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yl2 loading another character problem

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Feb 8th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  6. Vendor:
  7. VRAM: 8011 MB
  8. Driver: 26.21.14.4219
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.208200 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 2a68 -> priority: 1
  18. Thread -> id: 3b78 -> priority: 1
  19. Thread -> id: 45c -> priority: 1
  20. Thread -> id: 21a0 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.610300 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 0.322200 ms (FindLiveObjects: 0.124400 ms CreateObjectMapping: 0.030000 ms MarkObjects: 0.160700 ms DeleteObjects: 0.006900 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.249800 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 0.322300 ms (FindLiveObjects: 0.123700 ms CreateObjectMapping: 0.031000 ms MarkObjects: 0.159300 ms DeleteObjects: 0.008200 ms)
  32.  
  33. NullReferenceException: Object reference not set to an instance of an object.
  34. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  35. at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  36. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  37.  
  38. (Filename: currently not available on il2cpp Line: -1)
  39.  
  40. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  44. main loaded
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  48. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  49. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  52.  
  53. Trying to open asset bundle at path: C:/Users/Styl1sh/Desktop/Monitory/yl2/YL2_Data/StreamingAssets/CC
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. YL2.Assets:GetAssetBundle(AssetBundle&)
  57. YL2.Assets:Load(String)
  58. YL2.Assets:Load(String)
  59. YL2.Preferences:Initialize()
  60. YL2.YL2Object:Initialize(YL2Object)
  61. YL2.YL2Object:Create()
  62. YL2.Preferences:get_Instance()
  63. YL2.YL2App:.ctor()
  64. YL2.YL2App:get_Instance()
  65. YL2.Main:Start()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  68.  
  69. Couldn't find asset bundle at path: C:/Users/Styl1sh/Desktop/Monitory/yl2/YL2_Data/StreamingAssets/CC
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:Log(Object)
  72. YL2.Assets:GetAssetBundle(AssetBundle&)
  73. YL2.Assets:Load(String)
  74. YL2.Assets:Load(String)
  75. YL2.Preferences:Initialize()
  76. YL2.YL2Object:Initialize(YL2Object)
  77. YL2.YL2Object:Create()
  78. YL2.Preferences:get_Instance()
  79. YL2.YL2App:.ctor()
  80. YL2.YL2App:get_Instance()
  81. YL2.Main:Start()
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  84.  
  85. Main started
  86. UnityEngine.Logger:Log(LogType, Object)
  87. UnityEngine.Debug:Log(Object)
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  99. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  100. UnityEngine.Logger:Log(LogType, Object)
  101. UnityEngine.Debug:LogWarning(Object)
  102. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  103. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  104. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  105. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  106. YL2.YL2Object:LoadLocal(ES2Data)
  107. YL2.YL2Object:Load(ES2Data)
  108. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  109. YL2.YL2Object:LoadLocal(ES2Data)
  110. YL2.YL2Object:Load(ES2Data)
  111. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  112. YL2.YL2Object:LoadLocal(ES2Data)
  113. YL2.YL2Object:Load(ES2Data)
  114. YL2.CC.StateCharacterCreator:Enter()
  115. YL2.StateManager:set_Current(State)
  116. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  117. RootMotion.FinalIK.GrounderDelegate:Invoke()
  118. RootMotion.FinalIK.GrounderDelegate:Invoke()
  119. RootMotion.FinalIK.GrounderDelegate:Invoke()
  120. RootMotion.FinalIK.GrounderDelegate:Invoke()
  121. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  122. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  125.  
  126. Warning! Not using cache for MeshNormals!
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  130. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  131. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  132. YL2.CC.CharacterBuilder:BuildMesh()
  133. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  134. YL2.YL2Object:LoadLocal(ES2Data)
  135. YL2.YL2Object:Load(ES2Data)
  136. YL2.CC.StateCharacterCreator:Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. RootMotion.FinalIK.GrounderDelegate:Invoke()
  140. RootMotion.FinalIK.GrounderDelegate:Invoke()
  141. RootMotion.FinalIK.GrounderDelegate:Invoke()
  142. RootMotion.FinalIK.GrounderDelegate:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. QuadMesh.Merge(): 16,5775 ms
  149. Total time: 16,5785 ms
  150. UnityEngine.Logger:Log(LogType, Object)
  151. UnityEngine.Debug:Log(Object)
  152. YL2.QuadMesh:MergeAll(QuadMesh[])
  153. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  154. YL2.CC.CharacterBuilder:BuildMesh()
  155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.CC.StateCharacterCreator:Enter()
  159. YL2.StateManager:set_Current(State)
  160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  161. RootMotion.FinalIK.GrounderDelegate:Invoke()
  162. RootMotion.FinalIK.GrounderDelegate:Invoke()
  163. RootMotion.FinalIK.GrounderDelegate:Invoke()
  164. RootMotion.FinalIK.GrounderDelegate:Invoke()
  165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. MapTriangleVerticesToQuadVertices: 0,9986 ms
  171. Total time: 1,0012 ms
  172. UnityEngine.Logger:Log(LogType, Object)
  173. UnityEngine.Debug:Log(Object)
  174. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  175. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  176. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  177. YL2.CC.CharacterBuilder:BuildMesh()
  178. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  179. YL2.YL2Object:LoadLocal(ES2Data)
  180. YL2.YL2Object:Load(ES2Data)
  181. YL2.CC.StateCharacterCreator:Enter()
  182. YL2.StateManager:set_Current(State)
  183. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  184. RootMotion.FinalIK.GrounderDelegate:Invoke()
  185. RootMotion.FinalIK.GrounderDelegate:Invoke()
  186. RootMotion.FinalIK.GrounderDelegate:Invoke()
  187. RootMotion.FinalIK.GrounderDelegate:Invoke()
  188. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  189. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  192.  
  193. Took 6,2375 ms to rebuild shapes on GPU.
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:Log(Object)
  196. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  197. YL2.CC.CharacterBuilder:RebuildShapes()
  198. YL2.CC.CharacterBuilder:BuildMesh()
  199. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  200. YL2.YL2Object:LoadLocal(ES2Data)
  201. YL2.YL2Object:Load(ES2Data)
  202. YL2.CC.StateCharacterCreator:Enter()
  203. YL2.StateManager:set_Current(State)
  204. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  205. RootMotion.FinalIK.GrounderDelegate:Invoke()
  206. RootMotion.FinalIK.GrounderDelegate:Invoke()
  207. RootMotion.FinalIK.GrounderDelegate:Invoke()
  208. RootMotion.FinalIK.GrounderDelegate:Invoke()
  209. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  210. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  213.  
  214. Took 1,4603 ms to RefreshBakerMesh().
  215. UnityEngine.Logger:Log(LogType, Object)
  216. UnityEngine.Debug:Log(Object)
  217. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  218. YL2.CC.CharacterBuilder:RebuildShapes()
  219. YL2.CC.CharacterBuilder:BuildMesh()
  220. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  221. YL2.YL2Object:LoadLocal(ES2Data)
  222. YL2.YL2Object:Load(ES2Data)
  223. YL2.CC.StateCharacterCreator:Enter()
  224. YL2.StateManager:set_Current(State)
  225. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  226. RootMotion.FinalIK.GrounderDelegate:Invoke()
  227. RootMotion.FinalIK.GrounderDelegate:Invoke()
  228. RootMotion.FinalIK.GrounderDelegate:Invoke()
  229. RootMotion.FinalIK.GrounderDelegate:Invoke()
  230. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  231. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  234.  
  235. Reset: 0,1032 ms
  236. CalculateRefitParallel: 1,0421 ms
  237. ApplyRefit: 3,1766 ms
  238. Total time: 4,3244 ms
  239. UnityEngine.Logger:Log(LogType, Object)
  240. UnityEngine.Debug:Log(Object)
  241. YL2.CC.CharacterBuilder:RebuildShapes()
  242. YL2.CC.CharacterBuilder:BuildMesh()
  243. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  244. YL2.YL2Object:LoadLocal(ES2Data)
  245. YL2.YL2Object:Load(ES2Data)
  246. YL2.CC.StateCharacterCreator:Enter()
  247. YL2.StateManager:set_Current(State)
  248. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  249. RootMotion.FinalIK.GrounderDelegate:Invoke()
  250. RootMotion.FinalIK.GrounderDelegate:Invoke()
  251. RootMotion.FinalIK.GrounderDelegate:Invoke()
  252. RootMotion.FinalIK.GrounderDelegate:Invoke()
  253. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  254. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  257.  
  258. Rebuilt mesh collider
  259. UnityEngine.Logger:Log(LogType, Object)
  260. UnityEngine.Debug:Log(Object)
  261. YL2.CC.CharacterBuilder:BuildMesh()
  262. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  263. YL2.YL2Object:LoadLocal(ES2Data)
  264. YL2.YL2Object:Load(ES2Data)
  265. YL2.CC.StateCharacterCreator:Enter()
  266. YL2.StateManager:set_Current(State)
  267. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  268. RootMotion.FinalIK.GrounderDelegate:Invoke()
  269. RootMotion.FinalIK.GrounderDelegate:Invoke()
  270. RootMotion.FinalIK.GrounderDelegate:Invoke()
  271. RootMotion.FinalIK.GrounderDelegate:Invoke()
  272. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  273. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  276.  
  277. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  278. UnityEngine.Logger:Log(LogType, Object)
  279. UnityEngine.Debug:LogWarning(Object)
  280. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  281. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  282. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  283. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  284. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  285. YL2.YL2Object:Load(ES2Data)
  286. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  287. YL2.YL2Object:LoadLocal(ES2Data)
  288. YL2.YL2Object:Load(ES2Data)
  289. YL2.YL2Object:LoadLocal(ES2Data)
  290. YL2.YL2Object:Load(ES2Data)
  291. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  292. YL2.YL2Object:LoadLocal(ES2Data)
  293. YL2.YL2Object:Load(ES2Data)
  294. YL2.CC.StateCharacterCreator:Enter()
  295. YL2.StateManager:set_Current(State)
  296. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  297. RootMotion.FinalIK.GrounderDelegate:Invoke()
  298. RootMotion.FinalIK.GrounderDelegate:Invoke()
  299. RootMotion.FinalIK.GrounderDelegate:Invoke()
  300. RootMotion.FinalIK.GrounderDelegate:Invoke()
  301. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  302. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  305.  
  306. No YL2Object for this scopedID
  307. UnityEngine.Logger:Log(LogType, Object)
  308. UnityEngine.Debug:Log(Object)
  309. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  310. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  311. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  314. YL2.YL2Object:LoadLocal(ES2Data)
  315. YL2.YL2Object:Load(ES2Data)
  316. YL2.YL2Object:LoadLocal(ES2Data)
  317. YL2.YL2Object:Load(ES2Data)
  318. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  319. YL2.YL2Object:LoadLocal(ES2Data)
  320. YL2.YL2Object:Load(ES2Data)
  321. YL2.CC.StateCharacterCreator:Enter()
  322. YL2.StateManager:set_Current(State)
  323. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  324. RootMotion.FinalIK.GrounderDelegate:Invoke()
  325. RootMotion.FinalIK.GrounderDelegate:Invoke()
  326. RootMotion.FinalIK.GrounderDelegate:Invoke()
  327. RootMotion.FinalIK.GrounderDelegate:Invoke()
  328. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  329. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  330.  
  331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  332.  
  333. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  334. UnityEngine.Logger:Log(LogType, Object)
  335. UnityEngine.Debug:LogWarning(Object)
  336. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  337. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  338. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  339. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  340. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  341. YL2.YL2Object:Load(ES2Data)
  342. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  343. YL2.YL2Object:LoadLocal(ES2Data)
  344. YL2.YL2Object:Load(ES2Data)
  345. YL2.YL2Object:LoadLocal(ES2Data)
  346. YL2.YL2Object:Load(ES2Data)
  347. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  348. YL2.YL2Object:LoadLocal(ES2Data)
  349. YL2.YL2Object:Load(ES2Data)
  350. YL2.CC.StateCharacterCreator:Enter()
  351. YL2.StateManager:set_Current(State)
  352. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  353. RootMotion.FinalIK.GrounderDelegate:Invoke()
  354. RootMotion.FinalIK.GrounderDelegate:Invoke()
  355. RootMotion.FinalIK.GrounderDelegate:Invoke()
  356. RootMotion.FinalIK.GrounderDelegate:Invoke()
  357. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  358. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  361.  
  362. No YL2Object for this scopedID
  363. UnityEngine.Logger:Log(LogType, Object)
  364. UnityEngine.Debug:Log(Object)
  365. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  366. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  367. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.YL2Object:LoadLocal(ES2Data)
  373. YL2.YL2Object:Load(ES2Data)
  374. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  375. YL2.YL2Object:LoadLocal(ES2Data)
  376. YL2.YL2Object:Load(ES2Data)
  377. YL2.CC.StateCharacterCreator:Enter()
  378. YL2.StateManager:set_Current(State)
  379. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  380. RootMotion.FinalIK.GrounderDelegate:Invoke()
  381. RootMotion.FinalIK.GrounderDelegate:Invoke()
  382. RootMotion.FinalIK.GrounderDelegate:Invoke()
  383. RootMotion.FinalIK.GrounderDelegate:Invoke()
  384. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  385. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  386.  
  387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  388.  
  389. Took 0,8895 ms to create and load 9 items (0,0988333333333333 ms per item)
  390. UnityEngine.Logger:Log(LogType, Object)
  391. UnityEngine.Debug:Log(Object)
  392. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  393. YL2.YL2Object:LoadLocal(ES2Data)
  394. YL2.YL2Object:Load(ES2Data)
  395. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  396. YL2.YL2Object:LoadLocal(ES2Data)
  397. YL2.YL2Object:Load(ES2Data)
  398. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  399. YL2.YL2Object:LoadLocal(ES2Data)
  400. YL2.YL2Object:Load(ES2Data)
  401. YL2.CC.StateCharacterCreator:Enter()
  402. YL2.StateManager:set_Current(State)
  403. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  404. RootMotion.FinalIK.GrounderDelegate:Invoke()
  405. RootMotion.FinalIK.GrounderDelegate:Invoke()
  406. RootMotion.FinalIK.GrounderDelegate:Invoke()
  407. RootMotion.FinalIK.GrounderDelegate:Invoke()
  408. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  409. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  410.  
