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UnknownZealot

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Jun 27th, 2018
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  1. --[[I'm sorry, my Blazey.. I had to..]]--
  2. --[[Lol Edit Of Music ;).]]--
  3.  
  4. --[[FOR YOU SKIDS: This is the official genocider sequel.]]--
  5. --[[Project Name: Sadist]]--
  6. --[[Zealot Out!]]--
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Mouse = Player:GetMouse()
  11. local Character = Player.Character
  12. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  13. local Head = Character.Head
  14. local RootPart = Character.HumanoidRootPart
  15. local Torso = Character.Torso
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Camera = game.Workspace.CurrentCamera
  21. local RootJoint = RootPart.RootJoint
  22. local Equipped = false
  23. local Attack = false
  24. local Anim = 'Idle'
  25. local Idle = 0
  26. local Combo = 1
  27. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  28. local Velocity = RootPart.Velocity.y
  29. local Sine = 0
  30. local Change = 1
  31. local Animie = .3
  32. local Randomize = 0
  33. local Victim = nil
  34. local Delay = false
  35. local Delay2 = false
  36. local Rampage = "Normal"
  37. local Deed = false
  38.  
  39.  
  40. Humanoid.WalkSpeed = 14
  41. Humanoid.JumpPower = 50
  42. Humanoid.Animator.Parent = nil
  43. Character.Animate.Parent = nil
  44.  
  45. local newMotor = function(part0, part1, c0, c1)
  46. local w = Instance.new('Motor', part0)
  47. w.Part0 = part0
  48. w.Part1 = part1
  49. w.C0 = c0
  50. w.C1 = c1
  51. return w
  52. end
  53.  
  54. function clerp(a, b, t)
  55. return a:lerp(b, t)
  56. end
  57.  
  58. ------Heavy---------
  59. CV="Maroon"
  60. Player = game.Players.LocalPlayer
  61. char = Player.Character
  62. local txt = Instance.new("BillboardGui", Character)
  63. txt.Adornee = Character .Head
  64. txt.Name = "_status"
  65. txt.Size = UDim2.new(2, 0, 1.2, 0)
  66. txt.StudsOffset = Vector3.new(-9, 8, 0)
  67. local text = Instance.new("TextLabel", txt)
  68. text.Size = UDim2.new(10, 0, 7, 0)
  69. text.FontSize = "Size24"
  70. text.TextScaled = true
  71. text.TextTransparency = 0
  72. text.BackgroundTransparency = 1
  73. text.TextTransparency = 0
  74. text.TextStrokeTransparency = 0
  75. text.Font = "Bodoni"
  76. text.TextStrokeColor3 = Color3.new(255,176,0)
  77.  
  78. v=Instance.new("Part")
  79. v.Name = "ColorBrick"
  80. v.Parent=Player.Character
  81. v.FormFactor="Symmetric"
  82. v.Anchored=true
  83. v.CanCollide=false
  84. v.BottomSurface="Smooth"
  85. v.TopSurface="Smooth"
  86. v.Size=Vector3.new(10,5,3)
  87. v.Transparency=1
  88. v.CFrame=Character.Torso.CFrame
  89. v.BrickColor=BrickColor.new(CV)
  90. v.Transparency=1
  91. text.TextColor3 = Color3.new(255,204,153)
  92. v.Shape="Block"
  93. text.Text = "Zealot"
  94. --------------------
  95.  
  96. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  97. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98.  
  99. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  100. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  101. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  102. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  103. RootJoint.C1 = CFrame.new(0, 0, 0)
  104. RootJoint.C0 = CFrame.new(0, 0, 0)
  105. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  106. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  107.  
  108. local rarmc1 = RW.C1
  109. local larmc1 = LW.C1
  110. local rlegc1 = RH.C1
  111. local llegc1 = LH.C1
  112.  
  113. local resetc1 = false
  114.  
  115. function PlayAnimationFromTable(table, speed, bool)
  116. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  117. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  118. RW.C0 = clerp(RW.C0, table[3], speed)
  119. LW.C0 = clerp(LW.C0, table[4], speed)
  120. RH.C0 = clerp(RH.C0, table[5], speed)
  121. LH.C0 = clerp(LH.C0, table[6], speed)
  122. if bool == true then
  123. if resetc1 == false then
  124. resetc1 = true
  125. RootJoint.C1 = RootJoint.C1
  126. Torso.Neck.C1 = Torso.Neck.C1
  127. RW.C1 = rarmc1
  128. LW.C1 = larmc1
  129. RH.C1 = rlegc1
  130. LH.C1 = llegc1
  131. end
  132. end
  133. end
  134.  
  135. ArtificialHB = Instance.new("BindableEvent", script)
  136. ArtificialHB.Name = "Heartbeat"
  137.  
  138. script:WaitForChild("Heartbeat")
  139.  
  140. frame = 1 / 30
  141. tf = 0
  142. allowframeloss = false
  143. tossremainder = false
  144. lastframe = tick()
  145. script.Heartbeat:Fire()
  146.  
  147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  148. tf = tf + s
  149. if tf >= frame then
  150. if allowframeloss then
  151. script.Heartbeat:Fire()
  152. lastframe = tick()
  153. else
  154. for i = 1, math.floor(tf / frame) do
  155. script.Heartbeat:Fire()
  156. end
  157. lastframe = tick()
  158. end
  159. if tossremainder then
  160. tf = 0
  161. else
  162. tf = tf - frame * math.floor(tf / frame)
  163. end
  164. end
  165. end)
  166.  
  167. function swait(num)
  168. if num == 0 or num == nil then
  169. ArtificialHB.Event:wait()
  170. else
  171. for i = 0, num do
  172. ArtificialHB.Event:wait()
  173. end
  174. end
  175. end
  176.  
  177. local RbxUtility = LoadLibrary("RbxUtility")
  178. local Create = RbxUtility.Create
  179.  
  180. local m = Create("Model"){
  181. Parent = Character,
  182. Name = "WeaponModel"
  183. }
  184.  
  185. spook = Create("Sound"){
  186. Parent = Character,
  187. SoundId = "rbxassetid://795701916",
  188. Volume = 1,
  189. PlaybackSpeed = 1,
  190. Looped = true
  191. }
  192. spook2 = Create("PitchShiftSoundEffect"){
  193. Parent = spook,
  194. Octave = 1
  195. }
  196. spook:Play()
  197.  
  198. Billb = Create("BillboardGui"){
  199. Name = "Targetted",
  200. Parent = RootPart,
  201. Adornee = nil,
  202. LightInfluence = 0,
  203. AlwaysOnTop = true,
  204. Size = UDim2.new(5, 0, 5, 0)
  205. }
  206. D1 = Create("ImageLabel"){
  207. Parent = Billb,
  208. BackgroundTransparency = 1,
  209. Position = UDim2.new(.5, 0, .5, 0),
  210. Size = UDim2.new(1, 0, 1, 0),
  211. AnchorPoint = Vector2.new(.5, .5),
  212. Image = "rbxassetid://133820006",
  213. ImageColor3 = Color3.new(165 / 255, 0, 0),
  214. ImageTransparency = 1,
  215. ScaleType = "Tile"
  216. }
  217. D2 = D1:Clone()
  218. D2.Parent = Billb
  219. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  220. D3 = D1:Clone()
  221. D3.Parent = Billb
  222. D3.Size = UDim2.new(.05, 0, .05, 0)
  223. D3.Image = "rbxassetid://1215682739"
  224. D3.Rotation = 45
  225.  
  226. function RemoveOutlines(part)
  227. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  228. end
  229.  
  230. CFuncs = {
  231. Part = {
  232. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  233. local Part = Create("Part"){
  234. Parent = Parent,
  235. Reflectance = Reflectance,
  236. Transparency = Transparency,
  237. CanCollide = false,
  238. Locked = true,
  239. BrickColor = BrickColor.new(tostring(BColor)),
  240. Name = Name,
  241. Size = Size,
  242. Material = Material,
  243. }
  244. RemoveOutlines(Part)
  245. if Size == Vector3.new(.2,.2,.2) then
  246. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  247. else
  248. Part.Size = Size
  249. end
  250. return Part
  251. end;
  252. };
  253.  
  254. Mesh = {
  255. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  256. local Msh = Create(Mesh){
  257. Parent = Part,
  258. Offset = OffSet,
  259. Scale = Scale,
  260. }
  261. if Mesh == "SpecialMesh" then
  262. Msh.MeshType = MeshType
  263. if MeshId ~= "" then
  264. Msh.MeshId = "rbxassetid://" .. MeshId
  265. end
  266. end
  267. return Msh
  268. end;
  269. };
  270.  
  271. Weld = {
  272. Create = function(Parent, Part0, Part1, C0, C1)
  273. local Weld = Create("Weld"){
  274. Parent = Parent,
  275. Part0 = Part0,
  276. Part1 = Part1,
  277. C0 = C0,
  278. C1 = C1,
  279. }
  280. return Weld
  281. end;
  282. };
  283.  
  284. Sound = {
  285. Create = function(id, par, vol, pit)
  286. coroutine.resume(coroutine.create(function()
  287. local S = Create("Sound"){
  288. Volume = vol,
  289. Pitch = pit or 1,
  290. Parent = par or workspace,
  291. }
  292. if id ~= "" then
  293. S.SoundId = "rbxassetid://" .. id
  294. end
  295. swait()
  296. S:play()
  297. game:GetService("Debris"):AddItem(S, 10)
  298. end))
  299. end;
  300. };
  301.  
  302. ParticleEmitter = {
  303. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  304. local Particle = Create("ParticleEmitter"){
  305. Parent = Parent,
  306. Color = ColorSequence.new(Color1, Color2),
  307. LightEmission = LightEmission,
  308. Size = Size,
  309. Texture = Texture,
  310. Transparency = Transparency,
  311. ZOffset = ZOffset,
  312. Acceleration = Accel,
  313. Drag = Drag,
  314. LockedToPart = LockedToPart,
  315. VelocityInheritance = VelocityInheritance,
  316. EmissionDirection = EmissionDirection,
  317. Enabled = Enabled,
  318. Lifetime = LifeTime,
  319. Rate = Rate,
  320. Rotation = Rotation,
  321. RotSpeed = RotSpeed,
  322. Speed = Speed,
  323. VelocitySpread = VelocitySpread,
  324. }
  325. return Particle
  326. end;
  327. };
  328.  
  329. CreateTemplate = {
  330.  
  331. };
  332. }
  333. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1))
  334. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  335. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  336. FHead.CanCollide = false
  337. Head.Transparency = 1
  338.  
  339. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  340. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  341. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  342. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  343. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  344. FT.MeshId = "rbxasset://fonts/torso.mesh"
  345. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  346. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  347. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  348. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  349. FT.Parent = nil
  350. RA.Parent = nil
  351. LA.Parent = nil
  352. RL.Parent = nil
  353. LL.Parent = nil
  354.  
  355.  
  356. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  357. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  358. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  359. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  360. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  361. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  362. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  363. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  364. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  365. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  366. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  367. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  368. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  369. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  370. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  371. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  372. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  373. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  374. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  375. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  376. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  377. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  378. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  379. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  380. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  381. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  382. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  383. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  384. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  385. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  387. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  389. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  390. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  391. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  392. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  393. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  394. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  395. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  396. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  397. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  398. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  399. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  400. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  401. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  402. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  403. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  404. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  405. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  406. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  407. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  408. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  409. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  410. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  411. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  412. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  413. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  414. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  415. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  416. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  417. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  418. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  419. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  420. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  421. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  422. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  423. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  425. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  426. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  427. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  428. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  429. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  430. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  431. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  432. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  433. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  434. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  435. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  436. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  437. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  438. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  439. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  440. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  441. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  442. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  443. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  444. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  445. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  446. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  447. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  448. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  449. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  450. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  451. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  452. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  453. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  454. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  455. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  456. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  457. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  458. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  459. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  460. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  461. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  462. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  463. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  464. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  465. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  466. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  467. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  468. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  469. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  470. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  471. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  472. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  473. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  474. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  475. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  476. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  477. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  478. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  479. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  480. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  481. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  482. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  483. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  484. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  485. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  486. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  487. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  488. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  489. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  490. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  491.  
  492. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  493. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  494. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  495. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  496. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  497. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  498. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  499. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  500. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  501. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  502. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  503. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  504. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  505. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  506. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  507. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  508. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  509. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  510. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  511. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  512. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  513. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  514. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  515. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  516. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  517. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  518. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  520. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  521. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  522. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  523. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  524. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  525. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  526. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  527. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  528. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  529. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  530. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  531. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  532. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  533. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  534. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  535. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  536. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  537. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  538. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  539. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  540. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  541. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  542. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  543. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  544. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  545. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  546. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  547. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  548. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  549. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  550. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  551. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  552. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  553. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  554. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  556. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  557. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  558. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  559. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  560. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  561. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  562. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  563. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  564. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  565. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  566. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  567. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  568. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  569. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  571. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  572. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  573. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  574. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  575. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  576. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  577. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  578. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  579. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  580. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  581. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  583. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  584. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  586. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  587. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  589. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  590. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  592. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  593. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  594. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  595. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  596. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  597. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  598. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  599. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  600. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  601. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  602. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  603. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  604. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  605. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  606. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  607. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  608. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  609. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  610. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  611. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  612. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  613. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  614. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  615. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  616. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  617. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  618. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  619. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  620. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  621. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  622. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  623. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  624. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  625. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  626. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  627.  
  628. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  629. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  630. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  631. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  632. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  633. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  634. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  635. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  636. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  637. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  638. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  639. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  640. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  641. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  642. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  643. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  644. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  645. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  646. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  647. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  648. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  649.  
  650. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  651. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  652. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  653. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  654. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  655. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  656. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  657. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  658. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  659. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  660. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  661. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  662. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  663. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  664. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  665. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  666. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  667. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  668. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  669. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  670. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  671. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  672. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  673. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  674. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  675. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  676. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  677. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  678. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  679. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  680.  
  681. function RayCast(Position, Direction, Range, Ignore)
  682. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  683. end
  684.  
  685. FindNearestTorso = function(pos)
  686. local list = (game.Workspace:children())
  687. local torso = nil
  688. local dist = 1000
  689. local temp, human, temp2 = nil, nil, nil
  690. for x = 1, #list do
  691. temp2 = list[x]
  692. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  693. temp = temp2:findFirstChild("Head")
  694. human = temp2:findFirstChildOfClass("Humanoid")
  695. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  696. local dohit = true
  697. if dohit == true then
  698. torso = temp
  699. dist = (temp.Position - pos).magnitude
  700. end
  701. end
  702. end
  703. end
  704. return torso, dist
  705. end
  706. function FindNearestTorso2(Position, Distance, SinglePlayer)
  707. if SinglePlayer then
  708. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  709. end
  710. local List = {}
  711. for i, v in pairs(workspace:GetChildren()) do
  712. if v:IsA("Model") then
  713. if v:findFirstChild("Head") then
  714. if v ~= Character then
  715. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  716. table.insert(List, v)
  717. end
  718. end
  719. end
  720. end
  721. end
  722. return List
  723. end
  724. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  725. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  726. local Blood = Create("ParticleEmitter"){
  727. Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  728. LightEmission = .1,
  729. Size = NumberSequence.new(0.2),
  730. Texture = "rbxassetid://771221224",
  731. Transparency = bbb,
  732. Size = aaa,
  733. ZOffset = .8,
  734. Acceleration = Vector3.new(0, -25, 0),
  735. LockedToPart = false,
  736. EmissionDirection = "Top",
  737. Lifetime = NumberRange.new(.4, .6),
  738. Rate = 1000,
  739. Rotation = NumberRange.new(-100, 100),
  740. RotSpeed = NumberRange.new(-100, 100),
  741. Speed = NumberRange.new(20),
  742. VelocitySpread = 1000,
  743. Enabled = false,
  744. Parent = Head
  745. }
  746.  
  747.  
  748. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  749. if hit.Parent == nil then
  750. return
  751. end
  752. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  753. for _, v in pairs(hit.Parent:children()) do
  754. if v:IsA("Humanoid") then
  755. h = v
  756. end
  757. end
  758. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  759. hit = hit.Parent.Parent:FindFirstChild("Head")
  760. end
  761. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  762. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  763. if hit.Parent.DebounceHit.Value == true then
  764. return
  765. end
  766. end
  767. local c = Create("ObjectValue"){
  768. Name = "creator",
  769. Value = game:service("Players").LocalPlayer,
  770. Parent = h,
  771. }
  772. game:GetService("Debris"):AddItem(c, .5)
  773. if HitSound ~= nil and HitPitch ~= nil then
  774. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  775. end
  776. local Damage = math.random(minim, maxim)
  777. local blocked = false
  778. local block = hit.Parent:findFirstChild("Block")
  779. if block ~= nil then
  780. if block.className == "IntValue" then
  781. if block.Value > 0 then
  782. blocked = true
  783. block.Value = block.Value - 1
  784. print(block.Value)
  785. end
  786. end
  787. end
  788.  
  789. if Type ~= "Blood" then
  790. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  791. end
  792. local HitHealth = h.Health
  793. h.Health = h.Health - Damage
  794. if Type == "Knockdown" then
  795. local hum = hit.Parent.Humanoid
  796. hum.PlatformStand = true
  797. coroutine.resume(coroutine.create(function(HHumanoid)
  798. swait(1)
  799. HHumanoid.PlatformStand = false
  800. end), hum)
  801. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  802. local bodvol = Create("BodyVelocity"){
  803. velocity = angle * knockback,
  804. P = 5000,
  805. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  806. Parent = hit,
  807. }
  808. local rl = Create("BodyAngularVelocity"){
  809. P = 3000,
  810. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  811. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  812. Parent = hit,
  813. }
  814. game:GetService("Debris"):AddItem(bodvol, .5)
  815. game:GetService("Debris"):AddItem(rl, .5)
  816. elseif Type == "Normal" then
  817. local vp = Create("BodyVelocity"){
  818. P = 500,
  819. maxForce = Vector3.new(math.huge, 0, math.huge),
  820. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  821. }
  822. if knockback > 0 then
  823. vp.Parent = hit.Parent.Torso
  824. end
  825. game:GetService("Debris"):AddItem(vp, .5)
  826. elseif Type == "Up" then
  827. local bodyVelocity = Create("BodyVelocity"){
  828. velocity = Vector3.new(0, 20, 0),
  829. P = 5000,
  830. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  831. Parent = hit,
  832. }
  833. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  834. elseif Type == "DarkUp" then
  835. coroutine.resume(coroutine.create(function()
  836. for i = 0, 1, 0.1 do
  837. swait()
  838. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  839. end
  840. end))
  841. local bodyVelocity = Create("BodyVelocity"){
  842. velocity = Vector3.new(0, 20, 0),
  843. P = 5000,
  844. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  845. Parent = hit,
  846. }
  847. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  848. elseif Type == "Blood" then
  849. coroutine.resume(coroutine.create(function()
  850. if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  851. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  852. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  853. else
  854. local Blood2 = Blood:Clone()
  855. Blood2.Parent = hit
  856. Blood2.Enabled = true
  857. Blood2.EmissionDirection = Face
  858. local Hito = hit.Parent
  859. game:GetService("Debris"):AddItem(Blood2, 3)
  860. hit.Parent:BreakJoints()
  861. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  862. local c = Create("BoolValue"){
  863. Name = "AlreadyHit",
  864. Value = true,
  865. Parent = Hito,
  866. }
  867. end
  868. swait(5)
  869. Blood2.Enabled = false
  870. swait(30)
  871. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  872. local s = Create("BoolValue"){
  873. Name = "Glitching",
  874. Value = true,
  875. Parent = Hito,
  876. }
  877. local FT2 = FT:Clone()
  878. if Hito:findFirstChild("Torso") ~= nil then
  879. FT2.Parent = Hito.Torso
  880. --[[RA2.Parent = Hito["Right Arm"]
  881. LA2.Parent = Hito["Left Arm"]
  882. RL2.Parent = Hito["Right Leg"]
  883. LL2.Parent = Hito["Left Leg"]]
  884. for _, v in pairs(Hito:children()) do
  885. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  886. local RA2 = RA:Clone()
  887. RA2.Name = "Shoos"
  888. RA2.Parent = v
  889. end
  890. end
  891. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  892. else
  893. FT2.Parent = nil
  894. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  895. end
  896. for i = 0, 1, math.random(1, 10)/30 do
  897. swait()
  898. for _, v in pairs(Hito:children()) do
  899. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  900. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  901. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  902. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  903. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  904. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  905. end
  906. end
  907. if Hito:findFirstChild("UpperTorso") ~= nil then
  908. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  909. if v:IsA("NumberValue") then
  910. v.Value = math.random(1, 5) / 10
  911. end
  912. end
  913. end
  914. if Hito == nil then
  915. break
  916. end
  917. end
  918. if Hito ~= nil then
  919. Hito:Destroy()
  920. end
  921. end
  922. end
  923. end))
  924. elseif Type == "Snare" then
  925. local bp = Create("BodyPosition"){
  926. P = 2000,
  927. D = 100,
  928. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  929. position = hit.Parent.Torso.Position,
  930. Parent = hit.Parent.Torso,
  931. }
  932. game:GetService("Debris"):AddItem(bp, 1)
  933. elseif Type == "Freeze" then
  934. local BodPos = Create("BodyPosition"){
  935. P = 50000,
  936. D = 1000,
  937. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  938. position = hit.Parent.Torso.Position,
  939. Parent = hit.Parent.Torso,
  940. }
  941. local BodGy = Create("BodyGyro") {
  942. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  943. P = 20e+003,
  944. Parent = hit.Parent.Torso,
  945. cf = hit.Parent.Torso.CFrame,
  946. }
  947. hit.Parent.Torso.Anchored = true
  948. coroutine.resume(coroutine.create(function(Part)
  949. swait(1.5)
  950. Part.Anchored = false
  951. end), hit.Parent.Torso)
  952. game:GetService("Debris"):AddItem(BodPos, 3)
  953. game:GetService("Debris"):AddItem(BodGy, 3)
  954. end
  955. local debounce = Create("BoolValue"){
  956. Name = "DebounceHit",
  957. Parent = hit.Parent,
  958. Value = true,
  959. }
  960. game:GetService("Debris"):AddItem(debounce, Delay)
  961. c = Instance.new("ObjectValue")
  962. c.Name = "creator"
  963. c.Value = Player
  964. c.Parent = h
  965. game:GetService("Debris"):AddItem(c, .5)
  966. end
  967. end
  968.  
  969. function ShowDamage(Pos, Text, Time, Color)
  970. local Rate = (1 / 30)
  971. local Pos = (Pos or Vector3.new(0, 0, 0))
  972. local Text = (Text or "")
  973. local Time = (Time or 2)
  974. local Color = (Color or Color3.new(1, 0, 1))
  975. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  976. EffectPart.Anchored = true
  977. local BillboardGui = Create("BillboardGui"){
  978. Size = UDim2.new(3, 0, 3, 0),
  979. Adornee = EffectPart,
  980. Parent = EffectPart,
  981. }
  982. local TextLabel = Create("TextLabel"){
  983. BackgroundTransparency = 1,
  984. Size = UDim2.new(1, 0, 1, 0),
  985. Text = Text,
  986. Font = "SciFi",
  987. TextColor3 = Color,
  988. TextScaled = true,
  989. Parent = BillboardGui,
  990. }
  991. game.Debris:AddItem(EffectPart, (Time))
  992. EffectPart.Parent = game:GetService("Workspace")
  993. delay(0, function()
  994. local Frames = (Time / Rate)
  995. for Frame = 1, Frames do
  996. wait(Rate)
  997. local Percent = (Frame / Frames)
  998. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  999. TextLabel.TextTransparency = Percent
  1000. end
  1001. if EffectPart and EffectPart.Parent then
  1002. EffectPart:Destroy()
  1003. end
  1004. end)
  1005. end
  1006.  
  1007. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  1008. for _, c in pairs(workspace:children()) do
  1009. local hum = c:findFirstChildOfClass("Humanoid")
  1010. if hum ~= nil then
  1011. if c:findFirstChild("Torso") ~= nil then
  1012. local head = c:findFirstChild("Torso")
  1013. if head ~= nil then
  1014. local targ = head.Position - Part.Position
  1015. local mag = targ.magnitude
  1016. if mag <= Magnitude and c.Name ~= Player.Name then
  1017. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1018. end
  1019. end
  1020. elseif c:findFirstChild("UpperTorso") ~= nil then
  1021. local head = c:findFirstChild("UpperTorso")
  1022. if head ~= nil then
  1023. local targ = head.Position - Part.Position
  1024. local mag = targ.magnitude
  1025. if mag <= Magnitude and c.Name ~= Player.Name then
  1026. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033.  
  1034. EffectModel = Instance.new("Model", Character)
  1035. EffectModel.Name = "Effects"
  1036.  
  1037. Effects = {
  1038. Block = {
  1039. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1040. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1041. prt.Anchored = true
  1042. prt.CFrame = cframe
  1043. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1044. game:GetService("Debris"):AddItem(prt, 10)
  1045. if Type == 1 or Type == nil then
  1046. table.insert(Effects, {
  1047. prt,
  1048. "Block1",
  1049. delay,
  1050. x3,
  1051. y3,
  1052. z3,
  1053. msh
  1054. })
  1055. elseif Type == 2 then
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Block2",
  1059. delay,
  1060. x3,
  1061. y3,
  1062. z3,
  1063. msh
  1064. })
  1065. elseif Type == 3 then
  1066. table.insert(Effects, {
  1067. prt,
  1068. "Block3",
  1069. delay,
  1070. x3,
  1071. y3,
  1072. z3,
  1073. msh,
  1074. Part
  1075. })
  1076. elseif Type == 4 then
  1077. table.insert(Effects, {
  1078. prt,
  1079. "Block2Fire",
  1080. delay,
  1081. x3,
  1082. y3,
  1083. z3,
  1084. msh
  1085. })
  1086. end
  1087. end
  1088. };
  1089.  
  1090. Sphere = {
  1091. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1092. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1093. prt.Anchored = true
  1094. prt.CFrame = cframe
  1095. if parent == nil then
  1096. prt.Parent = workspace
  1097. else
  1098. prt.Parent = parent
  1099. end
  1100. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101. game:GetService("Debris"):AddItem(prt, 10)
  1102. table.insert(Effects, {
  1103. prt,
  1104. "Cylinder",
  1105. delay,
  1106. x3,
  1107. y3,
  1108. z3,
  1109. msh
  1110. })
  1111. end
  1112. };
  1113.  
  1114. Blood = {
  1115. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1116. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1117. prt.Anchored = true
  1118. prt.CFrame = cframe
  1119. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1120. game:GetService("Debris"):AddItem(prt, 10)
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Blood",
  1124. delay,
  1125. x3,
  1126. y3,
  1127. z3,
  1128. msh
  1129. })
  1130. end
  1131. };
  1132.  
  1133. Blast = {
  1134. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1135. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1136. prt.Anchored = true
  1137. prt.CFrame = cframe
  1138. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1139. game:GetService("Debris"):AddItem(prt, 10)
  1140. table.insert(Effects, {
  1141. prt,
  1142. "Block4",
  1143. delay,
  1144. x3,
  1145. y3,
  1146. z3,
  1147. msh,
  1148. Part
  1149. })
  1150. end
  1151. };
  1152.  
  1153. Ring = {
  1154. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1155. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1156. prt.Anchored = true
  1157. prt.CFrame = cframe
  1158. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1159. game:GetService("Debris"):AddItem(prt, 10)
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Cylinder",
  1163. delay,
  1164. x3,
  1165. y3,
  1166. z3,
  1167. msh
  1168. })
  1169. end
  1170. };
  1171.  
  1172. Cylinder = {
  1173. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1174. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1175. prt.Anchored = true
  1176. prt.CFrame = cframe
  1177. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1178. game:GetService("Debris"):AddItem(prt, 10)
  1179. table.insert(Effects, {
  1180. prt,
  1181. "Cylinder",
  1182. delay,
  1183. x3,
  1184. y3,
  1185. z3,
  1186. msh
  1187. })
  1188. end
  1189. };
  1190.  
  1191. Head = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1193. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe
  1196. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. table.insert(Effects, {
  1199. prt,
  1200. "Cylinder",
  1201. delay,
  1202. x3,
  1203. y3,
  1204. z3,
  1205. msh
  1206. })
  1207. end
  1208. };
  1209.  
  1210. Wave = {
  1211. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1212. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1213. prt.Anchored = true
  1214. prt.CFrame = cframe
  1215. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1216. game:GetService("Debris"):AddItem(prt, 10)
  1217. table.insert(Effects, {
  1218. prt,
  1219. "Cylinder",
  1220. delay,
  1221. x3,
  1222. y3,
  1223. z3,
  1224. msh
  1225. })
  1226. end
  1227. };
  1228.  
  1229. Break = {
  1230. Create = function(brickcolor, cframe, x1, y1, z1)
  1231. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1232. prt.Anchored = true
  1233. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1234. game:GetService("Debris"):AddItem(prt, 10)
  1235. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1236. local num = math.random(10, 50) / 1000
  1237. table.insert(Effects, {
  1238. prt,
  1239. "Shatter",
  1240. num,
  1241. prt.CFrame,
  1242. math.random() - math.random(),
  1243. 0,
  1244. math.random(50, 100) / 100
  1245. })
  1246. end
  1247. };
  1248.  
  1249. Elec = {
  1250. Create = function(brickcolor, cff, x, y, z)
  1251. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1252. prt.Anchored = true
  1253. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1254. prt.CFrame = CFrame.new(prt.Position)
  1255. game:GetService("Debris"):AddItem(prt, 10)
  1256. xval = math.random() / 9
  1257. yval = math.random() / 9
  1258. zval = math.random() / 9
  1259. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1260. eul1 = math.random(-50, 50)
  1261. eul2 = math.random(-50, 50)
  1262. eul3 = math.random(-50, 50)
  1263. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1264. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1265. table.insert(Effects, {
  1266. prt,
  1267. "Elec",
  1268. .05,
  1269. x,
  1270. y,
  1271. z,
  1272. xval,
  1273. yval,
  1274. zval,
  1275. msh,
  1276. euld,
  1277. euld2
  1278. })
  1279. end
  1280. };
  1281.  
  1282. Elec2 = {
  1283. Create = function(brickcolor, cff, x, y, z)
  1284. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1285. prt.Anchored = true
  1286. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1287. prt.CFrame = CFrame.new(prt.Position)
  1288. game:GetService("Debris"):AddItem(prt, 10)
  1289. xval = math.random() / 7
  1290. yval = math.random() / 7
  1291. zval = math.random() / 7
  1292. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1293. eul1 = math.random(-50, 50)
  1294. eul2 = math.random(-50, 50)
  1295. eul3 = math.random(-50, 50)
  1296. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1297. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1298. table.insert(Effects, {
  1299. prt,
  1300. "Elec",
  1301. .1,
  1302. x,
  1303. y,
  1304. z,
  1305. xval,
  1306. yval,
  1307. zval,
  1308. msh,
  1309. euld,
  1310. euld2
  1311. })
  1312. end
  1313. };
  1314.  
  1315. Clone = {
  1316. Create = function()
  1317. for _, v in pairs(Torso.Parent:children()) do
  1318. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1319. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1320. c.Anchored = true
  1321. c.CFrame = v.CFrame
  1322. game:GetService("Debris"):AddItem(c, 5)
  1323. local cmsh = nil
  1324. if v.Name == "Head" then
  1325. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1326. else
  1327. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1328. end
  1329. table.insert(Effects, {
  1330. c,
  1331. "Cylinder",
  1332. 0.05,
  1333. 0.1,
  1334. 0.1,
  1335. 0.1,
  1336. cmsh
  1337. })
  1338. end
  1339. end
  1340. end
  1341. };
  1342.  
  1343. EffectTemplate = {
  1344.  
  1345. };
  1346. }
  1347.  
  1348. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1349.  
  1350. Lag = {
  1351. "????: ",
  1352. "Kills: ",
  1353. "????: ",
  1354. "K l : ",
  1355. " il s: ",
  1356. " l : ",
  1357. "Ki s: ",
  1358. "????????????????????????????????????????????: ",
  1359. " ? : ",
  1360. " ??: ",
  1361. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1362. " ? : ",
  1363. "? ?: ",
  1364. " ???: ",
  1365. "????????????????????????????????????????????: ",
  1366. "??????????????????????????????????????????????: ",
  1367. "?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\???????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\??????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????: ",
  1368. "K\i\l\l\s\: ",
  1369. "??\????\??????\????????\??????????\????????????\??????????????\????????????????\??????????????????\????????????????????\??????????????????????\????????????????????????: ",
  1370. " : ",
  1371. " : ",
  1372. "?: ",
  1373. "K??ls: ",
  1374. ": ",
  1375. "Psychopath x Genocider",
  1376. }
  1377. --[[
  1378. function chatfunc(text)
  1379. local chat = coroutine.wrap(function()
  1380. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1381. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1382. end
  1383. local Bill = Instance.new("BillboardGui",Character)
  1384. Bill.Size = UDim2.new(0,100,0,40)
  1385. Bill.StudsOffset = Vector3.new(0,3,0)
  1386. Bill.Adornee = Character.Head
  1387. Bill.Name = "TalkingBillBoard"
  1388. local Hehe = Instance.new("TextLabel",Bill)
  1389. Hehe.BackgroundTransparency = 1
  1390. Hehe.BorderSizePixel = 0
  1391. Hehe.Text = ""
  1392. Hehe.Font = "Bodoni"
  1393. Hehe.TextSize = 40
  1394. Hehe.TextStrokeTransparency = 0
  1395. Hehe.Size = UDim2.new(1,0,0.5,0)
  1396. coroutine.resume(coroutine.create(function()
  1397. while Hehe ~= nil do
  1398. swait()
  1399. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1400. Hehe.Rotation = math.random(-5,5)
  1401. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1402. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1403. end
  1404. end))
  1405. for i = 1,string.len(text),1 do
  1406. swait()
  1407. Hehe.Text = string.sub(text,1,i)
  1408. end
  1409. swait(90)--Re[math.random(1, 93)]
  1410. for i = 0, 1, .025 do
  1411. swait()
  1412. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1413. Hehe.TextStrokeTransparency = i
  1414. Hehe.TextTransparency = i
  1415. end
  1416. Bill:Destroy()
  1417. end)
  1418. chat()
  1419. end
  1420.  
