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untittled

May 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. ---------Replace All "kermat161" With Your Name
  85. -----------------------------Script In The Line's
  86.  
  87. --TODO: add comments or something idk
  88. wait(0.2)
  89.  
  90. print("Here's controls fat")
  91. print("T - laugh, P - sit, Mouse1 - shoot")
  92. print("sin is fat lolol")
  93.  
  94. handle = Instance.new('Part')
  95. handle.Name = 'Handle'
  96. handle.Parent = hat1
  97.  
  98. handlemesh = Instance.new('SpecialMesh')
  99. handlemesh.MeshType = 'FileMesh'
  100. handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922'
  101. handlemesh.TextureId = 'rbxassetid://63688929'
  102. handlemesh.Parent = handlemusic
  103.  
  104. local shirt = Instance.new("Shirt",char)
  105. shirt.ShirtTemplate = "rbxassetid://2270330688"
  106. local pants = Instance.new("Pants",char)
  107. pants.PantsTemplate = "rbxassetid://3063981747"
  108.  
  109. local plr = owner
  110. local char = plr.Character
  111. local hum = char:FindFirstChildOfClass'Humanoid'
  112. local hed = char.Head
  113. local root = char:FindFirstChild'HumanoidRootPart'
  114. local rootj = root.RootJoint
  115. local tors = char.Torso
  116. local ra = char["Right Arm"]
  117. local la = char["Left Arm"]
  118. local rl = char["Right Leg"]
  119. local ll = char["Left Leg"]
  120. local neck = tors["Neck"]
  121. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  122. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  123. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  124. local maincolor = BrickColor.new("Institutional white")
  125. -------------------------------------------------------
  126. --Start Whitelist and Invincibility--
  127. -------------------------------------------------------
  128. ff = Instance.new("ForceField",char)
  129. ff.Visible = false
  130. hum.Name = "Base"
  131. hum.MaxHealth = 1.0E298
  132. hum.Health = 1.0E298
  133. game:GetService("RunService"):BindToRenderStep("Base", 0, function()
  134. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  135. hum.MaxHealth = 1.0E298
  136. hum.Health = 1.0E298
  137. end
  138. end)
  139. -------------------------------------------------------
  140. --End Whitelist and Invincibility--
  141. -------------------------------------------------------
  142.  
  143. -------------------------------------------------------
  144. --Start Good Stuff--
  145. -------------------------------------------------------
  146. cam = game.Workspace.CurrentCamera
  147. CF = CFrame.new
  148. angles = CFrame.Angles
  149. attack = false
  150. Euler = CFrame.fromEulerAnglesXYZ
  151. Rad = math.rad
  152. IT = Instance.new
  153. BrickC = BrickColor.new
  154. Cos = math.cos
  155. Acos = math.acos
  156. Sin = math.sin
  157. Asin = math.asin
  158. Abs = math.abs
  159. Mrandom = math.random
  160. Floor = math.floor
  161. -------------------------------------------------------
  162. --End Good Stuff--
  163. -------------------------------------------------------
  164. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  165. RSH, LSH = nil, nil
  166. RW = Instance.new("Weld")
  167. LW = Instance.new("Weld")
  168. RH = tors["Right Hip"]
  169. LH = tors["Left Hip"]
  170. RSH = tors["Right Shoulder"]
  171. LSH = tors["Left Shoulder"]
  172. RSH.Parent = nil
  173. LSH.Parent = nil
  174. RW.Name = "RW"
  175. RW.Part0 = tors
  176. RW.C0 = CF(1.5, 0.5, 0)
  177. RW.C1 = CF(0, 0.5, 0)
  178. RW.Part1 = ra
  179. RW.Parent = tors
  180. LW.Name = "LW"
  181. LW.Part0 = tors
  182. LW.C0 = CF(-1.5, 0.5, 0)
  183. LW.C1 = CF(0, 0.5, 0)
  184. LW.Part1 = la
  185. LW.Parent = tors
  186. Effects = {}
  187. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  188. local wld = Instance.new("Weld", wp1)
  189. wld.Part0 = wp0
  190. wld.Part1 = wp1
  191. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  192. end
  193. newWeld(tors, ll, -0.5, -1, 0)
  194. ll.Weld.C1 = CFrame.new(0, 1, 0)
  195. newWeld(tors, rl, 0.5, -1, 0)
  196. rl.Weld.C1 = CFrame.new(0, 1, 0)
  197. -------------------------------------------------------
  198. --Start HeartBeat--
  199. -------------------------------------------------------
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "Heartbeat"
  202. script:WaitForChild("Heartbeat")
  203.  
  204. frame = 1 / 60
  205. tf = 0
  206. allowframeloss = false
  207. tossremainder = false
  208.  
  209.  
  210. lastframe = tick()
  211. script.Heartbeat:Fire()
  212.  
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.Heartbeat:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.Heartbeat:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233. -------------------------------------------------------
  234. --End HeartBeat--
  235. -------------------------------------------------------
  236.  
  237. -------------------------------------------------------
  238. --Start Important Functions--
  239. -------------------------------------------------------
  240. function swait(num)
  241. if num == 0 or num == nil then
  242. game:service("RunService").Stepped:wait(0)
  243. else
  244. for i = 0, num do
  245. game:service("RunService").Stepped:wait(0)
  246. end
  247. end
  248. end
  249. function thread(f)
  250. coroutine.resume(coroutine.create(f))
  251. end
  252. function clerp(a, b, t)
  253. local qa = {
  254. QuaternionFromCFrame(a)
  255. }
  256. local qb = {
  257. QuaternionFromCFrame(b)
  258. }
  259. local ax, ay, az = a.x, a.y, a.z
  260. local bx, by, bz = b.x, b.y, b.z
  261. local _t = 1 - t
  262. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  263. end
  264. function QuaternionFromCFrame(cf)
  265. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  266. local trace = m00 + m11 + m22
  267. if trace > 0 then
  268. local s = math.sqrt(1 + trace)
  269. local recip = 0.5 / s
  270. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  271. else
  272. local i = 0
  273. if m00 < m11 then
  274. i = 1
  275. end
  276. if m22 > (i == 0 and m00 or m11) then
  277. i = 2
  278. end
  279. if i == 0 then
  280. local s = math.sqrt(m00 - m11 - m22 + 1)
  281. local recip = 0.5 / s
  282. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  283. elseif i == 1 then
  284. local s = math.sqrt(m11 - m22 - m00 + 1)
  285. local recip = 0.5 / s
  286. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  287. elseif i == 2 then
  288. local s = math.sqrt(m22 - m00 - m11 + 1)
  289. local recip = 0.5 / s
  290. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  295. local xs, ys, zs = x + x, y + y, z + z
  296. local wx, wy, wz = w * xs, w * ys, w * zs
  297. local xx = x * xs
  298. local xy = x * ys
  299. local xz = x * zs
  300. local yy = y * ys
  301. local yz = y * zs
  302. local zz = z * zs
  303. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  304. end
  305. function QuaternionSlerp(a, b, t)
  306. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  307. local startInterp, finishInterp
  308. if cosTheta >= 1.0E-4 then
  309. if 1 - cosTheta > 1.0E-4 then
  310. local theta = math.acos(cosTheta)
  311. local invSinTheta = 1 / Sin(theta)
  312. startInterp = Sin((1 - t) * theta) * invSinTheta
  313. finishInterp = Sin(t * theta) * invSinTheta
  314. else
  315. startInterp = 1 - t
  316. finishInterp = t
  317. end
  318. elseif 1 + cosTheta > 1.0E-4 then
  319. local theta = math.acos(-cosTheta)
  320. local invSinTheta = 1 / Sin(theta)
  321. startInterp = Sin((t - 1) * theta) * invSinTheta
  322. finishInterp = Sin(t * theta) * invSinTheta
  323. else
  324. startInterp = t - 1
  325. finishInterp = t
  326. end
  327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  328. end
  329. function rayCast(Position, Direction, Range, Ignore)
  330. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  331. end
  332. local RbxUtility = LoadLibrary("RbxUtility")
  333. local Create = RbxUtility.Create
  334.  
  335. -------------------------------------------------------
  336. --Start Damage Function--
  337. -------------------------------------------------------
  338. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  339. if hit.Parent == nil then
  340. return
  341. end
  342. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  343. for _, v in pairs(hit.Parent:children()) do
  344. if v:IsA("Humanoid") then
  345. h = v
  346. end
  347. end
  348. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  349.  
  350. hit.Parent:FindFirstChild("Head"):BreakJoints()
  351. end
  352.  
  353. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  354. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  355. if hit.Parent.DebounceHit.Value == true then
  356. return
  357. end
  358. end
  359. if insta == true then
  360. hit.Parent:FindFirstChild("Head"):BreakJoints()
  361. end
  362. local c = Create("ObjectValue"){
  363. Name = "creator",
  364. Value = owner,
  365. Parent = h,
  366. }
  367. game:GetService("Debris"):AddItem(c, .5)
  368. if HitSound ~= nil and HitPitch ~= nil then
  369. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  370. end
  371. local Damage = math.random(20, 40)
  372. local blocked = false
  373. local block = hit.Parent:findFirstChild("Block")
  374. if block ~= nil then
  375. if block.className == "IntValue" then
  376. if block.Value > 0 then
  377. blocked = true
  378. block.Value = block.Value - 1
  379. print(block.Value)
  380. end
  381. end
  382. end
  383. if blocked == false then
  384. h.Health = h.Health - Damage
  385. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  386. else
  387. h.Health = h.Health - (Damage / 2)
  388. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  389. end
  390. if Type == "Knockdown" then
  391. local hum = hit.Parent.Humanoid
  392. hum.PlatformStand = true
  393. coroutine.resume(coroutine.create(function(HHumanoid)
  394. swait(1)
  395. HHumanoid.PlatformStand = false
  396. end), hum)
  397. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  398. local bodvol = Create("BodyVelocity"){
  399. velocity = angle * knockback,
  400. P = 5000,
  401. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402. Parent = hit,
  403. }
  404. local rl = Create("BodyAngularVelocity"){
  405. P = 3000,
  406. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  407. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  408. Parent = hit,
  409. }
  410. game:GetService("Debris"):AddItem(bodvol, .5)
  411. game:GetService("Debris"):AddItem(rl, .5)
  412. elseif Type == "Normal" then
  413. local vp = Create("BodyVelocity"){
  414. P = 500,
  415. maxForce = Vector3.new(math.huge, 0, math.huge),
  416. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  417. }
  418. if knockback > 0 then
  419. vp.Parent = hit.Parent.Torso
  420. end
  421. game:GetService("Debris"):AddItem(vp, .5)
  422. elseif Type == "Up" then
  423. local bodyVelocity = Create("BodyVelocity"){
  424. velocity = Vector3.new(0, 20, 0),
  425. P = 5000,
  426. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  427. Parent = hit,
  428. }
  429. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  430. elseif Type == "DarkUp" then
  431. coroutine.resume(coroutine.create(function()
  432. for i = 0, 1, 0.1 do
  433. swait()
  434. Effects.Block.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  435. end
  436. end))
  437. local bodyVelocity = Create("BodyVelocity"){
  438. velocity = Vector3.new(0, 20, 0),
  439. P = 5000,
  440. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  441. Parent = hit,
  442. }
  443. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  444. elseif Type == "Snare" then
  445. local bp = Create("BodyPosition"){
  446. P = 2000,
  447. D = 100,
  448. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  449. position = hit.Parent.Torso.Position,
  450. Parent = hit.Parent.Torso,
  451. }
  452. game:GetService("Debris"):AddItem(bp, 1)
  453. elseif Type == "Freeze" then
  454. local BodPos = Create("BodyPosition"){
  455. P = 50000,
  456. D = 1000,
  457. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  458. position = hit.Parent.Torso.Position,
  459. Parent = hit.Parent.Torso,
  460. }
  461. local BodGy = Create("BodyGyro") {
  462. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  463. P = 20e+003,
  464. Parent = hit.Parent.Torso,
  465. cframe = hit.Parent.Torso.CFrame,
  466. }
  467. hit.Parent.Torso.Anchored = true
  468. coroutine.resume(coroutine.create(function(Part)
  469. swait(1.5)
  470. Part.Anchored = false
  471. end), hit.Parent.Torso)
  472. game:GetService("Debris"):AddItem(BodPos, 3)
  473. game:GetService("Debris"):AddItem(BodGy, 3)
  474. end
  475. local debounce = Create("BoolValue"){
  476. Name = "DebounceHit",
  477. Parent = hit.Parent,
  478. Value = true,
  479. }
  480. game:GetService("Debris"):AddItem(debounce, Delay)
  481. c = Create("ObjectValue"){
  482. Name = "creator",
  483. Value = Player,
  484. Parent = h,
  485. }
  486. game:GetService("Debris"):AddItem(c, .5)
  487. end
  488. end
  489. -------------------------------------------------------
  490. --End Damage Function--
  491. -------------------------------------------------------
  492.  
  493. -------------------------------------------------------
  494. --Start Damage Function Customization--
  495. -------------------------------------------------------
  496. function ShowDamage(Pos, Text, Time, Color)
  497. local Rate = (1 / 30)
  498. local Pos = (Pos or Vector3.new(0, 0, 0))
  499. local Text = (Text or "")
  500. local Time = (Time or 2)
  501. local Color = (Color or Color3.new(1, 0, 1))
  502. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  503. EffectPart.Anchored = true
  504. local BillboardGui = Create("BillboardGui"){
  505. Size = UDim2.new(3, 0, 3, 0),
  506. Adornee = EffectPart,
  507. Parent = EffectPart,
  508. }
  509. local TextLabel = Create("TextLabel"){
  510. BackgroundTransparency = 1,
  511. Size = UDim2.new(1, 0, 1, 0),
  512. Text = Text,
  513. Font = "Bodoni",
  514. TextColor3 = Color,
  515. TextScaled = true,
  516. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  517. Parent = BillboardGui,
  518. }
  519. game.Debris:AddItem(EffectPart, (Time))
  520. EffectPart.Parent = game:GetService("Workspace")
  521. delay(0, function()
  522. local Frames = (Time / Rate)
  523. for Frame = 1, Frames do
  524. wait(Rate)
  525. local Percent = (Frame / Frames)
  526. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  527. TextLabel.TextTransparency = Percent
  528. end
  529. if EffectPart and EffectPart.Parent then
  530. EffectPart:Destroy()
  531. end
  532. end)
  533. end
  534. -------------------------------------------------------
  535. --End Damage Function Customization--
  536. -------------------------------------------------------
  537.  
  538. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  539. for _, c in pairs(workspace:children()) do
  540. local hum = c:findFirstChild("Humanoid")
  541. if hum ~= nil then
  542. local head = c:findFirstChild("Head")
  543. if head ~= nil then
  544. local targ = head.Position - Part.Position
  545. local mag = targ.magnitude
  546. if magni >= mag and c.Name ~= plr.Name then
  547. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  548. end
  549. end
  550. end
  551. end
  552. end
  553.  
  554.  
  555. CFuncs = {
  556. Part = {
  557. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  558. local Part = Create("Part")({
  559. Parent = Parent,
  560. Reflectance = Reflectance,
  561. Transparency = Transparency,
  562. CanCollide = false,
  563. Locked = true,
  564. BrickColor = BrickColor.new(tostring(BColor)),
  565. Name = Name,
  566. Size = Size,
  567. Material = Material
  568. })
  569. RemoveOutlines(Part)
  570. return Part
  571. end
  572. },
  573. Mesh = {
  574. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  575. local Msh = Create(Mesh)({
  576. Parent = Part,
  577. Offset = OffSet,
  578. Scale = Scale
  579. })
  580. if Mesh == "SpecialMesh" then
  581. Msh.MeshType = MeshType
  582. Msh.MeshId = MeshId
  583. end
  584. return Msh
  585. end
  586. },
  587. Mesh = {
  588. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  589. local Msh = Create(Mesh)({
  590. Parent = Part,
  591. Offset = OffSet,
  592. Scale = Scale
  593. })
  594. if Mesh == "SpecialMesh" then
  595. Msh.MeshType = MeshType
  596. Msh.MeshId = MeshId
  597. end
  598. return Msh
  599. end
  600. },
  601. Weld = {
  602. Create = function(Parent, Part0, Part1, C0, C1)
  603. local Weld = Create("Weld")({
  604. Parent = Parent,
  605. Part0 = Part0,
  606. Part1 = Part1,
  607. C0 = C0,
  608. C1 = C1
  609. })
  610. return Weld
  611. end
  612. },
  613. Sound = {
  614. Create = function(id, par, vol, pit)
  615. coroutine.resume(coroutine.create(function()
  616. local S = Create("Sound")({
  617. Volume = vol,
  618. Pitch = pit or 1,
  619. SoundId = id,
  620. Parent = par or workspace
  621. })
  622. wait()
  623. S:play()
  624. game:GetService("Debris"):AddItem(S, 6)
  625. end))
  626. end
  627. },
  628. ParticleEmitter = {
  629. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  630. local fp = Create("ParticleEmitter")({
  631. Parent = Parent,
  632. Color = ColorSequence.new(Color1, Color2),
  633. LightEmission = LightEmission,
  634. Size = Size,
  635. Texture = Texture,
  636. Transparency = Transparency,
  637. ZOffset = ZOffset,
  638. Acceleration = Accel,
  639. Drag = Drag,
  640. LockedToPart = LockedToPart,
  641. VelocityInheritance = VelocityInheritance,
  642. EmissionDirection = EmissionDirection,
  643. Enabled = Enabled,
  644. Lifetime = LifeTime,
  645. Rate = Rate,
  646. Rotation = Rotation,
  647. RotSpeed = RotSpeed,
  648. Speed = Speed,
  649. VelocitySpread = VelocitySpread
  650. })
  651. return fp
  652. end
  653. }
  654. }
  655. function RemoveOutlines(part)
  656. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  657. end
  658. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  659. local Part = Create("Part")({
  660. formFactor = FormFactor,
  661. Parent = Parent,
  662. Reflectance = Reflectance,
  663. Transparency = Transparency,
  664. CanCollide = false,
  665. Locked = true,
  666. BrickColor = BrickColor.new(tostring(BColor)),
  667. Name = Name,
  668. Size = Size,
  669. Material = Material
  670. })
  671. RemoveOutlines(Part)
  672. return Part
  673. end
  674. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  675. local Msh = Create(Mesh)({
  676. Parent = Part,
  677. Offset = OffSet,
  678. Scale = Scale
  679. })
  680. if Mesh == "SpecialMesh" then
  681. Msh.MeshType = MeshType
  682. Msh.MeshId = MeshId
  683. end
  684. return Msh
  685. end
  686. function CreateWeld(Parent, Part0, Part1, C0, C1)
  687. local Weld = Create("Weld")({
  688. Parent = Parent,
  689. Part0 = Part0,
  690. Part1 = Part1,
  691. C0 = C0,
  692. C1 = C1
  693. })
  694. return Weld
  695. end
  696.  
  697.  