  411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  412.  
  413. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  414. UnityEngine.Logger:Log(LogType, Object)
  415. UnityEngine.Debug:LogWarning(Object)
  416. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  417. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  418. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  419. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  420. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  421. YL2.YL2Object:Load(ES2Data)
  422. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  423. YL2.YL2Object:LoadLocal(ES2Data)
  424. YL2.YL2Object:Load(ES2Data)
  425. YL2.YL2Object:LoadLocal(ES2Data)
  426. YL2.YL2Object:Load(ES2Data)
  427. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  428. YL2.YL2Object:LoadLocal(ES2Data)
  429. YL2.YL2Object:Load(ES2Data)
  430. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  431. YL2.YL2Object:LoadLocal(ES2Data)
  432. YL2.YL2Object:Load(ES2Data)
  433. YL2.YL2Object:LoadLocal(ES2Data)
  434. YL2.YL2Object:Load(ES2Data)
  435. YL2.CC.StateCharacterCreator:Enter()
  436. YL2.StateManager:set_Current(State)
  437. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  438. RootMotion.FinalIK.GrounderDelegate:Invoke()
  439. RootMotion.FinalIK.GrounderDelegate:Invoke()
  440. RootMotion.FinalIK.GrounderDelegate:Invoke()
  441. RootMotion.FinalIK.GrounderDelegate:Invoke()
  442. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  443. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  444.  
  445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  446.  
  447. No YL2Object for this scopedID
  448. UnityEngine.Logger:Log(LogType, Object)
  449. UnityEngine.Debug:Log(Object)
  450. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  451. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  452. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  453. YL2.YL2Object:Load(ES2Data)
  454. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  455. YL2.YL2Object:LoadLocal(ES2Data)
  456. YL2.YL2Object:Load(ES2Data)
  457. YL2.YL2Object:LoadLocal(ES2Data)
  458. YL2.YL2Object:Load(ES2Data)
  459. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  460. YL2.YL2Object:LoadLocal(ES2Data)
  461. YL2.YL2Object:Load(ES2Data)
  462. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  463. YL2.YL2Object:LoadLocal(ES2Data)
  464. YL2.YL2Object:Load(ES2Data)
  465. YL2.YL2Object:LoadLocal(ES2Data)
  466. YL2.YL2Object:Load(ES2Data)
  467. YL2.CC.StateCharacterCreator:Enter()
  468. YL2.StateManager:set_Current(State)
  469. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  470. RootMotion.FinalIK.GrounderDelegate:Invoke()
  471. RootMotion.FinalIK.GrounderDelegate:Invoke()
  472. RootMotion.FinalIK.GrounderDelegate:Invoke()
  473. RootMotion.FinalIK.GrounderDelegate:Invoke()
  474. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  475. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  476.  
  477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  478.  
  479. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  480. UnityEngine.Logger:Log(LogType, Object)
  481. UnityEngine.Debug:Log(Object)
  482. YL2.CC.Part:GetBaseNormalAOTextures()
  483. System.Func`1:Invoke()
  484. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  485. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  486. YL2.YL2Object:LoadLocal(ES2Data)
  487. YL2.YL2Object:Load(ES2Data)
  488. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  489. YL2.YL2Object:LoadLocal(ES2Data)
  490. YL2.YL2Object:Load(ES2Data)
  491. YL2.YL2Object:LoadLocal(ES2Data)
  492. YL2.YL2Object:Load(ES2Data)
  493. YL2.CC.StateCharacterCreator:Enter()
  494. YL2.StateManager:set_Current(State)
  495. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  496. RootMotion.FinalIK.GrounderDelegate:Invoke()
  497. RootMotion.FinalIK.GrounderDelegate:Invoke()
  498. RootMotion.FinalIK.GrounderDelegate:Invoke()
  499. RootMotion.FinalIK.GrounderDelegate:Invoke()
  500. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  501. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  502.  
  503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  504.  
  505. Releasing render texture that is set to be RenderTexture.active!
  506. YL2.MaterialHair:SetupMaterial(Material)
  507. YL2.YL2Material:CreateDefaultMaterial()
  508. YL2.MaterialProxy:RefreshMaterial()
  509. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  510. YL2.YL2Object:LoadLocal(ES2Data)
  511. YL2.YL2Object:Load(ES2Data)
  512. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  516. YL2.YL2Object:LoadLocal(ES2Data)
  517. YL2.YL2Object:Load(ES2Data)
  518. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  519. YL2.YL2Object:LoadLocal(ES2Data)
  520. YL2.YL2Object:Load(ES2Data)
  521. YL2.YL2Object:LoadLocal(ES2Data)
  522. YL2.YL2Object:Load(ES2Data)
  523. YL2.CC.StateCharacterCreator:Enter()
  524. YL2.StateManager:set_Current(State)
  525. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  526. RootMotion.FinalIK.GrounderDelegate:Invoke()
  527. RootMotion.FinalIK.GrounderDelegate:Invoke()
  528. RootMotion.FinalIK.GrounderDelegate:Invoke()
  529. RootMotion.FinalIK.GrounderDelegate:Invoke()
  530. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  531. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  532.  
  533. [ line 823]
  534. (Filename: Line: 823)
  535.  
  536. Releasing render texture that is set to be RenderTexture.active!
  537. YL2.MaterialHair:SetupMaterial(Material)
  538. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  539. YL2.PropertyBase:FireEventOnChanged()
  540. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  541. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  542. YL2.YL2Object:LoadLocal(ES2Data)
  543. YL2.YL2Object:Load(ES2Data)
  544. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  545. YL2.YL2Object:LoadLocal(ES2Data)
  546. YL2.YL2Object:Load(ES2Data)
  547. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  548. YL2.YL2Object:LoadLocal(ES2Data)
  549. YL2.YL2Object:Load(ES2Data)
  550. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  551. YL2.YL2Object:LoadLocal(ES2Data)
  552. YL2.YL2Object:Load(ES2Data)
  553. YL2.YL2Object:LoadLocal(ES2Data)
  554. YL2.YL2Object:Load(ES2Data)
  555. YL2.CC.StateCharacterCreator:Enter()
  556. YL2.StateManager:set_Current(State)
  557. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  558. RootMotion.FinalIK.GrounderDelegate:Invoke()
  559. RootMotion.FinalIK.GrounderDelegate:Invoke()
  560. RootMotion.FinalIK.GrounderDelegate:Invoke()
  561. RootMotion.FinalIK.GrounderDelegate:Invoke()
  562. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  563. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  564.  
  565. [ line 823]
  566. (Filename: Line: 823)
  567.  
  568. Releasing render texture that is set to be RenderTexture.active!
  569. YL2.MaterialHair:SetupMaterial(Material)
  570. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  571. YL2.YL2Object:LoadLocal(ES2Data)
  572. YL2.YL2Object:Load(ES2Data)
  573. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  574. YL2.YL2Object:LoadLocal(ES2Data)
  575. YL2.YL2Object:Load(ES2Data)
  576. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  577. YL2.YL2Object:LoadLocal(ES2Data)
  578. YL2.YL2Object:Load(ES2Data)
  579. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  580. YL2.YL2Object:LoadLocal(ES2Data)
  581. YL2.YL2Object:Load(ES2Data)
  582. YL2.YL2Object:LoadLocal(ES2Data)
  583. YL2.YL2Object:Load(ES2Data)
  584. YL2.CC.StateCharacterCreator:Enter()
  585. YL2.StateManager:set_Current(State)
  586. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  587. RootMotion.FinalIK.GrounderDelegate:Invoke()
  588. RootMotion.FinalIK.GrounderDelegate:Invoke()
  589. RootMotion.FinalIK.GrounderDelegate:Invoke()
  590. RootMotion.FinalIK.GrounderDelegate:Invoke()
  591. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  592. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  593.  
  594. [ line 823]
  595. (Filename: Line: 823)
  596.  
  597. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  598. UnityEngine.Logger:Log(LogType, Object)
  599. UnityEngine.Debug:Log(Object)
  600. YL2.CC.Part:GetBaseNormalAOTextures()
  601. System.Func`1:Invoke()
  602. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  603. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  604. YL2.YL2Object:LoadLocal(ES2Data)
  605. YL2.YL2Object:Load(ES2Data)
  606. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  607. YL2.YL2Object:LoadLocal(ES2Data)
  608. YL2.YL2Object:Load(ES2Data)
  609. YL2.YL2Object:LoadLocal(ES2Data)
  610. YL2.YL2Object:Load(ES2Data)
  611. YL2.CC.StateCharacterCreator:Enter()
  612. YL2.StateManager:set_Current(State)
  613. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  614. RootMotion.FinalIK.GrounderDelegate:Invoke()
  615. RootMotion.FinalIK.GrounderDelegate:Invoke()
  616. RootMotion.FinalIK.GrounderDelegate:Invoke()
  617. RootMotion.FinalIK.GrounderDelegate:Invoke()
  618. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  619. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  620.  
  621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  622.  
  623. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  624. UnityEngine.Logger:Log(LogType, Object)
  625. UnityEngine.Debug:Log(Object)
  626. YL2.CC.Part:GetBaseNormalAOTextures()
  627. System.Func`1:Invoke()
  628. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  629. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  630. YL2.YL2Object:LoadLocal(ES2Data)
  631. YL2.YL2Object:Load(ES2Data)
  632. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  633. YL2.YL2Object:LoadLocal(ES2Data)
  634. YL2.YL2Object:Load(ES2Data)
  635. YL2.YL2Object:LoadLocal(ES2Data)
  636. YL2.YL2Object:Load(ES2Data)
  637. YL2.CC.StateCharacterCreator:Enter()
  638. YL2.StateManager:set_Current(State)
  639. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  640. RootMotion.FinalIK.GrounderDelegate:Invoke()
  641. RootMotion.FinalIK.GrounderDelegate:Invoke()
  642. RootMotion.FinalIK.GrounderDelegate:Invoke()
  643. RootMotion.FinalIK.GrounderDelegate:Invoke()
  644. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  645. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  646.  
  647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  648.  
  649. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  650.  
  651. (Filename: Line: 294)
  652.  
  653. Screen refreshrate is 75
  654. UnityEngine.Logger:Log(LogType, Object)
  655. UnityEngine.Debug:Log(Object)
  656. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  657. UnityEngine.Windows.Speech.StatusDelegate:Invoke(SpeechSystemStatus)
  658. YL2.SerializedProperty`1:FireEventOnChanged()
  659. YL2.Preferences:OnPostLoadLocal()
  660. YL2.Preferences:<Initialize>b__12_0()
  661. RootMotion.FinalIK.GrounderDelegate:Invoke()
  662. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  663. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  664.  
  665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  666.  
  667. Mesh is null!
  668. UnityEngine.Logger:Log(LogType, Object)
  669. UnityEngine.Debug:LogWarning(Object)
  670. YL2.CC.TextureBuilder.Layer:Perform()
  671. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  672. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  673. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  674.  
  675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  676.  
  677. Material UIGradient(Clone) doesn't have _Stencil property
  678. UnityEngine.Logger:Log(LogType, Object, Object)
  679. UnityEngine.Debug:LogWarning(Object, Object)
  680. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  681. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  682. UnityEngine.UI.Graphic:get_materialForRendering()
  683. UnityEngine.UI.Image:UpdateMaterial()
  684. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  685. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  686. RootMotion.FinalIK.GrounderDelegate:Invoke()
  687.  
  688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  689.  
  690. Material UIGradient(Clone) doesn't have _Stencil property
  691. UnityEngine.Logger:Log(LogType, Object, Object)
  692. UnityEngine.Debug:LogWarning(Object, Object)
  693. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  694. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  695. UnityEngine.UI.Graphic:get_materialForRendering()
  696. UnityEngine.UI.Image:UpdateMaterial()
  697. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  698. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  699. RootMotion.FinalIK.GrounderDelegate:Invoke()
  700.  
  701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  702.  
  703. Material UIGradient(Clone) doesn't have _Stencil property
  704. UnityEngine.Logger:Log(LogType, Object, Object)
  705. UnityEngine.Debug:LogWarning(Object, Object)
  706. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  707. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  708. UnityEngine.UI.Graphic:get_materialForRendering()
  709. UnityEngine.UI.Image:UpdateMaterial()
  710. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  711. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  712. RootMotion.FinalIK.GrounderDelegate:Invoke()
  713.  
  714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  715.  
  716. Reset: 0,0802 ms
  717. CalculateRefitParallel: 0,1826 ms
  718. ApplyRefit: 2,057 ms
  719. Total time: 2,3238 ms
  720. UnityEngine.Logger:Log(LogType, Object)
  721. UnityEngine.Debug:Log(Object)
  722. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  723. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  724. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  725. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  726.  
  727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  728.  
  729. Reset: 0,0746 ms
  730. CalculateRefitParallel: 0,1739 ms
  731. ApplyRefit: 2,0546 ms
  732. Total time: 2,3049 ms
  733. UnityEngine.Logger:Log(LogType, Object)
  734. UnityEngine.Debug:Log(Object)
  735. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  736. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  737. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  738. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  739.  
  740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  741.  
  742. CalculateCorrectiveShapes: 12,9126 ms
  743. Total time: 12,9141 ms
  744. UnityEngine.Logger:Log(LogType, Object)
  745. UnityEngine.Debug:Log(Object)
  746. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  747. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  748. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  749.  
  750. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  751.  
