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- public class Weapon : ScriptableObject
- {
- }
- public interface IDamageType
- {
- void DamageNPC(NPC enemyToDamage, Weapon weapon, Player player);
- void DamagePlayer(Player playerToDamage, Weapon weapon, NPC npc);
- }
- public class SwordDamage : IDamageType
- {
- }
- public class BowDamage : IDamageType
- {
- }
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