View difference between Paste ID: D8WZ5Y9h and ehN17xTi
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36-
Player = game.Players.LocalPlayer
36+
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60-
hate.Volume = 4
60+
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84
end
85
-- Created by Nebula_Zorua --
86
-- Edit by 1x1x1x1IAMbck --
87
-- Sans Curse (A Curse of Light) --
88
-- Custom Arcane Adventures Magic --
89
-- Wielder: Everybody (Released) --
90
91
92
93
-- Discord: Nebula the Zorua#6969
94
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
95
96
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
97
 
98
--controls
99
    local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
100
    local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
101
    Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
102
    local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
103
    normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
104
    normal.TextXAlignment="Left"normal.TextYAlignment="Top"
105
    normal.Text=[[
106
-----------
107
*Q   : Normal Gaster Blaster
108
*E   : Double Gaster Blaster
109
*R   : Big Gaster Blaster
110
*X   : Transformation 
111
*T   : Teleport
112
*F   : Stun Gaster Blaster 
113
114
Created by Nebula_Zorua
115
Edited by 1x1x1x1IAMbck
116
 
117
]]
118
119
-- Name tag
120
Player = owner
121
    Character = Player.Character
122
    local txt = Instance.new("BillboardGui", Character)
123
    txt.Adornee = Character.Head
124
    txt.Name = "_status"
125
    txt.Size = UDim2.new(2, 0, 1.2, 0)
126
    txt.StudsOffset = Vector3.new(-9, 8, 0)
127
    local text = Instance.new("TextLabel", txt)
128
    text.Size = UDim2.new(10, 0, 7, 0)
129
    text.FontSize = "Size24"
130
    text.TextScaled = true
131
    text.TextTransparency = 0
132
    text.BackgroundTransparency = 1 
133
    text.TextTransparency = 0
134
    text.TextStrokeTransparency = 0
135
    text.Font = "Antique"
136
    text.TextStrokeColor3 = Color3.new(170,0,0)
137
        text.Text = "UF!Sans"
138
139
140
141
-- Music
142
hate = Instance.new("Sound",game.Workspace)
143
hate.SoundId = "rbxassetid://183142252"hate.MaxDistance = 10000
144
hate.Volume = 1
145
hate:play() hate.Name = "BIG BLACK" hate.Looped = true
146
147
148
--Hood--
149
local Hood = Instance.new("Part", char)
150
Hood.Name = "Hood"
151
Hood.CanCollide = false
152
Hood.BrickColor = BrickColor.new("Institutional white")
153
Hood.Transparency = 0
154
Hood.Material = "Plastic"
155
Hood.Size = Vector3.new(1, 1, 2)
156
Hood.TopSurface = Enum.SurfaceType.Smooth
157
Hood.BottomSurface = Enum.SurfaceType.Smooth
158
 
159
local Weld = Instance.new("Weld", Hood)
160
Weld.Part0 = tors
161
Weld.Part1 = Hood
162
Weld.C1 = CFrame.new(0, .4, -.9)
163
Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
164
 
165
  
166
--teleport
167
wait(1)
168
player = game.Players.LocalPlayer
169
torso = player.Character:WaitForChild("Torso")
170
mouse = player:GetMouse()
171
 
172
mouse.KeyDown:connect(function(key)
173
    if key == "t" then
174
        dist = (torso.Position - mouse.Hit.p).magnitude
175
        if dist <= 10000 then
176
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
177
        end
178
    end
179
end)
180
181
--main
182
wait(1)
183
plr = game.Players.LocalPlayer
184
char = plr.Character
185
mouse = plr:GetMouse()
186
whitecolor = Color3.new(1,1,1)
187
epicmode = false
188
normal = true
189
for i,v in pairs(char:GetChildren()) do
190
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
191
      v:Destroy()
192
     end
193
end
194
local shirt = Instance.new("Shirt",char)
195
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
196
local pants = Instance.new("Pants",char)
197
pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
198
local bdycolors = char["Body Colors"]
199
bdycolors.HeadColor3 = whitecolor
200
bdycolors.LeftArmColor3 = whitecolor
201
bdycolors.LeftLegColor3 = whitecolor
202
bdycolors.RightArmColor3 = whitecolor
203
bdycolors.RightLegColor3 = whitecolor
204
bdycolors.TorsoColor3 = whitecolor
205
for i,v in pairs(char:GetChildren()) do
206
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
207
        v:Destroy()
208
    end
209
end
210
211
212
213
-- Chat
214
local talksound = Instance.new("Sound",char.Torso)
215
talksound.SoundId = "rbxassetid://928210219"
216
talksound.Volume = 4
217
local blastsound = Instance.new("Sound",char.Torso)
218
blastsound.Name = "blast_sound"
219
blastsound.SoundId = "rbxassetid://345052019"
220
blastsound.Volume = 4
221
function swait(num)
222
if num==0 or num==nil then
223
game:service'RunService'.Stepped:wait(0)
224
else
225
for i=0,num do
226
game:service'RunService'.Stepped:wait(0)
227
end
228
end
229
end
230
 
