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Untitled

Mar 16th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. local plr = game:GetService('Players').LocalPlayer
  13. local char = plr.Character
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local chitter = Instance.new("Sound",Head)
  34. chitter.SoundId = "rbxassetid://342425836"
  35. chitter.Pitch = 1
  36. chitter.Volume = 2
  37. stab = false
  38. foodism = 1500
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73. CV="Eggplant"
  74. p = game.Players.LocalPlayer
  75. char = p.Character
  76. local txt = Instance.new("BillboardGui", char)
  77. txt.Adornee = char .Head
  78. txt.Name = "_status"
  79. txt.Size = UDim2.new(2, 0, 1.2, 0)
  80. txt.StudsOffset = Vector3.new(-9, 8, 0)
  81. local text = Instance.new("TextLabel", txt)
  82. text.Size = UDim2.new(10, 0, 7, 0)
  83. text.FontSize = "Size24"
  84. text.TextScaled = true
  85. text.TextTransparency = 0
  86. text.BackgroundTransparency = 1
  87. text.TextTransparency = 0
  88. text.TextStrokeTransparency = 0
  89. text.Font = "Fantasy"
  90. text.TextStrokeColor3 = Color3.new(255,0,0)
  91.  
  92. v=Instance.new("Part")
  93. v.Name = "ColorBrick"
  94. v.Parent=p.Character
  95. v.FormFactor="Symmetric"
  96. v.Anchored=true
  97. v.CanCollide=false
  98. v.BottomSurface="Smooth"
  99. v.TopSurface="Smooth"
  100. v.Size=Vector3.new(10,5,3)
  101. v.Transparency=1
  102. v.CFrame=char.Torso.CFrame
  103. v.BrickColor=BrickColor.new(CV)
  104. v.Transparency=1
  105. text.TextColor3 = Color3.new(0,0,0)
  106. v.Shape="Block"
  107. wait()
  108. text.Text = "Loading Ghoul..."
  109. wait(2)
  110. text.Text = "Kaneki Ken!";
  111. wait(3)
  112. text.TextColor3 = Color3.new(255,0,0)
  113.  
  114.  
  115. char.Head.face.Texture = "rbxassetid://751185492"
  116. char:WaitForChild"Body Colors"
  117. char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  118. char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  119. char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  120. char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  121. char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  122. char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  123.  
  124. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  125. local NEWPART = IT("Part")
  126. NEWPART.formFactor = FORMFACTOR
  127. NEWPART.Reflectance = REFLECTANCE
  128. NEWPART.Transparency = TRANSPARENCY
  129. NEWPART.CanCollide = false
  130. NEWPART.Locked = true
  131. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  132. NEWPART.Name = NAME
  133. NEWPART.Size = SIZE
  134. NEWPART.Position = Torso.Position
  135. NEWPART.Material = MATERIAL
  136. NEWPART:BreakJoints()
  137. NEWPART.Parent = PARENT
  138. return NEWPART
  139. end
  140.  
  141. KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
  142. KG.Volume = 3
  143. KG.SoundId = "rbxassetid://1590718550"
  144. KG.Looped = true
  145. KG:Play()
  146.  
  147. --//=================================\\
  148. --|| CUSTOMIZATION
  149. --\\=================================//
  150.  
  151. Class_Name = "Template"
  152. Weapon_Name = "Add-ons"
  153.  
  154. Custom_Colors = {
  155. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  156. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  157.  
  158. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  159. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  160. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  161. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  162. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  163.  
  164. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  165. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  166. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  167. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  168. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  169. }
  170.  
  171.  
  172. Player_Size = 1 --Size of the player.
  173. Animation_Speed = 3
  174. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  175.  
  176. local Speed = 16
  177. local Effects2 = {}
  178.  
  179. --//=================================\\
  180. --|| END OF CUSTOMIZATION
  181. --\\=================================//
  182.  
  183. local function weldBetween(a, b)
  184. local weldd = Instance.new("ManualWeld")
  185. weldd.Part0 = a
  186. weldd.Part1 = b
  187. weldd.C0 = CFrame.new()
  188. weldd.C1 = b.CFrame:inverse() * a.CFrame
  189. weldd.Parent = a
  190. return weldd
  191. end
  192.  
  193. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  194. local acs = Instance.new("Part")
  195. acs.CanCollide = false
  196. acs.Anchored = false
  197. acs.Size = Vector3.new(0,0,0)
  198. acs.CFrame = attachmentpart.CFrame
  199. acs.Parent = Character
  200. acs.BrickColor = color
  201. local meshs = Instance.new("SpecialMesh")
  202. meshs.MeshId = mesh
  203. meshs.TextureId = texture
  204. meshs.Parent = acs
  205. meshs.Scale = scale
  206. meshs.Offset = offset
  207. weldBetween(attachmentpart,acs)
  208. end
  209.  
