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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | local plr = game:GetService('Players').LocalPlayer
| |
| 13 | local char = plr.Character | |
| 14 | PlayerGui = Player.PlayerGui | |
| 15 | Cam = workspace.CurrentCamera | |
| 16 | Backpack = Player.Backpack | |
| 17 | Character = Player.Character | |
| 18 | Humanoid = Character.Humanoid | |
| 19 | Mouse = Player:GetMouse() | |
| 20 | RootPart = Character["HumanoidRootPart"] | |
| 21 | Torso = Character["Torso"] | |
| 22 | Head = Character["Head"] | |
| 23 | RightArm = Character["Right Arm"] | |
| 24 | LeftArm = Character["Left Arm"] | |
| 25 | RightLeg = Character["Right Leg"] | |
| 26 | LeftLeg = Character["Left Leg"] | |
| 27 | RootJoint = RootPart["RootJoint"] | |
| 28 | Neck = Torso["Neck"] | |
| 29 | RightShoulder = Torso["Right Shoulder"] | |
| 30 | LeftShoulder = Torso["Left Shoulder"] | |
| 31 | RightHip = Torso["Right Hip"] | |
| 32 | LeftHip = Torso["Left Hip"] | |
| 33 | local chitter = Instance.new("Sound",Head)
| |
| 34 | chitter.SoundId = "rbxassetid://342425836" | |
| 35 | chitter.Pitch = 1 | |
| 36 | chitter.Volume = 2 | |
| 37 | stab = false | |
| 38 | foodism = 1500 | |
| 39 | ||
| 40 | IT = Instance.new | |
| 41 | CF = CFrame.new | |
| 42 | VT = Vector3.new | |
| 43 | RAD = math.rad | |
| 44 | C3 = Color3.new | |
| 45 | UD2 = UDim2.new | |
| 46 | BRICKC = BrickColor.new | |
| 47 | ANGLES = CFrame.Angles | |
| 48 | EULER = CFrame.fromEulerAnglesXYZ | |
| 49 | COS = math.cos | |
| 50 | ACOS = math.acos | |
| 51 | SIN = math.sin | |
| 52 | ASIN = math.asin | |
| 53 | ABS = math.abs | |
| 54 | MRANDOM = math.random | |
| 55 | FLOOR = math.floor | |
| 56 | ||
| 57 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 58 | local NEWMESH = IT(MESH) | |
| 59 | if MESH == "SpecialMesh" then | |
| 60 | NEWMESH.MeshType = MESHTYPE | |
| 61 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 62 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 63 | end | |
| 64 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 65 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 66 | end | |
| 67 | end | |
| 68 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 69 | NEWMESH.Scale = SCALE | |
| 70 | NEWMESH.Parent = PARENT | |
| 71 | return NEWMESH | |
| 72 | end | |
| 73 | CV="Eggplant" | |
| 74 | p = game.Players.LocalPlayer | |
| 75 | char = p.Character | |
| 76 | local txt = Instance.new("BillboardGui", char)
| |
| 77 | txt.Adornee = char .Head | |
| 78 | txt.Name = "_status" | |
| 79 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 80 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 81 | local text = Instance.new("TextLabel", txt)
| |
| 82 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 83 | text.FontSize = "Size24" | |
| 84 | text.TextScaled = true | |
| 85 | text.TextTransparency = 0 | |
| 86 | text.BackgroundTransparency = 1 | |
| 87 | text.TextTransparency = 0 | |
| 88 | text.TextStrokeTransparency = 0 | |
| 89 | text.Font = "Fantasy" | |
| 90 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
| 91 | ||
| 92 | v=Instance.new("Part")
| |
| 93 | v.Name = "ColorBrick" | |
| 94 | v.Parent=p.Character | |
| 95 | v.FormFactor="Symmetric" | |
| 96 | v.Anchored=true | |
| 97 | v.CanCollide=false | |
| 98 | v.BottomSurface="Smooth" | |
| 99 | v.TopSurface="Smooth" | |
| 100 | v.Size=Vector3.new(10,5,3) | |
| 101 | v.Transparency=1 | |
| 102 | v.CFrame=char.Torso.CFrame | |
| 103 | v.BrickColor=BrickColor.new(CV) | |
| 104 | v.Transparency=1 | |
| 105 | text.TextColor3 = Color3.new(0,0,0) | |
| 106 | v.Shape="Block" | |
| 107 | wait() | |
| 108 | text.Text = "Loading Ghoul..." | |
| 109 | wait(2) | |
| 110 | text.Text = "Kaneki Ken!"; | |
| 111 | wait(3) | |
| 112 | text.TextColor3 = Color3.new(255,0,0) | |
| 113 | ||
| 114 | ||
| 115 | char.Head.face.Texture = "rbxassetid://751185492" | |
| 116 | char:WaitForChild"Body Colors" | |
| 117 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
| |