  752. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  753. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  754. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  755. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  756. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  757. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  758. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  759. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  760. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  761. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  762. at RootMotion.FinalIK.Grounder+GrounderDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  763. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  764. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  765. at System.Xml.Serialization.XmlElementEventHandler.Invoke (System.Object sender, System.Xml.Serialization.XmlElementEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  766. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  767. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  768. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  769. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  770. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  771. UnityEngine.Logger:Log(LogType, Object)
  772. UnityEngine.Debug:LogWarning(Object)
  773. YL2.LocalAssetManager:RefreshAssets()
  774. UnityEngine.Events.UnityAction`1:Invoke(T0)
  775. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  776. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  777. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  778. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  779. RootMotion.FinalIK.GrounderDelegate:Invoke()
  780. YL2.MenuOptionUICommand:OnClick()
  781. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  782. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  783. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  784. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  785. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  786. UnityEngine.EventSystems.StandaloneInputModule:Process()
  787. UnityEngine.EventSystems.EventSystem:Update()
  788.  
  789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  790.  
  791. Refreshed 0 assets.
  792. UnityEngine.Logger:Log(LogType, Object)
  793. UnityEngine.Debug:Log(Object)
  794. YL2.LocalAssetManager:RefreshAssets()
  795. UnityEngine.Events.UnityAction`1:Invoke(T0)
  796. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  797. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  798. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  799. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  800. RootMotion.FinalIK.GrounderDelegate:Invoke()
  801. YL2.MenuOptionUICommand:OnClick()
  802. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  803. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  804. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  805. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  807. UnityEngine.EventSystems.StandaloneInputModule:Process()
  808. UnityEngine.EventSystems.EventSystem:Update()
  809.  
  810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  811.  
  812. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  813. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  814. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  815. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  816. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  817. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  818. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  819. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  820. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  821. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  822. at RootMotion.FinalIK.Grounder+GrounderDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  823. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  824. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  825. at System.Xml.Serialization.XmlElementEventHandler.Invoke (System.Object sender, System.Xml.Serialization.XmlElementEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  826. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  827. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  828. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  829. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  830. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  831. UnityEngine.Logger:Log(LogType, Object)
  832. UnityEngine.Debug:LogWarning(Object)
  833. YL2.LocalAssetManager:RefreshAssets()
  834. UnityEngine.Events.UnityAction`1:Invoke(T0)
  835. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  836. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  837. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  838. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  839. RootMotion.FinalIK.GrounderDelegate:Invoke()
  840. YL2.MenuOptionUICommand:OnClick()
  841. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  842. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  843. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  844. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  845. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  846. UnityEngine.EventSystems.StandaloneInputModule:Process()
  847. UnityEngine.EventSystems.EventSystem:Update()
  848.  
  849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  850.  
  851. Refreshed 0 assets.
  852. UnityEngine.Logger:Log(LogType, Object)
  853. UnityEngine.Debug:Log(Object)
  854. YL2.LocalAssetManager:RefreshAssets()
  855. UnityEngine.Events.UnityAction`1:Invoke(T0)
  856. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  857. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  858. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  859. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  860. RootMotion.FinalIK.GrounderDelegate:Invoke()
  861. YL2.MenuOptionUICommand:OnClick()
  862. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  863. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  864. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  865. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  866. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  867. UnityEngine.EventSystems.StandaloneInputModule:Process()
  868. UnityEngine.EventSystems.EventSystem:Update()
  869.  
  870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  871.  
  872. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  873. UnityEngine.Logger:Log(LogType, Object)
  874. UnityEngine.Debug:LogWarning(Object)
  875. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  876. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  877. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  878. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  879. YL2.YL2Object:Deconstruct()
  880. YL2.YL2Object:Deconstruct()
  881. YL2.YL2Object:Deconstruct()
  882. YL2.YL2Object:Deconstruct()
  883. YL2.YL2Object:Deconstruct()
  884. YL2.CC.CharacterBuilder:Deconstruct()
  885. YL2.CC.StateCharacterCreator:Leave()
  886. YL2.StateManager:PopAllStates()
  887. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  888. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  889. RootMotion.FinalIK.GrounderDelegate:Invoke()
  890. YL2.MenuOptionUICommand:OnClick()
  891. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  892. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  893. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  894. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  895. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  896. UnityEngine.EventSystems.StandaloneInputModule:Process()
  897. UnityEngine.EventSystems.EventSystem:Update()
  898.  
  899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  900.  
  901. No YL2Object for this scopedID
  902. UnityEngine.Logger:Log(LogType, Object)
  903. UnityEngine.Debug:Log(Object)
  904. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  905. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  906. YL2.YL2Object:Deconstruct()
  907. YL2.YL2Object:Deconstruct()
  908. YL2.YL2Object:Deconstruct()
  909. YL2.YL2Object:Deconstruct()
  910. YL2.YL2Object:Deconstruct()
  911. YL2.CC.CharacterBuilder:Deconstruct()
  912. YL2.CC.StateCharacterCreator:Leave()
  913. YL2.StateManager:PopAllStates()
  914. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  915. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  916. RootMotion.FinalIK.GrounderDelegate:Invoke()
  917. YL2.MenuOptionUICommand:OnClick()
  918. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  919. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  920. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  921. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  922. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  923. UnityEngine.EventSystems.StandaloneInputModule:Process()
  924. UnityEngine.EventSystems.EventSystem:Update()
  925.  
  926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  927.  
  928. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  929. UnityEngine.Logger:Log(LogType, Object)
  930. UnityEngine.Debug:LogWarning(Object)
  931. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  932. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  933. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  934. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  935. YL2.YL2Object:Deconstruct()
  936. YL2.YL2Object:Deconstruct()
  937. YL2.YL2Object:Deconstruct()
  938. YL2.YL2Object:Deconstruct()
  939. YL2.YL2Object:Deconstruct()
  940. YL2.CC.Part:Deconstruct()
  941. YL2.YL2Object:Deconstruct()
  942. YL2.YL2Object:Deconstruct()
  943. YL2.CC.StateCharacterCreator:Leave()
  944. YL2.StateManager:PopAllStates()
  945. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  946. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  947. RootMotion.FinalIK.GrounderDelegate:Invoke()
  948. YL2.MenuOptionUICommand:OnClick()
  949. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  950. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  951. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  952. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  953. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  954. UnityEngine.EventSystems.StandaloneInputModule:Process()
  955. UnityEngine.EventSystems.EventSystem:Update()
  956.  
  957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  958.  
  959. No YL2Object for this scopedID
  960. UnityEngine.Logger:Log(LogType, Object)
  961. UnityEngine.Debug:Log(Object)
  962. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  963. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  964. YL2.YL2Object:Deconstruct()
  965. YL2.YL2Object:Deconstruct()
  966. YL2.YL2Object:Deconstruct()
  967. YL2.YL2Object:Deconstruct()
  968. YL2.YL2Object:Deconstruct()
  969. YL2.CC.Part:Deconstruct()
  970. YL2.YL2Object:Deconstruct()
  971. YL2.YL2Object:Deconstruct()
  972. YL2.CC.StateCharacterCreator:Leave()
  973. YL2.StateManager:PopAllStates()
  974. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  975. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  976. RootMotion.FinalIK.GrounderDelegate:Invoke()
  977. YL2.MenuOptionUICommand:OnClick()
  978. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  979. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  980. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  981. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  982. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  983. UnityEngine.EventSystems.StandaloneInputModule:Process()
  984. UnityEngine.EventSystems.EventSystem:Update()
  985.  
  986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  987.  
  988. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  989. UnityEngine.Logger:Log(LogType, Object)
  990. UnityEngine.Debug:LogWarning(Object)
  991. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  992. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  993. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  994. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  995. YL2.YL2Object:Deconstruct()
  996. YL2.YL2Object:Deconstruct()
  997. YL2.YL2Object:Deconstruct()
  998. YL2.YL2Object:Deconstruct()
  999. YL2.YL2Object:Deconstruct()
  1000. YL2.CC.StateCharacterCreator:Leave()
  1001. YL2.StateManager:PopAllStates()
  1002. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1003. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1004. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1005. YL2.MenuOptionUICommand:OnClick()
  1006. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1007. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1008. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1009. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1010. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1011. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1012. UnityEngine.EventSystems.EventSystem:Update()
  1013.  
  1014. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1015.  
  1016. No YL2Object for this scopedID
  1017. UnityEngine.Logger:Log(LogType, Object)
  1018. UnityEngine.Debug:Log(Object)
  1019. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1020. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1021. YL2.YL2Object:Deconstruct()
  1022. YL2.YL2Object:Deconstruct()
  1023. YL2.YL2Object:Deconstruct()
  1024. YL2.YL2Object:Deconstruct()
  1025. YL2.YL2Object:Deconstruct()
  1026. YL2.CC.StateCharacterCreator:Leave()
  1027. YL2.StateManager:PopAllStates()
  1028. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1029. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1030. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1031. YL2.MenuOptionUICommand:OnClick()
  1032. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1033. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1034. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1035. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1036. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1037. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1038. UnityEngine.EventSystems.EventSystem:Update()
  1039.  
  1040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1041.  
  1042. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1043. UnityEngine.Logger:Log(LogType, Object)
  1044. UnityEngine.Debug:LogWarning(Object)
  1045. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1046. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1047. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1048. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1049. YL2.YL2Object:Deconstruct()
  1050. YL2.YL2Object:Deconstruct()
  1051. YL2.YL2Object:Deconstruct()
  1052. YL2.YL2Object:Deconstruct()
  1053. YL2.YL2Object:Deconstruct()
  1054. YL2.CC.StateCharacterCreator:Leave()
  1055. YL2.StateManager:PopAllStates()
  1056. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1057. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1058. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1059. YL2.MenuOptionUICommand:OnClick()
  1060. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1061. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1062. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1063. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1064. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1065. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1066. UnityEngine.EventSystems.EventSystem:Update()
  1067.  
  1068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1069.  
  1070. No YL2Object for this scopedID
  1071. UnityEngine.Logger:Log(LogType, Object)
  1072. UnityEngine.Debug:Log(Object)
  1073. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1074. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1075. YL2.YL2Object:Deconstruct()
  1076. YL2.YL2Object:Deconstruct()
  1077. YL2.YL2Object:Deconstruct()
  1078. YL2.YL2Object:Deconstruct()
  1079. YL2.YL2Object:Deconstruct()
  1080. YL2.CC.StateCharacterCreator:Leave()
  1081. YL2.StateManager:PopAllStates()
  1082. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1083. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1084. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1085. YL2.MenuOptionUICommand:OnClick()
  1086. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1087. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1088. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1089. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1090. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1091. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1092. UnityEngine.EventSystems.EventSystem:Update()
  1093.  
  1094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1095.  
  1096. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1097. UnityEngine.Logger:Log(LogType, Object)
  1098. UnityEngine.Debug:LogWarning(Object)
  1099. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1100. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1101. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1102. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1103. YL2.YL2Object:Deconstruct()
  1104. YL2.YL2Object:Deconstruct()
  1105. YL2.YL2Object:Deconstruct()
  1106. YL2.YL2Object:Deconstruct()
  1107. YL2.YL2Object:Deconstruct()
  1108. YL2.CC.StateCharacterCreator:Leave()
  1109. YL2.StateManager:PopAllStates()
  1110. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1111. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1112. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1113. YL2.MenuOptionUICommand:OnClick()
  1114. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1115. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1116. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1117. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1118. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1119. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1120. UnityEngine.EventSystems.EventSystem:Update()
  1121.  
  1122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1123.  
  1124. No YL2Object for this scopedID
  1125. UnityEngine.Logger:Log(LogType, Object)
  1126. UnityEngine.Debug:Log(Object)
  1127. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1128. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1129. YL2.YL2Object:Deconstruct()
  1130. YL2.YL2Object:Deconstruct()
  1131. YL2.YL2Object:Deconstruct()
  1132. YL2.YL2Object:Deconstruct()
  1133. YL2.YL2Object:Deconstruct()
  1134. YL2.CC.StateCharacterCreator:Leave()
  1135. YL2.StateManager:PopAllStates()
  1136. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1137. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1138. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1139. YL2.MenuOptionUICommand:OnClick()
  1140. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1141. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1142. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1143. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1144. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1145. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1146. UnityEngine.EventSystems.EventSystem:Update()
  1147.  
  1148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1149.  
  1150. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1151. UnityEngine.Logger:Log(LogType, Object)
  1152. UnityEngine.Debug:LogWarning(Object)
  1153. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1154. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1155. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1156. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1157. YL2.YL2Object:Deconstruct()
  1158. YL2.YL2Object:Deconstruct()
  1159. YL2.YL2Object:Deconstruct()
  1160. YL2.YL2Object:Deconstruct()
  1161. YL2.YL2Object:Deconstruct()
  1162. YL2.CC.StateCharacterCreator:Leave()
  1163. YL2.StateManager:PopAllStates()
  1164. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1165. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1166. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1167. YL2.MenuOptionUICommand:OnClick()
  1168. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1169. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1170. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1171. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1172. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1173. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1174. UnityEngine.EventSystems.EventSystem:Update()
  1175.  
  1176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1177.  
  1178. No YL2Object for this scopedID
  1179. UnityEngine.Logger:Log(LogType, Object)
  1180. UnityEngine.Debug:Log(Object)
  1181. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1182. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1183. YL2.YL2Object:Deconstruct()
  1184. YL2.YL2Object:Deconstruct()
  1185. YL2.YL2Object:Deconstruct()
  1186. YL2.YL2Object:Deconstruct()
  1187. YL2.YL2Object:Deconstruct()
  1188. YL2.CC.StateCharacterCreator:Leave()
  1189. YL2.StateManager:PopAllStates()
  1190. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1191. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1192. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1193. YL2.MenuOptionUICommand:OnClick()
  1194. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1195. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1196. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1197. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1198. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1199. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1200. UnityEngine.EventSystems.EventSystem:Update()
  1201.  
  1202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1203.  
