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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | ---------Replace All "kermat161" With Your Name | |
| 85 | -----------------------------Script In The Line's | |
| 86 | ||
| 87 | --TODO: add comments or something idk | |
| 88 | wait(0.2) | |
| 89 | ||
| 90 | print("Here's controls fat")
| |
| 91 | print("T - laugh, P - sit, Mouse1 - shoot")
| |
| 92 | print("sin is fat lolol")
| |
| 93 | ||
| 94 | handle = Instance.new('Part')
| |
| 95 | handle.Name = 'Handle' | |
| 96 | handle.Parent = hat1 | |
| 97 | ||
| 98 | handlemesh = Instance.new('SpecialMesh')
| |
| 99 | handlemesh.MeshType = 'FileMesh' | |
| 100 | handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922' | |
| 101 | handlemesh.TextureId = 'rbxassetid://63688929' | |
| 102 | handlemesh.Parent = handlemusic | |
| 103 | ||
| 104 | local shirt = Instance.new("Shirt",char)
| |
| 105 | shirt.ShirtTemplate = "rbxassetid://2270330688" | |
| 106 | local pants = Instance.new("Pants",char)
| |
| 107 | pants.PantsTemplate = "rbxassetid://3063981747" | |
| 108 | ||
| 109 | local plr = owner | |
| 110 | local char = plr.Character | |
| 111 | local hum = char:FindFirstChildOfClass'Humanoid' | |
| 112 | local hed = char.Head | |
| 113 | local root = char:FindFirstChild'HumanoidRootPart' | |
| 114 | local rootj = root.RootJoint | |
| 115 | local tors = char.Torso | |
| 116 | local ra = char["Right Arm"] | |
| 117 | local la = char["Left Arm"] | |
| 118 | local rl = char["Right Leg"] | |
| 119 | local ll = char["Left Leg"] | |
| 120 | local neck = tors["Neck"] | |
| 121 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 122 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 123 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 124 | local maincolor = BrickColor.new("Institutional white")
| |
| 125 | ------------------------------------------------------- | |
| 126 | --Start Whitelist and Invincibility-- | |
| 127 | ------------------------------------------------------- | |
| 128 | ff = Instance.new("ForceField",char)
| |
| 129 | ff.Visible = false | |
| 130 | hum.Name = "Base" | |
| 131 | hum.MaxHealth = 1.0E298 | |
| 132 | hum.Health = 1.0E298 | |
| 133 | game:GetService("RunService"):BindToRenderStep("Base", 0, function()
| |
| 134 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 135 | hum.MaxHealth = 1.0E298 | |
| 136 | hum.Health = 1.0E298 | |
| 137 | end | |
| 138 | end) | |
| 139 | ------------------------------------------------------- | |
| 140 | --End Whitelist and Invincibility-- | |
| 141 | ------------------------------------------------------- | |
| 142 | ||
| 143 | ------------------------------------------------------- | |
| 144 | --Start Good Stuff-- | |
| 145 | ------------------------------------------------------- | |
| 146 | cam = game.Workspace.CurrentCamera | |
| 147 | CF = CFrame.new | |
| 148 | angles = CFrame.Angles | |
| 149 | attack = false | |
| 150 | Euler = CFrame.fromEulerAnglesXYZ | |
| 151 | Rad = math.rad | |
| 152 | IT = Instance.new | |
| 153 | BrickC = BrickColor.new | |
| 154 | Cos = math.cos | |
| 155 | Acos = math.acos | |
| 156 | Sin = math.sin | |
| 157 | Asin = math.asin | |
| 158 | Abs = math.abs | |
| 159 | Mrandom = math.random | |
| 160 | Floor = math.floor | |
| 161 | ------------------------------------------------------- | |
| 162 | --End Good Stuff-- | |
| 163 | ------------------------------------------------------- | |
| 164 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 165 | RSH, LSH = nil, nil | |
| 166 | RW = Instance.new("Weld")
| |
| 167 | LW = Instance.new("Weld")
| |
| 168 | RH = tors["Right Hip"] | |
| 169 | LH = tors["Left Hip"] | |
| 170 | RSH = tors["Right Shoulder"] | |
| 171 | LSH = tors["Left Shoulder"] | |
| 172 | RSH.Parent = nil | |
| 173 | LSH.Parent = nil | |
| 174 | RW.Name = "RW" | |
| 175 | RW.Part0 = tors | |
| 176 | RW.C0 = CF(1.5, 0.5, 0) | |
| 177 | RW.C1 = CF(0, 0.5, 0) | |
| 178 | RW.Part1 = ra | |
| 179 | RW.Parent = tors | |
| 180 | LW.Name = "LW" | |
| 181 | LW.Part0 = tors | |
| 182 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 183 | LW.C1 = CF(0, 0.5, 0) | |
| 184 | LW.Part1 = la | |
| 185 | LW.Parent = tors | |
| 186 | Effects = {}
| |
| 187 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 188 | local wld = Instance.new("Weld", wp1)
| |
| 189 | wld.Part0 = wp0 | |
| 190 | wld.Part1 = wp1 | |
| 191 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 192 | end | |
| 193 | newWeld(tors, ll, -0.5, -1, 0) | |
| 194 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
| 195 | newWeld(tors, rl, 0.5, -1, 0) | |
| 196 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
| 197 | ------------------------------------------------------- | |
| 198 | --Start HeartBeat-- | |
| 199 | ------------------------------------------------------- | |
| 200 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 201 | ArtificialHB.Name = "Heartbeat" | |
| 202 | script:WaitForChild("Heartbeat")
| |
| 203 | ||
| 204 | frame = 1 / 60 | |
| 205 | tf = 0 | |
| 206 | allowframeloss = false | |
| 207 | tossremainder = false | |
| 208 | ||
| 209 | ||
| 210 | lastframe = tick() | |
| 211 | script.Heartbeat:Fire() | |
| 212 | ||
| 213 | ||
| 214 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 215 | tf = tf + s | |
| 216 | if tf >= frame then | |
| 217 | if allowframeloss then | |
| 218 | script.Heartbeat:Fire() | |
| 219 | lastframe = tick() | |
| 220 | else | |
| 221 | for i = 1, math.floor(tf / frame) do | |
| 222 | script.Heartbeat:Fire() | |
| 223 | end | |
| 224 | lastframe = tick() | |
| 225 | end | |
| 226 | if tossremainder then | |
| 227 | tf = 0 | |
| 228 | else | |
| 229 | tf = tf - frame * math.floor(tf / frame) | |
| 230 | end | |
| 231 | end | |
| 232 | end) | |
| 233 | ------------------------------------------------------- | |
| 234 | --End HeartBeat-- | |
| 235 | ------------------------------------------------------- | |
| 236 | ||
| 237 | ------------------------------------------------------- | |
| 238 | --Start Important Functions-- | |
| 239 | ------------------------------------------------------- | |
| 240 | function swait(num) | |
| 241 | if num == 0 or num == nil then | |
| 242 | game:service("RunService").Stepped:wait(0)
| |
| 243 | else | |
| 244 | for i = 0, num do | |
| 245 | game:service("RunService").Stepped:wait(0)
| |
| 246 | end | |
| 247 | end | |
| 248 | end | |
| 249 | function thread(f) | |
| 250 | coroutine.resume(coroutine.create(f)) | |
| 251 | end | |
| 252 | function clerp(a, b, t) | |
| 253 | local qa = {
| |
| 254 | QuaternionFromCFrame(a) | |
| 255 | } | |
| 256 | local qb = {
| |
| 257 | QuaternionFromCFrame(b) | |
| 258 | } | |
| 259 | local ax, ay, az = a.x, a.y, a.z | |
| 260 | local bx, by, bz = b.x, b.y, b.z | |
| 261 | local _t = 1 - t | |
| 262 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 263 | end | |
| 264 | function QuaternionFromCFrame(cf) | |
| 265 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 266 | local trace = m00 + m11 + m22 | |
| 267 | if trace > 0 then | |
| 268 | local s = math.sqrt(1 + trace) | |
| 269 | local recip = 0.5 / s | |
| 270 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 271 | else | |
| 272 | local i = 0 | |
| 273 | if m00 < m11 then | |
| 274 | i = 1 | |
| 275 | end | |
| 276 | if m22 > (i == 0 and m00 or m11) then | |
| 277 | i = 2 | |
| 278 | end | |
| 279 | if i == 0 then | |
| 280 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 281 | local recip = 0.5 / s | |
| 282 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 283 | elseif i == 1 then | |
| 284 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 285 | local recip = 0.5 / s | |
| 286 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 287 | elseif i == 2 then | |
| 288 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 289 | local recip = 0.5 / s | |
| 290 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 291 | end | |
| 292 | end | |
| 293 | end | |
| 294 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 295 | local xs, ys, zs = x + x, y + y, z + z | |
| 296 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 297 | local xx = x * xs | |
| 298 | local xy = x * ys | |
| 299 | local xz = x * zs | |
| 300 | local yy = y * ys | |
| 301 | local yz = y * zs | |
| 302 | local zz = z * zs | |
| 303 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 304 | end | |
| 305 | function QuaternionSlerp(a, b, t) | |
| 306 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 307 | local startInterp, finishInterp | |
| 308 | if cosTheta >= 1.0E-4 then | |
| 309 | if 1 - cosTheta > 1.0E-4 then | |
| 310 | local theta = math.acos(cosTheta) | |
| 311 | local invSinTheta = 1 / Sin(theta) | |
| 312 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 313 | finishInterp = Sin(t * theta) * invSinTheta | |
| 314 | else | |
| 315 | startInterp = 1 - t | |
| 316 | finishInterp = t | |
| 317 | end | |
| 318 | elseif 1 + cosTheta > 1.0E-4 then | |
| 319 | local theta = math.acos(-cosTheta) | |
| 320 | local invSinTheta = 1 / Sin(theta) | |
| 321 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 322 | finishInterp = Sin(t * theta) * invSinTheta | |
| 323 | else | |
| 324 | startInterp = t - 1 | |
| 325 | finishInterp = t | |
| 326 | end | |
| 327 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 328 | end | |
| 329 | function rayCast(Position, Direction, Range, Ignore) | |
| 330 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 331 | end | |
| 332 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 333 | local Create = RbxUtility.Create | |
| 334 | ||
| 335 | ------------------------------------------------------- | |
| 336 | --Start Damage Function-- | |
| 337 | ------------------------------------------------------- | |
| 338 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 339 | if hit.Parent == nil then | |
| 340 | return | |
| 341 | end | |
| 342 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 343 | for _, v in pairs(hit.Parent:children()) do | |
| 344 | if v:IsA("Humanoid") then
| |
| 345 | h = v | |
| 346 | end | |
| 347 | end | |
| 348 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 349 | ||
| 350 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 351 | end | |
| 352 | ||
| 353 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 354 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 355 | if hit.Parent.DebounceHit.Value == true then | |
| 356 | return | |
| 357 | end | |
| 358 | end | |
| 359 | if insta == true then | |
| 360 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 361 | end | |
| 362 | local c = Create("ObjectValue"){
| |
| 363 | Name = "creator", | |
| 364 | Value = owner, | |
| 365 | Parent = h, | |
| 366 | } | |
| 367 | game:GetService("Debris"):AddItem(c, .5)
| |
| 368 | if HitSound ~= nil and HitPitch ~= nil then | |
| 369 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 370 | end | |
| 371 | - | local Damage = math.random(9999) |
| 371 | + | |
| 372 | local blocked = false | |
| 373 | local block = hit.Parent:findFirstChild("Block")
| |
| 374 | if block ~= nil then | |
| 375 | if block.className == "IntValue" then | |
| 376 | if block.Value > 0 then | |
| 377 | blocked = true | |
| 378 | block.Value = block.Value - 1 | |
| 379 | print(block.Value) | |
| 380 | end | |
| 381 | end | |
| 382 | end | |
| 383 | if blocked == false then | |
| 384 | h.Health = h.Health - Damage | |
| 385 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 386 | else | |
| 387 | h.Health = h.Health - (Damage / 2) | |
| 388 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 389 | end | |
| 390 | if Type == "Knockdown" then | |
| 391 | local hum = hit.Parent.Humanoid | |
| 392 | hum.PlatformStand = true | |
| 393 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 394 | swait(1) | |
| 395 | HHumanoid.PlatformStand = false | |
| 396 | end), hum) | |
| 397 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 398 | local bodvol = Create("BodyVelocity"){
| |
| 399 | velocity = angle * knockback, | |
| 400 | P = 5000, | |
| 401 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 402 | Parent = hit, | |
| 403 | } | |
| 404 | local rl = Create("BodyAngularVelocity"){
| |
| 405 | P = 3000, | |
| 406 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 407 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 408 | Parent = hit, | |
| 409 | } | |
| 410 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 411 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 412 | elseif Type == "Normal" then | |
| 413 | local vp = Create("BodyVelocity"){
| |
| 414 | P = 500, | |
| 415 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 416 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 417 | } | |
| 418 | if knockback > 0 then | |
| 419 | vp.Parent = hit.Parent.Torso | |
| 420 | end | |
| 421 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 422 | elseif Type == "Up" then | |
| 423 | local bodyVelocity = Create("BodyVelocity"){
| |
| 424 | velocity = Vector3.new(0, 20, 0), | |
| 425 | P = 5000, | |
| 426 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 427 | Parent = hit, | |
| 428 | } | |
| 429 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 430 | elseif Type == "DarkUp" then | |
| 431 | coroutine.resume(coroutine.create(function() | |
| 432 | for i = 0, 1, 0.1 do | |
| 433 | swait() | |
| 434 | Effects.Block.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 435 | end | |
| 436 | end)) | |
| 437 | local bodyVelocity = Create("BodyVelocity"){
| |
| 438 | velocity = Vector3.new(0, 20, 0), | |
| 439 | P = 5000, | |
| 440 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 441 | Parent = hit, | |
| 442 | } | |
| 443 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 444 | elseif Type == "Snare" then | |
| 445 | local bp = Create("BodyPosition"){
| |
| 446 | P = 2000, | |
| 447 | D = 100, | |
| 448 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 449 | position = hit.Parent.Torso.Position, | |
| 450 | Parent = hit.Parent.Torso, | |
| 451 | } | |
| 452 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 453 | elseif Type == "Freeze" then | |
| 454 | local BodPos = Create("BodyPosition"){
| |
| 455 | P = 50000, | |
| 456 | D = 1000, | |
| 457 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 458 | position = hit.Parent.Torso.Position, | |
| 459 | Parent = hit.Parent.Torso, | |
| 460 | } | |
| 461 | local BodGy = Create("BodyGyro") {
| |
| 462 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 463 | P = 20e+003, | |
| 464 | Parent = hit.Parent.Torso, | |
| 465 | cframe = hit.Parent.Torso.CFrame, | |
| 466 | } | |
| 467 | hit.Parent.Torso.Anchored = true | |
| 468 | coroutine.resume(coroutine.create(function(Part) | |
| 469 | swait(1.5) | |
| 470 | Part.Anchored = false | |
| 471 | end), hit.Parent.Torso) | |
| 472 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 473 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 474 | end | |
| 475 | local debounce = Create("BoolValue"){
| |
| 476 | Name = "DebounceHit", | |
| 477 | Parent = hit.Parent, | |
| 478 | Value = true, | |
| 479 | } | |
| 480 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 481 | c = Create("ObjectValue"){
| |
| 482 | Name = "creator", | |
| 483 | Value = Player, | |
| 484 | Parent = h, | |
| 485 | } | |
| 486 | game:GetService("Debris"):AddItem(c, .5)
| |
| 487 | end | |
| 488 | end | |
| 489 | ------------------------------------------------------- | |
| 490 | --End Damage Function-- | |
| 491 | ------------------------------------------------------- | |
| 492 | ||
| 493 | ------------------------------------------------------- | |
| 494 | --Start Damage Function Customization-- | |
| 495 | ------------------------------------------------------- | |
| 496 | function ShowDamage(Pos, Text, Time, Color) | |
| 497 | local Rate = (1 / 30) | |
| 498 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 499 | local Text = (Text or "") | |
| 500 | local Time = (Time or 2) | |
| 501 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 502 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 503 | EffectPart.Anchored = true | |
| 504 | local BillboardGui = Create("BillboardGui"){
| |
| 505 | Size = UDim2.new(3, 0, 3, 0), | |
| 506 | Adornee = EffectPart, | |
| 507 | Parent = EffectPart, | |
| 508 | } | |
| 509 | local TextLabel = Create("TextLabel"){
| |
| 510 | BackgroundTransparency = 1, | |
| 511 | Size = UDim2.new(1, 0, 1, 0), | |
| 512 | Text = Text, | |
| 513 | Font = "Bodoni", | |
| 514 | TextColor3 = Color, | |
| 515 | TextScaled = true, | |
| 516 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 517 | Parent = BillboardGui, | |
| 518 | } | |
| 519 | game.Debris:AddItem(EffectPart, (Time)) | |
| 520 | EffectPart.Parent = game:GetService("Workspace")
| |
| 521 | delay(0, function() | |
| 522 | local Frames = (Time / Rate) | |
| 523 | for Frame = 1, Frames do | |
| 524 | wait(Rate) | |
| 525 | local Percent = (Frame / Frames) | |
| 526 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 527 | TextLabel.TextTransparency = Percent | |
| 528 | end | |
| 529 | if EffectPart and EffectPart.Parent then | |
| 530 | EffectPart:Destroy() | |
| 531 | end | |
| 532 | end) | |
| 533 | end | |
| 534 | ------------------------------------------------------- | |
| 535 | --End Damage Function Customization-- | |
| 536 | ------------------------------------------------------- | |
| 537 | ||
| 538 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 539 | for _, c in pairs(workspace:children()) do | |
| 540 | local hum = c:findFirstChild("Humanoid")
| |
| 541 | if hum ~= nil then | |
| 542 | local head = c:findFirstChild("Head")
| |
| 543 | if head ~= nil then | |
| 544 | local targ = head.Position - Part.Position | |
| 545 | local mag = targ.magnitude | |
| 546 | if magni >= mag and c.Name ~= plr.Name then | |
| 547 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 548 | end | |
| 549 | end | |
| 550 | end | |
| 551 | end | |
| 552 | end | |
| 553 | ||
| 554 | ||
| 555 | CFuncs = {
| |
| 556 | Part = {
| |
| 557 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 558 | local Part = Create("Part")({
| |
| 559 | Parent = Parent, | |
| 560 | Reflectance = Reflectance, | |
| 561 | Transparency = Transparency, | |
| 562 | CanCollide = false, | |
| 563 | Locked = true, | |
| 564 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 565 | Name = Name, | |
| 566 | Size = Size, | |
| 567 | Material = Material | |
| 568 | }) | |
| 569 | RemoveOutlines(Part) | |
| 570 | return Part | |
| 571 | end | |
| 572 | }, | |
| 573 | Mesh = {
| |
| 574 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 575 | local Msh = Create(Mesh)({
| |
| 576 | Parent = Part, | |
| 577 | Offset = OffSet, | |
| 578 | Scale = Scale | |
| 579 | }) | |
| 580 | if Mesh == "SpecialMesh" then | |
| 581 | Msh.MeshType = MeshType | |
| 582 | Msh.MeshId = MeshId | |
| 583 | end | |
| 584 | return Msh | |
| 585 | end | |
| 586 | }, | |
| 587 | Mesh = {
| |
| 588 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 589 | local Msh = Create(Mesh)({
| |
| 590 | Parent = Part, | |
| 591 | Offset = OffSet, | |
| 592 | Scale = Scale | |
| 593 | }) | |
| 594 | if Mesh == "SpecialMesh" then | |
| 595 | Msh.MeshType = MeshType | |
| 596 | Msh.MeshId = MeshId | |
| 597 | end | |
| 598 | return Msh | |
| 599 | end | |
| 600 | }, | |
| 601 | Weld = {
| |
| 602 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 603 | local Weld = Create("Weld")({
| |
| 604 | Parent = Parent, | |
| 605 | Part0 = Part0, | |
| 606 | Part1 = Part1, | |
| 607 | C0 = C0, | |
| 608 | C1 = C1 | |
| 609 | }) | |
| 610 | return Weld | |
| 611 | end | |
| 612 | }, | |
| 613 | Sound = {
| |
| 614 | Create = function(id, par, vol, pit) | |
| 615 | coroutine.resume(coroutine.create(function() | |
| 616 | local S = Create("Sound")({
| |
| 617 | Volume = vol, | |
| 618 | Pitch = pit or 1, | |
| 619 | SoundId = id, | |
| 620 | Parent = par or workspace | |
| 621 | }) | |
| 622 | wait() | |
| 623 | S:play() | |
| 624 | game:GetService("Debris"):AddItem(S, 6)
| |
| 625 | end)) | |
| 626 | end | |
| 627 | }, | |
| 628 | ParticleEmitter = {
| |
| 629 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 630 | local fp = Create("ParticleEmitter")({
| |
| 631 | Parent = Parent, | |
| 632 | Color = ColorSequence.new(Color1, Color2), | |
| 633 | LightEmission = LightEmission, | |
| 634 | Size = Size, | |
| 635 | Texture = Texture, | |
| 636 | Transparency = Transparency, | |
| 637 | ZOffset = ZOffset, | |
| 638 | Acceleration = Accel, | |
| 639 | Drag = Drag, | |
| 640 | LockedToPart = LockedToPart, | |
| 641 | VelocityInheritance = VelocityInheritance, | |
| 642 | EmissionDirection = EmissionDirection, | |
| 643 | Enabled = Enabled, | |
| 644 | Lifetime = LifeTime, | |
| 645 | Rate = Rate, | |
| 646 | Rotation = Rotation, | |
| 647 | RotSpeed = RotSpeed, | |
| 648 | Speed = Speed, | |
| 649 | VelocitySpread = VelocitySpread | |
| 650 | }) | |
| 651 | return fp | |
| 652 | end | |
| 653 | } | |
| 654 | } | |
| 655 | function RemoveOutlines(part) | |
| 656 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 657 | end | |
| 658 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 659 | local Part = Create("Part")({
| |
| 660 | formFactor = FormFactor, | |
| 661 | Parent = Parent, | |
| 662 | Reflectance = Reflectance, | |
| 663 | Transparency = Transparency, | |
| 664 | CanCollide = false, | |
| 665 | Locked = true, | |
| 666 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 667 | Name = Name, | |
| 668 | Size = Size, | |
| 669 | Material = Material | |
| 670 | }) | |
| 671 | RemoveOutlines(Part) | |
| 672 | return Part | |
| 673 | end | |
| 674 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 675 | local Msh = Create(Mesh)({
| |
| 676 | Parent = Part, | |
| 677 | Offset = OffSet, | |
| 678 | Scale = Scale | |
| 679 | }) | |
| 680 | if Mesh == "SpecialMesh" then | |
| 681 | Msh.MeshType = MeshType | |
| 682 | Msh.MeshId = MeshId | |
| 683 | end | |
| 684 | return Msh | |
| 685 | end | |
| 686 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 687 | local Weld = Create("Weld")({
| |
| 688 | Parent = Parent, | |
| 689 | Part0 = Part0, | |
| 690 | Part1 = Part1, | |
| 691 | C0 = C0, | |
| 692 | C1 = C1 | |
| 693 | }) | |
| 694 | return Weld | |
| 695 | end | |
| 696 | ||
| 697 | ||
| 698 | ------------------------------------------------------- | |
| 699 | --Start Effect Function-- | |
| 700 | ------------------------------------------------------- | |
| 701 | EffectModel = Instance.new("Model", char)
| |
| 702 | Effects = {
| |
| 703 | Block = {
| |
| 704 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 705 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 706 | prt.Anchored = true | |
| 707 | prt.CFrame = cframe | |
| 708 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 709 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 710 | if Type == 1 or Type == nil then | |
| 711 | table.insert(Effects, {
| |
| 712 | prt, | |
| 713 | "Block1", | |
| 714 | delay, | |
| 715 | x3, | |
| 716 | y3, | |
| 717 | z3, | |
| 718 | msh | |
| 719 | }) | |
| 720 | elseif Type == 2 then | |
| 721 | table.insert(Effects, {
| |
| 722 | prt, | |
| 723 | "Block2", | |
| 724 | delay, | |
| 725 | x3, | |
| 726 | y3, | |
| 727 | z3, | |
| 728 | msh | |
| 729 | }) | |
| 730 | else | |
| 731 | table.insert(Effects, {
| |
| 732 | prt, | |
| 733 | "Block3", | |
| 734 | delay, | |
| 735 | x3, | |
| 736 | y3, | |
| 737 | z3, | |
| 738 | msh | |
| 739 | }) | |
| 740 | end | |
| 741 | end | |
| 742 | }, | |
| 743 | Sphere = {
| |
| 744 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 745 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 746 | prt.Anchored = true | |
| 747 | prt.CFrame = cframe | |
| 748 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 749 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 750 | table.insert(Effects, {
| |
| 751 | prt, | |
| 752 | "Cylinder", | |
| 753 | delay, | |
| 754 | x3, | |
| 755 | y3, | |
| 756 | z3, | |
| 757 | msh | |
| 758 | }) | |
| 759 | end | |
| 760 | }, | |
| 761 | Cylinder = {
| |
| 762 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 763 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 764 | prt.Anchored = true | |
| 765 | prt.CFrame = cframe | |
| 766 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 767 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 768 | table.insert(Effects, {
| |
| 769 | prt, | |
| 770 | "Cylinder", | |
| 771 | delay, | |
| 772 | x3, | |
| 773 | y3, | |
| 774 | z3, | |
| 775 | msh | |
| 776 | }) | |
| 777 | end | |
| 778 | }, | |
| 779 | Wave = {
| |
| 780 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 781 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 782 | prt.Anchored = true | |
| 783 | prt.CFrame = cframe | |
| 784 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 785 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 786 | table.insert(Effects, {
| |
| 787 | prt, | |
| 788 | "Cylinder", | |
| 789 | delay, | |
| 790 | x3 / 60, | |
| 791 | y3 / 60, | |
| 792 | z3 / 60, | |
| 793 | msh | |
| 794 | }) | |
| 795 | end | |
| 796 | }, | |
| 797 | Ring = {
| |
| 798 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 799 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 800 | prt.Anchored = true | |
| 801 | prt.CFrame = cframe | |
| 802 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 803 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 804 | table.insert(Effects, {
| |
| 805 | prt, | |
| 806 | "Cylinder", | |
| 807 | delay, | |
| 808 | x3, | |
| 809 | y3, | |