| 118 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
| |
| 119 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
| |
| 120 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
| |
| 121 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
| |
| 122 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
| |
| 123 | ||
| 124 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 125 | local NEWPART = IT("Part")
| |
| 126 | NEWPART.formFactor = FORMFACTOR | |
| 127 | NEWPART.Reflectance = REFLECTANCE | |
| 128 | NEWPART.Transparency = TRANSPARENCY | |
| 129 | NEWPART.CanCollide = false | |
| 130 | NEWPART.Locked = true | |
| 131 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 132 | NEWPART.Name = NAME | |
| 133 | NEWPART.Size = SIZE | |
| 134 | NEWPART.Position = Torso.Position | |
| 135 | NEWPART.Material = MATERIAL | |
| 136 | NEWPART:BreakJoints() | |
| 137 | NEWPART.Parent = PARENT | |
| 138 | return NEWPART | |
| 139 | end | |
| 140 | ||
| 141 | KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
| |
| 142 | KG.Volume = 3 | |
| 143 | KG.SoundId = "rbxassetid://1590718550" | |
| 144 | KG.Looped = true | |
| 145 | KG:Play() | |
| 146 | ||
| 147 | --//=================================\\ | |
| 148 | --|| CUSTOMIZATION | |
| 149 | --\\=================================// | |
| 150 | ||
| 151 | Class_Name = "Template" | |
| 152 | Weapon_Name = "Add-ons" | |
| 153 | ||
| 154 | Custom_Colors = {
| |
| 155 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 156 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 157 | ||
| 158 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 159 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 160 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 161 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 162 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 163 | ||
| 164 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 165 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 166 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 167 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 168 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 169 | } | |
| 170 | ||
| 171 | ||
| 172 | Player_Size = 1 --Size of the player. | |
| 173 | Animation_Speed = 3 | |
| 174 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 175 | ||
| 176 | local Speed = 16 | |
| 177 | local Effects2 = {}
| |
| 178 | - | createbodypart("Eye","Really red",Head,VT(0.2, -0.1, -0.55),VT(5,5,3))
|
| 178 | + | |
| 179 | - | createbodypart("Eye","Really red",Head,VT(-0.2, -0.1, -0.55),VT(5,5,3))
|
| 179 | + | |
| 180 | - | createbodypart("Eye","Really red",Head,VT(0.3, 0.15, -0.55),VT(3,3,2))
|
| 180 | + | |
| 181 | - | createbodypart("Eye","Really red",Head,VT(-0.3, 0.15, -0.55),VT(3,3,2))
|
| 181 | + | |
| 182 | - | createbodypart("Eye","Really red",Head,VT(0.1, 0.25, -0.55),VT(3,3,2))
|
| 182 | + | |
| 183 | - | createbodypart("Eye","Really red",Head,VT(-0.1, 0.25, -0.55),VT(3,3,2))
|
| 183 | + | |
| 184 | - | createbodypart("Eye","Really red",Head,VT(0.3, 0.3, -0.55),VT(2,2,1))
|
| 184 | + | |
| 185 | - | createbodypart("Eye","Really red",Head,VT(-0.3, 0.3, -0.55),VT(2,2,1))
|
| 185 | + | |
| 186 | weldd.Part1 = b | |
| 187 | weldd.C0 = CFrame.new() | |
| 188 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 189 | weldd.Parent = a | |
| 190 | return weldd | |
| 191 | end | |
| 192 | ||
| 193 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 194 | local acs = Instance.new("Part")
| |
| 195 | acs.CanCollide = false | |
| 196 | acs.Anchored = false | |
| 197 | acs.Size = Vector3.new(0,0,0) | |
| 198 | acs.CFrame = attachmentpart.CFrame | |
| 199 | acs.Parent = Character | |
| 200 | acs.BrickColor = color | |
| 201 | local meshs = Instance.new("SpecialMesh")
| |
| 202 | meshs.MeshId = mesh | |
| 203 | meshs.TextureId = texture | |
| 204 | meshs.Parent = acs | |
| 205 | meshs.Scale = scale | |
| 206 | meshs.Offset = offset | |
| 207 | weldBetween(attachmentpart,acs) | |
| 208 | end | |
| 209 | ||