231
function chatfunc(text)
232
local chat = coroutine.wrap(function()
233
if char:FindFirstChild("TalkingBillBoard") ~= nil then
234
char:FindFirstChild("TalkingBillBoard"):Destroy()
235
end
236
local naeeym2 = Instance.new("BillboardGui",char)
237
naeeym2.Size = UDim2.new(0,100,0,40)
238
naeeym2.StudsOffset = Vector3.new(0,3,0)
239
naeeym2.Adornee = char.Head
240
naeeym2.Name = "TalkingBillBoard"
241
local tecks2 = Instance.new("TextLabel",naeeym2)
242
tecks2.BackgroundTransparency = 1
243
tecks2.BorderSizePixel = 0
244
tecks2.Text = ""
245
tecks2.Font = "Fantasy"
246
tecks2.TextSize = 50
247
tecks2.TextStrokeTransparency = 0
248
tecks2.TextColor3 = Color3.new(.6,0,0)
249
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
250
tecks2.Size = UDim2.new(1,0,0.5,0)
251
local tecks3 = Instance.new("TextLabel",naeeym2)
252
tecks3.BackgroundTransparency = 1
253
tecks3.BorderSizePixel = 0
254
tecks3.Text = ""
255
tecks3.Font = "Fantasy"
256
tecks3.TextSize = 50
257
tecks3.TextStrokeTransparency = 0
258
tecks3.TextColor3 = Color3.new(1,1,1)
259
tecks3.TextStrokeColor3 = Color3.new(200,0,0)
260
tecks3.Size = UDim2.new(1,0,0.5,0)
261
for i = 1,string.len(text),1 do
262
tecks2.Text = string.sub(text,1,i)
263
tecks3.Text = string.sub(text,1,i)
264
talksound:Play()
265
wait(0.01)
266
end
267
wait(2)
268
for i = 1, 50 do
269
swait()
270
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
271
tecks2.Rotation = tecks2.Rotation - .8
272
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
273
tecks2.TextTransparency = tecks2.TextTransparency + .04
274
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
275-
	game:GetService("RunService").RenderStepped:wait()
275+
276
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
277
tecks3.TextTransparency = tecks2.TextTransparency + .04
278
end
279
naeeym2:Destroy()
280
end)
281
chat()
282
end
283
function onChatted(msg)
284
chatfunc(msg)
285
end
286
plr.Chatted:connect(onChatted)
287
chatfunc("Hmm?")
288
wait(1)
289
chatfunc("Who is there?")
290
wait(1.2)
291
chatfunc("Maybe it is my friend?")
292
wait(2)
293
chatfunc("Brother killer?!")
294
wait(0.5)
295
char.Humanoid.Name = "Sans"
296
local music = Instance.new("Sound",char.Torso)
297
music.SoundId = "rbxassetid://0"
298
music.Volume = 4
299
music.Looped = true
300
music:Play()
301
LeyeColor = BrickColor.new("Really red")
302
local eyemodel = Instance.new("Model",char)
303
eyemodel.Name = "Eyes"
304
local reye = Instance.new("Part",eyemodel)
305
reye.Name = "BurningEff"
306
reye.Color = Color3.new(1,1,1)
307
reye.Material = "Neon"
308
reye.Transparency = 1
309
local reyemesh = Instance.new("SpecialMesh",reye)
310
reyemesh.MeshType = "Sphere"
311
reye.Size = Vector3.new(0.12, 0.37, 0.27)
312
local reyeweld = Instance.new("Weld",reye)
313
reyeweld.Part0 = reye
314
reyeweld.Part1 = char.Head
315
reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
316
local leye = Instance.new("Part",eyemodel)
317
leye.Name = "LeftEye"
318
leye.BrickColor = LeyeColor
319
leye.Material = "Neon"
320
leye.Size = Vector3.new(0.2,0.2,0.2)
321
local leyemesh = Instance.new("SpecialMesh",leye)
322
leyemesh.MeshType = "Sphere"
323
leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
324
local leyeweld = Instance.new("Weld",leye)
325
leyeweld.Part0 = leye
326
leyeweld.Part1 = char.Head
327
leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
328
local leyeclone = leye:Clone()
329
leyeclone.Transparency = 1
330
leyeclone.Name = "RightEye"
331
leyeclone.Parent = eyemodel
332
for i,v in pairs(leyeclone:GetChildren()) do
333
	if v.ClassName == "Weld" then
334
		v:Destroy()
335
	end
336
end
337
local leyeweld2 = Instance.new("Weld",leyeclone)
338
leyeweld2.Part0 = leyeclone
339
leyeweld2.Part1 = char.Head
340
leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
341
local fire = Instance.new("Fire",reye)
342
fire.Heat = 25000
343
fire.Color = leye.BrickColor.Color
344
fire.Size = 2
345
-- welds xd
346
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
347
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
348
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
349
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
350
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
351
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
352
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
353
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
354
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
355
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
356
for i = 0,1 ,0.03 do
357
	lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
358
	rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
359
	game:GetService("RunService").Stepped:wait()
360
end
361
local slapsound = Instance.new("Sound",char.Torso)
362
slapsound.SoundId = "rbxassetid://511340819"
363
slapsound.Volume = 4
364
-- Funcs
365
function Blast(AAA)
366
	if AAA == "f" then
367
		local chatmath = math.random(1,3)
368
		if chatmath == 1 then
369
			chatfunc("Gaster Blaster!")
370
		end
371
		if chatmath == 2 then
372
			chatfunc("This is what you get for killing everybody.")
373
		end
374
		if chatmath == 3 then
375
			chatfunc("Look, I gave up trying to go back a long time ago.")
376
		end
377
		local gasterblaster = Instance.new("Part",char.Torso)
378
		gasterblaster.Size = Vector3.new(7, 16, 4)
379
		gasterblaster.CanCollide = false
380
		local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
381
		gasterblastermesh.MeshId = "rbxassetid://431908407"
382
		gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
383
		local gasterblastertexture = Instance.new("Decal",gasterblaster)
384
		gasterblastertexture.Face = "Back"
385
		gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
386
		local weeld = Instance.new("Weld",gasterblaster)
387
		weeld.Part0 = gasterblaster
388
		weeld.Part1 = char.Torso
389
		weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
390
		blastsound:Play()
391
		char.Head.Anchored = true
392
		wait(1)
393
		local blast = Instance.new("Part",gasterblaster)
394
		blast.Size = Vector3.new(18.07, 16.36, 73.54)
395
		blast.Transparency = 0.7
396
		blast.Material = "Neon"
397
		blast.Color = Color3.new(1,1,1)
398
		blast.CanCollide = true
399
		local blastweld = Instance.new("Weld",blast)
400
		blastweld.Part0 = blast
401
		blastweld.Part1 = gasterblaster
402
		blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
403
		blast.Touched:connect(function(part)
404
			part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
405
        end)
406
		wait(2)
407
		char.Head.Anchored = false
408
		blast:Destroy()
409
		gasterblaster:Destroy()
410
	end
411
end
412
mouse.KeyDown:connect(Blast)
413
414
415
function Death()
416
	music:Stop()
417
	local deadsound = Instance.new("Sound",char.Torso)
418
	deadsound.SoundId = "rbxassetid://427025525"
419
	deadsound.Volume = 4
420
	deadsound:Play()
421
	for i,v in pairs(char:GetChildren()) do
422
		if v.ClassName == "Part" then
423
			v.Transparency = 1
424
		end
425
		leye.Transparency = 1
426
		fire:Destroy()
427
		char.Head.face.Transparency = 1
428
	end
429
end
430
char.Sans.Died:connect(Death)
431
432
433
function Transform(key)
434
	if key == "x" then
435
		music.SoundId = "rbxassetid://0"
436
		music:Stop()
437
		music:Play()
438
		chatfunc("Hehe, forgetting something?")
439
		leyeclone.Transparency = 0
440
		local fire2 = Instance.new("Fire",leyeclone)
441
		fire2.Heat = 25000
442
        fire2.Color = leye.BrickColor.Color
443
        fire2.Size = 2
444
	end
445
end
446
mouse.KeyDown:connect(Transform)
447
448
449
450
451
--// Shortcut Variables \\--
452
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
453
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
454
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
455
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
456
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
457
local R3 = {N=Region3.new}
458
local De = S.Debris
459
local WS = workspace
460
local Lght = S.Lighting
461
local RepS = S.ReplicatedStorage
462
local IN = Instance.new
463
local Plrs = S.Players
464
465
local Emit = IN("ParticleEmitter").Emit;
466
467
--// Initializing \\--
468
local Plr = Plrs.LocalPlayer
469
local Char = Plr.Character
470
local Hum = Char:FindFirstChildOfClass'Humanoid'
471
local RArm = Char["Right Arm"]
472
local LArm = Char["Left Arm"]
473
local RLeg = Char["Right Leg"]
474
local LLeg = Char["Left Leg"]	
475
local Root = Char:FindFirstChild'HumanoidRootPart'
476
local Torso = Char.Torso
477
local Head = Char.Head
478
local NeutralAnims = true
479
local Attack = false
480
local Debounces = {Debounces={}}
481
local Mouse = Plr:GetMouse()
482
local Hit = {}
483
local Sine = 0
484
local Change = 1
485
486
local Effects = IN("Folder",Char)
487
Effects.Name = "Effects"
488
489
490
491
--// Music \\--
492
493
494
495
--// Debounce System \\--
496
497
498
function Debounces:New(name,cooldown)
499
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
500
	setmetatable(aaaaa,{__index = Debounces})
501
	Debounces.Debounces[name] = aaaaa
502
	return aaaaa
503
end
504
505
function Debounces:Use(overrideUsable)
506
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
507
	if(self.Usable or overrideUsable)then
508
		self.Usable = false
509
		self.CoolingDown = true
510
		local LastUse = time()
511
		self.LastUse = LastUse
512
		delay(self.Cooldown or 2,function()
513
			if(self.LastUse == LastUse)then
514
				self.CoolingDown = false
515
				self.Usable = true
516
			end
517
		end)
518
	end
519
end
520
521
function Debounces:Get(name)
522
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
523
	for i,v in next, Debounces.Debounces do
524
		if(i == name)then
525
			return v;
526
		end
527
	end
528
end
529
530
function Debounces:GetProgressPercentage()
531
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
532
	if(self.CoolingDown and not self.Usable)then
533
		return math.max(
534
			math.floor(
535
				(
536
					(time()-self.LastUse)/self.Cooldown or 2
537
				)*100
538
			)
539
		)
540
	else
541
		return 100
542
	end
543
end
544
545
--// Instance Creation Functions \\--
546
547
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
548
	local Sound = IN("Sound")
549
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
550
	Sound.Pitch = pitch or 1
551
	Sound.Volume = volume or 1
552
	Sound.Looped = looped or false
553
	if(autoPlay)then
554
		coroutine.wrap(function()
555
			repeat wait() until Sound.IsLoaded
556
			Sound.Playing = autoPlay or false
557
		end)()
558
	end
559
	if(not looped and effect)then
560
		Sound.Stopped:connect(function()
561
			Sound.Volume = 0
562
			Sound:destroy()
563
		end)
564
	elseif(effect)then
565
		warn("Sound can't be looped and a sound effect!")
566
	end
567
	Sound.Parent =parent or Torso
568
	return Sound
569
end
570
function Part(parent,color,material,size,cframe,anchored,cancollide)
571
	local part = IN("Part")
572
	part.Parent = parent or Char
573
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
574
	part.Material = material or Enum.Material.SmoothPlastic
575
	part.TopSurface,part.BottomSurface=10,10
576
	part.Size = size or V3.N(1,1,1)
577
	part.CFrame = cframe or CF.N(0,0,0)
578
	part.CanCollide = cancollide or false
579
	part.Anchored = anchored or false
580
	return part
581
end
582
583
function Weld(part0,part1,c0,c1)
584
	local weld = IN("Weld")
585
	weld.Parent = part0
586
	weld.Part0 = part0
587
	weld.Part1 = part1
588
	weld.C0 = c0 or CF.N()
589
	weld.C1 = c1 or CF.N()
590
	return weld
591
end
592
593
function Mesh(parent,meshtype,meshid,textid,scale,offset)
594
	local part = IN("SpecialMesh")
595
	part.MeshId = meshid or ""
596
	part.TextureId = textid or ""
597
	part.Scale = scale or V3.N(1,1,1)
598
	part.Offset = offset or V3.N(0,0,0)
599
	part.MeshType = meshtype or Enum.MeshType.Sphere
600
	part.Parent = parent
601
	return part
602
end
603
604
NewInstance = function(instance,parent,properties)
605
	local inst = Instance.new(instance)
606
	inst.Parent = parent
607
	if(properties)then
608
		for i,v in next, properties do
609
			pcall(function() inst[i] = v end)
610
		end	
611
	end
612
	return inst;
613
end
614
615
function Clone(instance,parent,properties)
616
	local inst = instance:Clone()
617
	inst.Parent = parent
618
	if(properties)then
619
		for i,v in next, properties do
620
			pcall(function() inst[i] = v end)
621
		end
622
	end
623
	return inst;
624
end
625
626
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
627
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
628
	local Sound = IN("Sound")
629
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
630
	Sound.Pitch = pitch or 1
631
	Sound.Volume = volume or 1
632
	Sound.Looped = looped or false
633
	if(autoPlay)then
634
		coroutine.wrap(function()
635
			repeat wait() until Sound.IsLoaded
636
			Sound.Playing = autoPlay or false
637
		end)()
638
	end
639
	if(not looped and effect)then
640
		Sound.Stopped:connect(function()
641
			Sound.Volume = 0
642
			soundPart:destroy()
643
		end)
644
	elseif(effect)then
645
		warn("Sound can't be looped and a sound effect!")
646
	end
647
	Sound.Parent = soundPart
648
	return Sound
649
end
650
651
652
--// Extended ROBLOX tables \\--
653
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
654
--// Require stuff \\--
655
function CamShake(who,times,intense,origin) 
656
	coroutine.wrap(function()
657
		if(script:FindFirstChild'CamShake')then
658
			local cam = script.CamShake:Clone()
659
			cam:WaitForChild'intensity'.Value = intense
660
			cam:WaitForChild'times'.Value = times
661
			