| 810 | z3, | |
| 811 | msh | |
| 812 | }) | |
| 813 | end | |
| 814 | }, | |
| 815 | Break = {
| |
| 816 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 817 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 818 | prt.Anchored = true | |
| 819 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 820 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 821 | local num = math.random(10, 50) / 1000 | |
| 822 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 823 | table.insert(Effects, {
| |
| 824 | prt, | |
| 825 | "Shatter", | |
| 826 | num, | |
| 827 | prt.CFrame, | |
| 828 | math.random() - math.random(), | |
| 829 | 0, | |
| 830 | math.random(50, 100) / 100 | |
| 831 | }) | |
| 832 | end | |
| 833 | }, | |
| 834 | Spiral = {
| |
| 835 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 836 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 837 | prt.Anchored = true | |
| 838 | prt.CFrame = cframe | |
| 839 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 840 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 841 | table.insert(Effects, {
| |
| 842 | prt, | |
| 843 | "Cylinder", | |
| 844 | delay, | |
| 845 | x3, | |
| 846 | y3, | |
| 847 | z3, | |
| 848 | msh | |
| 849 | }) | |
| 850 | end | |
| 851 | }, | |
| 852 | Push = {
| |
| 853 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 854 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 855 | prt.Anchored = true | |
| 856 | prt.CFrame = cframe | |
| 857 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 858 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 859 | table.insert(Effects, {
| |
| 860 | prt, | |
| 861 | "Cylinder", | |
| 862 | delay, | |
| 863 | x3, | |
| 864 | y3, | |
| 865 | z3, | |
| 866 | msh | |
| 867 | }) | |
| 868 | end | |
| 869 | } | |
| 870 | } | |
| 871 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 872 | local fp = IT("Part")
| |
| 873 | fp.formFactor = formfactor | |
| 874 | fp.Parent = parent | |
| 875 | fp.Reflectance = reflectance | |
| 876 | fp.Transparency = transparency | |
| 877 | fp.CanCollide = false | |
| 878 | fp.Locked = true | |
| 879 | fp.BrickColor = brickcolor | |
| 880 | fp.Name = name | |
| 881 | fp.Size = size | |
| 882 | fp.Position = tors.Position | |
| 883 | RemoveOutlines(fp) | |
| 884 | fp.Material = "SmoothPlastic" | |
| 885 | fp:BreakJoints() | |
| 886 | return fp | |
| 887 | end | |
| 888 | ||
| 889 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 890 | local mesh = IT(Mesh) | |
| 891 | mesh.Parent = part | |
| 892 | if Mesh == "SpecialMesh" then | |
| 893 | mesh.MeshType = meshtype | |
| 894 | if meshid ~= "nil" then | |
| 895 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 896 | end | |
| 897 | end | |
| 898 | mesh.Offset = offset | |
| 899 | mesh.Scale = scale | |
| 900 | return mesh | |
| 901 | end | |
| 902 | ||
| 903 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 904 | local type = type | |
| 905 | local rng = Instance.new("Part", char)
| |
| 906 | rng.Anchored = true | |
| 907 | rng.BrickColor = color | |
| 908 | rng.CanCollide = false | |
| 909 | rng.FormFactor = 3 | |
| 910 | rng.Name = "Ring" | |
| 911 | rng.Material = "Neon" | |
| 912 | rng.Size = Vector3.new(1, 1, 1) | |
| 913 | rng.Transparency = 0 | |
| 914 | rng.TopSurface = 0 | |
| 915 | rng.BottomSurface = 0 | |
| 916 | rng.CFrame = pos | |
| 917 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 918 | rngm.MeshType = MType | |
| 919 | rngm.Scale = scale | |
| 920 | local scaler2 = 1 | |
| 921 | if type == "Add" then | |
| 922 | scaler2 = 1 * value | |
| 923 | elseif type == "Divide" then | |
| 924 | scaler2 = 1 / value | |
| 925 | end | |
| 926 | coroutine.resume(coroutine.create(function() | |
| 927 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 928 | swait() | |
| 929 | if type == "Add" then | |
| 930 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 931 | elseif type == "Divide" then | |
| 932 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 933 | end | |
| 934 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 935 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 936 | end | |
| 937 | rng:Destroy() | |
| 938 | end)) | |
| 939 | end | |
| 940 | ||
| 941 | function Eviscerate(dude) | |
| 942 | if dude.Name ~= char then | |
| 943 | local bgf = IT("BodyGyro", dude.Head)
| |
| 944 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 945 | local val = IT("BoolValue", dude)
| |
| 946 | val.Name = "IsHit" | |
| 947 | local ds = coroutine.wrap(function() | |
| 948 | dude:WaitForChild("Head"):BreakJoints()
| |
| 949 | wait(0.5) | |
| 950 | target = nil | |
| 951 | coroutine.resume(coroutine.create(function() | |
| 952 | for i, v in pairs(dude:GetChildren()) do | |
| 953 | if v:IsA("Accessory") then
| |
| 954 | v:Destroy() | |
| 955 | end | |
| 956 | if v:IsA("Humanoid") then
| |
| 957 | v:Destroy() | |
| 958 | end | |
| 959 | if v:IsA("CharacterMesh") then
| |
| 960 | v:Destroy() | |
| 961 | end | |
| 962 | if v:IsA("Model") then
| |
| 963 | v:Destroy() | |
| 964 | end | |
| 965 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 966 | for x, o in pairs(v:GetChildren()) do | |
| 967 | if o:IsA("Decal") then
| |
| 968 | o:Destroy() | |
| 969 | end | |
| 970 | end | |
| 971 | coroutine.resume(coroutine.create(function() | |
| 972 | v.Material = "Neon" | |
| 973 | v.CanCollide = false | |
| 974 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 975 | PartEmmit1.LightEmission = 1 | |
| 976 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 977 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 978 | PartEmmit1.Rate = 150 | |
| 979 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 980 | PartEmmit1.Size = NumberSequence.new({
| |
| 981 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 982 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 983 | }) | |
| 984 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 985 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 986 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 987 | }) | |
| 988 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 989 | PartEmmit1.VelocitySpread = 30000 | |
| 990 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 991 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 992 | local BodPoss = IT("BodyPosition", v)
| |
| 993 | BodPoss.P = 3000 | |
| 994 | BodPoss.D = 1000 | |
| 995 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 996 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 997 | v.Color = maincolor.Color | |
| 998 | coroutine.resume(coroutine.create(function() | |
| 999 | for i = 0, 49 do | |
| 1000 | swait(1) | |
| 1001 | v.Transparency = v.Transparency + 0.08 | |
| 1002 | end | |
| 1003 | wait(0.5) | |
| 1004 | PartEmmit1.Enabled = false | |
| 1005 | wait(3) | |
| 1006 | v:Destroy() | |
| 1007 | dude:Destroy() | |
| 1008 | end)) | |
| 1009 | end)) | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end)) | |
| 1013 | end) | |
| 1014 | ds() | |
| 1015 | end | |
| 1016 | end | |
| 1017 | ||
| 1018 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1019 | if SinglePlayer then | |
| 1020 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1021 | end | |
| 1022 | local List = {}
| |
| 1023 | for i, v in pairs(workspace:GetChildren()) do | |
| 1024 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1025 | table.insert(List, v) | |
| 1026 | end | |
| 1027 | end | |
| 1028 | return List | |
| 1029 | end | |
| 1030 | ||
| 1031 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1032 | local type = type | |
| 1033 | local rng = Instance.new("Part", char)
| |
| 1034 | rng.Anchored = true | |
| 1035 | rng.BrickColor = color | |
| 1036 | rng.CanCollide = false | |
| 1037 | rng.FormFactor = 3 | |
| 1038 | rng.Name = "Ring" | |
| 1039 | rng.Material = "Neon" | |
| 1040 | rng.Size = Vector3.new(1, 1, 1) | |
| 1041 | rng.Transparency = 0 | |
| 1042 | rng.TopSurface = 0 | |
| 1043 | rng.BottomSurface = 0 | |
| 1044 | rng.CFrame = pos | |
| 1045 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1046 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1047 | rngm.MeshType = MType | |
| 1048 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1049 | local scaler2 = 1 | |
| 1050 | local speeder = FastSpeed | |
| 1051 | if type == "Add" then | |
| 1052 | scaler2 = 1 * value | |
| 1053 | elseif type == "Divide" then | |
| 1054 | scaler2 = 1 / value | |
| 1055 | end | |
| 1056 | coroutine.resume(coroutine.create(function() | |
| 1057 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1058 | swait() | |
| 1059 | if type == "Add" then | |
| 1060 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1061 | elseif type == "Divide" then | |
| 1062 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1063 | end | |
| 1064 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1065 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1066 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1067 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1068 | end | |
| 1069 | rng:Destroy() | |
| 1070 | end)) | |
| 1071 | end | |
| 1072 | ||
| 1073 | function SoulSteal(dude) | |
| 1074 | if dude.Name ~= char then | |
| 1075 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1076 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1077 | local val = IT("BoolValue", dude)
| |
| 1078 | val.Name = "IsHit" | |
| 1079 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1080 | local soulst = coroutine.wrap(function() | |
| 1081 | local soul = Instance.new("Part",dude)
| |
| 1082 | soul.Size = Vector3.new(1,1,1) | |
| 1083 | soul.CanCollide = false | |
| 1084 | soul.Anchored = false | |
| 1085 | soul.Position = torso.Position | |
| 1086 | soul.Transparency = 1 | |
| 1087 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1088 | PartEmmit1.LightEmission = 1 | |
| 1089 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1090 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1091 | PartEmmit1.Rate = 250 | |
| 1092 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1093 | PartEmmit1.Size = NumberSequence.new({
| |
| 1094 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1095 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1096 | }) | |
| 1097 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1098 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1099 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1100 | }) | |
| 1101 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1102 | PartEmmit1.VelocitySpread = 30000 | |
| 1103 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1104 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1105 | local BodPoss = IT("BodyPosition", soul)
| |
| 1106 | BodPoss.P = 3000 | |
| 1107 | BodPoss.D = 1000 | |
| 1108 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1109 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1110 | wait(1.6) | |
| 1111 | soul.Touched:connect(function(hit) | |
| 1112 | if hit.Parent == char then | |
| 1113 | soul:Destroy() | |
| 1114 | end | |
| 1115 | end) | |
| 1116 | wait(1.2) | |
| 1117 | while soul do | |
| 1118 | swait() | |
| 1119 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1120 | BodPoss.Position = tors.Position | |
| 1121 | end | |
| 1122 | end) | |
| 1123 | soulst() | |
| 1124 | end | |
| 1125 | end | |
| 1126 | function FaceMouse() | |
| 1127 | local Cam = workspace.CurrentCamera | |
| 1128 | return {
| |
| 1129 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1130 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1131 | } | |
| 1132 | end | |
| 1133 | Effects = {
| |
| 1134 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
| 1135 | local p = Instance.new("Part",EffectModel)
| |
| 1136 | p.BrickColor = BrickColor.new(colour) | |
| 1137 | p.Size = partsize | |
| 1138 | p.Anchored = true | |
| 1139 | p.CanCollide = false | |
| 1140 | p.Material = matr | |
| 1141 | p.CFrame = cf | |
| 1142 | if inverse == true then | |
| 1143 | p.Transparency = 1 | |
| 1144 | else | |
| 1145 | p.Transparency = 0 | |
| 1146 | end | |
| 1147 | local m = Instance.new("BlockMesh",p)
| |
| 1148 | m.Scale = meshstart | |
| 1149 | coroutine.wrap(function() | |
| 1150 | for i = 0, 1, factor do | |
| 1151 | swait() | |
| 1152 | if inverse == true then | |
| 1153 | p.Transparency = 1-i | |
| 1154 | else | |
| 1155 | p.Transparency = i | |
| 1156 | end | |
| 1157 | m.Scale = m.Scale + meshadd | |
| 1158 | if spin == true then | |
| 1159 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1160 | end | |
| 1161 | end | |
| 1162 | p:Destroy() | |
| 1163 | end)() | |
| 1164 | return p | |
| 1165 | end, | |
| 1166 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1167 | local p = Instance.new("Part",EffectModel)
| |
| 1168 | p.BrickColor = BrickColor.new(colour) | |
| 1169 | p.Size = partsize | |
| 1170 | p.Anchored = true | |
| 1171 | p.CanCollide = false | |
| 1172 | p.Material = matr | |
| 1173 | p.CFrame = cf | |
| 1174 | if inverse == true then | |
| 1175 | p.Transparency = 1 | |
| 1176 | else | |
| 1177 | p.Transparency = 0 | |
| 1178 | end | |
| 1179 | local m = Instance.new("SpecialMesh",p)
| |
| 1180 | m.MeshType = "Sphere" | |
| 1181 | m.Scale = meshstart | |
| 1182 | coroutine.wrap(function() | |
| 1183 | for i=0,1,factor do | |
| 1184 | swait() | |
| 1185 | if inverse == true then | |
| 1186 | p.Transparency = 1-i | |
| 1187 | else | |
| 1188 | p.Transparency = i | |
| 1189 | end | |
| 1190 | m.Scale = m.Scale + meshadd | |
| 1191 | end | |
| 1192 | p:Destroy() | |
| 1193 | end)() | |
| 1194 | return p | |
| 1195 | end, | |
| 1196 | ||
| 1197 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1198 | local p = Instance.new("Part",EffectModel)
| |
| 1199 | p.BrickColor = BrickColor.new(colour) | |
| 1200 | p.Size = partsize | |
| 1201 | p.Anchored = true | |
| 1202 | p.CanCollide = false | |
| 1203 | p.Material = matr | |
| 1204 | p.CFrame = cf | |
| 1205 | if inverse == true then | |
| 1206 | p.Transparency = 1 | |
| 1207 | else | |
| 1208 | p.Transparency = 0 | |
| 1209 | end | |
| 1210 | local m = Instance.new("CylinderMesh",p)
| |
| 1211 | m.Scale = meshstart | |
| 1212 | coroutine.wrap(function() | |
| 1213 | for i=0,1,factor do | |
| 1214 | swait() | |
| 1215 | if inverse == true then | |
| 1216 | p.Transparency = 1-i | |
| 1217 | else | |
| 1218 | p.Transparency = i | |
| 1219 | end | |
| 1220 | m.Scale = m.Scale + meshadd | |
| 1221 | end | |
| 1222 | p:Destroy() | |
| 1223 | end)() | |
| 1224 | return p | |
| 1225 | end, | |
| 1226 | ||
| 1227 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
| 1228 | local p = Instance.new("Part",EffectModel)
| |
| 1229 | p.BrickColor = BrickColor.new(colour) | |
| 1230 | p.Size = Vector3.new() | |
| 1231 | p.Anchored = true | |
| 1232 | p.CanCollide = false | |
| 1233 | p.CFrame = cf | |
| 1234 | if inverse == true then | |
| 1235 | p.Transparency = 1 | |
| 1236 | else | |
| 1237 | p.Transparency = 0 | |
| 1238 | end | |
| 1239 | local m = Instance.new("SpecialMesh",p)
| |
| 1240 | m.MeshId = "rbxassetid://20329976" | |
| 1241 | m.Scale = meshstart | |
| 1242 | coroutine.wrap(function() | |
| 1243 | for i=0,1,factor do | |
| 1244 | swait() | |
| 1245 | if inverse == true then | |
| 1246 | p.Transparency = 1-i | |
| 1247 | else | |
| 1248 | p.Transparency = i | |
| 1249 | end | |
| 1250 | m.Scale = m.Scale + meshadd | |
| 1251 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1252 | end | |
| 1253 | p:Destroy() | |
| 1254 | end)() | |
| 1255 | return p | |
| 1256 | end, | |
| 1257 | ||
| 1258 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
| 1259 | local p = Instance.new("Part",EffectModel)
| |
| 1260 | p.BrickColor = BrickColor.new(colour) | |
| 1261 | p.Size = Vector3.new() | |
| 1262 | p.Anchored = true | |
| 1263 | p.CanCollide = false | |
| 1264 | p.CFrame = cf | |
| 1265 | if inverse == true then | |
| 1266 | p.Transparency = 1 | |
| 1267 | else | |
| 1268 | p.Transparency = 0 | |
| 1269 | end | |
| 1270 | local m = Instance.new("SpecialMesh",p)
| |
| 1271 | m.MeshId = "rbxassetid://3270017" | |
| 1272 | m.Scale = meshstart | |
| 1273 | coroutine.wrap(function() | |
| 1274 | for i=0,1,factor do | |
| 1275 | swait() | |
| 1276 | if inverse == true then | |
| 1277 | p.Transparency = 1-i | |
| 1278 | else | |
| 1279 | p.Transparency = i | |
| 1280 | end | |
| 1281 | m.Scale = m.Scale + meshadd | |
| 1282 | end | |
| 1283 | p:Destroy() | |
| 1284 | end)() | |
| 1285 | return p | |
| 1286 | end, | |
| 1287 | ||
| 1288 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
| 1289 | local p = Instance.new("Part",EffectModel)
| |
| 1290 | p.BrickColor = BrickColor.new(colour) | |
| 1291 | p.Size = Vector3.new() | |
| 1292 | p.Anchored = true | |
| 1293 | p.CanCollide = false | |
| 1294 | p.CFrame = cf | |
| 1295 | if inverse == true then | |
| 1296 | p.Transparency = 1 | |
| 1297 | else | |
| 1298 | p.Transparency = 0 | |
| 1299 | end | |
| 1300 | local m = Instance.new("SpecialMesh",p)
| |
| 1301 | m.MeshId = meshid | |
| 1302 | m.TextureId = textid | |
| 1303 | m.Scale = meshstart | |
| 1304 | coroutine.wrap(function() | |
| 1305 | for i=0,1,factor do | |
| 1306 | swait() | |
| 1307 | if inverse == true then | |
| 1308 | p.Transparency = 1-i | |
| 1309 | else | |
| 1310 | p.Transparency = i | |
| 1311 | end | |
| 1312 | m.Scale = m.Scale + meshadd | |
| 1313 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1314 | end | |
| 1315 | p:Destroy() | |
| 1316 | end)() | |
| 1317 | return p | |
| 1318 | end, | |
| 1319 | ||
| 1320 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
| 1321 | local p = Instance.new("Part",EffectModel)
| |
| 1322 | p.BrickColor = BrickColor.new(colour) | |
| 1323 | p.Size = partsize | |
| 1324 | p.Anchored = true | |
| 1325 | p.CanCollide = false | |
| 1326 | p.Material = matr | |
| 1327 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 1328 | if inverse == true then | |
| 1329 | p.Transparency = 1 | |
| 1330 | else | |
| 1331 | p.Transparency = 0 | |
| 1332 | end | |
| 1333 | local m = Instance.new("SpecialMesh",p)
| |
| 1334 | m.MeshType = "Sphere" | |
| 1335 | m.Scale = meshstart | |
| 1336 | coroutine.wrap(function() | |
| 1337 | for i=0,1,factor do | |
| 1338 | swait() | |
| 1339 | if inverse == true then | |
| 1340 | p.Transparency = 1-i | |
| 1341 | else | |
| 1342 | p.Transparency = i | |
| 1343 | end | |
| 1344 | m.Scale = m.Scale + meshadd | |
| 1345 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
| 1346 | end | |
| 1347 | p:Destroy() | |
| 1348 | end)() | |
| 1349 | return p | |
| 1350 | end, | |
| 1351 | ||
| 1352 | } | |
| 1353 | ------------------------------------------------------- | |
| 1354 | --End Effect Function-- | |
| 1355 | ------------------------------------------------------- | |
| 1356 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1357 | local NSound = nil | |
| 1358 | coroutine.resume(coroutine.create(function() | |
| 1359 | NSound = IT("Sound", PARENT)
| |
| 1360 | NSound.Volume = VOLUME | |
| 1361 | NSound.Pitch = PITCH | |
| 1362 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1363 | swait() | |
| 1364 | NSound:play() | |
| 1365 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1366 | end)) | |
| 1367 | return NSound | |
| 1368 | end | |
| 1369 | function CamShake(Length, Intensity) | |
| 1370 | coroutine.resume(coroutine.create(function() | |
| 1371 | local intensity = 1 * Intensity | |
| 1372 | local rotM = 0.01 * Intensity | |
| 1373 | for i = 0, Length, 0.1 do | |
| 1374 | swait() | |
| 1375 | intensity = intensity - 0.05 * Intensity / Length | |
| 1376 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1377 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1378 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1379 | end | |
| 1380 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1381 | end)) | |
| 1382 | end | |
| 1383 | NewInstance = function(instance,parent,properties) | |
| 1384 | local inst = Instance.new(instance) | |
| 1385 | inst.Parent = parent | |
| 1386 | if(properties)then | |
| 1387 | for i,v in next, properties do | |
| 1388 | pcall(function() inst[i] = v end) | |
| 1389 | end | |
| 1390 | end | |
| 1391 | return inst; | |
| 1392 | end | |
| 1393 | function New(Object, Parent, Name, Data) | |
| 1394 | local Object = Instance.new(Object) | |
| 1395 | for Index, Value in pairs(Data or {}) do
| |
| 1396 | Object[Index] = Value | |
| 1397 | end | |
| 1398 | Object.Parent = Parent | |
| 1399 | Object.Name = Name | |
| 1400 | return Object | |
| 1401 | end | |
| 1402 | Uzi = New("Model", char, "Uzi", {})
| |
| 1403 | Handle = New("Part", Uzi, "Handle", {
| |
| 1404 | BrickColor = BrickColor.new("Gold"),
| |
| 1405 | Transparency = 1, | |
| 1406 | Transparency = 1, | |
| 1407 | FormFactor = Enum.FormFactor.Custom, | |
| 1408 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1409 | CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291), | |
| 1410 | CanCollide = false, | |
| 1411 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1412 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1413 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1414 | }) | |
| 1415 | Port = New("Part", Uzi, "Port", {
| |
| 1416 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1417 | Material = Enum.Material.SmoothPlastic, | |
| 1418 | Transparency = 1, | |
| 1419 | Transparency = 1, | |
| 1420 | FormFactor = Enum.FormFactor.Custom, | |
| 1421 | Size = Vector3.new(0.303939581, 0.303939581, 0.514359295), | |
| 1422 | CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191), | |
| 1423 | CanCollide = false, | |
| 1424 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 1425 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 1426 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 1427 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 1428 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 1429 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 1430 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1431 | }) | |
| 1432 | Mesh = New("BlockMesh", Port, "Mesh", {
| |
| 1433 | Scale = Vector3.new(0.0769230723, 0.538461506, 1) | |
| 1434 | }) | |
| 1435 | mot = New("Motor", Port, "mot", {
| |
| 1436 | Part0 = Port, | |
| 1437 | Part1 = Handle, | |
| 1438 | C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1), | |
| 1439 | C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1440 | }) | |
| 1441 | Mag2 = New("Part", Uzi, "Mag2", {
| |
| 1442 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1443 | Elasticity = 0, | |
| 1444 | FormFactor = Enum.FormFactor.Custom, | |
| 1445 | Size = Vector3.new(0.303939581, 0.969711781, 0.303939581), | |
| 1446 | CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1447 | CanCollide = false, | |
| 1448 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1449 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1450 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1451 | }) | |
| 1452 | Mesh = New("BlockMesh", Mag2, "Mesh", {
| |
| 1453 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
| 1454 | }) | |
| 1455 | mot = New("Motor", Mag2, "mot", {
| |
| 1456 | Part0 = Mag2, | |
| 1457 | Part1 = Handle, | |
| 1458 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1459 | C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1460 | }) | |
| 1461 | Part = New("Part", Uzi, "Part", {
| |
| 1462 | BrickColor = BrickColor.new("Gold"),
| |
| 1463 | Elasticity = 0, | |
| 1464 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1465 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1466 | CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1467 | CanCollide = false, | |
| 1468 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1469 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1470 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1471 | }) | |
| 1472 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1473 | Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194) | |
| 1474 | }) | |
| 1475 | mot = New("Motor", Part, "mot", {
| |
| 1476 | Part0 = Part, | |
| 1477 | Part1 = Handle, | |
| 1478 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1479 | C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1480 | }) | |
| 1481 | AimPart = New("Part", Uzi, "AimPart", {
| |
| 1482 | BrickColor = BrickColor.new("Gold"),
| |
| 1483 | Transparency = 1, | |
| 1484 | Transparency = 1, | |
| 1485 | FormFactor = Enum.FormFactor.Custom, | |
| 1486 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1487 | CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291), | |
| 1488 | CanCollide = false, | |
| 1489 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1490 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1491 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1492 | }) | |
| 1493 | mot = New("Motor", AimPart, "mot", {
| |
| 1494 | Part0 = AimPart, | |
| 1495 | Part1 = Handle, | |
| 1496 | C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1), | |
| 1497 | C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1498 | }) | |
| 1499 | Hole = New("Part", Uzi, "Hole", {
| |
| 1500 | BrickColor = BrickColor.new("Really Gold"),
| |
| 1501 | Elasticity = 0, | |
| 1502 | FormFactor = Enum.FormFactor.Custom, | |
| 1503 | Size = Vector3.new(0.607879162, 0.607879221, 1.51969779), | |
| 1504 | CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
| 1505 | CanCollide = false, | |
| 1506 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1507 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1508 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1509 | }) | |
| 1510 | Mesh = New("BlockMesh", Hole, "Mesh", {
| |