  1204. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1205. UnityEngine.Logger:Log(LogType, Object)
  1206. UnityEngine.Debug:LogWarning(Object)
  1207. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1208. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1209. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1210. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1211. YL2.YL2Object:Deconstruct()
  1212. YL2.YL2Object:Deconstruct()
  1213. YL2.YL2Object:Deconstruct()
  1214. YL2.YL2Object:Deconstruct()
  1215. YL2.YL2Object:Deconstruct()
  1216. YL2.CC.StateCharacterCreator:Leave()
  1217. YL2.StateManager:PopAllStates()
  1218. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1219. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1220. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1221. YL2.MenuOptionUICommand:OnClick()
  1222. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1223. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1224. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1225. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1226. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1227. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1228. UnityEngine.EventSystems.EventSystem:Update()
  1229.  
  1230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1231.  
  1232. No YL2Object for this scopedID
  1233. UnityEngine.Logger:Log(LogType, Object)
  1234. UnityEngine.Debug:Log(Object)
  1235. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1236. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1237. YL2.YL2Object:Deconstruct()
  1238. YL2.YL2Object:Deconstruct()
  1239. YL2.YL2Object:Deconstruct()
  1240. YL2.YL2Object:Deconstruct()
  1241. YL2.YL2Object:Deconstruct()
  1242. YL2.CC.StateCharacterCreator:Leave()
  1243. YL2.StateManager:PopAllStates()
  1244. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1245. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1246. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1247. YL2.MenuOptionUICommand:OnClick()
  1248. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1249. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1250. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1251. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1252. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1253. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1254. UnityEngine.EventSystems.EventSystem:Update()
  1255.  
  1256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1257.  
  1258. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1259. UnityEngine.Logger:Log(LogType, Object)
  1260. UnityEngine.Debug:LogWarning(Object)
  1261. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1262. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1263. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1264. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1265. YL2.YL2Object:Deconstruct()
  1266. YL2.YL2Object:Deconstruct()
  1267. YL2.YL2Object:Deconstruct()
  1268. YL2.YL2Object:Deconstruct()
  1269. YL2.YL2Object:Deconstruct()
  1270. YL2.CC.StateCharacterCreator:Leave()
  1271. YL2.StateManager:PopAllStates()
  1272. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1273. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1274. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1275. YL2.MenuOptionUICommand:OnClick()
  1276. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1277. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1278. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1279. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1280. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1281. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1282. UnityEngine.EventSystems.EventSystem:Update()
  1283.  
  1284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1285.  
  1286. No YL2Object for this scopedID
  1287. UnityEngine.Logger:Log(LogType, Object)
  1288. UnityEngine.Debug:Log(Object)
  1289. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1290. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1291. YL2.YL2Object:Deconstruct()
  1292. YL2.YL2Object:Deconstruct()
  1293. YL2.YL2Object:Deconstruct()
  1294. YL2.YL2Object:Deconstruct()
  1295. YL2.YL2Object:Deconstruct()
  1296. YL2.CC.StateCharacterCreator:Leave()
  1297. YL2.StateManager:PopAllStates()
  1298. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1299. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1300. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1301. YL2.MenuOptionUICommand:OnClick()
  1302. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1303. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1304. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1305. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1306. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1307. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1308. UnityEngine.EventSystems.EventSystem:Update()
  1309.  
  1310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1311.  
  1312. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1313. UnityEngine.Logger:Log(LogType, Object)
  1314. UnityEngine.Debug:LogWarning(Object)
  1315. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1316. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1317. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1318. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1319. YL2.YL2Object:Deconstruct()
  1320. YL2.YL2Object:Deconstruct()
  1321. YL2.YL2Object:Deconstruct()
  1322. YL2.YL2Object:Deconstruct()
  1323. YL2.YL2Object:Deconstruct()
  1324. YL2.CC.StateCharacterCreator:Leave()
  1325. YL2.StateManager:PopAllStates()
  1326. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1327. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1328. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1329. YL2.MenuOptionUICommand:OnClick()
  1330. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1331. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1332. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1333. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1334. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1335. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1336. UnityEngine.EventSystems.EventSystem:Update()
  1337.  
  1338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1339.  
  1340. No YL2Object for this scopedID
  1341. UnityEngine.Logger:Log(LogType, Object)
  1342. UnityEngine.Debug:Log(Object)
  1343. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1344. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1345. YL2.YL2Object:Deconstruct()
  1346. YL2.YL2Object:Deconstruct()
  1347. YL2.YL2Object:Deconstruct()
  1348. YL2.YL2Object:Deconstruct()
  1349. YL2.YL2Object:Deconstruct()
  1350. YL2.CC.StateCharacterCreator:Leave()
  1351. YL2.StateManager:PopAllStates()
  1352. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1353. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1354. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1355. YL2.MenuOptionUICommand:OnClick()
  1356. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1357. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1358. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1359. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1360. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1361. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1362. UnityEngine.EventSystems.EventSystem:Update()
  1363.  
  1364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1365.  
  1366. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1367. UnityEngine.Logger:Log(LogType, Object)
  1368. UnityEngine.Debug:LogWarning(Object)
  1369. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1370. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1371. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1372. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1373. YL2.YL2Object:Deconstruct()
  1374. YL2.YL2Object:Deconstruct()
  1375. YL2.YL2Object:Deconstruct()
  1376. YL2.YL2Object:Deconstruct()
  1377. YL2.YL2Object:Deconstruct()
  1378. YL2.CC.StateCharacterCreator:Leave()
  1379. YL2.StateManager:PopAllStates()
  1380. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1381. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1382. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1383. YL2.MenuOptionUICommand:OnClick()
  1384. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1385. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1386. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1387. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1388. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1389. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1390. UnityEngine.EventSystems.EventSystem:Update()
  1391.  
  1392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1393.  
  1394. No YL2Object for this scopedID
  1395. UnityEngine.Logger:Log(LogType, Object)
  1396. UnityEngine.Debug:Log(Object)
  1397. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1398. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1399. YL2.YL2Object:Deconstruct()
  1400. YL2.YL2Object:Deconstruct()
  1401. YL2.YL2Object:Deconstruct()
  1402. YL2.YL2Object:Deconstruct()
  1403. YL2.YL2Object:Deconstruct()
  1404. YL2.CC.StateCharacterCreator:Leave()
  1405. YL2.StateManager:PopAllStates()
  1406. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1407. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1408. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1409. YL2.MenuOptionUICommand:OnClick()
  1410. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1411. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1412. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1413. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1414. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1415. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1416. UnityEngine.EventSystems.EventSystem:Update()
  1417.  
  1418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1419.  
  1420. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1421. UnityEngine.Logger:Log(LogType, Object)
  1422. UnityEngine.Debug:LogWarning(Object)
  1423. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1424. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1425. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1426. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1427. YL2.YL2Object:Deconstruct()
  1428. YL2.YL2Object:Deconstruct()
  1429. YL2.YL2Object:Deconstruct()
  1430. YL2.YL2Object:Deconstruct()
  1431. YL2.YL2Object:Deconstruct()
  1432. YL2.CC.StateCharacterCreator:Leave()
  1433. YL2.StateManager:PopAllStates()
  1434. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1435. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1436. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1437. YL2.MenuOptionUICommand:OnClick()
  1438. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1439. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1440. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1441. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1442. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1443. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1444. UnityEngine.EventSystems.EventSystem:Update()
  1445.  
  1446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1447.  
  1448. No YL2Object for this scopedID
  1449. UnityEngine.Logger:Log(LogType, Object)
  1450. UnityEngine.Debug:Log(Object)
  1451. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1452. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1453. YL2.YL2Object:Deconstruct()
  1454. YL2.YL2Object:Deconstruct()
  1455. YL2.YL2Object:Deconstruct()
  1456. YL2.YL2Object:Deconstruct()
  1457. YL2.YL2Object:Deconstruct()
  1458. YL2.CC.StateCharacterCreator:Leave()
  1459. YL2.StateManager:PopAllStates()
  1460. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1461. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1462. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1463. YL2.MenuOptionUICommand:OnClick()
  1464. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1465. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1466. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1467. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1468. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1469. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1470. UnityEngine.EventSystems.EventSystem:Update()
  1471.  
  1472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1473.  
  1474. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1475. UnityEngine.Logger:Log(LogType, Object)
  1476. UnityEngine.Debug:LogWarning(Object)
  1477. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1478. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1479. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1480. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1481. YL2.YL2Object:Deconstruct()
  1482. YL2.YL2Object:Deconstruct()
  1483. YL2.YL2Object:Deconstruct()
  1484. YL2.YL2Object:Deconstruct()
  1485. YL2.YL2Object:Deconstruct()
  1486. YL2.CC.StateCharacterCreator:Leave()
  1487. YL2.StateManager:PopAllStates()
  1488. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1489. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1490. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1491. YL2.MenuOptionUICommand:OnClick()
  1492. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1493. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1494. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1495. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1496. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1497. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1498. UnityEngine.EventSystems.EventSystem:Update()
  1499.  
  1500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1501.  
  1502. No YL2Object for this scopedID
  1503. UnityEngine.Logger:Log(LogType, Object)
  1504. UnityEngine.Debug:Log(Object)
  1505. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1506. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1507. YL2.YL2Object:Deconstruct()
  1508. YL2.YL2Object:Deconstruct()
  1509. YL2.YL2Object:Deconstruct()
  1510. YL2.YL2Object:Deconstruct()
  1511. YL2.YL2Object:Deconstruct()
  1512. YL2.CC.StateCharacterCreator:Leave()
  1513. YL2.StateManager:PopAllStates()
  1514. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1515. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1516. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1517. YL2.MenuOptionUICommand:OnClick()
  1518. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1519. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1520. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1521. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1522. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1523. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1524. UnityEngine.EventSystems.EventSystem:Update()
  1525.  
  1526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1527.  
  1528. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1529. UnityEngine.Logger:Log(LogType, Object)
  1530. UnityEngine.Debug:LogWarning(Object)
  1531. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1532. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1533. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1534. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1535. YL2.YL2Object:Deconstruct()
  1536. YL2.YL2Object:Deconstruct()
  1537. YL2.YL2Object:Deconstruct()
  1538. YL2.YL2Object:Deconstruct()
  1539. YL2.YL2Object:Deconstruct()
  1540. YL2.CC.StateCharacterCreator:Leave()
  1541. YL2.StateManager:PopAllStates()
  1542. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1543. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1544. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1545. YL2.MenuOptionUICommand:OnClick()
  1546. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1547. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1548. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1549. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1550. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1551. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1552. UnityEngine.EventSystems.EventSystem:Update()
  1553.  
  1554. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1555.  
  1556. No YL2Object for this scopedID
  1557. UnityEngine.Logger:Log(LogType, Object)
  1558. UnityEngine.Debug:Log(Object)
  1559. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1560. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1561. YL2.YL2Object:Deconstruct()
  1562. YL2.YL2Object:Deconstruct()
  1563. YL2.YL2Object:Deconstruct()
  1564. YL2.YL2Object:Deconstruct()
  1565. YL2.YL2Object:Deconstruct()
  1566. YL2.CC.StateCharacterCreator:Leave()
  1567. YL2.StateManager:PopAllStates()
  1568. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1569. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1570. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1571. YL2.MenuOptionUICommand:OnClick()
  1572. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1573. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1574. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1575. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1576. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1577. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1578. UnityEngine.EventSystems.EventSystem:Update()
  1579.  
  1580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1581.  
  1582. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1583. UnityEngine.Logger:Log(LogType, Object)
  1584. UnityEngine.Debug:LogWarning(Object)
  1585. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1586. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1587. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1588. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1589. YL2.YL2Object:Deconstruct()
  1590. YL2.YL2Object:Deconstruct()
  1591. YL2.YL2Object:Deconstruct()
  1592. YL2.YL2Object:Deconstruct()
  1593. YL2.YL2Object:Deconstruct()
  1594. YL2.CC.StateCharacterCreator:Leave()
  1595. YL2.StateManager:PopAllStates()
  1596. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1597. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1598. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1599. YL2.MenuOptionUICommand:OnClick()
  1600. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1601. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1602. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1603. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1604. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1605. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1606. UnityEngine.EventSystems.EventSystem:Update()
  1607.  
  1608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1609.  
  1610. No YL2Object for this scopedID
  1611. UnityEngine.Logger:Log(LogType, Object)
  1612. UnityEngine.Debug:Log(Object)
  1613. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1614. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1615. YL2.YL2Object:Deconstruct()
  1616. YL2.YL2Object:Deconstruct()
  1617. YL2.YL2Object:Deconstruct()
  1618. YL2.YL2Object:Deconstruct()
  1619. YL2.YL2Object:Deconstruct()
  1620. YL2.CC.StateCharacterCreator:Leave()
  1621. YL2.StateManager:PopAllStates()
  1622. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1623. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1624. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1625. YL2.MenuOptionUICommand:OnClick()
  1626. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1627. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1628. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1629. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1630. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1631. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1632. UnityEngine.EventSystems.EventSystem:Update()
  1633.  
  1634. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1635.  
  1636. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1637. UnityEngine.Logger:Log(LogType, Object)
  1638. UnityEngine.Debug:LogWarning(Object)
  1639. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1640. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1641. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1642. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1643. YL2.YL2Object:Deconstruct()
  1644. YL2.YL2Object:Deconstruct()
  1645. YL2.YL2Object:Deconstruct()
  1646. YL2.YL2Object:Deconstruct()
  1647. YL2.YL2Object:Deconstruct()
  1648. YL2.CC.StateCharacterCreator:Leave()
  1649. YL2.StateManager:PopAllStates()
  1650. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1651. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1652. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1653. YL2.MenuOptionUICommand:OnClick()
  1654. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1655. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1656. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1657. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1658. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1659. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1660. UnityEngine.EventSystems.EventSystem:Update()
  1661.  
  1662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1663.  