  698. -------------------------------------------------------
  699. --Start Effect Function--
  700. -------------------------------------------------------
  701. EffectModel = Instance.new("Model", char)
  702. Effects = {
  703. Block = {
  704. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  705. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  706. prt.Anchored = true
  707. prt.CFrame = cframe
  708. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709. game:GetService("Debris"):AddItem(prt, 10)
  710. if Type == 1 or Type == nil then
  711. table.insert(Effects, {
  712. prt,
  713. "Block1",
  714. delay,
  715. x3,
  716. y3,
  717. z3,
  718. msh
  719. })
  720. elseif Type == 2 then
  721. table.insert(Effects, {
  722. prt,
  723. "Block2",
  724. delay,
  725. x3,
  726. y3,
  727. z3,
  728. msh
  729. })
  730. else
  731. table.insert(Effects, {
  732. prt,
  733. "Block3",
  734. delay,
  735. x3,
  736. y3,
  737. z3,
  738. msh
  739. })
  740. end
  741. end
  742. },
  743. Sphere = {
  744. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  745. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  746. prt.Anchored = true
  747. prt.CFrame = cframe
  748. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  749. game:GetService("Debris"):AddItem(prt, 10)
  750. table.insert(Effects, {
  751. prt,
  752. "Cylinder",
  753. delay,
  754. x3,
  755. y3,
  756. z3,
  757. msh
  758. })
  759. end
  760. },
  761. Cylinder = {
  762. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  763. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  764. prt.Anchored = true
  765. prt.CFrame = cframe
  766. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  767. game:GetService("Debris"):AddItem(prt, 10)
  768. table.insert(Effects, {
  769. prt,
  770. "Cylinder",
  771. delay,
  772. x3,
  773. y3,
  774. z3,
  775. msh
  776. })
  777. end
  778. },
  779. Wave = {
  780. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  781. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  782. prt.Anchored = true
  783. prt.CFrame = cframe
  784. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  785. game:GetService("Debris"):AddItem(prt, 10)
  786. table.insert(Effects, {
  787. prt,
  788. "Cylinder",
  789. delay,
  790. x3 / 60,
  791. y3 / 60,
  792. z3 / 60,
  793. msh
  794. })
  795. end
  796. },
  797. Ring = {
  798. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  799. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  800. prt.Anchored = true
  801. prt.CFrame = cframe
  802. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  803. game:GetService("Debris"):AddItem(prt, 10)
  804. table.insert(Effects, {
  805. prt,
  806. "Cylinder",
  807. delay,
  808. x3,
  809. y3,
  810. z3,
  811. msh
  812. })
  813. end
  814. },
  815. Break = {
  816. Create = function(brickcolor, cframe, x1, y1, z1)
  817. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  818. prt.Anchored = true
  819. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  820. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. local num = math.random(10, 50) / 1000
  822. game:GetService("Debris"):AddItem(prt, 10)
  823. table.insert(Effects, {
  824. prt,
  825. "Shatter",
  826. num,
  827. prt.CFrame,
  828. math.random() - math.random(),
  829. 0,
  830. math.random(50, 100) / 100
  831. })
  832. end
  833. },
  834. Spiral = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3,
  846. y3,
  847. z3,
  848. msh
  849. })
  850. end
  851. },
  852. Push = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. }
  870. }
  871. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  872. local fp = IT("Part")
  873. fp.formFactor = formfactor
  874. fp.Parent = parent
  875. fp.Reflectance = reflectance
  876. fp.Transparency = transparency
  877. fp.CanCollide = false
  878. fp.Locked = true
  879. fp.BrickColor = brickcolor
  880. fp.Name = name
  881. fp.Size = size
  882. fp.Position = tors.Position
  883. RemoveOutlines(fp)
  884. fp.Material = "SmoothPlastic"
  885. fp:BreakJoints()
  886. return fp
  887. end
  888.  
  889. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  890. local mesh = IT(Mesh)
  891. mesh.Parent = part
  892. if Mesh == "SpecialMesh" then
  893. mesh.MeshType = meshtype
  894. if meshid ~= "nil" then
  895. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  896. end
  897. end
  898. mesh.Offset = offset
  899. mesh.Scale = scale
  900. return mesh
  901. end
  902.  
  903. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  904. local type = type
  905. local rng = Instance.new("Part", char)
  906. rng.Anchored = true
  907. rng.BrickColor = color
  908. rng.CanCollide = false
  909. rng.FormFactor = 3
  910. rng.Name = "Ring"
  911. rng.Material = "Neon"
  912. rng.Size = Vector3.new(1, 1, 1)
  913. rng.Transparency = 0
  914. rng.TopSurface = 0
  915. rng.BottomSurface = 0
  916. rng.CFrame = pos
  917. local rngm = Instance.new("SpecialMesh", rng)
  918. rngm.MeshType = MType
  919. rngm.Scale = scale
  920. local scaler2 = 1
  921. if type == "Add" then
  922. scaler2 = 1 * value
  923. elseif type == "Divide" then
  924. scaler2 = 1 / value
  925. end
  926. coroutine.resume(coroutine.create(function()
  927. for i = 0, 10 / bonuspeed, 0.1 do
  928. swait()
  929. if type == "Add" then
  930. scaler2 = scaler2 - 0.01 * value / bonuspeed
  931. elseif type == "Divide" then
  932. scaler2 = scaler2 - 0.01 / value * bonuspeed
  933. end
  934. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  935. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  936. end
  937. rng:Destroy()
  938. end))
  939. end
  940.  
  941. function Eviscerate(dude)
  942. if dude.Name ~= char then
  943. local bgf = IT("BodyGyro", dude.Head)
  944. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  945. local val = IT("BoolValue", dude)
  946. val.Name = "IsHit"
  947. local ds = coroutine.wrap(function()
  948. dude:WaitForChild("Head"):BreakJoints()
  949. wait(0.5)
  950. target = nil
  951. coroutine.resume(coroutine.create(function()
  952. for i, v in pairs(dude:GetChildren()) do
  953. if v:IsA("Accessory") then
  954. v:Destroy()
  955. end
  956. if v:IsA("Humanoid") then
  957. v:Destroy()
  958. end
  959. if v:IsA("CharacterMesh") then
  960. v:Destroy()
  961. end
  962. if v:IsA("Model") then
  963. v:Destroy()
  964. end
  965. if v:IsA("Part") or v:IsA("MeshPart") then
  966. for x, o in pairs(v:GetChildren()) do
  967. if o:IsA("Decal") then
  968. o:Destroy()
  969. end
  970. end
  971. coroutine.resume(coroutine.create(function()
  972. v.Material = "Neon"
  973. v.CanCollide = false
  974. local PartEmmit1 = IT("ParticleEmitter", v)
  975. PartEmmit1.LightEmission = 1
  976. PartEmmit1.Texture = "rbxassetid://284205403"
  977. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  978. PartEmmit1.Rate = 150
  979. PartEmmit1.Lifetime = NumberRange.new(1)
  980. PartEmmit1.Size = NumberSequence.new({
  981. NumberSequenceKeypoint.new(0, 0.75, 0),
  982. NumberSequenceKeypoint.new(1, 0, 0)
  983. })
  984. PartEmmit1.Transparency = NumberSequence.new({
  985. NumberSequenceKeypoint.new(0, 0, 0),
  986. NumberSequenceKeypoint.new(1, 1, 0)
  987. })
  988. PartEmmit1.Speed = NumberRange.new(0, 0)
  989. PartEmmit1.VelocitySpread = 30000
  990. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  991. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  992. local BodPoss = IT("BodyPosition", v)
  993. BodPoss.P = 3000
  994. BodPoss.D = 1000
  995. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  996. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  997. v.Color = maincolor.Color
  998. coroutine.resume(coroutine.create(function()
  999. for i = 0, 49 do
  1000. swait(1)
  1001. v.Transparency = v.Transparency + 0.08
  1002. end
  1003. wait(0.5)
  1004. PartEmmit1.Enabled = false
  1005. wait(3)
  1006. v:Destroy()
  1007. dude:Destroy()
  1008. end))
  1009. end))
  1010. end
  1011. end
  1012. end))
  1013. end)
  1014. ds()
  1015. end
  1016. end
  1017.  
  1018. function FindNearestHead(Position, Distance, SinglePlayer)
  1019. if SinglePlayer then
  1020. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1021. end
  1022. local List = {}
  1023. for i, v in pairs(workspace:GetChildren()) do
  1024. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1025. table.insert(List, v)
  1026. end
  1027. end
  1028. return List
  1029. end
  1030.  
  1031. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1032. local type = type
  1033. local rng = Instance.new("Part", char)
  1034. rng.Anchored = true
  1035. rng.BrickColor = color
  1036. rng.CanCollide = false
  1037. rng.FormFactor = 3
  1038. rng.Name = "Ring"
  1039. rng.Material = "Neon"
  1040. rng.Size = Vector3.new(1, 1, 1)
  1041. rng.Transparency = 0
  1042. rng.TopSurface = 0
  1043. rng.BottomSurface = 0
  1044. rng.CFrame = pos
  1045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1046. local rngm = Instance.new("SpecialMesh", rng)
  1047. rngm.MeshType = MType
  1048. rngm.Scale = Vector3.new(x1, y1, z1)
  1049. local scaler2 = 1
  1050. local speeder = FastSpeed
  1051. if type == "Add" then
  1052. scaler2 = 1 * value
  1053. elseif type == "Divide" then
  1054. scaler2 = 1 / value
  1055. end
  1056. coroutine.resume(coroutine.create(function()
  1057. for i = 0, 10 / bonuspeed, 0.1 do
  1058. swait()
  1059. if type == "Add" then
  1060. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1061. elseif type == "Divide" then
  1062. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1063. end
  1064. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1065. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1066. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1067. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1068. end
  1069. rng:Destroy()
  1070. end))
  1071. end
  1072.  
  1073. function SoulSteal(dude)
  1074. if dude.Name ~= char then
  1075. local bgf = IT("BodyGyro", dude.Head)
  1076. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1077. local val = IT("BoolValue", dude)
  1078. val.Name = "IsHit"
  1079. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1080. local soulst = coroutine.wrap(function()
  1081. local soul = Instance.new("Part",dude)
  1082. soul.Size = Vector3.new(1,1,1)
  1083. soul.CanCollide = false
  1084. soul.Anchored = false
  1085. soul.Position = torso.Position
  1086. soul.Transparency = 1
  1087. local PartEmmit1 = IT("ParticleEmitter", soul)
  1088. PartEmmit1.LightEmission = 1
  1089. PartEmmit1.Texture = "rbxassetid://569507414"
  1090. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1091. PartEmmit1.Rate = 250
  1092. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1093. PartEmmit1.Size = NumberSequence.new({
  1094. NumberSequenceKeypoint.new(0, 1, 0),
  1095. NumberSequenceKeypoint.new(1, 0, 0)
  1096. })
  1097. PartEmmit1.Transparency = NumberSequence.new({
  1098. NumberSequenceKeypoint.new(0, 0, 0),
  1099. NumberSequenceKeypoint.new(1, 1, 0)
  1100. })
  1101. PartEmmit1.Speed = NumberRange.new(0, 0)
  1102. PartEmmit1.VelocitySpread = 30000
  1103. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1104. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1105. local BodPoss = IT("BodyPosition", soul)
  1106. BodPoss.P = 3000
  1107. BodPoss.D = 1000
  1108. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1109. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1110. wait(1.6)
  1111. soul.Touched:connect(function(hit)
  1112. if hit.Parent == char then
  1113. soul:Destroy()
  1114. end
  1115. end)
  1116. wait(1.2)
  1117. while soul do
  1118. swait()
  1119. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1120. BodPoss.Position = tors.Position
  1121. end
  1122. end)
  1123. soulst()
  1124. end
  1125. end
  1126. function FaceMouse()
  1127. local Cam = workspace.CurrentCamera
  1128. return {
  1129. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1130. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1131. }
  1132. end
  1133. Effects = {
  1134. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1135. local p = Instance.new("Part",EffectModel)
  1136. p.BrickColor = BrickColor.new(colour)
  1137. p.Size = partsize
  1138. p.Anchored = true
  1139. p.CanCollide = false
  1140. p.Material = matr
  1141. p.CFrame = cf
  1142. if inverse == true then
  1143. p.Transparency = 1
  1144. else
  1145. p.Transparency = 0
  1146. end
  1147. local m = Instance.new("BlockMesh",p)
  1148. m.Scale = meshstart
  1149. coroutine.wrap(function()
  1150. for i = 0, 1, factor do
  1151. swait()
  1152. if inverse == true then
  1153. p.Transparency = 1-i
  1154. else
  1155. p.Transparency = i
  1156. end
  1157. m.Scale = m.Scale + meshadd
  1158. if spin == true then
  1159. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1160. end
  1161. end
  1162. p:Destroy()
  1163. end)()
  1164. return p
  1165. end,
  1166. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1167. local p = Instance.new("Part",EffectModel)
  1168. p.BrickColor = BrickColor.new(colour)
  1169. p.Size = partsize
  1170. p.Anchored = true
  1171. p.CanCollide = false
  1172. p.Material = matr
  1173. p.CFrame = cf
  1174. if inverse == true then
  1175. p.Transparency = 1
  1176. else
  1177. p.Transparency = 0
  1178. end
  1179. local m = Instance.new("SpecialMesh",p)
  1180. m.MeshType = "Sphere"
  1181. m.Scale = meshstart
  1182. coroutine.wrap(function()
  1183. for i=0,1,factor do
  1184. swait()
  1185. if inverse == true then
  1186. p.Transparency = 1-i
  1187. else
  1188. p.Transparency = i
  1189. end
  1190. m.Scale = m.Scale + meshadd
  1191. end
  1192. p:Destroy()
  1193. end)()
  1194. return p
  1195. end,
  1196.  
  1197. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1198. local p = Instance.new("Part",EffectModel)
  1199. p.BrickColor = BrickColor.new(colour)
  1200. p.Size = partsize
  1201. p.Anchored = true
  1202. p.CanCollide = false
  1203. p.Material = matr
  1204. p.CFrame = cf
  1205. if inverse == true then
  1206. p.Transparency = 1
  1207. else
  1208. p.Transparency = 0
  1209. end
  1210. local m = Instance.new("CylinderMesh",p)
  1211. m.Scale = meshstart
  1212. coroutine.wrap(function()
  1213. for i=0,1,factor do
  1214. swait()
  1215. if inverse == true then
  1216. p.Transparency = 1-i
  1217. else
  1218. p.Transparency = i
  1219. end
  1220. m.Scale = m.Scale + meshadd
  1221. end
  1222. p:Destroy()
  1223. end)()
  1224. return p
  1225. end,
  1226.  
  1227. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1228. local p = Instance.new("Part",EffectModel)
  1229. p.BrickColor = BrickColor.new(colour)
  1230. p.Size = Vector3.new()
  1231. p.Anchored = true
  1232. p.CanCollide = false
  1233. p.CFrame = cf
  1234. if inverse == true then
  1235. p.Transparency = 1
  1236. else
  1237. p.Transparency = 0
  1238. end
  1239. local m = Instance.new("SpecialMesh",p)
  1240. m.MeshId = "rbxassetid://20329976"
  1241. m.Scale = meshstart
  1242. coroutine.wrap(function()
  1243. for i=0,1,factor do
  1244. swait()
  1245. if inverse == true then
  1246. p.Transparency = 1-i
  1247. else
  1248. p.Transparency = i
  1249. end
  1250. m.Scale = m.Scale + meshadd
  1251. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1252. end
  1253. p:Destroy()
  1254. end)()
  1255. return p
  1256. end,
  1257.  
  1258. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1259. local p = Instance.new("Part",EffectModel)
  1260. p.BrickColor = BrickColor.new(colour)
  1261. p.Size = Vector3.new()
  1262. p.Anchored = true
  1263. p.CanCollide = false
  1264. p.CFrame = cf
  1265. if inverse == true then
  1266. p.Transparency = 1
  1267. else
  1268. p.Transparency = 0
  1269. end
  1270. local m = Instance.new("SpecialMesh",p)
  1271. m.MeshId = "rbxassetid://3270017"
  1272. m.Scale = meshstart
  1273. coroutine.wrap(function()
  1274. for i=0,1,factor do
  1275. swait()
  1276. if inverse == true then
  1277. p.Transparency = 1-i
  1278. else
  1279. p.Transparency = i
  1280. end
  1281. m.Scale = m.Scale + meshadd
  1282. end
  1283. p:Destroy()
  1284. end)()
  1285. return p
  1286. end,
  1287.  
  1288. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1289. local p = Instance.new("Part",EffectModel)
  1290. p.BrickColor = BrickColor.new(colour)
  1291. p.Size = Vector3.new()
  1292. p.Anchored = true
  1293. p.CanCollide = false
  1294. p.CFrame = cf
  1295. if inverse == true then
  1296. p.Transparency = 1
  1297. else
  1298. p.Transparency = 0
  1299. end
  1300. local m = Instance.new("SpecialMesh",p)
  1301. m.MeshId = meshid
  1302. m.TextureId = textid
  1303. m.Scale = meshstart
  1304. coroutine.wrap(function()
  1305. for i=0,1,factor do
  1306. swait()
  1307. if inverse == true then
  1308. p.Transparency = 1-i
  1309. else
  1310. p.Transparency = i
  1311. end
  1312. m.Scale = m.Scale + meshadd
  1313. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1314. end
  1315. p:Destroy()
  1316. end)()
  1317. return p
  1318. end,
  1319.  
  1320. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1321. local p = Instance.new("Part",EffectModel)
  1322. p.BrickColor = BrickColor.new(colour)
  1323. p.Size = partsize
  1324. p.Anchored = true
  1325. p.CanCollide = false
  1326. p.Material = matr
  1327. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1328. if inverse == true then
  1329. p.Transparency = 1
  1330. else
  1331. p.Transparency = 0
  1332. end
  1333. local m = Instance.new("SpecialMesh",p)
  1334. m.MeshType = "Sphere"
  1335. m.Scale = meshstart
  1336. coroutine.wrap(function()
  1337. for i=0,1,factor do
  1338. swait()
  1339. if inverse == true then
  1340. p.Transparency = 1-i
  1341. else
  1342. p.Transparency = i
  1343. end
  1344. m.Scale = m.Scale + meshadd
  1345. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1346. end
  1347. p:Destroy()
  1348. end)()
  1349. return p
  1350. end,
  1351.  
