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fellsans

Jan 20th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85. -- Created by Nebula_Zorua --
  86. -- Edit by 1x1x1x1IAMbck --
  87. -- Sans Curse (A Curse of Light) --
  88. -- Custom Arcane Adventures Magic --
  89. -- Wielder: Everybody (Released) --
  90.  
  91.  
  92.  
  93. -- Discord: Nebula the Zorua#6969
  94. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  95.  
  96. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  97.  
  98. --controls
  99. local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
  100. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  101. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  102. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  103. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  104. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  105. normal.Text=[[
  106. -----------
  107. *Q : Normal Gaster Blaster
  108. *E : Double Gaster Blaster
  109. *R : Big Gaster Blaster
  110. *X : Transformation
  111. *T : Teleport
  112. *F : Stun Gaster Blaster
  113.  
  114. Created by Nebula_Zorua
  115. Edited by 1x1x1x1IAMbck
  116.  
  117. ]]
  118.  
  119. -- Name tag
  120. Player = owner
  121. Character = Player.Character
  122. local txt = Instance.new("BillboardGui", Character)
  123. txt.Adornee = Character.Head
  124. txt.Name = "_status"
  125. txt.Size = UDim2.new(2, 0, 1.2, 0)
  126. txt.StudsOffset = Vector3.new(-9, 8, 0)
  127. local text = Instance.new("TextLabel", txt)
  128. text.Size = UDim2.new(10, 0, 7, 0)
  129. text.FontSize = "Size24"
  130. text.TextScaled = true
  131. text.TextTransparency = 0
  132. text.BackgroundTransparency = 1
  133. text.TextTransparency = 0
  134. text.TextStrokeTransparency = 0
  135. text.Font = "Antique"
  136. text.TextStrokeColor3 = Color3.new(170,0,0)
  137. text.Text = "UF!Sans"
  138.  
  139.  
  140.  
  141. -- Music
  142. hate = Instance.new("Sound",game.Workspace)
  143. hate.SoundId = "rbxassetid://183142252"hate.MaxDistance = 10000
  144. hate.Volume = 1
  145. hate:play() hate.Name = "BIG BLACK" hate.Looped = true
  146.  
  147.  
  148. --Hood--
  149. local Hood = Instance.new("Part", char)
  150. Hood.Name = "Hood"
  151. Hood.CanCollide = false
  152. Hood.BrickColor = BrickColor.new("Institutional white")
  153. Hood.Transparency = 0
  154. Hood.Material = "Plastic"
  155. Hood.Size = Vector3.new(1, 1, 2)
  156. Hood.TopSurface = Enum.SurfaceType.Smooth
  157. Hood.BottomSurface = Enum.SurfaceType.Smooth
  158.  
  159. local Weld = Instance.new("Weld", Hood)
  160. Weld.Part0 = tors
  161. Weld.Part1 = Hood
  162. Weld.C1 = CFrame.new(0, .4, -.9)
  163. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  164.  
  165.  
  166. --teleport
  167. wait(1)
  168. player = game.Players.LocalPlayer
  169. torso = player.Character:WaitForChild("Torso")
  170. mouse = player:GetMouse()
  171.  
  172. mouse.KeyDown:connect(function(key)
  173. if key == "t" then
  174. dist = (torso.Position - mouse.Hit.p).magnitude
  175. if dist <= 10000 then
  176. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  177. end
  178. end
  179. end)
  180.  
  181. --main
  182. wait(1)
  183. plr = game.Players.LocalPlayer
  184. char = plr.Character
  185. mouse = plr:GetMouse()
  186. whitecolor = Color3.new(1,1,1)
  187. epicmode = false
  188. normal = true
  189. for i,v in pairs(char:GetChildren()) do
  190. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  191. v:Destroy()
  192. end
  193. end
  194. local shirt = Instance.new("Shirt",char)
  195. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
  196. local pants = Instance.new("Pants",char)
  197. pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
  198. local bdycolors = char["Body Colors"]
  199. bdycolors.HeadColor3 = whitecolor
  200. bdycolors.LeftArmColor3 = whitecolor
  201. bdycolors.LeftLegColor3 = whitecolor
  202. bdycolors.RightArmColor3 = whitecolor
  203. bdycolors.RightLegColor3 = whitecolor
  204. bdycolors.TorsoColor3 = whitecolor
  205. for i,v in pairs(char:GetChildren()) do
  206. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  207. v:Destroy()
  208. end
  209. end
  210.  
  211.  
  212.  
  213. -- Chat
  214. local talksound = Instance.new("Sound",char.Torso)
  215. talksound.SoundId = "rbxassetid://928210219"
  216. talksound.Volume = 4
  217. local blastsound = Instance.new("Sound",char.Torso)
  218. blastsound.Name = "blast_sound"
  219. blastsound.SoundId = "rbxassetid://345052019"
  220. blastsound.Volume = 4
  221. function swait(num)
  222. if num==0 or num==nil then
  223. game:service'RunService'.Stepped:wait(0)
  224. else
  225. for i=0,num do
  226. game:service'RunService'.Stepped:wait(0)
  227. end
  228. end
  229. end
  230.  
  231. function chatfunc(text)
  232. local chat = coroutine.wrap(function()
  233. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  234. char:FindFirstChild("TalkingBillBoard"):Destroy()
  235. end
  236. local naeeym2 = Instance.new("BillboardGui",char)
  237. naeeym2.Size = UDim2.new(0,100,0,40)
  238. naeeym2.StudsOffset = Vector3.new(0,3,0)
  239. naeeym2.Adornee = char.Head
  240. naeeym2.Name = "TalkingBillBoard"
  241. local tecks2 = Instance.new("TextLabel",naeeym2)
  242. tecks2.BackgroundTransparency = 1
  243. tecks2.BorderSizePixel = 0
  244. tecks2.Text = ""
  245. tecks2.Font = "Fantasy"
  246. tecks2.TextSize = 50
  247. tecks2.TextStrokeTransparency = 0
  248. tecks2.TextColor3 = Color3.new(.6,0,0)
  249. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  250. tecks2.Size = UDim2.new(1,0,0.5,0)
  251. local tecks3 = Instance.new("TextLabel",naeeym2)
  252. tecks3.BackgroundTransparency = 1
  253. tecks3.BorderSizePixel = 0
  254. tecks3.Text = ""
  255. tecks3.Font = "Fantasy"
  256. tecks3.TextSize = 50
  257. tecks3.TextStrokeTransparency = 0
  258. tecks3.TextColor3 = Color3.new(1,1,1)
  259. tecks3.TextStrokeColor3 = Color3.new(200,0,0)
  260. tecks3.Size = UDim2.new(1,0,0.5,0)
  261. for i = 1,string.len(text),1 do
  262. tecks2.Text = string.sub(text,1,i)
  263. tecks3.Text = string.sub(text,1,i)
  264. talksound:Play()
  265. wait(0.01)
  266. end
  267. wait(2)
  268. for i = 1, 50 do
  269. swait()
  270. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  271. tecks2.Rotation = tecks2.Rotation - .8
  272. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  273. tecks2.TextTransparency = tecks2.TextTransparency + .04
  274. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  275. tecks3.Rotation = tecks2.Rotation + .8
  276. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  277. tecks3.TextTransparency = tecks2.TextTransparency + .04
  278. end
  279. naeeym2:Destroy()
  280. end)
  281. chat()
  282. end
  283. function onChatted(msg)
  284. chatfunc(msg)
  285. end
  286. plr.Chatted:connect(onChatted)
  287. chatfunc("Hmm?")
  288. wait(1)
  289. chatfunc("Who is there?")
  290. wait(1.2)
  291. chatfunc("Maybe it is my friend?")
