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- using UnityEngine;
- using System.Collections;
- public class Hovercraft : MonoBehaviour {
- Transform fan;
- Transform fanBlades;
- void Start () {
- fan = transform.Find("Fan");
- fanBlades = fan.Find("Fan Blades");
- }
- void Update () {
- float r = Input.GetAxis("Horizontal") * -25;
- fan.localRotation = Quaternion.Euler(0,r,0);
- float force = Input.GetAxis("Vertical") * 4;
- rigidbody.AddForceAtPosition( fan.forward * force, fan.position );
- fanBlades.RotateAroundLocal(Vector3.forward, force * 10 * Time.deltaTime);
- Camera.main.transform.LookAt(transform);
- }
- }
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