  210. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  211. if TYPE == "Gem" then
  212. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  213. acs.Anchored = false
  214. acs.CanCollide = false
  215. acs.CFrame = PART.CFrame
  216. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  217. weldBetween(PART,acs)
  218. elseif TYPE == "Skull" then
  219. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  220. acs.Anchored = false
  221. acs.CanCollide = false
  222. acs.CFrame = PART.CFrame
  223. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  224. weldBetween(PART,acs)
  225. elseif TYPE == "Eye" then
  226. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  227. acs.Anchored = false
  228. acs.CanCollide = false
  229. acs.CFrame = PART.CFrame
  230. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  231. weldBetween(PART,acs)
  232. end
  233. end
  234.  
  235.  
  236.  
  237. --//=================================\\
  238. --|| USEFUL VALUES
  239. --\\=================================//
  240.  
  241. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  243. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  244. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  245. local CO1 = 0
  246. local CO2 = 0
  247. local CO3 = 0
  248. local CO4 = 0
  249. local CHANGEDEFENSE = 0
  250. local CHANGEDAMAGE = 0
  251. local CHANGEMOVEMENT = 0
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local LASTPOINT = nil
  258. local BLCF = nil
  259. local SCFR = nil
  260. local STAGGERHITANIM = false
  261. local STAGGERANIM = false
  262. local STUNANIM = false
  263. local CRITCHANCENUMBER = 0
  264. local IDLENUMBER = 0
  265. local DONUMBER = 0
  266. local HANDIDLE = false
  267. local SINE = 0
  268. local CHANGE = 2 / Animation_Speed
  269. local WALKINGANIM = false
  270. local WALK = 0
  271. local DISABLEJUMPING = false
  272. local HASBEENBLOCKED = false
  273. local STUNDELAYNUMBER = 0
  274. local MANADELAYNUMBER = 0
  275. local SECONDARYMANADELAYNUMBER = 0
  276. local ROBLOXIDLEANIMATION = IT("Animation")
  277. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  278. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  279. --ROBLOXIDLEANIMATION.Parent = Humanoid
  280. local WEAPONGUI = IT("ScreenGui", nil)
  281. WEAPONGUI.Name = "Weapon GUI"
  282. local WEAPONTOOL = IT("HopperBin", nil)
  283. WEAPONTOOL.Name = Weapon_Name
  284. local Weapon = IT("Model")
  285. Weapon.Name = Weapon_Name
  286. local Effects = IT("Folder", Weapon)
  287. Effects.Name = "Effects"
  288. local ANIMATOR = Humanoid.Animator
  289. local ANIMATE = Character.Animate
  290. local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
  291. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  292. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  293. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  294. local UNANCHOR = true
  295.  
  296. --//=================================\\
  297. --\\=================================//
  298.  
  299. --//=================================\\
  300. --|| STATS
  301. --\\=================================//
  302.  
  303. if Character:FindFirstChild("Stats") ~= nil then
  304. Character:FindFirstChild("Stats").Parent = nil
  305. end
  306.  
  307. local Stats = IT("Folder", nil)
  308. Stats.Name = "Stats"
  309. local ChangeStat = IT("Folder", Stats)
  310. ChangeStat.Name = "ChangeStat"
  311. local Defense = IT("NumberValue", Stats)
  312. Defense.Name = "Defense"
  313. Defense.Value = 1
  314. local Movement = IT("NumberValue", Stats)
  315. Movement.Name = "Movement"
  316. Movement.Value = 1
  317. local Damage = IT("NumberValue", Stats)
  318. Damage.Name = "Damage"
  319. Damage.Value = 1
  320. local Mana = IT("NumberValue", Stats)
  321. Mana.Name = "Mana"
  322. Mana.Value = 0
  323. local SecondaryMana = IT("NumberValue", Stats)
  324. SecondaryMana.Name = "SecondaryMana"
  325. SecondaryMana.Value = 0
  326. local CanCrit = IT("BoolValue", Stats)
  327. CanCrit.Name = "CanCrit"
  328. CanCrit.Value = false
  329. local CritChance = IT("NumberValue", Stats)
  330. CritChance.Name = "CritChance"
  331. CritChance.Value = 20
  332. local CanPenetrateArmor = IT("BoolValue", Stats)
  333. CanPenetrateArmor.Name = "CanPenetrateArmor"
  334. CanPenetrateArmor.Value = false
  335. local AntiTeamKill = IT("BoolValue", Stats)
  336. AntiTeamKill.Name = "AntiTeamKill"
  337. AntiTeamKill.Value = false
  338. local Rooted = IT("BoolValue", Stats)
  339. Rooted.Name = "Rooted"
  340. Rooted.Value = false
  341. local Block = IT("BoolValue", Stats)
  342. Block.Name = "Block"
  343. Block.Value = false
  344. local RecentEnemy = IT("ObjectValue", Stats)
  345. RecentEnemy.Name = "RecentEnemy"
  346. RecentEnemy.Value = nil
  347. local StaggerHit = IT("BoolValue", Stats)
  348. StaggerHit.Name = "StaggerHit"
  349. StaggerHit.Value = false
  350. local Stagger = IT("BoolValue", Stats)
  351. Stagger.Name = "Stagger"
  352. Stagger.Value = false
  353. local Stun = IT("BoolValue", Stats)
  354. Stun.Name = "Stun"
  355. Stun.Value = false
  356. local StunValue = IT("NumberValue", Stats)
  357. StunValue.Name = "StunValue"
  358. StunValue.Value = 0
  359.  
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365.  
  366.  
  367.  
  368. --//=================================\\
  369. --|| DEBUFFS / BUFFS
  370. --\\=================================//
  371.  
  372. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  373. DEFENSECHANGE1.Name = "ChangeDefense"
  374. DEFENSECHANGE1.Value = 0
  375.  
  376. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  377. MOVEMENTCHANGE1.Name = "ChangeMovement"
  378. MOVEMENTCHANGE1.Value = 0
  379.  
  380. --//=================================\\
  381. --\\=================================//
  382.  
  383.  
  384.  
  385.  
  386.  
  387. --//=================================\\
  388. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  389. --\\=================================//
  390.  
  391. ArtificialHB = Instance.new("BindableEvent", script)
  392. ArtificialHB.Name = "ArtificialHB"
  393.  
  394. script:WaitForChild("ArtificialHB")
  395.  
  396. frame = Frame_Speed
  397. tf = 0
  398. allowframeloss = false
  399. tossremainder = false
  400. lastframe = tick()
  401. script.ArtificialHB:Fire()
  402.  
  403. game:GetService("RunService").Heartbeat:connect(function(s, p)
  404. tf = tf + s
  405. if tf >= frame then
  406. if allowframeloss then
  407. script.ArtificialHB:Fire()
  408. lastframe = tick()
  409. else
  410. for i = 1, math.floor(tf / frame) do
  411. script.ArtificialHB:Fire()
  412. end
  413. lastframe = tick()
  414. end
  415. if tossremainder then
  416. tf = 0
  417. else
  418. tf = tf - frame * math.floor(tf / frame)
  419. end
  420. end
  421. end)
  422.  
  423. --//=================================\\
  424. --\\=================================//
  425.  
  426.  
  427.  
  428.  
  429.  
  430. --//=================================\\
  431. --|| SOME FUNCTIONS
  432. --\\=================================//
  433.  
  434. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  435. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  436. end
  437.  
  438. function PositiveAngle(NUMBER)
  439. if NUMBER >= 0 then
  440. NUMBER = 0
  441. end
  442. return NUMBER
  443. end
  444.  
  445. function NegativeAngle(NUMBER)
  446. if NUMBER <= 0 then
  447. NUMBER = 0
  448. end
  449. return NUMBER
  450. end
  451.  
  452. function Swait(NUMBER)
  453. if NUMBER == 0 or NUMBER == nil then
  454. ArtificialHB.Event:wait()
  455. else
  456. for i = 1, NUMBER do
  457. ArtificialHB.Event:wait()
  458. end
  459. end
  460. end
  461.  
  462. function QuaternionFromCFrame(cf)
  463. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  464. local trace = m00 + m11 + m22
  465. if trace > 0 then
  466. local s = math.sqrt(1 + trace)
  467. local recip = 0.5 / s
  468. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  469. else
  470. local i = 0
  471. if m11 > m00 then
  472. i = 1
  473. end
  474. if m22 > (i == 0 and m00 or m11) then
  475. i = 2
  476. end
  477. if i == 0 then
  478. local s = math.sqrt(m00 - m11 - m22 + 1)
  479. local recip = 0.5 / s
  480. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  481. elseif i == 1 then
  482. local s = math.sqrt(m11 - m22 - m00 + 1)
  483. local recip = 0.5 / s
  484. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  485. elseif i == 2 then
  486. local s = math.sqrt(m22 - m00 - m11 + 1)
  487. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  488. end
  489. end
  490. end
  491.  
  492. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  493. local xs, ys, zs = x + x, y + y, z + z
  494. local wx, wy, wz = w * xs, w * ys, w * zs
  495. local xx = x * xs
  496. local xy = x * ys
  497. local xz = x * zs
  498. local yy = y * ys
  499. local yz = y * zs
  500. local zz = z * zs
  501. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  502. end
  503.  