662
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
663
			cam.Parent = who
664
			wait()
665
			cam.Disabled = false
666
		elseif(who == Plr or who == Char)then
667
			local intensity = intense
668
			local cam = workspace.CurrentCamera
669
			for i = 1, times do
670
				local camDistFromOrigin
671
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
672
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
673
				elseif(typeof(origin) == 'Vector3')then
674
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
675
				end
676
				if(camDistFromOrigin)then
677
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
678
				end
679
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
680
				swait()
681
			end
682
		end
683
	end)()
684
end
685
686
function CamShakeAll(times,intense,origin)
687
	for _,v in next, Plrs:players() do
688
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
689
	end
690
end
691
692
function ServerScript(code)
693
	if(script:FindFirstChild'Loadstring')then
694
		local load = script.Loadstring:Clone()
695
		load:WaitForChild'Sauce'.Value = code
696
		load.Disabled = false
697
		load.Parent = workspace
698
	elseif(NS and typeof(NS) == 'function')then
699
		NS(code,workspace)
700
	else
701
		warn("no serverscripts lol")
702
	end	
703
end
704
705
function RunLocal(where,code)
706
	ServerScript([[
707
		wait()
708
		script.Parent=nil
709
		if(not _G.Http)then _G.Http = game:service'HttpService' end
710
		