  1352. }
  1353. -------------------------------------------------------
  1354. --End Effect Function--
  1355. -------------------------------------------------------
  1356. function Cso(ID, PARENT, VOLUME, PITCH)
  1357. local NSound = nil
  1358. coroutine.resume(coroutine.create(function()
  1359. NSound = IT("Sound", PARENT)
  1360. NSound.Volume = VOLUME
  1361. NSound.Pitch = PITCH
  1362. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1363. swait()
  1364. NSound:play()
  1365. game:GetService("Debris"):AddItem(NSound, 10)
  1366. end))
  1367. return NSound
  1368. end
  1369. function CamShake(Length, Intensity)
  1370. coroutine.resume(coroutine.create(function()
  1371. local intensity = 1 * Intensity
  1372. local rotM = 0.01 * Intensity
  1373. for i = 0, Length, 0.1 do
  1374. swait()
  1375. intensity = intensity - 0.05 * Intensity / Length
  1376. rotM = rotM - 5.0E-4 * Intensity / Length
  1377. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1378. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1379. end
  1380. hum.CameraOffset = Vector3.new(0, 0, 0)
  1381. end))
  1382. end
  1383. NewInstance = function(instance,parent,properties)
  1384. local inst = Instance.new(instance)
  1385. inst.Parent = parent
  1386. if(properties)then
  1387. for i,v in next, properties do
  1388. pcall(function() inst[i] = v end)
  1389. end
  1390. end
  1391. return inst;
  1392. end
  1393. function New(Object, Parent, Name, Data)
  1394. local Object = Instance.new(Object)
  1395. for Index, Value in pairs(Data or {}) do
  1396. Object[Index] = Value
  1397. end
  1398. Object.Parent = Parent
  1399. Object.Name = Name
  1400. return Object
  1401. end
  1402. Uzi = New("Model", char, "Uzi", {})
  1403. Handle = New("Part", Uzi, "Handle", {
  1404. BrickColor = BrickColor.new("Gold"),
  1405. Transparency = 1,
  1406. Transparency = 1,
  1407. FormFactor = Enum.FormFactor.Custom,
  1408. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1409. CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291),
  1410. CanCollide = false,
  1411. BottomSurface = Enum.SurfaceType.Smooth,
  1412. TopSurface = Enum.SurfaceType.Smooth,
  1413. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1414. })
  1415. Port = New("Part", Uzi, "Port", {
  1416. BrickColor = BrickColor.new("Dark stone grey"),
  1417. Material = Enum.Material.SmoothPlastic,
  1418. Transparency = 1,
  1419. Transparency = 1,
  1420. FormFactor = Enum.FormFactor.Custom,
  1421. Size = Vector3.new(0.303939581, 0.303939581, 0.514359295),
  1422. CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191),
  1423. CanCollide = false,
  1424. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  1425. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  1426. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  1427. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  1428. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  1429. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  1430. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1431. })
  1432. Mesh = New("BlockMesh", Port, "Mesh", {
  1433. Scale = Vector3.new(0.0769230723, 0.538461506, 1)
  1434. })
  1435. mot = New("Motor", Port, "mot", {
  1436. Part0 = Port,
  1437. Part1 = Handle,
  1438. C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1),
  1439. C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1440. })
  1441. Mag2 = New("Part", Uzi, "Mag2", {
  1442. BrickColor = BrickColor.new("Dark stone grey"),
  1443. Elasticity = 0,
  1444. FormFactor = Enum.FormFactor.Custom,
  1445. Size = Vector3.new(0.303939581, 0.969711781, 0.303939581),
  1446. CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1447. CanCollide = false,
  1448. BottomSurface = Enum.SurfaceType.Smooth,
  1449. TopSurface = Enum.SurfaceType.Smooth,
  1450. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1451. })
  1452. Mesh = New("BlockMesh", Mag2, "Mesh", {
  1453. Scale = Vector3.new(0.809523821, 1, 0.714285731)
  1454. })
  1455. mot = New("Motor", Mag2, "mot", {
  1456. Part0 = Mag2,
  1457. Part1 = Handle,
  1458. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1459. C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1460. })
  1461. Part = New("Part", Uzi, "Part", {
  1462. BrickColor = BrickColor.new("Gold"),
  1463. Elasticity = 0,
  1464. FormFactor = Enum.FormFactor.Symmetric,
  1465. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1466. CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1467. CanCollide = false,
  1468. BottomSurface = Enum.SurfaceType.Smooth,
  1469. TopSurface = Enum.SurfaceType.Smooth,
  1470. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1471. })
  1472. Mesh = New("BlockMesh", Part, "Mesh", {
  1473. Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194)
  1474. })
  1475. mot = New("Motor", Part, "mot", {
  1476. Part0 = Part,
  1477. Part1 = Handle,
  1478. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1479. C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1480. })
  1481. AimPart = New("Part", Uzi, "AimPart", {
  1482. BrickColor = BrickColor.new("Gold"),
  1483. Transparency = 1,
  1484. Transparency = 1,
  1485. FormFactor = Enum.FormFactor.Custom,
  1486. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1487. CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291),
  1488. CanCollide = false,
  1489. BottomSurface = Enum.SurfaceType.Smooth,
  1490. TopSurface = Enum.SurfaceType.Smooth,
  1491. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1492. })
  1493. mot = New("Motor", AimPart, "mot", {
  1494. Part0 = AimPart,
  1495. Part1 = Handle,
  1496. C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1),
  1497. C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1498. })
  1499. Hole = New("Part", Uzi, "Hole", {
  1500. BrickColor = BrickColor.new("Really Gold"),
  1501. Elasticity = 0,
  1502. FormFactor = Enum.FormFactor.Custom,
  1503. Size = Vector3.new(0.607879162, 0.607879221, 1.51969779),
  1504. CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7),
  1505. CanCollide = false,
  1506. BottomSurface = Enum.SurfaceType.Smooth,
  1507. TopSurface = Enum.SurfaceType.Smooth,
  1508. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1509. })
  1510. Mesh = New("BlockMesh", Hole, "Mesh", {
  1511. Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
  1512. })
  1513. mot = New("Motor", Hole, "mot", {
  1514. Part0 = Hole,
  1515. Part1 = Handle,
  1516. C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7),
  1517. C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1518. })
  1519. NoSight = New("Part", Uzi, "NoSight", {
  1520. BrickColor = BrickColor.new("Gold"),
  1521. Elasticity = 0,
  1522. FormFactor = Enum.FormFactor.Custom,
  1523. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1524. CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1525. CanCollide = false,
  1526. BottomSurface = Enum.SurfaceType.Smooth,
  1527. TopSurface = Enum.SurfaceType.Smooth,
  1528. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1529. })
  1530. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  1531. Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097),
  1532. MeshType = Enum.MeshType.Wedge
  1533. })
  1534. mot = New("Motor", NoSight, "mot", {
  1535. Part0 = NoSight,
  1536. Part1 = Handle,
  1537. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1538. C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1539. })
  1540. NoSight = New("Part", Uzi, "NoSight", {
  1541. BrickColor = BrickColor.new("Gold"),
  1542. Elasticity = 0,
  1543. FormFactor = Enum.FormFactor.Custom,
  1544. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1545. CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291),
  1546. CanCollide = false,
  1547. BottomSurface = Enum.SurfaceType.Smooth,
  1548. TopSurface = Enum.SurfaceType.Smooth,
  1549. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1550. })
  1551. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  1552. Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343),
  1553. MeshType = Enum.MeshType.Torso
  1554. })
  1555. mot = New("Motor", NoSight, "mot", {
  1556. Part0 = NoSight,
  1557. Part1 = Handle,
  1558. C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1),
  1559. C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1560. })
  1561. NoSight = New("Part", Uzi, "NoSight", {
  1562. BrickColor = BrickColor.new("White"),
  1563. Transparency = 1,
  1564. Transparency = 1,
  1565. Elasticity = 0,
  1566. FormFactor = Enum.FormFactor.Custom,
  1567. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1568. CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291),
  1569. CanCollide = false,
  1570. BottomSurface = Enum.SurfaceType.Smooth,
  1571. TopSurface = Enum.SurfaceType.Smooth,
  1572. Color = Color3.new(0.94902, 0.952941, 0.952941)
  1573. })
  1574. lenspart = New("IntValue", NoSight, "lenspart", {})
  1575. Mesh = New("BlockMesh", NoSight, "Mesh", {
  1576. Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
  1577. })
  1578. mot = New("Motor", NoSight, "mot", {
  1579. Part0 = NoSight,
  1580. Part1 = Handle,
  1581. C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1),
  1582. C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1583. })
  1584. NoSight = New("Part", Uzi, "NoSight", {
  1585. BrickColor = BrickColor.new("Gold"),
  1586. Elasticity = 0,
  1587. FormFactor = Enum.FormFactor.Custom,
  1588. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1589. CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  1590. CanCollide = false,
  1591. BottomSurface = Enum.SurfaceType.Smooth,
  1592. TopSurface = Enum.SurfaceType.Smooth,
  1593. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1594. })
  1595. Mesh = New("BlockMesh", NoSight, "Mesh", {
  1596. Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097)
  1597. })
  1598. mot = New("Motor", NoSight, "mot", {
  1599. Part0 = NoSight,
  1600. Part1 = Handle,
  1601. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  1602. C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1603. })
  1604. NoSight = New("Part", Uzi, "NoSight", {
  1605. BrickColor = BrickColor.new("Gold"),
  1606. Elasticity = 0,
  1607. FormFactor = Enum.FormFactor.Custom,
  1608. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1609. CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5),
  1610. CanCollide = false,
  1611. BottomSurface = Enum.SurfaceType.Smooth,
  1612. TopSurface = Enum.SurfaceType.Smooth,
  1613. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1614. })
  1615. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  1616. Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097),
  1617. MeshType = Enum.MeshType.Wedge
  1618. })
  1619. mot = New("Motor", NoSight, "mot", {
  1620. Part0 = NoSight,
  1621. Part1 = Handle,
  1622. C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5),
  1623. C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1624. })
  1625. NoSight = New("Part", Uzi, "NoSight", {
  1626. BrickColor = BrickColor.new("Gold"),
  1627. Elasticity = 0,
  1628. FormFactor = Enum.FormFactor.Custom,
  1629. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  1630. CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291),
  1631. CanCollide = false,
  1632. BottomSurface = Enum.SurfaceType.Smooth,
  1633. TopSurface = Enum.SurfaceType.Smooth,
  1634. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1635. })
  1636. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  1637. Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845),
  1638. MeshId = "http://www.roblox.com/asset/?id=3270017",
  1639. MeshType = Enum.MeshType.FileMesh
  1640. })
  1641. mot = New("Motor", NoSight, "mot", {
  1642. Part0 = NoSight,
  1643. Part1 = Handle,
  1644. C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1),
  1645. C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1646. })
  1647. NoSight = New("Part", Uzi, "NoSight", {
  1648. BrickColor = BrickColor.new("Gold"),
  1649. Elasticity = 0,
  1650. FormFactor = Enum.FormFactor.Plate,
  1651. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  1652. CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
  1653. CanCollide = false,
  1654. BottomSurface = Enum.SurfaceType.Smooth,
  1655. TopSurface = Enum.SurfaceType.Smooth,
  1656. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1657. })
  1658. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  1659. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  1660. })
  1661. mot = New("Motor", NoSight, "mot", {
  1662. Part0 = NoSight,
  1663. Part1 = Handle,
  1664. C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
  1665. C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1666. })
  1667. NoSight = New("Part", Uzi, "NoSight", {
  1668. BrickColor = BrickColor.new("Gold"),
  1669. Elasticity = 0,
  1670. FormFactor = Enum.FormFactor.Plate,
  1671. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  1672. CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
  1673. CanCollide = false,
  1674. BottomSurface = Enum.SurfaceType.Smooth,
  1675. TopSurface = Enum.SurfaceType.Smooth,
  1676. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1677. })
  1678. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  1679. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  1680. })
  1681. mot = New("Motor", NoSight, "mot", {
  1682. Part0 = NoSight,
  1683. Part1 = Handle,
  1684. C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
  1685. C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1686. })
  1687. Part = New("Part", Uzi, "Part", {
  1688. BrickColor = BrickColor.new("Gold"),
  1689. Elasticity = 0,
  1690. FormFactor = Enum.FormFactor.Symmetric,
  1691. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1692. CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1693. CanCollide = false,
  1694. BottomSurface = Enum.SurfaceType.Smooth,
  1695. TopSurface = Enum.SurfaceType.Smooth,
  1696. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1697. })
  1698. Mesh = New("BlockMesh", Part, "Mesh", {
  1699. Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194)
  1700. })
  1701. mot = New("Motor", Part, "mot", {
  1702. Part0 = Part,
  1703. Part1 = Handle,
  1704. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1705. C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1706. })
  1707. Part = New("Part", Uzi, "Part", {
  1708. BrickColor = BrickColor.new("Gold"),
  1709. Elasticity = 0,
  1710. FormFactor = Enum.FormFactor.Symmetric,
  1711. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1712. CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291),
  1713. CanCollide = false,
  1714. BottomSurface = Enum.SurfaceType.Smooth,
  1715. TopSurface = Enum.SurfaceType.Smooth,
  1716. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1717. })
  1718. Mesh = New("SpecialMesh", Part, "Mesh", {
  1719. Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485),
  1720. MeshType = Enum.MeshType.Wedge
  1721. })
  1722. mot = New("Motor", Part, "mot", {
  1723. Part0 = Part,
  1724. Part1 = Handle,
  1725. C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1),
  1726. C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1727. })
  1728. Part = New("Part", Uzi, "Part", {
  1729. BrickColor = BrickColor.new("Gold"),
  1730. Elasticity = 0,
  1731. FormFactor = Enum.FormFactor.Symmetric,
  1732. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1733. CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  1734. CanCollide = false,
  1735. BottomSurface = Enum.SurfaceType.Smooth,
  1736. TopSurface = Enum.SurfaceType.Smooth,
  1737. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1738. })
  1739. Mesh = New("CylinderMesh", Part, "Mesh", {
  1740. Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097)
  1741. })
  1742. mot = New("Motor", Part, "mot", {
  1743. Part0 = Part,
  1744. Part1 = Handle,
  1745. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  1746. C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1747. })
  1748. A1 = New("Part", Uzi, "A1", {
  1749. BrickColor = BrickColor.new("Gold"),
  1750. Elasticity = 0,
  1751. FormFactor = Enum.FormFactor.Custom,
  1752. Size = Vector3.new(0.623076081, 0.729454994, 1.51969779),
  1753. CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7),
  1754. CanCollide = false,
  1755. BottomSurface = Enum.SurfaceType.Smooth,
  1756. TopSurface = Enum.SurfaceType.Smooth,
  1757. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1758. })
  1759. Mesh = New("BlockMesh", A1, "Mesh", {
  1760. Scale = Vector3.new(0.238000005, 1, 0.0480000004)
  1761. })
  1762. mot = New("Motor", A1, "mot", {
  1763. Part0 = A1,
  1764. Part1 = Handle,
  1765. C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7),
  1766. C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1767. })
  1768. Cylinder1 = New("Part", Uzi, "Cylinder", {
  1769. BrickColor = BrickColor.new("Really Gold"),
  1770. Elasticity = 0,
  1771. FormFactor = Enum.FormFactor.Plate,
  1772. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  1773. CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
  1774. CanCollide = false,
  1775. BottomSurface = Enum.SurfaceType.Smooth,
  1776. TopSurface = Enum.SurfaceType.Smooth,
  1777. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1778. })
  1779. Mesh = New("CylinderMesh", Cylinder1, "Mesh", {
  1780. Offset = Vector3.new(0, -0.0185714271, 0),
  1781. Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627)
  1782. })
  1783. mot = New("Motor", Cylinder1, "mot", {
  1784. Part0 = Cylinder1,
  1785. Part1 = Handle,
  1786. C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
  1787. C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1788. })
  1789. Mag1 = New("Part", Uzi, "Mag1", {
  1790. BrickColor = BrickColor.new("Dark stone grey"),
  1791. Elasticity = 0,
  1792. FormFactor = Enum.FormFactor.Custom,
  1793. Size = Vector3.new(0.303939581, 0.723665655, 0.303939581),
  1794. CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1795. CanCollide = false,
  1796. BottomSurface = Enum.SurfaceType.Smooth,
  1797. TopSurface = Enum.SurfaceType.Smooth,
  1798. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1799. })
  1800. Mesh = New("BlockMesh", Mag1, "Mesh", {
  1801. Scale = Vector3.new(0.809523821, 1, 0.714285731)
  1802. })
  1803. mot = New("Motor", Mag1, "mot", {
  1804. Part0 = Mag1,
  1805. Part1 = Handle,
  1806. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1807. C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1808. })
  1809. Part = New("Part", Uzi, "Part", {
  1810. BrickColor = BrickColor.new("Gold"),
  1811. Elasticity = 0,
  1812. FormFactor = Enum.FormFactor.Symmetric,
  1813. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1814. CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5),
  1815. CanCollide = false,
  1816. BottomSurface = Enum.SurfaceType.Smooth,
  1817. TopSurface = Enum.SurfaceType.Smooth,
  1818. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1819. })
  1820. Mesh = New("BlockMesh", Part, "Mesh", {
  1821. Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239)
  1822. })
  1823. Weld = New("ManualWeld", Part, "Weld", {
  1824. Part0 = Part,
  1825. Part1 = Port,
  1826. C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0),
  1827. C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901)
  1828. })
  1829. mot = New("Motor", Part, "mot", {
  1830. Part0 = Part,
  1831. Part1 = Handle,
  1832. C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5),
  1833. C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1834. })
  1835. Part = New("Part", Uzi, "Part", {
  1836. BrickColor = BrickColor.new("Gold"),
  1837. Elasticity = 0,
  1838. FormFactor = Enum.FormFactor.Symmetric,
  1839. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1840. CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
  1841. CanCollide = false,
  1842. BottomSurface = Enum.SurfaceType.Smooth,
  1843. TopSurface = Enum.SurfaceType.Smooth,
  1844. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1845. })
  1846. Mesh = New("BlockMesh", Part, "Mesh", {
  1847. Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194)
  1848. })
  1849. mot = New("Motor", Part, "mot", {
  1850. Part0 = Part,
  1851. Part1 = Handle,
  1852. C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
  1853. C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1854. })
  1855. Part = New("Part", Uzi, "Part", {
  1856. BrickColor = BrickColor.new("Gold"),
  1857. Elasticity = 0,
  1858. FormFactor = Enum.FormFactor.Symmetric,
  1859. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1860. CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  1861. CanCollide = false,
  1862. BottomSurface = Enum.SurfaceType.Smooth,
  1863. TopSurface = Enum.SurfaceType.Smooth,
  1864. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1865. })
  1866. Mesh = New("CylinderMesh", Part, "Mesh", {
  1867. Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239)
  1868. })
  1869. Weld = New("ManualWeld", Part, "Weld", {
  1870. Part0 = Part,
  1871. Part1 = Port,
  1872. C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0),
  1873. C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901)
  1874. })
  1875. mot = New("Motor", Part, "mot", {
  1876. Part0 = Part,
  1877. Part1 = Handle,
  1878. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  1879. C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1880. })
  1881. Part = New("Part", Uzi, "Part", {
  1882. BrickColor = BrickColor.new("Gold"),
  1883. Elasticity = 0,
  1884. FormFactor = Enum.FormFactor.Symmetric,
  1885. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1886. CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1887. CanCollide = false,
  1888. BottomSurface = Enum.SurfaceType.Smooth,
  1889. TopSurface = Enum.SurfaceType.Smooth,
  1890. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1891. })
  1892. Mesh = New("BlockMesh", Part, "Mesh", {
  1893. Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194)
  1894. })
  1895. mot = New("Motor", Part, "mot", {
  1896. Part0 = Part,
  1897. Part1 = Handle,
  1898. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1899. C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1900. })
  1901. Part = New("Part", Uzi, "Part", {
  1902. BrickColor = BrickColor.new("Gold"),
  1903. Elasticity = 0,
  1904. FormFactor = Enum.FormFactor.Symmetric,
  1905. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1906. CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  1907. CanCollide = false,
  1908. BottomSurface = Enum.SurfaceType.Smooth,
  1909. TopSurface = Enum.SurfaceType.Smooth,
  1910. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1911. })
  1912. Mesh = New("BlockMesh", Part, "Mesh", {
  1913. Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194)
  1914. })
  1915. mot = New("Motor", Part, "mot", {
  1916. Part0 = Part,
  1917. Part1 = Handle,
  1918. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  1919. C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1920. })
  1921. Part = New("Part", Uzi, "Part", {
  1922. BrickColor = BrickColor.new("Gold"),
  1923. Elasticity = 0,
  1924. FormFactor = Enum.FormFactor.Symmetric,
  1925. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1926. CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
  1927. CanCollide = false,
  1928. BottomSurface = Enum.SurfaceType.Smooth,
  1929. TopSurface = Enum.SurfaceType.Smooth,
  1930. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1931. })
  1932. Mesh = New("BlockMesh", Part, "Mesh", {
  1933. Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194)
  1934. })
  1935. mot = New("Motor", Part, "mot", {
  1936. Part0 = Part,
  1937. Part1 = Handle,
  1938. C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
  1939. C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1940. })
  1941. Part = New("Part", Uzi, "Part", {
  1942. BrickColor = BrickColor.new("Gold"),
  1943. Elasticity = 0,
  1944. FormFactor = Enum.FormFactor.Symmetric,
  1945. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1946. CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6),
  1947. CanCollide = false,
  1948. BottomSurface = Enum.SurfaceType.Smooth,
  1949. TopSurface = Enum.SurfaceType.Smooth,
  1950. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1951. })
  1952. Mesh = New("BlockMesh", Part, "Mesh", {
  1953. Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097)
  1954. })
  1955. mot = New("Motor", Part, "mot", {
  1956. Part0 = Part,
  1957. Part1 = Handle,
  1958. C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6),
  1959. C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1960. })
  1961. Part = New("Part", Uzi, "Part", {
  1962. BrickColor = BrickColor.new("Gold"),
  1963. Elasticity = 0,
  1964. FormFactor = Enum.FormFactor.Symmetric,
  1965. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1966. CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5),
  1967. CanCollide = false,
  1968. BottomSurface = Enum.SurfaceType.Smooth,
  1969. TopSurface = Enum.SurfaceType.Smooth,
  1970. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1971. })
  1972. Mesh = New("CylinderMesh", Part, "Mesh", {
  1973. Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194)
  1974. })
  1975. mot = New("Motor", Part, "mot", {
  1976. Part0 = Part,
  1977. Part1 = Handle,
  1978. C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5),
  1979. C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  1980. })
  1981. Part = New("Part", Uzi, "Part", {
  1982. BrickColor = BrickColor.new("Gold"),
  1983. Elasticity = 0,
  1984. FormFactor = Enum.FormFactor.Symmetric,
  1985. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  1986. CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5),
  1987. CanCollide = false,
  1988. BottomSurface = Enum.SurfaceType.Smooth,
  1989. TopSurface = Enum.SurfaceType.Smooth,
  1990. Color = Color3.new(0.105882, 0.164706, 0.207843)
  1991. })
  1992. Mesh = New("SpecialMesh", Part, "Mesh", {
  1993. Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343),
  1994. MeshType = Enum.MeshType.Wedge
  1995. })
  1996. mot = New("Motor", Part, "mot", {
  1997. Part0 = Part,
  1998. Part1 = Handle,
  1999. C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5),
  2000. C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2001. })
  2002. Part = New("Part", Uzi, "Part", {
  2003. BrickColor = BrickColor.new("Gold"),
  2004. Elasticity = 0,
  2005. FormFactor = Enum.FormFactor.Symmetric,
  2006. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  2007. CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4),
  2008. CanCollide = false,