| 210 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 211 | if TYPE == "Gem" then | |
| 212 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 213 | acs.Anchored = false | |
| 214 | acs.CanCollide = false | |
| 215 | acs.CFrame = PART.CFrame | |
| 216 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 217 | weldBetween(PART,acs) | |
| 218 | elseif TYPE == "Skull" then | |
| 219 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 220 | acs.Anchored = false | |
| 221 | acs.CanCollide = false | |
| 222 | acs.CFrame = PART.CFrame | |
| 223 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 224 | weldBetween(PART,acs) | |
| 225 | elseif TYPE == "Eye" then | |
| 226 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 227 | acs.Anchored = false | |
| 228 | acs.CanCollide = false | |
| 229 | acs.CFrame = PART.CFrame | |
| 230 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 231 | weldBetween(PART,acs) | |
| 232 | end | |
| 233 | end | |
| 234 | ||
| 235 | ||
| 236 | ||
| 237 | --//=================================\\ | |
| 238 | --|| USEFUL VALUES | |
| 239 | --\\=================================// | |
| 240 | ||
| 241 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 242 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 243 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 244 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 245 | local CO1 = 0 | |
| 246 | local CO2 = 0 | |
| 247 | local CO3 = 0 | |
| 248 | local CO4 = 0 | |
| 249 | local CHANGEDEFENSE = 0 | |
| 250 | local CHANGEDAMAGE = 0 | |
| 251 | local CHANGEMOVEMENT = 0 | |
| 252 | local ANIM = "Idle" | |
| 253 | local ATTACK = false | |
| 254 | local EQUIPPED = false | |
| 255 | local HOLD = false | |
| 256 | local COMBO = 1 | |
| 257 | local LASTPOINT = nil | |
| 258 | local BLCF = nil | |
| 259 | local SCFR = nil | |
| 260 | local STAGGERHITANIM = false | |
| 261 | local STAGGERANIM = false | |
| 262 | local STUNANIM = false | |
| 263 | local CRITCHANCENUMBER = 0 | |
| 264 | local IDLENUMBER = 0 | |
| 265 | local DONUMBER = 0 | |
| 266 | local HANDIDLE = false | |
| 267 | local SINE = 0 | |
| 268 | local CHANGE = 2 / Animation_Speed | |
| 269 | local WALKINGANIM = false | |
| 270 | local WALK = 0 | |
| 271 | local DISABLEJUMPING = false | |
| 272 | local HASBEENBLOCKED = false | |
| 273 | local STUNDELAYNUMBER = 0 | |
| 274 | local MANADELAYNUMBER = 0 | |
| 275 | local SECONDARYMANADELAYNUMBER = 0 | |
| 276 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 277 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 278 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 279 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 280 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 281 | WEAPONGUI.Name = "Weapon GUI" | |
| 282 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 283 | WEAPONTOOL.Name = Weapon_Name | |
| 284 | local Weapon = IT("Model")
| |
| 285 | Weapon.Name = Weapon_Name | |
| 286 | local Effects = IT("Folder", Weapon)
| |
| 287 | Effects.Name = "Effects" | |
| 288 | local ANIMATOR = Humanoid.Animator | |
| 289 | local ANIMATE = Character.Animate | |
| 290 | local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
| |
| 291 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 292 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 293 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 294 | local UNANCHOR = true | |
| 295 | ||
| 296 | --//=================================\\ | |
| 297 | --\\=================================// | |
| 298 | ||
| 299 | --//=================================\\ | |
| 300 | --|| STATS | |
| 301 | --\\=================================// | |
| 302 | ||
| 303 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 304 | Character:FindFirstChild("Stats").Parent = nil
| |
| 305 | end | |
| 306 | ||
| 307 | local Stats = IT("Folder", nil)
| |
| 308 | Stats.Name = "Stats" | |
| 309 | local ChangeStat = IT("Folder", Stats)
| |
| 310 | ChangeStat.Name = "ChangeStat" | |
| 311 | local Defense = IT("NumberValue", Stats)
| |