  292. wait(2)
  293. chatfunc("Brother killer?!")
  294. wait(0.5)
  295. char.Humanoid.Name = "Sans"
  296. local music = Instance.new("Sound",char.Torso)
  297. music.SoundId = "rbxassetid://0"
  298. music.Volume = 4
  299. music.Looped = true
  300. music:Play()
  301. LeyeColor = BrickColor.new("Really red")
  302. local eyemodel = Instance.new("Model",char)
  303. eyemodel.Name = "Eyes"
  304. local reye = Instance.new("Part",eyemodel)
  305. reye.Name = "BurningEff"
  306. reye.Color = Color3.new(1,1,1)
  307. reye.Material = "Neon"
  308. reye.Transparency = 1
  309. local reyemesh = Instance.new("SpecialMesh",reye)
  310. reyemesh.MeshType = "Sphere"
  311. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  312. local reyeweld = Instance.new("Weld",reye)
  313. reyeweld.Part0 = reye
  314. reyeweld.Part1 = char.Head
  315. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  316. local leye = Instance.new("Part",eyemodel)
  317. leye.Name = "LeftEye"
  318. leye.BrickColor = LeyeColor
  319. leye.Material = "Neon"
  320. leye.Size = Vector3.new(0.2,0.2,0.2)
  321. local leyemesh = Instance.new("SpecialMesh",leye)
  322. leyemesh.MeshType = "Sphere"
  323. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  324. local leyeweld = Instance.new("Weld",leye)
  325. leyeweld.Part0 = leye
  326. leyeweld.Part1 = char.Head
  327. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  328. local leyeclone = leye:Clone()
  329. leyeclone.Transparency = 1
  330. leyeclone.Name = "RightEye"
  331. leyeclone.Parent = eyemodel
  332. for i,v in pairs(leyeclone:GetChildren()) do
  333. if v.ClassName == "Weld" then
  334. v:Destroy()
  335. end
  336. end
  337. local leyeweld2 = Instance.new("Weld",leyeclone)
  338. leyeweld2.Part0 = leyeclone
  339. leyeweld2.Part1 = char.Head
  340. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  341. local fire = Instance.new("Fire",reye)
  342. fire.Heat = 25000
  343. fire.Color = leye.BrickColor.Color
  344. fire.Size = 2
  345. -- welds xd
  346. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  347. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  348. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  349. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  350. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  351. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  352. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  353. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  354. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  355. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  356. for i = 0,1 ,0.03 do
  357. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  358. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  359. game:GetService("RunService").Stepped:wait()
  360. end
  361. local slapsound = Instance.new("Sound",char.Torso)
  362. slapsound.SoundId = "rbxassetid://511340819"
  363. slapsound.Volume = 4
  364. -- Funcs
  365. function Blast(AAA)
  366. if AAA == "f" then
  367. local chatmath = math.random(1,3)
  368. if chatmath == 1 then
  369. chatfunc("Gaster Blaster!")
  370. end
  371. if chatmath == 2 then
  372. chatfunc("This is what you get for killing everybody.")
  373. end
  374. if chatmath == 3 then
  375. chatfunc("Look, I gave up trying to go back a long time ago.")
  376. end
  377. local gasterblaster = Instance.new("Part",char.Torso)
  378. gasterblaster.Size = Vector3.new(7, 16, 4)
  379. gasterblaster.CanCollide = false
  380. local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  381. gasterblastermesh.MeshId = "rbxassetid://431908407"
  382. gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  383. local gasterblastertexture = Instance.new("Decal",gasterblaster)
  384. gasterblastertexture.Face = "Back"
  385. gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
  386. local weeld = Instance.new("Weld",gasterblaster)
  387. weeld.Part0 = gasterblaster
  388. weeld.Part1 = char.Torso
  389. weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  390. blastsound:Play()
  391. char.Head.Anchored = true
  392. wait(1)
  393. local blast = Instance.new("Part",gasterblaster)
  394. blast.Size = Vector3.new(18.07, 16.36, 73.54)
  395. blast.Transparency = 0.7
  396. blast.Material = "Neon"
  397. blast.Color = Color3.new(1,1,1)
  398. blast.CanCollide = true
  399. local blastweld = Instance.new("Weld",blast)
  400. blastweld.Part0 = blast
  401. blastweld.Part1 = gasterblaster
  402. blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  403. blast.Touched:connect(function(part)
  404. part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  405. end)
  406. wait(2)
  407. char.Head.Anchored = false
  408. blast:Destroy()
  409. gasterblaster:Destroy()
  410. end
  411. end
  412. mouse.KeyDown:connect(Blast)
  413.  
  414.  
  415. function Death()
  416. music:Stop()
  417. local deadsound = Instance.new("Sound",char.Torso)
  418. deadsound.SoundId = "rbxassetid://427025525"
  419. deadsound.Volume = 4
  420. deadsound:Play()
  421. for i,v in pairs(char:GetChildren()) do
  422. if v.ClassName == "Part" then
  423. v.Transparency = 1
  424. end
  425. leye.Transparency = 1
  426. fire:Destroy()
  427. char.Head.face.Transparency = 1
  428. end
  429. end
  430. char.Sans.Died:connect(Death)
  431.  
  432.  
  433. function Transform(key)
  434. if key == "x" then
  435. music.SoundId = "rbxassetid://0"
  436. music:Stop()
  437. music:Play()
  438. chatfunc("Hehe, forgetting something?")
  439. leyeclone.Transparency = 0
  440. local fire2 = Instance.new("Fire",leyeclone)
  441. fire2.Heat = 25000
  442. fire2.Color = leye.BrickColor.Color
  443. fire2.Size = 2
  444. end
  445. end
  446. mouse.KeyDown:connect(Transform)
  447.  
  448.  
  449.  
  450.  
  451. --// Shortcut Variables \\--
  452. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  453. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  454. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  455. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. local R3 = {N=Region3.new}
  458. local De = S.Debris
  459. local WS = workspace
  460. local Lght = S.Lighting
  461. local RepS = S.ReplicatedStorage
  462. local IN = Instance.new
  463. local Plrs = S.Players
  464.  
  465. local Emit = IN("ParticleEmitter").Emit;
  466.  
  467. --// Initializing \\--
  468. local Plr = Plrs.LocalPlayer
  469. local Char = Plr.Character
  470. local Hum = Char:FindFirstChildOfClass'Humanoid'
  471. local RArm = Char["Right Arm"]
  472. local LArm = Char["Left Arm"]
  473. local RLeg = Char["Right Leg"]
  474. local LLeg = Char["Left Leg"]
  475. local Root = Char:FindFirstChild'HumanoidRootPart'
  476. local Torso = Char.Torso
  477. local Head = Char.Head
  478. local NeutralAnims = true
  479. local Attack = false
  480. local Debounces = {Debounces={}}
  481. local Mouse = Plr:GetMouse()
  482. local Hit = {}
  483. local Sine = 0
  484. local Change = 1
  485.  
  486. local Effects = IN("Folder",Char)
  487. Effects.Name = "Effects"
  488.  
  489.  
  490.  
  491. --// Music \\--
  492.  
  493.  
  494.  
  495. --// Debounce System \\--
  496.  
  497.  
  498. function Debounces:New(name,cooldown)
  499. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  500. setmetatable(aaaaa,{__index = Debounces})
  501. Debounces.Debounces[name] = aaaaa
  502. return aaaaa
  503. end
  504.  
  505. function Debounces:Use(overrideUsable)
  506. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  507. if(self.Usable or overrideUsable)then
  508. self.Usable = false
  509. self.CoolingDown = true
  510. local LastUse = time()
  511. self.LastUse = LastUse
  512. delay(self.Cooldown or 2,function()
  513. if(self.LastUse == LastUse)then
  514. self.CoolingDown = false
  515. self.Usable = true
  516. end
  517. end)
  518. end
  519. end
  520.  
  521. function Debounces:Get(name)
  522. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  523. for i,v in next, Debounces.Debounces do
  524. if(i == name)then
  525. return v;
  526. end
  527. end
  528. end
  529.  
  530. function Debounces:GetProgressPercentage()
  531. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  532. if(self.CoolingDown and not self.Usable)then
  533. return math.max(
  534. math.floor(
  535. (
  536. (time()-self.LastUse)/self.Cooldown or 2
  537. )*100
  538. )
  539. )
  540. else
  541. return 100
  542. end
  543. end
  544.  
  545. --// Instance Creation Functions \\--
  546.  
  547. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  548. local Sound = IN("Sound")
  549. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  550. Sound.Pitch = pitch or 1
  551. Sound.Volume = volume or 1
  552. Sound.Looped = looped or false
  553. if(autoPlay)then
  554. coroutine.wrap(function()
  555. repeat wait() until Sound.IsLoaded
  556. Sound.Playing = autoPlay or false
  557. end)()
  558. end
  559. if(not looped and effect)then
  560. Sound.Stopped:connect(function()
  561. Sound.Volume = 0
  562. Sound:destroy()
  563. end)
  564. elseif(effect)then
  565. warn("Sound can't be looped and a sound effect!")
  566. end
  567. Sound.Parent =parent or Torso
  568. return Sound
  569. end
  570. function Part(parent,color,material,size,cframe,anchored,cancollide)
  571. local part = IN("Part")
  572. part.Parent = parent or Char
  573. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  574. part.Material = material or Enum.Material.SmoothPlastic
  575. part.TopSurface,part.BottomSurface=10,10
  576. part.Size = size or V3.N(1,1,1)
  577. part.CFrame = cframe or CF.N(0,0,0)
  578. part.CanCollide = cancollide or false
  579. part.Anchored = anchored or false
  580. return part
  581. end
  582.  
  583. function Weld(part0,part1,c0,c1)
  584. local weld = IN("Weld")
  585. weld.Parent = part0
  586. weld.Part0 = part0
  587. weld.Part1 = part1
  588. weld.C0 = c0 or CF.N()
  589. weld.C1 = c1 or CF.N()
  590. return weld
  591. end
  592.  
  593. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  594. local part = IN("SpecialMesh")
  595. part.MeshId = meshid or ""
  596. part.TextureId = textid or ""
  597. part.Scale = scale or V3.N(1,1,1)
  598. part.Offset = offset or V3.N(0,0,0)
  599. part.MeshType = meshtype or Enum.MeshType.Sphere
  600. part.Parent = parent
  601. return part
  602. end
  603.  
  604. NewInstance = function(instance,parent,properties)
  605. local inst = Instance.new(instance)
  606. inst.Parent = parent
  607. if(properties)then
  608. for i,v in next, properties do
  609. pcall(function() inst[i] = v end)
  610. end
  611. end
  612. return inst;
  613. end
  614.  
  615. function Clone(instance,parent,properties)
  616. local inst = instance:Clone()
  617. inst.Parent = parent
  618. if(properties)then
  619. for i,v in next, properties do
  620. pcall(function() inst[i] = v end)
  621. end
  622. end
  623. return inst;
  624. end
  625.  
  626. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  627. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  628. local Sound = IN("Sound")
  629. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  630. Sound.Pitch = pitch or 1
  631. Sound.Volume = volume or 1
  632. Sound.Looped = looped or false
  633. if(autoPlay)then
  634. coroutine.wrap(function()
  635. repeat wait() until Sound.IsLoaded
  636. Sound.Playing = autoPlay or false
  637. end)()
  638. end
  639. if(not looped and effect)then
  640. Sound.Stopped:connect(function()
  641. Sound.Volume = 0
  642. soundPart:destroy()
  643. end)
  644. elseif(effect)then
  645. warn("Sound can't be looped and a sound effect!")
  646. end
  647. Sound.Parent = soundPart
  648. return Sound
  649. end
  650.  
  651.  
  652. --// Extended ROBLOX tables \\--
  653. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  654. --// Require stuff \\--
  655. function CamShake(who,times,intense,origin)
  656. coroutine.wrap(function()
  657. if(script:FindFirstChild'CamShake')then
  658. local cam = script.CamShake:Clone()
  659. cam:WaitForChild'intensity'.Value = intense
  660. cam:WaitForChild'times'.Value = times
  661.  
  662. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  663. cam.Parent = who
  664. wait()
  665. cam.Disabled = false
  666. elseif(who == Plr or who == Char)then
  667. local intensity = intense
  668. local cam = workspace.CurrentCamera
  669. for i = 1, times do
  670. local camDistFromOrigin
  671. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  672. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  673. elseif(typeof(origin) == 'Vector3')then
  674. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  675. end
  676. if(camDistFromOrigin)then
  677. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  678. end
  679. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  680. swait()
  681. end
  682. end
  683. end)()
  684. end
  685.  
  686. function CamShakeAll(times,intense,origin)
  687. for _,v in next, Plrs:players() do
  688. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  689. end
  690. end
  691.  
  692. function ServerScript(code)
  693. if(script:FindFirstChild'Loadstring')then
  694. local load = script.Loadstring:Clone()
  695. load:WaitForChild'Sauce'.Value = code
  696. load.Disabled = false
  697. load.Parent = workspace
  698. elseif(NS and typeof(NS) == 'function')then
  699. NS(code,workspace)
  700. else
  701. warn("no serverscripts lol")
  702. end
  703. end
  704.  
  705. function RunLocal(where,code)
  706. ServerScript([[
  707. wait()
  708. script.Parent=nil
  709. if(not _G.Http)then _G.Http = game:service'HttpService' end
  710.  
  711. local Http = _G.Http or game:service'HttpService'
  712.  
  713. local source = ]].."[["..code.."]]"..[[
  714. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  715. local asd = Http:PostAsync(link,source)
  716. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  717. local ID = Http:JSONDecode(asd).Result.Require_ID
  718. local vs = require(ID).VORTH_SCRIPT
  719. vs.Parent = game.]]..where:GetFullName()
  720. )
  721. end
  722.  
  723. --// Customization \\--
  724.  
  725. local Frame_Speed = 60;
  726. local WalkSpeed = 16
  727. local DamageColor = BrickColor.new'White'
  728.  
  729. local MagicCircles = {
  730. Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  731. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  732. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  733. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  734. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  735. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  736. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  737. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  738. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  739. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  740. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  741. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  742. GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  743. }
  744.  
  745. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  746. Example:
  747.  
  748. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  749.  
  750. would make it a Light Element
  751. ]]
  752.  
  753. --// Stop animations \\--
  754. for _,v in next, Hum:GetPlayingAnimationTracks() do
  755. v:Stop();
  756. end
  757.  
  758. pcall(game.Destroy,Char:FindFirstChild'Animate')
  759. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  760.  
  761. --// Joints \\--
  762.  
  763. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  764. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  765. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  766. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  767. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  768. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  769.  
  770. local LSC0 = LS.C0
  771. local RSC0 = RS.C0
  772. local NKC0 = NK.C0
  773. local LHC0 = LH.C0
  774. local RHC0 = RH.C0
  775. local RJC0 = RJ.C0
  776.  
  777. --// Artificial HB \\--
  778.  
  779. local ArtificialHB = IN("BindableEvent", script)
  780. ArtificialHB.Name = "Heartbeat"
  781.  