| 1511 | Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) | |
| 1512 | }) | |
| 1513 | mot = New("Motor", Hole, "mot", {
| |
| 1514 | Part0 = Hole, | |
| 1515 | Part1 = Handle, | |
| 1516 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
| 1517 | C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1518 | }) | |
| 1519 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1520 | BrickColor = BrickColor.new("Gold"),
| |
| 1521 | Elasticity = 0, | |
| 1522 | FormFactor = Enum.FormFactor.Custom, | |
| 1523 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1524 | CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1525 | CanCollide = false, | |
| 1526 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1527 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1528 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1529 | }) | |
| 1530 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 1531 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
| 1532 | MeshType = Enum.MeshType.Wedge | |
| 1533 | }) | |
| 1534 | mot = New("Motor", NoSight, "mot", {
| |
| 1535 | Part0 = NoSight, | |
| 1536 | Part1 = Handle, | |
| 1537 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1538 | C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1539 | }) | |
| 1540 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1541 | BrickColor = BrickColor.new("Gold"),
| |
| 1542 | Elasticity = 0, | |
| 1543 | FormFactor = Enum.FormFactor.Custom, | |
| 1544 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1545 | CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
| 1546 | CanCollide = false, | |
| 1547 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1548 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1549 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1550 | }) | |
| 1551 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 1552 | Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343), | |
| 1553 | MeshType = Enum.MeshType.Torso | |
| 1554 | }) | |
| 1555 | mot = New("Motor", NoSight, "mot", {
| |
| 1556 | Part0 = NoSight, | |
| 1557 | Part1 = Handle, | |
| 1558 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
| 1559 | C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1560 | }) | |
| 1561 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1562 | BrickColor = BrickColor.new("White"),
| |
| 1563 | Transparency = 1, | |
| 1564 | Transparency = 1, | |
| 1565 | Elasticity = 0, | |
| 1566 | FormFactor = Enum.FormFactor.Custom, | |
| 1567 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1568 | CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291), | |
| 1569 | CanCollide = false, | |
| 1570 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1571 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1572 | Color = Color3.new(0.94902, 0.952941, 0.952941) | |
| 1573 | }) | |
| 1574 | lenspart = New("IntValue", NoSight, "lenspart", {})
| |
| 1575 | Mesh = New("BlockMesh", NoSight, "Mesh", {
| |
| 1576 | Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) | |
| 1577 | }) | |
| 1578 | mot = New("Motor", NoSight, "mot", {
| |
| 1579 | Part0 = NoSight, | |
| 1580 | Part1 = Handle, | |
| 1581 | C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1), | |
| 1582 | C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1583 | }) | |
| 1584 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1585 | BrickColor = BrickColor.new("Gold"),
| |
| 1586 | Elasticity = 0, | |
| 1587 | FormFactor = Enum.FormFactor.Custom, | |
| 1588 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1589 | CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 1590 | CanCollide = false, | |
| 1591 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1592 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1593 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1594 | }) | |
| 1595 | Mesh = New("BlockMesh", NoSight, "Mesh", {
| |
| 1596 | Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097) | |
| 1597 | }) | |
| 1598 | mot = New("Motor", NoSight, "mot", {
| |
| 1599 | Part0 = NoSight, | |
| 1600 | Part1 = Handle, | |
| 1601 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 1602 | C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1603 | }) | |
| 1604 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1605 | BrickColor = BrickColor.new("Gold"),
| |
| 1606 | Elasticity = 0, | |
| 1607 | FormFactor = Enum.FormFactor.Custom, | |
| 1608 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1609 | CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
| 1610 | CanCollide = false, | |
| 1611 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1612 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1613 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1614 | }) | |
| 1615 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 1616 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
| 1617 | MeshType = Enum.MeshType.Wedge | |
| 1618 | }) | |
| 1619 | mot = New("Motor", NoSight, "mot", {
| |
| 1620 | Part0 = NoSight, | |
| 1621 | Part1 = Handle, | |
| 1622 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
| 1623 | C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1624 | }) | |
| 1625 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1626 | BrickColor = BrickColor.new("Gold"),
| |
| 1627 | Elasticity = 0, | |
| 1628 | FormFactor = Enum.FormFactor.Custom, | |
| 1629 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 1630 | CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291), | |
| 1631 | CanCollide = false, | |
| 1632 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1633 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1634 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1635 | }) | |
| 1636 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 1637 | Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845), | |
| 1638 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
| 1639 | MeshType = Enum.MeshType.FileMesh | |
| 1640 | }) | |
| 1641 | mot = New("Motor", NoSight, "mot", {
| |
| 1642 | Part0 = NoSight, | |
| 1643 | Part1 = Handle, | |
| 1644 | C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1), | |
| 1645 | C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1646 | }) | |
| 1647 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1648 | BrickColor = BrickColor.new("Gold"),
| |
| 1649 | Elasticity = 0, | |
| 1650 | FormFactor = Enum.FormFactor.Plate, | |
| 1651 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 1652 | CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
| 1653 | CanCollide = false, | |
| 1654 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1655 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1656 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1657 | }) | |
| 1658 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 1659 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 1660 | }) | |
| 1661 | mot = New("Motor", NoSight, "mot", {
| |
| 1662 | Part0 = NoSight, | |
| 1663 | Part1 = Handle, | |
| 1664 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
| 1665 | C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1666 | }) | |
| 1667 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 1668 | BrickColor = BrickColor.new("Gold"),
| |
| 1669 | Elasticity = 0, | |
| 1670 | FormFactor = Enum.FormFactor.Plate, | |
| 1671 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 1672 | CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
| 1673 | CanCollide = false, | |
| 1674 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1675 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1676 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1677 | }) | |
| 1678 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 1679 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 1680 | }) | |
| 1681 | mot = New("Motor", NoSight, "mot", {
| |
| 1682 | Part0 = NoSight, | |
| 1683 | Part1 = Handle, | |
| 1684 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
| 1685 | C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1686 | }) | |
| 1687 | Part = New("Part", Uzi, "Part", {
| |
| 1688 | BrickColor = BrickColor.new("Gold"),
| |
| 1689 | Elasticity = 0, | |
| 1690 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1691 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1692 | CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1693 | CanCollide = false, | |
| 1694 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1695 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1696 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1697 | }) | |
| 1698 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1699 | Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194) | |
| 1700 | }) | |
| 1701 | mot = New("Motor", Part, "mot", {
| |
| 1702 | Part0 = Part, | |
| 1703 | Part1 = Handle, | |
| 1704 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1705 | C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1706 | }) | |
| 1707 | Part = New("Part", Uzi, "Part", {
| |
| 1708 | BrickColor = BrickColor.new("Gold"),
| |
| 1709 | Elasticity = 0, | |
| 1710 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1711 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1712 | CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
| 1713 | CanCollide = false, | |
| 1714 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1715 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1716 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1717 | }) | |
| 1718 | Mesh = New("SpecialMesh", Part, "Mesh", {
| |
| 1719 | Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485), | |
| 1720 | MeshType = Enum.MeshType.Wedge | |
| 1721 | }) | |
| 1722 | mot = New("Motor", Part, "mot", {
| |
| 1723 | Part0 = Part, | |
| 1724 | Part1 = Handle, | |
| 1725 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
| 1726 | C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1727 | }) | |
| 1728 | Part = New("Part", Uzi, "Part", {
| |
| 1729 | BrickColor = BrickColor.new("Gold"),
| |
| 1730 | Elasticity = 0, | |
| 1731 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1732 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1733 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 1734 | CanCollide = false, | |
| 1735 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1736 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1737 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1738 | }) | |
| 1739 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1740 | Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097) | |
| 1741 | }) | |
| 1742 | mot = New("Motor", Part, "mot", {
| |
| 1743 | Part0 = Part, | |
| 1744 | Part1 = Handle, | |
| 1745 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 1746 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1747 | }) | |
| 1748 | A1 = New("Part", Uzi, "A1", {
| |
| 1749 | BrickColor = BrickColor.new("Gold"),
| |
| 1750 | Elasticity = 0, | |
| 1751 | FormFactor = Enum.FormFactor.Custom, | |
| 1752 | Size = Vector3.new(0.623076081, 0.729454994, 1.51969779), | |
| 1753 | CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
| 1754 | CanCollide = false, | |
| 1755 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1756 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1757 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1758 | }) | |
| 1759 | Mesh = New("BlockMesh", A1, "Mesh", {
| |
| 1760 | Scale = Vector3.new(0.238000005, 1, 0.0480000004) | |
| 1761 | }) | |
| 1762 | mot = New("Motor", A1, "mot", {
| |
| 1763 | Part0 = A1, | |
| 1764 | Part1 = Handle, | |
| 1765 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
| 1766 | C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1767 | }) | |
| 1768 | Cylinder1 = New("Part", Uzi, "Cylinder", {
| |
| 1769 | BrickColor = BrickColor.new("Really Gold"),
| |
| 1770 | Elasticity = 0, | |
| 1771 | FormFactor = Enum.FormFactor.Plate, | |
| 1772 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 1773 | CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
| 1774 | CanCollide = false, | |
| 1775 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1776 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1777 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1778 | }) | |
| 1779 | Mesh = New("CylinderMesh", Cylinder1, "Mesh", {
| |
| 1780 | Offset = Vector3.new(0, -0.0185714271, 0), | |
| 1781 | Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627) | |
| 1782 | }) | |
| 1783 | mot = New("Motor", Cylinder1, "mot", {
| |
| 1784 | Part0 = Cylinder1, | |
| 1785 | Part1 = Handle, | |
| 1786 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
| 1787 | C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1788 | }) | |
| 1789 | Mag1 = New("Part", Uzi, "Mag1", {
| |
| 1790 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1791 | Elasticity = 0, | |
| 1792 | FormFactor = Enum.FormFactor.Custom, | |
| 1793 | Size = Vector3.new(0.303939581, 0.723665655, 0.303939581), | |
| 1794 | CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1795 | CanCollide = false, | |
| 1796 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1797 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1798 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1799 | }) | |
| 1800 | Mesh = New("BlockMesh", Mag1, "Mesh", {
| |
| 1801 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
| 1802 | }) | |
| 1803 | mot = New("Motor", Mag1, "mot", {
| |
| 1804 | Part0 = Mag1, | |
| 1805 | Part1 = Handle, | |
| 1806 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1807 | C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1808 | }) | |
| 1809 | Part = New("Part", Uzi, "Part", {
| |
| 1810 | BrickColor = BrickColor.new("Gold"),
| |
| 1811 | Elasticity = 0, | |
| 1812 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1813 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1814 | CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5), | |
| 1815 | CanCollide = false, | |
| 1816 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1817 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1818 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1819 | }) | |
| 1820 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1821 | Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239) | |
| 1822 | }) | |
| 1823 | Weld = New("ManualWeld", Part, "Weld", {
| |
| 1824 | Part0 = Part, | |
| 1825 | Part1 = Port, | |
| 1826 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
| 1827 | C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
| 1828 | }) | |
| 1829 | mot = New("Motor", Part, "mot", {
| |
| 1830 | Part0 = Part, | |
| 1831 | Part1 = Handle, | |
| 1832 | C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5), | |
| 1833 | C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1834 | }) | |
| 1835 | Part = New("Part", Uzi, "Part", {
| |
| 1836 | BrickColor = BrickColor.new("Gold"),
| |
| 1837 | Elasticity = 0, | |
| 1838 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1839 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1840 | CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
| 1841 | CanCollide = false, | |
| 1842 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1843 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1844 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1845 | }) | |
| 1846 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1847 | Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194) | |
| 1848 | }) | |
| 1849 | mot = New("Motor", Part, "mot", {
| |
| 1850 | Part0 = Part, | |
| 1851 | Part1 = Handle, | |
| 1852 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
| 1853 | C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1854 | }) | |
| 1855 | Part = New("Part", Uzi, "Part", {
| |
| 1856 | BrickColor = BrickColor.new("Gold"),
| |
| 1857 | Elasticity = 0, | |
| 1858 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1859 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1860 | CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 1861 | CanCollide = false, | |
| 1862 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1863 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1864 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1865 | }) | |
| 1866 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1867 | Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239) | |
| 1868 | }) | |
| 1869 | Weld = New("ManualWeld", Part, "Weld", {
| |
| 1870 | Part0 = Part, | |
| 1871 | Part1 = Port, | |
| 1872 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
| 1873 | C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
| 1874 | }) | |
| 1875 | mot = New("Motor", Part, "mot", {
| |
| 1876 | Part0 = Part, | |
| 1877 | Part1 = Handle, | |
| 1878 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 1879 | C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1880 | }) | |
| 1881 | Part = New("Part", Uzi, "Part", {
| |
| 1882 | BrickColor = BrickColor.new("Gold"),
| |
| 1883 | Elasticity = 0, | |
| 1884 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1885 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1886 | CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1887 | CanCollide = false, | |
| 1888 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1889 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1890 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1891 | }) | |
| 1892 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1893 | Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) | |
| 1894 | }) | |
| 1895 | mot = New("Motor", Part, "mot", {
| |
| 1896 | Part0 = Part, | |
| 1897 | Part1 = Handle, | |
| 1898 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1899 | C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1900 | }) | |
| 1901 | Part = New("Part", Uzi, "Part", {
| |
| 1902 | BrickColor = BrickColor.new("Gold"),
| |
| 1903 | Elasticity = 0, | |
| 1904 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1905 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1906 | CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 1907 | CanCollide = false, | |
| 1908 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1909 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1910 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1911 | }) | |
| 1912 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1913 | Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194) | |
| 1914 | }) | |
| 1915 | mot = New("Motor", Part, "mot", {
| |
| 1916 | Part0 = Part, | |
| 1917 | Part1 = Handle, | |
| 1918 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 1919 | C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1920 | }) | |
| 1921 | Part = New("Part", Uzi, "Part", {
| |
| 1922 | BrickColor = BrickColor.new("Gold"),
| |
| 1923 | Elasticity = 0, | |
| 1924 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1925 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1926 | CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
| 1927 | CanCollide = false, | |
| 1928 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1929 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1930 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1931 | }) | |
| 1932 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1933 | Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194) | |
| 1934 | }) | |
| 1935 | mot = New("Motor", Part, "mot", {
| |
| 1936 | Part0 = Part, | |
| 1937 | Part1 = Handle, | |
| 1938 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
| 1939 | C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1940 | }) | |
| 1941 | Part = New("Part", Uzi, "Part", {
| |
| 1942 | BrickColor = BrickColor.new("Gold"),
| |
| 1943 | Elasticity = 0, | |
| 1944 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1945 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1946 | CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6), | |
| 1947 | CanCollide = false, | |
| 1948 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1949 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1950 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1951 | }) | |
| 1952 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1953 | Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097) | |
| 1954 | }) | |
| 1955 | mot = New("Motor", Part, "mot", {
| |
| 1956 | Part0 = Part, | |
| 1957 | Part1 = Handle, | |
| 1958 | C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6), | |
| 1959 | C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1960 | }) | |
| 1961 | Part = New("Part", Uzi, "Part", {
| |
| 1962 | BrickColor = BrickColor.new("Gold"),
| |
| 1963 | Elasticity = 0, | |
| 1964 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1965 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1966 | CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5), | |
| 1967 | CanCollide = false, | |
| 1968 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1969 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1970 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1971 | }) | |
| 1972 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1973 | Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194) | |
| 1974 | }) | |
| 1975 | mot = New("Motor", Part, "mot", {
| |
| 1976 | Part0 = Part, | |
| 1977 | Part1 = Handle, | |
| 1978 | C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5), | |
| 1979 | C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 1980 | }) | |
| 1981 | Part = New("Part", Uzi, "Part", {
| |
| 1982 | BrickColor = BrickColor.new("Gold"),
| |
| 1983 | Elasticity = 0, | |
| 1984 | FormFactor = Enum.FormFactor.Symmetric, | |
| 1985 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 1986 | CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5), | |
| 1987 | CanCollide = false, | |
| 1988 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1989 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1990 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1991 | }) | |
| 1992 | Mesh = New("SpecialMesh", Part, "Mesh", {
| |
| 1993 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343), | |
| 1994 | MeshType = Enum.MeshType.Wedge | |
| 1995 | }) | |
| 1996 | mot = New("Motor", Part, "mot", {
| |
| 1997 | Part0 = Part, | |
| 1998 | Part1 = Handle, | |
| 1999 | C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5), | |
| 2000 | C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2001 | }) | |
| 2002 | Part = New("Part", Uzi, "Part", {
| |
| 2003 | BrickColor = BrickColor.new("Gold"),
| |
| 2004 | Elasticity = 0, | |
| 2005 | FormFactor = Enum.FormFactor.Symmetric, | |
| 2006 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 2007 | CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4), | |
| 2008 | CanCollide = false, | |
| 2009 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2010 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2011 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2012 | }) | |
| 2013 | Mesh = New("SpecialMesh", Part, "Mesh", {
| |
| 2014 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097), | |
| 2015 | MeshType = Enum.MeshType.Wedge | |
| 2016 | }) | |
| 2017 | mot = New("Motor", Part, "mot", {
| |
| 2018 | Part0 = Part, | |
| 2019 | Part1 = Handle, | |
| 2020 | C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4), | |
| 2021 | C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2022 | }) | |
| 2023 | Part = New("Part", Uzi, "Part", {
| |
| 2024 | BrickColor = BrickColor.new("Gold"),
| |
| 2025 | Elasticity = 0, | |
| 2026 | FormFactor = Enum.FormFactor.Symmetric, | |
| 2027 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 2028 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 2029 | CanCollide = false, | |
| 2030 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2031 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2032 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2033 | }) | |
| 2034 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 2035 | Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149) | |
| 2036 | }) | |
| 2037 | mot = New("Motor", Part, "mot", {
| |
| 2038 | Part0 = Part, | |
| 2039 | Part1 = Handle, | |
| 2040 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 2041 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2042 | }) | |
| 2043 | Block = New("Part", Uzi, "Block", {
| |
| 2044 | BrickColor = BrickColor.new("Gold"),
| |
| 2045 | Elasticity = 0, | |
| 2046 | FormFactor = Enum.FormFactor.Plate, | |
| 2047 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 2048 | CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5), | |
| 2049 | CanCollide = false, | |
| 2050 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2051 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2052 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2053 | }) | |
| 2054 | Mesh = New("BlockMesh", Block, "Mesh", {
| |
| 2055 | Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485) | |
| 2056 | }) | |
| 2057 | mot = New("Motor", Block, "mot", {
| |
| 2058 | Part0 = Block, | |
| 2059 | Part1 = Handle, | |
| 2060 | C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5), | |
| 2061 | C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2062 | }) | |
| 2063 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 2064 | BrickColor = BrickColor.new("Gold"),
| |
| 2065 | Elasticity = 0, | |
| 2066 | FormFactor = Enum.FormFactor.Plate, | |
| 2067 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 2068 | CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
| 2069 | CanCollide = false, | |