  1664. No YL2Object for this scopedID
  1665. UnityEngine.Logger:Log(LogType, Object)
  1666. UnityEngine.Debug:Log(Object)
  1667. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1668. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1669. YL2.YL2Object:Deconstruct()
  1670. YL2.YL2Object:Deconstruct()
  1671. YL2.YL2Object:Deconstruct()
  1672. YL2.YL2Object:Deconstruct()
  1673. YL2.YL2Object:Deconstruct()
  1674. YL2.CC.StateCharacterCreator:Leave()
  1675. YL2.StateManager:PopAllStates()
  1676. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1677. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1678. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1679. YL2.MenuOptionUICommand:OnClick()
  1680. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1681. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1682. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1683. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1684. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1685. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1686. UnityEngine.EventSystems.EventSystem:Update()
  1687.  
  1688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1689.  
  1690. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1691. UnityEngine.Logger:Log(LogType, Object)
  1692. UnityEngine.Debug:LogWarning(Object)
  1693. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1694. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1695. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1696. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1697. YL2.YL2Object:Deconstruct()
  1698. YL2.YL2Object:Deconstruct()
  1699. YL2.YL2Object:Deconstruct()
  1700. YL2.YL2Object:Deconstruct()
  1701. YL2.YL2Object:Deconstruct()
  1702. YL2.CC.StateCharacterCreator:Leave()
  1703. YL2.StateManager:PopAllStates()
  1704. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1705. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1706. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1707. YL2.MenuOptionUICommand:OnClick()
  1708. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1709. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1710. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1711. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1712. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1713. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1714. UnityEngine.EventSystems.EventSystem:Update()
  1715.  
  1716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1717.  
  1718. No YL2Object for this scopedID
  1719. UnityEngine.Logger:Log(LogType, Object)
  1720. UnityEngine.Debug:Log(Object)
  1721. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1722. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1723. YL2.YL2Object:Deconstruct()
  1724. YL2.YL2Object:Deconstruct()
  1725. YL2.YL2Object:Deconstruct()
  1726. YL2.YL2Object:Deconstruct()
  1727. YL2.YL2Object:Deconstruct()
  1728. YL2.CC.StateCharacterCreator:Leave()
  1729. YL2.StateManager:PopAllStates()
  1730. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1731. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1732. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1733. YL2.MenuOptionUICommand:OnClick()
  1734. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1735. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1736. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1737. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1738. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1739. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1740. UnityEngine.EventSystems.EventSystem:Update()
  1741.  
  1742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1743.  
  1744. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1745. UnityEngine.Logger:Log(LogType, Object)
  1746. UnityEngine.Debug:LogWarning(Object)
  1747. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1748. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1749. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1750. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1751. YL2.YL2Object:Deconstruct()
  1752. YL2.YL2Object:Deconstruct()
  1753. YL2.YL2Object:Deconstruct()
  1754. YL2.YL2Object:Deconstruct()
  1755. YL2.YL2Object:Deconstruct()
  1756. YL2.CC.StateCharacterCreator:Leave()
  1757. YL2.StateManager:PopAllStates()
  1758. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1759. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1760. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1761. YL2.MenuOptionUICommand:OnClick()
  1762. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1763. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1764. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1766. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1767. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1768. UnityEngine.EventSystems.EventSystem:Update()
  1769.  
  1770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1771.  
  1772. No YL2Object for this scopedID
  1773. UnityEngine.Logger:Log(LogType, Object)
  1774. UnityEngine.Debug:Log(Object)
  1775. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1776. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1777. YL2.YL2Object:Deconstruct()
  1778. YL2.YL2Object:Deconstruct()
  1779. YL2.YL2Object:Deconstruct()
  1780. YL2.YL2Object:Deconstruct()
  1781. YL2.YL2Object:Deconstruct()
  1782. YL2.CC.StateCharacterCreator:Leave()
  1783. YL2.StateManager:PopAllStates()
  1784. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1785. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1786. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1787. YL2.MenuOptionUICommand:OnClick()
  1788. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1789. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1790. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1791. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1792. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1793. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1794. UnityEngine.EventSystems.EventSystem:Update()
  1795.  
  1796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1797.  
  1798. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1799. UnityEngine.Logger:Log(LogType, Object)
  1800. UnityEngine.Debug:LogWarning(Object)
  1801. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1802. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1803. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1804. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1805. YL2.YL2Object:Deconstruct()
  1806. YL2.YL2Object:Deconstruct()
  1807. YL2.YL2Object:Deconstruct()
  1808. YL2.YL2Object:Deconstruct()
  1809. YL2.YL2Object:Deconstruct()
  1810. YL2.CC.StateCharacterCreator:Leave()
  1811. YL2.StateManager:PopAllStates()
  1812. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1813. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1814. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1815. YL2.MenuOptionUICommand:OnClick()
  1816. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1817. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1818. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1819. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1821. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1822. UnityEngine.EventSystems.EventSystem:Update()
  1823.  
  1824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1825.  
  1826. No YL2Object for this scopedID
  1827. UnityEngine.Logger:Log(LogType, Object)
  1828. UnityEngine.Debug:Log(Object)
  1829. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1830. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1831. YL2.YL2Object:Deconstruct()
  1832. YL2.YL2Object:Deconstruct()
  1833. YL2.YL2Object:Deconstruct()
  1834. YL2.YL2Object:Deconstruct()
  1835. YL2.YL2Object:Deconstruct()
  1836. YL2.CC.StateCharacterCreator:Leave()
  1837. YL2.StateManager:PopAllStates()
  1838. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1839. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1840. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1841. YL2.MenuOptionUICommand:OnClick()
  1842. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1843. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1844. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1845. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1846. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1847. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1848. UnityEngine.EventSystems.EventSystem:Update()
  1849.  
  1850. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1851.  
  1852. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1853. UnityEngine.Logger:Log(LogType, Object)
  1854. UnityEngine.Debug:LogWarning(Object)
  1855. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1856. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1857. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1858. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1859. YL2.YL2Object:Deconstruct()
  1860. YL2.YL2Object:Deconstruct()
  1861. YL2.YL2Object:Deconstruct()
  1862. YL2.YL2Object:Deconstruct()
  1863. YL2.YL2Object:Deconstruct()
  1864. YL2.CC.StateCharacterCreator:Leave()
  1865. YL2.StateManager:PopAllStates()
  1866. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1867. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1868. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1869. YL2.MenuOptionUICommand:OnClick()
  1870. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1871. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1872. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1873. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1874. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1875. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1876. UnityEngine.EventSystems.EventSystem:Update()
  1877.  
  1878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1879.  
  1880. No YL2Object for this scopedID
  1881. UnityEngine.Logger:Log(LogType, Object)
  1882. UnityEngine.Debug:Log(Object)
  1883. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1884. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1885. YL2.YL2Object:Deconstruct()
  1886. YL2.YL2Object:Deconstruct()
  1887. YL2.YL2Object:Deconstruct()
  1888. YL2.YL2Object:Deconstruct()
  1889. YL2.YL2Object:Deconstruct()
  1890. YL2.CC.StateCharacterCreator:Leave()
  1891. YL2.StateManager:PopAllStates()
  1892. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1893. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1894. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1895. YL2.MenuOptionUICommand:OnClick()
  1896. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1897. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1898. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1899. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1900. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1901. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1902. UnityEngine.EventSystems.EventSystem:Update()
  1903.  
  1904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1905.  
  1906. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1907. UnityEngine.Logger:Log(LogType, Object)
  1908. UnityEngine.Debug:LogWarning(Object)
  1909. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1910. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1911. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1912. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1913. YL2.YL2Object:Deconstruct()
  1914. YL2.YL2Object:Deconstruct()
  1915. YL2.YL2Object:Deconstruct()
  1916. YL2.YL2Object:Deconstruct()
  1917. YL2.YL2Object:Deconstruct()
  1918. YL2.CC.StateCharacterCreator:Leave()
  1919. YL2.StateManager:PopAllStates()
  1920. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1921. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1922. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1923. YL2.MenuOptionUICommand:OnClick()
  1924. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1925. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1926. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1927. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1928. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1929. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1930. UnityEngine.EventSystems.EventSystem:Update()
  1931.  
  1932. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1933.  
  1934. No YL2Object for this scopedID
  1935. UnityEngine.Logger:Log(LogType, Object)
  1936. UnityEngine.Debug:Log(Object)
  1937. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1938. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1939. YL2.YL2Object:Deconstruct()
  1940. YL2.YL2Object:Deconstruct()
  1941. YL2.YL2Object:Deconstruct()
  1942. YL2.YL2Object:Deconstruct()
  1943. YL2.YL2Object:Deconstruct()
  1944. YL2.CC.StateCharacterCreator:Leave()
  1945. YL2.StateManager:PopAllStates()
  1946. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1947. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1948. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1949. YL2.MenuOptionUICommand:OnClick()
  1950. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1951. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1952. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1953. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1954. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1955. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1956. UnityEngine.EventSystems.EventSystem:Update()
  1957.  
  1958. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1959.  
  1960. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1961. UnityEngine.Logger:Log(LogType, Object)
  1962. UnityEngine.Debug:LogWarning(Object)
  1963. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1964. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1965. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1966. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1967. YL2.YL2Object:Deconstruct()
  1968. YL2.YL2Object:Deconstruct()
  1969. YL2.YL2Object:Deconstruct()
  1970. YL2.YL2Object:Deconstruct()
  1971. YL2.YL2Object:Deconstruct()
  1972. YL2.CC.StateCharacterCreator:Leave()
  1973. YL2.StateManager:PopAllStates()
  1974. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1975. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1976. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1977. YL2.MenuOptionUICommand:OnClick()
  1978. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1979. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  1980. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1981. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1982. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1983. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1984. UnityEngine.EventSystems.EventSystem:Update()
  1985.  
  1986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1987.  
  1988. No YL2Object for this scopedID
  1989. UnityEngine.Logger:Log(LogType, Object)
  1990. UnityEngine.Debug:Log(Object)
  1991. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1992. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1993. YL2.YL2Object:Deconstruct()
  1994. YL2.YL2Object:Deconstruct()
  1995. YL2.YL2Object:Deconstruct()
  1996. YL2.YL2Object:Deconstruct()
  1997. YL2.YL2Object:Deconstruct()
  1998. YL2.CC.StateCharacterCreator:Leave()
  1999. YL2.StateManager:PopAllStates()
  2000. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2001. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2002. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2003. YL2.MenuOptionUICommand:OnClick()
  2004. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2005. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2006. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2007. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2008. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2009. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2010. UnityEngine.EventSystems.EventSystem:Update()
  2011.  
  2012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2013.  
  2014. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2015. UnityEngine.Logger:Log(LogType, Object)
  2016. UnityEngine.Debug:LogWarning(Object)
  2017. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2018. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2019. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2020. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2021. YL2.YL2Object:Deconstruct()
  2022. YL2.YL2Object:Deconstruct()
  2023. YL2.YL2Object:Deconstruct()
  2024. YL2.YL2Object:Deconstruct()
  2025. YL2.YL2Object:Deconstruct()
  2026. YL2.CC.StateCharacterCreator:Leave()
  2027. YL2.StateManager:PopAllStates()
  2028. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2029. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2030. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2031. YL2.MenuOptionUICommand:OnClick()
  2032. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2033. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2034. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2035. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2036. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2037. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2038. UnityEngine.EventSystems.EventSystem:Update()
  2039.  
  2040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2041.  
  2042. No YL2Object for this scopedID
  2043. UnityEngine.Logger:Log(LogType, Object)
  2044. UnityEngine.Debug:Log(Object)
  2045. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2046. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2047. YL2.YL2Object:Deconstruct()
  2048. YL2.YL2Object:Deconstruct()
  2049. YL2.YL2Object:Deconstruct()
  2050. YL2.YL2Object:Deconstruct()
  2051. YL2.YL2Object:Deconstruct()
  2052. YL2.CC.StateCharacterCreator:Leave()
  2053. YL2.StateManager:PopAllStates()
  2054. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2055. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2056. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2057. YL2.MenuOptionUICommand:OnClick()
  2058. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2059. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2060. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2061. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2062. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2063. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2064. UnityEngine.EventSystems.EventSystem:Update()
  2065.  
  2066. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2067.  
  2068. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2069. UnityEngine.Logger:Log(LogType, Object)
  2070. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2071. UnityEngine.ComputeBuffer:Finalize()
  2072.  
  2073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2074.  
  2075. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2076. UnityEngine.Logger:Log(LogType, Object)
  2077. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2078. UnityEngine.ComputeBuffer:Finalize()
  2079.  
  2080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2081.  
  2082. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2083. UnityEngine.Logger:Log(LogType, Object)
  2084. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2085. UnityEngine.ComputeBuffer:Finalize()
  2086.  
  2087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2088.  
  2089. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2090. UnityEngine.Logger:Log(LogType, Object)
  2091. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2092. UnityEngine.ComputeBuffer:Finalize()
  2093.  
  2094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2095.  
  2096. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2097. UnityEngine.Logger:Log(LogType, Object)
  2098. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2099. UnityEngine.ComputeBuffer:Finalize()
  2100.  
  2101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2102.  
  2103. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2104. UnityEngine.Logger:Log(LogType, Object)
  2105. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2106. UnityEngine.ComputeBuffer:Finalize()
  2107.  
  2108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2109.  
  2110. Warning! Not using cache for MeshNormals!
  2111. UnityEngine.Logger:Log(LogType, Object)
  2112. UnityEngine.Debug:Log(Object)
  2113. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2114. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2115. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2116. YL2.CC.CharacterBuilder:BuildMesh()
  2117. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2118. YL2.YL2Object:LoadLocal(ES2Data)
  2119. YL2.YL2Object:Load(ES2Data)
  2120. YL2.CC.StateCharacterCreator:Enter()
  2121. YL2.StateManager:set_Current(State)
  2122. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2123. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2124. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2125. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2126.  
  2127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2128.  
  2129. Took 0,218 ms to apply blend shapes on cpu.
  2130. UnityEngine.Logger:Log(LogType, Object)
  2131. UnityEngine.Debug:Log(Object)
  2132. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2133. YL2.CC.CharacterBuilder:BuildMesh()
  2134. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2135. YL2.YL2Object:LoadLocal(ES2Data)
  2136. YL2.YL2Object:Load(ES2Data)
  2137. YL2.CC.StateCharacterCreator:Enter()
  2138. YL2.StateManager:set_Current(State)
  2139. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2140. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2141. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2142. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2143.  
  2144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2145.  
  2146. MapTriangleVerticesToQuadVertices: 0,5833 ms
  2147. Total time: 0,5849 ms
  2148. UnityEngine.Logger:Log(LogType, Object)
  2149. UnityEngine.Debug:Log(Object)
  2150. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2151. YL2.CC.CharacterBuilder:BuildMesh()
  2152. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2153. YL2.YL2Object:LoadLocal(ES2Data)
  2154. YL2.YL2Object:Load(ES2Data)
  2155. YL2.CC.StateCharacterCreator:Enter()
  2156. YL2.StateManager:set_Current(State)
  2157. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2158. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2159. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2160. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2161.  
  2162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2163.  
  2164. QuadMesh.Merge(): 29,5334 ms
  2165. Total time: 29,5352 ms
  2166. UnityEngine.Logger:Log(LogType, Object)
  2167. UnityEngine.Debug:Log(Object)
  2168. YL2.QuadMesh:MergeAll(QuadMesh[])
  2169. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2170. YL2.CC.CharacterBuilder:BuildMesh()
  2171. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2172. YL2.YL2Object:LoadLocal(ES2Data)
  2173. YL2.YL2Object:Load(ES2Data)
  2174. YL2.CC.StateCharacterCreator:Enter()
  2175. YL2.StateManager:set_Current(State)
  2176. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2177. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2178. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2179. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2180.  
  2181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2182.  
  2183. MapTriangleVerticesToQuadVertices: 1,4194 ms
  2184. Total time: 1,4206 ms
  2185. UnityEngine.Logger:Log(LogType, Object)
  2186. UnityEngine.Debug:Log(Object)
  2187. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2188. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2189. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2190. YL2.CC.CharacterBuilder:BuildMesh()
  2191. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2192. YL2.YL2Object:LoadLocal(ES2Data)
  2193. YL2.YL2Object:Load(ES2Data)
  2194. YL2.CC.StateCharacterCreator:Enter()
  2195. YL2.StateManager:set_Current(State)
  2196. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2197. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2198. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2199. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2200.  
  2201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2202.  
  2203. Took 5,1284 ms to rebuild shapes on GPU.
  2204. UnityEngine.Logger:Log(LogType, Object)
  2205. UnityEngine.Debug:Log(Object)
  2206. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2207. YL2.CC.CharacterBuilder:RebuildShapes()
  2208. YL2.CC.CharacterBuilder:BuildMesh()
  2209. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2210. YL2.YL2Object:LoadLocal(ES2Data)
  2211. YL2.YL2Object:Load(ES2Data)
  2212. YL2.CC.StateCharacterCreator:Enter()
  2213. YL2.StateManager:set_Current(State)
  2214. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2215. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2216. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2217. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2218.  
  2219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2220.  
  2221. Took 2,2589 ms to RefreshBakerMesh().
  2222. UnityEngine.Logger:Log(LogType, Object)
  2223. UnityEngine.Debug:Log(Object)
  2224. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2225. YL2.CC.CharacterBuilder:RebuildShapes()
  2226. YL2.CC.CharacterBuilder:BuildMesh()
  2227. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2228. YL2.YL2Object:LoadLocal(ES2Data)
  2229. YL2.YL2Object:Load(ES2Data)
  2230. YL2.CC.StateCharacterCreator:Enter()
  2231. YL2.StateManager:set_Current(State)
  2232. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2233. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2234. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2235. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2236.  
  2237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2238.  
  2239. Reset: 0,1025 ms
  2240. CalculateRefitParallel: 3,5795 ms
  2241. ApplyRefit: 5,8601 ms
  2242. Total time: 9,5445 ms
  2243. UnityEngine.Logger:Log(LogType, Object)
  2244. UnityEngine.Debug:Log(Object)
  2245. YL2.CC.CharacterBuilder:RebuildShapes()
  2246. YL2.CC.CharacterBuilder:BuildMesh()
  2247. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2248. YL2.YL2Object:LoadLocal(ES2Data)
  2249. YL2.YL2Object:Load(ES2Data)
  2250. YL2.CC.StateCharacterCreator:Enter()
  2251. YL2.StateManager:set_Current(State)
  2252. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2253. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2254. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2255. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2256.  
  2257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2258.  
  2259. Rebuilt mesh collider
  2260. UnityEngine.Logger:Log(LogType, Object)
  2261. UnityEngine.Debug:Log(Object)
  2262. YL2.CC.CharacterBuilder:BuildMesh()
  2263. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2264. YL2.YL2Object:LoadLocal(ES2Data)
  2265. YL2.YL2Object:Load(ES2Data)
  2266. YL2.CC.StateCharacterCreator:Enter()
  2267. YL2.StateManager:set_Current(State)
  2268. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2269. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2270. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2271. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2272.  
  2273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2274.  
  2275. Took 0,3464 ms to create and load 2 items (0,1732 ms per item)
  2276. UnityEngine.Logger:Log(LogType, Object)
  2277. UnityEngine.Debug:Log(Object)
  2278. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2279. YL2.YL2Object:LoadLocal(ES2Data)
  2280. YL2.YL2Object:Load(ES2Data)
  2281. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2282. YL2.YL2Object:LoadLocal(ES2Data)
  2283. YL2.YL2Object:Load(ES2Data)
  2284. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2285. YL2.YL2Object:LoadLocal(ES2Data)
  2286. YL2.YL2Object:Load(ES2Data)
  2287. YL2.CC.StateCharacterCreator:Enter()
  2288. YL2.StateManager:set_Current(State)
  2289. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2290. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2291. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2292. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2293.  
  2294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2295.  
  2296. Took 1,4923 ms to create and load 11 items (0,135663636363636 ms per item)
  2297. UnityEngine.Logger:Log(LogType, Object)
  2298. UnityEngine.Debug:Log(Object)
  2299. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2300. YL2.YL2Object:LoadLocal(ES2Data)
  2301. YL2.YL2Object:Load(ES2Data)
  2302. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2303. YL2.YL2Object:LoadLocal(ES2Data)
  2304. YL2.YL2Object:Load(ES2Data)
  2305. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2306. YL2.YL2Object:LoadLocal(ES2Data)
  2307. YL2.YL2Object:Load(ES2Data)
  2308. YL2.CC.StateCharacterCreator:Enter()
  2309. YL2.StateManager:set_Current(State)
  2310. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2311. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2312. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2313. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2314.  
  2315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2316.  
  2317. Took 8,4294 ms to create and load 104 items (0,0810519230769231 ms per item)
  2318. UnityEngine.Logger:Log(LogType, Object)
  2319. UnityEngine.Debug:Log(Object)
  2320. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2321. YL2.YL2Object:LoadLocal(ES2Data)
  2322. YL2.YL2Object:Load(ES2Data)
  2323. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2324. YL2.YL2Object:LoadLocal(ES2Data)
  2325. YL2.YL2Object:Load(ES2Data)
  2326. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2327. YL2.YL2Object:LoadLocal(ES2Data)
  2328. YL2.YL2Object:Load(ES2Data)
  2329. YL2.CC.StateCharacterCreator:Enter()
  2330. YL2.StateManager:set_Current(State)
  2331. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2332. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2333. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2334. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2335.  
  2336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2337.  
  2338. Missing nm or ao for part Resources/cc/models/parts/ears/felineears/felineears at paths: Resources/cc/models/parts/ears/felineears/felineears_nm, Resources/cc/models/parts/ears/felineears/felineears_ao.
  2339. UnityEngine.Logger:Log(LogType, Object)
  2340. UnityEngine.Debug:Log(Object)
  2341. YL2.CC.Part:GetBaseNormalAOTextures()
  2342. System.Func`1:Invoke()
  2343. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2344. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2345. YL2.YL2Object:LoadLocal(ES2Data)
  2346. YL2.YL2Object:Load(ES2Data)
  2347. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2348. YL2.YL2Object:LoadLocal(ES2Data)
  2349. YL2.YL2Object:Load(ES2Data)
  2350. YL2.YL2Object:LoadLocal(ES2Data)
  2351. YL2.YL2Object:Load(ES2Data)
  2352. YL2.CC.StateCharacterCreator:Enter()
  2353. YL2.StateManager:set_Current(State)
  2354. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2355. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2356. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2357. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2358.  
  2359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2360.  
  2361. Missing nm or ao for part Resources/cc/models/parts/tails/cat/cat at paths: Resources/cc/models/parts/tails/cat/cat_nm, Resources/cc/models/parts/tails/cat/cat_ao.
  2362. UnityEngine.Logger:Log(LogType, Object)
  2363. UnityEngine.Debug:Log(Object)
  2364. YL2.CC.Part:GetBaseNormalAOTextures()
  2365. System.Func`1:Invoke()
  2366. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2367. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2368. YL2.YL2Object:LoadLocal(ES2Data)
  2369. YL2.YL2Object:Load(ES2Data)
  2370. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2371. YL2.YL2Object:LoadLocal(ES2Data)
  2372. YL2.YL2Object:Load(ES2Data)
  2373. YL2.YL2Object:LoadLocal(ES2Data)
  2374. YL2.YL2Object:Load(ES2Data)
  2375. YL2.CC.StateCharacterCreator:Enter()
  2376. YL2.StateManager:set_Current(State)
  2377. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2378. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2379. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2380. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2381.  
  2382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2383.  
  2384. Mesh is null!
  2385. UnityEngine.Logger:Log(LogType, Object)
  2386. UnityEngine.Debug:LogWarning(Object)
  2387. YL2.CC.TextureBuilder.Layer:Perform()
  2388. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  2389. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  2390. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2391.  
  2392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2393.  
  2394. Material UIGradient(Clone) doesn't have _Stencil property
  2395. UnityEngine.Logger:Log(LogType, Object, Object)
  2396. UnityEngine.Debug:LogWarning(Object, Object)
  2397. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2398. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2399. UnityEngine.UI.Graphic:get_materialForRendering()
  2400. UnityEngine.UI.Image:UpdateMaterial()
  2401. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2402. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2403. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2404.  
  2405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2406.  
  2407. Reset: 0,0813 ms
  2408. CalculateRefitParallel: 0,1367 ms
  2409. ApplyRefit: 3,2671 ms
  2410. Total time: 3,4873 ms
  2411. UnityEngine.Logger:Log(LogType, Object)
  2412. UnityEngine.Debug:Log(Object)
  2413. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2414. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2415. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2416. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2417.  
  2418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2419.  
  2420. Reset: 0,0779 ms
  2421. CalculateRefitParallel: 0,1394 ms
  2422. ApplyRefit: 3,2443 ms
  2423. Total time: 3,463 ms
  2424. UnityEngine.Logger:Log(LogType, Object)
  2425. UnityEngine.Debug:Log(Object)
  2426. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2427. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2428. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2429. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2430.  
  2431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2432.  
  2433. CalculateCorrectiveShapes: 10,5546 ms
  2434. Total time: 10,5558 ms
  2435. UnityEngine.Logger:Log(LogType, Object)
  2436. UnityEngine.Debug:Log(Object)
  2437. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2438. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2439. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2440.  
  2441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2442.  
  2443. Refreshed 15 assets.
  2444. UnityEngine.Logger:Log(LogType, Object)
  2445. UnityEngine.Debug:Log(Object)
  2446. YL2.LocalAssetManager:RefreshAssets()
  2447. UnityEngine.Events.UnityAction`1:Invoke(T0)
  2448. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2449. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2450. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2451. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2452. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2453. YL2.MenuOptionUICommand:OnClick()
  2454. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2455. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2456. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2457. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2458. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2459. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2460. UnityEngine.EventSystems.EventSystem:Update()
  2461.  
  2462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2463.  
  2464. Refreshed 0 assets.
  2465. UnityEngine.Logger:Log(LogType, Object)
  2466. UnityEngine.Debug:Log(Object)
  2467. YL2.LocalAssetManager:RefreshAssets()
  2468. UnityEngine.Events.UnityAction`1:Invoke(T0)
  2469. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2470. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2471. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2472. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2473. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2474. YL2.MenuOptionUICommand:OnClick()
  2475. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2476. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2477. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2478. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2479. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2480. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2481. UnityEngine.EventSystems.EventSystem:Update()
  2482.  
  2483. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2484.  
  2485. NullReferenceException: Object reference not set to an instance of an object.
  2486. at YL2.CC.CharacterBuilder.GetTMPNormalAOTextures () [0x00000] in <00000000000000000000000000000000>:0
  2487. at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2488. at YL2.CC.TextureBuilder.TextureBuilderHandler.UpdateNormalAOTextures () [0x00000] in <00000000000000000000000000000000>:0
  2489. at UnityEngine.Windows.Speech.PhraseRecognitionSystem+StatusDelegate.Invoke (UnityEngine.Windows.Speech.SpeechSystemStatus status) [0x00000] in <00000000000000000000000000000000>:0
  2490. at YL2.YL2Object.YL2Object_EventOnChanged (YL2.ISerializedProperty obj) [0x00000] in <00000000000000000000000000000000>:0
  2491. at YL2.PropertyBase.FireEventOnChanged () [0x00000] in <00000000000000000000000000000000>:0
  2492. at YL2.YL2Object.Deconstruct () [0x00000] in <00000000000000000000000000000000>:0
  2493. at YL2.YL2Object.Deconstruct () [0x00000] in <00000000000000000000000000000000>:0
  2494. at YL2.YL2Object.Deconstruct () [0x00000] in <00000000000000000000000000000000>:0
  2495. at YL2.CC.StateCharacterCreator.Leave () [0x00000] in <00000000000000000000000000000000>:0
  2496. at YL2.StateManager.PopAllStates () [0x00000] in <00000000000000000000000000000000>:0
  2497. at YL2.CC.StateCharacterCreatorEdit+<>c.<SetupInterface>b__5_16 (System.String s) [0x00000] in <00000000000000000000000000000000>:0
  2498. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  2499. at RootMotion.FinalIK.Grounder+GrounderDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2500. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  2501. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2502. at System.Xml.Serialization.XmlElementEventHandler.Invoke (System.Object sender, System.Xml.Serialization.XmlElementEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  2503. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2504. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2505. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  2506. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2507. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2508. UnityEngine.Logger:LogException(Exception, Object)
  2509. UnityEngine.Debug:LogException(Exception)
  2510. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2511. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2512. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2513. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2514. UnityEngine.EventSystems.EventSystem:Update()
  2515.  