  1421. function onChatted(msg)
  1422. chatfunc(msg)
  1423. end
  1424.  
  1425. Player.Chatted:connect(onChatted)
  1426. ]]
  1427. function Shoot(part, sp)
  1428. local Spread = sp
  1429. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1430. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1431. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1432. end
  1433. function Shoot2(part, sp, target)
  1434. local Spread = sp
  1435. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1436. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1437. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1438. end
  1439.  
  1440. function Attackone()
  1441. Attack = true
  1442. for i = 0, 1, 0.1 do
  1443. swait()
  1444. PlayAnimationFromTable({
  1445. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. }, .3, false)
  1452. end
  1453. Attack = false
  1454. end
  1455. local Hold = false
  1456. function Broken_wing_bird()
  1457. Attack = true
  1458. Hold = true
  1459. Humanoid.WalkSpeed = 5
  1460. Humanoid.AutoRotate = false
  1461. for i = 0, 1, 0.17 do
  1462. swait()
  1463. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1464. local direction = aim.lookVector
  1465. local headingA = math.atan2(direction.x, direction.z)
  1466. headingA = math.deg(headingA)
  1467. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1468. PlayAnimationFromTable({
  1469. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. }, .45, false)
  1476. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1477. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1478. end
  1479. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1480. ref.Anchored = true
  1481. while Hold == true do
  1482. Shoot(Hole, 1.5)
  1483. coroutine.resume(coroutine.create(function()
  1484. swait(1.5)
  1485. if Victim ~= nil then
  1486. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1487. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1488. Shoot2(ref, 1, Victim.Torso)
  1489. else
  1490. Victim = nil
  1491. end
  1492. end))
  1493. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1494. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1495. for i = 0, 1 do
  1496. swait()
  1497. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1498. local direction = aim.lookVector
  1499. local headingA = math.atan2(direction.x, direction.z)
  1500. headingA = math.deg(headingA)
  1501. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1502. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1503. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1504. end
  1505. Shoot(Hole2, 1.5)
  1506. coroutine.resume(coroutine.create(function()
  1507. swait(1.5)
  1508. if Victim ~= nil then
  1509. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1510. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1511. Shoot2(ref, 1, Victim.Torso)
  1512. else
  1513. Victim = nil
  1514. end
  1515. end))
  1516. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1517. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1518. for i = 0, 1 do
  1519. swait()
  1520. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1521. local direction = aim.lookVector
  1522. local headingA = math.atan2(direction.x, direction.z)
  1523. headingA = math.deg(headingA)
  1524. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1525. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1526. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1527. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1528. end
  1529. end
  1530. game:GetService("Debris"):AddItem(ref, 1)
  1531. swait(10)
  1532. Humanoid.AutoRotate = true
  1533. Humanoid.WalkSpeed = 14
  1534. Attack = false
  1535. end
  1536.  
  1537. function Butterfly_on_the_ground()
  1538. Attack = true
  1539. Humanoid.WalkSpeed = 0
  1540. Humanoid.JumpPower = 0
  1541. for i = 0, 1, 0.11 do
  1542. swait()
  1543. PlayAnimationFromTable({
  1544. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. }, .32, false)
  1551. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1552. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1553. end
  1554. for i = 0, 1, 0.2 do
  1555. swait()
  1556. PlayAnimationFromTable({
  1557. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. }, .5, false)
  1564. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1565. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1566. end
  1567.  
  1568. local hit = nil
  1569. while hit == nil do
  1570. swait()
  1571. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1572. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1573. end
  1574. CFuncs.Sound.Create("663164690", Hole, .3, .8)
  1575. CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  1576. swait(5)
  1577. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1578. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1579. ref.Anchored = true
  1580. game:GetService("Debris"):AddItem(ref, 6)
  1581. for i = 1, 20 do
  1582. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1583. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1584. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1585. refs.Anchored = true
  1586. refs.CFrame = CFrame.new(pos2)
  1587. game:GetService("Debris"):AddItem(refs, 1)
  1588. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1589. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1590. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1591. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1592. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1593. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1594. for i = 0, 1 do
  1595. swait()
  1596. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1597. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1598. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1599. end
  1600. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1601. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1602. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1603. refs.Anchored = true
  1604. refs.CFrame = CFrame.new(pos2)
  1605. game:GetService("Debris"):AddItem(refs, 1)
  1606. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1607. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1608. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1609. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1610. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1611. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1612. for i = 0, 1 do
  1613. swait()
  1614. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1615. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1616. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1617. end
  1618. end
  1619. swait(10)
  1620. Humanoid.WalkSpeed = 14
  1621. Humanoid.JumpPower = 50
  1622. Attack = false
  1623. end
  1624.  