711
		local Http = _G.Http or game:service'HttpService'
712
		
713
		local source = ]].."[["..code.."]]"..[[
714
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
715
		local asd = Http:PostAsync(link,source)
716
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
717
		local ID = Http:JSONDecode(asd).Result.Require_ID
718
		local vs = require(ID).VORTH_SCRIPT
719
		vs.Parent = game.]]..where:GetFullName()
720
	)
721
end
722
723
--// Customization \\--
724
725
local Frame_Speed = 60;
726
local WalkSpeed = 16
727
local DamageColor = BrickColor.new'White'
728
729
local MagicCircles = {
730
	Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
731
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
732
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
733
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
734
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
735
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
736
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
737
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
738
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
739
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
740
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
741
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
742
	GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
743
}
744
745
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
746
Example: 
747
748
Changing MagicCircles.GasterBlaster to MagicCircles.Light
749
750
would make it a Light Element
751
]]
752
753
--// Stop animations \\--
754
for _,v in next, Hum:GetPlayingAnimationTracks() do
755
	v:Stop();
756
end
757
758
pcall(game.Destroy,Char:FindFirstChild'Animate')
759
pcall(game.Destroy,Hum:FindFirstChild'Animator')
760
761
--// Joints \\--
762
763
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
764
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
765
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
766
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
767
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
768
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
769
770
local LSC0 = LS.C0
771
local RSC0 = RS.C0
772
local NKC0 = NK.C0
773
local LHC0 = LH.C0
774
local RHC0 = RH.C0
775
local RJC0 = RJ.C0
776
777
--// Artificial HB \\--
778
779
local ArtificialHB = IN("BindableEvent", script)
780
ArtificialHB.Name = "Heartbeat"
781
782
script:WaitForChild("Heartbeat")
783
784
local tf = 0
785
local allowframeloss = false
786
local tossremainder = false
787
local lastframe = tick()
788
local frame = 1/Frame_Speed
789
ArtificialHB:Fire()
790
791
game:GetService("RunService").Heartbeat:connect(function(s, p)
792
	tf = tf + s
793
	if tf >= frame then
794
		if allowframeloss then
795
			script.Heartbeat:Fire()
796
			lastframe = tick()
797
		else
798
			for i = 1, math.floor(tf / frame) do
799
				ArtificialHB:Fire()
800
			end
801
			lastframe = tick()
802
		end
803
		if tossremainder then
804
			tf = 0
805
		else
806
			tf = tf - frame * math.floor(tf / frame)
807
		end
808
	end
809
end)
810
811
function swait(num)
812
	if num == 0 or num == nil then
813
		ArtificialHB.Event:wait()
814
	else
815
		for i = 0, num do
816
			ArtificialHB.Event:wait()
817
		end
818
	end
819
end
820
821
822
--// Effect Function(s) \\--
823
824
function NumSeq(...)
825
	local tab = {...}
826
	local Sequence = {}
827
	for _,v in next, tab do
828
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
829
	end
830
	if(tab[#tab][1] ~= 1)then
831
		local final = tab[#tab]
832
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
833
	end
834
	return NumberSequence.new(Sequence)
835
end
836
837
local DefaultRingParticle = IN("ParticleEmitter")
838
DefaultRingParticle.Name = 'RingEmit'
839
DefaultRingParticle.LightEmission = 1
840
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
841
DefaultRingParticle.Texture = "rbxassetid://313951123"
842
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
843
DefaultRingParticle.ZOffset = 1
844
DefaultRingParticle.Drag = 0
845
DefaultRingParticle.Acceleration = V3.N()
846
DefaultRingParticle.LockedToPart = true
847
DefaultRingParticle.Enabled = false
848
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
849
DefaultRingParticle.Rate = 5
850
DefaultRingParticle.Rotation = NumberRange.new(0,0)
851
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
852
DefaultRingParticle.Speed = NumberRange.new(0,0)
853
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
854
855
function MagicCircle(Data)
856
	local Variant = Data.Variant or MagicCircles.Default;
857
	
858
	local Size = Data.Size or 10;
859
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
860
	local GrowTime = Data.Time or 1;
861
	
862
	local WeldData = Data.Weld or false;
863
	
864
	
865
	local Color = Variant.Color or C3.N(.9,.9,.0)
866
	
867
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
868
	
869
	
870
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
871
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
872
	
873
	
874
	local Emitter = DefaultRingParticle:Clone();
875
	Emitter.Parent = Circle
876
	Emitter.Color = ColorSequence.new(Variant.Color)
877
	
878
	local Top = IN("Decal",Circle)
879
	Top.Texture = "rbxassetid://"..Variant.Texture1
880
	Top.Face = Enum.NormalId.Top
881
	
882
	local Btm = IN("Decal",Circle)
883
	Btm.Texture = "rbxassetid://"..Variant.Texture2
884
	Btm.Face = Enum.NormalId.Bottom
885
	
886
	if(WeldData)then
887
		Circle.Anchored = false
888
		Weld(WeldData,Circle,Pos,CF.N())
889
	end
890
	local GrowFrames = GrowTime * Frame_Speed
891
	print(GrowFrames)
892
	--Size*20,0,Size*20
893
	Circle.Transparency = 1
894
	local GrownEvent = Instance.new("BindableEvent",Circle)
895
	coroutine.wrap(function()
896
		
897
		Emit(Emitter,5)
898
		local End = Size*20
899
		local grow = End/GrowFrames
900
		for i = 1, GrowFrames+1 do
901
			local aa = math.min(CircleM.Scale.x + grow,End)
902
			if(aa >= End)then break end
903
			CircleM.Scale = V3.N(aa,0,aa)
904
			swait()
905
		end
906
		CircleM.Scale = V3.N(End,0,End)
907
		GrownEvent:Fire()
908
		
909
	end)()
910
	
911
	local Table = {
912
		Circle = Circle,
913
		Mesh = CircleM,
914
		Grow = function(size)
915
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
916
		end,
917
		Destroy = function(timer)
918
			coroutine.wrap(function()
919
				if(not timer)then timer = 1 end
920
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
921
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
922
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
923
				S.Debris:AddItem(Circle,timer+1)
924
			end)()
925
		end,
926
		Grown = GrownEvent.Event
927
	}
928
		
929
	return Table;
930
end
931
932
function Bezier(startpos, pos2, pos3, endpos, t)
933
	local A = startpos:lerp(pos2, t)
934
	local B  = pos2:lerp(pos3, t)
935
	local C = pos3:lerp(endpos, t)
936
	local lerp1 = A:lerp(B, t)
937
	local lerp2 = B:lerp(C, t)
938
	local cubic = lerp1:lerp(lerp2, t)
939
	return cubic
940
end
941
942
function SphereFX(duration,color,scale,pos,endScale,increment)
943
	return Effect{
944
		Frames=duration,
945
		Effect='ResizeAndFade',
946
		Color=color,
947
		Size=scale,
948
		Mesh={MeshType=Enum.MeshType.Sphere},
949
		CFrame=pos,
950
		FXSettings={
951
			EndSize=endScale,
952
			EndIsIncrement=increment
953
		}
954
	}
955
end
956
957
function BlastFX(duration,color,scale,pos,endScale,increment)
958
	return Effect{
959
		Frames=duration,
960
		Effect='ResizeAndFade',
961
		Color=color,
962
		Size=scale,
963
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
964
		CFrame=pos,
965
		FXSettings={
966
			EndSize=endScale,
967
			EndIsIncrement=increment
968
		}
969
	}
970
end
971
972
function BlockFX(duration,color,scale,pos,endScale,increment)
973
	return Effect{
974
		Frames=duration,
975
		Effect='ResizeAndFade',
976
		Color=color,
977
		Size=scale,
978
		CFrame=pos,
979
		FXSettings={
980
			EndSize=endScale,
981
			EndIsIncrement=increment
982
		}
983
	}
984
end
985
986
function ShootBullet(data)
987
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
988
	local Size = data.Size or V3.N(2,2,2)
989
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
990
	local StudsPerFrame = data.Speed or 10
991
	local Shape = data.Shape or 'Ball'
992
	local Frames = data.Frames or 160
993
	local Pos = data.Origin or Torso.CFrame
994
	local Direction = data.Direction or Mouse.Hit
995
	local Material = data.Material or Enum.Material.Neon
996
	local OnHit = data.HitFunction or function(hit,pos)
997
		Effect{
998
			Effect='ResizeAndFade',
999
			Color=Color,
1000
			Size=V3.N(10,10,10),
1001
			Mesh={MeshType=Enum.MeshType.Sphere},
1002
			CFrame=CF.N(pos),
1003
			FXSettings={
1004
				EndSize=V3.N(.05,.05,.05),
1005
				EndIsIncrement=true
1006
			}
1007
		}
1008
		for i = 1, 5 do
1009
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1010
			Effect{
1011
				Effect='Fade',
1012
				Frames=65,
1013
				Size=V3.N(5,5,10),
1014
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
1015
				Mesh = {MeshType=Enum.MeshType.Sphere},
1016
				Material=Enum.Material.Neon,
1017
				Color=Color,
1018
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1019
			}	
1020
		end
1021
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
1022
	end	
1023
	
1024
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
1025
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
1026
	if(Shape == 'Ball')then
1027
		BMesh.MeshType = Enum.MeshType.Sphere
1028
	elseif(Shape == 'Head')then
1029
		BMesh.MeshType = Enum.MeshType.Head
1030
	elseif(Shape == 'Cylinder')then
1031
		BMesh.MeshType = Enum.MeshType.Cylinder
1032
	end
1033
	
1034
	coroutine.wrap(function()
1035
		for i = 1, Frames+1 do
1036
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
1037
			if(hit)then
1038
				OnHit(hit,pos,norm,dist)
1039
				break;
1040
			else
1041
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
1042
			end
1043
			swait()
1044
		end
1045
		Bullet:destroy()
1046
	end)()
1047
	
1048
end
1049
1050
function Zap(data)
1051
	local sCF,eCF = data.StartCFrame,data.EndCFrame
1052
	assert(sCF,"You need a start CFrame!")
1053
	assert(eCF,"You need an end CFrame!")
1054
	local parts = data.PartCount or 15
1055
	local zapRot = data.ZapRotation or {-5,5}
1056
	local startThick = data.StartSize or 3;
1057
	local endThick = data.EndSize or startThick/2;
1058
	local color = data.Color or BrickColor.new'Electric blue'
1059
	local delay = data.Delay or 35
1060
	local delayInc = data.DelayInc or 0
1061
	local lastLightning;
1062
	local MagZ = (sCF.p - eCF.p).magnitude
1063
	local thick = startThick
1064
	local inc = (startThick/parts)-(endThick/parts)
1065
	
1066
	for i = 1, parts do
1067
		local pos = sCF.p
1068
		if(lastLightning)then
1069
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
1070
		end
1071
		delay = delay + delayInc
1072
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
1073
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
1074
		if(parts == i)then
1075
			local MagZ = (pos-eCF.p).magnitude
1076
			zapPart.Size = V3.N(endThick,endThick,MagZ)
1077
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
1078
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
1079
		else
1080
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
1081
		end
1082
		
1083
		lastLightning = zapPart
1084
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
1085
		
1086
		thick=thick-inc
1087
		
1088
	end
1089
end
1090
1091
function Zap2(data)
1092
	local Color = data.Color or BrickColor.new'Electric blue'
1093
	local StartPos = data.Start or Torso.Position
1094
	local EndPos = data.End or Mouse.Hit.p
1095
	local SegLength = data.SegL or 2
1096
	local Thicc = data.Thickness or 0.5
1097
	local Fades = data.Fade or 45
1098
	local Parent = data.Parent or Effects
1099
	local MaxD = data.MaxDist or 200
1100
	local Branch = data.Branches or false
1101
	local Material = data.Material or Enum.Material.Neon
1102
	local Raycasts = data.Raycasts or false
1103
	local Offset = data.Offset or {0,360}
1104
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
1105
	if((StartPos-EndPos).magnitude > MaxD)then
1106
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
1107
	end
1108
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
1109
	if(Raycasts)then
1110
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
1111
	end
1112
	local segments = dist/SegLength
1113
	local model = IN("Model",Parent)
1114
	model.Name = 'Lightning'
1115
	local Last;
1116
	for i = 1, segments do
1117
		local size = (segments-i)/25
1118
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
1119
		if(AddMesh)then IN("CylinderMesh",prt) end
1120
		if(Last and math.floor(segments) == i)then
1121
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
1122
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
1123
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
1124
		elseif(not Last)then
1125
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
1126
		else
1127
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1128
		end
1129
		Last = prt
1130
		if(Branch)then
1131
			local choice = M.RNG(1,7+((segments-i)*2))
1132
			if(choice == 1)then
1133
				local LastB;
1134
				for i2 = 1,M.RNG(2,5) do
1135
					local size2 = ((segments-i)/35)/i2
1136
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
1137
					if(AddMesh)then IN("CylinderMesh",prt) end
1138
					if(not LastB)then
1139
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1140
					else
1141
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1142
					end
1143
					LastB = prt
1144
				end
1145
			end
1146
		end
1147
	end
1148
	if(Fades > 0)then
1149
		coroutine.wrap(function()
1150
			for i = 1, Fades do
1151
				for _,v in next, model:children() do
1152
					if(v:IsA'BasePart')then
1153
						v.Transparency = (i/Fades)
1154
					end
1155
				end
1156
				swait()
1157
			end
1158
			model:destroy()
1159
		end)()
1160
	else
1161
		S.Debris:AddItem(model,.01)
1162
	end
1163
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
1164
end
1165
1166
function Tween(obj,props,time,easing,direction,repeats,backwards)
1167
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
1168
	local tween = S.TweenService:Create(obj, info, props)
1169
	
1170
	tween:Play()
1171
end
1172
1173
function Effect(data)
1174
	local FX = data.Effect or 'ResizeAndFade'
1175
	local Parent = data.Parent or Effects
1176
	local Color = data.Color or C3.N(0,0,0)
1177
	local Size = data.Size or V3.N(1,1,1)
1178
	local MoveDir = data.MoveDirection or nil
1179
	local MeshData = data.Mesh or nil
1180
	local SndData = data.Sound or nil
1181
	local Frames = data.Frames or 45
1182
	local Manual = data.Manual or nil
1183
	local Material = data.Material or Enum.Material.Neon
1184
	local CFra = data.CFrame or Torso.CFrame
1185
	local Settings = data.FXSettings or {}
1186
	local Shape = data.Shape or Enum.PartType.Block
1187
	local Snd,Prt,Msh;
1188
	coroutine.wrap(function()
1189
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1190
			Prt = Manual
1191
		else
1192
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1193
			Prt.Shape = Shape
1194
		end
1195
		if(typeof(MeshData) == 'table')then
1196
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1197
		elseif(typeof(MeshData) == 'Instance')then
1198
			Msh = MeshData:Clone()
1199
			Msh.Parent = Prt
1200
		elseif(Shape == Enum.PartType.Block)then
1201
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1202
		end
1203
		if(typeof(SndData) == 'table')then
1204
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1205
		elseif(typeof(SndData) == 'Instance')then
1206
			Snd = SndData
1207
		end
1208
		if(Snd)then
1209
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1210
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1211
		end
1212
		Size = (Msh and Msh.Scale or Size)
1213
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1214
		
