Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- public class RandomMatchmaker : Photon.MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- PhotonNetwork.ConnectUsingSettings("0.1");
- }
- void OnGUI()
- {
- GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
- }
- void OnJoinedLobby()
- {
- PhotonNetwork.JoinRandomRoom();
- }
- void OnPhotonRandomJoinFailed()
- {
- PhotonNetwork.CreateRoom(null);
- }
- void OnJoinedRoom(){
- PhotonNetwork.Instantiate("Player", new Vector3(0.0f, 2.0f, 0.02f), Quaternion.identity, 0);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement