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- using UnityEngine;
- [System.Serializable]
- public struct MusicTrack
- {
- public string trackName;
- public AudioClip clip;
- }
- public class MusicLibrary : MonoBehaviour
- {
- public MusicTrack[] tracks;
- public AudioClip GetClipFromName(string trackName)
- {
- foreach (var track in tracks)
- {
- if (track.trackName == trackName)
- {
- return track.clip;
- }
- }
- return null;
- }
- }
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