1215
		local MoveSpeed = nil;
1216
		if(MoveDir)then
1217
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1218
		end
1219
		if(FX ~= 'Arc')then
1220
			for Frame = 1, Frames do
1221
				if(FX == "Fade")then
1222
					Prt.Transparency  = (Frame/Frames)
1223
				elseif(FX == "Resize")then
1224
					if(not Settings.EndSize)then
1225
						Settings.EndSize = V3.N(0,0,0)
1226
					end
1227
					if(Settings.EndIsIncrement)then
1228
						if(Msh)then
1229
							Msh.Scale = Msh.Scale + Settings.EndSize
1230
						else
1231
							Prt.Size = Prt.Size + Settings.EndSize
1232
						end					
1233
					else
1234
						if(Msh)then
1235
							Msh.Scale = Msh.Scale - grow/Frames
1236
						else
1237
							Prt.Size = Prt.Size - grow/Frames
1238
						end
1239
					end 
1240
				elseif(FX == "ResizeAndFade")then
1241
					if(not Settings.EndSize)then
1242
						Settings.EndSize = V3.N(0,0,0)
1243
					end
1244
					if(Settings.EndIsIncrement)then
1245
						if(Msh)then
1246
							Msh.Scale = Msh.Scale + Settings.EndSize
1247
						else
1248
							Prt.Size = Prt.Size + Settings.EndSize
1249
						end					
1250
					else
1251
						if(Msh)then
1252
							Msh.Scale = Msh.Scale - grow/Frames
1253
						else
1254
							Prt.Size = Prt.Size - grow/Frames
1255
						end
1256
					end 
1257
					Prt.Transparency = (Frame/Frames)
1258
				end
1259
				if(Settings.RandomizeCFrame)then
1260
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1261
				end
1262
				if(MoveDir and MoveSpeed)then
1263
					local Orientation = Prt.Orientation
1264
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1265
					Prt.Orientation = Orientation
1266
				end
1267
				swait()
1268
			end
1269
			Prt:destroy()
1270
		else
1271
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1272
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1273
			if(start and endP)then
1274
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1275
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1276
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1277
					if(Settings.Home)then
1278
						endP = Settings.Home.CFrame
1279
					end
1280
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1281
				end
1282
				if(Settings.RemoveOnGoal)then
1283
					Prt:destroy()
1284
				end
1285
			else
1286
				Prt:destroy()
1287
				assert(start,"You need a start position!")
1288
				assert(endP,"You need a start position!")
1289
			end
1290
		end
1291
	end)()
1292
	return Prt,Msh,Snd
1293
end
1294
function SoulSteal(whom)
1295
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1296
	print(torso)
1297
	if(torso and torso:IsA'BasePart')then
1298
		local Model = Instance.new("Model",Effects)
1299
		Model.Name = whom.Name.."'s Soul"
1300
		whom:BreakJoints()
1301
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1302
		Soul.Name = 'Head'
1303
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1304
		Effect{
1305
			Effect="Arc",
1306
			Manual = Soul,
1307
			FXSettings={
1308
				Start=torso.CFrame,
1309
				Home = Torso,
1310
				RemoveOnGoal = true,
1311
			}
1312
		}
1313
		local lastPoint = Soul.CFrame.p
1314
	
1315
		for i = 0, 1, 0.01 do 
1316
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1317
				local mag = (lastPoint - Soul.Position).magnitude
1318
				Effect{
1319
					Effect = "Fade",
1320
					CFrame = point * CF.N(0, mag/2, 0),
1321
					Size = V3.N(.5,mag+.5,.5),
1322
					Color = Soul.BrickColor
1323
				}
1324
				lastPoint = Soul.CFrame.p
1325
			swait()
1326
		end
1327
		for i = 1, 5 do
1328
			Effect{
1329
				Effect="Fade",
1330
				Color = BrickColor.new'Really red',
1331
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1332
			}	
1333
		end
1334
	end
1335
end
1336
1337
--// Other Functions \\ --
1338
1339
function CastRay(startPos,endPos,range,ignoreList)
1340
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1341
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1342
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1343
end
1344
1345
function CastRayInDirection(startPos,direction,range,ignoreList)
1346
	local ray = Ray.new(startPos,direction*range)
1347
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1348
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1349
end
1350
1351
function getRegion(point,range,ignore)
1352
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1353
end
1354
1355
function clerp(startCF,endCF,alpha)
1356
	return startCF:lerp(endCF, alpha)
1357
end
1358
1359
function GetTorso(char)
1360
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1361
end
1362
1363
function ShowDamage(Pos, Text, Time, Color)
1364
	coroutine.wrap(function()
1365
	local Rate = (1 / Frame_Speed)
1366
	local Pos = (Pos or Vector3.new(0, 0, 0))
1367
	local Text = (Text or "")
1368
	local Time = (Time or 2)
1369
	local Color = (Color or Color3.new(1, 0, 1))
1370
	local EffectPart = NewInstance("Part",Effects,{
1371
		Material=Enum.Material.SmoothPlastic,
1372
		Reflectance = 0,
1373
		Transparency = 1,
1374
		BrickColor = BrickColor.new(Color),
1375
		Name = "Effect",
1376
		Size = Vector3.new(0,0,0),
1377
		Anchored = true,
1378
		CFrame = CF.N(Pos)
1379
	})
1380
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1381
		Size = UDim2.new(1.25, 0, 1.25, 0),
1382
		Adornee = EffectPart,
1383
	})
1384
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1385
		BackgroundTransparency = 1,
1386
		Size = UDim2.new(1, 0, 1, 0),
1387
		Text = Text,
1388
		Font = "Bodoni",
1389
		TextColor3 = Color,
1390
		TextStrokeColor3 = Color3.new(0,0,0),
1391
		TextStrokeTransparency=0,
1392
		TextScaled = true,
1393
	})
1394
	S.Debris:AddItem(EffectPart, (Time))
1395
	EffectPart.Parent = workspace
1396
	delay(0, function()
1397
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1398
		local Frames = (Time / Rate)
1399
		for Frame = 1, Frames do
1400
			swait()
1401
			local Percent = (Frame / Frames)
1402
			TextLabel.TextTransparency = Percent
1403
			TextLabel.TextStrokeTransparency = Percent
1404
		end
1405
		if EffectPart and EffectPart.Parent then
1406
			EffectPart:Destroy()
1407
		end
1408
	end) end)()
1409
end
1410
1411
1412
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1413
	if(who)then
1414
		local hum = who:FindFirstChildOfClass'Humanoid'
1415
		local Damage = M.RNG(minDam,maxDam)
1416
		local canHit = true
1417
		if(hum)then
1418
			for _, p in pairs(Hit) do
1419
				if p[1] == hum then
1420
					if(time() - p[2] < 0.01) then
1421
						canHit = false
1422
					else
1423
						Hit[_] = nil
1424
					end
1425
				end
1426
			end
1427
			if(canHit)then
1428
				table.insert(Hit,{hum,time()})
1429
				if(hum.Health >= math.huge)then
1430
					who:BreakJoints()
1431
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1432
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1433
					end
1434
				else
1435
					local player = S.Players:GetPlayerFromCharacter(who)
1436
					if(Type == "Fire")then
1437
						--idk..
1438
					else
1439
						local  c = Instance.new("ObjectValue",hum)
1440
						c.Name = "creator"
1441
						c.Value = Plr
1442
						game:service'Debris':AddItem(c,0.35)
1443
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1444
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1445
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1446
							end
1447
							hum.Health = hum.Health - Damage*(critMult or 2)
1448
						else
1449
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1450
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1451
							end
1452
							hum.Health = hum.Health - Damage
1453
						end
1454
						if(Type == 'Knockback' and GetTorso(who))then
1455
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1456
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1457
								P = 500,
1458
								maxForce = V3.N(math.huge,0,math.huge),
1459
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1460
							})
1461
							game:service'Debris':AddItem(body,.5)
1462
						elseif(Type == "Electric")then
1463
							if(M.RNG(1,100) >= critChance)then
1464
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1465
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1466
								end
1467
								local asd = hum.WalkSpeed/2
1468
								hum.WalkSpeed = asd
1469
								local paralyzed = true
1470
								coroutine.wrap(function()
1471
									while paralyzed do
1472
										swait(25)
1473
										if(M.RNG(1,25) == 1)then
1474
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1475
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1476
											end
1477
											hum.PlatformStand = true
1478
										end
1479
									end
1480
								end)()
1481
								delay(4, function()
1482
									paralyzed = false
1483
									hum.WalkSpeed = hum.WalkSpeed + asd
1484
								end)
1485
							end
1486
							