| 2070 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2071 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2072 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2073 | }) | |
| 2074 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 2075 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 2076 | }) | |
| 2077 | mot = New("Motor", NoSight, "mot", {
| |
| 2078 | Part0 = NoSight, | |
| 2079 | Part1 = Handle, | |
| 2080 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
| 2081 | C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2082 | }) | |
| 2083 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 2084 | BrickColor = BrickColor.new("Gold"),
| |
| 2085 | Elasticity = 0, | |
| 2086 | FormFactor = Enum.FormFactor.Custom, | |
| 2087 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 2088 | CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
| 2089 | CanCollide = false, | |
| 2090 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2091 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2092 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2093 | }) | |
| 2094 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 2095 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
| 2096 | MeshType = Enum.MeshType.Wedge | |
| 2097 | }) | |
| 2098 | mot = New("Motor", NoSight, "mot", {
| |
| 2099 | Part0 = NoSight, | |
| 2100 | Part1 = Handle, | |
| 2101 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
| 2102 | C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2103 | }) | |
| 2104 | Ring = New("Part", Uzi, "Ring", {
| |
| 2105 | BrickColor = BrickColor.new("Gold"),
| |
| 2106 | Elasticity = 0, | |
| 2107 | FormFactor = Enum.FormFactor.Symmetric, | |
| 2108 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 2109 | CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5), | |
| 2110 | CanCollide = false, | |
| 2111 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2112 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2113 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2114 | }) | |
| 2115 | Mesh = New("SpecialMesh", Ring, "Mesh", {
| |
| 2116 | Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827), | |
| 2117 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
| 2118 | MeshType = Enum.MeshType.FileMesh | |
| 2119 | }) | |
| 2120 | mot = New("Motor", Ring, "mot", {
| |
| 2121 | Part0 = Ring, | |
| 2122 | Part1 = Handle, | |
| 2123 | C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5), | |
| 2124 | C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2125 | }) | |
| 2126 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 2127 | BrickColor = BrickColor.new("Gold"),
| |
| 2128 | Elasticity = 0, | |
| 2129 | FormFactor = Enum.FormFactor.Custom, | |
| 2130 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 2131 | CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 2132 | CanCollide = false, | |
| 2133 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2134 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2135 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2136 | }) | |
| 2137 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 2138 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
| 2139 | MeshType = Enum.MeshType.Wedge | |
| 2140 | }) | |
| 2141 | mot = New("Motor", NoSight, "mot", {
| |
| 2142 | Part0 = NoSight, | |
| 2143 | Part1 = Handle, | |
| 2144 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 2145 | C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2146 | }) | |
| 2147 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 2148 | BrickColor = BrickColor.new("Gold"),
| |
| 2149 | Elasticity = 0, | |
| 2150 | FormFactor = Enum.FormFactor.Plate, | |
| 2151 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 2152 | CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145), | |
| 2153 | CanCollide = false, | |
| 2154 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2155 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2156 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2157 | }) | |
| 2158 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 2159 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 2160 | }) | |
| 2161 | mot = New("Motor", NoSight, "mot", {
| |
| 2162 | Part0 = NoSight, | |
| 2163 | Part1 = Handle, | |
| 2164 | C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145), | |
| 2165 | C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 2166 | }) | |
| 2167 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 2168 | BrickColor = BrickColor.new("Gold"),
| |
| 2169 | Elasticity = 0, | |
| 2170 | FormFactor = Enum.FormFactor.Custom, | |
| 2171 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 2172 | CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5), | |
| 2173 | CanCollide = false, | |
| 2174 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2175 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2176 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 2177 | }) | |
| 2178 | Mesh = New("BlockMesh", NoSight, "Mesh", {
| |
| 2179 | Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603) | |
| 2180 | }) | |
| 2181 | mot = New("Motor", NoSight, "mot", {
| |
| 2182 | Part0 = NoSight, | |
| 2183 | Part1 = Handle, | |
| 2184 | C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5), | |
| 2185 | C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
| 2186 | }) | |
| 2187 | A2 = New("Part", Uzi, "A2", {
| |
| 2188 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 2189 | Elasticity = 0, | |
| 2190 | FormFactor = Enum.FormFactor.Custom, | |
| 2191 | Size = Vector3.new(0.303939581, 0.303939581, 1.8236376), | |
| 2192 | CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7), | |
| 2193 | CanCollide = false, | |
| 2194 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 2195 | TopSurface = Enum.SurfaceType.Smooth, | |
| 2196 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 2197 | }) | |
| 2198 | Mesh = New("BlockMesh", A2, "Mesh", {
| |
| 2199 | Offset = Vector3.new(0, 0, 0.0599999987), | |
| 2200 | Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004) | |
| 2201 | }) | |
| 2202 | mot = New("Motor", A2, "mot", {
| |
| 2203 | Part0 = A2, | |
| 2204 | Part1 = Handle, | |
| 2205 | C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7), | |
| 2206 | C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
| 2207 | }) | |
| 2208 | for _, v in pairs(Uzi:GetChildren()) do | |
| 2209 | if v:IsA("BasePart") then
| |
| 2210 | v.CanCollide = false | |
| 2211 | end | |
| 2212 | end | |
| 2213 | local NewInstance = function(instance, parent, properties) | |
| 2214 | local inst = Instance.new(instance, parent) | |
| 2215 | if properties then | |
| 2216 | for i, v in next, properties, nil do | |
| 2217 | pcall(function() | |
| 2218 | inst[i] = v | |
| 2219 | end) | |
| 2220 | end | |
| 2221 | end | |
| 2222 | return inst | |
| 2223 | end | |
| 2224 | local HW = NewInstance("Weld", char, {
| |
| 2225 | Part0 = ra, | |
| 2226 | Part1 = Handle, | |
| 2227 | C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 2228 | }) | |
| 2229 | ------------------------------------------------------- | |
| 2230 | --End Important Functions-- | |
| 2231 | ------------------------------------------------------- | |
| 2232 | ||
| 2233 | ||
| 2234 | ------------------------------------------------------- | |
| 2235 | --Start Customization-- | |
| 2236 | ------------------------------------------------------- | |
| 2237 | local Player_Size = 1 | |
| 2238 | if Player_Size ~= 1 then | |
| 2239 | root.Size = root.Size * Player_Size | |
| 2240 | tors.Size = tors.Size * Player_Size | |
| 2241 | hed.Size = hed.Size * Player_Size | |
| 2242 | ra.Size = ra.Size * Player_Size | |
| 2243 | la.Size = la.Size * Player_Size | |
| 2244 | rl.Size = rl.Size * Player_Size | |
| 2245 | ll.Size = ll.Size * Player_Size | |
| 2246 | ---------------------------------------------------------------------------------- | |
| 2247 | rootj.Parent = root | |
| 2248 | neck.Parent = tors | |
| 2249 | RW.Parent = tors | |
| 2250 | LW.Parent = tors | |
| 2251 | RH.Parent = tors | |
| 2252 | LH.Parent = tors | |
| 2253 | ---------------------------------------------------------------------------------- | |
| 2254 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2255 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2256 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2257 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 2258 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 2259 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 2260 | ---------------------------------------------------------------------------------- | |
| 2261 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2262 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2263 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2264 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2265 | --hat.Parent = Character | |
| 2266 | end | |
| 2267 | ---------------------------------------------------------------------------------- | |
| 2268 | local SONG = 849739067 | |
| 2269 | local SONG2 = 0 | |
| 2270 | local Music = Instance.new("Sound",tors)
| |
| 2271 | ---------------------------------------------------------------------------------- | |
| 2272 | local equipped = false | |
| 2273 | local idle = 0 | |
| 2274 | local change = 1 | |
| 2275 | local val = 0 | |
| 2276 | local toim = 0 | |
| 2277 | local idleanim = 0.4 | |
| 2278 | local sine = 0 | |
| 2279 | local Sit = 1 | |
| 2280 | local WasAir = false | |
| 2281 | local InAir = false | |
| 2282 | local LandTick = 0 | |
| 2283 | local movelegs = false | |
| 2284 | local Speed = 35 | |
| 2285 | local Firing = false | |
| 2286 | ---------------------------------------------------------------------------------- | |
| 2287 | hum.JumpPower = 55 | |
| 2288 | hum.Animator.Parent = nil | |
| 2289 | ------------------------------------------------------- | |
| 2290 | --End Customization-- | |
| 2291 | ------------------------------------------------------- | |
| 2292 | ||
| 2293 | ||
| 2294 | ------------------------------------------------------- | |
| 2295 | --Start Attacks N Stuff-- | |
| 2296 | ------------------------------------------------------- | |
| 2297 | function AttackTemplate() | |
| 2298 | attack = true | |
| 2299 | for i = 0, 2, 0.1 do | |
| 2300 | swait() | |
| 2301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 2302 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 2303 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 2304 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 2305 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 2306 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 2307 | end | |
| 2308 | attack = false | |
| 2309 | end | |
| 2310 | local Camera = workspace.CurrentCamera | |
| 2311 | function ShootEmUp() | |
| 2312 | attack = true | |
| 2313 | Speed = 5 | |
| 2314 | movelegs = true | |
| 2315 | repeat | |
| 2316 | swait() | |
| 2317 | for i = 0, 0.3, 0.2 do | |
| 2318 | swait() | |
| 2319 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
| 2320 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
| 2321 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 2322 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 2323 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(45)), 0.3) | |
| 2324 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 2325 | end | |
| 2326 | local part, pos = rayCast(Cylinder1.Position,((mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - Cylinder1.Position),200,char) | |
| 2327 | Effects.Block(Cylinder1.CFrame,Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.6,.6,.6),"Neon","Bright yellow",true,false,.1) | |
| 2328 | Effects.Block(CFrame.new(pos),Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.1,.1,.1),"Neon","Bright yellow",true,false,.1) | |
| 2329 | Effects.Block(CFrame.new((Cylinder1.Position + pos)/2,pos),Vector3.new(.2,.2,(Cylinder1.Position - pos).magnitude),Vector3.new(0,0,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1) | |
| 2330 | Cso("249050335", Cylinder1, 2, Mrandom(90,110)/100)
| |
| 2331 | local WWWWWWWWWWOAH = Instance.new("Part",Camera)
| |
| 2332 | WWWWWWWWWWOAH.Anchored = true | |
| 2333 | WWWWWWWWWWOAH.Transparency = 1 | |
| 2334 | WWWWWWWWWWOAH.CanCollide = false | |
| 2335 | WWWWWWWWWWOAH.Size = Vector3.new() | |
| 2336 | WWWWWWWWWWOAH.CFrame = CFrame.new(pos) | |
| 2337 | MagniDamage(WWWWWWWWWWOAH, 3, 18, 2, 10, "Normal") | |
| 2338 | for i = 0, 1 do | |
| 2339 | swait() | |
| 2340 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
| 2341 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
| 2342 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 2343 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 2344 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(0), Rad(45)), 0.3) | |
| 2345 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 2346 | end | |
| 2347 | until Firing == false | |
| 2348 | Speed = 35 | |
| 2349 | attack = false | |
| 2350 | movelegs = false | |
| 2351 | end | |
| 2352 | Sitt = false | |
| 2353 | function SittyBoi() | |
| 2354 | attack = true | |
| 2355 | Sitt = true | |
| 2356 | Speed = 0 | |
| 2357 | repeat | |
| 2358 | swait() | |
| 2359 | for i = 0, 1, 0.1 do | |
| 2360 | swait() | |
| 2361 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 2362 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0.05 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 2363 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.6* Player_Size, -0.2 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)), 0.1) | |
| 2364 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(-10)), 0.1) | |
| 2365 | RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(80), Rad(40), Rad(-30)), 0.1) | |
| 2366 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
| 2367 | end | |
| 2368 | until Sitt == false | |
| 2369 | attack = false | |
| 2370 | Speed = 35 | |
| 2371 | end | |
| 2372 | function Maniac() | |
| 2373 | attack = true | |
| 2374 | movelegs = true | |
| 2375 | Speed = 4 | |
| 2376 | - | local Laugh = Cso("165487479", hed, 3, 0.9)
|
| 2376 | + | local Laugh = Cso("2583816610", hed, 3, 0.9)
|
| 2377 | swait(2) | |
| 2378 | repeat | |
| 2379 | swait() | |
| 2380 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
| 2381 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1) | |
| 2382 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 2383 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 2384 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
| 2385 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1) | |
| 2386 | until Laugh.Playing == false | |
| 2387 | attack = false | |
| 2388 | movelegs = false | |
| 2389 | Speed = 35 | |
| 2390 | end | |
| 2391 | local VALUE1 = false | |
| 2392 | ------------------------------------------------------- | |
| 2393 | --End Attacks N Stuff-- | |
| 2394 | ------------------------------------------------------- | |
| 2395 | mouse.Button1Down:connect(function() | |
| 2396 | Firing = true | |
| 2397 | if attack == false then | |
| 2398 | ShootEmUp() | |
| 2399 | end | |
| 2400 | end) | |
| 2401 | mouse.Button1Up:connect(function() | |
| 2402 | Firing = false | |
| 2403 | end) | |
| 2404 | mouse.KeyDown:connect(function(key) | |
| 2405 | if (VALUE1 == false and attack == false) or Sitt == true then | |
| 2406 | if key == "q" then | |
| 2407 | if Sitt == false then | |
| 2408 | SittyBoi() | |
| 2409 | elseif Sitt == true then | |
| 2410 | Sitt = false | |
| 2411 | end | |
| 2412 | end | |
| 2413 | end | |
| 2414 | if attack == false then | |
| 2415 | if key == "t" then | |
| 2416 | Maniac() | |
| 2417 | end | |
| 2418 | end | |
| 2419 | end) | |
| 2420 | ||
| 2421 | ||
| 2422 | ||
| 2423 | ||
| 2424 | ||
| 2425 | ||
| 2426 | ||
| 2427 | ------------------------------------------------------- | |
| 2428 | --Start Animations-- | |
| 2429 | ------------------------------------------------------- | |
| 2430 | print("By Creterisk")
| |
| 2431 | while true do | |
| 2432 | swait() | |
| 2433 | sine = sine + change | |
| 2434 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2435 | local velderp = root.Velocity.y | |
| 2436 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 2437 | if equipped == true or equipped == false then | |
| 2438 | if attack == false then | |
| 2439 | idle = idle + 1 | |
| 2440 | else | |
| 2441 | idle = 0 | |
| 2442 | end | |
| 2443 | local Landed = false | |
| 2444 | if(hitfloor)then | |
| 2445 | WasAir = false | |
| 2446 | else | |
| 2447 | WasAir = true | |
| 2448 | end | |
| 2449 | if(WasAir == false)then | |
| 2450 | if(InAir == true)then | |
| 2451 | LandTick = time() | |
| 2452 | Landed = true | |
| 2453 | end | |
| 2454 | end | |
| 2455 | if(time()-LandTick < .3)then | |
| 2456 | Landed = true | |
| 2457 | end | |
| 2458 | if(hitfloor)then | |
| 2459 | InAir = false | |
| 2460 | else | |
| 2461 | InAir = true | |
| 2462 | end | |
| 2463 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
| 2464 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
| 2465 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 2466 | if hum.Sit == false then | |
| 2467 | if(State == 'Jump')then | |
| 2468 | hum.JumpPower = 55 | |
| 2469 | if attack == false then | |
| 2470 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
| 2471 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2472 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 2473 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 2474 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2475 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2476 | end | |
| 2477 | elseif(State == 'Fall')then | |
| 2478 | if attack == false then | |
| 2479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1) | |
| 2480 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2481 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
| 2482 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
| 2483 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2484 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2485 | end | |
| 2486 | elseif(State == 'Land')then | |
| 2487 | hum.JumpPower = 0 | |
| 2488 | if attack == false then | |
| 2489 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 2490 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2491 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15) | |
| 2492 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15) | |
| 2493 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2494 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2495 | end | |
| 2496 | elseif(State == 'Idle')then | |
| 2497 | change = 1 | |
| 2498 | if attack == false then | |
| 2499 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 2500 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(5)), 0.1) | |
| 2501 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 2502 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 2503 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
| 2504 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 2505 | end | |
| 2506 | elseif(State == 'Walk')then | |
| 2507 | change = 0.76 | |
| 2508 | hum.JumpPower = 55 | |
| 2509 | if attack == false then | |
| 2510 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(25), Rad(0), Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE )) + root.RotVelocity.Y / 75), 0.1) | |
| 2511 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 + 10 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
| 2512 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 65 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2513 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 65 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2514 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
| 2515 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Cos(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-125 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-20) + root.RotVelocity.Y / -75), 0.1) | |
| 2516 | elseif attack == true and movelegs == true then | |
| 2517 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2518 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 2519 | end | |
| 2520 | end | |
| 2521 | else | |
| 2522 | Sit.Value = true | |
| 2523 | if attack == false then | |
| 2524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 2525 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1) | |
| 2526 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
| 2527 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
| 2528 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2529 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2530 | end | |
| 2531 | end | |
| 2532 | end | |
| 2533 | hum.WalkSpeed = Speed | |
| 2534 | Music.SoundId = "rbxassetid://"..SONG | |
| 2535 | Music.Looped = true | |
| 2536 | Music.Pitch = 1 | |
| 2537 | Music.Volume = 2 | |
| 2538 | Music.Parent = tors | |
| 2539 | Music.Playing = true | |
| 2540 | if 0 < #Effects then | |
| 2541 | for e = 1, #Effects do | |
| 2542 | if Effects[e] ~= nil then | |
| 2543 | local Thing = Effects[e] | |
| 2544 | if Thing ~= nil then | |
| 2545 | local Part = Thing[1] | |
| 2546 | local Mode = Thing[2] | |
| 2547 | local Delay = Thing[3] | |
| 2548 | local IncX = Thing[4] | |
| 2549 | local IncY = Thing[5] | |
| 2550 | local IncZ = Thing[6] | |
| 2551 | if 1 >= Thing[1].Transparency then | |
| 2552 | if Thing[2] == "Block1" then | |
| 2553 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2554 | local Mesh = Thing[1].Mesh | |
| 2555 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2556 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2557 | elseif Thing[2] == "Block2" then | |
| 2558 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2559 | local Mesh = Thing[7] | |
| 2560 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2561 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2562 | elseif Thing[2] == "Block3" then | |
| 2563 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2564 | local Mesh = Thing[7] | |
| 2565 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2566 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2567 | elseif Thing[2] == "Cylinder" then | |
| 2568 | local Mesh = Thing[1].Mesh | |
| 2569 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2570 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2571 | elseif Thing[2] == "Blood" then | |
| 2572 | local Mesh = Thing[7] | |
| 2573 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2574 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2575 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2576 | elseif Thing[2] == "Elec" then | |
| 2577 | local Mesh = Thing[1].Mesh | |
| 2578 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2579 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2580 | elseif Thing[2] == "Disappear" then | |
| 2581 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2582 | elseif Thing[2] == "Shatter" then | |
| 2583 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2584 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2585 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2586 | Thing[6] = Thing[6] + Thing[5] | |
| 2587 | end | |
| 2588 | else | |
| 2589 | Part.Parent = nil | |
| 2590 | table.remove(Effects, e) | |
| 2591 | end | |
| 2592 | end | |
| 2593 | end | |
| 2594 | end | |
| 2595 | end | |
| 2596 | end | |
| 2597 | ------------------------------------------------------- | |
| 2598 | --End Animations And Script-- | |
| 2599 | ------------------------------------------------------- | |
| 2600 | ||
| 2601 | -------------------------------------------------if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2602 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 2603 | do | |
| 2604 | print("FE Compatibility code by Mokiros")
| |
| 2605 | script.Parent = Player.Character | |
| 2606 | ||
| 2607 | --RemoteEvent for communicating | |
| 2608 | local Event = Instance.new("RemoteEvent")
| |
| 2609 | Event.Name = "UserInput_Event" | |
| 2610 | ||
| 2611 | --Fake event to make stuff like Mouse.KeyDown work | |
| 2612 | local function fakeEvent() | |
| 2613 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 2614 | t.connect = t.Connect | |
| 2615 | return t | |
| 2616 | end | |
| 2617 | ||
| 2618 | --Creating fake input objects with fake variables | |
| 2619 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 2620 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 2621 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 2622 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 2623 | end} | |
| 2624 | --Merged 2 functions into one by checking amount of arguments | |
| 2625 | CAS.UnbindAction = CAS.BindAction | |
| 2626 | ||
| 2627 | --This function will trigger the events that have been :Connect()'ed | |
| 2628 | local function te(self,ev,...) | |
| 2629 | local t = m[ev] | |
| 2630 | if t and t._fakeEvent and t.Function then | |
| 2631 | t.Function(...) | |
| 2632 | end | |
| 2633 | end | |
| 2634 | m.TrigEvent = te | |
| 2635 | UIS.TrigEvent = te | |
| 2636 | ||
| 2637 | Event.OnServerEvent:Connect(function(plr,io) | |
| 2638 | if plr~=Player then return end | |
| 2639 | if io.isMouse then | |
| 2640 | m.Target = io.Target | |
| 2641 | m.Hit = io.Hit | |
| 2642 | else | |
| 2643 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 2644 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 2645 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 2646 | end | |
| 2647 | for _,t in pairs(CAS.Actions) do | |