  504. function QuaternionSlerp(a, b, t)
  505. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  506. local startInterp, finishInterp;
  507. if cosTheta >= 0.0001 then
  508. if (1 - cosTheta) > 0.0001 then
  509. local theta = ACOS(cosTheta)
  510. local invSinTheta = 1 / SIN(theta)
  511. startInterp = SIN((1 - t) * theta) * invSinTheta
  512. finishInterp = SIN(t * theta) * invSinTheta
  513. else
  514. startInterp = 1 - t
  515. finishInterp = t
  516. end
  517. else
  518. if (1 + cosTheta) > 0.0001 then
  519. local theta = ACOS(-cosTheta)
  520. local invSinTheta = 1 / SIN(theta)
  521. startInterp = SIN((t - 1) * theta) * invSinTheta
  522. finishInterp = SIN(t * theta) * invSinTheta
  523. else
  524. startInterp = t - 1
  525. finishInterp = t
  526. end
  527. end
  528. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  529. end
  530.  
  531. function Clerp(a, b, t)
  532. local qa = {QuaternionFromCFrame(a)}
  533. local qb = {QuaternionFromCFrame(b)}
  534. local ax, ay, az = a.x, a.y, a.z
  535. local bx, by, bz = b.x, b.y, b.z
  536. local _t = 1 - t
  537. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  538. end
  539.  
  540. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  541. local frame = IT("Frame")
  542. frame.BackgroundTransparency = TRANSPARENCY
  543. frame.BorderSizePixel = BORDERSIZEPIXEL
  544. frame.Position = POSITION
  545. frame.Size = SIZE
  546. frame.BackgroundColor3 = COLOR
  547. frame.BorderColor3 = BORDERCOLOR
  548. frame.Name = NAME
  549. frame.Parent = PARENT
  550. return frame
  551. end
  552.  
  553. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  554. local label = IT("TextLabel")
  555. label.BackgroundTransparency = 1
  556. label.Size = UD2(1, 0, 1, 0)
  557. label.Position = UD2(0, 0, 0, 0)
  558. label.TextColor3 = C3(255, 255, 255)
  559. label.TextStrokeTransparency = STROKETRANSPARENCY
  560. label.TextTransparency = TRANSPARENCY
  561. label.FontSize = TEXTFONTSIZE
  562. label.Font = TEXTFONT
  563. label.BorderSizePixel = BORDERSIZEPIXEL
  564. label.TextScaled = true
  565. label.Text = TEXT
  566. label.Name = NAME
  567. label.Parent = PARENT
  568. return label
  569. end
  570.  
  571. function NoOutlines(PART)
  572. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  573. end
  574.  
  575.  
  576. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  577. local NEWWELD = IT(TYPE)
  578. NEWWELD.Part0 = PART0
  579. NEWWELD.Part1 = PART1
  580. NEWWELD.C0 = C0
  581. NEWWELD.C1 = C1
  582. NEWWELD.Parent = PARENT
  583. return NEWWELD
  584. end
  585.  
  586. function CreateSound(ID, PARENT, VOLUME, PITCH)
  587. coroutine.resume(coroutine.create(function()
  588. local NEWSOUND = IT("Sound", PARENT)
  589. NEWSOUND.Volume = VOLUME
  590. NEWSOUND.Pitch = PITCH
  591. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  592. Swait()
  593. NEWSOUND:play()
  594. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  595. end))
  596. end
  597.  
  598. function CFrameFromTopBack(at, top, back)
  599. local right = top:Cross(back)
  600. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  601. end
  602.  
  603. --//=================================\\
  604. --|| WEAPON CREATION
  605. --\\=================================//
  606.  
  607. --limbs--------------
  608.  
  609. local limb1a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  610. local mesh = Instance.new("SpecialMesh",limb1a)
  611. mesh.MeshType = "Sphere"
  612. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, Torso, limb1a, CF(1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(25), RAD(0)), CF(0, 0, 0))
  613. local limb1b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  614. local mesh = Instance.new("SpecialMesh",limb1b)
  615. mesh.MeshType = "Sphere"
  616. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  618. local mesh = Instance.new("SpecialMesh",limb1c)
  619. mesh.MeshType = "Sphere"
  620. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
  621.  
  622. local limb2a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  623. local mesh = Instance.new("SpecialMesh",limb2a)
  624. mesh.MeshType = "Sphere"
  625. local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, Torso, limb2a, CF(-1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(-25), RAD(0)), CF(0, 0, 0))
  626. local limb2b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  627. local mesh = Instance.new("SpecialMesh",limb2b)
  628. mesh.MeshType = "Sphere"
  629. local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local limb2c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  631. local mesh = Instance.new("SpecialMesh",limb2c)
  632. mesh.MeshType = "Sphere"
  633. local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
  634.  