1487
						elseif(Type == 'Knockdown' and GetTorso(who))then
1488
							local rek = GetTorso(who)
1489
							hum.PlatformStand = true
1490
							delay(1,function()
1491
								hum.PlatformStand = false
1492
							end)
1493
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1494
							local bodvol = NewInstance("BodyVelocity",rek,{
1495
								velocity = angle * Knock,
1496
								P = 5000,
1497
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1498
							})
1499
							local rl = NewInstance("BodyAngularVelocity",rek,{
1500
								P = 3000,
1501
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1502
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1503
							})
1504
							game:GetService("Debris"):AddItem(bodvol, .5)
1505
							game:GetService("Debris"):AddItem(rl, .5)
1506
						end
1507
					end
1508
				end
1509
			end
1510
		end
1511
	end
1512
end
1513
1514
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1515
	for _,v in next, getRegion(where,range,{Char}) do
1516
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1517
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1518
		end
1519
	end
1520
end
1521
1522
function AOEHeal(where,range,amount)
1523
	local healed = {}
1524
	for _,v in next, getRegion(where,range,{Char}) do
1525
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1526
		if(hum and not healed[hum])then
1527
			hum.Health = hum.Health + amount
1528
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1529
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1530
			end
1531
		end
1532
	end
1533
end
1534
1535
function CamShake(who,times,intense,origin) 
1536
	coroutine.wrap(function()
1537
		if(script:FindFirstChild'CamShake')then
1538
			local cam = script.CamShake:Clone()
1539
			cam:WaitForChild'intensity'.Value = intense
1540
			cam:WaitForChild'times'.Value = times
1541
			
1542
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1543
			cam.Parent = who
1544
			wait()
1545
			cam.Disabled = false
1546
		elseif(who == Plr or who == Char)then
1547
			local intensity = intense
1548
			local cam = workspace.CurrentCamera
1549
			for i = 1, times do
1550
				local camDistFromOrigin
1551
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1552
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1553
				elseif(typeof(origin) == 'Vector3')then
1554
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1555
				end
1556
				if(camDistFromOrigin)then
1557
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1558
				end
1559
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1560
				swait()
1561
			end
1562
		end
1563
	end)()
1564
end
1565
1566
function CamShakeAll(times,intense,origin)
1567
	for _,v in next, Plrs:players() do
1568
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1569
	end
1570
end
1571
1572
function ServerScript(code)
1573
	if(script:FindFirstChild'Loadstring')then
1574
		local load = script.Loadstring:Clone()
1575
		load:WaitForChild'Sauce'.Value = code
1576
		load.Disabled = false
1577
		load.Parent = workspace
1578
	elseif(NS and typeof(NS) == 'function')then
1579
		NS(code,workspace)
1580
	else
1581
		warn("no serverscripts lol")
1582
	end	
1583
end
1584
1585
function LocalOnPlayer(who,code)
1586
	ServerScript([[
1587
		wait()
1588
		script.Parent=nil
1589
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1590
		
1591
		local Http = _G.Http or game:service'HttpService'
1592
		
1593
		local source = ]].."[["..code.."]]"..[[
1594
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1595
		local asd = Http:PostAsync(link,source)
1596
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1597
		local ID = Http:JSONDecode(asd).Result.Require_ID
1598
		local vs = require(ID).VORTH_SCRIPT
1599
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1600
	]])
1601
end
1602
1603
1604
--// Attack Functions \\--
1605
function Laser(key)
1606
	NeutralAnims = false
1607
	Attack = true
1608
	Root.Anchored = true
1609
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1610
	local IsGrown = false
1611
	data.Grown:connect(function() IsGrown = true end)
1612
	repeat swait() 
1613
		local Alpha = .1
1614
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1615
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1616
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1617
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1618
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1619
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1620
		local LookVector = Mouse.Hit.p
1621
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1622
	until IsGrown
1623
	if(S.UserInputService:IsKeyDown(key))then
1624
		local grown = 0
1625
		repeat 
1626
			local Alpha = .1
1627
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1628
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1629
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1630
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1631
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1632
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1633
			local LookVector = Mouse.Hit.p
1634
			Root.CFrame = CF.N(Root.Position,LookVector)
1635
			if(grown < 250)then
1636
				data.Grow(.05)
1637
				grown = grown + 1
1638
			end
1639
			swait()
1640
		until not S.UserInputService:IsKeyDown(key)
1641
	end
1642
	Sound(data.Circle,340722848,1,1,false,true,true)
1643
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1644
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1645
	Mesh(part,Enum.MeshType.Cylinder)
1646
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1647
	Effect{
1648
		Effect='ResizeAndFade',
1649
		Color=MagicVariant.Color,
1650
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1651
		Mesh={MeshType=Enum.MeshType.Sphere},
1652
		CFrame=CF.N(pos),
1653
		FXSettings={
1654
			EndSize=V3.N(.05,.05,.05),
1655
			EndIsIncrement=true
1656
		}
1657
	}
1658
	for i = 1, 5 do
1659
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1660
		Effect{
1661
			Effect='Fade',
1662
			Frames=65,
1663
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1664
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1665
			Mesh = {MeshType=Enum.MeshType.Sphere},
1666
			Material=Enum.Material.Neon,
1667
			Color=MagicVariant.Color,
1668
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1669
		}	
1670
	end
1671
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1672
	coroutine.wrap(function()
1673
		local frame = (1/30)
1674
		for i = 1, 30 do
1675
			part.Transparency = (i/30)
1676
			swait()
1677
		end
1678
		part:destroy()
1679
	end)()
1680
	Attack = false
1681
	NeutralAnims = true
1682
	Root.Anchored = false
1683
	data.Destroy()
1684
end
1685
1686
function Balls(key)
1687
	NeutralAnims = false
1688
	Attack = true
1689
	Root.Anchored = true
1690
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
1691
	local IsGrown = false
1692
	data.Grown:connect(function() IsGrown = true end)
1693
	repeat swait() 
1694
		local Alpha = .1
1695
		local idk = M.R(25)
1696
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1697
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1698
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1699
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1700
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1701
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1702
		local LookVector = Mouse.Hit.p
1703
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1704
	until IsGrown
1705
	local projectiles = 5
1706
	if(S.UserInputService:IsKeyDown(key))then
1707
		local grown = 0
1708
		repeat 
1709
			local Alpha = .1
1710
			local idk = M.R(25)
1711
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1712
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1713
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1714
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1715
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1716
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1717
			local LookVector = Mouse.Hit.p
1718
			Root.CFrame = CF.N(Root.Position,LookVector)
1719
			if(grown < 250)then
1720
				data.Grow(.05)
1721
				grown = grown + 1
1722
				projectiles = projectiles + .05
1723
			end
1724
			swait()
1725
		until not S.UserInputService:IsKeyDown(key)
1726
	end
1727
	for i = 1, math.floor(projectiles) do
1728
		data.Grow(-math.floor(projectiles)/20)
1729
		local LookVector = Mouse.Hit.p
1730
		Root.CFrame = CF.N(Root.Position,LookVector)
1731
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1732
		swait(1)
1733
	end
1734
	