| 312 | Defense.Name = "Defense" | |
| 313 | Defense.Value = 1 | |
| 314 | local Movement = IT("NumberValue", Stats)
| |
| 315 | Movement.Name = "Movement" | |
| 316 | Movement.Value = 1 | |
| 317 | local Damage = IT("NumberValue", Stats)
| |
| 318 | Damage.Name = "Damage" | |
| 319 | Damage.Value = 1 | |
| 320 | local Mana = IT("NumberValue", Stats)
| |
| 321 | Mana.Name = "Mana" | |
| 322 | Mana.Value = 0 | |
| 323 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 324 | SecondaryMana.Name = "SecondaryMana" | |
| 325 | SecondaryMana.Value = 0 | |
| 326 | local CanCrit = IT("BoolValue", Stats)
| |
| 327 | CanCrit.Name = "CanCrit" | |
| 328 | CanCrit.Value = false | |
| 329 | local CritChance = IT("NumberValue", Stats)
| |
| 330 | CritChance.Name = "CritChance" | |
| 331 | CritChance.Value = 20 | |
| 332 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 333 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 334 | CanPenetrateArmor.Value = false | |
| 335 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 336 | AntiTeamKill.Name = "AntiTeamKill" | |
| 337 | AntiTeamKill.Value = false | |
| 338 | local Rooted = IT("BoolValue", Stats)
| |
| 339 | Rooted.Name = "Rooted" | |
| 340 | Rooted.Value = false | |
| 341 | local Block = IT("BoolValue", Stats)
| |
| 342 | Block.Name = "Block" | |
| 343 | Block.Value = false | |
| 344 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 345 | RecentEnemy.Name = "RecentEnemy" | |
| 346 | RecentEnemy.Value = nil | |
| 347 | local StaggerHit = IT("BoolValue", Stats)
| |
| 348 | StaggerHit.Name = "StaggerHit" | |
| 349 | StaggerHit.Value = false | |
| 350 | local Stagger = IT("BoolValue", Stats)
| |
| 351 | Stagger.Name = "Stagger" | |
| 352 | Stagger.Value = false | |
| 353 | local Stun = IT("BoolValue", Stats)
| |
| 354 | Stun.Name = "Stun" | |
| 355 | Stun.Value = false | |
| 356 | local StunValue = IT("NumberValue", Stats)
| |
| 357 | StunValue.Name = "StunValue" | |
| 358 | StunValue.Value = 0 | |
| 359 | ||
| 360 | ||
| 361 | --//=================================\\ | |
| 362 | --\\=================================// | |
| 363 | ||
| 364 | ||
| 365 | ||
| 366 | ||
| 367 | ||
| 368 | --//=================================\\ | |
| 369 | --|| DEBUFFS / BUFFS | |
| 370 | --\\=================================// | |
| 371 | ||
| 372 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 373 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 374 | DEFENSECHANGE1.Value = 0 | |
| 375 | ||
| 376 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 377 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 378 | MOVEMENTCHANGE1.Value = 0 | |
| 379 | ||
| 380 | --//=================================\\ | |
| 381 | --\\=================================// | |
| 382 | ||
| 383 | ||
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | --//=================================\\ | |
| 388 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 389 | --\\=================================// | |
| 390 | ||
| 391 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 392 | ArtificialHB.Name = "ArtificialHB" | |
| 393 | ||
| 394 | script:WaitForChild("ArtificialHB")
| |
| 395 | ||
| 396 | frame = Frame_Speed | |
| 397 | tf = 0 | |
| 398 | allowframeloss = false | |
| 399 | tossremainder = false | |
| 400 | lastframe = tick() | |
| 401 | script.ArtificialHB:Fire() | |
| 402 | ||
| 403 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 404 | tf = tf + s | |
| 405 | if tf >= frame then | |
| 406 | if allowframeloss then | |
| 407 | script.ArtificialHB:Fire() | |
| 408 | lastframe = tick() | |
| 409 | else | |
| 410 | for i = 1, math.floor(tf / frame) do | |
| 411 | script.ArtificialHB:Fire() | |
| 412 | end | |
| 413 | lastframe = tick() | |
| 414 | end | |
| 415 | if tossremainder then | |
| 416 | tf = 0 | |
| 417 | else | |
| 418 | tf = tf - frame * math.floor(tf / frame) | |
| 419 | end | |
| 420 | end | |
| 421 | end) | |
| 422 | ||
| 423 | --//=================================\\ | |
| 424 | --\\=================================// | |
| 425 | ||
| 426 | ||
| 427 | ||
| 428 | ||
| 429 | ||
| 430 | --//=================================\\ | |
| 431 | --|| SOME FUNCTIONS | |
| 432 | --\\=================================// | |
| 433 | ||
| 434 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 435 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 436 | end | |
| 437 | ||
| 438 | function PositiveAngle(NUMBER) | |
| 439 | if NUMBER >= 0 then | |
| 440 | NUMBER = 0 | |
| 441 | end | |
| 442 | return NUMBER | |
| 443 | end | |
| 444 | ||
| 445 | function NegativeAngle(NUMBER) | |
| 446 | if NUMBER <= 0 then | |
| 447 | NUMBER = 0 | |
| 448 | end | |
| 449 | return NUMBER | |
| 450 | end | |
| 451 | ||
| 452 | function Swait(NUMBER) | |
| 453 | if NUMBER == 0 or NUMBER == nil then | |
| 454 | ArtificialHB.Event:wait() | |
| 455 | else | |
| 456 | for i = 1, NUMBER do | |
| 457 | ArtificialHB.Event:wait() | |
| 458 | end | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function QuaternionFromCFrame(cf) | |
| 463 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 464 | local trace = m00 + m11 + m22 | |
| 465 | if trace > 0 then | |
| 466 | local s = math.sqrt(1 + trace) | |
| 467 | local recip = 0.5 / s | |
| 468 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 469 | else | |
| 470 | local i = 0 | |
| 471 | if m11 > m00 then | |
| 472 | i = 1 | |
| 473 | end | |
| 474 | if m22 > (i == 0 and m00 or m11) then | |
| 475 | i = 2 | |
| 476 | end | |
| 477 | if i == 0 then | |
| 478 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 479 | local recip = 0.5 / s | |
| 480 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 481 | elseif i == 1 then | |
| 482 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 483 | local recip = 0.5 / s | |
| 484 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 485 | elseif i == 2 then | |
| 486 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 487 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 488 | end | |
| 489 | end | |
| 490 | end | |
| 491 | ||
| 492 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 493 | local xs, ys, zs = x + x, y + y, z + z | |
| 494 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 495 | local xx = x * xs | |
| 496 | local xy = x * ys | |
| 497 | local xz = x * zs | |
| 498 | local yy = y * ys | |
| 499 | local yz = y * zs | |
| 500 | local zz = z * zs | |
| 501 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 502 | end | |
| 503 | ||
| 504 | function QuaternionSlerp(a, b, t) | |
| 505 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 506 | local startInterp, finishInterp; | |
| 507 | if cosTheta >= 0.0001 then | |
| 508 | if (1 - cosTheta) > 0.0001 then | |
| 509 | local theta = ACOS(cosTheta) | |
| 510 | local invSinTheta = 1 / SIN(theta) | |
| 511 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 512 | finishInterp = SIN(t * theta) * invSinTheta | |
| 513 | else | |
| 514 | startInterp = 1 - t | |
| 515 | finishInterp = t | |
| 516 | end | |
| 517 | else | |
| 518 | if (1 + cosTheta) > 0.0001 then | |
| 519 | local theta = ACOS(-cosTheta) | |
| 520 | local invSinTheta = 1 / SIN(theta) | |
| 521 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 522 | finishInterp = SIN(t * theta) * invSinTheta | |
| 523 | else | |
| 524 | startInterp = t - 1 | |
| 525 | finishInterp = t | |
| 526 | end | |
| 527 | end | |
| 528 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 529 | end | |
| 530 | ||
| 531 | function Clerp(a, b, t) | |
| 532 | local qa = {QuaternionFromCFrame(a)}
| |
| 533 | local qb = {QuaternionFromCFrame(b)}
| |
| 534 | local ax, ay, az = a.x, a.y, a.z | |
| 535 | local bx, by, bz = b.x, b.y, b.z | |
| 536 | local _t = 1 - t | |
| 537 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 538 | end | |
| 539 | ||
| 540 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 541 | local frame = IT("Frame")
| |
| 542 | frame.BackgroundTransparency = TRANSPARENCY | |
| 543 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 544 | frame.Position = POSITION | |