| 2648 | for _,k in pairs(t.Keys) do | |
| 2649 | if k==io.KeyCode then | |
| 2650 | t.Function(t.Name,io.UserInputState,io) | |
| 2651 | end | |
| 2652 | end | |
| 2653 | end | |
| 2654 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 2655 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 2656 | end | |
| 2657 | end) | |
| 2658 | Event.Parent = NLS([==[ | |
| 2659 | local Player = game:GetService("Players").LocalPlayer
| |
| 2660 | local Event = script:WaitForChild("UserInput_Event")
| |
| 2661 | ||
| 2662 | local UIS = game:GetService("UserInputService")
| |
| 2663 | local input = function(io,a) | |
| 2664 | if a then return end | |
| 2665 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 2666 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 2667 | end | |
| 2668 | UIS.InputBegan:Connect(input) | |
| 2669 | UIS.InputEnded:Connect(input) | |
| 2670 | ||
| 2671 | local Mouse = Player:GetMouse() | |
| 2672 | local h,t | |
| 2673 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 2674 | --If player is not moving their mouse, client won't fire events | |
| 2675 | while wait(1/30) do | |
| 2676 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 2677 | h,t=Mouse.Hit,Mouse.Target | |
| 2678 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 2679 | end | |
| 2680 | end]==],Player.Character) | |
| 2681 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 2682 | end | |
| 2683 | ||
| 2684 | ---------Replace All "kermat161" With Your Name | |
| 2685 | -----------------------------Script In The Line's | |
| 2686 | ||
| 2687 | --TODO: add comments or something idk | |
| 2688 | wait(0.2) | |
| 2689 | ||
| 2690 | handle = Instance.new('Part')
| |
| 2691 | handle.Name = 'Handle' | |
| 2692 | handle.Parent = hat1 | |
| 2693 | ||
| 2694 | handlemesh = Instance.new('SpecialMesh')
| |
| 2695 | handlemesh.MeshType = 'FileMesh' | |
| 2696 | handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922' | |
| 2697 | handlemesh.TextureId = 'rbxassetid://63688929' | |
| 2698 | handlemesh.Parent = handlemusic | |
| 2699 | ||
| 2700 | local shirt = Instance.new("Shirt",char)
| |
| 2701 | shirt.ShirtTemplate = "rbxassetid://2270330688" | |
| 2702 | local pants = Instance.new("Pants",char)
| |
| 2703 | pants.PantsTemplate = "rbxassetid://3063981747" | |
| 2704 | ||
| 2705 | local plr = owner | |
| 2706 | local char = plr.Character | |
| 2707 | local hum = char:FindFirstChildOfClass'Humanoid' | |
| 2708 | local hed = char.Head | |
| 2709 | local root = char:FindFirstChild'HumanoidRootPart' | |
| 2710 | local rootj = root.RootJoint | |
| 2711 | local tors = char.Torso | |
| 2712 | local ra = char["Right Arm"] | |
| 2713 | local la = char["Left Arm"] | |
| 2714 | local rl = char["Right Leg"] | |
| 2715 | local ll = char["Left Leg"] | |
| 2716 | local neck = tors["Neck"] | |
| 2717 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 2718 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 2719 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 2720 | local maincolor = BrickColor.new("Institutional white")
| |
| 2721 | ------------------------------------------------------- | |
| 2722 | --Start Whitelist and Invincibility-- | |
| 2723 | ------------------------------------------------------- | |
| 2724 | ff = Instance.new("ForceField",char)
| |
| 2725 | ff.Visible = false | |
| 2726 | hum.Name = "Base" | |
| 2727 | hum.MaxHealth = 1.0E298 | |
| 2728 | hum.Health = 1.0E298 | |
| 2729 | game:GetService("RunService"):BindToRenderStep("Base", 0, function()
| |
| 2730 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 2731 | hum.MaxHealth = 1.0E298 | |
| 2732 | hum.Health = 1.0E298 | |
| 2733 | end | |
| 2734 | end) | |
| 2735 | ------------------------------------------------------- | |
| 2736 | --End Whitelist and Invincibility-- | |
| 2737 | ------------------------------------------------------- | |
| 2738 | ||
| 2739 | ------------------------------------------------------- | |
| 2740 | --Start Good Stuff-- | |
| 2741 | ------------------------------------------------------- | |
| 2742 | cam = game.Workspace.CurrentCamera | |
| 2743 | CF = CFrame.new | |
| 2744 | angles = CFrame.Angles | |
| 2745 | attack = false | |
| 2746 | Euler = CFrame.fromEulerAnglesXYZ | |
| 2747 | Rad = math.rad | |
| 2748 | IT = Instance.new | |
| 2749 | BrickC = BrickColor.new | |
| 2750 | Cos = math.cos | |
| 2751 | Acos = math.acos | |
| 2752 | Sin = math.sin | |
| 2753 | Asin = math.asin | |
| 2754 | Abs = math.abs | |
| 2755 | Mrandom = math.random | |
| 2756 | Floor = math.floor | |
| 2757 | ------------------------------------------------------- | |
| 2758 | --End Good Stuff-- | |
| 2759 | ------------------------------------------------------- | |
| 2760 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 2761 | RSH, LSH = nil, nil | |
| 2762 | RW = Instance.new("Weld")
| |
| 2763 | LW = Instance.new("Weld")
| |
| 2764 | RH = tors["Right Hip"] | |
| 2765 | LH = tors["Left Hip"] | |
| 2766 | RSH = tors["Right Shoulder"] | |
| 2767 | LSH = tors["Left Shoulder"] | |
| 2768 | RSH.Parent = nil | |
| 2769 | LSH.Parent = nil | |
| 2770 | RW.Name = "RW" | |
| 2771 | RW.Part0 = tors | |
| 2772 | RW.C0 = CF(1.5, 0.5, 0) | |
| 2773 | RW.C1 = CF(0, 0.5, 0) | |
| 2774 | RW.Part1 = ra | |
| 2775 | RW.Parent = tors | |
| 2776 | LW.Name = "LW" | |
| 2777 | LW.Part0 = tors | |
| 2778 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 2779 | LW.C1 = CF(0, 0.5, 0) | |
| 2780 | LW.Part1 = la | |
| 2781 | LW.Parent = tors | |
| 2782 | Effects = {}
| |
| 2783 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 2784 | local wld = Instance.new("Weld", wp1)
| |
| 2785 | wld.Part0 = wp0 | |
| 2786 | wld.Part1 = wp1 | |
| 2787 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 2788 | end | |
| 2789 | newWeld(tors, ll, -0.5, -1, 0) | |
| 2790 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
| 2791 | newWeld(tors, rl, 0.5, -1, 0) | |
| 2792 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
| 2793 | ------------------------------------------------------- | |
| 2794 | --Start HeartBeat-- | |
| 2795 | ------------------------------------------------------- | |
| 2796 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 2797 | ArtificialHB.Name = "Heartbeat" | |
| 2798 | script:WaitForChild("Heartbeat")
| |
| 2799 | ||
| 2800 | frame = 1 / 60 | |
| 2801 | tf = 0 | |
| 2802 | allowframeloss = false | |
| 2803 | tossremainder = false | |
| 2804 | ||
| 2805 | ||
| 2806 | lastframe = tick() | |
| 2807 | script.Heartbeat:Fire() | |
| 2808 | ||
| 2809 | ||
| 2810 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 2811 | tf = tf + s | |
| 2812 | if tf >= frame then | |
| 2813 | if allowframeloss then | |
| 2814 | script.Heartbeat:Fire() | |
| 2815 | lastframe = tick() | |
| 2816 | else | |
| 2817 | for i = 1, math.floor(tf / frame) do | |
| 2818 | script.Heartbeat:Fire() | |
| 2819 | end | |
| 2820 | lastframe = tick() | |
| 2821 | end | |
| 2822 | if tossremainder then | |
| 2823 | tf = 0 | |
| 2824 | else | |
| 2825 | tf = tf - frame * math.floor(tf / frame) | |
| 2826 | end | |
| 2827 | end | |
| 2828 | end) | |
| 2829 | ------------------------------------------------------- | |
| 2830 | --End HeartBeat-- | |
| 2831 | ------------------------------------------------------- | |
| 2832 | ||
| 2833 | ------------------------------------------------------- | |
| 2834 | --Start Important Functions-- | |
| 2835 | ------------------------------------------------------- | |
| 2836 | function swait(num) | |
| 2837 | if num == 0 or num == nil then | |
| 2838 | game:service("RunService").Stepped:wait(0)
| |
| 2839 | else | |
| 2840 | for i = 0, num do | |
| 2841 | game:service("RunService").Stepped:wait(0)
| |
| 2842 | end | |
| 2843 | end | |
| 2844 | end | |
| 2845 | function thread(f) | |
| 2846 | coroutine.resume(coroutine.create(f)) | |
| 2847 | end | |
| 2848 | function clerp(a, b, t) | |
| 2849 | local qa = {
| |
| 2850 | QuaternionFromCFrame(a) | |
| 2851 | } | |
| 2852 | local qb = {
| |
| 2853 | QuaternionFromCFrame(b) | |
| 2854 | } | |
| 2855 | local ax, ay, az = a.x, a.y, a.z | |
| 2856 | local bx, by, bz = b.x, b.y, b.z | |
| 2857 | local _t = 1 - t | |
| 2858 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 2859 | end | |
| 2860 | function QuaternionFromCFrame(cf) | |
| 2861 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 2862 | local trace = m00 + m11 + m22 | |
| 2863 | if trace > 0 then | |
| 2864 | local s = math.sqrt(1 + trace) | |
| 2865 | local recip = 0.5 / s | |
| 2866 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 2867 | else | |
| 2868 | local i = 0 | |
| 2869 | if m00 < m11 then | |
| 2870 | i = 1 | |
| 2871 | end | |
| 2872 | if m22 > (i == 0 and m00 or m11) then | |
| 2873 | i = 2 | |
| 2874 | end | |
| 2875 | if i == 0 then | |
| 2876 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 2877 | local recip = 0.5 / s | |
| 2878 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 2879 | elseif i == 1 then | |
| 2880 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 2881 | local recip = 0.5 / s | |
| 2882 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 2883 | elseif i == 2 then | |
| 2884 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 2885 | local recip = 0.5 / s | |
| 2886 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 2887 | end | |
| 2888 | end | |
| 2889 | end | |
| 2890 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 2891 | local xs, ys, zs = x + x, y + y, z + z | |
| 2892 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 2893 | local xx = x * xs | |
| 2894 | local xy = x * ys | |
| 2895 | local xz = x * zs | |
| 2896 | local yy = y * ys | |
| 2897 | local yz = y * zs | |
| 2898 | local zz = z * zs | |
| 2899 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 2900 | end | |
| 2901 | function QuaternionSlerp(a, b, t) | |
| 2902 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 2903 | local startInterp, finishInterp | |
| 2904 | if cosTheta >= 1.0E-4 then | |
| 2905 | if 1 - cosTheta > 1.0E-4 then | |
| 2906 | local theta = math.acos(cosTheta) | |
| 2907 | local invSinTheta = 1 / Sin(theta) | |
| 2908 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 2909 | finishInterp = Sin(t * theta) * invSinTheta | |
| 2910 | else | |
| 2911 | startInterp = 1 - t | |
| 2912 | finishInterp = t | |
| 2913 | end | |
| 2914 | elseif 1 + cosTheta > 1.0E-4 then | |
| 2915 | local theta = math.acos(-cosTheta) | |
| 2916 | local invSinTheta = 1 / Sin(theta) | |
| 2917 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 2918 | finishInterp = Sin(t * theta) * invSinTheta | |
| 2919 | else | |
| 2920 | startInterp = t - 1 | |
| 2921 | finishInterp = t | |
| 2922 | end | |
| 2923 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 2924 | end | |
| 2925 | function rayCast(Position, Direction, Range, Ignore) | |
| 2926 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2927 | end | |
| 2928 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 2929 | local Create = RbxUtility.Create | |
| 2930 | ||
| 2931 | ------------------------------------------------------- | |
| 2932 | --Start Damage Function-- | |
| 2933 | ------------------------------------------------------- | |
| 2934 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 2935 | if hit.Parent == nil then | |
| 2936 | return | |
| 2937 | end | |
| 2938 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2939 | for _, v in pairs(hit.Parent:children()) do | |
| 2940 | if v:IsA("Humanoid") then
| |
| 2941 | h = v | |
| 2942 | end | |
| 2943 | end | |
| 2944 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 2945 | ||
| 2946 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 2947 | end | |
| 2948 | ||
| 2949 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2950 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 2951 | if hit.Parent.DebounceHit.Value == true then | |
| 2952 | return | |
| 2953 | end | |
| 2954 | end | |
| 2955 | if insta == true then | |
| 2956 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 2957 | end | |
| 2958 | local c = Create("ObjectValue"){
| |
| 2959 | Name = "creator", | |
| 2960 | Value = owner, | |
| 2961 | Parent = h, | |
| 2962 | } | |
| 2963 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2964 | if HitSound ~= nil and HitPitch ~= nil then | |
| 2965 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 2966 | end | |
| 2967 | local Damage = math.random(20, 40) | |
| 2968 | local blocked = false | |
| 2969 | local block = hit.Parent:findFirstChild("Block")
| |
| 2970 | if block ~= nil then | |
| 2971 | if block.className == "IntValue" then | |
| 2972 | if block.Value > 0 then | |
| 2973 | blocked = true | |
| 2974 | block.Value = block.Value - 1 | |
| 2975 | print(block.Value) | |
| 2976 | end | |
| 2977 | end | |
| 2978 | end | |
| 2979 | if blocked == false then | |
| 2980 | h.Health = h.Health - Damage | |
| 2981 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 2982 | else | |
| 2983 | h.Health = h.Health - (Damage / 2) | |
| 2984 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 2985 | end | |
| 2986 | if Type == "Knockdown" then | |
| 2987 | local hum = hit.Parent.Humanoid | |
| 2988 | hum.PlatformStand = true | |
| 2989 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2990 | swait(1) | |
| 2991 | HHumanoid.PlatformStand = false | |
| 2992 | end), hum) | |
| 2993 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 2994 | local bodvol = Create("BodyVelocity"){
| |
| 2995 | velocity = angle * knockback, | |
| 2996 | P = 5000, | |
| 2997 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2998 | Parent = hit, | |
| 2999 | } | |
| 3000 | local rl = Create("BodyAngularVelocity"){
| |
| 3001 | P = 3000, | |
| 3002 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 3003 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 3004 | Parent = hit, | |
| 3005 | } | |
| 3006 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 3007 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 3008 | elseif Type == "Normal" then | |
| 3009 | local vp = Create("BodyVelocity"){
| |
| 3010 | P = 500, | |
| 3011 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 3012 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 3013 | } | |
| 3014 | if knockback > 0 then | |
| 3015 | vp.Parent = hit.Parent.Torso | |
| 3016 | end | |
| 3017 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 3018 | elseif Type == "Up" then | |
| 3019 | local bodyVelocity = Create("BodyVelocity"){
| |
| 3020 | velocity = Vector3.new(0, 20, 0), | |
| 3021 | P = 5000, | |
| 3022 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 3023 | Parent = hit, | |
| 3024 | } | |
| 3025 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 3026 | elseif Type == "DarkUp" then | |
| 3027 | coroutine.resume(coroutine.create(function() | |
| 3028 | for i = 0, 1, 0.1 do | |
| 3029 | swait() | |
| 3030 | Effects.Block.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 3031 | end | |
| 3032 | end)) | |
| 3033 | local bodyVelocity = Create("BodyVelocity"){
| |
| 3034 | velocity = Vector3.new(0, 20, 0), | |
| 3035 | P = 5000, | |
| 3036 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 3037 | Parent = hit, | |
| 3038 | } | |
| 3039 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 3040 | elseif Type == "Snare" then | |
| 3041 | local bp = Create("BodyPosition"){
| |
| 3042 | P = 2000, | |
| 3043 | D = 100, | |
| 3044 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3045 | position = hit.Parent.Torso.Position, | |
| 3046 | Parent = hit.Parent.Torso, | |
| 3047 | } | |
| 3048 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 3049 | elseif Type == "Freeze" then | |
| 3050 | local BodPos = Create("BodyPosition"){
| |
| 3051 | P = 50000, | |
| 3052 | D = 1000, | |
| 3053 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3054 | position = hit.Parent.Torso.Position, | |
| 3055 | Parent = hit.Parent.Torso, | |
| 3056 | } | |
| 3057 | local BodGy = Create("BodyGyro") {
| |
| 3058 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 3059 | P = 20e+003, | |
| 3060 | Parent = hit.Parent.Torso, | |
| 3061 | cframe = hit.Parent.Torso.CFrame, | |
| 3062 | } | |
| 3063 | hit.Parent.Torso.Anchored = true | |
| 3064 | coroutine.resume(coroutine.create(function(Part) | |
| 3065 | swait(1.5) | |
| 3066 | Part.Anchored = false | |
| 3067 | end), hit.Parent.Torso) | |
| 3068 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 3069 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 3070 | end | |
| 3071 | local debounce = Create("BoolValue"){
| |
| 3072 | Name = "DebounceHit", | |
| 3073 | Parent = hit.Parent, | |
| 3074 | Value = true, | |
| 3075 | } | |
| 3076 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3077 | c = Create("ObjectValue"){
| |
| 3078 | Name = "creator", | |
| 3079 | Value = Player, | |
| 3080 | Parent = h, | |
| 3081 | } | |
| 3082 | game:GetService("Debris"):AddItem(c, .5)
| |
| 3083 | end | |
| 3084 | end | |
| 3085 | ------------------------------------------------------- | |
| 3086 | --End Damage Function-- | |
| 3087 | ------------------------------------------------------- | |
| 3088 | ||
| 3089 | ------------------------------------------------------- | |
| 3090 | --Start Damage Function Customization-- | |
| 3091 | ------------------------------------------------------- | |
| 3092 | function ShowDamage(Pos, Text, Time, Color) | |
| 3093 | local Rate = (1 / 30) | |
| 3094 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 3095 | local Text = (Text or "") | |
| 3096 | local Time = (Time or 2) | |
| 3097 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 3098 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 3099 | EffectPart.Anchored = true | |
| 3100 | local BillboardGui = Create("BillboardGui"){
| |
| 3101 | Size = UDim2.new(3, 0, 3, 0), | |
| 3102 | Adornee = EffectPart, | |
| 3103 | Parent = EffectPart, | |
| 3104 | } | |
| 3105 | local TextLabel = Create("TextLabel"){
| |
| 3106 | BackgroundTransparency = 1, | |
| 3107 | Size = UDim2.new(1, 0, 1, 0), | |
| 3108 | Text = Text, | |
| 3109 | Font = "Bodoni", | |
| 3110 | TextColor3 = Color, | |
| 3111 | TextScaled = true, | |
| 3112 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 3113 | Parent = BillboardGui, | |
| 3114 | } | |
| 3115 | game.Debris:AddItem(EffectPart, (Time)) | |
| 3116 | EffectPart.Parent = game:GetService("Workspace")
| |
| 3117 | delay(0, function() | |
| 3118 | local Frames = (Time / Rate) | |
| 3119 | for Frame = 1, Frames do | |
| 3120 | wait(Rate) | |
| 3121 | local Percent = (Frame / Frames) | |
| 3122 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 3123 | TextLabel.TextTransparency = Percent | |
| 3124 | end | |
| 3125 | if EffectPart and EffectPart.Parent then | |
| 3126 | EffectPart:Destroy() | |
| 3127 | end | |
| 3128 | end) | |
| 3129 | end | |
| 3130 | ------------------------------------------------------- | |
| 3131 | --End Damage Function Customization-- | |
| 3132 | ------------------------------------------------------- | |
| 3133 | ||
| 3134 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 3135 | for _, c in pairs(workspace:children()) do | |
| 3136 | local hum = c:findFirstChild("Humanoid")
| |
| 3137 | if hum ~= nil then | |
| 3138 | local head = c:findFirstChild("Head")
| |
| 3139 | if head ~= nil then | |
| 3140 | local targ = head.Position - Part.Position | |
| 3141 | local mag = targ.magnitude | |
| 3142 | if magni >= mag and c.Name ~= plr.Name then | |
| 3143 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 3144 | end | |
| 3145 | end | |
| 3146 | end | |
| 3147 | end | |
| 3148 | end | |
| 3149 | ||
| 3150 | ||
| 3151 | CFuncs = {
| |
| 3152 | Part = {
| |
| 3153 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 3154 | local Part = Create("Part")({
| |
| 3155 | Parent = Parent, | |
| 3156 | Reflectance = Reflectance, | |
| 3157 | Transparency = Transparency, | |
| 3158 | CanCollide = false, | |
| 3159 | Locked = true, | |
| 3160 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 3161 | Name = Name, | |
| 3162 | Size = Size, | |
| 3163 | Material = Material | |
| 3164 | }) | |
| 3165 | RemoveOutlines(Part) | |
| 3166 | return Part | |
| 3167 | end | |
| 3168 | }, | |
| 3169 | Mesh = {
| |
| 3170 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 3171 | local Msh = Create(Mesh)({
| |
| 3172 | Parent = Part, | |
| 3173 | Offset = OffSet, | |
| 3174 | Scale = Scale | |
| 3175 | }) | |
| 3176 | if Mesh == "SpecialMesh" then | |
| 3177 | Msh.MeshType = MeshType | |
| 3178 | Msh.MeshId = MeshId | |
| 3179 | end | |
| 3180 | return Msh | |
| 3181 | end | |
| 3182 | }, | |
| 3183 | Mesh = {
| |
| 3184 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 3185 | local Msh = Create(Mesh)({
| |
| 3186 | Parent = Part, | |
| 3187 | Offset = OffSet, | |
| 3188 | Scale = Scale | |
| 3189 | }) | |
| 3190 | if Mesh == "SpecialMesh" then | |
| 3191 | Msh.MeshType = MeshType | |
| 3192 | Msh.MeshId = MeshId | |
| 3193 | end | |
| 3194 | return Msh | |
| 3195 | end | |
| 3196 | }, | |
| 3197 | Weld = {
| |
| 3198 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 3199 | local Weld = Create("Weld")({
| |
| 3200 | Parent = Parent, | |
| 3201 | Part0 = Part0, | |
| 3202 | Part1 = Part1, | |
| 3203 | C0 = C0, | |
| 3204 | C1 = C1 | |
| 3205 | }) | |
| 3206 | return Weld | |
| 3207 | end | |
| 3208 | }, | |
| 3209 | Sound = {
| |
| 3210 | Create = function(id, par, vol, pit) | |
| 3211 | coroutine.resume(coroutine.create(function() | |
| 3212 | local S = Create("Sound")({
| |
| 3213 | Volume = vol, | |
| 3214 | Pitch = pit or 1, | |
| 3215 | SoundId = id, | |
| 3216 | Parent = par or workspace | |
| 3217 | }) | |
| 3218 | wait() | |
| 3219 | S:play() | |
| 3220 | game:GetService("Debris"):AddItem(S, 6)
| |
| 3221 | end)) | |
| 3222 | end | |
| 3223 | }, | |
| 3224 | ParticleEmitter = {
| |
| 3225 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 3226 | local fp = Create("ParticleEmitter")({
| |
| 3227 | Parent = Parent, | |
| 3228 | Color = ColorSequence.new(Color1, Color2), | |
| 3229 | LightEmission = LightEmission, | |
| 3230 | Size = Size, | |
| 3231 | Texture = Texture, | |
| 3232 | Transparency = Transparency, | |
| 3233 | ZOffset = ZOffset, | |
| 3234 | Acceleration = Accel, | |
| 3235 | Drag = Drag, | |
| 3236 | LockedToPart = LockedToPart, | |
| 3237 | VelocityInheritance = VelocityInheritance, | |
| 3238 | EmissionDirection = EmissionDirection, | |
| 3239 | Enabled = Enabled, | |
| 3240 | Lifetime = LifeTime, | |
| 3241 | Rate = Rate, | |
| 3242 | Rotation = Rotation, | |
| 3243 | RotSpeed = RotSpeed, | |
| 3244 | Speed = Speed, | |
| 3245 | VelocitySpread = VelocitySpread | |
| 3246 | }) | |
| 3247 | return fp | |
| 3248 | end | |
| 3249 | } | |
| 3250 | } | |
| 3251 | function RemoveOutlines(part) | |
| 3252 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 3253 | end | |
| 3254 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 3255 | local Part = Create("Part")({
| |
| 3256 | formFactor = FormFactor, | |
| 3257 | Parent = Parent, | |
| 3258 | Reflectance = Reflectance, | |
| 3259 | Transparency = Transparency, | |
| 3260 | CanCollide = false, | |
| 3261 | Locked = true, | |
| 3262 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 3263 | Name = Name, | |
| 3264 | Size = Size, | |
| 3265 | Material = Material | |
| 3266 | }) | |
| 3267 | RemoveOutlines(Part) | |
| 3268 | return Part | |
| 3269 | end | |
| 3270 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 3271 | local Msh = Create(Mesh)({
| |
| 3272 | Parent = Part, | |
| 3273 | Offset = OffSet, | |
| 3274 | Scale = Scale | |
| 3275 | }) | |
| 3276 | if Mesh == "SpecialMesh" then | |
| 3277 | Msh.MeshType = MeshType | |
| 3278 | Msh.MeshId = MeshId | |
| 3279 | end | |
| 3280 | return Msh | |
| 3281 | end | |
| 3282 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 3283 | local Weld = Create("Weld")({
| |
| 3284 | Parent = Parent, | |
| 3285 | Part0 = Part0, | |
| 3286 | Part1 = Part1, | |
| 3287 | C0 = C0, | |
| 3288 | C1 = C1 | |
| 3289 | }) | |
| 3290 | return Weld | |
| 3291 | end | |
| 3292 | ||
| 3293 | ||
| 3294 | ------------------------------------------------------- | |
| 3295 | --Start Effect Function-- | |
| 3296 | ------------------------------------------------------- | |
| 3297 | EffectModel = Instance.new("Model", char)
| |
| 3298 | Effects = {
| |
| 3299 | Block = {
| |
| 3300 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 3301 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3302 | prt.Anchored = true | |
| 3303 | prt.CFrame = cframe | |
| 3304 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3305 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3306 | if Type == 1 or Type == nil then | |
| 3307 | table.insert(Effects, {
| |
| 3308 | prt, | |
| 3309 | "Block1", | |
| 3310 | delay, | |
| 3311 | x3, | |
| 3312 | y3, | |
| 3313 | z3, | |
| 3314 | msh | |
| 3315 | }) | |
| 3316 | elseif Type == 2 then | |
| 3317 | table.insert(Effects, {
| |
| 3318 | prt, | |
| 3319 | "Block2", | |
| 3320 | delay, | |
| 3321 | x3, | |
| 3322 | y3, | |
| 3323 | z3, | |
| 3324 | msh | |
| 3325 | }) | |
| 3326 | else | |
| 3327 | table.insert(Effects, {
| |
| 3328 | prt, | |
| 3329 | "Block3", | |
| 3330 | delay, | |
| 3331 | x3, | |
| 3332 | y3, | |
| 3333 | z3, | |
| 3334 | msh | |
| 3335 | }) | |
| 3336 | end | |
| 3337 | end | |
| 3338 | }, | |
| 3339 | Sphere = {
| |
| 3340 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3341 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3342 | prt.Anchored = true | |
| 3343 | prt.CFrame = cframe | |