1735
	Attack = false
1736
	NeutralAnims = true
1737
	Root.Anchored = false
1738
	data.Destroy()
1739
end
1740
1741
function DLaser(key)
1742
	NeutralAnims = false
1743
	Attack = true
1744
	Root.Anchored = true
1745
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1746
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1747
	local IsGrown = false
1748
	data1.Grown:connect(function() IsGrown = true end)
1749
	repeat swait() 
1750
		local Alpha = .1
1751
		local idk = M.R(25)
1752
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1753
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1754
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1755
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1756
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1757
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1758
		local LookVector = Mouse.Hit.p
1759
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1760
	until IsGrown
1761
	if(S.UserInputService:IsKeyDown(key))then
1762
		local grown = 0
1763
		repeat 
1764
			local Alpha = .1
1765
			local idk = M.R(25)
1766
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1767
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1768
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1769
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1770
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1771
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1772
			local LookVector = Mouse.Hit.p
1773
			Root.CFrame = CF.N(Root.Position,LookVector)
1774
			if(grown < 250)then
1775
				data1.Grow(.05)
1776
				data2.Grow(.05)
1777
				grown = grown + 1
1778
			end
1779
			swait()
1780
		until not S.UserInputService:IsKeyDown(key)
1781
	end
1782
	Sound(data1.Circle,340722848,1,1,false,true,true)
1783
	Sound(data2.Circle,340722848,1,1,false,true,true)
1784
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1785
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1786
	Mesh(part1,Enum.MeshType.Cylinder)
1787
	
1788
	
1789
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1790
	Mesh(part2,Enum.MeshType.Cylinder)
1791
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1792
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1793
	Effect{
1794
		Effect='ResizeAndFade',
1795
		Color=MagicVariant.Color,
1796
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1797
		Mesh={MeshType=Enum.MeshType.Sphere},
1798
		CFrame=CF.N(pos),
1799
		FXSettings={
1800
			EndSize=V3.N(.05,.05,.05),
1801
			EndIsIncrement=true
1802
		}
1803
	}
1804
	for i = 1, 5 do
1805
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1806
		Effect{
1807
			Effect='Fade',
1808
			Frames=65,
1809
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1810
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1811
			Mesh = {MeshType=Enum.MeshType.Sphere},
1812
			Material=Enum.Material.Neon,
1813
			Color=MagicVariant.Color,
1814
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1815
		}	
1816
	end
1817
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1818
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1819
	coroutine.wrap(function()
1820
		local frame = (1/30)
1821
		for i = 1, 30 do
1822
			part1.Transparency = (i/30)
1823
			part2.Transparency = (i/30)
1824
			swait()
1825
		end
1826
		part1:destroy()
1827
		part2:destroy()
1828
	end)()
1829
	Attack = false
1830
	NeutralAnims = true
1831
	Root.Anchored = false
1832
	data1.Destroy()
1833
	data2.Destroy()
1834
end
1835
1836
1837
function BLaser(key)
1838
	NeutralAnims = false
1839
	Attack = true
1840
	Root.Anchored = true
1841
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
1842
	local IsGrown = false
1843
	data.Grown:connect(function() IsGrown = true end)
1844
	repeat swait() 
1845
		local Alpha = .1
1846
		local idk = M.R(25)
1847
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1848
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1849
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1850
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1851
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1852
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1853
		local LookVector = Mouse.Hit.p
1854
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1855
	until IsGrown
1856
	if(S.UserInputService:IsKeyDown(key))then
1857
		local grown = 0
1858
		repeat 
1859
			local Alpha = .1
1860
			local idk = M.R(25)
1861
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1862
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1863
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1864
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1865
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1866
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1867
			local LookVector = Mouse.Hit.p
1868
			Root.CFrame = CF.N(Root.Position,LookVector)
1869
			swait()
1870
		until not S.UserInputService:IsKeyDown(key)
1871
	end
1872
	
1873
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1874
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1875
	Mesh(part,Enum.MeshType.Cylinder)
1876
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1877
	local aa = data.Circle:Clone();
1878
	aa.Parent = Effects
1879
	aa.Anchored = true
1880
	local blast = Sound(aa,334702766,1,5,false,true,true)
1881
	data.Circle:destroy()
1882
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1883
	Effect{
1884
		Effect='ResizeAndFade',
1885
		Color=MagicVariant.Color,
1886
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1887
		Mesh={MeshType=Enum.MeshType.Sphere},
1888
		CFrame=CF.N(pos),
1889
		Sound=blast,
1890
		FXSettings={
1891
			EndSize=V3.N(.05,.05,.05),
1892
			EndIsIncrement=true
1893
		}
1894
	}
1895
	for i = 1, 5 do
1896
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1897
		Effect{
1898
			Effect='Fade',
1899
			Frames=65,
1900
			Sound=blast,
1901
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1902
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1903
			Mesh = {MeshType=Enum.MeshType.Sphere},
1904
			Material=Enum.Material.Neon,
1905
			Color=MagicVariant.Color,
1906
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1907
		}	
1908
	end
1909
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1910
	coroutine.wrap(function()
1911
		for i = 1, (blast.TimeLength*Frame_Speed) do
1912
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1913
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1914
			swait()
1915
		end
1916
		aa:destroy()
1917
		part:destroy()
1918
	end)()
1919
	
1920
	Attack = false
1921
	NeutralAnims = true
1922
	Root.Anchored = false
1923
	Root.Velocity = Mouse.Hit.lookVector*-125
1924
end
1925
1926
function Skill1()
1927
	Laser(Enum.KeyCode.Q)
1928
end
1929
1930
function Skill2()
1931
	DLaser(Enum.KeyCode.Z)
1932
end
1933
1934
function Skill3()
1935
	BLaser(Enum.KeyCode.X)
1936
end
1937
1938
--// Wrap it all up \\--
1939
1940
Mouse.KeyDown:connect(function(k)
1941
	if(Attack)then return end
1942
	if(k == 'q')then Skill1() end
1943
	if(k == 'e')then Skill2() end
1944
	if(k == 'r')then Skill3() end
1945
end)
1946
1947
Plr.Chatted:connect(function(m)
1948
	
1949
	if(m:sub(1,3) == '/e ')then
1950
		local msg = m:sub(4)
1951
		--emote commands (gotta do)
1952
	end
1953
end)
1954
while true do
1955
	swait()
1956
	Sine = Sine + Change
1957
1958
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1959
	
1960
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1961
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1962
	if(not Effects or not Effects.Parent)then
1963
		Effects = IN("Model",Char)
1964
		Effects.Name = "Effects"
1965
	end																																																																																																				
1966
	if(State == 'Run')then
1967
		local wsVal = 20 / (Hum.WalkSpeed/16)
1968
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1969
		Change = 3
1970
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1971
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1972
	elseif(State == 'Walk')then
1973
		local wsVal = 20 / (Hum.WalkSpeed/16)
1974
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1975
		Change = 3
1976
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1977
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1978
	else
1979
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1980
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1981
	end	
1982
1983
	Hum.WalkSpeed = WalkSpeed
1984
	
1985
	if(NeutralAnims)then	
1986
		if(State == 'Idle')then
1987
			local Alpha = .1
1988
			Change = .75
1989
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1990
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1991
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1992
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1993
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1994
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1995
			-- idle
1996
		elseif(State == 'Run')then
1997
			local wsVal = 20 / (Hum.WalkSpeed/16)
1998
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1999
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
2000
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
2001
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
2002
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
2003
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2004
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2005
		elseif(State == 'Walk')then
2006
			local wsVal = 20 / (Hum.WalkSpeed/16)
2007
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
2008
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
2009
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
2010
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
2011
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
2012
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2013
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2014
		elseif(State == 'Jump')then
2015
			local Alpha = .1
2016
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2017
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
2018
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
2019
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2020
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2021
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2022
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2023
		elseif(State == 'Fall')then
2024
			local Alpha = .1
2025
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2026
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
2027
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
2028
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2029
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2030
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2031
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2032
		elseif(State == 'Paralyzed')then
2033
			-- paralyzed
2034
		elseif(State == 'Sit')then
2035
			-- sit
2036
		end
2037
	end
2038
	
2039
end