  2009. BottomSurface = Enum.SurfaceType.Smooth,
  2010. TopSurface = Enum.SurfaceType.Smooth,
  2011. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2012. })
  2013. Mesh = New("SpecialMesh", Part, "Mesh", {
  2014. Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097),
  2015. MeshType = Enum.MeshType.Wedge
  2016. })
  2017. mot = New("Motor", Part, "mot", {
  2018. Part0 = Part,
  2019. Part1 = Handle,
  2020. C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4),
  2021. C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2022. })
  2023. Part = New("Part", Uzi, "Part", {
  2024. BrickColor = BrickColor.new("Gold"),
  2025. Elasticity = 0,
  2026. FormFactor = Enum.FormFactor.Symmetric,
  2027. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  2028. CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  2029. CanCollide = false,
  2030. BottomSurface = Enum.SurfaceType.Smooth,
  2031. TopSurface = Enum.SurfaceType.Smooth,
  2032. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2033. })
  2034. Mesh = New("CylinderMesh", Part, "Mesh", {
  2035. Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149)
  2036. })
  2037. mot = New("Motor", Part, "mot", {
  2038. Part0 = Part,
  2039. Part1 = Handle,
  2040. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  2041. C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2042. })
  2043. Block = New("Part", Uzi, "Block", {
  2044. BrickColor = BrickColor.new("Gold"),
  2045. Elasticity = 0,
  2046. FormFactor = Enum.FormFactor.Plate,
  2047. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  2048. CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5),
  2049. CanCollide = false,
  2050. BottomSurface = Enum.SurfaceType.Smooth,
  2051. TopSurface = Enum.SurfaceType.Smooth,
  2052. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2053. })
  2054. Mesh = New("BlockMesh", Block, "Mesh", {
  2055. Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485)
  2056. })
  2057. mot = New("Motor", Block, "mot", {
  2058. Part0 = Block,
  2059. Part1 = Handle,
  2060. C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5),
  2061. C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2062. })
  2063. NoSight = New("Part", Uzi, "NoSight", {
  2064. BrickColor = BrickColor.new("Gold"),
  2065. Elasticity = 0,
  2066. FormFactor = Enum.FormFactor.Plate,
  2067. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  2068. CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
  2069. CanCollide = false,
  2070. BottomSurface = Enum.SurfaceType.Smooth,
  2071. TopSurface = Enum.SurfaceType.Smooth,
  2072. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2073. })
  2074. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  2075. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  2076. })
  2077. mot = New("Motor", NoSight, "mot", {
  2078. Part0 = NoSight,
  2079. Part1 = Handle,
  2080. C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
  2081. C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2082. })
  2083. NoSight = New("Part", Uzi, "NoSight", {
  2084. BrickColor = BrickColor.new("Gold"),
  2085. Elasticity = 0,
  2086. FormFactor = Enum.FormFactor.Custom,
  2087. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  2088. CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5),
  2089. CanCollide = false,
  2090. BottomSurface = Enum.SurfaceType.Smooth,
  2091. TopSurface = Enum.SurfaceType.Smooth,
  2092. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2093. })
  2094. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  2095. Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105),
  2096. MeshType = Enum.MeshType.Wedge
  2097. })
  2098. mot = New("Motor", NoSight, "mot", {
  2099. Part0 = NoSight,
  2100. Part1 = Handle,
  2101. C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5),
  2102. C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2103. })
  2104. Ring = New("Part", Uzi, "Ring", {
  2105. BrickColor = BrickColor.new("Gold"),
  2106. Elasticity = 0,
  2107. FormFactor = Enum.FormFactor.Symmetric,
  2108. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  2109. CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5),
  2110. CanCollide = false,
  2111. BottomSurface = Enum.SurfaceType.Smooth,
  2112. TopSurface = Enum.SurfaceType.Smooth,
  2113. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2114. })
  2115. Mesh = New("SpecialMesh", Ring, "Mesh", {
  2116. Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827),
  2117. MeshId = "http://www.roblox.com/asset/?id=3270017",
  2118. MeshType = Enum.MeshType.FileMesh
  2119. })
  2120. mot = New("Motor", Ring, "mot", {
  2121. Part0 = Ring,
  2122. Part1 = Handle,
  2123. C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5),
  2124. C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2125. })
  2126. NoSight = New("Part", Uzi, "NoSight", {
  2127. BrickColor = BrickColor.new("Gold"),
  2128. Elasticity = 0,
  2129. FormFactor = Enum.FormFactor.Custom,
  2130. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  2131. CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  2132. CanCollide = false,
  2133. BottomSurface = Enum.SurfaceType.Smooth,
  2134. TopSurface = Enum.SurfaceType.Smooth,
  2135. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2136. })
  2137. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  2138. Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105),
  2139. MeshType = Enum.MeshType.Wedge
  2140. })
  2141. mot = New("Motor", NoSight, "mot", {
  2142. Part0 = NoSight,
  2143. Part1 = Handle,
  2144. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  2145. C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2146. })
  2147. NoSight = New("Part", Uzi, "NoSight", {
  2148. BrickColor = BrickColor.new("Gold"),
  2149. Elasticity = 0,
  2150. FormFactor = Enum.FormFactor.Plate,
  2151. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  2152. CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145),
  2153. CanCollide = false,
  2154. BottomSurface = Enum.SurfaceType.Smooth,
  2155. TopSurface = Enum.SurfaceType.Smooth,
  2156. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2157. })
  2158. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  2159. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  2160. })
  2161. mot = New("Motor", NoSight, "mot", {
  2162. Part0 = NoSight,
  2163. Part1 = Handle,
  2164. C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145),
  2165. C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  2166. })
  2167. NoSight = New("Part", Uzi, "NoSight", {
  2168. BrickColor = BrickColor.new("Gold"),
  2169. Elasticity = 0,
  2170. FormFactor = Enum.FormFactor.Custom,
  2171. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  2172. CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5),
  2173. CanCollide = false,
  2174. BottomSurface = Enum.SurfaceType.Smooth,
  2175. TopSurface = Enum.SurfaceType.Smooth,
  2176. Color = Color3.new(0.105882, 0.164706, 0.207843)
  2177. })
  2178. Mesh = New("BlockMesh", NoSight, "Mesh", {
  2179. Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603)
  2180. })
  2181. mot = New("Motor", NoSight, "mot", {
  2182. Part0 = NoSight,
  2183. Part1 = Handle,
  2184. C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5),
  2185. C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1)
  2186. })
  2187. A2 = New("Part", Uzi, "A2", {
  2188. BrickColor = BrickColor.new("Dark stone grey"),
  2189. Elasticity = 0,
  2190. FormFactor = Enum.FormFactor.Custom,
  2191. Size = Vector3.new(0.303939581, 0.303939581, 1.8236376),
  2192. CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7),
  2193. CanCollide = false,
  2194. BottomSurface = Enum.SurfaceType.Smooth,
  2195. TopSurface = Enum.SurfaceType.Smooth,
  2196. Color = Color3.new(0.388235, 0.372549, 0.384314)
  2197. })
  2198. Mesh = New("BlockMesh", A2, "Mesh", {
  2199. Offset = Vector3.new(0, 0, 0.0599999987),
  2200. Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004)
  2201. })
  2202. mot = New("Motor", A2, "mot", {
  2203. Part0 = A2,
  2204. Part1 = Handle,
  2205. C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7),
  2206. C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1)
  2207. })
  2208. for _, v in pairs(Uzi:GetChildren()) do
  2209. if v:IsA("BasePart") then
  2210. v.CanCollide = false
  2211. end
  2212. end
  2213. local NewInstance = function(instance, parent, properties)
  2214. local inst = Instance.new(instance, parent)
  2215. if properties then
  2216. for i, v in next, properties, nil do
  2217. pcall(function()
  2218. inst[i] = v
  2219. end)
  2220. end
  2221. end
  2222. return inst
  2223. end
  2224. local HW = NewInstance("Weld", char, {
  2225. Part0 = ra,
  2226. Part1 = Handle,
  2227. C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2228. })
  2229. -------------------------------------------------------
  2230. --End Important Functions--
  2231. -------------------------------------------------------
  2232.  
  2233.  
  2234. -------------------------------------------------------
  2235. --Start Customization--
  2236. -------------------------------------------------------
  2237. local Player_Size = 1
  2238. if Player_Size ~= 1 then
  2239. root.Size = root.Size * Player_Size
  2240. tors.Size = tors.Size * Player_Size
  2241. hed.Size = hed.Size * Player_Size
  2242. ra.Size = ra.Size * Player_Size
  2243. la.Size = la.Size * Player_Size
  2244. rl.Size = rl.Size * Player_Size
  2245. ll.Size = ll.Size * Player_Size
  2246. ----------------------------------------------------------------------------------
  2247. rootj.Parent = root
  2248. neck.Parent = tors
  2249. RW.Parent = tors
  2250. LW.Parent = tors
  2251. RH.Parent = tors
  2252. LH.Parent = tors
  2253. ----------------------------------------------------------------------------------
  2254. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2255. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2256. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2257. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2258. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2259. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2260. ----------------------------------------------------------------------------------
  2261. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2262. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2263. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2264. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2265. --hat.Parent = Character
  2266. end
  2267. ----------------------------------------------------------------------------------
  2268. local SONG = 849739067
  2269. local SONG2 = 0
  2270. local Music = Instance.new("Sound",tors)
  2271. ----------------------------------------------------------------------------------
  2272. local equipped = false
  2273. local idle = 0
  2274. local change = 1
  2275. local val = 0
  2276. local toim = 0
  2277. local idleanim = 0.4
  2278. local sine = 0
  2279. local Sit = 1
  2280. local WasAir = false
  2281. local InAir = false
  2282. local LandTick = 0
  2283. local movelegs = false
  2284. local Speed = 35
  2285. local Firing = false
  2286. ----------------------------------------------------------------------------------
  2287. hum.JumpPower = 55
  2288. hum.Animator.Parent = nil
  2289. -------------------------------------------------------
  2290. --End Customization--
  2291. -------------------------------------------------------
  2292.  
  2293.  
  2294. -------------------------------------------------------
  2295. --Start Attacks N Stuff--
  2296. -------------------------------------------------------
  2297. function AttackTemplate()
  2298. attack = true
  2299. for i = 0, 2, 0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2302. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2303. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2304. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2305. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2307. end
  2308. attack = false
  2309. end
  2310. local Camera = workspace.CurrentCamera
  2311. function ShootEmUp()
  2312. attack = true
  2313. Speed = 5
  2314. movelegs = true
  2315. repeat
  2316. swait()
  2317. for i = 0, 0.3, 0.2 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3)
  2320. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3)
  2321. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2322. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2323. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(45)), 0.3)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2325. end
  2326. local part, pos = rayCast(Cylinder1.Position,((mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - Cylinder1.Position),200,char)
  2327. Effects.Block(Cylinder1.CFrame,Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.6,.6,.6),"Neon","Bright yellow",true,false,.1)
  2328. Effects.Block(CFrame.new(pos),Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.1,.1,.1),"Neon","Bright yellow",true,false,.1)
  2329. Effects.Block(CFrame.new((Cylinder1.Position + pos)/2,pos),Vector3.new(.2,.2,(Cylinder1.Position - pos).magnitude),Vector3.new(0,0,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  2330. Cso("249050335", Cylinder1, 2, Mrandom(90,110)/100)
  2331. local WWWWWWWWWWOAH = Instance.new("Part",Camera)
  2332. WWWWWWWWWWOAH.Anchored = true
  2333. WWWWWWWWWWOAH.Transparency = 1
  2334. WWWWWWWWWWOAH.CanCollide = false
  2335. WWWWWWWWWWOAH.Size = Vector3.new()
  2336. WWWWWWWWWWOAH.CFrame = CFrame.new(pos)
  2337. MagniDamage(WWWWWWWWWWOAH, 3, 18, 2, 10, "Normal")
  2338. for i = 0, 1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3)
  2341. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3)
  2342. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2343. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2344. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(0), Rad(45)), 0.3)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2346. end
  2347. until Firing == false
  2348. Speed = 35
  2349. attack = false
  2350. movelegs = false
  2351. end
  2352. Sitt = false
  2353. function SittyBoi()
  2354. attack = true
  2355. Sitt = true
  2356. Speed = 0
  2357. repeat
  2358. swait()
  2359. for i = 0, 1, 0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2362. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0.05 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2363. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.6* Player_Size, -0.2 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)), 0.1)
  2364. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(-10)), 0.1)
  2365. RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(80), Rad(40), Rad(-30)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2367. end
  2368. until Sitt == false
  2369. attack = false
  2370. Speed = 35
  2371. end
  2372. function Maniac()
  2373. attack = true
  2374. movelegs = true
  2375. Speed = 4
  2376. local Laugh = Cso("2583816610", hed, 3, 0.9)
  2377. swait(2)
  2378. repeat
  2379. swait()
  2380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  2381. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1)
  2382. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2383. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2384. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  2385. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1)
  2386. until Laugh.Playing == false
  2387. attack = false
  2388. movelegs = false
  2389. Speed = 35
  2390. end
  2391. local VALUE1 = false
  2392. -------------------------------------------------------
  2393. --End Attacks N Stuff--
  2394. -------------------------------------------------------
  2395. mouse.Button1Down:connect(function()
  2396. Firing = true
  2397. if attack == false then
  2398. ShootEmUp()
  2399. end
  2400. end)
  2401. mouse.Button1Up:connect(function()
  2402. Firing = false
  2403. end)
  2404. mouse.KeyDown:connect(function(key)
  2405. if (VALUE1 == false and attack == false) or Sitt == true then
  2406. if key == "q" then
  2407. if Sitt == false then
  2408. SittyBoi()
  2409. elseif Sitt == true then
  2410. Sitt = false
  2411. end
  2412. end
  2413. end
  2414. if attack == false then
  2415. if key == "t" then
  2416. Maniac()
  2417. end
  2418. end
  2419. end)
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425.  
  2426.  
  2427. -------------------------------------------------------
  2428. --Start Animations--
  2429. -------------------------------------------------------
  2430. print("By Creterisk")
  2431. while true do
  2432. swait()
  2433. sine = sine + change
  2434. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2435. local velderp = root.Velocity.y
  2436. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2437. if equipped == true or equipped == false then
  2438. if attack == false then
  2439. idle = idle + 1
  2440. else
  2441. idle = 0
  2442. end
  2443. local Landed = false
  2444. if(hitfloor)then
  2445. WasAir = false
  2446. else
  2447. WasAir = true
  2448. end
  2449. if(WasAir == false)then
  2450. if(InAir == true)then
  2451. LandTick = time()
  2452. Landed = true
  2453. end
  2454. end
  2455. if(time()-LandTick < .3)then
  2456. Landed = true
  2457. end
  2458. if(hitfloor)then
  2459. InAir = false
  2460. else
  2461. InAir = true
  2462. end
  2463. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  2464. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  2465. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  2466. if hum.Sit == false then
  2467. if(State == 'Jump')then
  2468. hum.JumpPower = 55
  2469. if attack == false then
  2470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  2471. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2472. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  2473. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  2474. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2475. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2476. end
  2477. elseif(State == 'Fall')then
  2478. if attack == false then
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1)
  2480. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2481. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  2482. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  2483. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2485. end
  2486. elseif(State == 'Land')then
  2487. hum.JumpPower = 0
  2488. if attack == false then
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2490. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2491. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15)
  2492. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  2495. end
  2496. elseif(State == 'Idle')then
  2497. change = 1
  2498. if attack == false then
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2500. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(5)), 0.1)
  2501. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2502. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2503. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2505. end
  2506. elseif(State == 'Walk')then
  2507. change = 0.76
  2508. hum.JumpPower = 55
  2509. if attack == false then
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(25), Rad(0), Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE )) + root.RotVelocity.Y / 75), 0.1)
  2511. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 + 10 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  2512. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 65 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2513. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 65 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2514. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Cos(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-125 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-20) + root.RotVelocity.Y / -75), 0.1)
  2516. elseif attack == true and movelegs == true then
  2517. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2518. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2519. end
  2520. end
  2521. else
  2522. Sit.Value = true
  2523. if attack == false then
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2525. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1)
  2526. rl.Weld.C0 = clerp(rl.Weld.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1)
  2527. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1)
  2528. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2530. end
  2531. end
  2532. end
  2533. hum.WalkSpeed = Speed
  2534. Music.SoundId = "rbxassetid://"..SONG
  2535. Music.Looped = true
  2536. Music.Pitch = 1
  2537. Music.Volume = 2
  2538. Music.Parent = tors
  2539. Music.Playing = true
  2540. if 0 < #Effects then
  2541. for e = 1, #Effects do
  2542. if Effects[e] ~= nil then
  2543. local Thing = Effects[e]
  2544. if Thing ~= nil then
  2545. local Part = Thing[1]
  2546. local Mode = Thing[2]
  2547. local Delay = Thing[3]
  2548. local IncX = Thing[4]
  2549. local IncY = Thing[5]
  2550. local IncZ = Thing[6]
  2551. if 1 >= Thing[1].Transparency then
  2552. if Thing[2] == "Block1" then
  2553. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2554. local Mesh = Thing[1].Mesh
  2555. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2556. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2557. elseif Thing[2] == "Block2" then
  2558. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2559. local Mesh = Thing[7]
  2560. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2562. elseif Thing[2] == "Block3" then
  2563. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2564. local Mesh = Thing[7]
  2565. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2567. elseif Thing[2] == "Cylinder" then
  2568. local Mesh = Thing[1].Mesh
  2569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2571. elseif Thing[2] == "Blood" then
  2572. local Mesh = Thing[7]
  2573. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2574. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2575. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2576. elseif Thing[2] == "Elec" then
  2577. local Mesh = Thing[1].Mesh
  2578. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2580. elseif Thing[2] == "Disappear" then
  2581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2582. elseif Thing[2] == "Shatter" then
  2583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2584. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2585. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2586. Thing[6] = Thing[6] + Thing[5]
  2587. end
  2588. else
  2589. Part.Parent = nil
  2590. table.remove(Effects, e)
  2591. end
  2592. end
  2593. end
  2594. end
  2595. end
  2596. end
  2597. -------------------------------------------------------
  2598. --End Animations And Script--
  2599. -------------------------------------------------------
  2600.  
  2601. -------------------------------------------------if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2602. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  2603. do
  2604. print("FE Compatibility code by Mokiros")
  2605. script.Parent = Player.Character
  2606.  
  2607. --RemoteEvent for communicating
  2608. local Event = Instance.new("RemoteEvent")
  2609. Event.Name = "UserInput_Event"
  2610.  
  2611. --Fake event to make stuff like Mouse.KeyDown work
  2612. local function fakeEvent()
  2613. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  2614. t.connect = t.Connect
  2615. return t
  2616. end
  2617.  
  2618. --Creating fake input objects with fake variables
  2619. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  2620. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  2621. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  2622. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  2623. end}
  2624. --Merged 2 functions into one by checking amount of arguments
  2625. CAS.UnbindAction = CAS.BindAction
  2626.  
  2627. --This function will trigger the events that have been :Connect()'ed
  2628. local function te(self,ev,...)
  2629. local t = m[ev]
  2630. if t and t._fakeEvent and t.Function then
  2631. t.Function(...)
  2632. end
  2633. end
  2634. m.TrigEvent = te
  2635. UIS.TrigEvent = te
  2636.  
  2637. Event.OnServerEvent:Connect(function(plr,io)
  2638. if plr~=Player then return end
  2639. if io.isMouse then
  2640. m.Target = io.Target
  2641. m.Hit = io.Hit
  2642. else
  2643. local b = io.UserInputState == Enum.UserInputState.Begin
  2644. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  2645. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  2646. end
  2647. for _,t in pairs(CAS.Actions) do
  2648. for _,k in pairs(t.Keys) do
  2649. if k==io.KeyCode then
  2650. t.Function(t.Name,io.UserInputState,io)
  2651. end
  2652. end
  2653. end
  2654. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  2655. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  2656. end
  2657. end)
  2658. Event.Parent = NLS([==[
  2659. local Player = game:GetService("Players").LocalPlayer
  2660. local Event = script:WaitForChild("UserInput_Event")
  2661.  
  2662. local UIS = game:GetService("UserInputService")
  2663. local input = function(io,a)
  2664. if a then return end
  2665. --Since InputObject is a client-side instance, we create and pass table instead
  2666. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  2667. end
  2668. UIS.InputBegan:Connect(input)
  2669. UIS.InputEnded:Connect(input)
  2670.  
  2671. local Mouse = Player:GetMouse()
  2672. local h,t
  2673. --Give the server mouse data 30 times every second, but only if the values changed
  2674. --If player is not moving their mouse, client won't fire events
  2675. while wait(1/30) do
  2676. if h~=Mouse.Hit or t~=Mouse.Target then
  2677. h,t=Mouse.Hit,Mouse.Target
  2678. Event:FireServer({isMouse=true,Target=t,Hit=h})
  2679. end
  2680. end]==],Player.Character)
  2681. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  2682. end
  2683.  
  2684. ---------Replace All "kermat161" With Your Name
  2685. -----------------------------Script In The Line's
  2686.  
  2687. --TODO: add comments or something idk
  2688. wait(0.2)
  2689.  
  2690. handle = Instance.new('Part')
  2691. handle.Name = 'Handle'
  2692. handle.Parent = hat1
  2693.  
  2694. handlemesh = Instance.new('SpecialMesh')
  2695. handlemesh.MeshType = 'FileMesh'
  2696. handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922'
  2697. handlemesh.TextureId = 'rbxassetid://63688929'
  2698. handlemesh.Parent = handlemusic
  2699.  