  782. script:WaitForChild("Heartbeat")
  783.  
  784. local tf = 0
  785. local allowframeloss = false
  786. local tossremainder = false
  787. local lastframe = tick()
  788. local frame = 1/Frame_Speed
  789. ArtificialHB:Fire()
  790.  
  791. game:GetService("RunService").Heartbeat:connect(function(s, p)
  792. tf = tf + s
  793. if tf >= frame then
  794. if allowframeloss then
  795. script.Heartbeat:Fire()
  796. lastframe = tick()
  797. else
  798. for i = 1, math.floor(tf / frame) do
  799. ArtificialHB:Fire()
  800. end
  801. lastframe = tick()
  802. end
  803. if tossremainder then
  804. tf = 0
  805. else
  806. tf = tf - frame * math.floor(tf / frame)
  807. end
  808. end
  809. end)
  810.  
  811. function swait(num)
  812. if num == 0 or num == nil then
  813. ArtificialHB.Event:wait()
  814. else
  815. for i = 0, num do
  816. ArtificialHB.Event:wait()
  817. end
  818. end
  819. end
  820.  
  821.  
  822. --// Effect Function(s) \\--
  823.  
  824. function NumSeq(...)
  825. local tab = {...}
  826. local Sequence = {}
  827. for _,v in next, tab do
  828. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  829. end
  830. if(tab[#tab][1] ~= 1)then
  831. local final = tab[#tab]
  832. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  833. end
  834. return NumberSequence.new(Sequence)
  835. end
  836.  
  837. local DefaultRingParticle = IN("ParticleEmitter")
  838. DefaultRingParticle.Name = 'RingEmit'
  839. DefaultRingParticle.LightEmission = 1
  840. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  841. DefaultRingParticle.Texture = "rbxassetid://313951123"
  842. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  843. DefaultRingParticle.ZOffset = 1
  844. DefaultRingParticle.Drag = 0
  845. DefaultRingParticle.Acceleration = V3.N()
  846. DefaultRingParticle.LockedToPart = true
  847. DefaultRingParticle.Enabled = false
  848. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  849. DefaultRingParticle.Rate = 5
  850. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  851. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  852. DefaultRingParticle.Speed = NumberRange.new(0,0)
  853. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  854.  
  855. function MagicCircle(Data)
  856. local Variant = Data.Variant or MagicCircles.Default;
  857.  
  858. local Size = Data.Size or 10;
  859. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  860. local GrowTime = Data.Time or 1;
  861.  
  862. local WeldData = Data.Weld or false;
  863.  
  864.  
  865. local Color = Variant.Color or C3.N(.9,.9,.0)
  866.  
  867. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  868.  
  869.  
  870. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  871. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  872.  
  873.  
  874. local Emitter = DefaultRingParticle:Clone();
  875. Emitter.Parent = Circle
  876. Emitter.Color = ColorSequence.new(Variant.Color)
  877.  
  878. local Top = IN("Decal",Circle)
  879. Top.Texture = "rbxassetid://"..Variant.Texture1
  880. Top.Face = Enum.NormalId.Top
  881.  
  882. local Btm = IN("Decal",Circle)
  883. Btm.Texture = "rbxassetid://"..Variant.Texture2
  884. Btm.Face = Enum.NormalId.Bottom
  885.  
  886. if(WeldData)then
  887. Circle.Anchored = false
  888. Weld(WeldData,Circle,Pos,CF.N())
  889. end
  890. local GrowFrames = GrowTime * Frame_Speed
  891. print(GrowFrames)
  892. --Size*20,0,Size*20
  893. Circle.Transparency = 1
  894. local GrownEvent = Instance.new("BindableEvent",Circle)
  895. coroutine.wrap(function()
  896.  
  897. Emit(Emitter,5)
  898. local End = Size*20
  899. local grow = End/GrowFrames
  900. for i = 1, GrowFrames+1 do
  901. local aa = math.min(CircleM.Scale.x + grow,End)
  902. if(aa >= End)then break end
  903. CircleM.Scale = V3.N(aa,0,aa)
  904. swait()
  905. end
  906. CircleM.Scale = V3.N(End,0,End)
  907. GrownEvent:Fire()
  908.  
  909. end)()
  910.  
  911. local Table = {
  912. Circle = Circle,
  913. Mesh = CircleM,
  914. Grow = function(size)
  915. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  916. end,
  917. Destroy = function(timer)
  918. coroutine.wrap(function()
  919. if(not timer)then timer = 1 end
  920. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  921. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  922. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  923. S.Debris:AddItem(Circle,timer+1)
  924. end)()
  925. end,
  926. Grown = GrownEvent.Event
  927. }
  928.  
  929. return Table;
  930. end
  931.  
  932. function Bezier(startpos, pos2, pos3, endpos, t)
  933. local A = startpos:lerp(pos2, t)
  934. local B = pos2:lerp(pos3, t)
  935. local C = pos3:lerp(endpos, t)
  936. local lerp1 = A:lerp(B, t)
  937. local lerp2 = B:lerp(C, t)
  938. local cubic = lerp1:lerp(lerp2, t)
  939. return cubic
  940. end
  941.  
  942. function SphereFX(duration,color,scale,pos,endScale,increment)
  943. return Effect{
  944. Frames=duration,
  945. Effect='ResizeAndFade',
  946. Color=color,
  947. Size=scale,
  948. Mesh={MeshType=Enum.MeshType.Sphere},
  949. CFrame=pos,
  950. FXSettings={
  951. EndSize=endScale,
  952. EndIsIncrement=increment
  953. }
  954. }
  955. end
  956.  
  957. function BlastFX(duration,color,scale,pos,endScale,increment)
  958. return Effect{
  959. Frames=duration,
  960. Effect='ResizeAndFade',
  961. Color=color,
  962. Size=scale,
  963. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  964. CFrame=pos,
  965. FXSettings={
  966. EndSize=endScale,
  967. EndIsIncrement=increment
  968. }
  969. }
  970. end
  971.  
  972. function BlockFX(duration,color,scale,pos,endScale,increment)
  973. return Effect{
  974. Frames=duration,
  975. Effect='ResizeAndFade',
  976. Color=color,
  977. Size=scale,
  978. CFrame=pos,
  979. FXSettings={
  980. EndSize=endScale,
  981. EndIsIncrement=increment
  982. }
  983. }
  984. end
  985.  
  986. function ShootBullet(data)
  987. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  988. local Size = data.Size or V3.N(2,2,2)
  989. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  990. local StudsPerFrame = data.Speed or 10
  991. local Shape = data.Shape or 'Ball'
  992. local Frames = data.Frames or 160
  993. local Pos = data.Origin or Torso.CFrame
  994. local Direction = data.Direction or Mouse.Hit
  995. local Material = data.Material or Enum.Material.Neon
  996. local OnHit = data.HitFunction or function(hit,pos)
  997. Effect{
  998. Effect='ResizeAndFade',
  999. Color=Color,
  1000. Size=V3.N(10,10,10),
  1001. Mesh={MeshType=Enum.MeshType.Sphere},
  1002. CFrame=CF.N(pos),
  1003. FXSettings={
  1004. EndSize=V3.N(.05,.05,.05),
  1005. EndIsIncrement=true
  1006. }
  1007. }
  1008. for i = 1, 5 do
  1009. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1010. Effect{
  1011. Effect='Fade',
  1012. Frames=65,
  1013. Size=V3.N(5,5,10),
  1014. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  1015. Mesh = {MeshType=Enum.MeshType.Sphere},
  1016. Material=Enum.Material.Neon,
  1017. Color=Color,
  1018. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1019. }
  1020. end
  1021. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  1022. end
  1023.  
