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  1. Jack (Dusclops) @ Eviolite
  2. Ability: Frisk
  3. 252 HP / 116 Def / 140 SpDef, Relaxed (+Def, -Spd)
  4. Trick Room
  5. Night Shade
  6. Helping Hand
  7. Gravity
  9. Busuzima (Silvally) @ Choice Band
  10. Ability: RKS System
  11. 4 HP / 252 Atk / 252 Spd, Jolly (+Spd, -SpAtk)
  12. Explosion
  13. Double Hit (lol)
  14. Crunch
  15. Parting Shot
  17. Launch (Octillery) @ Sea Incense
  18. Ability: Sniper
  19. 252 HP / 252 SpAtk / 4 SpDef, Quiet (+SpAtk, -Spd)
  20. Water Spout
  21. Hydro Pump
  22. Blizzard
  23. Fire Blast
  25. Trogdor (Dracozolt) @ Iron Ball
  26. Ability: Hustle
  27. 252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd)
  28. Bolt Beak
  29. Dragon Rush
  30. High Horsepower
  31. Protect
  33. Kokuoh (Mudsdale) @ Sitrus Berry
  34. Ability: Stamina
  35. 252 HP / 252 Atk / 4 SpDef, Brave (+Atk, -Spd)
  36. High Horsepower
  37. Rock Slide
  38. Heavy Slam
  39. Protect
  41. 2019 (Cursola) @ Room Service
  42. Ability: Perish Body
  43. 252 HP / 4 Def / 252 SpAtk, Quiet (+SpAtk, -Spd)
  44. Shadow Ball
  45. Giga Drain
  46. Earth Power
  47. Protect
  49. - EVs are simple except for Dusclops; it always survives a Max Phantasm from LO Dragapult or CB Rend from Vish
  50. - The general plan is to Explode on Silvally Turn 1 while you figure out what's best with Dusclops, which isn't so difficult thanks to Frisk; I've never not lead with those two, even if the Explosion isn't looking ideal
  51. - Silvally can Crunch on Imprison Ghosts or Parting Shot if I want him for later (very rare). Double Hit is to beat Sash Butterfree leads
  52. - For Dusclops, Trick Room for max momentum on a team that's faster than me, Helping Hand if you want the extra power to definitely KO what doesn't Protect / resist Explosion, Night Shade if you really want to remove a Sash Prankster user Turn 1
  53. - Dracozolt, Mudsdale or Cursola come in to clean up with D-Max; you can Protect or Max Guard if Dusclops still needs to get TR up
  54. - Zolt is my usual go-to, but Cursola is important for Rhyperior/Gastrodon/Torkoal cores and Mudsdale has nice matchups against the Steels and Fairies
  55. - D-Max fixes the accuracy trouble Zolt has, and Dusclops has Gravity in case you need the immediate power of Bolt Beak or want Zolt to function without D-Max; hits 36 Speed, which is 1 point higher than minimum Speed Base 30s (Snorlax, Coalossal, etc.)
  56. - Max Wyrmwind lowers Attack, which can be huge for survivability; same with Max Quake for SpDef
  57. - Mudsdale has the Ground/Steel combo to raise whatever defenses it wants in D-Max, but is otherwise just fat and strong; Stamina is a stupid ability, especially in D-Max
  58. - Cursola Room Service ensures it's "faster" than Torkoal both in and out of TR while its Max Quake OHKOs Torkoal and most Duraludon easily; Max Overgrowth is for OHKOing Rhyperior and Gastrodon
  59. - Octillery is a general purpose spread 'Mon with Water Spout and Blizzard; he's not getting D-Maxed but can often clean up as the 4th; base 45 Speed is high enough to be faster than an enemy's dedicated slow 'Mons outside of TR, which can be nice in certain matchups
  60. - Dusclops Gravity patches up the low accuracy while also enabling the Ground moves being thrown around on this team and is basically never seen coming; in fact, until it gets used, people seem to live in fear of an Ally Switch that's never coming
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