  635. local limb3a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  636. local mesh = Instance.new("SpecialMesh",limb3a)
  637. mesh.MeshType = "Sphere"
  638. local limbweld3a = CreateWeldOrSnapOrMotor("Weld", limb3a, Torso, limb3a, CF(-1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-25), RAD(90)), CF(0, 0, 0))
  639. local limb3b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  640. local mesh = Instance.new("SpecialMesh",limb3b)
  641. mesh.MeshType = "Sphere"
  642. local limbweld3b = CreateWeldOrSnapOrMotor("Weld", limb3b, limb3a, limb3b, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), CF(0, 0, 0))
  643. local limb3c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  644. local mesh = Instance.new("SpecialMesh",limb3c)
  645. mesh.MeshType = "Sphere"
  646. local limbweld3c = CreateWeldOrSnapOrMotor("Weld", limb3c, limb3b, limb3c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
  647.  
  648. local limb4a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  649. local mesh = Instance.new("SpecialMesh",limb4a)
  650. mesh.MeshType = "Sphere"
  651. local limbweld4a = CreateWeldOrSnapOrMotor("Weld", limb4a, Torso, limb4a, CF(1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(-90)), CF(0, 0, 0))
  652. local limb4b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  653. local mesh = Instance.new("SpecialMesh",limb4b)
  654. mesh.MeshType = "Sphere"
  655. local limbweld4b = CreateWeldOrSnapOrMotor("Weld", limb4b, limb4a, limb4b, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), CF(0, 0, 0))
  656. local limb4c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size))
  657. local mesh = Instance.new("SpecialMesh",limb4c)
  658. mesh.MeshType = "Sphere"
  659. local limbweld4c = CreateWeldOrSnapOrMotor("Weld", limb4c, limb4b, limb4c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
  660.  
  661. ---------------------
  662.  
  663. for _, c in pairs(Weapon:GetChildren()) do
  664. if c.ClassName == "Part" then
  665. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  666. end
  667. end
  668.  
  669. Weapon.Parent = Character
  670.  
  671. Humanoid.Died:connect(function()
  672. ATTACK = true
  673. end)
  674.  
  675. print(Class_Name.." loaded.")
  676.  
  677. --//=================================\\
  678. --\\=================================//
  679.  
  680.  
  681.  
  682.  
  683.  
  684. --//=================================\\
  685. --|| DAMAGE FUNCTIONS
  686. --\\=================================//
  687.  
  688. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  689. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT())
  690. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  691. local BODYGYRO = IT("BodyGyro", STATPART)
  692. local BODYPOSITION = IT("BodyPosition", STATPART)
  693. BODYPOSITION.P = 2000
  694. BODYPOSITION.D = 100
  695. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  696. if LABELTYPE == "Normal" then
  697. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  698. elseif LABELTYPE == "Debuff" then
  699. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  700. elseif LABELTYPE == "Interruption" then
  701. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  702. end
  703. game:GetService("Debris"):AddItem(STATPART ,5)
  704. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  705. BILLBOARDGUI.Adornee = STATPART
  706. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  707. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  708. BILLBOARDGUI.AlwaysOnTop = false
  709. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  710. TEXTLABEL.BackgroundTransparency = 1
  711. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  712. TEXTLABEL.Text = TEXT
  713. TEXTLABEL.Font = "Antique"
  714. TEXTLABEL.FontSize="Size42"
  715. TEXTLABEL.TextColor3 = COLOR
  716. TEXTLABEL.TextStrokeTransparency = 1
  717. TEXTLABEL.TextScaled = true
  718. TEXTLABEL.TextWrapped = true
  719. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  720. wait(0.2)
  721. for i=1, 5 do
  722. wait()
  723. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  724. end
  725. wait(1.2)
  726. for i=1, 5 do
  727. wait()
  728. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  729. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  730. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  731. end
  732. THEPART.Parent = nil
  733. end),STATPART, BODYPOSITION, TEXTLABEL)
  734. end
  735.  
  736. local asd = Instance.new("ParticleEmitter")
  737. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  738. asd.LightEmission = .1
  739. asd.Size = NumberSequence.new(0.2)
  740. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  741. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  742. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  743. asd.Transparency = bbb
  744. asd.Size = aaa
  745. asd.ZOffset = .9
  746. asd.Acceleration = Vector3.new(0, -5, 0)
  747. asd.LockedToPart = false
  748. asd.EmissionDirection = "Back"
  749. asd.Lifetime = NumberRange.new(1, 2)
  750. asd.Rotation = NumberRange.new(-100, 100)
  751. asd.RotSpeed = NumberRange.new(-100, 100)
  752. asd.Speed = NumberRange.new(2)
  753. asd.Enabled = false
  754. asd.VelocitySpread = 10000
  755.  