  1024. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  1025. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  1026. if(Shape == 'Ball')then
  1027. BMesh.MeshType = Enum.MeshType.Sphere
  1028. elseif(Shape == 'Head')then
  1029. BMesh.MeshType = Enum.MeshType.Head
  1030. elseif(Shape == 'Cylinder')then
  1031. BMesh.MeshType = Enum.MeshType.Cylinder
  1032. end
  1033.  
  1034. coroutine.wrap(function()
  1035. for i = 1, Frames+1 do
  1036. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  1037. if(hit)then
  1038. OnHit(hit,pos,norm,dist)
  1039. break;
  1040. else
  1041. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  1042. end
  1043. swait()
  1044. end
  1045. Bullet:destroy()
  1046. end)()
  1047.  
  1048. end
  1049.  
  1050. function Zap(data)
  1051. local sCF,eCF = data.StartCFrame,data.EndCFrame
  1052. assert(sCF,"You need a start CFrame!")
  1053. assert(eCF,"You need an end CFrame!")
  1054. local parts = data.PartCount or 15
  1055. local zapRot = data.ZapRotation or {-5,5}
  1056. local startThick = data.StartSize or 3;
  1057. local endThick = data.EndSize or startThick/2;
  1058. local color = data.Color or BrickColor.new'Electric blue'
  1059. local delay = data.Delay or 35
  1060. local delayInc = data.DelayInc or 0
  1061. local lastLightning;
  1062. local MagZ = (sCF.p - eCF.p).magnitude
  1063. local thick = startThick
  1064. local inc = (startThick/parts)-(endThick/parts)
  1065.  
  1066. for i = 1, parts do
  1067. local pos = sCF.p
  1068. if(lastLightning)then
  1069. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  1070. end
  1071. delay = delay + delayInc
  1072. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  1073. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  1074. if(parts == i)then
  1075. local MagZ = (pos-eCF.p).magnitude
  1076. zapPart.Size = V3.N(endThick,endThick,MagZ)
  1077. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  1078. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  1079. else
  1080. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  1081. end
  1082.  
  1083. lastLightning = zapPart
  1084. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1085.  
  1086. thick=thick-inc
  1087.  
  1088. end
  1089. end
  1090.  
  1091. function Zap2(data)
  1092. local Color = data.Color or BrickColor.new'Electric blue'
  1093. local StartPos = data.Start or Torso.Position
  1094. local EndPos = data.End or Mouse.Hit.p
  1095. local SegLength = data.SegL or 2
  1096. local Thicc = data.Thickness or 0.5
  1097. local Fades = data.Fade or 45
  1098. local Parent = data.Parent or Effects
  1099. local MaxD = data.MaxDist or 200
  1100. local Branch = data.Branches or false
  1101. local Material = data.Material or Enum.Material.Neon
  1102. local Raycasts = data.Raycasts or false
  1103. local Offset = data.Offset or {0,360}
  1104. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1105. if((StartPos-EndPos).magnitude > MaxD)then
  1106. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1107. end
  1108. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1109. if(Raycasts)then
  1110. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1111. end
  1112. local segments = dist/SegLength
  1113. local model = IN("Model",Parent)
  1114. model.Name = 'Lightning'
  1115. local Last;
  1116. for i = 1, segments do
  1117. local size = (segments-i)/25
  1118. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1119. if(AddMesh)then IN("CylinderMesh",prt) end
  1120. if(Last and math.floor(segments) == i)then
  1121. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1122. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1123. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1124. elseif(not Last)then
  1125. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1126. else
  1127. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1128. end
  1129. Last = prt
  1130. if(Branch)then
  1131. local choice = M.RNG(1,7+((segments-i)*2))
  1132. if(choice == 1)then
  1133. local LastB;
  1134. for i2 = 1,M.RNG(2,5) do
  1135. local size2 = ((segments-i)/35)/i2
  1136. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1137. if(AddMesh)then IN("CylinderMesh",prt) end
  1138. if(not LastB)then
  1139. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1140. else
  1141. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1142. end
  1143. LastB = prt
  1144. end
  1145. end
  1146. end
  1147. end
  1148. if(Fades > 0)then
  1149. coroutine.wrap(function()
  1150. for i = 1, Fades do
  1151. for _,v in next, model:children() do
  1152. if(v:IsA'BasePart')then
  1153. v.Transparency = (i/Fades)
  1154. end
  1155. end
  1156. swait()
  1157. end
  1158. model:destroy()
  1159. end)()
  1160. else
  1161. S.Debris:AddItem(model,.01)
  1162. end
  1163. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1164. end
  1165.  
  1166. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1167. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1168. local tween = S.TweenService:Create(obj, info, props)
  1169.  
  1170. tween:Play()
  1171. end
  1172.  
  1173. function Effect(data)
  1174. local FX = data.Effect or 'ResizeAndFade'
  1175. local Parent = data.Parent or Effects
  1176. local Color = data.Color or C3.N(0,0,0)
  1177. local Size = data.Size or V3.N(1,1,1)
  1178. local MoveDir = data.MoveDirection or nil
  1179. local MeshData = data.Mesh or nil
  1180. local SndData = data.Sound or nil
  1181. local Frames = data.Frames or 45
  1182. local Manual = data.Manual or nil
  1183. local Material = data.Material or Enum.Material.Neon
  1184. local CFra = data.CFrame or Torso.CFrame
  1185. local Settings = data.FXSettings or {}
  1186. local Shape = data.Shape or Enum.PartType.Block
  1187. local Snd,Prt,Msh;
  1188. coroutine.wrap(function()
  1189. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1190. Prt = Manual
  1191. else
  1192. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1193. Prt.Shape = Shape
  1194. end
  1195. if(typeof(MeshData) == 'table')then
  1196. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1197. elseif(typeof(MeshData) == 'Instance')then
  1198. Msh = MeshData:Clone()
  1199. Msh.Parent = Prt
  1200. elseif(Shape == Enum.PartType.Block)then
  1201. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1202. end
  1203. if(typeof(SndData) == 'table')then
  1204. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1205. elseif(typeof(SndData) == 'Instance')then
  1206. Snd = SndData
  1207. end
  1208. if(Snd)then
  1209. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1210. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1211. end
  1212. Size = (Msh and Msh.Scale or Size)
  1213. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1214.  
  1215. local MoveSpeed = nil;
  1216. if(MoveDir)then
  1217. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1218. end
  1219. if(FX ~= 'Arc')then
  1220. for Frame = 1, Frames do
  1221. if(FX == "Fade")then
  1222. Prt.Transparency = (Frame/Frames)
  1223. elseif(FX == "Resize")then
  1224. if(not Settings.EndSize)then
  1225. Settings.EndSize = V3.N(0,0,0)
  1226. end
  1227. if(Settings.EndIsIncrement)then
  1228. if(Msh)then
  1229. Msh.Scale = Msh.Scale + Settings.EndSize
  1230. else
  1231. Prt.Size = Prt.Size + Settings.EndSize
  1232. end
  1233. else
  1234. if(Msh)then
  1235. Msh.Scale = Msh.Scale - grow/Frames
  1236. else
  1237. Prt.Size = Prt.Size - grow/Frames
  1238. end
  1239. end
  1240. elseif(FX == "ResizeAndFade")then
  1241. if(not Settings.EndSize)then
  1242. Settings.EndSize = V3.N(0,0,0)
  1243. end
  1244. if(Settings.EndIsIncrement)then
  1245. if(Msh)then
  1246. Msh.Scale = Msh.Scale + Settings.EndSize
  1247. else
  1248. Prt.Size = Prt.Size + Settings.EndSize
  1249. end
  1250. else
  1251. if(Msh)then
  1252. Msh.Scale = Msh.Scale - grow/Frames
  1253. else
  1254. Prt.Size = Prt.Size - grow/Frames
  1255. end
  1256. end
  1257. Prt.Transparency = (Frame/Frames)
  1258. end
  1259. if(Settings.RandomizeCFrame)then
  1260. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1261. end
  1262. if(MoveDir and MoveSpeed)then
  1263. local Orientation = Prt.Orientation
  1264. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1265. Prt.Orientation = Orientation
  1266. end
  1267. swait()
  1268. end
  1269. Prt:destroy()
  1270. else
  1271. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1272. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1273. if(start and endP)then
  1274. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1275. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1276. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1277. if(Settings.Home)then
  1278. endP = Settings.Home.CFrame
  1279. end
  1280. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1281. end
  1282. if(Settings.RemoveOnGoal)then
  1283. Prt:destroy()
  1284. end
  1285. else
  1286. Prt:destroy()
  1287. assert(start,"You need a start position!")