  2700. local shirt = Instance.new("Shirt",char)
  2701. shirt.ShirtTemplate = "rbxassetid://2270330688"
  2702. local pants = Instance.new("Pants",char)
  2703. pants.PantsTemplate = "rbxassetid://3063981747"
  2704.  
  2705. local plr = owner
  2706. local char = plr.Character
  2707. local hum = char:FindFirstChildOfClass'Humanoid'
  2708. local hed = char.Head
  2709. local root = char:FindFirstChild'HumanoidRootPart'
  2710. local rootj = root.RootJoint
  2711. local tors = char.Torso
  2712. local ra = char["Right Arm"]
  2713. local la = char["Left Arm"]
  2714. local rl = char["Right Leg"]
  2715. local ll = char["Left Leg"]
  2716. local neck = tors["Neck"]
  2717. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2718. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2719. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2720. local maincolor = BrickColor.new("Institutional white")
  2721. -------------------------------------------------------
  2722. --Start Whitelist and Invincibility--
  2723. -------------------------------------------------------
  2724. ff = Instance.new("ForceField",char)
  2725. ff.Visible = false
  2726. hum.Name = "Base"
  2727. hum.MaxHealth = 1.0E298
  2728. hum.Health = 1.0E298
  2729. game:GetService("RunService"):BindToRenderStep("Base", 0, function()
  2730. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  2731. hum.MaxHealth = 1.0E298
  2732. hum.Health = 1.0E298
  2733. end
  2734. end)
  2735. -------------------------------------------------------
  2736. --End Whitelist and Invincibility--
  2737. -------------------------------------------------------
  2738.  
  2739. -------------------------------------------------------
  2740. --Start Good Stuff--
  2741. -------------------------------------------------------
  2742. cam = game.Workspace.CurrentCamera
  2743. CF = CFrame.new
  2744. angles = CFrame.Angles
  2745. attack = false
  2746. Euler = CFrame.fromEulerAnglesXYZ
  2747. Rad = math.rad
  2748. IT = Instance.new
  2749. BrickC = BrickColor.new
  2750. Cos = math.cos
  2751. Acos = math.acos
  2752. Sin = math.sin
  2753. Asin = math.asin
  2754. Abs = math.abs
  2755. Mrandom = math.random
  2756. Floor = math.floor
  2757. -------------------------------------------------------
  2758. --End Good Stuff--
  2759. -------------------------------------------------------
  2760. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2761. RSH, LSH = nil, nil
  2762. RW = Instance.new("Weld")
  2763. LW = Instance.new("Weld")
  2764. RH = tors["Right Hip"]
  2765. LH = tors["Left Hip"]
  2766. RSH = tors["Right Shoulder"]
  2767. LSH = tors["Left Shoulder"]
  2768. RSH.Parent = nil
  2769. LSH.Parent = nil
  2770. RW.Name = "RW"
  2771. RW.Part0 = tors
  2772. RW.C0 = CF(1.5, 0.5, 0)
  2773. RW.C1 = CF(0, 0.5, 0)
  2774. RW.Part1 = ra
  2775. RW.Parent = tors
  2776. LW.Name = "LW"
  2777. LW.Part0 = tors
  2778. LW.C0 = CF(-1.5, 0.5, 0)
  2779. LW.C1 = CF(0, 0.5, 0)
  2780. LW.Part1 = la
  2781. LW.Parent = tors
  2782. Effects = {}
  2783. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  2784. local wld = Instance.new("Weld", wp1)
  2785. wld.Part0 = wp0
  2786. wld.Part1 = wp1
  2787. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2788. end
  2789. newWeld(tors, ll, -0.5, -1, 0)
  2790. ll.Weld.C1 = CFrame.new(0, 1, 0)
  2791. newWeld(tors, rl, 0.5, -1, 0)
  2792. rl.Weld.C1 = CFrame.new(0, 1, 0)
  2793. -------------------------------------------------------
  2794. --Start HeartBeat--
  2795. -------------------------------------------------------
  2796. ArtificialHB = Instance.new("BindableEvent", script)
  2797. ArtificialHB.Name = "Heartbeat"
  2798. script:WaitForChild("Heartbeat")
  2799.  
  2800. frame = 1 / 60
  2801. tf = 0
  2802. allowframeloss = false
  2803. tossremainder = false
  2804.  
  2805.  
  2806. lastframe = tick()
  2807. script.Heartbeat:Fire()
  2808.  
  2809.  
  2810. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2811. tf = tf + s
  2812. if tf >= frame then
  2813. if allowframeloss then
  2814. script.Heartbeat:Fire()
  2815. lastframe = tick()
  2816. else
  2817. for i = 1, math.floor(tf / frame) do
  2818. script.Heartbeat:Fire()
  2819. end
  2820. lastframe = tick()
  2821. end
  2822. if tossremainder then
  2823. tf = 0
  2824. else
  2825. tf = tf - frame * math.floor(tf / frame)
  2826. end
  2827. end
  2828. end)
  2829. -------------------------------------------------------
  2830. --End HeartBeat--
  2831. -------------------------------------------------------
  2832.  
  2833. -------------------------------------------------------
  2834. --Start Important Functions--
  2835. -------------------------------------------------------
  2836. function swait(num)
  2837. if num == 0 or num == nil then
  2838. game:service("RunService").Stepped:wait(0)
  2839. else
  2840. for i = 0, num do
  2841. game:service("RunService").Stepped:wait(0)
  2842. end
  2843. end
  2844. end
  2845. function thread(f)
  2846. coroutine.resume(coroutine.create(f))
  2847. end
  2848. function clerp(a, b, t)
  2849. local qa = {
  2850. QuaternionFromCFrame(a)
  2851. }
  2852. local qb = {
  2853. QuaternionFromCFrame(b)
  2854. }
  2855. local ax, ay, az = a.x, a.y, a.z
  2856. local bx, by, bz = b.x, b.y, b.z
  2857. local _t = 1 - t
  2858. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2859. end
  2860. function QuaternionFromCFrame(cf)
  2861. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2862. local trace = m00 + m11 + m22
  2863. if trace > 0 then
  2864. local s = math.sqrt(1 + trace)
  2865. local recip = 0.5 / s
  2866. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2867. else
  2868. local i = 0
  2869. if m00 < m11 then
  2870. i = 1
  2871. end
  2872. if m22 > (i == 0 and m00 or m11) then
  2873. i = 2
  2874. end
  2875. if i == 0 then
  2876. local s = math.sqrt(m00 - m11 - m22 + 1)
  2877. local recip = 0.5 / s
  2878. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2879. elseif i == 1 then
  2880. local s = math.sqrt(m11 - m22 - m00 + 1)
  2881. local recip = 0.5 / s
  2882. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2883. elseif i == 2 then
  2884. local s = math.sqrt(m22 - m00 - m11 + 1)
  2885. local recip = 0.5 / s
  2886. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2887. end
  2888. end
  2889. end
  2890. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2891. local xs, ys, zs = x + x, y + y, z + z
  2892. local wx, wy, wz = w * xs, w * ys, w * zs
  2893. local xx = x * xs
  2894. local xy = x * ys
  2895. local xz = x * zs
  2896. local yy = y * ys
  2897. local yz = y * zs
  2898. local zz = z * zs
  2899. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2900. end
  2901. function QuaternionSlerp(a, b, t)
  2902. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2903. local startInterp, finishInterp
  2904. if cosTheta >= 1.0E-4 then
  2905. if 1 - cosTheta > 1.0E-4 then
  2906. local theta = math.acos(cosTheta)
  2907. local invSinTheta = 1 / Sin(theta)
  2908. startInterp = Sin((1 - t) * theta) * invSinTheta
  2909. finishInterp = Sin(t * theta) * invSinTheta
  2910. else
  2911. startInterp = 1 - t
  2912. finishInterp = t
  2913. end
  2914. elseif 1 + cosTheta > 1.0E-4 then
  2915. local theta = math.acos(-cosTheta)
  2916. local invSinTheta = 1 / Sin(theta)
  2917. startInterp = Sin((t - 1) * theta) * invSinTheta
  2918. finishInterp = Sin(t * theta) * invSinTheta
  2919. else
  2920. startInterp = t - 1
  2921. finishInterp = t
  2922. end
  2923. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2924. end
  2925. function rayCast(Position, Direction, Range, Ignore)
  2926. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2927. end
  2928. local RbxUtility = LoadLibrary("RbxUtility")
  2929. local Create = RbxUtility.Create
  2930.  
  2931. -------------------------------------------------------
  2932. --Start Damage Function--
  2933. -------------------------------------------------------
  2934. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2935. if hit.Parent == nil then
  2936. return
  2937. end
  2938. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2939. for _, v in pairs(hit.Parent:children()) do
  2940. if v:IsA("Humanoid") then
  2941. h = v
  2942. end
  2943. end
  2944. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2945.  
  2946. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2947. end
  2948.  
  2949. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2950. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2951. if hit.Parent.DebounceHit.Value == true then
  2952. return
  2953. end
  2954. end
  2955. if insta == true then
  2956. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2957. end
  2958. local c = Create("ObjectValue"){
  2959. Name = "creator",
  2960. Value = owner,
  2961. Parent = h,
  2962. }
  2963. game:GetService("Debris"):AddItem(c, .5)
  2964. if HitSound ~= nil and HitPitch ~= nil then
  2965. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2966. end
  2967. local Damage = math.random(20, 40)
  2968. local blocked = false
  2969. local block = hit.Parent:findFirstChild("Block")
  2970. if block ~= nil then
  2971. if block.className == "IntValue" then
  2972. if block.Value > 0 then
  2973. blocked = true
  2974. block.Value = block.Value - 1
  2975. print(block.Value)
  2976. end
  2977. end
  2978. end
  2979. if blocked == false then
  2980. h.Health = h.Health - Damage
  2981. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2982. else
  2983. h.Health = h.Health - (Damage / 2)
  2984. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2985. end
  2986. if Type == "Knockdown" then
  2987. local hum = hit.Parent.Humanoid
  2988. hum.PlatformStand = true
  2989. coroutine.resume(coroutine.create(function(HHumanoid)
  2990. swait(1)
  2991. HHumanoid.PlatformStand = false
  2992. end), hum)
  2993. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2994. local bodvol = Create("BodyVelocity"){
  2995. velocity = angle * knockback,
  2996. P = 5000,
  2997. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2998. Parent = hit,
  2999. }
  3000. local rl = Create("BodyAngularVelocity"){
  3001. P = 3000,
  3002. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3003. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3004. Parent = hit,
  3005. }
  3006. game:GetService("Debris"):AddItem(bodvol, .5)
  3007. game:GetService("Debris"):AddItem(rl, .5)
  3008. elseif Type == "Normal" then
  3009. local vp = Create("BodyVelocity"){
  3010. P = 500,
  3011. maxForce = Vector3.new(math.huge, 0, math.huge),
  3012. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3013. }
  3014. if knockback > 0 then
  3015. vp.Parent = hit.Parent.Torso
  3016. end
  3017. game:GetService("Debris"):AddItem(vp, .5)
  3018. elseif Type == "Up" then
  3019. local bodyVelocity = Create("BodyVelocity"){
  3020. velocity = Vector3.new(0, 20, 0),
  3021. P = 5000,
  3022. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3023. Parent = hit,
  3024. }
  3025. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3026. elseif Type == "DarkUp" then
  3027. coroutine.resume(coroutine.create(function()
  3028. for i = 0, 1, 0.1 do
  3029. swait()
  3030. Effects.Block.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3031. end
  3032. end))
  3033. local bodyVelocity = Create("BodyVelocity"){
  3034. velocity = Vector3.new(0, 20, 0),
  3035. P = 5000,
  3036. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3037. Parent = hit,
  3038. }
  3039. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3040. elseif Type == "Snare" then
  3041. local bp = Create("BodyPosition"){
  3042. P = 2000,
  3043. D = 100,
  3044. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3045. position = hit.Parent.Torso.Position,
  3046. Parent = hit.Parent.Torso,
  3047. }
  3048. game:GetService("Debris"):AddItem(bp, 1)
  3049. elseif Type == "Freeze" then
  3050. local BodPos = Create("BodyPosition"){
  3051. P = 50000,
  3052. D = 1000,
  3053. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3054. position = hit.Parent.Torso.Position,
  3055. Parent = hit.Parent.Torso,
  3056. }
  3057. local BodGy = Create("BodyGyro") {
  3058. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3059. P = 20e+003,
  3060. Parent = hit.Parent.Torso,
  3061. cframe = hit.Parent.Torso.CFrame,
  3062. }
  3063. hit.Parent.Torso.Anchored = true
  3064. coroutine.resume(coroutine.create(function(Part)
  3065. swait(1.5)
  3066. Part.Anchored = false
  3067. end), hit.Parent.Torso)
  3068. game:GetService("Debris"):AddItem(BodPos, 3)
  3069. game:GetService("Debris"):AddItem(BodGy, 3)
  3070. end
  3071. local debounce = Create("BoolValue"){
  3072. Name = "DebounceHit",
  3073. Parent = hit.Parent,
  3074. Value = true,
  3075. }
  3076. game:GetService("Debris"):AddItem(debounce, Delay)
  3077. c = Create("ObjectValue"){
  3078. Name = "creator",
  3079. Value = Player,
  3080. Parent = h,
  3081. }
  3082. game:GetService("Debris"):AddItem(c, .5)
  3083. end
  3084. end
  3085. -------------------------------------------------------
  3086. --End Damage Function--
  3087. -------------------------------------------------------
  3088.  
  3089. -------------------------------------------------------
  3090. --Start Damage Function Customization--
  3091. -------------------------------------------------------
  3092. function ShowDamage(Pos, Text, Time, Color)
  3093. local Rate = (1 / 30)
  3094. local Pos = (Pos or Vector3.new(0, 0, 0))
  3095. local Text = (Text or "")
  3096. local Time = (Time or 2)
  3097. local Color = (Color or Color3.new(1, 0, 1))
  3098. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3099. EffectPart.Anchored = true
  3100. local BillboardGui = Create("BillboardGui"){
  3101. Size = UDim2.new(3, 0, 3, 0),
  3102. Adornee = EffectPart,
  3103. Parent = EffectPart,
  3104. }
  3105. local TextLabel = Create("TextLabel"){
  3106. BackgroundTransparency = 1,
  3107. Size = UDim2.new(1, 0, 1, 0),
  3108. Text = Text,
  3109. Font = "Bodoni",
  3110. TextColor3 = Color,
  3111. TextScaled = true,
  3112. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  3113. Parent = BillboardGui,
  3114. }
  3115. game.Debris:AddItem(EffectPart, (Time))
  3116. EffectPart.Parent = game:GetService("Workspace")
  3117. delay(0, function()
  3118. local Frames = (Time / Rate)
  3119. for Frame = 1, Frames do
  3120. wait(Rate)
  3121. local Percent = (Frame / Frames)
  3122. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3123. TextLabel.TextTransparency = Percent
  3124. end
  3125. if EffectPart and EffectPart.Parent then
  3126. EffectPart:Destroy()
  3127. end
  3128. end)
  3129. end
  3130. -------------------------------------------------------
  3131. --End Damage Function Customization--
  3132. -------------------------------------------------------
  3133.  
  3134. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3135. for _, c in pairs(workspace:children()) do
  3136. local hum = c:findFirstChild("Humanoid")
  3137. if hum ~= nil then
  3138. local head = c:findFirstChild("Head")
  3139. if head ~= nil then
  3140. local targ = head.Position - Part.Position
  3141. local mag = targ.magnitude
  3142. if magni >= mag and c.Name ~= plr.Name then
  3143. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  3144. end
  3145. end
  3146. end
  3147. end
  3148. end
  3149.  
  3150.  
  3151. CFuncs = {
  3152. Part = {
  3153. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3154. local Part = Create("Part")({
  3155. Parent = Parent,
  3156. Reflectance = Reflectance,
  3157. Transparency = Transparency,
  3158. CanCollide = false,
  3159. Locked = true,
  3160. BrickColor = BrickColor.new(tostring(BColor)),
  3161. Name = Name,
  3162. Size = Size,
  3163. Material = Material
  3164. })
  3165. RemoveOutlines(Part)
  3166. return Part
  3167. end
  3168. },
  3169. Mesh = {
  3170. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3171. local Msh = Create(Mesh)({
  3172. Parent = Part,
  3173. Offset = OffSet,
  3174. Scale = Scale
  3175. })
  3176. if Mesh == "SpecialMesh" then
  3177. Msh.MeshType = MeshType
  3178. Msh.MeshId = MeshId
  3179. end
  3180. return Msh
  3181. end
  3182. },
  3183. Mesh = {
  3184. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3185. local Msh = Create(Mesh)({
  3186. Parent = Part,
  3187. Offset = OffSet,
  3188. Scale = Scale
  3189. })
  3190. if Mesh == "SpecialMesh" then
  3191. Msh.MeshType = MeshType
  3192. Msh.MeshId = MeshId
  3193. end
  3194. return Msh
  3195. end
  3196. },
  3197. Weld = {
  3198. Create = function(Parent, Part0, Part1, C0, C1)
  3199. local Weld = Create("Weld")({
  3200. Parent = Parent,
  3201. Part0 = Part0,
  3202. Part1 = Part1,
  3203. C0 = C0,
  3204. C1 = C1
  3205. })
  3206. return Weld
  3207. end
  3208. },
  3209. Sound = {
  3210. Create = function(id, par, vol, pit)
  3211. coroutine.resume(coroutine.create(function()
  3212. local S = Create("Sound")({
  3213. Volume = vol,
  3214. Pitch = pit or 1,
  3215. SoundId = id,
  3216. Parent = par or workspace
  3217. })
  3218. wait()
  3219. S:play()
  3220. game:GetService("Debris"):AddItem(S, 6)
  3221. end))
  3222. end
  3223. },
  3224. ParticleEmitter = {
  3225. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3226. local fp = Create("ParticleEmitter")({
  3227. Parent = Parent,
  3228. Color = ColorSequence.new(Color1, Color2),
  3229. LightEmission = LightEmission,
  3230. Size = Size,
  3231. Texture = Texture,
  3232. Transparency = Transparency,
  3233. ZOffset = ZOffset,
  3234. Acceleration = Accel,
  3235. Drag = Drag,
  3236. LockedToPart = LockedToPart,
  3237. VelocityInheritance = VelocityInheritance,
  3238. EmissionDirection = EmissionDirection,
  3239. Enabled = Enabled,
  3240. Lifetime = LifeTime,
  3241. Rate = Rate,
  3242. Rotation = Rotation,
  3243. RotSpeed = RotSpeed,
  3244. Speed = Speed,
  3245. VelocitySpread = VelocitySpread
  3246. })
  3247. return fp
  3248. end
  3249. }
  3250. }
  3251. function RemoveOutlines(part)
  3252. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3253. end
  3254. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3255. local Part = Create("Part")({
  3256. formFactor = FormFactor,
  3257. Parent = Parent,
  3258. Reflectance = Reflectance,
  3259. Transparency = Transparency,
  3260. CanCollide = false,
  3261. Locked = true,
  3262. BrickColor = BrickColor.new(tostring(BColor)),
  3263. Name = Name,
  3264. Size = Size,
  3265. Material = Material
  3266. })
  3267. RemoveOutlines(Part)
  3268. return Part
  3269. end
  3270. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3271. local Msh = Create(Mesh)({
  3272. Parent = Part,
  3273. Offset = OffSet,
  3274. Scale = Scale
  3275. })
  3276. if Mesh == "SpecialMesh" then
  3277. Msh.MeshType = MeshType
  3278. Msh.MeshId = MeshId
  3279. end
  3280. return Msh
  3281. end
  3282. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3283. local Weld = Create("Weld")({
  3284. Parent = Parent,
  3285. Part0 = Part0,
  3286. Part1 = Part1,
  3287. C0 = C0,
  3288. C1 = C1
  3289. })
  3290. return Weld
  3291. end
  3292.  
  3293.  