| 3344 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3345 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3346 | table.insert(Effects, {
| |
| 3347 | prt, | |
| 3348 | "Cylinder", | |
| 3349 | delay, | |
| 3350 | x3, | |
| 3351 | y3, | |
| 3352 | z3, | |
| 3353 | msh | |
| 3354 | }) | |
| 3355 | end | |
| 3356 | }, | |
| 3357 | Cylinder = {
| |
| 3358 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3359 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3360 | prt.Anchored = true | |
| 3361 | prt.CFrame = cframe | |
| 3362 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3363 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3364 | table.insert(Effects, {
| |
| 3365 | prt, | |
| 3366 | "Cylinder", | |
| 3367 | delay, | |
| 3368 | x3, | |
| 3369 | y3, | |
| 3370 | z3, | |
| 3371 | msh | |
| 3372 | }) | |
| 3373 | end | |
| 3374 | }, | |
| 3375 | Wave = {
| |
| 3376 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3377 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3378 | prt.Anchored = true | |
| 3379 | prt.CFrame = cframe | |
| 3380 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 3381 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3382 | table.insert(Effects, {
| |
| 3383 | prt, | |
| 3384 | "Cylinder", | |
| 3385 | delay, | |
| 3386 | x3 / 60, | |
| 3387 | y3 / 60, | |
| 3388 | z3 / 60, | |
| 3389 | msh | |
| 3390 | }) | |
| 3391 | end | |
| 3392 | }, | |
| 3393 | Ring = {
| |
| 3394 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3395 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3396 | prt.Anchored = true | |
| 3397 | prt.CFrame = cframe | |
| 3398 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3399 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3400 | table.insert(Effects, {
| |
| 3401 | prt, | |
| 3402 | "Cylinder", | |
| 3403 | delay, | |
| 3404 | x3, | |
| 3405 | y3, | |
| 3406 | z3, | |
| 3407 | msh | |
| 3408 | }) | |
| 3409 | end | |
| 3410 | }, | |
| 3411 | Break = {
| |
| 3412 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 3413 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3414 | prt.Anchored = true | |
| 3415 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3416 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3417 | local num = math.random(10, 50) / 1000 | |
| 3418 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3419 | table.insert(Effects, {
| |
| 3420 | prt, | |
| 3421 | "Shatter", | |
| 3422 | num, | |
| 3423 | prt.CFrame, | |
| 3424 | math.random() - math.random(), | |
| 3425 | 0, | |
| 3426 | math.random(50, 100) / 100 | |
| 3427 | }) | |
| 3428 | end | |
| 3429 | }, | |
| 3430 | Spiral = {
| |
| 3431 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3432 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3433 | prt.Anchored = true | |
| 3434 | prt.CFrame = cframe | |
| 3435 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3436 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3437 | table.insert(Effects, {
| |
| 3438 | prt, | |
| 3439 | "Cylinder", | |
| 3440 | delay, | |
| 3441 | x3, | |
| 3442 | y3, | |
| 3443 | z3, | |
| 3444 | msh | |
| 3445 | }) | |
| 3446 | end | |
| 3447 | }, | |
| 3448 | Push = {
| |
| 3449 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3450 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3451 | prt.Anchored = true | |
| 3452 | prt.CFrame = cframe | |
| 3453 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3454 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3455 | table.insert(Effects, {
| |
| 3456 | prt, | |
| 3457 | "Cylinder", | |
| 3458 | delay, | |
| 3459 | x3, | |
| 3460 | y3, | |
| 3461 | z3, | |
| 3462 | msh | |
| 3463 | }) | |
| 3464 | end | |
| 3465 | } | |
| 3466 | } | |
| 3467 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 3468 | local fp = IT("Part")
| |
| 3469 | fp.formFactor = formfactor | |
| 3470 | fp.Parent = parent | |
| 3471 | fp.Reflectance = reflectance | |
| 3472 | fp.Transparency = transparency | |
| 3473 | fp.CanCollide = false | |
| 3474 | fp.Locked = true | |
| 3475 | fp.BrickColor = brickcolor | |
| 3476 | fp.Name = name | |
| 3477 | fp.Size = size | |
| 3478 | fp.Position = tors.Position | |
| 3479 | RemoveOutlines(fp) | |
| 3480 | fp.Material = "SmoothPlastic" | |
| 3481 | fp:BreakJoints() | |
| 3482 | return fp | |
| 3483 | end | |
| 3484 | ||
| 3485 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 3486 | local mesh = IT(Mesh) | |
| 3487 | mesh.Parent = part | |
| 3488 | if Mesh == "SpecialMesh" then | |
| 3489 | mesh.MeshType = meshtype | |
| 3490 | if meshid ~= "nil" then | |
| 3491 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 3492 | end | |
| 3493 | end | |
| 3494 | mesh.Offset = offset | |
| 3495 | mesh.Scale = scale | |
| 3496 | return mesh | |
| 3497 | end | |
| 3498 | ||
| 3499 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 3500 | local type = type | |
| 3501 | local rng = Instance.new("Part", char)
| |
| 3502 | rng.Anchored = true | |
| 3503 | rng.BrickColor = color | |
| 3504 | rng.CanCollide = false | |
| 3505 | rng.FormFactor = 3 | |
| 3506 | rng.Name = "Ring" | |
| 3507 | rng.Material = "Neon" | |
| 3508 | rng.Size = Vector3.new(1, 1, 1) | |
| 3509 | rng.Transparency = 0 | |
| 3510 | rng.TopSurface = 0 | |
| 3511 | rng.BottomSurface = 0 | |
| 3512 | rng.CFrame = pos | |
| 3513 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3514 | rngm.MeshType = MType | |
| 3515 | rngm.Scale = scale | |
| 3516 | local scaler2 = 1 | |
| 3517 | if type == "Add" then | |
| 3518 | scaler2 = 1 * value | |
| 3519 | elseif type == "Divide" then | |
| 3520 | scaler2 = 1 / value | |
| 3521 | end | |
| 3522 | coroutine.resume(coroutine.create(function() | |
| 3523 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3524 | swait() | |
| 3525 | if type == "Add" then | |
| 3526 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3527 | elseif type == "Divide" then | |
| 3528 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3529 | end | |
| 3530 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3531 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 3532 | end | |
| 3533 | rng:Destroy() | |
| 3534 | end)) | |
| 3535 | end | |
| 3536 | ||
| 3537 | function Eviscerate(dude) | |
| 3538 | if dude.Name ~= char then | |
| 3539 | local bgf = IT("BodyGyro", dude.Head)
| |
| 3540 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 3541 | local val = IT("BoolValue", dude)
| |
| 3542 | val.Name = "IsHit" | |
| 3543 | local ds = coroutine.wrap(function() | |
| 3544 | dude:WaitForChild("Head"):BreakJoints()
| |
| 3545 | wait(0.5) | |
| 3546 | target = nil | |
| 3547 | coroutine.resume(coroutine.create(function() | |
| 3548 | for i, v in pairs(dude:GetChildren()) do | |
| 3549 | if v:IsA("Accessory") then
| |
| 3550 | v:Destroy() | |
| 3551 | end | |
| 3552 | if v:IsA("Humanoid") then
| |
| 3553 | v:Destroy() | |
| 3554 | end | |
| 3555 | if v:IsA("CharacterMesh") then
| |
| 3556 | v:Destroy() | |
| 3557 | end | |
| 3558 | if v:IsA("Model") then
| |
| 3559 | v:Destroy() | |
| 3560 | end | |
| 3561 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 3562 | for x, o in pairs(v:GetChildren()) do | |
| 3563 | if o:IsA("Decal") then
| |
| 3564 | o:Destroy() | |
| 3565 | end | |
| 3566 | end | |
| 3567 | coroutine.resume(coroutine.create(function() | |
| 3568 | v.Material = "Neon" | |
| 3569 | v.CanCollide = false | |
| 3570 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 3571 | PartEmmit1.LightEmission = 1 | |
| 3572 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 3573 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3574 | PartEmmit1.Rate = 150 | |
| 3575 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 3576 | PartEmmit1.Size = NumberSequence.new({
| |
| 3577 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 3578 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3579 | }) | |
| 3580 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3581 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3582 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3583 | }) | |
| 3584 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3585 | PartEmmit1.VelocitySpread = 30000 | |
| 3586 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 3587 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 3588 | local BodPoss = IT("BodyPosition", v)
| |
| 3589 | BodPoss.P = 3000 | |
| 3590 | BodPoss.D = 1000 | |
| 3591 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3592 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3593 | v.Color = maincolor.Color | |
| 3594 | coroutine.resume(coroutine.create(function() | |
| 3595 | for i = 0, 49 do | |
| 3596 | swait(1) | |
| 3597 | v.Transparency = v.Transparency + 0.08 | |
| 3598 | end | |
| 3599 | wait(0.5) | |
| 3600 | PartEmmit1.Enabled = false | |
| 3601 | wait(3) | |
| 3602 | v:Destroy() | |
| 3603 | dude:Destroy() | |
| 3604 | end)) | |
| 3605 | end)) | |
| 3606 | end | |
| 3607 | end | |
| 3608 | end)) | |
| 3609 | end) | |
| 3610 | ds() | |
| 3611 | end | |
| 3612 | end | |
| 3613 | ||
| 3614 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 3615 | if SinglePlayer then | |
| 3616 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 3617 | end | |
| 3618 | local List = {}
| |
| 3619 | for i, v in pairs(workspace:GetChildren()) do | |
| 3620 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 3621 | table.insert(List, v) | |
| 3622 | end | |
| 3623 | end | |
| 3624 | return List | |
| 3625 | end | |
| 3626 | ||
| 3627 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 3628 | local type = type | |
| 3629 | local rng = Instance.new("Part", char)
| |
| 3630 | rng.Anchored = true | |
| 3631 | rng.BrickColor = color | |
| 3632 | rng.CanCollide = false | |
| 3633 | rng.FormFactor = 3 | |
| 3634 | rng.Name = "Ring" | |
| 3635 | rng.Material = "Neon" | |
| 3636 | rng.Size = Vector3.new(1, 1, 1) | |
| 3637 | rng.Transparency = 0 | |
| 3638 | rng.TopSurface = 0 | |
| 3639 | rng.BottomSurface = 0 | |
| 3640 | rng.CFrame = pos | |
| 3641 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 3642 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3643 | rngm.MeshType = MType | |
| 3644 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 3645 | local scaler2 = 1 | |
| 3646 | local speeder = FastSpeed | |
| 3647 | if type == "Add" then | |
| 3648 | scaler2 = 1 * value | |
| 3649 | elseif type == "Divide" then | |
| 3650 | scaler2 = 1 / value | |
| 3651 | end | |
| 3652 | coroutine.resume(coroutine.create(function() | |
| 3653 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3654 | swait() | |
| 3655 | if type == "Add" then | |
| 3656 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3657 | elseif type == "Divide" then | |
| 3658 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3659 | end | |
| 3660 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 3661 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 3662 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3663 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 3664 | end | |
| 3665 | rng:Destroy() | |
| 3666 | end)) | |
| 3667 | end | |
| 3668 | ||
| 3669 | function SoulSteal(dude) | |
| 3670 | if dude.Name ~= char then | |
| 3671 | local bgf = IT("BodyGyro", dude.Head)
| |
| 3672 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 3673 | local val = IT("BoolValue", dude)
| |
| 3674 | val.Name = "IsHit" | |
| 3675 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 3676 | local soulst = coroutine.wrap(function() | |
| 3677 | local soul = Instance.new("Part",dude)
| |
| 3678 | soul.Size = Vector3.new(1,1,1) | |
| 3679 | soul.CanCollide = false | |
| 3680 | soul.Anchored = false | |
| 3681 | soul.Position = torso.Position | |
| 3682 | soul.Transparency = 1 | |
| 3683 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 3684 | PartEmmit1.LightEmission = 1 | |
| 3685 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 3686 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3687 | PartEmmit1.Rate = 250 | |
| 3688 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 3689 | PartEmmit1.Size = NumberSequence.new({
| |
| 3690 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 3691 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3692 | }) | |
| 3693 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3694 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3695 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3696 | }) | |
| 3697 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3698 | PartEmmit1.VelocitySpread = 30000 | |
| 3699 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 3700 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 3701 | local BodPoss = IT("BodyPosition", soul)
| |
| 3702 | BodPoss.P = 3000 | |
| 3703 | BodPoss.D = 1000 | |
| 3704 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3705 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3706 | wait(1.6) | |
| 3707 | soul.Touched:connect(function(hit) | |
| 3708 | if hit.Parent == char then | |
| 3709 | soul:Destroy() | |
| 3710 | end | |
| 3711 | end) | |
| 3712 | wait(1.2) | |
| 3713 | while soul do | |
| 3714 | swait() | |
| 3715 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3716 | BodPoss.Position = tors.Position | |
| 3717 | end | |
| 3718 | end) | |
| 3719 | soulst() | |
| 3720 | end | |
| 3721 | end | |
| 3722 | function FaceMouse() | |
| 3723 | local Cam = workspace.CurrentCamera | |
| 3724 | return {
| |
| 3725 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 3726 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 3727 | } | |
| 3728 | end | |
| 3729 | Effects = {
| |
| 3730 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
| 3731 | local p = Instance.new("Part",EffectModel)
| |
| 3732 | p.BrickColor = BrickColor.new(colour) | |
| 3733 | p.Size = partsize | |
| 3734 | p.Anchored = true | |
| 3735 | p.CanCollide = false | |
| 3736 | p.Material = matr | |
| 3737 | p.CFrame = cf | |
| 3738 | if inverse == true then | |
| 3739 | p.Transparency = 1 | |
| 3740 | else | |
| 3741 | p.Transparency = 0 | |
| 3742 | end | |
| 3743 | local m = Instance.new("BlockMesh",p)
| |
| 3744 | m.Scale = meshstart | |
| 3745 | coroutine.wrap(function() | |
| 3746 | for i = 0, 1, factor do | |
| 3747 | swait() | |
| 3748 | if inverse == true then | |
| 3749 | p.Transparency = 1-i | |
| 3750 | else | |
| 3751 | p.Transparency = i | |
| 3752 | end | |
| 3753 | m.Scale = m.Scale + meshadd | |
| 3754 | if spin == true then | |
| 3755 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 3756 | end | |
| 3757 | end | |
| 3758 | p:Destroy() | |
| 3759 | end)() | |
| 3760 | return p | |
| 3761 | end, | |
| 3762 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 3763 | local p = Instance.new("Part",EffectModel)
| |
| 3764 | p.BrickColor = BrickColor.new(colour) | |
| 3765 | p.Size = partsize | |
| 3766 | p.Anchored = true | |
| 3767 | p.CanCollide = false | |
| 3768 | p.Material = matr | |
| 3769 | p.CFrame = cf | |
| 3770 | if inverse == true then | |
| 3771 | p.Transparency = 1 | |
| 3772 | else | |
| 3773 | p.Transparency = 0 | |
| 3774 | end | |
| 3775 | local m = Instance.new("SpecialMesh",p)
| |
| 3776 | m.MeshType = "Sphere" | |
| 3777 | m.Scale = meshstart | |
| 3778 | coroutine.wrap(function() | |
| 3779 | for i=0,1,factor do | |
| 3780 | swait() | |
| 3781 | if inverse == true then | |
| 3782 | p.Transparency = 1-i | |
| 3783 | else | |
| 3784 | p.Transparency = i | |
| 3785 | end | |
| 3786 | m.Scale = m.Scale + meshadd | |
| 3787 | end | |
| 3788 | p:Destroy() | |
| 3789 | end)() | |
| 3790 | return p | |
| 3791 | end, | |
| 3792 | ||
| 3793 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 3794 | local p = Instance.new("Part",EffectModel)
| |
| 3795 | p.BrickColor = BrickColor.new(colour) | |
| 3796 | p.Size = partsize | |
| 3797 | p.Anchored = true | |
| 3798 | p.CanCollide = false | |
| 3799 | p.Material = matr | |
| 3800 | p.CFrame = cf | |
| 3801 | if inverse == true then | |
| 3802 | p.Transparency = 1 | |
| 3803 | else | |
| 3804 | p.Transparency = 0 | |
| 3805 | end | |
| 3806 | local m = Instance.new("CylinderMesh",p)
| |
| 3807 | m.Scale = meshstart | |
| 3808 | coroutine.wrap(function() | |
| 3809 | for i=0,1,factor do | |
| 3810 | swait() | |
| 3811 | if inverse == true then | |
| 3812 | p.Transparency = 1-i | |
| 3813 | else | |
| 3814 | p.Transparency = i | |
| 3815 | end | |
| 3816 | m.Scale = m.Scale + meshadd | |
| 3817 | end | |
| 3818 | p:Destroy() | |
| 3819 | end)() | |
| 3820 | return p | |
| 3821 | end, | |
| 3822 | ||
| 3823 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
| 3824 | local p = Instance.new("Part",EffectModel)
| |
| 3825 | p.BrickColor = BrickColor.new(colour) | |
| 3826 | p.Size = Vector3.new() | |
| 3827 | p.Anchored = true | |
| 3828 | p.CanCollide = false | |
| 3829 | p.CFrame = cf | |
| 3830 | if inverse == true then | |
| 3831 | p.Transparency = 1 | |
| 3832 | else | |
| 3833 | p.Transparency = 0 | |
| 3834 | end | |
| 3835 | local m = Instance.new("SpecialMesh",p)
| |
| 3836 | m.MeshId = "rbxassetid://20329976" | |
| 3837 | m.Scale = meshstart | |
| 3838 | coroutine.wrap(function() | |
| 3839 | for i=0,1,factor do | |
| 3840 | swait() | |
| 3841 | if inverse == true then | |
| 3842 | p.Transparency = 1-i | |
| 3843 | else | |
| 3844 | p.Transparency = i | |
| 3845 | end | |
| 3846 | m.Scale = m.Scale + meshadd | |
| 3847 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 3848 | end | |
| 3849 | p:Destroy() | |
| 3850 | end)() | |
| 3851 | return p | |
| 3852 | end, | |
| 3853 | ||
| 3854 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
| 3855 | local p = Instance.new("Part",EffectModel)
| |
| 3856 | p.BrickColor = BrickColor.new(colour) | |
| 3857 | p.Size = Vector3.new() | |
| 3858 | p.Anchored = true | |
| 3859 | p.CanCollide = false | |
| 3860 | p.CFrame = cf | |
| 3861 | if inverse == true then | |
| 3862 | p.Transparency = 1 | |
| 3863 | else | |
| 3864 | p.Transparency = 0 | |
| 3865 | end | |
| 3866 | local m = Instance.new("SpecialMesh",p)
| |
| 3867 | m.MeshId = "rbxassetid://3270017" | |
| 3868 | m.Scale = meshstart | |
| 3869 | coroutine.wrap(function() | |
| 3870 | for i=0,1,factor do | |
| 3871 | swait() | |
| 3872 | if inverse == true then | |
| 3873 | p.Transparency = 1-i | |
| 3874 | else | |
| 3875 | p.Transparency = i | |
| 3876 | end | |
| 3877 | m.Scale = m.Scale + meshadd | |
| 3878 | end | |
| 3879 | p:Destroy() | |
| 3880 | end)() | |
| 3881 | return p | |
| 3882 | end, | |
| 3883 | ||
| 3884 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
| 3885 | local p = Instance.new("Part",EffectModel)
| |
| 3886 | p.BrickColor = BrickColor.new(colour) | |
| 3887 | p.Size = Vector3.new() | |
| 3888 | p.Anchored = true | |
| 3889 | p.CanCollide = false | |
| 3890 | p.CFrame = cf | |
| 3891 | if inverse == true then | |
| 3892 | p.Transparency = 1 | |
| 3893 | else | |
| 3894 | p.Transparency = 0 | |
| 3895 | end | |
| 3896 | local m = Instance.new("SpecialMesh",p)
| |
| 3897 | m.MeshId = meshid | |
| 3898 | m.TextureId = textid | |
| 3899 | m.Scale = meshstart | |
| 3900 | coroutine.wrap(function() | |
| 3901 | for i=0,1,factor do | |
| 3902 | swait() | |
| 3903 | if inverse == true then | |
| 3904 | p.Transparency = 1-i | |
| 3905 | else | |
| 3906 | p.Transparency = i | |
| 3907 | end | |
| 3908 | m.Scale = m.Scale + meshadd | |
| 3909 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 3910 | end | |
| 3911 | p:Destroy() | |
| 3912 | end)() | |
| 3913 | return p | |
| 3914 | end, | |
| 3915 | ||
| 3916 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
| 3917 | local p = Instance.new("Part",EffectModel)
| |
| 3918 | p.BrickColor = BrickColor.new(colour) | |
| 3919 | p.Size = partsize | |
| 3920 | p.Anchored = true | |
| 3921 | p.CanCollide = false | |
| 3922 | p.Material = matr | |
| 3923 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 3924 | if inverse == true then | |
| 3925 | p.Transparency = 1 | |
| 3926 | else | |
| 3927 | p.Transparency = 0 | |
| 3928 | end | |
| 3929 | local m = Instance.new("SpecialMesh",p)
| |
| 3930 | m.MeshType = "Sphere" | |
| 3931 | m.Scale = meshstart | |
| 3932 | coroutine.wrap(function() | |
| 3933 | for i=0,1,factor do | |
| 3934 | swait() | |
| 3935 | if inverse == true then | |
| 3936 | p.Transparency = 1-i | |
| 3937 | else | |
| 3938 | p.Transparency = i | |
| 3939 | end | |
| 3940 | m.Scale = m.Scale + meshadd | |
| 3941 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
| 3942 | end | |
| 3943 | p:Destroy() | |
| 3944 | end)() | |
| 3945 | return p | |
| 3946 | end, | |
| 3947 | ||
| 3948 | } | |
| 3949 | ------------------------------------------------------- | |
| 3950 | --End Effect Function-- | |
| 3951 | ------------------------------------------------------- | |
| 3952 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 3953 | local NSound = nil | |
| 3954 | coroutine.resume(coroutine.create(function() | |
| 3955 | NSound = IT("Sound", PARENT)
| |
| 3956 | NSound.Volume = VOLUME | |
| 3957 | NSound.Pitch = PITCH | |
| 3958 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 3959 | swait() | |
| 3960 | NSound:play() | |
| 3961 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 3962 | end)) | |
| 3963 | return NSound | |
| 3964 | end | |
| 3965 | function CamShake(Length, Intensity) | |
| 3966 | coroutine.resume(coroutine.create(function() | |
| 3967 | local intensity = 1 * Intensity | |
| 3968 | local rotM = 0.01 * Intensity | |
| 3969 | for i = 0, Length, 0.1 do | |
| 3970 | swait() | |
| 3971 | intensity = intensity - 0.05 * Intensity / Length | |
| 3972 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 3973 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 3974 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 3975 | end | |
| 3976 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 3977 | end)) | |
| 3978 | end | |
| 3979 | NewInstance = function(instance,parent,properties) | |
| 3980 | local inst = Instance.new(instance) | |
| 3981 | inst.Parent = parent | |
| 3982 | if(properties)then | |
| 3983 | for i,v in next, properties do | |
| 3984 | pcall(function() inst[i] = v end) | |
| 3985 | end | |
| 3986 | end | |
| 3987 | return inst; | |
| 3988 | end | |
| 3989 | function New(Object, Parent, Name, Data) | |
| 3990 | local Object = Instance.new(Object) | |
| 3991 | for Index, Value in pairs(Data or {}) do
| |
| 3992 | Object[Index] = Value | |
| 3993 | end | |
| 3994 | Object.Parent = Parent | |
| 3995 | Object.Name = Name | |
| 3996 | return Object | |
| 3997 | end | |
| 3998 | Uzi = New("Model", char, "Uzi", {})
| |
| 3999 | Handle = New("Part", Uzi, "Handle", {
| |
| 4000 | BrickColor = BrickColor.new("Gold"),
| |
| 4001 | Transparency = 1, | |
| 4002 | Transparency = 1, | |
| 4003 | FormFactor = Enum.FormFactor.Custom, | |
| 4004 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4005 | CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291), | |
| 4006 | CanCollide = false, | |
| 4007 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4008 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4009 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4010 | }) | |
| 4011 | Port = New("Part", Uzi, "Port", {
| |
| 4012 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 4013 | Material = Enum.Material.SmoothPlastic, | |
| 4014 | Transparency = 1, | |
| 4015 | Transparency = 1, | |
| 4016 | FormFactor = Enum.FormFactor.Custom, | |
| 4017 | Size = Vector3.new(0.303939581, 0.303939581, 0.514359295), | |
| 4018 | CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191), | |
| 4019 | CanCollide = false, | |
| 4020 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 4021 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 4022 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 4023 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 4024 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 4025 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
| 4026 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 4027 | }) | |
| 4028 | Mesh = New("BlockMesh", Port, "Mesh", {
| |
| 4029 | Scale = Vector3.new(0.0769230723, 0.538461506, 1) | |
| 4030 | }) | |
| 4031 | mot = New("Motor", Port, "mot", {
| |
| 4032 | Part0 = Port, | |
| 4033 | Part1 = Handle, | |
| 4034 | C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1), | |
| 4035 | C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4036 | }) | |
| 4037 | Mag2 = New("Part", Uzi, "Mag2", {
| |
| 4038 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 4039 | Elasticity = 0, | |
| 4040 | FormFactor = Enum.FormFactor.Custom, | |
| 4041 | Size = Vector3.new(0.303939581, 0.969711781, 0.303939581), | |
| 4042 | CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4043 | CanCollide = false, | |
| 4044 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4045 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4046 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 4047 | }) | |
| 4048 | Mesh = New("BlockMesh", Mag2, "Mesh", {
| |
| 4049 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
| 4050 | }) | |
| 4051 | mot = New("Motor", Mag2, "mot", {
| |
| 4052 | Part0 = Mag2, | |
| 4053 | Part1 = Handle, | |
| 4054 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4055 | C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4056 | }) | |
| 4057 | Part = New("Part", Uzi, "Part", {
| |
| 4058 | BrickColor = BrickColor.new("Gold"),
| |
| 4059 | Elasticity = 0, | |
| 4060 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4061 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4062 | CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4063 | CanCollide = false, | |