  1288. assert(endP,"You need a start position!")
  1289. end
  1290. end
  1291. end)()
  1292. return Prt,Msh,Snd
  1293. end
  1294. function SoulSteal(whom)
  1295. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1296. print(torso)
  1297. if(torso and torso:IsA'BasePart')then
  1298. local Model = Instance.new("Model",Effects)
  1299. Model.Name = whom.Name.."'s Soul"
  1300. whom:BreakJoints()
  1301. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1302. Soul.Name = 'Head'
  1303. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1304. Effect{
  1305. Effect="Arc",
  1306. Manual = Soul,
  1307. FXSettings={
  1308. Start=torso.CFrame,
  1309. Home = Torso,
  1310. RemoveOnGoal = true,
  1311. }
  1312. }
  1313. local lastPoint = Soul.CFrame.p
  1314.  
  1315. for i = 0, 1, 0.01 do
  1316. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1317. local mag = (lastPoint - Soul.Position).magnitude
  1318. Effect{
  1319. Effect = "Fade",
  1320. CFrame = point * CF.N(0, mag/2, 0),
  1321. Size = V3.N(.5,mag+.5,.5),
  1322. Color = Soul.BrickColor
  1323. }
  1324. lastPoint = Soul.CFrame.p
  1325. swait()
  1326. end
  1327. for i = 1, 5 do
  1328. Effect{
  1329. Effect="Fade",
  1330. Color = BrickColor.new'Really red',
  1331. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1332. }
  1333. end
  1334. end
  1335. end
  1336.  
  1337. --// Other Functions \\ --
  1338.  
  1339. function CastRay(startPos,endPos,range,ignoreList)
  1340. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1341. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1342. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1343. end
  1344.  
  1345. function CastRayInDirection(startPos,direction,range,ignoreList)
  1346. local ray = Ray.new(startPos,direction*range)
  1347. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1348. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1349. end
  1350.  
  1351. function getRegion(point,range,ignore)
  1352. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1353. end
  1354.  
  1355. function clerp(startCF,endCF,alpha)
  1356. return startCF:lerp(endCF, alpha)
  1357. end
  1358.  
  1359. function GetTorso(char)
  1360. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1361. end
  1362.  
  1363. function ShowDamage(Pos, Text, Time, Color)
  1364. coroutine.wrap(function()
  1365. local Rate = (1 / Frame_Speed)
  1366. local Pos = (Pos or Vector3.new(0, 0, 0))
  1367. local Text = (Text or "")
  1368. local Time = (Time or 2)
  1369. local Color = (Color or Color3.new(1, 0, 1))
  1370. local EffectPart = NewInstance("Part",Effects,{
  1371. Material=Enum.Material.SmoothPlastic,
  1372. Reflectance = 0,
  1373. Transparency = 1,
  1374. BrickColor = BrickColor.new(Color),
  1375. Name = "Effect",
  1376. Size = Vector3.new(0,0,0),
  1377. Anchored = true,
  1378. CFrame = CF.N(Pos)
  1379. })
  1380. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1381. Size = UDim2.new(1.25, 0, 1.25, 0),
  1382. Adornee = EffectPart,
  1383. })
  1384. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1385. BackgroundTransparency = 1,
  1386. Size = UDim2.new(1, 0, 1, 0),
  1387. Text = Text,
  1388. Font = "Bodoni",
  1389. TextColor3 = Color,
  1390. TextStrokeColor3 = Color3.new(0,0,0),
  1391. TextStrokeTransparency=0,
  1392. TextScaled = true,
  1393. })
  1394. S.Debris:AddItem(EffectPart, (Time))
  1395. EffectPart.Parent = workspace
  1396. delay(0, function()
  1397. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1398. local Frames = (Time / Rate)
  1399. for Frame = 1, Frames do
  1400. swait()
  1401. local Percent = (Frame / Frames)
  1402. TextLabel.TextTransparency = Percent
  1403. TextLabel.TextStrokeTransparency = Percent
  1404. end
  1405. if EffectPart and EffectPart.Parent then
  1406. EffectPart:Destroy()
  1407. end
  1408. end) end)()
  1409. end
  1410.  
  1411.  
  1412. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1413. if(who)then
  1414. local hum = who:FindFirstChildOfClass'Humanoid'
  1415. local Damage = M.RNG(minDam,maxDam)
  1416. local canHit = true
  1417. if(hum)then
  1418. for _, p in pairs(Hit) do
  1419. if p[1] == hum then
  1420. if(time() - p[2] < 0.01) then
  1421. canHit = false
  1422. else
  1423. Hit[_] = nil
  1424. end
  1425. end
  1426. end
  1427. if(canHit)then
  1428. table.insert(Hit,{hum,time()})
  1429. if(hum.Health >= math.huge)then
  1430. who:BreakJoints()
  1431. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1432. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1433. end
  1434. else
  1435. local player = S.Players:GetPlayerFromCharacter(who)
  1436. if(Type == "Fire")then
  1437. --idk..
  1438. else
  1439. local c = Instance.new("ObjectValue",hum)
  1440. c.Name = "creator"
  1441. c.Value = Plr
  1442. game:service'Debris':AddItem(c,0.35)
  1443. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1444. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1445. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1446. end
  1447. hum.Health = hum.Health - Damage*(critMult or 2)
  1448. else
  1449. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1450. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1451. end
  1452. hum.Health = hum.Health - Damage
  1453. end
  1454. if(Type == 'Knockback' and GetTorso(who))then
  1455. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1456. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1457. P = 500,
  1458. maxForce = V3.N(math.huge,0,math.huge),
  1459. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1460. })
  1461. game:service'Debris':AddItem(body,.5)
  1462. elseif(Type == "Electric")then
  1463. if(M.RNG(1,100) >= critChance)then
  1464. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1465. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1466. end
  1467. local asd = hum.WalkSpeed/2
  1468. hum.WalkSpeed = asd
  1469. local paralyzed = true
  1470. coroutine.wrap(function()
  1471. while paralyzed do
  1472. swait(25)
  1473. if(M.RNG(1,25) == 1)then
  1474. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1475. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1476. end
  1477. hum.PlatformStand = true
  1478. end
  1479. end
  1480. end)()
  1481. delay(4, function()
  1482. paralyzed = false
  1483. hum.WalkSpeed = hum.WalkSpeed + asd
  1484. end)
  1485. end
  1486.  
  1487. elseif(Type == 'Knockdown' and GetTorso(who))then
  1488. local rek = GetTorso(who)
  1489. hum.PlatformStand = true
  1490. delay(1,function()
  1491. hum.PlatformStand = false
  1492. end)
  1493. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1494. local bodvol = NewInstance("BodyVelocity",rek,{
  1495. velocity = angle * Knock,
  1496. P = 5000,
  1497. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1498. })
  1499. local rl = NewInstance("BodyAngularVelocity",rek,{
  1500. P = 3000,
  1501. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1502. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1503. })
  1504. game:GetService("Debris"):AddItem(bodvol, .5)
  1505. game:GetService("Debris"):AddItem(rl, .5)
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513.  
  1514. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1515. for _,v in next, getRegion(where,range,{Char}) do
  1516. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1517. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1518. end
  1519. end
  1520. end
  1521.  
  1522. function AOEHeal(where,range,amount)
  1523. local healed = {}
  1524. for _,v in next, getRegion(where,range,{Char}) do
  1525. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1526. if(hum and not healed[hum])then
  1527. hum.Health = hum.Health + amount
  1528. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1529. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1530. end
  1531. end
  1532. end
  1533. end
  1534.  
  1535. function CamShake(who,times,intense,origin)
  1536. coroutine.wrap(function()
  1537. if(script:FindFirstChild'CamShake')then
  1538. local cam = script.CamShake:Clone()
  1539. cam:WaitForChild'intensity'.Value = intense
  1540. cam:WaitForChild'times'.Value = times
  1541.  
  1542. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1543. cam.Parent = who
  1544. wait()
  1545. cam.Disabled = false
  1546. elseif(who == Plr or who == Char)then
  1547. local intensity = intense
  1548. local cam = workspace.CurrentCamera
  1549. for i = 1, times do
  1550. local camDistFromOrigin
  1551. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1552. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1553. elseif(typeof(origin) == 'Vector3')then
  1554. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1555. end
  1556. if(camDistFromOrigin)then
  1557. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1558. end
  1559. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1560. swait()
  1561. end
  1562. end
  1563. end)()
  1564. end
  1565.  
  1566. function CamShakeAll(times,intense,origin)
  1567. for _,v in next, Plrs:players() do
  1568. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1569. end
  1570. end
  1571.  
  1572. function ServerScript(code)
  1573. if(script:FindFirstChild'Loadstring')then
  1574. local load = script.Loadstring:Clone()
  1575. load:WaitForChild'Sauce'.Value = code
  1576. load.Disabled = false
  1577. load.Parent = workspace
  1578. elseif(NS and typeof(NS) == 'function')then
  1579. NS(code,workspace)
  1580. else
  1581. warn("no serverscripts lol")
  1582. end
  1583. end
  1584.  
  1585. function LocalOnPlayer(who,code)
  1586. ServerScript([[
  1587. wait()
  1588. script.Parent=nil
  1589. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1590.  
  1591. local Http = _G.Http or game:service'HttpService'
  1592.  
  1593. local source = ]].."[["..code.."]]"..[[
  1594. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1595. local asd = Http:PostAsync(link,source)
  1596. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1597. local ID = Http:JSONDecode(asd).Result.Require_ID
  1598. local vs = require(ID).VORTH_SCRIPT
  1599. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1600. ]])
  1601. end
  1602.  
  1603.  
  1604. --// Attack Functions \\--
  1605. function Laser(key)
  1606. NeutralAnims = false
  1607. Attack = true
  1608. Root.Anchored = true
  1609. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1610. local IsGrown = false
  1611. data.Grown:connect(function() IsGrown = true end)
  1612. repeat swait()
  1613. local Alpha = .1
  1614. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1615. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1616. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1617. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1618. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1619. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1620. local LookVector = Mouse.Hit.p
  1621. Torso.CFrame = CF.N(Root.Position,LookVector)
  1622. until IsGrown
  1623. if(S.UserInputService:IsKeyDown(key))then
  1624. local grown = 0
  1625. repeat
  1626. local Alpha = .1
  1627. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1628. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1629. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1630. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1631. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1632. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1633. local LookVector = Mouse.Hit.p
  1634. Root.CFrame = CF.N(Root.Position,LookVector)
  1635. if(grown < 250)then
  1636. data.Grow(.05)
  1637. grown = grown + 1
  1638. end
  1639. swait()
  1640. until not S.UserInputService:IsKeyDown(key)
  1641. end
  1642. Sound(data.Circle,340722848,1,1,false,true,true)
  1643. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1644. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1645. Mesh(part,Enum.MeshType.Cylinder)
  1646. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1647. Effect{
  1648. Effect='ResizeAndFade',
  1649. Color=MagicVariant.Color,
  1650. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1651. Mesh={MeshType=Enum.MeshType.Sphere},
  1652. CFrame=CF.N(pos),
  1653. FXSettings={
  1654. EndSize=V3.N(.05,.05,.05),
  1655. EndIsIncrement=true
  1656. }
  1657. }
  1658. for i = 1, 5 do
  1659. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1660. Effect{
  1661. Effect='Fade',
  1662. Frames=65,
  1663. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1664. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1665. Mesh = {MeshType=Enum.MeshType.Sphere},
  1666. Material=Enum.Material.Neon,
  1667. Color=MagicVariant.Color,
  1668. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1669. }
  1670. end
  1671. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1672. coroutine.wrap(function()
  1673. local frame = (1/30)
  1674. for i = 1, 30 do
  1675. part.Transparency = (i/30)
  1676. swait()
  1677. end
  1678. part:destroy()
  1679. end)()
  1680. Attack = false
  1681. NeutralAnims = true
  1682. Root.Anchored = false
  1683. data.Destroy()
  1684. end
  1685.  
  1686. function Balls(key)
  1687. NeutralAnims = false
  1688. Attack = true
  1689. Root.Anchored = true
  1690. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1691. local IsGrown = false
  1692. data.Grown:connect(function() IsGrown = true end)
  1693. repeat swait()
  1694. local Alpha = .1
  1695. local idk = M.R(25)
  1696. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1697. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1698. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1699. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1700. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1701. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1702. local LookVector = Mouse.Hit.p
  1703. Torso.CFrame = CF.N(Root.Position,LookVector)
  1704. until IsGrown
  1705. local projectiles = 5
  1706. if(S.UserInputService:IsKeyDown(key))then
  1707. local grown = 0
  1708. repeat
  1709. local Alpha = .1
  1710. local idk = M.R(25)
  1711. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1712. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1713. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1714. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1715. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1716. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1717. local LookVector = Mouse.Hit.p
  1718. Root.CFrame = CF.N(Root.Position,LookVector)
  1719. if(grown < 250)then
  1720. data.Grow(.05)
  1721. grown = grown + 1
  1722. projectiles = projectiles + .05
  1723. end
  1724. swait()
  1725. until not S.UserInputService:IsKeyDown(key)
  1726. end
  1727. for i = 1, math.floor(projectiles) do
  1728. data.Grow(-math.floor(projectiles)/20)
  1729. local LookVector = Mouse.Hit.p
  1730. Root.CFrame = CF.N(Root.Position,LookVector)
  1731. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1732. swait(1)
  1733. end
  1734.  
  1735. Attack = false
  1736. NeutralAnims = true
  1737. Root.Anchored = false
  1738. data.Destroy()
  1739. end
  1740.  