  3294. -------------------------------------------------------
  3295. --Start Effect Function--
  3296. -------------------------------------------------------
  3297. EffectModel = Instance.new("Model", char)
  3298. Effects = {
  3299. Block = {
  3300. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3301. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3302. prt.Anchored = true
  3303. prt.CFrame = cframe
  3304. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3305. game:GetService("Debris"):AddItem(prt, 10)
  3306. if Type == 1 or Type == nil then
  3307. table.insert(Effects, {
  3308. prt,
  3309. "Block1",
  3310. delay,
  3311. x3,
  3312. y3,
  3313. z3,
  3314. msh
  3315. })
  3316. elseif Type == 2 then
  3317. table.insert(Effects, {
  3318. prt,
  3319. "Block2",
  3320. delay,
  3321. x3,
  3322. y3,
  3323. z3,
  3324. msh
  3325. })
  3326. else
  3327. table.insert(Effects, {
  3328. prt,
  3329. "Block3",
  3330. delay,
  3331. x3,
  3332. y3,
  3333. z3,
  3334. msh
  3335. })
  3336. end
  3337. end
  3338. },
  3339. Sphere = {
  3340. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3341. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3342. prt.Anchored = true
  3343. prt.CFrame = cframe
  3344. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3345. game:GetService("Debris"):AddItem(prt, 10)
  3346. table.insert(Effects, {
  3347. prt,
  3348. "Cylinder",
  3349. delay,
  3350. x3,
  3351. y3,
  3352. z3,
  3353. msh
  3354. })
  3355. end
  3356. },
  3357. Cylinder = {
  3358. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3359. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3360. prt.Anchored = true
  3361. prt.CFrame = cframe
  3362. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3363. game:GetService("Debris"):AddItem(prt, 10)
  3364. table.insert(Effects, {
  3365. prt,
  3366. "Cylinder",
  3367. delay,
  3368. x3,
  3369. y3,
  3370. z3,
  3371. msh
  3372. })
  3373. end
  3374. },
  3375. Wave = {
  3376. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3377. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3378. prt.Anchored = true
  3379. prt.CFrame = cframe
  3380. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  3381. game:GetService("Debris"):AddItem(prt, 10)
  3382. table.insert(Effects, {
  3383. prt,
  3384. "Cylinder",
  3385. delay,
  3386. x3 / 60,
  3387. y3 / 60,
  3388. z3 / 60,
  3389. msh
  3390. })
  3391. end
  3392. },
  3393. Ring = {
  3394. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3395. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3396. prt.Anchored = true
  3397. prt.CFrame = cframe
  3398. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3399. game:GetService("Debris"):AddItem(prt, 10)
  3400. table.insert(Effects, {
  3401. prt,
  3402. "Cylinder",
  3403. delay,
  3404. x3,
  3405. y3,
  3406. z3,
  3407. msh
  3408. })
  3409. end
  3410. },
  3411. Break = {
  3412. Create = function(brickcolor, cframe, x1, y1, z1)
  3413. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3414. prt.Anchored = true
  3415. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3416. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3417. local num = math.random(10, 50) / 1000
  3418. game:GetService("Debris"):AddItem(prt, 10)
  3419. table.insert(Effects, {
  3420. prt,
  3421. "Shatter",
  3422. num,
  3423. prt.CFrame,
  3424. math.random() - math.random(),
  3425. 0,
  3426. math.random(50, 100) / 100
  3427. })
  3428. end
  3429. },
  3430. Spiral = {
  3431. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3432. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3433. prt.Anchored = true
  3434. prt.CFrame = cframe
  3435. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3436. game:GetService("Debris"):AddItem(prt, 10)
  3437. table.insert(Effects, {
  3438. prt,
  3439. "Cylinder",
  3440. delay,
  3441. x3,
  3442. y3,
  3443. z3,
  3444. msh
  3445. })
  3446. end
  3447. },
  3448. Push = {
  3449. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3450. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3451. prt.Anchored = true
  3452. prt.CFrame = cframe
  3453. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3454. game:GetService("Debris"):AddItem(prt, 10)
  3455. table.insert(Effects, {
  3456. prt,
  3457. "Cylinder",
  3458. delay,
  3459. x3,
  3460. y3,
  3461. z3,
  3462. msh
  3463. })
  3464. end
  3465. }
  3466. }
  3467. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  3468. local fp = IT("Part")
  3469. fp.formFactor = formfactor
  3470. fp.Parent = parent
  3471. fp.Reflectance = reflectance
  3472. fp.Transparency = transparency
  3473. fp.CanCollide = false
  3474. fp.Locked = true
  3475. fp.BrickColor = brickcolor
  3476. fp.Name = name
  3477. fp.Size = size
  3478. fp.Position = tors.Position
  3479. RemoveOutlines(fp)
  3480. fp.Material = "SmoothPlastic"
  3481. fp:BreakJoints()
  3482. return fp
  3483. end
  3484.  
  3485. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  3486. local mesh = IT(Mesh)
  3487. mesh.Parent = part
  3488. if Mesh == "SpecialMesh" then
  3489. mesh.MeshType = meshtype
  3490. if meshid ~= "nil" then
  3491. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  3492. end
  3493. end
  3494. mesh.Offset = offset
  3495. mesh.Scale = scale
  3496. return mesh
  3497. end
  3498.  
  3499. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  3500. local type = type
  3501. local rng = Instance.new("Part", char)
  3502. rng.Anchored = true
  3503. rng.BrickColor = color
  3504. rng.CanCollide = false
  3505. rng.FormFactor = 3
  3506. rng.Name = "Ring"
  3507. rng.Material = "Neon"
  3508. rng.Size = Vector3.new(1, 1, 1)
  3509. rng.Transparency = 0
  3510. rng.TopSurface = 0
  3511. rng.BottomSurface = 0
  3512. rng.CFrame = pos
  3513. local rngm = Instance.new("SpecialMesh", rng)
  3514. rngm.MeshType = MType
  3515. rngm.Scale = scale
  3516. local scaler2 = 1
  3517. if type == "Add" then
  3518. scaler2 = 1 * value
  3519. elseif type == "Divide" then
  3520. scaler2 = 1 / value
  3521. end
  3522. coroutine.resume(coroutine.create(function()
  3523. for i = 0, 10 / bonuspeed, 0.1 do
  3524. swait()
  3525. if type == "Add" then
  3526. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3527. elseif type == "Divide" then
  3528. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3529. end
  3530. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3531. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  3532. end
  3533. rng:Destroy()
  3534. end))
  3535. end
  3536.  
  3537. function Eviscerate(dude)
  3538. if dude.Name ~= char then
  3539. local bgf = IT("BodyGyro", dude.Head)
  3540. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  3541. local val = IT("BoolValue", dude)
  3542. val.Name = "IsHit"
  3543. local ds = coroutine.wrap(function()
  3544. dude:WaitForChild("Head"):BreakJoints()
  3545. wait(0.5)
  3546. target = nil
  3547. coroutine.resume(coroutine.create(function()
  3548. for i, v in pairs(dude:GetChildren()) do
  3549. if v:IsA("Accessory") then
  3550. v:Destroy()
  3551. end
  3552. if v:IsA("Humanoid") then
  3553. v:Destroy()
  3554. end
  3555. if v:IsA("CharacterMesh") then
  3556. v:Destroy()
  3557. end
  3558. if v:IsA("Model") then
  3559. v:Destroy()
  3560. end
  3561. if v:IsA("Part") or v:IsA("MeshPart") then
  3562. for x, o in pairs(v:GetChildren()) do
  3563. if o:IsA("Decal") then
  3564. o:Destroy()
  3565. end
  3566. end
  3567. coroutine.resume(coroutine.create(function()
  3568. v.Material = "Neon"
  3569. v.CanCollide = false
  3570. local PartEmmit1 = IT("ParticleEmitter", v)
  3571. PartEmmit1.LightEmission = 1
  3572. PartEmmit1.Texture = "rbxassetid://284205403"
  3573. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3574. PartEmmit1.Rate = 150
  3575. PartEmmit1.Lifetime = NumberRange.new(1)
  3576. PartEmmit1.Size = NumberSequence.new({
  3577. NumberSequenceKeypoint.new(0, 0.75, 0),
  3578. NumberSequenceKeypoint.new(1, 0, 0)
  3579. })
  3580. PartEmmit1.Transparency = NumberSequence.new({
  3581. NumberSequenceKeypoint.new(0, 0, 0),
  3582. NumberSequenceKeypoint.new(1, 1, 0)
  3583. })
  3584. PartEmmit1.Speed = NumberRange.new(0, 0)
  3585. PartEmmit1.VelocitySpread = 30000
  3586. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  3587. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  3588. local BodPoss = IT("BodyPosition", v)
  3589. BodPoss.P = 3000
  3590. BodPoss.D = 1000
  3591. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3592. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  3593. v.Color = maincolor.Color
  3594. coroutine.resume(coroutine.create(function()
  3595. for i = 0, 49 do
  3596. swait(1)
  3597. v.Transparency = v.Transparency + 0.08
  3598. end
  3599. wait(0.5)
  3600. PartEmmit1.Enabled = false
  3601. wait(3)
  3602. v:Destroy()
  3603. dude:Destroy()
  3604. end))
  3605. end))
  3606. end
  3607. end
  3608. end))
  3609. end)
  3610. ds()
  3611. end
  3612. end
  3613.  
  3614. function FindNearestHead(Position, Distance, SinglePlayer)
  3615. if SinglePlayer then
  3616. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  3617. end
  3618. local List = {}
  3619. for i, v in pairs(workspace:GetChildren()) do
  3620. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  3621. table.insert(List, v)
  3622. end
  3623. end
  3624. return List
  3625. end
  3626.  
  3627. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  3628. local type = type
  3629. local rng = Instance.new("Part", char)
  3630. rng.Anchored = true
  3631. rng.BrickColor = color
  3632. rng.CanCollide = false
  3633. rng.FormFactor = 3
  3634. rng.Name = "Ring"
  3635. rng.Material = "Neon"
  3636. rng.Size = Vector3.new(1, 1, 1)
  3637. rng.Transparency = 0
  3638. rng.TopSurface = 0
  3639. rng.BottomSurface = 0
  3640. rng.CFrame = pos
  3641. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3642. local rngm = Instance.new("SpecialMesh", rng)
  3643. rngm.MeshType = MType
  3644. rngm.Scale = Vector3.new(x1, y1, z1)
  3645. local scaler2 = 1
  3646. local speeder = FastSpeed
  3647. if type == "Add" then
  3648. scaler2 = 1 * value
  3649. elseif type == "Divide" then
  3650. scaler2 = 1 / value
  3651. end
  3652. coroutine.resume(coroutine.create(function()
  3653. for i = 0, 10 / bonuspeed, 0.1 do
  3654. swait()
  3655. if type == "Add" then
  3656. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3657. elseif type == "Divide" then
  3658. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3659. end
  3660. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3661. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3662. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3663. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3664. end
  3665. rng:Destroy()
  3666. end))
  3667. end
  3668.  
  3669. function SoulSteal(dude)
  3670. if dude.Name ~= char then
  3671. local bgf = IT("BodyGyro", dude.Head)
  3672. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  3673. local val = IT("BoolValue", dude)
  3674. val.Name = "IsHit"
  3675. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  3676. local soulst = coroutine.wrap(function()
  3677. local soul = Instance.new("Part",dude)
  3678. soul.Size = Vector3.new(1,1,1)
  3679. soul.CanCollide = false
  3680. soul.Anchored = false
  3681. soul.Position = torso.Position
  3682. soul.Transparency = 1
  3683. local PartEmmit1 = IT("ParticleEmitter", soul)
  3684. PartEmmit1.LightEmission = 1
  3685. PartEmmit1.Texture = "rbxassetid://569507414"
  3686. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3687. PartEmmit1.Rate = 250
  3688. PartEmmit1.Lifetime = NumberRange.new(1.6)
  3689. PartEmmit1.Size = NumberSequence.new({
  3690. NumberSequenceKeypoint.new(0, 1, 0),
  3691. NumberSequenceKeypoint.new(1, 0, 0)
  3692. })
  3693. PartEmmit1.Transparency = NumberSequence.new({
  3694. NumberSequenceKeypoint.new(0, 0, 0),
  3695. NumberSequenceKeypoint.new(1, 1, 0)
  3696. })
  3697. PartEmmit1.Speed = NumberRange.new(0, 0)
  3698. PartEmmit1.VelocitySpread = 30000
  3699. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  3700. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  3701. local BodPoss = IT("BodyPosition", soul)
  3702. BodPoss.P = 3000
  3703. BodPoss.D = 1000
  3704. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3705. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  3706. wait(1.6)
  3707. soul.Touched:connect(function(hit)
  3708. if hit.Parent == char then
  3709. soul:Destroy()
  3710. end
  3711. end)
  3712. wait(1.2)
  3713. while soul do
  3714. swait()
  3715. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3716. BodPoss.Position = tors.Position
  3717. end
  3718. end)
  3719. soulst()
  3720. end
  3721. end
  3722. function FaceMouse()
  3723. local Cam = workspace.CurrentCamera
  3724. return {
  3725. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3726. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3727. }
  3728. end
  3729. Effects = {
  3730. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  3731. local p = Instance.new("Part",EffectModel)
  3732. p.BrickColor = BrickColor.new(colour)
  3733. p.Size = partsize
  3734. p.Anchored = true
  3735. p.CanCollide = false
  3736. p.Material = matr
  3737. p.CFrame = cf
  3738. if inverse == true then
  3739. p.Transparency = 1
  3740. else
  3741. p.Transparency = 0
  3742. end
  3743. local m = Instance.new("BlockMesh",p)
  3744. m.Scale = meshstart
  3745. coroutine.wrap(function()
  3746. for i = 0, 1, factor do
  3747. swait()
  3748. if inverse == true then
  3749. p.Transparency = 1-i
  3750. else
  3751. p.Transparency = i
  3752. end
  3753. m.Scale = m.Scale + meshadd
  3754. if spin == true then
  3755. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3756. end
  3757. end
  3758. p:Destroy()
  3759. end)()
  3760. return p
  3761. end,
  3762. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  3763. local p = Instance.new("Part",EffectModel)
  3764. p.BrickColor = BrickColor.new(colour)
  3765. p.Size = partsize
  3766. p.Anchored = true
  3767. p.CanCollide = false
  3768. p.Material = matr
  3769. p.CFrame = cf
  3770. if inverse == true then
  3771. p.Transparency = 1
  3772. else
  3773. p.Transparency = 0
  3774. end
  3775. local m = Instance.new("SpecialMesh",p)
  3776. m.MeshType = "Sphere"
  3777. m.Scale = meshstart
  3778. coroutine.wrap(function()
  3779. for i=0,1,factor do
  3780. swait()
  3781. if inverse == true then
  3782. p.Transparency = 1-i
  3783. else
  3784. p.Transparency = i
  3785. end
  3786. m.Scale = m.Scale + meshadd
  3787. end
  3788. p:Destroy()
  3789. end)()
  3790. return p
  3791. end,
  3792.  
  3793. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  3794. local p = Instance.new("Part",EffectModel)
  3795. p.BrickColor = BrickColor.new(colour)
  3796. p.Size = partsize
  3797. p.Anchored = true
  3798. p.CanCollide = false
  3799. p.Material = matr
  3800. p.CFrame = cf
  3801. if inverse == true then
  3802. p.Transparency = 1
  3803. else
  3804. p.Transparency = 0
  3805. end
  3806. local m = Instance.new("CylinderMesh",p)
  3807. m.Scale = meshstart
  3808. coroutine.wrap(function()
  3809. for i=0,1,factor do
  3810. swait()
  3811. if inverse == true then
  3812. p.Transparency = 1-i
  3813. else
  3814. p.Transparency = i
  3815. end
  3816. m.Scale = m.Scale + meshadd
  3817. end
  3818. p:Destroy()
  3819. end)()
  3820. return p
  3821. end,
  3822.  
  3823. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  3824. local p = Instance.new("Part",EffectModel)
  3825. p.BrickColor = BrickColor.new(colour)
  3826. p.Size = Vector3.new()
  3827. p.Anchored = true
  3828. p.CanCollide = false
  3829. p.CFrame = cf
  3830. if inverse == true then
  3831. p.Transparency = 1
  3832. else
  3833. p.Transparency = 0
  3834. end
  3835. local m = Instance.new("SpecialMesh",p)
  3836. m.MeshId = "rbxassetid://20329976"
  3837. m.Scale = meshstart
  3838. coroutine.wrap(function()
  3839. for i=0,1,factor do
  3840. swait()
  3841. if inverse == true then
  3842. p.Transparency = 1-i
  3843. else
  3844. p.Transparency = i
  3845. end
  3846. m.Scale = m.Scale + meshadd
  3847. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  3848. end
  3849. p:Destroy()
  3850. end)()
  3851. return p
  3852. end,
  3853.  
  3854. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  3855. local p = Instance.new("Part",EffectModel)
  3856. p.BrickColor = BrickColor.new(colour)
  3857. p.Size = Vector3.new()
  3858. p.Anchored = true
  3859. p.CanCollide = false
  3860. p.CFrame = cf
  3861. if inverse == true then
  3862. p.Transparency = 1
  3863. else
  3864. p.Transparency = 0
  3865. end
  3866. local m = Instance.new("SpecialMesh",p)
  3867. m.MeshId = "rbxassetid://3270017"
  3868. m.Scale = meshstart
  3869. coroutine.wrap(function()
  3870. for i=0,1,factor do
  3871. swait()
  3872. if inverse == true then
  3873. p.Transparency = 1-i
  3874. else
  3875. p.Transparency = i
  3876. end
  3877. m.Scale = m.Scale + meshadd
  3878. end
  3879. p:Destroy()
  3880. end)()
  3881. return p
  3882. end,
  3883.  
  3884. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  3885. local p = Instance.new("Part",EffectModel)
  3886. p.BrickColor = BrickColor.new(colour)
  3887. p.Size = Vector3.new()
  3888. p.Anchored = true
  3889. p.CanCollide = false
  3890. p.CFrame = cf
  3891. if inverse == true then
  3892. p.Transparency = 1
  3893. else
  3894. p.Transparency = 0
  3895. end
  3896. local m = Instance.new("SpecialMesh",p)
  3897. m.MeshId = meshid
  3898. m.TextureId = textid
  3899. m.Scale = meshstart
  3900. coroutine.wrap(function()
  3901. for i=0,1,factor do
  3902. swait()
  3903. if inverse == true then
  3904. p.Transparency = 1-i
  3905. else
  3906. p.Transparency = i
  3907. end
  3908. m.Scale = m.Scale + meshadd
  3909. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  3910. end
  3911. p:Destroy()
  3912. end)()
  3913. return p
  3914. end,
  3915.  
  3916. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  3917. local p = Instance.new("Part",EffectModel)
  3918. p.BrickColor = BrickColor.new(colour)
  3919. p.Size = partsize
  3920. p.Anchored = true
  3921. p.CanCollide = false
  3922. p.Material = matr
  3923. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3924. if inverse == true then
  3925. p.Transparency = 1
  3926. else
  3927. p.Transparency = 0
  3928. end
  3929. local m = Instance.new("SpecialMesh",p)
  3930. m.MeshType = "Sphere"
  3931. m.Scale = meshstart
  3932. coroutine.wrap(function()
  3933. for i=0,1,factor do
  3934. swait()
  3935. if inverse == true then
  3936. p.Transparency = 1-i
  3937. else
  3938. p.Transparency = i
  3939. end
  3940. m.Scale = m.Scale + meshadd
  3941. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  3942. end
  3943. p:Destroy()
  3944. end)()
  3945. return p
  3946. end,
  3947.  
  3948. }
  3949. -------------------------------------------------------
  3950. --End Effect Function--
  3951. -------------------------------------------------------
  3952. function Cso(ID, PARENT, VOLUME, PITCH)
  3953. local NSound = nil
  3954. coroutine.resume(coroutine.create(function()
  3955. NSound = IT("Sound", PARENT)
  3956. NSound.Volume = VOLUME
  3957. NSound.Pitch = PITCH
  3958. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3959. swait()
  3960. NSound:play()
  3961. game:GetService("Debris"):AddItem(NSound, 10)
  3962. end))
  3963. return NSound
  3964. end
  3965. function CamShake(Length, Intensity)
  3966. coroutine.resume(coroutine.create(function()
  3967. local intensity = 1 * Intensity
  3968. local rotM = 0.01 * Intensity
  3969. for i = 0, Length, 0.1 do
  3970. swait()
  3971. intensity = intensity - 0.05 * Intensity / Length
  3972. rotM = rotM - 5.0E-4 * Intensity / Length
  3973. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  3974. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  3975. end
  3976. hum.CameraOffset = Vector3.new(0, 0, 0)
  3977. end))
  3978. end
  3979. NewInstance = function(instance,parent,properties)
  3980. local inst = Instance.new(instance)
  3981. inst.Parent = parent
  3982. if(properties)then
  3983. for i,v in next, properties do
  3984. pcall(function() inst[i] = v end)
  3985. end
  3986. end
  3987. return inst;
  3988. end
  3989. function New(Object, Parent, Name, Data)
  3990. local Object = Instance.new(Object)
  3991. for Index, Value in pairs(Data or {}) do
  3992. Object[Index] = Value
  3993. end
  3994. Object.Parent = Parent
  3995. Object.Name = Name
  3996. return Object
  3997. end
  3998. Uzi = New("Model", char, "Uzi", {})
  3999. Handle = New("Part", Uzi, "Handle", {
  4000. BrickColor = BrickColor.new("Gold"),
  4001. Transparency = 1,
  4002. Transparency = 1,
  4003. FormFactor = Enum.FormFactor.Custom,
  4004. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4005. CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291),
  4006. CanCollide = false,
  4007. BottomSurface = Enum.SurfaceType.Smooth,
  4008. TopSurface = Enum.SurfaceType.Smooth,
  4009. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4010. })
  4011. Port = New("Part", Uzi, "Port", {
  4012. BrickColor = BrickColor.new("Dark stone grey"),
  4013. Material = Enum.Material.SmoothPlastic,
  4014. Transparency = 1,
  4015. Transparency = 1,
  4016. FormFactor = Enum.FormFactor.Custom,
  4017. Size = Vector3.new(0.303939581, 0.303939581, 0.514359295),
  4018. CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191),
  4019. CanCollide = false,
  4020. BackSurface = Enum.SurfaceType.SmoothNoOutlines,
  4021. BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
  4022. FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
  4023. LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
  4024. RightSurface = Enum.SurfaceType.SmoothNoOutlines,
  4025. TopSurface = Enum.SurfaceType.SmoothNoOutlines,
  4026. Color = Color3.new(0.388235, 0.372549, 0.384314)
  4027. })
  4028. Mesh = New("BlockMesh", Port, "Mesh", {
  4029. Scale = Vector3.new(0.0769230723, 0.538461506, 1)
  4030. })
  4031. mot = New("Motor", Port, "mot", {
  4032. Part0 = Port,
  4033. Part1 = Handle,
  4034. C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1),
  4035. C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4036. })
  4037. Mag2 = New("Part", Uzi, "Mag2", {
  4038. BrickColor = BrickColor.new("Dark stone grey"),
  4039. Elasticity = 0,
  4040. FormFactor = Enum.FormFactor.Custom,
  4041. Size = Vector3.new(0.303939581, 0.969711781, 0.303939581),
  4042. CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4043. CanCollide = false,
  4044. BottomSurface = Enum.SurfaceType.Smooth,
  4045. TopSurface = Enum.SurfaceType.Smooth,
  4046. Color = Color3.new(0.388235, 0.372549, 0.384314)
  4047. })
  4048. Mesh = New("BlockMesh", Mag2, "Mesh", {
  4049. Scale = Vector3.new(0.809523821, 1, 0.714285731)
  4050. })
  4051. mot = New("Motor", Mag2, "mot", {
  4052. Part0 = Mag2,
  4053. Part1 = Handle,
  4054. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4055. C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4056. })
  4057. Part = New("Part", Uzi, "Part", {
  4058. BrickColor = BrickColor.new("Gold"),
  4059. Elasticity = 0,
  4060. FormFactor = Enum.FormFactor.Symmetric,
  4061. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4062. CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4063. CanCollide = false,
  4064. BottomSurface = Enum.SurfaceType.Smooth,
  4065. TopSurface = Enum.SurfaceType.Smooth,
  4066. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4067. })
  4068. Mesh = New("BlockMesh", Part, "Mesh", {
  4069. Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194)
  4070. })
  4071. mot = New("Motor", Part, "mot", {
  4072. Part0 = Part,
  4073. Part1 = Handle,
  4074. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4075. C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4076. })
  4077. AimPart = New("Part", Uzi, "AimPart", {
  4078. BrickColor = BrickColor.new("Gold"),
  4079. Transparency = 1,
  4080. Transparency = 1,
  4081. FormFactor = Enum.FormFactor.Custom,
  4082. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4083. CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291),
  4084. CanCollide = false,
  4085. BottomSurface = Enum.SurfaceType.Smooth,
  4086. TopSurface = Enum.SurfaceType.Smooth,
  4087. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4088. })
  4089. mot = New("Motor", AimPart, "mot", {
  4090. Part0 = AimPart,
  4091. Part1 = Handle,
  4092. C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1),
  4093. C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4094. })
  4095. Hole = New("Part", Uzi, "Hole", {
  4096. BrickColor = BrickColor.new("Really Gold"),
  4097. Elasticity = 0,
  4098. FormFactor = Enum.FormFactor.Custom,
  4099. Size = Vector3.new(0.607879162, 0.607879221, 1.51969779),
  4100. CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7),
  4101. CanCollide = false,
  4102. BottomSurface = Enum.SurfaceType.Smooth,
  4103. TopSurface = Enum.SurfaceType.Smooth,
  4104. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4105. })
  4106. Mesh = New("BlockMesh", Hole, "Mesh", {
  4107. Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
  4108. })
  4109. mot = New("Motor", Hole, "mot", {
  4110. Part0 = Hole,
  4111. Part1 = Handle,
  4112. C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7),
  4113. C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4114. })
  4115. NoSight = New("Part", Uzi, "NoSight", {
  4116. BrickColor = BrickColor.new("Gold"),
  4117. Elasticity = 0,
  4118. FormFactor = Enum.FormFactor.Custom,
  4119. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4120. CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4121. CanCollide = false,
  4122. BottomSurface = Enum.SurfaceType.Smooth,
  4123. TopSurface = Enum.SurfaceType.Smooth,
  4124. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4125. })
  4126. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  4127. Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097),
  4128. MeshType = Enum.MeshType.Wedge
  4129. })
  4130. mot = New("Motor", NoSight, "mot", {
  4131. Part0 = NoSight,
  4132. Part1 = Handle,
  4133. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4134. C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4135. })
  4136. NoSight = New("Part", Uzi, "NoSight", {
  4137. BrickColor = BrickColor.new("Gold"),
  4138. Elasticity = 0,
  4139. FormFactor = Enum.FormFactor.Custom,
  4140. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4141. CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291),
  4142. CanCollide = false,
  4143. BottomSurface = Enum.SurfaceType.Smooth,
  4144. TopSurface = Enum.SurfaceType.Smooth,
  4145. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4146. })
  4147. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  4148. Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343),
  4149. MeshType = Enum.MeshType.Torso
  4150. })
  4151. mot = New("Motor", NoSight, "mot", {
  4152. Part0 = NoSight,
  4153. Part1 = Handle,
  4154. C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1),
  4155. C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4156. })
  4157. NoSight = New("Part", Uzi, "NoSight", {
  4158. BrickColor = BrickColor.new("White"),
  4159. Transparency = 1,
  4160. Transparency = 1,
  4161. Elasticity = 0,
  4162. FormFactor = Enum.FormFactor.Custom,
  4163. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4164. CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291),
  4165. CanCollide = false,
  4166. BottomSurface = Enum.SurfaceType.Smooth,
  4167. TopSurface = Enum.SurfaceType.Smooth,
  4168. Color = Color3.new(0.94902, 0.952941, 0.952941)
  4169. })
  4170. lenspart = New("IntValue", NoSight, "lenspart", {})
  4171. Mesh = New("BlockMesh", NoSight, "Mesh", {
  4172. Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
  4173. })
  4174. mot = New("Motor", NoSight, "mot", {
  4175. Part0 = NoSight,
  4176. Part1 = Handle,
  4177. C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1),
  4178. C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4179. })
  4180. NoSight = New("Part", Uzi, "NoSight", {
  4181. BrickColor = BrickColor.new("Gold"),
  4182. Elasticity = 0,
  4183. FormFactor = Enum.FormFactor.Custom,
  4184. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4185. CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  4186. CanCollide = false,
  4187. BottomSurface = Enum.SurfaceType.Smooth,
  4188. TopSurface = Enum.SurfaceType.Smooth,
  4189. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4190. })
  4191. Mesh = New("BlockMesh", NoSight, "Mesh", {
  4192. Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097)
  4193. })
  4194. mot = New("Motor", NoSight, "mot", {
  4195. Part0 = NoSight,
  4196. Part1 = Handle,
  4197. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  4198. C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4199. })
  4200. NoSight = New("Part", Uzi, "NoSight", {
  4201. BrickColor = BrickColor.new("Gold"),
  4202. Elasticity = 0,
  4203. FormFactor = Enum.FormFactor.Custom,
  4204. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4205. CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5),
  4206. CanCollide = false,
  4207. BottomSurface = Enum.SurfaceType.Smooth,
  4208. TopSurface = Enum.SurfaceType.Smooth,
  4209. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4210. })
  4211. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  4212. Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097),
  4213. MeshType = Enum.MeshType.Wedge
  4214. })
  4215. mot = New("Motor", NoSight, "mot", {
  4216. Part0 = NoSight,
  4217. Part1 = Handle,
  4218. C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5),
  4219. C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4220. })
  4221. NoSight = New("Part", Uzi, "NoSight", {
  4222. BrickColor = BrickColor.new("Gold"),
  4223. Elasticity = 0,
  4224. FormFactor = Enum.FormFactor.Custom,
  4225. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4226. CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291),
  4227. CanCollide = false,
  4228. BottomSurface = Enum.SurfaceType.Smooth,
  4229. TopSurface = Enum.SurfaceType.Smooth,
  4230. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4231. })
  4232. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  4233. Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845),
  4234. MeshId = "http://www.roblox.com/asset/?id=3270017",
  4235. MeshType = Enum.MeshType.FileMesh
  4236. })
  4237. mot = New("Motor", NoSight, "mot", {
  4238. Part0 = NoSight,
  4239. Part1 = Handle,
  4240. C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1),
  4241. C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4242. })
  4243. NoSight = New("Part", Uzi, "NoSight", {
  4244. BrickColor = BrickColor.new("Gold"),
  4245. Elasticity = 0,
  4246. FormFactor = Enum.FormFactor.Plate,
  4247. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  4248. CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
  4249. CanCollide = false,
  4250. BottomSurface = Enum.SurfaceType.Smooth,
  4251. TopSurface = Enum.SurfaceType.Smooth,
  4252. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4253. })
  4254. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  4255. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  4256. })
  4257. mot = New("Motor", NoSight, "mot", {
  4258. Part0 = NoSight,
  4259. Part1 = Handle,
  4260. C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
  4261. C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4262. })
  4263. NoSight = New("Part", Uzi, "NoSight", {
  4264. BrickColor = BrickColor.new("Gold"),
  4265. Elasticity = 0,
  4266. FormFactor = Enum.FormFactor.Plate,
  4267. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  4268. CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
  4269. CanCollide = false,
  4270. BottomSurface = Enum.SurfaceType.Smooth,
  4271. TopSurface = Enum.SurfaceType.Smooth,
  4272. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4273. })
  4274. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  4275. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  4276. })
  4277. mot = New("Motor", NoSight, "mot", {
  4278. Part0 = NoSight,
  4279. Part1 = Handle,
  4280. C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
  4281. C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4282. })
  4283. Part = New("Part", Uzi, "Part", {
  4284. BrickColor = BrickColor.new("Gold"),
  4285. Elasticity = 0,
  4286. FormFactor = Enum.FormFactor.Symmetric,
  4287. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4288. CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4289. CanCollide = false,
  4290. BottomSurface = Enum.SurfaceType.Smooth,
  4291. TopSurface = Enum.SurfaceType.Smooth,
  4292. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4293. })
  4294. Mesh = New("BlockMesh", Part, "Mesh", {
  4295. Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194)
  4296. })
  4297. mot = New("Motor", Part, "mot", {
  4298. Part0 = Part,
  4299. Part1 = Handle,
  4300. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4301. C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4302. })
  4303. Part = New("Part", Uzi, "Part", {
  4304. BrickColor = BrickColor.new("Gold"),
  4305. Elasticity = 0,
  4306. FormFactor = Enum.FormFactor.Symmetric,
  4307. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4308. CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291),
  4309. CanCollide = false,
  4310. BottomSurface = Enum.SurfaceType.Smooth,
  4311. TopSurface = Enum.SurfaceType.Smooth,
  4312. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4313. })
  4314. Mesh = New("SpecialMesh", Part, "Mesh", {
  4315. Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485),
  4316. MeshType = Enum.MeshType.Wedge
  4317. })
  4318. mot = New("Motor", Part, "mot", {
  4319. Part0 = Part,
  4320. Part1 = Handle,
  4321. C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1),
  4322. C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4323. })
  4324. Part = New("Part", Uzi, "Part", {
  4325. BrickColor = BrickColor.new("Gold"),
  4326. Elasticity = 0,
  4327. FormFactor = Enum.FormFactor.Symmetric,
  4328. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4329. CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  4330. CanCollide = false,
  4331. BottomSurface = Enum.SurfaceType.Smooth,
  4332. TopSurface = Enum.SurfaceType.Smooth,
  4333. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4334. })
  4335. Mesh = New("CylinderMesh", Part, "Mesh", {
  4336. Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097)
  4337. })
  4338. mot = New("Motor", Part, "mot", {
  4339. Part0 = Part,
  4340. Part1 = Handle,
  4341. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  4342. C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4343. })
  4344. A1 = New("Part", Uzi, "A1", {
  4345. BrickColor = BrickColor.new("Gold"),
  4346. Elasticity = 0,
  4347. FormFactor = Enum.FormFactor.Custom,
  4348. Size = Vector3.new(0.623076081, 0.729454994, 1.51969779),
  4349. CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7),
  4350. CanCollide = false,
  4351. BottomSurface = Enum.SurfaceType.Smooth,
  4352. TopSurface = Enum.SurfaceType.Smooth,
  4353. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4354. })
  4355. Mesh = New("BlockMesh", A1, "Mesh", {
  4356. Scale = Vector3.new(0.238000005, 1, 0.0480000004)
  4357. })
  4358. mot = New("Motor", A1, "mot", {
  4359. Part0 = A1,
  4360. Part1 = Handle,
  4361. C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7),
  4362. C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4363. })
  4364. Cylinder1 = New("Part", Uzi, "Cylinder", {
  4365. BrickColor = BrickColor.new("Really Gold"),
  4366. Elasticity = 0,
  4367. FormFactor = Enum.FormFactor.Plate,
  4368. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  4369. CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
  4370. CanCollide = false,
  4371. BottomSurface = Enum.SurfaceType.Smooth,
  4372. TopSurface = Enum.SurfaceType.Smooth,
  4373. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4374. })
  4375. Mesh = New("CylinderMesh", Cylinder1, "Mesh", {
  4376. Offset = Vector3.new(0, -0.0185714271, 0),
  4377. Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627)
  4378. })
  4379. mot = New("Motor", Cylinder1, "mot", {
  4380. Part0 = Cylinder1,
  4381. Part1 = Handle,
  4382. C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
  4383. C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4384. })
  4385. Mag1 = New("Part", Uzi, "Mag1", {
  4386. BrickColor = BrickColor.new("Dark stone grey"),
  4387. Elasticity = 0,
  4388. FormFactor = Enum.FormFactor.Custom,
  4389. Size = Vector3.new(0.303939581, 0.723665655, 0.303939581),
  4390. CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4391. CanCollide = false,
  4392. BottomSurface = Enum.SurfaceType.Smooth,
  4393. TopSurface = Enum.SurfaceType.Smooth,
  4394. Color = Color3.new(0.388235, 0.372549, 0.384314)
  4395. })
  4396. Mesh = New("BlockMesh", Mag1, "Mesh", {
  4397. Scale = Vector3.new(0.809523821, 1, 0.714285731)
  4398. })
  4399. mot = New("Motor", Mag1, "mot", {
  4400. Part0 = Mag1,
  4401. Part1 = Handle,
  4402. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4403. C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4404. })
  4405. Part = New("Part", Uzi, "Part", {
  4406. BrickColor = BrickColor.new("Gold"),
  4407. Elasticity = 0,
  4408. FormFactor = Enum.FormFactor.Symmetric,
  4409. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4410. CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5),
  4411. CanCollide = false,
  4412. BottomSurface = Enum.SurfaceType.Smooth,
  4413. TopSurface = Enum.SurfaceType.Smooth,
  4414. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4415. })
  4416. Mesh = New("BlockMesh", Part, "Mesh", {
  4417. Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239)
  4418. })
  4419. Weld = New("ManualWeld", Part, "Weld", {
  4420. Part0 = Part,
  4421. Part1 = Port,
  4422. C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0),
  4423. C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901)
  4424. })
  4425. mot = New("Motor", Part, "mot", {
  4426. Part0 = Part,
  4427. Part1 = Handle,
  4428. C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5),
  4429. C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4430. })
  4431. Part = New("Part", Uzi, "Part", {
  4432. BrickColor = BrickColor.new("Gold"),
  4433. Elasticity = 0,
  4434. FormFactor = Enum.FormFactor.Symmetric,
  4435. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4436. CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
  4437. CanCollide = false,
  4438. BottomSurface = Enum.SurfaceType.Smooth,
  4439. TopSurface = Enum.SurfaceType.Smooth,
  4440. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4441. })
  4442. Mesh = New("BlockMesh", Part, "Mesh", {
  4443. Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194)
  4444. })
  4445. mot = New("Motor", Part, "mot", {
  4446. Part0 = Part,
  4447. Part1 = Handle,
  4448. C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
  4449. C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4450. })
  4451. Part = New("Part", Uzi, "Part", {
  4452. BrickColor = BrickColor.new("Gold"),
  4453. Elasticity = 0,
  4454. FormFactor = Enum.FormFactor.Symmetric,
  4455. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4456. CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  4457. CanCollide = false,
  4458. BottomSurface = Enum.SurfaceType.Smooth,
  4459. TopSurface = Enum.SurfaceType.Smooth,
  4460. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4461. })
  4462. Mesh = New("CylinderMesh", Part, "Mesh", {
  4463. Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239)
  4464. })
  4465. Weld = New("ManualWeld", Part, "Weld", {
  4466. Part0 = Part,
  4467. Part1 = Port,
  4468. C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0),
  4469. C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901)
  4470. })
  4471. mot = New("Motor", Part, "mot", {
  4472. Part0 = Part,
  4473. Part1 = Handle,
  4474. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  4475. C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4476. })
  4477. Part = New("Part", Uzi, "Part", {
  4478. BrickColor = BrickColor.new("Gold"),
  4479. Elasticity = 0,
  4480. FormFactor = Enum.FormFactor.Symmetric,
  4481. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4482. CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4483. CanCollide = false,
  4484. BottomSurface = Enum.SurfaceType.Smooth,
  4485. TopSurface = Enum.SurfaceType.Smooth,
  4486. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4487. })
  4488. Mesh = New("BlockMesh", Part, "Mesh", {
  4489. Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194)
  4490. })
  4491. mot = New("Motor", Part, "mot", {
  4492. Part0 = Part,
  4493. Part1 = Handle,
  4494. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4495. C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4496. })
  4497. Part = New("Part", Uzi, "Part", {
  4498. BrickColor = BrickColor.new("Gold"),
  4499. Elasticity = 0,
  4500. FormFactor = Enum.FormFactor.Symmetric,
  4501. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4502. CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4503. CanCollide = false,
  4504. BottomSurface = Enum.SurfaceType.Smooth,
  4505. TopSurface = Enum.SurfaceType.Smooth,
  4506. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4507. })
  4508. Mesh = New("BlockMesh", Part, "Mesh", {
  4509. Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194)
  4510. })
  4511. mot = New("Motor", Part, "mot", {
  4512. Part0 = Part,
  4513. Part1 = Handle,
  4514. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4515. C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4516. })
  4517. Part = New("Part", Uzi, "Part", {
  4518. BrickColor = BrickColor.new("Gold"),
  4519. Elasticity = 0,
  4520. FormFactor = Enum.FormFactor.Symmetric,
  4521. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4522. CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5),
  4523. CanCollide = false,
  4524. BottomSurface = Enum.SurfaceType.Smooth,
  4525. TopSurface = Enum.SurfaceType.Smooth,
  4526. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4527. })
  4528. Mesh = New("BlockMesh", Part, "Mesh", {
  4529. Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194)
  4530. })
  4531. mot = New("Motor", Part, "mot", {
  4532. Part0 = Part,
  4533. Part1 = Handle,
  4534. C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5),
  4535. C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4536. })
  4537. Part = New("Part", Uzi, "Part", {
  4538. BrickColor = BrickColor.new("Gold"),
  4539. Elasticity = 0,
  4540. FormFactor = Enum.FormFactor.Symmetric,
  4541. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4542. CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6),
  4543. CanCollide = false,
  4544. BottomSurface = Enum.SurfaceType.Smooth,
  4545. TopSurface = Enum.SurfaceType.Smooth,
  4546. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4547. })
  4548. Mesh = New("BlockMesh", Part, "Mesh", {
  4549. Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097)
  4550. })
  4551. mot = New("Motor", Part, "mot", {
  4552. Part0 = Part,
  4553. Part1 = Handle,
  4554. C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6),
  4555. C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4556. })
  4557. Part = New("Part", Uzi, "Part", {
  4558. BrickColor = BrickColor.new("Gold"),
  4559. Elasticity = 0,
  4560. FormFactor = Enum.FormFactor.Symmetric,
  4561. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4562. CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5),
  4563. CanCollide = false,
  4564. BottomSurface = Enum.SurfaceType.Smooth,
  4565. TopSurface = Enum.SurfaceType.Smooth,
  4566. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4567. })
  4568. Mesh = New("CylinderMesh", Part, "Mesh", {
  4569. Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194)
  4570. })
  4571. mot = New("Motor", Part, "mot", {
  4572. Part0 = Part,
  4573. Part1 = Handle,