  756. function getbloody(victim,amount)
  757. local prtcl = asd:Clone()
  758. prtcl.Parent = victim
  759. prtcl:Emit(amount)
  760. end
  761.  
  762. function dealdamage(hit,maxstrength,beserk)
  763. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  764. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  765. if humanoid.Health == "inf" then
  766. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "inf, skid", C3(255/255, 0, 0))
  767. humanoid.Health = 0
  768. end
  769. if humanoid.Health > 0 and humanoid.MaxHealth ~= "inf" then
  770. if beserk == true then
  771. humanoid.Health = 0
  772. else
  773. if humanoid.MaxHealth ~= "inf" then
  774. getbloody(hit,3)
  775. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], hit, 1.2, MRANDOM(7, 12) / 10)
  776. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  777. local dmg = humanoid.MaxHealth/5
  778. if math.random(1,5) == 1 then
  779. humanoid.Health = humanoid.Health - dmg*3
  780. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*3, C3(255/255, 0, 0))
  781. else
  782. humanoid.Health = humanoid.Health - dmg
  783. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  784. end
  785. local defence = Instance.new("BoolValue",hit.Parent)
  786. defence.Name = ("HitBy"..Player.Name)
  787. game:GetService("Debris"):AddItem(defence, 0.5)
  788. elseif humanoid.MaxHealth == "inf" then
  789. humanoid.Health = 0
  790. getbloody(hit,50)
  791. end
  792. end
  793. elseif humanoid.MaxHealth == "inf" then
  794. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "inf, skid", C3(255/255, 0, 0))
  795. humanoid.Health = 0
  796. end
  797. end
  798. end
  799.  
  800. --//=================================\\
  801. --|| ATTACK FUNCTIONS AND STUFF
  802. --\\=================================//
  803.  
  804.  
  805. function Attack()
  806. stab = true
  807. local Animation_Speed2 = Animation_Speed/2
  808. for i=0, 1, 0.1 / Animation_Speed2 do
  809. Swait()
  810. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 0.8 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-10), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
  811. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0 * Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  812. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  813.  
  814. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 0.8 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-10), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
  815. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0 * Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  816. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  817.  
  818. limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-0.6 * Player_Size, -0.65 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  819. limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
  820. limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  821.  
  822. limbweld4a.C0 = Clerp(limbweld4a.C0, CF(0.6 * Player_Size, -0.65 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-90)), 0.4 / Animation_Speed2)
  823. limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
  824. limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  825. end
  826. CreateSound("1112042117", Torso, 1, MRANDOM(9, 11) / 10)
  827. local paw1 = limb1c.Touched:Connect(function(hit)
  828. dealdamage(hit,5)
  829. end)
  830. local paw2 = limb2c.Touched:Connect(function(hit)
  831. dealdamage(hit,5)
  832. end)
  833. local paw3 = limb3c.Touched:Connect(function(hit)
  834. dealdamage(hit,5)
  835. end)
  836. local paw4 = limb4c.Touched:Connect(function(hit)
  837. dealdamage(hit,5)
  838. end)
  839. for i=0, 1, 0.1 / Animation_Speed2 do
  840. Swait()
  841. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 1.6 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(-75), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
  842. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0.4 * Player_Size, 1.2 * Player_Size, 0.8 * Player_Size) * ANGLES(RAD(60), RAD(-15), RAD(0)), 0.4 / Animation_Speed2)
  843. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  844.  
  845. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 1.6 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(-75), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
  846. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(-0.4 * Player_Size, 1.2 * Player_Size, 0.8 * Player_Size) * ANGLES(RAD(60), RAD(15), RAD(0)), 0.4 / Animation_Speed2)
  847. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  848.  
  849. limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-1.4 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-50), RAD(90)), 0.4 / Animation_Speed2)
  850. limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(50), RAD(25), RAD(0)), 0.4 / Animation_Speed2)
  851. limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  852.  
  853. limbweld4a.C0 = Clerp(limbweld4a.C0, CF(1.4 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(50), RAD(-90)), 0.4 / Animation_Speed2)
  854. limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(50), RAD(-25), RAD(0)), 0.4 / Animation_Speed2)
  855. limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2)
  856. end
  857. paw1:disconnect()
  858. paw2:disconnect()
  859. paw3:disconnect()
  860. paw4:disconnect()
  861. stab = false
  862. end
  863.  
  864. function Weld2(to, from, c1)
  865. local New_Weld = Instance.new('Motor', to)
  866. New_Weld.Part0 = from
  867. New_Weld.Part1 = to
  868. New_Weld.C1 = c1
  869. New_Weld.Name = "GrabWeld"
  870. return New_Weld
  871. end
  872.  
