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- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-02-09T06:37:05.6784295Z: Running on WindowsHostPlatform as a 64-bit process.
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Kabal2016.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/WindowsFolders/Documents/Unreal Projec
- MainFrameActions: Packaging (Windows (64-bit)): ts/Kabal2016 4.11/Kabal2016.uproject -cook -stage -archive -archivedirectory=D:/WindowsFolders/Desktop/1 -Project Folders/Kabal/Package -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Kabal2016.uproject
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Kabal2016.uproject
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\Program Files\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.02.09-07.37.06.txt
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Kabal2016.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="
- MainFrameActions: Packaging (Windows (64-bit)): D:\Program Files\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.02.09-07.37.06.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Kabal2016
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-1351974119) SRandInit(-1351974118).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.07:290][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.07:722][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.07:768][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Andreas/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.07:782][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:325][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:329][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:333][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:337][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:341][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:344][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:346][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:349][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:352][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:354][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:358][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:364][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:364][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:364][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:380][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:382][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:384][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:387][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:389][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.08:389][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.09:100][ 0]LogCook:Display: Max memory allowance for cook 8192mb
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.09:100][ 0]LogCook:Display: Mobile HDR setting 1
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.09:240][ 0]LogCook:Display: Done creating registry. It took 0.14s.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:714][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoy
- MainFrameActions: Packaging (Windows (64-bit)): stick_Thumb.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:716][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:717][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:718][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:718][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:759][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:759][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3D
- MainFrameActions: Packaging (Windows (64-bit)): PassThrough_Translucent.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:760][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:761][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.
- MainFrameActions: Packaging (Windows (64-bit)): uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:765][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:765][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Function
- MainFrameActions: Packaging (Windows (64-bit)): s/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:767][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:767][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat
- 2Components.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:768][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:769][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_M
- MainFrameActions: Packaging (Windows (64-bit)): aterialFunctions02/ScreenResolution.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:770][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:771][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.
- uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:774][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:775][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:776][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:776][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/
- MainFrameActions: Packaging (Windows (64-bit)): Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:778][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:778][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functio
- MainFrameActions: Packaging (Windows (64-bit)): ns/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:781][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpe
- MainFrameActions: Packaging (Windows (64-bit)): c.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:782][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:860][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:861][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/E
- MainFrameActions: Packaging (Windows (64-bit)): ngine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:863][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:864][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:865][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:866][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Mate
- MainFrameActions: Packaging (Windows (64-bit)): rial_Grid_N.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:867][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:868][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:875][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:875][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:881][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:881][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLigh
- MainFrameActions: Packaging (Windows (64-bit)): tFunctionMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:884][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:885][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostPr
- MainFrameActions: Packaging (Windows (64-bit)): ocessMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:889][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:890][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:891][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:891][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:894][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:895][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:897][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:898][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:899][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:900][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassT
- MainFrameActions: Packaging (Windows (64-bit)): hrough_Masked.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:902][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:903][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.12:905][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:605][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/9_of_diamonds -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/9_of_diamonds.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:609][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/10_of_diamonds -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/10_of_diamonds.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:612][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/10_of_diamonds.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:613][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/jack_of_diamonds2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/jack_of_diamonds2.uas
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:617][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/queen_of_diamonds2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/queen_of_diamonds2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:620][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/queen_of_diamonds2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:621][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/king_of_diamonds2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/king_of_diamonds2.uas
- MainFrameActions: Packaging (Windows (64-bit)): set
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:632][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/2_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:632][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/3_of_spades -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/3_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:635][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/3_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:636][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/4_of_spades -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/4_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:639][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/4_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:640][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/5_of_spades -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/5_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:643][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/5_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:644][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/6_of_spades -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/6_of_spades.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:647][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/6_of_spades.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:699][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/6_of_hearts.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:700][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/7_of_hearts -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/7_of_hearts.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:703][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/7_of_hearts.