  1741. function DLaser(key)
  1742. NeutralAnims = false
  1743. Attack = true
  1744. Root.Anchored = true
  1745. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1746. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1747. local IsGrown = false
  1748. data1.Grown:connect(function() IsGrown = true end)
  1749. repeat swait()
  1750. local Alpha = .1
  1751. local idk = M.R(25)
  1752. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1753. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1754. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1755. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1756. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1757. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1758. local LookVector = Mouse.Hit.p
  1759. Torso.CFrame = CF.N(Root.Position,LookVector)
  1760. until IsGrown
  1761. if(S.UserInputService:IsKeyDown(key))then
  1762. local grown = 0
  1763. repeat
  1764. local Alpha = .1
  1765. local idk = M.R(25)
  1766. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1767. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1768. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1769. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1770. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1771. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1772. local LookVector = Mouse.Hit.p
  1773. Root.CFrame = CF.N(Root.Position,LookVector)
  1774. if(grown < 250)then
  1775. data1.Grow(.05)
  1776. data2.Grow(.05)
  1777. grown = grown + 1
  1778. end
  1779. swait()
  1780. until not S.UserInputService:IsKeyDown(key)
  1781. end
  1782. Sound(data1.Circle,340722848,1,1,false,true,true)
  1783. Sound(data2.Circle,340722848,1,1,false,true,true)
  1784. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1785. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1786. Mesh(part1,Enum.MeshType.Cylinder)
  1787.  
  1788.  
  1789. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1790. Mesh(part2,Enum.MeshType.Cylinder)
  1791. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1792. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1793. Effect{
  1794. Effect='ResizeAndFade',
  1795. Color=MagicVariant.Color,
  1796. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1797. Mesh={MeshType=Enum.MeshType.Sphere},
  1798. CFrame=CF.N(pos),
  1799. FXSettings={
  1800. EndSize=V3.N(.05,.05,.05),
  1801. EndIsIncrement=true
  1802. }
  1803. }
  1804. for i = 1, 5 do
  1805. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1806. Effect{
  1807. Effect='Fade',
  1808. Frames=65,
  1809. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1810. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1811. Mesh = {MeshType=Enum.MeshType.Sphere},
  1812. Material=Enum.Material.Neon,
  1813. Color=MagicVariant.Color,
  1814. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1815. }
  1816. end
  1817. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1818. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1819. coroutine.wrap(function()
  1820. local frame = (1/30)
  1821. for i = 1, 30 do
  1822. part1.Transparency = (i/30)
  1823. part2.Transparency = (i/30)
  1824. swait()
  1825. end
  1826. part1:destroy()
  1827. part2:destroy()
  1828. end)()
  1829. Attack = false
  1830. NeutralAnims = true
  1831. Root.Anchored = false
  1832. data1.Destroy()
  1833. data2.Destroy()
  1834. end
  1835.  
  1836.  
  1837. function BLaser(key)
  1838. NeutralAnims = false
  1839. Attack = true
  1840. Root.Anchored = true
  1841. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1842. local IsGrown = false
  1843. data.Grown:connect(function() IsGrown = true end)
  1844. repeat swait()
  1845. local Alpha = .1
  1846. local idk = M.R(25)
  1847. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1848. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1849. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1850. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1851. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1852. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1853. local LookVector = Mouse.Hit.p
  1854. Torso.CFrame = CF.N(Root.Position,LookVector)
  1855. until IsGrown
  1856. if(S.UserInputService:IsKeyDown(key))then
  1857. local grown = 0
  1858. repeat
  1859. local Alpha = .1
  1860. local idk = M.R(25)
  1861. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1862. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1863. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1864. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1865. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1866. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1867. local LookVector = Mouse.Hit.p
  1868. Root.CFrame = CF.N(Root.Position,LookVector)
  1869. swait()
  1870. until not S.UserInputService:IsKeyDown(key)
  1871. end
  1872.  
  1873. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1874. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1875. Mesh(part,Enum.MeshType.Cylinder)
  1876. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1877. local aa = data.Circle:Clone();
  1878. aa.Parent = Effects
  1879. aa.Anchored = true
  1880. local blast = Sound(aa,334702766,1,5,false,true,true)
  1881. data.Circle:destroy()
  1882. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1883. Effect{
  1884. Effect='ResizeAndFade',
  1885. Color=MagicVariant.Color,
  1886. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1887. Mesh={MeshType=Enum.MeshType.Sphere},
  1888. CFrame=CF.N(pos),
  1889. Sound=blast,
  1890. FXSettings={
  1891. EndSize=V3.N(.05,.05,.05),
  1892. EndIsIncrement=true
  1893. }
  1894. }
  1895. for i = 1, 5 do
  1896. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1897. Effect{
  1898. Effect='Fade',
  1899. Frames=65,
  1900. Sound=blast,
  1901. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1902. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1903. Mesh = {MeshType=Enum.MeshType.Sphere},
  1904. Material=Enum.Material.Neon,
  1905. Color=MagicVariant.Color,
  1906. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1907. }
  1908. end
  1909. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1910. coroutine.wrap(function()
  1911. for i = 1, (blast.TimeLength*Frame_Speed) do
  1912. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1913. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1914. swait()
  1915. end
  1916. aa:destroy()
  1917. part:destroy()
  1918. end)()
  1919.  
  1920. Attack = false
  1921. NeutralAnims = true
  1922. Root.Anchored = false
  1923. Root.Velocity = Mouse.Hit.lookVector*-125
  1924. end
  1925.  
  1926. function Skill1()
  1927. Laser(Enum.KeyCode.Q)
  1928. end
  1929.  
  1930. function Skill2()
  1931. DLaser(Enum.KeyCode.Z)
  1932. end
  1933.  
  1934. function Skill3()
  1935. BLaser(Enum.KeyCode.X)
  1936. end
  1937.  
  1938. --// Wrap it all up \\--
  1939.  
  1940. Mouse.KeyDown:connect(function(k)
  1941. if(Attack)then return end
  1942. if(k == 'q')then Skill1() end
  1943. if(k == 'e')then Skill2() end
  1944. if(k == 'r')then Skill3() end
  1945. end)
  1946.  
  1947. Plr.Chatted:connect(function(m)
  1948.  
  1949. if(m:sub(1,3) == '/e ')then
  1950. local msg = m:sub(4)
  1951. --emote commands (gotta do)
  1952. end
  1953. end)
  1954. while true do
  1955. swait()
  1956. Sine = Sine + Change
  1957.  
  1958. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1959.  
  1960. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1961. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1962. if(not Effects or not Effects.Parent)then
  1963. Effects = IN("Model",Char)
  1964. Effects.Name = "Effects"
  1965. end
  1966. if(State == 'Run')then
  1967. local wsVal = 20 / (Hum.WalkSpeed/16)
  1968. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1969. Change = 3
  1970. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1971. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1972. elseif(State == 'Walk')then
  1973. local wsVal = 20 / (Hum.WalkSpeed/16)
  1974. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1975. Change = 3
  1976. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1977. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1978. else
  1979. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1980. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1981. end
  1982.  
  1983. Hum.WalkSpeed = WalkSpeed
  1984.  
  1985. if(NeutralAnims)then
  1986. if(State == 'Idle')then
  1987. local Alpha = .1
  1988. Change = .75
  1989. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1990. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1991. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1992. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1993. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1994. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1995. -- idle
  1996. elseif(State == 'Run')then
  1997. local wsVal = 20 / (Hum.WalkSpeed/16)
  1998. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1999. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  2000. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  2001. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  2002. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  2003. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2004. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2005. elseif(State == 'Walk')then
  2006. local wsVal = 20 / (Hum.WalkSpeed/16)
  2007. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  2008. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  2009. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  2010. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  2011. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  2012. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2013. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2014. elseif(State == 'Jump')then
  2015. local Alpha = .1
  2016. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  2017. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  2018. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  2019. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2020. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2021. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  2022. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  2023. elseif(State == 'Fall')then
  2024. local Alpha = .1
  2025. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  2026. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  2027. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  2028. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2029. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2030. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  2031. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  2032. elseif(State == 'Paralyzed')then
  2033. -- paralyzed
  2034. elseif(State == 'Sit')then
  2035. -- sit
  2036. end
  2037. end
  2038.  
  2039. end
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