  873. function grabandfeed()
  874. ATTACK = true
  875. local victim = nil
  876. local tors = nil
  877. local wld = nil
  878. for i=0, 1, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  886. end
  887. local hitting = RightArm.Touched:connect(function(hit)
  888. if hit.Parent:FindFirstChild("Humanoid") then
  889. if hit.Parent.Humanoid.Health ~= 0 then
  890. UNANCHOR = false
  891. victim = hit.Parent.Humanoid
  892. RootPart.Anchored = true
  893. if hit.Parent:FindFirstChild("Torso") then
  894. wld=Weld2(RightArm,hit.Parent.Torso,CF(0,-1.5,0)*ANGLES(-RAD(90),RAD(180),0))
  895. RootPart.Anchored = true
  896. tors = hit.Parent:FindFirstChild("Torso")
  897. elseif hit.Parent:FindFirstChild("UpperTorso") then
  898. wld=Weld2(RightArm,hit.Parent.UpperTorso,CF(0,-1.5,0)*ANGLES(-RAD(90),RAD(180),0))
  899. RootPart.Anchored = true
  900. tors = hit.Parent:FindFirstChild("UpperTorso")
  901. end
  902. end
  903. end
  904. end)
  905. for i=0, 1, 0.1 / Animation_Speed do
  906. Swait()
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  913. end
  914. if victim ~= nil then
  915. Rooted = true
  916. local Animation_Speed2 = Animation_Speed*2
  917. for i= 0, 1, 0.1 / Animation_Speed2 do
  918. Swait()
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed2)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(-25)), 0.45 / Animation_Speed2)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  925. end
  926. for i= 0, 1, 0.1 / Animation_Speed2 do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed2)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-25)), 0.45 / Animation_Speed2)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  934. end
  935. CreateSound("264486467", tors, 1, MRANDOM(9, 11) / 10)
  936. CreateSound("230346233", Head, 6, 0.7)
  937. getbloody(tors,150)
  938. Swait(40)
  939. tors.Anchored = true
  940. tors.Transparency = 1
  941. game:GetService("Debris"):AddItem(tors, 5)
  942. foodism = foodism + victim.Health
  943. victim.Health = 0
  944. Rooted = false
  945. end
  946. UNANCHOR = true
  947. if wld ~= nil then
  948. wld:remove()
  949. end
  950. hitting:disconnect()
  951. ATTACK = false
  952. end
  953.  
  954. function roar()
  955. ATTACK = true
  956. Rooted = true
  957. for i=0, 1.3, 0.1 / Animation_Speed do
  958. Swait()
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(-15), RAD(-70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(15), RAD(70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965. end
  966. CreateSound("180140312", Head, 6, 1)
  967. for i=0, 3, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(15), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*2)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(-15), RAD(-100)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*2)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. end
  976. Rooted = false
  977. ATTACK = false
  978. end
  979.  
  980. --//=================================\\
  981. --\\=================================//
  982.  
  983.  
  984.  
  985. --//=================================\\
  986. --|| ASSIGN THINGS TO KEYS
  987. --\\=================================//
  988.  
  989. Humanoid.Changed:connect(function(Jump)
  990. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  991. Humanoid.Jump = false
  992. end
  993. end)
  994.  
  995. function MouseDown(Mouse)
  996. if ATTACK == false and stab == false then
  997. Attack()
  998. end
  999. end
  1000.  
  1001. function MouseUp(Mouse)
  1002. HOLD = false
  1003. end
  1004.  
  1005. function KeyDown(Key)
  1006. if Key == "e" and stab == false and ATTACK == false then
  1007. grabandfeed()
  1008. end
  1009. if Key == "r" and chitter.Playing == false and stab == false and ATTACK == false then
  1010. roar()
  1011. end
  1012. if Key == "g" and chitter.Playing == false and stab == false and ATTACK == false then
  1013. CreateSound("609473931", Head, 6, 1)
  1014. end
  1015. if Key == "t" and ATTACK == false then
  1016. if chitter then
  1017. if chitter.Playing == false then
  1018. chitter:Play()
  1019. end
  1020. end
  1021. end
  1022. end
  1023.  
  1024. function KeyUp(Key)
  1025. end
  1026.  
  1027. Mouse.Button1Down:connect(function(NEWKEY)
  1028. MouseDown(NEWKEY)
  1029. end)
  1030. Mouse.Button1Up:connect(function(NEWKEY)
  1031. MouseUp(NEWKEY)
  1032. end)
  1033. Mouse.KeyDown:connect(function(NEWKEY)
  1034. KeyDown(NEWKEY)
  1035. end)
  1036. Mouse.KeyUp:connect(function(NEWKEY)
  1037. KeyUp(NEWKEY)
  1038. end)
  1039.  