| 4064 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4065 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4066 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4067 | }) | |
| 4068 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4069 | Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194) | |
| 4070 | }) | |
| 4071 | mot = New("Motor", Part, "mot", {
| |
| 4072 | Part0 = Part, | |
| 4073 | Part1 = Handle, | |
| 4074 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4075 | C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4076 | }) | |
| 4077 | AimPart = New("Part", Uzi, "AimPart", {
| |
| 4078 | BrickColor = BrickColor.new("Gold"),
| |
| 4079 | Transparency = 1, | |
| 4080 | Transparency = 1, | |
| 4081 | FormFactor = Enum.FormFactor.Custom, | |
| 4082 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4083 | CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291), | |
| 4084 | CanCollide = false, | |
| 4085 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4086 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4087 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4088 | }) | |
| 4089 | mot = New("Motor", AimPart, "mot", {
| |
| 4090 | Part0 = AimPart, | |
| 4091 | Part1 = Handle, | |
| 4092 | C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1), | |
| 4093 | C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4094 | }) | |
| 4095 | Hole = New("Part", Uzi, "Hole", {
| |
| 4096 | BrickColor = BrickColor.new("Really Gold"),
| |
| 4097 | Elasticity = 0, | |
| 4098 | FormFactor = Enum.FormFactor.Custom, | |
| 4099 | Size = Vector3.new(0.607879162, 0.607879221, 1.51969779), | |
| 4100 | CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
| 4101 | CanCollide = false, | |
| 4102 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4103 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4104 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 4105 | }) | |
| 4106 | Mesh = New("BlockMesh", Hole, "Mesh", {
| |
| 4107 | Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) | |
| 4108 | }) | |
| 4109 | mot = New("Motor", Hole, "mot", {
| |
| 4110 | Part0 = Hole, | |
| 4111 | Part1 = Handle, | |
| 4112 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
| 4113 | C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4114 | }) | |
| 4115 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4116 | BrickColor = BrickColor.new("Gold"),
| |
| 4117 | Elasticity = 0, | |
| 4118 | FormFactor = Enum.FormFactor.Custom, | |
| 4119 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4120 | CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4121 | CanCollide = false, | |
| 4122 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4123 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4124 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4125 | }) | |
| 4126 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 4127 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
| 4128 | MeshType = Enum.MeshType.Wedge | |
| 4129 | }) | |
| 4130 | mot = New("Motor", NoSight, "mot", {
| |
| 4131 | Part0 = NoSight, | |
| 4132 | Part1 = Handle, | |
| 4133 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4134 | C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4135 | }) | |
| 4136 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4137 | BrickColor = BrickColor.new("Gold"),
| |
| 4138 | Elasticity = 0, | |
| 4139 | FormFactor = Enum.FormFactor.Custom, | |
| 4140 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4141 | CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
| 4142 | CanCollide = false, | |
| 4143 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4144 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4145 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4146 | }) | |
| 4147 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 4148 | Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343), | |
| 4149 | MeshType = Enum.MeshType.Torso | |
| 4150 | }) | |
| 4151 | mot = New("Motor", NoSight, "mot", {
| |
| 4152 | Part0 = NoSight, | |
| 4153 | Part1 = Handle, | |
| 4154 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
| 4155 | C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4156 | }) | |
| 4157 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4158 | BrickColor = BrickColor.new("White"),
| |
| 4159 | Transparency = 1, | |
| 4160 | Transparency = 1, | |
| 4161 | Elasticity = 0, | |
| 4162 | FormFactor = Enum.FormFactor.Custom, | |
| 4163 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4164 | CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291), | |
| 4165 | CanCollide = false, | |
| 4166 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4167 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4168 | Color = Color3.new(0.94902, 0.952941, 0.952941) | |
| 4169 | }) | |
| 4170 | lenspart = New("IntValue", NoSight, "lenspart", {})
| |
| 4171 | Mesh = New("BlockMesh", NoSight, "Mesh", {
| |
| 4172 | Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) | |
| 4173 | }) | |
| 4174 | mot = New("Motor", NoSight, "mot", {
| |
| 4175 | Part0 = NoSight, | |
| 4176 | Part1 = Handle, | |
| 4177 | C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1), | |
| 4178 | C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4179 | }) | |
| 4180 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4181 | BrickColor = BrickColor.new("Gold"),
| |
| 4182 | Elasticity = 0, | |
| 4183 | FormFactor = Enum.FormFactor.Custom, | |
| 4184 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4185 | CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 4186 | CanCollide = false, | |
| 4187 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4188 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4189 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4190 | }) | |
| 4191 | Mesh = New("BlockMesh", NoSight, "Mesh", {
| |
| 4192 | Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097) | |
| 4193 | }) | |
| 4194 | mot = New("Motor", NoSight, "mot", {
| |
| 4195 | Part0 = NoSight, | |
| 4196 | Part1 = Handle, | |
| 4197 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 4198 | C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4199 | }) | |
| 4200 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4201 | BrickColor = BrickColor.new("Gold"),
| |
| 4202 | Elasticity = 0, | |
| 4203 | FormFactor = Enum.FormFactor.Custom, | |
| 4204 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4205 | CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
| 4206 | CanCollide = false, | |
| 4207 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4208 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4209 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4210 | }) | |
| 4211 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 4212 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
| 4213 | MeshType = Enum.MeshType.Wedge | |
| 4214 | }) | |
| 4215 | mot = New("Motor", NoSight, "mot", {
| |
| 4216 | Part0 = NoSight, | |
| 4217 | Part1 = Handle, | |
| 4218 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
| 4219 | C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4220 | }) | |
| 4221 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4222 | BrickColor = BrickColor.new("Gold"),
| |
| 4223 | Elasticity = 0, | |
| 4224 | FormFactor = Enum.FormFactor.Custom, | |
| 4225 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4226 | CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291), | |
| 4227 | CanCollide = false, | |
| 4228 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4229 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4230 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4231 | }) | |
| 4232 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 4233 | Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845), | |
| 4234 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
| 4235 | MeshType = Enum.MeshType.FileMesh | |
| 4236 | }) | |
| 4237 | mot = New("Motor", NoSight, "mot", {
| |
| 4238 | Part0 = NoSight, | |
| 4239 | Part1 = Handle, | |
| 4240 | C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1), | |
| 4241 | C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4242 | }) | |
| 4243 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4244 | BrickColor = BrickColor.new("Gold"),
| |
| 4245 | Elasticity = 0, | |
| 4246 | FormFactor = Enum.FormFactor.Plate, | |
| 4247 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 4248 | CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
| 4249 | CanCollide = false, | |
| 4250 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4251 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4252 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4253 | }) | |
| 4254 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 4255 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 4256 | }) | |
| 4257 | mot = New("Motor", NoSight, "mot", {
| |
| 4258 | Part0 = NoSight, | |
| 4259 | Part1 = Handle, | |
| 4260 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
| 4261 | C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4262 | }) | |
| 4263 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4264 | BrickColor = BrickColor.new("Gold"),
| |
| 4265 | Elasticity = 0, | |
| 4266 | FormFactor = Enum.FormFactor.Plate, | |
| 4267 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 4268 | CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
| 4269 | CanCollide = false, | |
| 4270 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4271 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4272 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4273 | }) | |
| 4274 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 4275 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 4276 | }) | |
| 4277 | mot = New("Motor", NoSight, "mot", {
| |
| 4278 | Part0 = NoSight, | |
| 4279 | Part1 = Handle, | |
| 4280 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
| 4281 | C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4282 | }) | |
| 4283 | Part = New("Part", Uzi, "Part", {
| |
| 4284 | BrickColor = BrickColor.new("Gold"),
| |
| 4285 | Elasticity = 0, | |
| 4286 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4287 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4288 | CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4289 | CanCollide = false, | |
| 4290 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4291 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4292 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4293 | }) | |
| 4294 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4295 | Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194) | |
| 4296 | }) | |
| 4297 | mot = New("Motor", Part, "mot", {
| |
| 4298 | Part0 = Part, | |
| 4299 | Part1 = Handle, | |
| 4300 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4301 | C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4302 | }) | |
| 4303 | Part = New("Part", Uzi, "Part", {
| |
| 4304 | BrickColor = BrickColor.new("Gold"),
| |
| 4305 | Elasticity = 0, | |
| 4306 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4307 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4308 | CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
| 4309 | CanCollide = false, | |
| 4310 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4311 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4312 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4313 | }) | |
| 4314 | Mesh = New("SpecialMesh", Part, "Mesh", {
| |
| 4315 | Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485), | |
| 4316 | MeshType = Enum.MeshType.Wedge | |
| 4317 | }) | |
| 4318 | mot = New("Motor", Part, "mot", {
| |
| 4319 | Part0 = Part, | |
| 4320 | Part1 = Handle, | |
| 4321 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
| 4322 | C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4323 | }) | |
| 4324 | Part = New("Part", Uzi, "Part", {
| |
| 4325 | BrickColor = BrickColor.new("Gold"),
| |
| 4326 | Elasticity = 0, | |
| 4327 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4328 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4329 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 4330 | CanCollide = false, | |
| 4331 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4332 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4333 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4334 | }) | |
| 4335 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 4336 | Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097) | |
| 4337 | }) | |
| 4338 | mot = New("Motor", Part, "mot", {
| |
| 4339 | Part0 = Part, | |
| 4340 | Part1 = Handle, | |
| 4341 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 4342 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4343 | }) | |
| 4344 | A1 = New("Part", Uzi, "A1", {
| |
| 4345 | BrickColor = BrickColor.new("Gold"),
| |
| 4346 | Elasticity = 0, | |
| 4347 | FormFactor = Enum.FormFactor.Custom, | |
| 4348 | Size = Vector3.new(0.623076081, 0.729454994, 1.51969779), | |
| 4349 | CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
| 4350 | CanCollide = false, | |
| 4351 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4352 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4353 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4354 | }) | |
| 4355 | Mesh = New("BlockMesh", A1, "Mesh", {
| |
| 4356 | Scale = Vector3.new(0.238000005, 1, 0.0480000004) | |
| 4357 | }) | |
| 4358 | mot = New("Motor", A1, "mot", {
| |
| 4359 | Part0 = A1, | |
| 4360 | Part1 = Handle, | |
| 4361 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
| 4362 | C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4363 | }) | |
| 4364 | Cylinder1 = New("Part", Uzi, "Cylinder", {
| |
| 4365 | BrickColor = BrickColor.new("Really Gold"),
| |
| 4366 | Elasticity = 0, | |
| 4367 | FormFactor = Enum.FormFactor.Plate, | |
| 4368 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 4369 | CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
| 4370 | CanCollide = false, | |
| 4371 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4372 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4373 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 4374 | }) | |
| 4375 | Mesh = New("CylinderMesh", Cylinder1, "Mesh", {
| |
| 4376 | Offset = Vector3.new(0, -0.0185714271, 0), | |
| 4377 | Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627) | |
| 4378 | }) | |
| 4379 | mot = New("Motor", Cylinder1, "mot", {
| |
| 4380 | Part0 = Cylinder1, | |
| 4381 | Part1 = Handle, | |
| 4382 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
| 4383 | C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4384 | }) | |
| 4385 | Mag1 = New("Part", Uzi, "Mag1", {
| |
| 4386 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 4387 | Elasticity = 0, | |
| 4388 | FormFactor = Enum.FormFactor.Custom, | |
| 4389 | Size = Vector3.new(0.303939581, 0.723665655, 0.303939581), | |
| 4390 | CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4391 | CanCollide = false, | |
| 4392 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4393 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4394 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 4395 | }) | |
| 4396 | Mesh = New("BlockMesh", Mag1, "Mesh", {
| |
| 4397 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
| 4398 | }) | |
| 4399 | mot = New("Motor", Mag1, "mot", {
| |
| 4400 | Part0 = Mag1, | |
| 4401 | Part1 = Handle, | |
| 4402 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4403 | C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4404 | }) | |
| 4405 | Part = New("Part", Uzi, "Part", {
| |
| 4406 | BrickColor = BrickColor.new("Gold"),
| |
| 4407 | Elasticity = 0, | |
| 4408 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4409 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4410 | CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5), | |
| 4411 | CanCollide = false, | |
| 4412 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4413 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4414 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4415 | }) | |
| 4416 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4417 | Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239) | |
| 4418 | }) | |
| 4419 | Weld = New("ManualWeld", Part, "Weld", {
| |
| 4420 | Part0 = Part, | |
| 4421 | Part1 = Port, | |
| 4422 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
| 4423 | C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
| 4424 | }) | |
| 4425 | mot = New("Motor", Part, "mot", {
| |
| 4426 | Part0 = Part, | |
| 4427 | Part1 = Handle, | |
| 4428 | C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5), | |
| 4429 | C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4430 | }) | |
| 4431 | Part = New("Part", Uzi, "Part", {
| |
| 4432 | BrickColor = BrickColor.new("Gold"),
| |
| 4433 | Elasticity = 0, | |
| 4434 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4435 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4436 | CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
| 4437 | CanCollide = false, | |
| 4438 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4439 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4440 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4441 | }) | |
| 4442 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4443 | Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194) | |
| 4444 | }) | |
| 4445 | mot = New("Motor", Part, "mot", {
| |
| 4446 | Part0 = Part, | |
| 4447 | Part1 = Handle, | |
| 4448 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
| 4449 | C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4450 | }) | |
| 4451 | Part = New("Part", Uzi, "Part", {
| |
| 4452 | BrickColor = BrickColor.new("Gold"),
| |
| 4453 | Elasticity = 0, | |
| 4454 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4455 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4456 | CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 4457 | CanCollide = false, | |
| 4458 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4459 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4460 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4461 | }) | |
| 4462 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 4463 | Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239) | |
| 4464 | }) | |
| 4465 | Weld = New("ManualWeld", Part, "Weld", {
| |
| 4466 | Part0 = Part, | |
| 4467 | Part1 = Port, | |
| 4468 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
| 4469 | C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
| 4470 | }) | |
| 4471 | mot = New("Motor", Part, "mot", {
| |
| 4472 | Part0 = Part, | |
| 4473 | Part1 = Handle, | |
| 4474 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 4475 | C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4476 | }) | |
| 4477 | Part = New("Part", Uzi, "Part", {
| |
| 4478 | BrickColor = BrickColor.new("Gold"),
| |
| 4479 | Elasticity = 0, | |
| 4480 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4481 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4482 | CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4483 | CanCollide = false, | |
| 4484 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4485 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4486 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4487 | }) | |
| 4488 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4489 | Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) | |
| 4490 | }) | |
| 4491 | mot = New("Motor", Part, "mot", {
| |
| 4492 | Part0 = Part, | |
| 4493 | Part1 = Handle, | |
| 4494 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4495 | C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4496 | }) | |
| 4497 | Part = New("Part", Uzi, "Part", {
| |
| 4498 | BrickColor = BrickColor.new("Gold"),
| |
| 4499 | Elasticity = 0, | |
| 4500 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4501 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4502 | CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4503 | CanCollide = false, | |
| 4504 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4505 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4506 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4507 | }) | |
| 4508 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4509 | Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194) | |
| 4510 | }) | |
| 4511 | mot = New("Motor", Part, "mot", {
| |
| 4512 | Part0 = Part, | |
| 4513 | Part1 = Handle, | |
| 4514 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4515 | C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4516 | }) | |
| 4517 | Part = New("Part", Uzi, "Part", {
| |
| 4518 | BrickColor = BrickColor.new("Gold"),
| |
| 4519 | Elasticity = 0, | |
| 4520 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4521 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4522 | CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
| 4523 | CanCollide = false, | |
| 4524 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4525 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4526 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4527 | }) | |
| 4528 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4529 | Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194) | |
| 4530 | }) | |
| 4531 | mot = New("Motor", Part, "mot", {
| |
| 4532 | Part0 = Part, | |
| 4533 | Part1 = Handle, | |
| 4534 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
| 4535 | C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4536 | }) | |
| 4537 | Part = New("Part", Uzi, "Part", {
| |
| 4538 | BrickColor = BrickColor.new("Gold"),
| |
| 4539 | Elasticity = 0, | |
| 4540 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4541 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4542 | CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6), | |
| 4543 | CanCollide = false, | |
| 4544 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4545 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4546 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4547 | }) | |
| 4548 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 4549 | Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097) | |
| 4550 | }) | |
| 4551 | mot = New("Motor", Part, "mot", {
| |
| 4552 | Part0 = Part, | |
| 4553 | Part1 = Handle, | |
| 4554 | C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6), | |
| 4555 | C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4556 | }) | |
| 4557 | Part = New("Part", Uzi, "Part", {
| |
| 4558 | BrickColor = BrickColor.new("Gold"),
| |
| 4559 | Elasticity = 0, | |
| 4560 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4561 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4562 | CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5), | |
| 4563 | CanCollide = false, | |
| 4564 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4565 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4566 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4567 | }) | |
| 4568 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 4569 | Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194) | |
| 4570 | }) | |
| 4571 | mot = New("Motor", Part, "mot", {
| |
| 4572 | Part0 = Part, | |
| 4573 | Part1 = Handle, | |
| 4574 | C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5), | |
| 4575 | C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4576 | }) | |
| 4577 | Part = New("Part", Uzi, "Part", {
| |
| 4578 | BrickColor = BrickColor.new("Gold"),
| |
| 4579 | Elasticity = 0, | |
| 4580 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4581 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4582 | CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5), | |
| 4583 | CanCollide = false, | |
| 4584 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4585 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4586 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4587 | }) | |
| 4588 | Mesh = New("SpecialMesh", Part, "Mesh", {
| |
| 4589 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343), | |
| 4590 | MeshType = Enum.MeshType.Wedge | |
| 4591 | }) | |
| 4592 | mot = New("Motor", Part, "mot", {
| |
| 4593 | Part0 = Part, | |
| 4594 | Part1 = Handle, | |
| 4595 | C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5), | |
| 4596 | C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4597 | }) | |
| 4598 | Part = New("Part", Uzi, "Part", {
| |
| 4599 | BrickColor = BrickColor.new("Gold"),
| |
| 4600 | Elasticity = 0, | |
| 4601 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4602 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4603 | CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4), | |
| 4604 | CanCollide = false, | |
| 4605 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4606 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4607 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4608 | }) | |
| 4609 | Mesh = New("SpecialMesh", Part, "Mesh", {
| |
| 4610 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097), | |
| 4611 | MeshType = Enum.MeshType.Wedge | |
| 4612 | }) | |
| 4613 | mot = New("Motor", Part, "mot", {
| |
| 4614 | Part0 = Part, | |
| 4615 | Part1 = Handle, | |
| 4616 | C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4), | |
| 4617 | C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4618 | }) | |
| 4619 | Part = New("Part", Uzi, "Part", {
| |
| 4620 | BrickColor = BrickColor.new("Gold"),
| |
| 4621 | Elasticity = 0, | |
