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1
Jack (Dusclops) @ Eviolite
2
Ability: Frisk
3
252 HP / 116 Def / 140 SpDef, Relaxed (+Def, -Spd)
4
Trick Room
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Night Shade
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Helping Hand
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Gravity
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Busuzima (Silvally) @ Choice Band
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Ability: RKS System
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4 HP / 252 Atk / 252 Spd, Jolly (+Spd, -SpAtk)
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Explosion
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Double Hit (lol)
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Crunch
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Parting Shot
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Launch (Octillery) @ Sea Incense
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Ability: Sniper
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252 HP / 252 SpAtk / 4 SpDef, Quiet (+SpAtk, -Spd)
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Water Spout
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Hydro Pump
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Blizzard
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Fire Blast
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Trogdor (Dracozolt) @ Iron Ball
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Ability: Hustle
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252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd)
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Bolt Beak
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Dragon Rush
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High Horsepower
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Protect
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Kokuoh (Mudsdale) @ Sitrus Berry
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Ability: Stamina
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252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd)
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High Horsepower
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Rock Slide
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Heavy Slam
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Protect
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2019 (Cursola) @ Room Service
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Ability: Perish Body
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252 HP / 4 Def / 252 SpAtk, Quiet (+SpAtk, -Spd)
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Shadow Ball
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Giga Drain
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Earth Power
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Protect
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49-
-EVs are simple except for Dusclops; it always survives a Max Phantasm from LO Dragapult or CB Rend from Vish
49+
- EVs are simple except for Dusclops; it always survives a Max Phantasm from LO Dragapult or CB Rend from Vish
50-
-The general plan is to Explode on Silvally Turn 1 while you figure out what's best with Dusclops, which isn't so difficult thanks to Frisk; I've never not lead with those two, even if the Explosion isn't looking ideal
50+
- The general plan is to Explode on Silvally Turn 1 while you figure out what's best with Dusclops, which isn't so difficult thanks to Frisk; I've never not lead with those two, even if the Explosion isn't looking ideal
51-
-Silvally can Crunch on Imprison Ghosts or Parting Shot if I want him for later (very rare). Double Hit is to beat Sash Butterfree leads
51+
- Silvally can Crunch on Imprison Ghosts or Parting Shot if I want him for later (very rare). Double Hit is to beat Sash Butterfree leads
52-
-For Dusclops, Trick Room for max momentum on a team that's faster than me, Helping Hand if you want the extra power to definitely KO what doesn't Protect / resist Explosion, Night Shade if you really want to remove a Sash Prankster user Turn 1
52+
- For Dusclops, Trick Room for max momentum on a team that's faster than me, Helping Hand if you want the extra power to definitely KO what doesn't Protect / resist Explosion, Night Shade if you really want to remove a Sash Prankster user Turn 1
53
- Dracozolt, Mudsdale or Cursola come in to clean up with D-Max; you can Protect or Max Guard if Dusclops still needs to get TR up
54
- Zolt is my usual go-to, but Cursola is important for Rhyperior/Gastrodon/Torkoal cores and Mudsdale has nice matchups against the Steels and Fairies
55
- D-Max fixes the accuracy trouble Zolt has, and Dusclops has Gravity in case you need the immediate power of Bolt Beak or want Zolt to function without D-Max; hits 36 Speed, which is 1 point higher than minimum Speed Base 30s (Snorlax, Coalossal, etc.)
56
- Max Wyrmwind lowers Attack, which can be huge for survivability; same with Max Quake for SpDef
57
- Mudsdale has the Ground/Steel combo to raise whatever defenses it wants in D-Max, but is otherwise just fat and strong; Stamina is a stupid ability, especially in D-Max
58
- Cursola Room Service ensures it's "faster" than Torkoal both in and out of TR while its Max Quake OHKOs Torkoal and most Duraludon easily; Max Overgrowth is for OHKOing Rhyperior and Gastrodon
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- Octillery is a general purpose spread 'Mon with Water Spout and Blizzard; he's not getting D-Maxed but can often clean up as the 4th; base 45 Speed is high enough to be faster than an enemy's dedicated slow 'Mons outside of TR, which can be nice in certain matchups
60
- Dusclops Gravity patches up the low accuracy while also enabling the Ground moves being thrown around on this team and is basically never seen coming; in fact, until it gets used, people seem to live in fear of an Ally Switch that's never coming