  1040. --//=================================\\
  1041. --\\=================================//
  1042.  
  1043.  
  1044. function unanchor()
  1045. if UNANCHOR == true then
  1046. g = Character:GetChildren()
  1047. for i = 1, #g do
  1048. if g[i].ClassName == "Part" then
  1049. g[i].Anchored = false
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055.  
  1056. --//=================================\\
  1057. --|| WRAP THE WHOLE SCRIPT UP
  1058. --\\=================================//
  1059.  
  1060. Humanoid.Changed:connect(function(Jump)
  1061. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1062. Humanoid.Jump = false
  1063. end
  1064. end)
  1065.  
  1066. Rooted = false
  1067.  
  1068. ANIMATE.Parent = nil
  1069. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1070. IDLEANIMATION:Play()
  1071.  
  1072. while true do
  1073. Swait()
  1074. SINE = SINE + CHANGE
  1075. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1076. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1077. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1078. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1079. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1080. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1081. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1082. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1083. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1084. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1085. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1086. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1087. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1088. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1089. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1090. end
  1091. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1092. ANIM = "Jump"
  1093. if ATTACK == false then
  1094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1100. end
  1101. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1102. ANIM = "Fall"
  1103. if ATTACK == false then
  1104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1110. end
  1111. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1112. ANIM = "Idle"
  1113. if ATTACK == false then
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1120. end
  1121. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1122. ANIM = "Walk"
  1123. WALK = WALK + 1 / Animation_Speed
  1124. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1125. WALK = 0
  1126. if WALKINGANIM == true then
  1127. WALKINGANIM = false
  1128. elseif WALKINGANIM == false then
  1129. WALKINGANIM = true
  1130. end
  1131. end
  1132. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1133. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1134. if ATTACK == false then
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.6 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1.1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. end
  1142. end
  1143. if stab == false then
  1144. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(25), RAD(0)), 0.4 / Animation_Speed)
  1145. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1146. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1147.  
  1148. limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(-25), RAD(0)), 0.4 / Animation_Speed)
  1149. limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1150. limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1151.  
  1152. limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-25), RAD(90)), 0.4 / Animation_Speed)
  1153. limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), 0.4 / Animation_Speed)
  1154. limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1155.  
  1156. limbweld4a.C0 = Clerp(limbweld4a.C0, CF(1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(-90)), 0.4 / Animation_Speed)
  1157. limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), 0.4 / Animation_Speed)
  1158. limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1159. end
  1160. if #Effects2>0 then
  1161. for e=1,#Effects2 do
  1162. if Effects2[e]~=nil then
  1163. local Thing=Effects2[e]
  1164. if Thing~=nil then
  1165. local Part=Thing[1]
  1166. local Mode=Thing[2]
  1167. local Delay=Thing[3]
  1168. local IncX=Thing[4]
  1169. local IncY=Thing[5]
  1170. local IncZ=Thing[6]
  1171. local Part2=Thing[8]
  1172. if Thing[1].Transparency<=1 then
  1173. if Thing[2]=="Block1" then
  1174. Thing[1].CFrame=Part2.CFrame
  1175. Mesh=Thing[1].Mesh
  1176. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1177. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1178. elseif Thing[2]=="Cylinder" then
  1179. Mesh=Thing[1].Mesh
  1180. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1181. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1182. elseif Thing[2]=="Blood" then
  1183. Mesh=Thing[7]
  1184. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1185. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1186. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1187. elseif Thing[2]=="Elec" then
  1188. Mesh=Thing[1].Mesh
  1189. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1190. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1191. elseif Thing[2]=="Disappear" then
  1192. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1193. end
  1194. else
  1195. Part.Parent=nil
  1196. table.remove(Effects2,e)
  1197. end
  1198. end
  1199. end
  1200. end
  1201. end
  1202. unanchor()
  1203. Humanoid.MaxHealth = foodism
  1204. Humanoid.Health = Humanoid.Health + (foodism/50)
  1205. if Rooted == false then
  1206. Disable_Jump = false
  1207. Humanoid.WalkSpeed = Speed
  1208. elseif Rooted == true then
  1209. Disable_Jump = true
  1210. Humanoid.WalkSpeed = 0
  1211. end
  1212. if Speed > 200 or foodism > (200*80) then
  1213. Speed = 200
  1214. elseif Speed < 200 and foodism < (200*80) then
  1215. Speed = (foodism/80)
  1216. end
  1217. Humanoid.JumpPower = 150
  1218. end
  1219.  
  1220. --//=================================\\
  1221. --\\=================================//
  1222.  
  1223.  
  1224.  
  1225.  
  1226.  
  1227. --//====================================================\\--
  1228. --|| END OF SCRIPT
  1229. --\\====================================================//--
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