  4574. C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5),
  4575. C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4576. })
  4577. Part = New("Part", Uzi, "Part", {
  4578. BrickColor = BrickColor.new("Gold"),
  4579. Elasticity = 0,
  4580. FormFactor = Enum.FormFactor.Symmetric,
  4581. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4582. CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5),
  4583. CanCollide = false,
  4584. BottomSurface = Enum.SurfaceType.Smooth,
  4585. TopSurface = Enum.SurfaceType.Smooth,
  4586. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4587. })
  4588. Mesh = New("SpecialMesh", Part, "Mesh", {
  4589. Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343),
  4590. MeshType = Enum.MeshType.Wedge
  4591. })
  4592. mot = New("Motor", Part, "mot", {
  4593. Part0 = Part,
  4594. Part1 = Handle,
  4595. C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5),
  4596. C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4597. })
  4598. Part = New("Part", Uzi, "Part", {
  4599. BrickColor = BrickColor.new("Gold"),
  4600. Elasticity = 0,
  4601. FormFactor = Enum.FormFactor.Symmetric,
  4602. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4603. CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4),
  4604. CanCollide = false,
  4605. BottomSurface = Enum.SurfaceType.Smooth,
  4606. TopSurface = Enum.SurfaceType.Smooth,
  4607. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4608. })
  4609. Mesh = New("SpecialMesh", Part, "Mesh", {
  4610. Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097),
  4611. MeshType = Enum.MeshType.Wedge
  4612. })
  4613. mot = New("Motor", Part, "mot", {
  4614. Part0 = Part,
  4615. Part1 = Handle,
  4616. C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4),
  4617. C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4618. })
  4619. Part = New("Part", Uzi, "Part", {
  4620. BrickColor = BrickColor.new("Gold"),
  4621. Elasticity = 0,
  4622. FormFactor = Enum.FormFactor.Symmetric,
  4623. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4624. CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5),
  4625. CanCollide = false,
  4626. BottomSurface = Enum.SurfaceType.Smooth,
  4627. TopSurface = Enum.SurfaceType.Smooth,
  4628. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4629. })
  4630. Mesh = New("CylinderMesh", Part, "Mesh", {
  4631. Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149)
  4632. })
  4633. mot = New("Motor", Part, "mot", {
  4634. Part0 = Part,
  4635. Part1 = Handle,
  4636. C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5),
  4637. C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4638. })
  4639. Block = New("Part", Uzi, "Block", {
  4640. BrickColor = BrickColor.new("Gold"),
  4641. Elasticity = 0,
  4642. FormFactor = Enum.FormFactor.Plate,
  4643. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  4644. CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5),
  4645. CanCollide = false,
  4646. BottomSurface = Enum.SurfaceType.Smooth,
  4647. TopSurface = Enum.SurfaceType.Smooth,
  4648. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4649. })
  4650. Mesh = New("BlockMesh", Block, "Mesh", {
  4651. Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485)
  4652. })
  4653. mot = New("Motor", Block, "mot", {
  4654. Part0 = Block,
  4655. Part1 = Handle,
  4656. C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5),
  4657. C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4658. })
  4659. NoSight = New("Part", Uzi, "NoSight", {
  4660. BrickColor = BrickColor.new("Gold"),
  4661. Elasticity = 0,
  4662. FormFactor = Enum.FormFactor.Plate,
  4663. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  4664. CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291),
  4665. CanCollide = false,
  4666. BottomSurface = Enum.SurfaceType.Smooth,
  4667. TopSurface = Enum.SurfaceType.Smooth,
  4668. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4669. })
  4670. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  4671. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  4672. })
  4673. mot = New("Motor", NoSight, "mot", {
  4674. Part0 = NoSight,
  4675. Part1 = Handle,
  4676. C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1),
  4677. C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4678. })
  4679. NoSight = New("Part", Uzi, "NoSight", {
  4680. BrickColor = BrickColor.new("Gold"),
  4681. Elasticity = 0,
  4682. FormFactor = Enum.FormFactor.Custom,
  4683. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4684. CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5),
  4685. CanCollide = false,
  4686. BottomSurface = Enum.SurfaceType.Smooth,
  4687. TopSurface = Enum.SurfaceType.Smooth,
  4688. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4689. })
  4690. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  4691. Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105),
  4692. MeshType = Enum.MeshType.Wedge
  4693. })
  4694. mot = New("Motor", NoSight, "mot", {
  4695. Part0 = NoSight,
  4696. Part1 = Handle,
  4697. C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5),
  4698. C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4699. })
  4700. Ring = New("Part", Uzi, "Ring", {
  4701. BrickColor = BrickColor.new("Gold"),
  4702. Elasticity = 0,
  4703. FormFactor = Enum.FormFactor.Symmetric,
  4704. Size = Vector3.new(1.51969779, 1.51969779, 1.51969779),
  4705. CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5),
  4706. CanCollide = false,
  4707. BottomSurface = Enum.SurfaceType.Smooth,
  4708. TopSurface = Enum.SurfaceType.Smooth,
  4709. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4710. })
  4711. Mesh = New("SpecialMesh", Ring, "Mesh", {
  4712. Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827),
  4713. MeshId = "http://www.roblox.com/asset/?id=3270017",
  4714. MeshType = Enum.MeshType.FileMesh
  4715. })
  4716. mot = New("Motor", Ring, "mot", {
  4717. Part0 = Ring,
  4718. Part1 = Handle,
  4719. C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5),
  4720. C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4721. })
  4722. NoSight = New("Part", Uzi, "NoSight", {
  4723. BrickColor = BrickColor.new("Gold"),
  4724. Elasticity = 0,
  4725. FormFactor = Enum.FormFactor.Custom,
  4726. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4727. CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5),
  4728. CanCollide = false,
  4729. BottomSurface = Enum.SurfaceType.Smooth,
  4730. TopSurface = Enum.SurfaceType.Smooth,
  4731. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4732. })
  4733. Mesh = New("SpecialMesh", NoSight, "Mesh", {
  4734. Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105),
  4735. MeshType = Enum.MeshType.Wedge
  4736. })
  4737. mot = New("Motor", NoSight, "mot", {
  4738. Part0 = NoSight,
  4739. Part1 = Handle,
  4740. C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5),
  4741. C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4742. })
  4743. NoSight = New("Part", Uzi, "NoSight", {
  4744. BrickColor = BrickColor.new("Gold"),
  4745. Elasticity = 0,
  4746. FormFactor = Enum.FormFactor.Plate,
  4747. Size = Vector3.new(1.51969779, 0.607879162, 1.51969779),
  4748. CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145),
  4749. CanCollide = false,
  4750. BottomSurface = Enum.SurfaceType.Smooth,
  4751. TopSurface = Enum.SurfaceType.Smooth,
  4752. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4753. })
  4754. Mesh = New("CylinderMesh", NoSight, "Mesh", {
  4755. Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  4756. })
  4757. mot = New("Motor", NoSight, "mot", {
  4758. Part0 = NoSight,
  4759. Part1 = Handle,
  4760. C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145),
  4761. C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1)
  4762. })
  4763. NoSight = New("Part", Uzi, "NoSight", {
  4764. BrickColor = BrickColor.new("Gold"),
  4765. Elasticity = 0,
  4766. FormFactor = Enum.FormFactor.Custom,
  4767. Size = Vector3.new(0.303939581, 0.303939581, 0.303939581),
  4768. CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5),
  4769. CanCollide = false,
  4770. BottomSurface = Enum.SurfaceType.Smooth,
  4771. TopSurface = Enum.SurfaceType.Smooth,
  4772. Color = Color3.new(0.105882, 0.164706, 0.207843)
  4773. })
  4774. Mesh = New("BlockMesh", NoSight, "Mesh", {
  4775. Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603)
  4776. })
  4777. mot = New("Motor", NoSight, "mot", {
  4778. Part0 = NoSight,
  4779. Part1 = Handle,
  4780. C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5),
  4781. C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1)
  4782. })
  4783. A2 = New("Part", Uzi, "A2", {
  4784. BrickColor = BrickColor.new("Dark stone grey"),
  4785. Elasticity = 0,
  4786. FormFactor = Enum.FormFactor.Custom,
  4787. Size = Vector3.new(0.303939581, 0.303939581, 1.8236376),
  4788. CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7),
  4789. CanCollide = false,
  4790. BottomSurface = Enum.SurfaceType.Smooth,
  4791. TopSurface = Enum.SurfaceType.Smooth,
  4792. Color = Color3.new(0.388235, 0.372549, 0.384314)
  4793. })
  4794. Mesh = New("BlockMesh", A2, "Mesh", {
  4795. Offset = Vector3.new(0, 0, 0.0599999987),
  4796. Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004)
  4797. })
  4798. mot = New("Motor", A2, "mot", {
  4799. Part0 = A2,
  4800. Part1 = Handle,
  4801. C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7),
  4802. C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1)
  4803. })
  4804. for _, v in pairs(Uzi:GetChildren()) do
  4805. if v:IsA("BasePart") then
  4806. v.CanCollide = false
  4807. end
  4808. end
  4809. local NewInstance = function(instance, parent, properties)
  4810. local inst = Instance.new(instance, parent)
  4811. if properties then
  4812. for i, v in next, properties, nil do
  4813. pcall(function()
  4814. inst[i] = v
  4815. end)
  4816. end
  4817. end
  4818. return inst
  4819. end
  4820. local HW = NewInstance("Weld", char, {
  4821. Part0 = ra,
  4822. Part1 = Handle,
  4823. C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  4824. })
  4825. -------------------------------------------------------
  4826. --End Important Functions--
  4827. -------------------------------------------------------
  4828.  
  4829.  
  4830. -------------------------------------------------------
  4831. --Start Customization--
  4832. -------------------------------------------------------
  4833. local Player_Size = 1
  4834. if Player_Size ~= 1 then
  4835. root.Size = root.Size * Player_Size
  4836. tors.Size = tors.Size * Player_Size
  4837. hed.Size = hed.Size * Player_Size
  4838. ra.Size = ra.Size * Player_Size
  4839. la.Size = la.Size * Player_Size
  4840. rl.Size = rl.Size * Player_Size
  4841. ll.Size = ll.Size * Player_Size
  4842. ----------------------------------------------------------------------------------
  4843. rootj.Parent = root
  4844. neck.Parent = tors
  4845. RW.Parent = tors
  4846. LW.Parent = tors
  4847. RH.Parent = tors
  4848. LH.Parent = tors
  4849. ----------------------------------------------------------------------------------
  4850. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  4851. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  4852. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  4853. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  4854. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  4855. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  4856. ----------------------------------------------------------------------------------
  4857. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  4858. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  4859. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  4860. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  4861. --hat.Parent = Character
  4862. end
  4863. ----------------------------------------------------------------------------------
  4864. local SONG = 2588466482
  4865. local SONG2 = 0
  4866. local Music = Instance.new("Sound",tors)
  4867. ----------------------------------------------------------------------------------
  4868. local equipped = false
  4869. local idle = 0
  4870. local change = 1
  4871. local val = 0
  4872. local toim = 0
  4873. local idleanim = 0.4
  4874. local sine = 0
  4875. local Sit = 1
  4876. local WasAir = false
  4877. local InAir = false
  4878. local LandTick = 0
  4879. local movelegs = false
  4880. local Speed = 35
  4881. local Firing = false
  4882. ----------------------------------------------------------------------------------
  4883. hum.JumpPower = 55
  4884. hum.Animator.Parent = nil
  4885. -------------------------------------------------------
  4886. --End Customization--
  4887. -------------------------------------------------------
  4888.  
  4889.  
  4890. -------------------------------------------------------
  4891. --Start Attacks N Stuff--
  4892. -------------------------------------------------------
  4893. function AttackTemplate()
  4894. attack = true
  4895. for i = 0, 2, 0.1 do
  4896. swait()
  4897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4898. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  4899. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  4900. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4901. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  4902. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  4903. end
  4904. attack = false
  4905. end
  4906. local Camera = workspace.CurrentCamera
  4907. function ShootEmUp()
  4908. attack = true
  4909. Speed = 5
  4910. movelegs = true
  4911. repeat
  4912. swait()
  4913. for i = 0, 0.3, 0.2 do
  4914. swait()
  4915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3)
  4916. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3)
  4917. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  4918. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  4919. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(45)), 0.3)
  4920. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  4921. end
  4922. local part, pos = rayCast(Cylinder1.Position,((mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - Cylinder1.Position),200,char)
  4923. Effects.Block(Cylinder1.CFrame,Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.6,.6,.6),"Neon","Bright yellow",true,false,.1)
  4924. Effects.Block(CFrame.new(pos),Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.1,.1,.1),"Neon","Bright yellow",true,false,.1)
  4925. Effects.Block(CFrame.new((Cylinder1.Position + pos)/2,pos),Vector3.new(.2,.2,(Cylinder1.Position - pos).magnitude),Vector3.new(0,0,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  4926. Cso("249050335", Cylinder1, 2, Mrandom(90,110)/100)
  4927. local WWWWWWWWWWOAH = Instance.new("Part",Camera)
  4928. WWWWWWWWWWOAH.Anchored = true
  4929. WWWWWWWWWWOAH.Transparency = 1
  4930. WWWWWWWWWWOAH.CanCollide = false
  4931. WWWWWWWWWWOAH.Size = Vector3.new()
  4932. WWWWWWWWWWOAH.CFrame = CFrame.new(pos)
  4933. MagniDamage(WWWWWWWWWWOAH, 3, 18, 2, 10, "Normal")
  4934. for i = 0, 1 do
  4935. swait()
  4936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3)
  4937. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3)
  4938. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  4939. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  4940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(0), Rad(45)), 0.3)
  4941. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  4942. end
  4943. until Firing == false
  4944. Speed = 35
  4945. attack = false
  4946. movelegs = false
  4947. end
  4948. Sitt = false
  4949. function SittyBoi()
  4950. attack = true
  4951. Sitt = true
  4952. Speed = 0
  4953. repeat
  4954. swait()
  4955. for i = 0, 1, 0.1 do
  4956. swait()
  4957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  4958. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0.05 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  4959. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.6* Player_Size, -0.2 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)), 0.1)
  4960. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(-10)), 0.1)
  4961. RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(80), Rad(40), Rad(-30)), 0.1)
  4962. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  4963. end
  4964. until Sitt == false
  4965. attack = false
  4966. Speed = 35
  4967. end
  4968. function Maniac()
  4969. attack = true
  4970. movelegs = true
  4971. Speed = 4
  4972. local Laugh = Cso("1607788178", hed, 3, 0.9)
  4973. swait(2)
  4974. repeat
  4975. swait()
  4976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  4977. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1)
  4978. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  4979. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4980. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  4981. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1)
  4982. until Laugh.Playing == false
  4983. attack = false
  4984. movelegs = false
  4985. Speed = 35
  4986. end
  4987. local VALUE1 = false
  4988. -------------------------------------------------------
  4989. --End Attacks N Stuff--
  4990. -------------------------------------------------------
  4991. mouse.Button1Down:connect(function()
  4992. Firing = true
  4993. if attack == false then
  4994. ShootEmUp()
  4995. end
  4996. end)
  4997. mouse.Button1Up:connect(function()
  4998. Firing = false
  4999. end)
  5000. mouse.KeyDown:connect(function(key)
  5001. if (VALUE1 == false and attack == false) or Sitt == true then
  5002. if key == "q" then
  5003. if Sitt == false then
  5004. SittyBoi()
  5005. elseif Sitt == true then
  5006. Sitt = false
  5007. end
  5008. end
  5009. end
  5010. if attack == false then
  5011. if key == "t" then
  5012. Maniac()
  5013. end
  5014. end
  5015. end)
  5016.  
  5017.  
  5018.  
  5019.  
  5020.  
  5021.  
  5022.  
  5023. -------------------------------------------------------
  5024. --Start Animations--
  5025. -------------------------------------------------------
  5026. print("By Creterisk")
  5027. while true do
  5028. swait()
  5029. sine = sine + change
  5030. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  5031. local velderp = root.Velocity.y
  5032. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  5033. if equipped == true or equipped == false then
  5034. if attack == false then
  5035. idle = idle + 1
  5036. else
  5037. idle = 0
  5038. end
  5039. local Landed = false
  5040. if(hitfloor)then
  5041. WasAir = false
  5042. else
  5043. WasAir = true
  5044. end
  5045. if(WasAir == false)then
  5046. if(InAir == true)then
  5047. LandTick = time()
  5048. Landed = true
  5049. end
  5050. end
  5051. if(time()-LandTick < .3)then
  5052. Landed = true
  5053. end
  5054. if(hitfloor)then
  5055. InAir = false
  5056. else
  5057. InAir = true
  5058. end
  5059. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  5060. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  5061. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  5062. if hum.Sit == false then
  5063. if(State == 'Jump')then
  5064. hum.JumpPower = 55
  5065. if attack == false then
  5066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  5067. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5068. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  5069. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  5070. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  5071. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  5072. end
  5073. elseif(State == 'Fall')then
  5074. if attack == false then
  5075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1)
  5076. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5077. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  5078. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  5079. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  5080. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  5081. end
  5082. elseif(State == 'Land')then
  5083. hum.JumpPower = 0
  5084. if attack == false then
  5085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5086. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5087. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15)
  5088. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15)
  5089. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  5090. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  5091. end
  5092. elseif(State == 'Idle')then
  5093. change = 1
  5094. if attack == false then
  5095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  5096. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(5)), 0.1)
  5097. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  5098. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  5099. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  5100. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  5101. end
  5102. elseif(State == 'Walk')then
  5103. change = 0.76
  5104. hum.JumpPower = 55
  5105. if attack == false then
  5106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(25), Rad(0), Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE )) + root.RotVelocity.Y / 75), 0.1)
  5107. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 + 10 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  5108. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 65 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  5109. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 65 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  5110. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  5111. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Cos(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-125 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-20) + root.RotVelocity.Y / -75), 0.1)
  5112. elseif attack == true and movelegs == true then
  5113. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  5114. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  5115. end
  5116. end
  5117. else
  5118. Sit.Value = true
  5119. if attack == false then
  5120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  5121. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1)
  5122. rl.Weld.C0 = clerp(rl.Weld.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1)
  5123. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1)
  5124. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  5125. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  5126. end
  5127. end
  5128. end
  5129. hum.WalkSpeed = Speed
  5130. Music.SoundId = "rbxassetid://"..SONG
  5131. Music.Looped = true
  5132. Music.Pitch = 1
  5133. Music.Volume = 2
  5134. Music.Parent = tors
  5135. Music.Playing = true
  5136. if 0 < #Effects then
  5137. for e = 1, #Effects do
  5138. if Effects[e] ~= nil then
  5139. local Thing = Effects[e]
  5140. if Thing ~= nil then
  5141. local Part = Thing[1]
  5142. local Mode = Thing[2]
  5143. local Delay = Thing[3]
  5144. local IncX = Thing[4]
  5145. local IncY = Thing[5]
  5146. local IncZ = Thing[6]
  5147. if 1 >= Thing[1].Transparency then
  5148. if Thing[2] == "Block1" then
  5149. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5150. local Mesh = Thing[1].Mesh
  5151. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5152. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5153. elseif Thing[2] == "Block2" then
  5154. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  5155. local Mesh = Thing[7]
  5156. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5157. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5158. elseif Thing[2] == "Block3" then
  5159. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  5160. local Mesh = Thing[7]
  5161. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5162. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5163. elseif Thing[2] == "Cylinder" then
  5164. local Mesh = Thing[1].Mesh
  5165. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5166. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5167. elseif Thing[2] == "Blood" then
  5168. local Mesh = Thing[7]
  5169. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  5170. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5171. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5172. elseif Thing[2] == "Elec" then
  5173. local Mesh = Thing[1].Mesh
  5174. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  5175. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5176. elseif Thing[2] == "Disappear" then
  5177. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5178. elseif Thing[2] == "Shatter" then
  5179. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5180. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  5181. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  5182. Thing[6] = Thing[6] + Thing[5]
  5183. end
  5184. else
  5185. Part.Parent = nil
  5186. table.remove(Effects, e)
  5187. end
  5188. end
  5189. end
  5190. end
  5191. end
  5192. end
  5193. -------------------------------------------------------
  5194. --End Animations And Script--
  5195. -------------------------------------------------------
  5196.  
  5197. -------------------------------------------------
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