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:714][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/10_of_hearts.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:722][ 0]LogCook:Display: Cooking /Game/Puzzle/Textures/king_of_hearts2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Textures/king_of_hearts2.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:727][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Meshes/PhysMat_Card.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:729][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Meshes/CardMesh_01.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:733][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Meshes/Mat_Card01.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:905][ 0]LogCook:Display: Cooking /Game/Puzzle/Music/BP_Audio -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Music/BP_Audio.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:933][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Music/BP_Audio.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:934][ 0]LogCook:Display: Cooking /Game/Puzzle/Music/Breezin_ -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Music/Breezin_.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:936][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Music/Breezin_.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:940][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Music/Deliberation.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.14:958][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Puzzle/Music/Lanquidity.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:455][ 0]LogCook:Display: Cooking /Game/Fireworks/M_FireworksSimple -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Fireworks/M_FireworksSimple.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:460][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Fireworks/M_FireworksSimple.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:461][ 0]LogCook:Display: Cooking /Game/Fireworks/PS_Fireworks_Burst_Chrys -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Fireworks/PS_Fireworks_Burst_Chrys.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:467][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Fireworks/PS_Fireworks_Burst_Chrys.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:467][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/Geometry/Meshes/CubeMaterial.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:479][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:489][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:489][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:491][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:491][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:513][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:529][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:530][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:536][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:538][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:538][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:539][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:540][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:541][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:542][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:614][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:616][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:617][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:618][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:619][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:620][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:621][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:623][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUD
- MainFrameActions: Packaging (Windows (64-bit)): DirectionPad2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:624][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:626][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virtu
- MainFrameActions: Packaging (Windows (64-bit)): alJoystick_Background.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:627][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:629][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:630][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:631][ 0]LogCook:Display: Cooking /Game/PuzzleBP/Blueprints/PuzzleGameMode -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/PuzzleBP/Blueprints/PuzzleGameMode.u
- MainFrameActions: Packaging (Windows (64-bit)): asset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:636][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Kabal2016/Content/PuzzleBP/Blueprints/PuzzleGameMode.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:637][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castl
- MainFrameActions: Packaging (Windows (64-bit)): e_ThumbstickInner.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:638][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:639][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBut
- MainFrameActions: Packaging (Windows (64-bit)): tonFire.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:641][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:642][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBu
- MainFrameActions: Packaging (Windows (64-bit)): tton2_off.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:643][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:645][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:646][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:647][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBut
- MainFrameActions: Packaging (Windows (64-bit)): ton2_on.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:648][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:650][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBut
- MainFrameActions: Packaging (Windows (64-bit)): ton1_on.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:651][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:652][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:653][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:653][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:655][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControl
- MainFrameActions: Packaging (Windows (64-bit)): s_texture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:657][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:658][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirt
- MainFrameActions: Packaging (Windows (64-bit)): ualJoystickOnly.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:659][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:661][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU
- MainFrameActions: Packaging (Windows (64-bit)): DDirectionStick.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:662][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:663][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:664][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:665][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:687][ 0]LogSavePackage:Display: Finished SavePackage D:/WindowsFolders/Documents/Unreal Projects/Kabal2016 4.11/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:783][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:788][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 272, size is 62.64kb
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.17:797][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.18:012][ 0]LogCook:Display: Cook by the book total time in tick 6.721403s total time 8.771307
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.18:012][ 0]LogInit:Display:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.18:012][ 0]LogInit:Display: Success - 0 error(s), 0 warning(s)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.09-06.37.18:012][ 0]LogInit:Display:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 8.91 seconds
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 12.3381393s to run UE4Editor-Cmd.exe, ExitCode=0
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND COMPLETED **********
- MainFrameActions: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): Project.CreateStagingManifest: Creating Staging Manifest...
- MainFrameActions: Packaging (Windows (64-bit)): Project.CleanStagingDirectory: Cleaning Stage Directory: D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEditor
- MainFrameActions: Packaging (Windows (64-bit)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
- MainFrameActions: Packaging (Windows (64-bit)): Project.RunUnrealPak: Running UnrealPak *******
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files\Epic Games\4.11\Engine\Binaries\Win64\UnrealPak.exe "D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEditor\Kabal2016\Content\Paks\Kabal2016-WindowsNoEditor.pak" -create="C:\Use
- MainFrameActions: Packaging (Windows (64-bit)): rs\Andreas\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.11\PakList_Kabal2016-WindowsNoEditor.txt" -installed -order="D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\Andreas\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.11\PakList_Kabal2016-WindowsNoEditor.txt
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 1070 entries to add to pak file.
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log...
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file...
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 1070 files in 0.03s.
- MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 1070 files, 166804999 bytes total, time 0.63s.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.0324719s to run UnrealPak.exe, ExitCode=0
- MainFrameActions: Packaging (Windows (64-bit)): Project.CreatePak: UnrealPak Done *******
- MainFrameActions: Packaging (Windows (64-bit)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEditor
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEdi
- MainFrameActions: Packaging (Windows (64-bit)): tor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb'.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Erro
- MainFrameActions: Packaging (Windows (64-bit)): r.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2
- 015\PhysX3PROFILE_x64.pdb
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy D:\Program Files\Epic Games\4.11\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb to D:\WindowsFolders\Documents\
- MainFrameActions: Packaging (Windows (64-bit)): Unreal Projects\Kabal2016 4.11\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3PROFILE_x64.pdb
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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