  2516. (Filename: currently not available on il2cpp Line: -1)
  2517.  
  2518. NullReferenceException: Object reference not set to an instance of an object.
  2519. at YL2.CC.TextureBuilder.Layer.Perform () [0x00000] in <00000000000000000000000000000000>:0
  2520. at YL2.CC.TextureBuilder.TextureBuilder.UpdateColorTextures () [0x00000] in <00000000000000000000000000000000>:0
  2521. at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  2522. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  2523.  
  2524. (Filename: currently not available on il2cpp Line: -1)
  2525.  
  2526. Refreshed 0 assets.
  2527. UnityEngine.Logger:Log(LogType, Object)
  2528. UnityEngine.Debug:Log(Object)
  2529. YL2.LocalAssetManager:RefreshAssets()
  2530. UnityEngine.Events.UnityAction`1:Invoke(T0)
  2531. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2532. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2533. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2534. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2535. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2536. YL2.MenuOptionUICommand:OnClick()
  2537. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2538. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2539. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2540. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2541. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2542. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2543. UnityEngine.EventSystems.EventSystem:Update()
  2544.  
  2545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2546.  
  2547. Refreshed 0 assets.
  2548. UnityEngine.Logger:Log(LogType, Object)
  2549. UnityEngine.Debug:Log(Object)
  2550. YL2.LocalAssetManager:RefreshAssets()
  2551. UnityEngine.Events.UnityAction`1:Invoke(T0)
  2552. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2553. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2554. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2555. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2556. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2557. YL2.MenuOptionUICommand:OnClick()
  2558. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2559. System.Xml.Serialization.XmlElementEventHandler:Invoke(Object, XmlElementEventArgs)
  2560. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2561. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2562. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2563. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2564. UnityEngine.EventSystems.EventSystem:Update()
  2565.  
  2566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2567.  
  2568. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2569. UnityEngine.Logger:Log(LogType, Object)
  2570. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2571. UnityEngine.ComputeBuffer:Finalize()
  2572.  
  2573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2574.  
  2575. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2576. UnityEngine.Logger:Log(LogType, Object)
  2577. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2578. UnityEngine.ComputeBuffer:Finalize()
  2579.  
  2580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2581.  
  2582. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2583. UnityEngine.Logger:Log(LogType, Object)
  2584. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2585. UnityEngine.ComputeBuffer:Finalize()
  2586.  
  2587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2588.  
  2589. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2590. UnityEngine.Logger:Log(LogType, Object)
  2591. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2592. UnityEngine.ComputeBuffer:Finalize()
  2593.  
  2594. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2595.  
  2596. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2597. UnityEngine.Logger:Log(LogType, Object)
  2598. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2599. UnityEngine.ComputeBuffer:Finalize()
  2600.  
  2601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2602.  
  2603. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2604. UnityEngine.Logger:Log(LogType, Object)
  2605. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2606. UnityEngine.ComputeBuffer:Finalize()
  2607.  
  2608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2609.  
  2610. Couldn't find TextureBuilder's child: Masks/28321f76-378f-4e9c-b42d-995acde047dd.
  2611. UnityEngine.Logger:Log(LogType, Object)
  2612. UnityEngine.Debug:LogWarning(Object)
  2613. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2614. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2615. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2616. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2617. YL2.YL2Object:Deconstruct()
  2618. YL2.YL2Object:Deconstruct()
  2619. YL2.YL2Object:Deconstruct()
  2620. YL2.YL2Object:Deconstruct()
  2621. YL2.YL2Object:Deconstruct()
  2622. YL2.CC.Part:Deconstruct()
  2623. YL2.YL2Object:Deconstruct()
  2624. YL2.YL2Object:Deconstruct()
  2625. YL2.CC.StateCharacterCreator:Leave()
  2626. YL2.StateManager:set_Current(State)
  2627. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2628. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2629. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2630. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2631.  
  2632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2633.  
  2634. No YL2Object for this scopedID
  2635. UnityEngine.Logger:Log(LogType, Object)
  2636. UnityEngine.Debug:Log(Object)
  2637. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2638. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2639. YL2.YL2Object:Deconstruct()
  2640. YL2.YL2Object:Deconstruct()
  2641. YL2.YL2Object:Deconstruct()
  2642. YL2.YL2Object:Deconstruct()
  2643. YL2.YL2Object:Deconstruct()
  2644. YL2.CC.Part:Deconstruct()
  2645. YL2.YL2Object:Deconstruct()
  2646. YL2.YL2Object:Deconstruct()
  2647. YL2.CC.StateCharacterCreator:Leave()
  2648. YL2.StateManager:set_Current(State)
  2649. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2650. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2651. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2652. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2653.  
  2654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2655.  
  2656. Couldn't find TextureBuilder's child: Masks/ed23e12c-7980-48c4-9ab8-6277c5ccd8e5.
  2657. UnityEngine.Logger:Log(LogType, Object)
  2658. UnityEngine.Debug:LogWarning(Object)
  2659. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2660. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2661. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2662. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2663. YL2.YL2Object:Deconstruct()
  2664. YL2.YL2Object:Deconstruct()
  2665. YL2.YL2Object:Deconstruct()
  2666. YL2.YL2Object:Deconstruct()
  2667. YL2.YL2Object:Deconstruct()
  2668. YL2.CC.Part:Deconstruct()
  2669. YL2.YL2Object:Deconstruct()
  2670. YL2.YL2Object:Deconstruct()
  2671. YL2.CC.StateCharacterCreator:Leave()
  2672. YL2.StateManager:set_Current(State)
  2673. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2674. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2675. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2676. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2677.  
  2678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2679.  
  2680. No YL2Object for this scopedID
  2681. UnityEngine.Logger:Log(LogType, Object)
  2682. UnityEngine.Debug:Log(Object)
  2683. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2684. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2685. YL2.YL2Object:Deconstruct()
  2686. YL2.YL2Object:Deconstruct()
  2687. YL2.YL2Object:Deconstruct()
  2688. YL2.YL2Object:Deconstruct()
  2689. YL2.YL2Object:Deconstruct()
  2690. YL2.CC.Part:Deconstruct()
  2691. YL2.YL2Object:Deconstruct()
  2692. YL2.YL2Object:Deconstruct()
  2693. YL2.CC.StateCharacterCreator:Leave()
  2694. YL2.StateManager:set_Current(State)
  2695. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2696. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2697. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2698. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2699.  
  2700. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2701.  
  2702. Couldn't find TextureBuilder's child: Masks/7b3e1b14-2175-457a-9d3d-2e31e612d14c.
  2703. UnityEngine.Logger:Log(LogType, Object)
  2704. UnityEngine.Debug:LogWarning(Object)
  2705. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2706. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2707. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2708. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2709. YL2.YL2Object:Deconstruct()
  2710. YL2.YL2Object:Deconstruct()
  2711. YL2.YL2Object:Deconstruct()
  2712. YL2.YL2Object:Deconstruct()
  2713. YL2.YL2Object:Deconstruct()
  2714. YL2.CC.StateCharacterCreator:Leave()
  2715. YL2.StateManager:set_Current(State)
  2716. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2717. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2718. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2719. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2720.  
  2721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2722.  
  2723. No YL2Object for this scopedID
  2724. UnityEngine.Logger:Log(LogType, Object)
  2725. UnityEngine.Debug:Log(Object)
  2726. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2727. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2728. YL2.YL2Object:Deconstruct()
  2729. YL2.YL2Object:Deconstruct()
  2730. YL2.YL2Object:Deconstruct()
  2731. YL2.YL2Object:Deconstruct()
  2732. YL2.YL2Object:Deconstruct()
  2733. YL2.CC.StateCharacterCreator:Leave()
  2734. YL2.StateManager:set_Current(State)
  2735. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2736. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2737. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2738. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2739.  
  2740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2741.  
  2742. Couldn't find TextureBuilder's child: Masks/e74172c1-163a-459b-8499-12cdd560f8c7.
  2743. UnityEngine.Logger:Log(LogType, Object)
  2744. UnityEngine.Debug:LogWarning(Object)
  2745. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2746. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2747. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2748. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2749. YL2.YL2Object:Deconstruct()
  2750. YL2.YL2Object:Deconstruct()
  2751. YL2.YL2Object:Deconstruct()
  2752. YL2.YL2Object:Deconstruct()
  2753. YL2.YL2Object:Deconstruct()
  2754. YL2.CC.StateCharacterCreator:Leave()
  2755. YL2.StateManager:set_Current(State)
  2756. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2757. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2758. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2759. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2760.  
  2761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2762.  
  2763. No YL2Object for this scopedID
  2764. UnityEngine.Logger:Log(LogType, Object)
  2765. UnityEngine.Debug:Log(Object)
  2766. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2767. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2768. YL2.YL2Object:Deconstruct()
  2769. YL2.YL2Object:Deconstruct()
  2770. YL2.YL2Object:Deconstruct()
  2771. YL2.YL2Object:Deconstruct()
  2772. YL2.YL2Object:Deconstruct()
  2773. YL2.CC.StateCharacterCreator:Leave()
  2774. YL2.StateManager:set_Current(State)
  2775. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2776. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2777. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2778. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2779.  
  2780. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2781.  
  2782. Couldn't find TextureBuilder's child: Masks/35a2e81c-4af0-44e9-99ca-1ad7b394e0ff.
  2783. UnityEngine.Logger:Log(LogType, Object)
  2784. UnityEngine.Debug:LogWarning(Object)
  2785. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2786. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2787. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2788. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2789. YL2.YL2Object:Deconstruct()
  2790. YL2.YL2Object:Deconstruct()
  2791. YL2.YL2Object:Deconstruct()
  2792. YL2.YL2Object:Deconstruct()
  2793. YL2.YL2Object:Deconstruct()
  2794. YL2.CC.StateCharacterCreator:Leave()
  2795. YL2.StateManager:set_Current(State)
  2796. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2797. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2798. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2799. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2800.  
  2801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2802.  
  2803. No YL2Object for this scopedID
  2804. UnityEngine.Logger:Log(LogType, Object)
  2805. UnityEngine.Debug:Log(Object)
  2806. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2807. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2808. YL2.YL2Object:Deconstruct()
  2809. YL2.YL2Object:Deconstruct()
  2810. YL2.YL2Object:Deconstruct()
  2811. YL2.YL2Object:Deconstruct()
  2812. YL2.YL2Object:Deconstruct()
  2813. YL2.CC.StateCharacterCreator:Leave()
  2814. YL2.StateManager:set_Current(State)
  2815. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2816. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2817. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2818. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2819.  
  2820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2821.  
  2822. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2823. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2824. UnityEngine.Logger:Log(LogType, Object)
  2825. UnityEngine.Debug:LogWarning(Object)
  2826. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2827. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2828. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  2829. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  2830. YL2.YL2Object:LoadLocal(ES2Data)
  2831. YL2.YL2Object:Load(ES2Data)
  2832. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  2833. YL2.YL2Object:LoadLocal(ES2Data)
  2834. YL2.YL2Object:Load(ES2Data)
  2835. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2836. YL2.YL2Object:LoadLocal(ES2Data)
  2837. YL2.YL2Object:Load(ES2Data)
  2838. YL2.CC.StateCharacterCreator:Enter()
  2839. YL2.StateManager:set_Current(State)
  2840. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2841. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2842. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2843. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2844.  
  2845. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2846.  
  2847. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2848. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2849. UnityEngine.Logger:Log(LogType, Object)
  2850. UnityEngine.Debug:LogWarning(Object)
  2851. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2852. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2853. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  2854. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  2855. YL2.YL2Object:LoadLocal(ES2Data)
  2856. YL2.YL2Object:Load(ES2Data)
  2857. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  2858. YL2.YL2Object:LoadLocal(ES2Data)
  2859. YL2.YL2Object:Load(ES2Data)
  2860. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2861. YL2.YL2Object:LoadLocal(ES2Data)
  2862. YL2.YL2Object:Load(ES2Data)
  2863. YL2.CC.StateCharacterCreator:Enter()
  2864. YL2.StateManager:set_Current(State)
  2865. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2866. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2867. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2868. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2869.  
  2870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2871.  
  2872. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2873. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2874. UnityEngine.Logger:Log(LogType, Object)
  2875. UnityEngine.Debug:LogWarning(Object)
  2876. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2877. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2878. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  2879. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  2880. YL2.YL2Object:LoadLocal(ES2Data)
  2881. YL2.YL2Object:Load(ES2Data)
  2882. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  2883. YL2.YL2Object:LoadLocal(ES2Data)
  2884. YL2.YL2Object:Load(ES2Data)
  2885. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2886. YL2.YL2Object:LoadLocal(ES2Data)
  2887. YL2.YL2Object:Load(ES2Data)
  2888. YL2.CC.StateCharacterCreator:Enter()
  2889. YL2.StateManager:set_Current(State)
  2890. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2891. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2892. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2893. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2894.  
  2895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2896.  
  2897. Warning! Not using cache for MeshNormals!
  2898. UnityEngine.Logger:Log(LogType, Object)
  2899. UnityEngine.Debug:Log(Object)
  2900. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2901. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2902. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2903. YL2.CC.CharacterBuilder:BuildMesh()
  2904. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2905. YL2.YL2Object:LoadLocal(ES2Data)
  2906. YL2.YL2Object:Load(ES2Data)
  2907. YL2.CC.StateCharacterCreator:Enter()
  2908. YL2.StateManager:set_Current(State)
  2909. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2910. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2911. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2912. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2913.  
