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  1. // Maxim aka BananaGaming Config - Updated 2019-03-17
  2. // Use "//" for comments just like this sentence.
  3. // In-game font for Panorama is called "Superstar" - Download @ https://www.dropbox.com/sh/5aokqe2bkzl9yy3/AADEGk1wakXJ4KL6F0kwuaoba?dl=0
  4.  
  5. echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
  6.  
  7. // Content
  8. // 1. Main Settings
  9. // 2. Bindings
  10. // 3. Crosshair
  11. // 4. Hud
  12. // 5. Radar
  13. // 6. Mouse
  14. // 7. Viewmodel
  15. // 8. Bob
  16. // 9. Rates
  17. // 10. Net
  18. // 11. Video
  19. // 12. Sound
  20. // 13. Other
  21. // 14. Scripts
  22.  
  23. // 1. Main Settings
  24. con_enable "1" //Enables Console
  25. gameinstructor_enable "0" //Removes in-game instructions
  26. cl_showhelp "0" //Removes on-screen help
  27. cl_autohelp "0" //Removes automatic help
  28. cl_disablefreezecam "1" //Disables Freezecam
  29. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  30. cl_autowepswitch "0" //Disable auto-weapon switch
  31. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  32. cl_join_advertise "2" //Let friends join your community servers
  33. lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
  34.  
  35. // 2. Bindings (Personal)
  36. bind "v" "+voicerecord" //Communicate with "V" instead of "K"
  37. bind "f" "+lookatweapon" //Inspect your weapon with F
  38. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  39. bind "n" "-attack" //ESL workaround for jump-throw
  40.  
  41. bind "leftarrow" "+left" //Turn left with arrow key
  42. bind "rightarrow" "+right" //Turn right with arrow key
  43.  
  44. bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
  45. bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)
  46.  
  47. bind "PGUP" "volume 0.5" //Highest volume I play on
  48. bind "PGDN" "volume 0" //Mute volume
  49.  
  50. unbind "i" //To not accidentally enable hud fade
  51.  
  52. // 3. Crosshair (New since 2019-03-17)
  53. // Made with Crashz Crosshair Generator
  54. cl_crosshair_drawoutline "1.000000"
  55. cl_crosshair_dynamic_maxdist_splitratio "0.0"
  56. cl_crosshair_dynamic_splitalpha_innermod "1"
  57. cl_crosshair_dynamic_splitalpha_outermod "0.3"
  58. cl_crosshair_dynamic_splitdist "5"
  59. cl_crosshair_outlinethickness "1.000000"
  60. cl_crosshair_sniper_show_normal_inaccuracy "0"
  61. cl_crosshair_sniper_width "1"
  62. cl_crosshair_t "0.000000"
  63. cl_crosshairalpha "235.000000"
  64. cl_crosshaircolor "2.000000"
  65. cl_crosshaircolor_b "0.000000"
  66. cl_crosshaircolor_g "255.000000"
  67. cl_crosshaircolor_r "255.000000"
  68. cl_crosshairdot "0.000000"
  69. cl_crosshairgap "-1.000000"
  70. cl_crosshairgap_useweaponvalue "0"
  71. cl_crosshairscale "0"
  72. cl_crosshairsize "2.000000"
  73. cl_crosshairstyle "4.000000"
  74. cl_crosshairthickness "0.500000"
  75. cl_crosshairusealpha "1"
  76. cl_fixedcrosshairgap "3"
  77.  
  78. // 4. Hud
  79. hud_scaling "0.95" //Scales hud elements to maximum value
  80. hud_showtargetid "1" //Enables display of target names, important
  81. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  82. cl_hud_color "7" //Makes the hud color yellow, for banana style
  83. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  84. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  85. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  86. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  87. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  88. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  89. safezonex "1" //Screen width percentage for the hud
  90. safezoney "1" //Screen height percentage for the hud
  91.  
  92. // 5. Radar (Optimized radar settings)
  93. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  94. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  95. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  96. cl_radar_always_centered "0" //Centers map instead of player
  97. cl_radar_icon_scale_min "1" //Minimum player icon scale
  98.  
  99. // 6. Mouse ("Raw Input" & "No Acceleration")
  100. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  101. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  102. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  103. m_customaccel "0" //Custom mouse acceleration disabled
  104. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  105. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  106.  
  107. // 7. Viewmodel
  108. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  109. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  110. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  111. viewmodel_fov "68" //Highest viewmodel FOV
  112. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  113.  
  114. // 8. Bob (Less movement when you move around with weapons)
  115. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  116. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  117. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  118. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  119. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  120. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  121.  
  122. // 9. Rates (These network settings are optimized for high speed internet)
  123. rate "786432" // Your download rate to the server. Max rate: "786432"
  124. cl_cmdrate "128" //Max number of command packets sent to server per second
  125. cl_updaterate "128" //Number of packets per second you are requesting from the server
  126. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  127. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  128. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  129. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  130. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  131.  