  1625. function Innocent_s_Tear()
  1626. Attack = true
  1627. for i = 0, 1, 0.17 do
  1628. swait()
  1629. PlayAnimationFromTable({
  1630. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. }, .4, false)
  1637. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1638. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1639. end
  1640. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1641. local gg = nil
  1642. for i = 0, 1, 0.18 do
  1643. swait()
  1644. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1645. if v:FindFirstChild('Head') then
  1646. if gg == nil then
  1647. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1648. end
  1649. gg = v
  1650. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1651. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1652. end
  1653. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1654. end
  1655. end
  1656. PlayAnimationFromTable({
  1657. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. }, .45, false)
  1664. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1665. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1666. end
  1667. if gg ~= nil then
  1668. Humanoid.WalkSpeed = 0
  1669. Humanoid.JumpPower = 0
  1670. for i = 0, 1, 0.16 do
  1671. swait()
  1672. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1673. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1674. end
  1675. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1676. PlayAnimationFromTable({
  1677. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. }, .4, false)
  1684. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1685. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1686. if gg == nil then
  1687. break
  1688. end
  1689. end
  1690. if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
  1691. for i = 0, 1, 0.04 do
  1692. swait()
  1693. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1694. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1695. end
  1696. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1697. PlayAnimationFromTable({
  1698. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. }, .4, false)
  1705. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1706. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1707. if gg == nil then
  1708. break
  1709. end
  1710. end
  1711. for i = 0, 1, 0.035 do
  1712. swait()
  1713. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1714. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1715. end
  1716. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1717. PlayAnimationFromTable({
  1718. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. }, .12, false)
  1725. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1726. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1727. end
  1728. else
  1729. for i = 0, 10 do
  1730. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1731. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1732. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1733. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1734. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1735. end
  1736. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1737. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1738. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1739. swait()
  1740. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1741. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1742. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1743. swait()
  1744. if gg == nil then
  1745. break
  1746. end
  1747. end
  1748. end
  1749. swait(10)
  1750. end
  1751. Attack = false
  1752. Humanoid.WalkSpeed = 14
  1753. Humanoid.JumpPower = 50
  1754. end
  1755.  
  1756.  
  1757. function Run()
  1758. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1759. coroutine.resume(coroutine.create(function()
  1760. if Victim ~= Mouse.Target.Parent then
  1761. Victim = Mouse.Target.Parent
  1762. Billb.Adornee = Victim.Torso
  1763. Billb.Enabled = true
  1764. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1765. for i = 1, 0, -.05 do
  1766. swait()
  1767. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1768. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1769. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1770. D3.Rotation = math.random(-360, 360)
  1771. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1772. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1773. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1774. D1.ImageTransparency = i
  1775. D2.ImageTransparency = i
  1776. D3.ImageTransparency = i
  1777. end
  1778. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1779. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1780. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1781. D3.Rotation = 45
  1782. end
  1783. end))
  1784. end
  1785. end
  1786. function Hide_n_Seek()
  1787. Delay2 = true
  1788. for i = 0, 1, math.random(1, 2)/9 do
  1789. swait()
  1790. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1791. FT.Parent = Torso
  1792. RA.Parent = RightArm
  1793. LA.Parent = LeftArm
  1794. RL.Parent = RightLeg
  1795. LL.Parent = LeftLeg
  1796. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1797. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1798. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1799. D3.Rotation = math.random(-360, 360)
  1800. for _, v in pairs(Character:children()) do
  1801. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1802. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1803. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1804. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1805. end
  1806. for _, v in pairs(m:children()) do
  1807. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1808. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1809. end
  1810. end
  1811. end
  1812. end
  1813. for _, v in pairs(Character:children()) do
  1814. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1815. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1816. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1817. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1818. end
  1819. for _, v in pairs(m:children()) do
  1820. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1821. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1822. end
  1823. end
  1824. end
  1825. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1826. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1827. else
  1828. Victim = nil
  1829. end
  1830. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1831. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1832. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1833. D3.Rotation = 45
  1834. FT.Parent = nil
  1835. RA.Parent = nil
  1836. LA.Parent = nil
  1837. RL.Parent = nil
  1838. LL.Parent = nil
  1839. Delay2 = false
  1840. end
  1841.  
  1842. function Happy_Ending()
  1843. Attack = true
  1844. Humanoid.WalkSpeed = 0
  1845. Humanoid.JumpPower = 0
  1846. for i = 1, 0, -0.01 do
  1847. swait()
  1848. spook.Volume = i - .01
  1849. PlayAnimationFromTable({
  1850. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1856. }, .12, false)
  1857. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1858. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1859. end
  1860. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1861. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1862. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1863. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1864. CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  1865.  
  1866. if Character.Name == "Salvo_Starly" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then
  1867. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1868. Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1869. swait(55)
  1870. for i = 0, 1, 0.01 do
  1871. swait()
  1872. spook.Volume = i + .01
  1873. PlayAnimationFromTable({
  1874. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. }, .14, false)
  1881. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1882. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1883. end
  1884. Attack = false
  1885. Humanoid.WalkSpeed = 14
  1886. Humanoid.JumpPower = 50
  1887. else
  1888. Deed = true
  1889. Blood.Enabled = true
  1890. m.Parent = workspace
  1891. swait(1)
  1892. Character:BreakJoints()
  1893. swait(5)
  1894. for _, v in pairs(m:children()) do
  1895. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1896. v.CanCollide = true
  1897. end
  1898. end
  1899. game:GetService("Debris"):AddItem(m, 40)
  1900. Blood.Enabled = false
  1901. swait(30)
  1902. CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
  1903. FT.Parent = Torso
  1904. RA.Parent = RightArm
  1905. LA.Parent = LeftArm
  1906. RL.Parent = RightLeg
  1907. LL.Parent = LeftLeg
  1908. for i = 0, 1, math.random(1, 10)/60 do
  1909. swait()
  1910. for _, v in pairs(Character:children()) do
  1911. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1912. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1913. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1914. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1915. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1916. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1917. end
  1918. end
  1919. end
  1920. Character:Destroy()
  1921. end
  1922. end
  1923.  
  1924. Mouse.Button1Down:connect(function()
  1925. if Attack == false and Hold == false then
  1926. Broken_wing_bird()
  1927. end
  1928. end)
  1929. Mouse.Button1Up:connect(function()
  1930. if Hold == true then
  1931. Hold = false
  1932. end
  1933. end)
  1934.  
  1935. Mouse.KeyDown:connect(function(Key)
  1936. Key = Key:lower()
  1937. if Attack == false and Key == 'q' then
  1938. Run()
  1939. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1940. Hide_n_Seek()
  1941. elseif Attack == false and Key == 'z' and Hold == false then
  1942. Innocent_s_Tear()
  1943. elseif Attack == false and Key == 'x' then
  1944. Butterfly_on_the_ground()
  1945. elseif Key == "p" then
  1946. Happy_Ending()
  1947. elseif Key == "g" then
  1948. end
  1949. end)
  1950.  
  1951. Mouse.KeyUp:connect(function(Key)
  1952. end)
  1953.  
  1954.  
  1955.  
