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- Jack (Dusclops) @ Eviolite
- Ability: Frisk
- 252 HP / 116 Def / 140 SpDef, Relaxed (+Def, -Spd)
- Trick Room
- Night Shade
- Helping Hand
- Gravity
- Busuzima (Silvally) @ Choice Band
- Ability: RKS System
- 4 HP / 252 Atk / 252 Spd, Jolly (+Spd, -SpAtk)
- Explosion
- Double Hit (lol)
- Crunch
- Parting Shot
- Launch (Octillery) @ Sea Incense
- Ability: Sniper
- 252 HP / 252 SpAtk / 4 SpDef, Quiet (+SpAtk, -Spd)
- Water Spout
- Hydro Pump
- Blizzard
- Fire Blast
- Trogdor (Dracozolt) @ Iron Ball
- Ability: Hustle
- 252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd)
- Bolt Beak
- Dragon Rush
- High Horsepower
- Protect
- Kokuoh (Mudsdale) @ Sitrus Berry
- Ability: Stamina
- 252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd)
- High Horsepower
- Rock Slide
- Heavy Slam
- Protect
- 2019 (Cursola) @ Room Service
- Ability: Perish Body
- 252 HP / 4 Def / 252 SpAtk, Quiet (+SpAtk, -Spd)
- Shadow Ball
- Giga Drain
- Earth Power
- Protect
- - EVs are simple except for Dusclops; it always survives a Max Phantasm from LO Dragapult or CB Rend from Vish
- - The general plan is to Explode on Silvally Turn 1 while you figure out what's best with Dusclops, which isn't so difficult thanks to Frisk; I've never not lead with those two, even if the Explosion isn't looking ideal
- - Silvally can Crunch on Imprison Ghosts or Parting Shot if I want him for later (very rare). Double Hit is to beat Sash Butterfree leads
- - For Dusclops, Trick Room for max momentum on a team that's faster than me, Helping Hand if you want the extra power to definitely KO what doesn't Protect / resist Explosion, Night Shade if you really want to remove a Sash Prankster user Turn 1
- - Dracozolt, Mudsdale or Cursola come in to clean up with D-Max; you can Protect or Max Guard if Dusclops still needs to get TR up
- - Zolt is my usual go-to, but Cursola is important for Rhyperior/Gastrodon/Torkoal cores and Mudsdale has nice matchups against the Steels and Fairies
- - D-Max fixes the accuracy trouble Zolt has, and Dusclops has Gravity in case you need the immediate power of Bolt Beak or want Zolt to function without D-Max; hits 36 Speed, which is 1 point higher than minimum Speed Base 30s (Snorlax, Coalossal, etc.)
- - Max Wyrmwind lowers Attack, which can be huge for survivability; same with Max Quake for SpDef
- - Mudsdale has the Ground/Steel combo to raise whatever defenses it wants in D-Max, but is otherwise just fat and strong; Stamina is a stupid ability, especially in D-Max
- - Cursola Room Service ensures it's "faster" than Torkoal both in and out of TR while its Max Quake OHKOs Torkoal and most Duraludon easily; Max Overgrowth is for OHKOing Rhyperior and Gastrodon
- - Octillery is a general purpose spread 'Mon with Water Spout and Blizzard; he's not getting D-Maxed but can often clean up as the 4th; base 45 Speed is high enough to be faster than an enemy's dedicated slow 'Mons outside of TR, which can be nice in certain matchups
- - Dusclops Gravity patches up the low accuracy while also enabling the Ground moves being thrown around on this team and is basically never seen coming; in fact, until it gets used, people seem to live in fear of an Ally Switch that's never coming
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