  2914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2915.  
  2916. Took 0,1786 ms to apply blend shapes on cpu.
  2917. UnityEngine.Logger:Log(LogType, Object)
  2918. UnityEngine.Debug:Log(Object)
  2919. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2920. YL2.CC.CharacterBuilder:BuildMesh()
  2921. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2922. YL2.YL2Object:LoadLocal(ES2Data)
  2923. YL2.YL2Object:Load(ES2Data)
  2924. YL2.CC.StateCharacterCreator:Enter()
  2925. YL2.StateManager:set_Current(State)
  2926. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2927. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2928. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2929. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2930.  
  2931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2932.  
  2933. MapTriangleVerticesToQuadVertices: 0,5304 ms
  2934. Total time: 0,5314 ms
  2935. UnityEngine.Logger:Log(LogType, Object)
  2936. UnityEngine.Debug:Log(Object)
  2937. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2938. YL2.CC.CharacterBuilder:BuildMesh()
  2939. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2940. YL2.YL2Object:LoadLocal(ES2Data)
  2941. YL2.YL2Object:Load(ES2Data)
  2942. YL2.CC.StateCharacterCreator:Enter()
  2943. YL2.StateManager:set_Current(State)
  2944. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2945. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2946. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2947. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2948.  
  2949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2950.  
  2951. QuadMesh.Merge(): 35,5572 ms
  2952. Total time: 35,5589 ms
  2953. UnityEngine.Logger:Log(LogType, Object)
  2954. UnityEngine.Debug:Log(Object)
  2955. YL2.QuadMesh:MergeAll(QuadMesh[])
  2956. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2957. YL2.CC.CharacterBuilder:BuildMesh()
  2958. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2959. YL2.YL2Object:LoadLocal(ES2Data)
  2960. YL2.YL2Object:Load(ES2Data)
  2961. YL2.CC.StateCharacterCreator:Enter()
  2962. YL2.StateManager:set_Current(State)
  2963. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2964. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2965. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2966. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2967.  
  2968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2969.  
  2970. MapTriangleVerticesToQuadVertices: 1,5035 ms
  2971. Total time: 1,5046 ms
  2972. UnityEngine.Logger:Log(LogType, Object)
  2973. UnityEngine.Debug:Log(Object)
  2974. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2975. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2976. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2977. YL2.CC.CharacterBuilder:BuildMesh()
  2978. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2979. YL2.YL2Object:LoadLocal(ES2Data)
  2980. YL2.YL2Object:Load(ES2Data)
  2981. YL2.CC.StateCharacterCreator:Enter()
  2982. YL2.StateManager:set_Current(State)
  2983. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2984. RootMotion.FinalIK.GrounderDelegate:Invoke()
  2985. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2986. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2987.  
  2988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2989.  
  2990. Took 3,6455 ms to rebuild shapes on GPU.
  2991. UnityEngine.Logger:Log(LogType, Object)
  2992. UnityEngine.Debug:Log(Object)
  2993. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2994. YL2.CC.CharacterBuilder:RebuildShapes()
  2995. YL2.CC.CharacterBuilder:BuildMesh()
  2996. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2997. YL2.YL2Object:LoadLocal(ES2Data)
  2998. YL2.YL2Object:Load(ES2Data)
  2999. YL2.CC.StateCharacterCreator:Enter()
  3000. YL2.StateManager:set_Current(State)
  3001. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3002. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3003. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3004. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3005.  
  3006. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3007.  
  3008. Took 2,6906 ms to RefreshBakerMesh().
  3009. UnityEngine.Logger:Log(LogType, Object)
  3010. UnityEngine.Debug:Log(Object)
  3011. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3012. YL2.CC.CharacterBuilder:RebuildShapes()
  3013. YL2.CC.CharacterBuilder:BuildMesh()
  3014. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3015. YL2.YL2Object:LoadLocal(ES2Data)
  3016. YL2.YL2Object:Load(ES2Data)
  3017. YL2.CC.StateCharacterCreator:Enter()
  3018. YL2.StateManager:set_Current(State)
  3019. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3020. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3021. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3022. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3023.  
  3024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3025.  
  3026. Reset: 0,0884 ms
  3027. CalculateRefitParallel: 1,7948 ms
  3028. ApplyRefit: 4,8778 ms
  3029. Total time: 6,7635 ms
  3030. UnityEngine.Logger:Log(LogType, Object)
  3031. UnityEngine.Debug:Log(Object)
  3032. YL2.CC.CharacterBuilder:RebuildShapes()
  3033. YL2.CC.CharacterBuilder:BuildMesh()
  3034. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3035. YL2.YL2Object:LoadLocal(ES2Data)
  3036. YL2.YL2Object:Load(ES2Data)
  3037. YL2.CC.StateCharacterCreator:Enter()
  3038. YL2.StateManager:set_Current(State)
  3039. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3040. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3041. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3042. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3043.  
  3044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3045.  
  3046. Rebuilt mesh collider
  3047. UnityEngine.Logger:Log(LogType, Object)
  3048. UnityEngine.Debug:Log(Object)
  3049. YL2.CC.CharacterBuilder:BuildMesh()
  3050. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3051. YL2.YL2Object:LoadLocal(ES2Data)
  3052. YL2.YL2Object:Load(ES2Data)
  3053. YL2.CC.StateCharacterCreator:Enter()
  3054. YL2.StateManager:set_Current(State)
  3055. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3056. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3057. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3058. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3059.  
  3060. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3061.  
  3062. Took 0,0577 ms to create and load 1 items (0,0577 ms per item)
  3063. UnityEngine.Logger:Log(LogType, Object)
  3064. UnityEngine.Debug:Log(Object)
  3065. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3066. YL2.YL2Object:LoadLocal(ES2Data)
  3067. YL2.YL2Object:Load(ES2Data)
  3068. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3069. YL2.YL2Object:LoadLocal(ES2Data)
  3070. YL2.YL2Object:Load(ES2Data)
  3071. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3072. YL2.YL2Object:LoadLocal(ES2Data)
  3073. YL2.YL2Object:Load(ES2Data)
  3074. YL2.CC.StateCharacterCreator:Enter()
  3075. YL2.StateManager:set_Current(State)
  3076. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3077. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3078. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3079. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3080.  
  3081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3082.  
  3083. Took 1,7012 ms to create and load 23 items (0,0739652173913044 ms per item)
  3084. UnityEngine.Logger:Log(LogType, Object)
  3085. UnityEngine.Debug:Log(Object)
  3086. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3087. YL2.YL2Object:LoadLocal(ES2Data)
  3088. YL2.YL2Object:Load(ES2Data)
  3089. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3090. YL2.YL2Object:LoadLocal(ES2Data)
  3091. YL2.YL2Object:Load(ES2Data)
  3092. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3093. YL2.YL2Object:LoadLocal(ES2Data)
  3094. YL2.YL2Object:Load(ES2Data)
  3095. YL2.CC.StateCharacterCreator:Enter()
  3096. YL2.StateManager:set_Current(State)
  3097. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3098. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3099. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3100. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3101.  
  3102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3103.  
  3104. Took 0,1593 ms to create and load 2 items (0,07965 ms per item)
  3105. UnityEngine.Logger:Log(LogType, Object)
  3106. UnityEngine.Debug:Log(Object)
  3107. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3108. YL2.YL2Object:LoadLocal(ES2Data)
  3109. YL2.YL2Object:Load(ES2Data)
  3110. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3111. YL2.YL2Object:LoadLocal(ES2Data)
  3112. YL2.YL2Object:Load(ES2Data)
  3113. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3114. YL2.YL2Object:LoadLocal(ES2Data)
  3115. YL2.YL2Object:Load(ES2Data)
  3116. YL2.CC.StateCharacterCreator:Enter()
  3117. YL2.StateManager:set_Current(State)
  3118. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3119. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3120. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3121. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3122.  
  3123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3124.  
  3125. Took 0,4547 ms to create and load 6 items (0,0757833333333333 ms per item)
  3126. UnityEngine.Logger:Log(LogType, Object)
  3127. UnityEngine.Debug:Log(Object)
  3128. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3129. YL2.YL2Object:LoadLocal(ES2Data)
  3130. YL2.YL2Object:Load(ES2Data)
  3131. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3132. YL2.YL2Object:LoadLocal(ES2Data)
  3133. YL2.YL2Object:Load(ES2Data)
  3134. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3135. YL2.YL2Object:LoadLocal(ES2Data)
  3136. YL2.YL2Object:Load(ES2Data)
  3137. YL2.CC.StateCharacterCreator:Enter()
  3138. YL2.StateManager:set_Current(State)
  3139. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3140. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3141. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3142. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3143.  
  3144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3145.  
  3146. Took 0,3818 ms to create and load 5 items (0,07636 ms per item)
  3147. UnityEngine.Logger:Log(LogType, Object)
  3148. UnityEngine.Debug:Log(Object)
  3149. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3150. YL2.YL2Object:LoadLocal(ES2Data)
  3151. YL2.YL2Object:Load(ES2Data)
  3152. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3153. YL2.YL2Object:LoadLocal(ES2Data)
  3154. YL2.YL2Object:Load(ES2Data)
  3155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3156. YL2.YL2Object:LoadLocal(ES2Data)
  3157. YL2.YL2Object:Load(ES2Data)
  3158. YL2.CC.StateCharacterCreator:Enter()
  3159. YL2.StateManager:set_Current(State)
  3160. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3161. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3162. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3164.  
  3165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3166.  
  3167. Took 0,0537 ms to create and load 1 items (0,0537 ms per item)
  3168. UnityEngine.Logger:Log(LogType, Object)
  3169. UnityEngine.Debug:Log(Object)
  3170. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3171. YL2.YL2Object:LoadLocal(ES2Data)
  3172. YL2.YL2Object:Load(ES2Data)
  3173. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3174. YL2.YL2Object:LoadLocal(ES2Data)
  3175. YL2.YL2Object:Load(ES2Data)
  3176. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3177. YL2.YL2Object:LoadLocal(ES2Data)
  3178. YL2.YL2Object:Load(ES2Data)
  3179. YL2.CC.StateCharacterCreator:Enter()
  3180. YL2.StateManager:set_Current(State)
  3181. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3182. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3183. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3184. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3185.  
  3186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3187.  
  3188. Took 0,4846 ms to create and load 3 items (0,161533333333333 ms per item)
  3189. UnityEngine.Logger:Log(LogType, Object)
  3190. UnityEngine.Debug:Log(Object)
  3191. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  3192. YL2.YL2Object:LoadLocal(ES2Data)
  3193. YL2.YL2Object:Load(ES2Data)
  3194. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  3195. YL2.YL2Object:LoadLocal(ES2Data)
  3196. YL2.YL2Object:Load(ES2Data)
  3197. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  3198. YL2.YL2Object:LoadLocal(ES2Data)
  3199. YL2.YL2Object:Load(ES2Data)
  3200. YL2.CC.StateCharacterCreator:Enter()
  3201. YL2.StateManager:set_Current(State)
  3202. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  3203. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3204. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3205. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3206.  
  3207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3208.  
  3209. Mesh is null!
  3210. UnityEngine.Logger:Log(LogType, Object)
  3211. UnityEngine.Debug:LogWarning(Object)
  3212. YL2.CC.TextureBuilder.Layer:Perform()
  3213. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3214. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  3215. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3216.  
  3217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3218.  
  3219. Material UIGradient(Clone) doesn't have _Stencil property
  3220. UnityEngine.Logger:Log(LogType, Object, Object)
  3221. UnityEngine.Debug:LogWarning(Object, Object)
  3222. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  3223. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  3224. UnityEngine.UI.Graphic:get_materialForRendering()
  3225. UnityEngine.UI.Image:UpdateMaterial()
  3226. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  3227. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  3228. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3229.  
  3230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3231.  
  3232. Material UIGradient(Clone) doesn't have _Stencil property
  3233. UnityEngine.Logger:Log(LogType, Object, Object)
  3234. UnityEngine.Debug:LogWarning(Object, Object)
  3235. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  3236. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  3237. UnityEngine.UI.Graphic:get_materialForRendering()
  3238. UnityEngine.UI.Image:UpdateMaterial()
  3239. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  3240. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  3241. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3242.  
  3243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3244.  
  3245. Material UIGradient(Clone) doesn't have _Stencil property
  3246. UnityEngine.Logger:Log(LogType, Object, Object)
  3247. UnityEngine.Debug:LogWarning(Object, Object)
  3248. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  3249. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  3250. UnityEngine.UI.Graphic:get_materialForRendering()
  3251. UnityEngine.UI.Image:UpdateMaterial()
  3252. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  3253. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  3254. RootMotion.FinalIK.GrounderDelegate:Invoke()
  3255.  
  3256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3257.  
  3258. Reset: 0,0843 ms
  3259. CalculateRefitParallel: 0,1567 ms
  3260. ApplyRefit: 2,8103 ms
  3261. Total time: 3,053 ms
  3262. UnityEngine.Logger:Log(LogType, Object)
  3263. UnityEngine.Debug:Log(Object)
  3264. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  3265. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  3266. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  3267. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3268.  
  3269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3270.  
  3271. Reset: 0,0779 ms
  3272. CalculateRefitParallel: 0,1105 ms
  3273. ApplyRefit: 2,8419 ms
  3274. Total time: 3,0321 ms
  3275. UnityEngine.Logger:Log(LogType, Object)
  3276. UnityEngine.Debug:Log(Object)
  3277. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  3278. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  3279. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  3280. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3281.  
  3282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3283.  
  3284. CalculateCorrectiveShapes: 10,5986 ms
  3285. Total time: 10,5998 ms
  3286. UnityEngine.Logger:Log(LogType, Object)
  3287. UnityEngine.Debug:Log(Object)
  3288. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  3289. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  3290. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3291.  
  3292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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