  132. // 10. Net (Netgraph positioning)
  133. net_graph "1" //Shows my network usage data
  134. net_graphheight "10" //Changes height
  135. net_graphmsecs "400" //The latency graph represents this many milliseconds
  136. net_graphpos "2" //Positioning of Net Graph
  137. net_graphproportionalfont "1" //Makes font smaller
  138. net_graphshowinterp "1" //Shows interpolation value
  139. net_graphshowlatency "1" //Shows latency value
  140. net_graphsolid "1" //Solid Net Graph
  141. net_graphtext "1" //Shows text fields
  142. net_maxroutable "1200" //Requested max packet size before packets are split
  143. net_scale "5" //Makes font smaller
  144.  
  145. // 11. Video (Video settings and FPS Boosts)
  146. fps_max "300" //Max frames per second, setting it to 0 causes long loading times
  147. fps_max_menu "245" //Max frames per second in main-menu
  148. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  149. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  150. mat_powersavingsmode "0" //Disables power saving mode
  151. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  152. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  153. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  154.  
  155. // 12. Sound (optimized sound settings, does not affect your volume)
  156. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  157. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  158. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  159.  
  160. // 13. Other
  161. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  162. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  163. func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
  164.  
  165. echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
  166.  
  167. // 14. Scripts
  168.  
  169. // SCRIPTS BELOW - Optional!
  170.  
  171. echo Scripts Loaded (1/2)
  172.  
  173. //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  174. alias "casual" "game_type 0; game_mode 0"
  175. alias "competitive" "game_type 0; game_mode 1"
  176. alias "wingman" "game_type 0; game_mode 2"
  177. alias "armsrace" "game_type 1; game_mode 0"
  178. alias "demolition" "game_type 1; game_mode 1"
  179. alias "deathmatch" "game_type 1; game_mode 2"
  180. alias "dangerzone" "game_type 6; game_mode 0"
  181. alias "custom" "game_type 3; game_mode 0"
  182.  
  183. // Show net graph with scoreboard
  184. alias "+net" "+score; net_graphheight 10"
  185. alias "-net" "-score; net_graphheight 9999"
  186. bind "tab" "+net"
  187.  
  188. // Shortcuts for popular commands in console (nice to use)
  189. alias "d" "disconnect"
  190. alias "q" "quit;exit"
  191. alias "r" "retry"
  192. alias "rs" "mp_restartgame 1"
  193.  
  194. // Display Advanced Damage Details
  195. alias displaydamage "displaydamage_on"
  196. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
  197. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
  198. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  199.  
  200. // Jump Throw (For Smokes)
  201. alias "+jumpthrow" "+jump;-attack"
  202. alias "-jumpthrow" "-jump"
  203. bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
  204.  
  205. // Voice Toggle
  206. alias "togglevoice" "togglev"
  207. alias "togglev" "voice_1"
  208. alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
  209. alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
  210.  
  211. /////////////////////////////////////////////////////////////////////
  212. // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
  213.  
  214. //Part 1
  215. //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
  216. //Note: "v" is the key I use to talk with, not "k" by default
  217. alias defA "bind q lastinv"
  218. alias defB "bind e +use"
  219. alias defC "bind f +lookatweapon"
  220. alias defD "bind g drop"
  221. alias defE "bind v +voicerecord"
  222. alias defF "bind 1 slot1"
  223. alias defG "bind 2 slot2"
  224. alias defH "bind 3 slot3"
  225. alias defI "bind x slot12"
  226. alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
  227.  
  228. //Part 2
  229. //If you changed any letters/numbers in part 1 make sure you make the same changes here
  230. //Do not change the keyXX part
  231. alias keyA "bind q keyAA"
  232. alias keyB "bind e keyBB"
  233. alias keyC "bind f keyCC"
  234. alias keyD "bind g keyDD"
  235. alias keyE "bind v keyEE"
  236. alias keyF "bind 1 keyFF"
  237. alias keyG "bind 2 keyGG"
  238. alias keyH "bind 3 keyHH"
  239. alias keyI "bind x keyII"
  240. alias keyJ "bind space keyJJ"
  241.  
  242. //Part 3
  243. //Here you can change what the bindings do when you hold down your key
  244. //This is the fun part :)
  245. alias keyAA "use weapon_flashbang"
  246. alias keyBB "use weapon_hegrenade"
  247. alias keyCC "use weapon_smokegrenade"
  248. alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy"
  249. alias keyEE "togglevoice"
  250. alias keyFF "autobuy"
  251. alias keyGG "buy flashbang; buy smokegrenade"
  252. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
  253. alias keyII "noclip"
  254. alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
  255.  
  256. //Part 4 - Do not touch!
  257. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
  258. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
  259.  
  260. //Part 5 - Bind whatever key you want, this will be your main key
  261. bind mouse4 +keybinds
  262.  
  263. /////////////////////////////////////////////////////////////////////
  264.  
  265. echo Scripts Loaded (2/2)
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