| 4622 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4623 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4624 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
| 4625 | CanCollide = false, | |
| 4626 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4627 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4628 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4629 | }) | |
| 4630 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 4631 | Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149) | |
| 4632 | }) | |
| 4633 | mot = New("Motor", Part, "mot", {
| |
| 4634 | Part0 = Part, | |
| 4635 | Part1 = Handle, | |
| 4636 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
| 4637 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4638 | }) | |
| 4639 | Block = New("Part", Uzi, "Block", {
| |
| 4640 | BrickColor = BrickColor.new("Gold"),
| |
| 4641 | Elasticity = 0, | |
| 4642 | FormFactor = Enum.FormFactor.Plate, | |
| 4643 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 4644 | CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5), | |
| 4645 | CanCollide = false, | |
| 4646 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4647 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4648 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4649 | }) | |
| 4650 | Mesh = New("BlockMesh", Block, "Mesh", {
| |
| 4651 | Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485) | |
| 4652 | }) | |
| 4653 | mot = New("Motor", Block, "mot", {
| |
| 4654 | Part0 = Block, | |
| 4655 | Part1 = Handle, | |
| 4656 | C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5), | |
| 4657 | C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4658 | }) | |
| 4659 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4660 | BrickColor = BrickColor.new("Gold"),
| |
| 4661 | Elasticity = 0, | |
| 4662 | FormFactor = Enum.FormFactor.Plate, | |
| 4663 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 4664 | CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
| 4665 | CanCollide = false, | |
| 4666 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4667 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4668 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4669 | }) | |
| 4670 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 4671 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 4672 | }) | |
| 4673 | mot = New("Motor", NoSight, "mot", {
| |
| 4674 | Part0 = NoSight, | |
| 4675 | Part1 = Handle, | |
| 4676 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
| 4677 | C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4678 | }) | |
| 4679 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4680 | BrickColor = BrickColor.new("Gold"),
| |
| 4681 | Elasticity = 0, | |
| 4682 | FormFactor = Enum.FormFactor.Custom, | |
| 4683 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4684 | CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
| 4685 | CanCollide = false, | |
| 4686 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4687 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4688 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4689 | }) | |
| 4690 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 4691 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
| 4692 | MeshType = Enum.MeshType.Wedge | |
| 4693 | }) | |
| 4694 | mot = New("Motor", NoSight, "mot", {
| |
| 4695 | Part0 = NoSight, | |
| 4696 | Part1 = Handle, | |
| 4697 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
| 4698 | C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4699 | }) | |
| 4700 | Ring = New("Part", Uzi, "Ring", {
| |
| 4701 | BrickColor = BrickColor.new("Gold"),
| |
| 4702 | Elasticity = 0, | |
| 4703 | FormFactor = Enum.FormFactor.Symmetric, | |
| 4704 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
| 4705 | CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5), | |
| 4706 | CanCollide = false, | |
| 4707 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4708 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4709 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4710 | }) | |
| 4711 | Mesh = New("SpecialMesh", Ring, "Mesh", {
| |
| 4712 | Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827), | |
| 4713 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
| 4714 | MeshType = Enum.MeshType.FileMesh | |
| 4715 | }) | |
| 4716 | mot = New("Motor", Ring, "mot", {
| |
| 4717 | Part0 = Ring, | |
| 4718 | Part1 = Handle, | |
| 4719 | C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5), | |
| 4720 | C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4721 | }) | |
| 4722 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4723 | BrickColor = BrickColor.new("Gold"),
| |
| 4724 | Elasticity = 0, | |
| 4725 | FormFactor = Enum.FormFactor.Custom, | |
| 4726 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4727 | CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
| 4728 | CanCollide = false, | |
| 4729 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4730 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4731 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4732 | }) | |
| 4733 | Mesh = New("SpecialMesh", NoSight, "Mesh", {
| |
| 4734 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
| 4735 | MeshType = Enum.MeshType.Wedge | |
| 4736 | }) | |
| 4737 | mot = New("Motor", NoSight, "mot", {
| |
| 4738 | Part0 = NoSight, | |
| 4739 | Part1 = Handle, | |
| 4740 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
| 4741 | C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4742 | }) | |
| 4743 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4744 | BrickColor = BrickColor.new("Gold"),
| |
| 4745 | Elasticity = 0, | |
| 4746 | FormFactor = Enum.FormFactor.Plate, | |
| 4747 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
| 4748 | CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145), | |
| 4749 | CanCollide = false, | |
| 4750 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4751 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4752 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4753 | }) | |
| 4754 | Mesh = New("CylinderMesh", NoSight, "Mesh", {
| |
| 4755 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
| 4756 | }) | |
| 4757 | mot = New("Motor", NoSight, "mot", {
| |
| 4758 | Part0 = NoSight, | |
| 4759 | Part1 = Handle, | |
| 4760 | C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145), | |
| 4761 | C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
| 4762 | }) | |
| 4763 | NoSight = New("Part", Uzi, "NoSight", {
| |
| 4764 | BrickColor = BrickColor.new("Gold"),
| |
| 4765 | Elasticity = 0, | |
| 4766 | FormFactor = Enum.FormFactor.Custom, | |
| 4767 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
| 4768 | CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5), | |
| 4769 | CanCollide = false, | |
| 4770 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4771 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4772 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 4773 | }) | |
| 4774 | Mesh = New("BlockMesh", NoSight, "Mesh", {
| |
| 4775 | Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603) | |
| 4776 | }) | |
| 4777 | mot = New("Motor", NoSight, "mot", {
| |
| 4778 | Part0 = NoSight, | |
| 4779 | Part1 = Handle, | |
| 4780 | C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5), | |
| 4781 | C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
| 4782 | }) | |
| 4783 | A2 = New("Part", Uzi, "A2", {
| |
| 4784 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 4785 | Elasticity = 0, | |
| 4786 | FormFactor = Enum.FormFactor.Custom, | |
| 4787 | Size = Vector3.new(0.303939581, 0.303939581, 1.8236376), | |
| 4788 | CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7), | |
| 4789 | CanCollide = false, | |
| 4790 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 4791 | TopSurface = Enum.SurfaceType.Smooth, | |
| 4792 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 4793 | }) | |
| 4794 | Mesh = New("BlockMesh", A2, "Mesh", {
| |
| 4795 | Offset = Vector3.new(0, 0, 0.0599999987), | |
| 4796 | Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004) | |
| 4797 | }) | |
| 4798 | mot = New("Motor", A2, "mot", {
| |
| 4799 | Part0 = A2, | |
| 4800 | Part1 = Handle, | |
| 4801 | C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7), | |
| 4802 | C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
| 4803 | }) | |
| 4804 | for _, v in pairs(Uzi:GetChildren()) do | |
| 4805 | if v:IsA("BasePart") then
| |
| 4806 | v.CanCollide = false | |
| 4807 | end | |
| 4808 | end | |
| 4809 | local NewInstance = function(instance, parent, properties) | |
| 4810 | local inst = Instance.new(instance, parent) | |
| 4811 | if properties then | |
| 4812 | for i, v in next, properties, nil do | |
| 4813 | pcall(function() | |
| 4814 | inst[i] = v | |
| 4815 | end) | |
| 4816 | end | |
| 4817 | end | |
| 4818 | return inst | |
| 4819 | end | |
| 4820 | local HW = NewInstance("Weld", char, {
| |
| 4821 | Part0 = ra, | |
| 4822 | Part1 = Handle, | |
| 4823 | C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 4824 | }) | |
| 4825 | ------------------------------------------------------- | |
| 4826 | --End Important Functions-- | |
| 4827 | ------------------------------------------------------- | |
| 4828 | ||
| 4829 | ||
| 4830 | ------------------------------------------------------- | |
| 4831 | --Start Customization-- | |
| 4832 | ------------------------------------------------------- | |
| 4833 | local Player_Size = 1 | |
| 4834 | if Player_Size ~= 1 then | |
| 4835 | root.Size = root.Size * Player_Size | |
| 4836 | tors.Size = tors.Size * Player_Size | |
| 4837 | hed.Size = hed.Size * Player_Size | |
| 4838 | ra.Size = ra.Size * Player_Size | |
| 4839 | la.Size = la.Size * Player_Size | |
| 4840 | rl.Size = rl.Size * Player_Size | |
| 4841 | ll.Size = ll.Size * Player_Size | |
| 4842 | ---------------------------------------------------------------------------------- | |
| 4843 | rootj.Parent = root | |
| 4844 | neck.Parent = tors | |
| 4845 | RW.Parent = tors | |
| 4846 | LW.Parent = tors | |
| 4847 | RH.Parent = tors | |
| 4848 | LH.Parent = tors | |
| 4849 | ---------------------------------------------------------------------------------- | |
| 4850 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4851 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4852 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4853 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 4854 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 4855 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 4856 | ---------------------------------------------------------------------------------- | |
| 4857 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4858 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4859 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4860 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4861 | --hat.Parent = Character | |
| 4862 | end | |
| 4863 | ---------------------------------------------------------------------------------- | |
| 4864 | local SONG = 2588466482 | |
| 4865 | local SONG2 = 0 | |
| 4866 | local Music = Instance.new("Sound",tors)
| |
| 4867 | ---------------------------------------------------------------------------------- | |
| 4868 | local equipped = false | |
| 4869 | local idle = 0 | |
| 4870 | local change = 1 | |
| 4871 | local val = 0 | |
| 4872 | local toim = 0 | |
| 4873 | local idleanim = 0.4 | |
| 4874 | local sine = 0 | |
| 4875 | local Sit = 1 | |
| 4876 | local WasAir = false | |
| 4877 | local InAir = false | |
| 4878 | local LandTick = 0 | |
| 4879 | local movelegs = false | |
| 4880 | local Speed = 35 | |
| 4881 | local Firing = false | |
| 4882 | ---------------------------------------------------------------------------------- | |
| 4883 | hum.JumpPower = 55 | |
| 4884 | hum.Animator.Parent = nil | |
| 4885 | ------------------------------------------------------- | |
| 4886 | --End Customization-- | |
| 4887 | ------------------------------------------------------- | |
| 4888 | ||
| 4889 | ||
| 4890 | ------------------------------------------------------- | |
| 4891 | --Start Attacks N Stuff-- | |
| 4892 | ------------------------------------------------------- | |
| 4893 | function AttackTemplate() | |
| 4894 | attack = true | |
| 4895 | for i = 0, 2, 0.1 do | |
| 4896 | swait() | |
| 4897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 4898 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 4899 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 4900 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4901 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 4902 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 4903 | end | |
| 4904 | attack = false | |
| 4905 | end | |
| 4906 | local Camera = workspace.CurrentCamera | |
| 4907 | function ShootEmUp() | |
| 4908 | attack = true | |
| 4909 | Speed = 5 | |
| 4910 | movelegs = true | |
| 4911 | repeat | |
| 4912 | swait() | |
| 4913 | for i = 0, 0.3, 0.2 do | |
| 4914 | swait() | |
| 4915 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
| 4916 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
| 4917 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 4918 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 4919 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(45)), 0.3) | |
| 4920 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 4921 | end | |
| 4922 | local part, pos = rayCast(Cylinder1.Position,((mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - Cylinder1.Position),200,char) | |
| 4923 | Effects.Block(Cylinder1.CFrame,Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.6,.6,.6),"Neon","Bright yellow",true,false,.1) | |
| 4924 | Effects.Block(CFrame.new(pos),Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.1,.1,.1),"Neon","Bright yellow",true,false,.1) | |
| 4925 | Effects.Block(CFrame.new((Cylinder1.Position + pos)/2,pos),Vector3.new(.2,.2,(Cylinder1.Position - pos).magnitude),Vector3.new(0,0,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1) | |
| 4926 | Cso("249050335", Cylinder1, 2, Mrandom(90,110)/100)
| |
| 4927 | local WWWWWWWWWWOAH = Instance.new("Part",Camera)
| |
| 4928 | WWWWWWWWWWOAH.Anchored = true | |
| 4929 | WWWWWWWWWWOAH.Transparency = 1 | |
| 4930 | WWWWWWWWWWOAH.CanCollide = false | |
| 4931 | WWWWWWWWWWOAH.Size = Vector3.new() | |
| 4932 | WWWWWWWWWWOAH.CFrame = CFrame.new(pos) | |
| 4933 | MagniDamage(WWWWWWWWWWOAH, 3, 18, 2, 10, "Normal") | |
| 4934 | for i = 0, 1 do | |
| 4935 | swait() | |
| 4936 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
| 4937 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
| 4938 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 4939 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 4940 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(0), Rad(45)), 0.3) | |
| 4941 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 4942 | end | |
| 4943 | until Firing == false | |
| 4944 | Speed = 35 | |
| 4945 | attack = false | |
| 4946 | movelegs = false | |
| 4947 | end | |
| 4948 | Sitt = false | |
| 4949 | function SittyBoi() | |
| 4950 | attack = true | |
| 4951 | Sitt = true | |
| 4952 | Speed = 0 | |
| 4953 | repeat | |
| 4954 | swait() | |
| 4955 | for i = 0, 1, 0.1 do | |
| 4956 | swait() | |
| 4957 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 4958 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0.05 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 4959 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.6* Player_Size, -0.2 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)), 0.1) | |
| 4960 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(-10)), 0.1) | |
| 4961 | RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(80), Rad(40), Rad(-30)), 0.1) | |
| 4962 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
| 4963 | end | |
| 4964 | until Sitt == false | |
| 4965 | attack = false | |
| 4966 | Speed = 35 | |
| 4967 | end | |
| 4968 | function Maniac() | |
| 4969 | attack = true | |
| 4970 | movelegs = true | |
| 4971 | Speed = 4 | |
| 4972 | local Laugh = Cso("1607788178", hed, 3, 0.9)
| |
| 4973 | swait(2) | |
| 4974 | repeat | |
| 4975 | swait() | |
| 4976 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
| 4977 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1) | |
| 4978 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 4979 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4980 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
| 4981 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1) | |
| 4982 | until Laugh.Playing == false | |
| 4983 | attack = false | |
| 4984 | movelegs = false | |
| 4985 | Speed = 35 | |
| 4986 | end | |
| 4987 | local VALUE1 = false | |
| 4988 | ------------------------------------------------------- | |
| 4989 | --End Attacks N Stuff-- | |
| 4990 | ------------------------------------------------------- | |
| 4991 | mouse.Button1Down:connect(function() | |
| 4992 | Firing = true | |
| 4993 | if attack == false then | |
| 4994 | ShootEmUp() | |
| 4995 | end | |
| 4996 | end) | |
| 4997 | mouse.Button1Up:connect(function() | |
| 4998 | Firing = false | |
| 4999 | end) | |
| 5000 | mouse.KeyDown:connect(function(key) | |
| 5001 | if (VALUE1 == false and attack == false) or Sitt == true then | |
| 5002 | if key == "q" then | |
| 5003 | if Sitt == false then | |
| 5004 | SittyBoi() | |
| 5005 | elseif Sitt == true then | |
| 5006 | Sitt = false | |
| 5007 | end | |
| 5008 | end | |
| 5009 | end | |
| 5010 | if attack == false then | |
| 5011 | if key == "t" then | |
| 5012 | Maniac() | |
| 5013 | end | |
| 5014 | end | |
| 5015 | end) | |
| 5016 | ||
| 5017 | ||
| 5018 | ||
| 5019 | ||
| 5020 | ||
| 5021 | ||
| 5022 | ||
| 5023 | ------------------------------------------------------- | |
| 5024 | --Start Animations-- | |
| 5025 | ------------------------------------------------------- | |
| 5026 | print("By Creterisk")
| |
| 5027 | while true do | |
| 5028 | swait() | |
| 5029 | sine = sine + change | |
| 5030 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 5031 | local velderp = root.Velocity.y | |
| 5032 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 5033 | if equipped == true or equipped == false then | |
| 5034 | if attack == false then | |
| 5035 | idle = idle + 1 | |
| 5036 | else | |
| 5037 | idle = 0 | |
| 5038 | end | |
| 5039 | local Landed = false | |
| 5040 | if(hitfloor)then | |
| 5041 | WasAir = false | |
| 5042 | else | |
| 5043 | WasAir = true | |
| 5044 | end | |
| 5045 | if(WasAir == false)then | |
| 5046 | if(InAir == true)then | |
| 5047 | LandTick = time() | |
| 5048 | Landed = true | |
| 5049 | end | |
| 5050 | end | |
| 5051 | if(time()-LandTick < .3)then | |
| 5052 | Landed = true | |
| 5053 | end | |
| 5054 | if(hitfloor)then | |
| 5055 | InAir = false | |
| 5056 | else | |
| 5057 | InAir = true | |
| 5058 | end | |
| 5059 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
| 5060 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
| 5061 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 5062 | if hum.Sit == false then | |
| 5063 | if(State == 'Jump')then | |
| 5064 | hum.JumpPower = 55 | |
| 5065 | if attack == false then | |
| 5066 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
| 5067 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5068 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 5069 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 5070 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5071 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5072 | end | |
| 5073 | elseif(State == 'Fall')then | |
| 5074 | if attack == false then | |
| 5075 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1) | |
| 5076 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5077 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
| 5078 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
| 5079 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5080 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5081 | end | |
| 5082 | elseif(State == 'Land')then | |
| 5083 | hum.JumpPower = 0 | |
| 5084 | if attack == false then | |
| 5085 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 5086 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5087 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15) | |
| 5088 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15) | |
| 5089 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5090 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5091 | end | |
| 5092 | elseif(State == 'Idle')then | |
| 5093 | change = 1 | |
| 5094 | if attack == false then | |
| 5095 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 5096 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(5)), 0.1) | |
| 5097 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 5098 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 5099 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
| 5100 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 5101 | end | |
| 5102 | elseif(State == 'Walk')then | |
| 5103 | change = 0.76 | |
| 5104 | hum.JumpPower = 55 | |
| 5105 | if attack == false then | |
| 5106 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(25), Rad(0), Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE )) + root.RotVelocity.Y / 75), 0.1) | |
| 5107 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 + 10 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
| 5108 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 65 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 5109 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 65 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 5110 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
| 5111 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Cos(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-125 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-20) + root.RotVelocity.Y / -75), 0.1) | |
| 5112 | elseif attack == true and movelegs == true then | |
| 5113 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 5114 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 5115 | end | |
| 5116 | end | |
| 5117 | else | |
| 5118 | Sit.Value = true | |
| 5119 | if attack == false then | |
| 5120 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 5121 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1) | |
| 5122 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
| 5123 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
| 5124 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5125 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5126 | end | |
| 5127 | end | |
| 5128 | end | |
| 5129 | hum.WalkSpeed = Speed | |
| 5130 | Music.SoundId = "rbxassetid://"..SONG | |
| 5131 | Music.Looped = true | |
| 5132 | Music.Pitch = 1 | |
| 5133 | Music.Volume = 2 | |
| 5134 | Music.Parent = tors | |
| 5135 | Music.Playing = true | |
| 5136 | if 0 < #Effects then | |
| 5137 | for e = 1, #Effects do | |
| 5138 | if Effects[e] ~= nil then | |
| 5139 | local Thing = Effects[e] | |
| 5140 | if Thing ~= nil then | |
| 5141 | local Part = Thing[1] | |
| 5142 | local Mode = Thing[2] | |
| 5143 | local Delay = Thing[3] | |
| 5144 | local IncX = Thing[4] | |
| 5145 | local IncY = Thing[5] | |
| 5146 | local IncZ = Thing[6] | |
| 5147 | if 1 >= Thing[1].Transparency then | |
| 5148 | if Thing[2] == "Block1" then | |
| 5149 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 5150 | local Mesh = Thing[1].Mesh | |
| 5151 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5152 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5153 | elseif Thing[2] == "Block2" then | |
| 5154 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 5155 | local Mesh = Thing[7] | |
| 5156 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5157 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5158 | elseif Thing[2] == "Block3" then | |
| 5159 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 5160 | local Mesh = Thing[7] | |
| 5161 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5163 | elseif Thing[2] == "Cylinder" then | |
| 5164 | local Mesh = Thing[1].Mesh | |
| 5165 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5166 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5167 | elseif Thing[2] == "Blood" then | |
| 5168 | local Mesh = Thing[7] | |
| 5169 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 5170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5172 | elseif Thing[2] == "Elec" then | |
| 5173 | local Mesh = Thing[1].Mesh | |
| 5174 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 5175 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5176 | elseif Thing[2] == "Disappear" then | |
| 5177 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5178 | elseif Thing[2] == "Shatter" then | |
| 5179 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5180 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 5181 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 5182 | Thing[6] = Thing[6] + Thing[5] | |
| 5183 | end | |
| 5184 | else | |
| 5185 | Part.Parent = nil | |
| 5186 | table.remove(Effects, e) | |
| 5187 | end | |
| 5188 | end | |
| 5189 | end | |
| 5190 | end | |
| 5191 | end | |
| 5192 | end | |
| 5193 | ------------------------------------------------------- | |
| 5194 | --End Animations And Script-- | |
| 5195 | ------------------------------------------------------- | |
| 5196 | ||
| 5197 | ------------------------------------------------- |