  1956. coroutine.resume(coroutine.create(function()
  1957. while true do
  1958. swait()
  1959. if Delay == false then
  1960. Randomize = math.random(0, 120)
  1961. if Randomize == 1 then
  1962. FT.Parent = Torso
  1963. RA.Parent = RightArm
  1964. LA.Parent = LeftArm
  1965. RL.Parent = RightLeg
  1966. LL.Parent = LeftLeg
  1967. for i = 0, 1, math.random(1, 10)/20 do
  1968. swait()
  1969. spook2.Octave = math.random(1, 20) / 10
  1970. spook.PlaybackSpeed = math.random(1, 20) / 12
  1971. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1972. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1973. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1974. D3.Rotation = math.random(-360, 360)
  1975. for _, v in pairs(Character:children()) do
  1976. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1977. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1978. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1979. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1980. end
  1981. for _, v in pairs(m:children()) do
  1982. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  1983. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1984. end
  1985. end
  1986. end
  1987. end
  1988. spook2.Octave = 1
  1989. spook.PlaybackSpeed = 1
  1990. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1991. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1992. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1993. D3.Rotation = 45
  1994. for _, v in pairs(Character:children()) do
  1995. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1996. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1997. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1998. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1999. end
  2000. for _, v in pairs(m:children()) do
  2001. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  2002. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2003. end
  2004. end
  2005. end
  2006. FT.Parent = nil
  2007. RA.Parent = nil
  2008. LA.Parent = nil
  2009. RL.Parent = nil
  2010. LL.Parent = nil
  2011. end
  2012. end
  2013. end
  2014. end))
  2015.  
  2016. while true do
  2017. swait()
  2018. D1.Rotation = D1.Rotation - 2
  2019. D2.Rotation = D2.Rotation + 4
  2020. Animie = math.random(1, 5) / 10
  2021. if Deed == false then
  2022. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  2023. end
  2024. if Head:findFirstChild("face") ~= nil then
  2025. Head:findFirstChild("face"):Destroy()
  2026. end
  2027. if spook.Parent == nil then
  2028. spook = Create("Sound"){
  2029. Parent = Character,
  2030. SoundId = "rbxassetid://795701916",
  2031. Volume = 1,
  2032. PlaybackSpeed = 1,
  2033. Looped = true
  2034. }
  2035. spook2 = Create("PitchShiftSoundEffect"){
  2036. Parent = spook,
  2037. Octave = 1
  2038. }
  2039. spook:Play()
  2040. end
  2041. for i, v in pairs(Character:GetChildren()) do
  2042. if v:IsA("Part") then
  2043. v.Material = "SmoothPlastic"
  2044. elseif v:IsA("Accessory") then
  2045. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2046. end
  2047. end
  2048. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2049. Victim = nil
  2050. Billb.Adornee = nil
  2051. Billb.Enabled = false
  2052. end
  2053. Humanoid.MaxHealth = 11111110896723058319876184696208490496
  2054. Humanoid.Health = 11111110896723058319876184696208490496
  2055. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2056. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2057. Velocity = RootPart.Velocity.y
  2058. Sine = Sine + Change
  2059. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2060. if RootPart.Velocity.y > 1 and hit == nil then
  2061. Anim = "Jump"
  2062. if Attack == false then
  2063. Change = 1
  2064. PlayAnimationFromTable({
  2065. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2067. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2071. }, Animie, false)
  2072. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2073. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2074. end
  2075. elseif RootPart.Velocity.y < -1 and hit == nil then
  2076. Anim = "Fall"
  2077. if Attack == false then
  2078. Change = 1
  2079. PlayAnimationFromTable({
  2080. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2083. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2084. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2085. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2086. }, Animie, false)
  2087. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2088. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2089. end
  2090. elseif TorsoVelocity < 1 and hit ~= nil then
  2091. Anim = "Idle"
  2092. if Attack == false then
  2093. Change = 1
  2094. PlayAnimationFromTable({
  2095. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2096. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2097. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2098. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2099. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2100. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2101. }, Animie, false)
  2102. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2103. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2104. end
  2105. elseif TorsoVelocity > 2 and hit ~= nil then
  2106. Anim = "Walk"
  2107. if Attack == false then
  2108. Change = 3
  2109. PlayAnimationFromTable({
  2110. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2111. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2112. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2113. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2114. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2115. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2116. }, Animie, false)
  2117. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2118. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2119. end
  2120. end
  2121. if #Effects > 0 then
  2122. for e = 1, #Effects do
  2123. if Effects[e] ~= nil then
  2124. local Thing = Effects[e]
  2125. if Thing ~= nil then
  2126. local Part = Thing[1]
  2127. local Mode = Thing[2]
  2128. local Delay = Thing[3]
  2129. local IncX = Thing[4]
  2130. local IncY = Thing[5]
  2131. if Thing[2] == "Shoot" then
  2132. Look = Thing[1]
  2133. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2134. local mag = (Thing[4] - pos).magnitude
  2135. Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2136. Thing[4]=Thing[4] + (Look * 20)
  2137. Thing[3]=Thing[3] - 1
  2138. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2139. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  2140. ref.Anchored = true
  2141. ref.CFrame = CFrame.new(pos)
  2142. CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  2143. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  2144. game:GetService("Debris"):AddItem(ref, 1)
  2145. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2146. Thing[3] = 0
  2147. end
  2148. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2149. end
  2150. if Thing[3] <= 0 then
  2151. table.remove(Effects, e)
  2152. end
  2153. end
  2154. if Thing[2] ~= "Shoot" then
  2155. if Thing[1].Transparency <= 1 then
  2156. if Thing[2] == "Block1" then
  2157. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2158. Mesh = Thing[7]
  2159. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2160. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2161. elseif Thing[2] == "Ice" then
  2162. if Thing[6] <= Thing[5] then
  2163. Thing[6] = Thing[6] + .05
  2164. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2165. else
  2166. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2167. end
  2168. elseif Thing[2] == "Shatter" then
  2169. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2170. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2171. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2172. Thing[6] = Thing[6] + Thing[5]
  2173. elseif Thing[2] == "Block2" then
  2174. Thing[1].CFrame = Thing[1].CFrame
  2175. Mesh = Thing[7]
  2176. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2177. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2178. elseif Thing[2] == "Block3" then
  2179. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2180. Mesh = Thing[7]
  2181. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2182. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2183. elseif Thing[2] == "Block4" then
  2184. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2185. Mesh = Thing[7]
  2186. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2187. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2188. elseif Thing[2] == "Block2Fire" then
  2189. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2190. Mesh = Thing[7]
  2191. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2192. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2193. if Thing[1].Transparency >= .3 then
  2194. Thing[1].BrickColor = BrickColor.new("Bright red")
  2195. else
  2196. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2197. end
  2198. elseif Thing[2] == "Cylinder" then
  2199. Mesh = Thing[7]
  2200. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2201. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2202. elseif Thing[2] == "Blood" then
  2203. Mesh = Thing[7]
  2204. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2205. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2206. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2207. elseif Thing[2] == "Elec" then
  2208. Mesh = Thing[10]
  2209. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2210. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2211. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2212. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2213. elseif Thing[2] == "Disappear" then
  2214. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2215. end
  2216. else
  2217. Part.Parent = nil
  2218. table.remove(Effects, e)
  2219. end
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
  2225.  
  2226. --Edited By UnknownZealot
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