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1 | Jack (Dusclops) @ Eviolite | |
2 | Ability: Frisk | |
3 | 252 HP / 116 Def / 140 SpDef, Relaxed (+Def, -Spd) | |
4 | Trick Room | |
5 | Night Shade | |
6 | Helping Hand | |
7 | Gravity | |
8 | ||
9 | Busuzima (Silvally) @ Choice Band | |
10 | Ability: RKS System | |
11 | 4 HP / 252 Atk / 252 Spd, Jolly (+Spd, -SpAtk) | |
12 | Explosion | |
13 | Double Hit (lol) | |
14 | Crunch | |
15 | Parting Shot | |
16 | ||
17 | Launch (Octillery) @ Sea Incense | |
18 | Ability: Sniper | |
19 | 252 HP / 252 SpAtk / 4 SpDef, Quiet (+SpAtk, -Spd) | |
20 | Water Spout | |
21 | Hydro Pump | |
22 | Blizzard | |
23 | Fire Blast | |
24 | ||
25 | Trogdor (Dracozolt) @ Iron Ball | |
26 | Ability: Hustle | |
27 | 252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd) | |
28 | Bolt Beak | |
29 | Dragon Rush | |
30 | High Horsepower | |
31 | Protect | |
32 | ||
33 | Kokuoh (Mudsdale) @ Sitrus Berry | |
34 | Ability: Stamina | |
35 | 252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd) | |
36 | High Horsepower | |
37 | Rock Slide | |
38 | Heavy Slam | |
39 | Protect | |
40 | ||
41 | 2019 (Cursola) @ Room Service | |
42 | Ability: Perish Body | |
43 | 252 HP / 4 Def / 252 SpAtk, Quiet (+SpAtk, -Spd) | |
44 | Shadow Ball | |
45 | Giga Drain | |
46 | Earth Power | |
47 | Protect | |
48 | ||
49 | - | -EVs are simple except for Dusclops; it always survives a Max Phantasm from LO Dragapult or CB Rend from Vish |
49 | + | - EVs are simple except for Dusclops; it always survives a Max Phantasm from LO Dragapult or CB Rend from Vish |
50 | - | -The general plan is to Explode on Silvally Turn 1 while you figure out what's best with Dusclops, which isn't so difficult thanks to Frisk; I've never not lead with those two, even if the Explosion isn't looking ideal |
50 | + | - The general plan is to Explode on Silvally Turn 1 while you figure out what's best with Dusclops, which isn't so difficult thanks to Frisk; I've never not lead with those two, even if the Explosion isn't looking ideal |
51 | - | -Silvally can Crunch on Imprison Ghosts or Parting Shot if I want him for later (very rare). Double Hit is to beat Sash Butterfree leads |
51 | + | - Silvally can Crunch on Imprison Ghosts or Parting Shot if I want him for later (very rare). Double Hit is to beat Sash Butterfree leads |
52 | - | -For Dusclops, Trick Room for max momentum on a team that's faster than me, Helping Hand if you want the extra power to definitely KO what doesn't Protect / resist Explosion, Night Shade if you really want to remove a Sash Prankster user Turn 1 |
52 | + | - For Dusclops, Trick Room for max momentum on a team that's faster than me, Helping Hand if you want the extra power to definitely KO what doesn't Protect / resist Explosion, Night Shade if you really want to remove a Sash Prankster user Turn 1 |
53 | - Dracozolt, Mudsdale or Cursola come in to clean up with D-Max; you can Protect or Max Guard if Dusclops still needs to get TR up | |
54 | - Zolt is my usual go-to, but Cursola is important for Rhyperior/Gastrodon/Torkoal cores and Mudsdale has nice matchups against the Steels and Fairies | |
55 | - D-Max fixes the accuracy trouble Zolt has, and Dusclops has Gravity in case you need the immediate power of Bolt Beak or want Zolt to function without D-Max; hits 36 Speed, which is 1 point higher than minimum Speed Base 30s (Snorlax, Coalossal, etc.) | |
56 | - Max Wyrmwind lowers Attack, which can be huge for survivability; same with Max Quake for SpDef | |
57 | - Mudsdale has the Ground/Steel combo to raise whatever defenses it wants in D-Max, but is otherwise just fat and strong; Stamina is a stupid ability, especially in D-Max | |
58 | - Cursola Room Service ensures it's "faster" than Torkoal both in and out of TR while its Max Quake OHKOs Torkoal and most Duraludon easily; Max Overgrowth is for OHKOing Rhyperior and Gastrodon | |
59 | - Octillery is a general purpose spread 'Mon with Water Spout and Blizzard; he's not getting D-Maxed but can often clean up as the 4th; base 45 Speed is high enough to be faster than an enemy's dedicated slow 'Mons outside of TR, which can be nice in certain matchups | |
60 | - Dusclops Gravity patches up the low accuracy while also enabling the Ground moves being thrown around on this team and is basically never seen coming; in fact, until it gets used, people seem to live in fear of an Ally Switch that's never coming |