| 545 | frame.Size = SIZE | |
| 546 | frame.BackgroundColor3 = COLOR | |
| 547 | frame.BorderColor3 = BORDERCOLOR | |
| 548 | frame.Name = NAME | |
| 549 | frame.Parent = PARENT | |
| 550 | return frame | |
| 551 | end | |
| 552 | ||
| 553 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 554 | local label = IT("TextLabel")
| |
| 555 | label.BackgroundTransparency = 1 | |
| 556 | label.Size = UD2(1, 0, 1, 0) | |
| 557 | label.Position = UD2(0, 0, 0, 0) | |
| 558 | label.TextColor3 = C3(255, 255, 255) | |
| 559 | - | local limb1a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 559 | + | |
| 560 | label.TextTransparency = TRANSPARENCY | |
| 561 | label.FontSize = TEXTFONTSIZE | |
| 562 | label.Font = TEXTFONT | |
| 563 | - | local limb1b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 563 | + | |
| 564 | label.TextScaled = true | |
| 565 | label.Text = TEXT | |
| 566 | label.Name = NAME | |
| 567 | - | local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 567 | + | |
| 568 | return label | |
| 569 | end | |
| 570 | ||
| 571 | function NoOutlines(PART) | |
| 572 | - | local limb2a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 572 | + | |
| 573 | end | |
| 574 | ||
| 575 | ||
| 576 | - | local limb2b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 576 | + | |
| 577 | local NEWWELD = IT(TYPE) | |
| 578 | NEWWELD.Part0 = PART0 | |
| 579 | NEWWELD.Part1 = PART1 | |
| 580 | - | local limb2c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 580 | + | |
| 581 | NEWWELD.C1 = C1 | |
| 582 | NEWWELD.Parent = PARENT | |
| 583 | return NEWWELD | |
| 584 | end | |
| 585 | - | local limb3a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 585 | + | |
| 586 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 587 | coroutine.resume(coroutine.create(function() | |
| 588 | local NEWSOUND = IT("Sound", PARENT)
| |
| 589 | - | local limb3b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 589 | + | |
| 590 | NEWSOUND.Pitch = PITCH | |
| 591 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 592 | Swait() | |
| 593 | - | local limb3c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 593 | + | |
| 594 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 595 | end)) | |
| 596 | end | |
| 597 | ||
| 598 | - | local limb4a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 598 | + | |
| 599 | local right = top:Cross(back) | |
| 600 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 601 | end | |
| 602 | - | local limb4b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 602 | + | |
| 603 | --//=================================\\ | |
| 604 | --|| WEAPON CREATION | |
| 605 | --\\=================================// | |
| 606 | - | local limb4c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.35*Player_Size,0.35*Player_Size,3*Player_Size)) |
| 606 | + | |
| 607 | --limbs-------------- | |
| 608 | ||
| 609 | local limb1a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 610 | local mesh = Instance.new("SpecialMesh",limb1a)
| |
| 611 | mesh.MeshType = "Sphere" | |
| 612 | local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, Torso, limb1a, CF(1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(25), RAD(0)), CF(0, 0, 0))
| |
| 613 | local limb1b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 614 | local mesh = Instance.new("SpecialMesh",limb1b)
| |
| 615 | mesh.MeshType = "Sphere" | |
| 616 | local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 617 | local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 618 | local mesh = Instance.new("SpecialMesh",limb1c)
| |
| 619 | mesh.MeshType = "Sphere" | |
| 620 | local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 621 | ||
| 622 | local limb2a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 623 | local mesh = Instance.new("SpecialMesh",limb2a)
| |
| 624 | mesh.MeshType = "Sphere" | |
| 625 | local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, Torso, limb2a, CF(-1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(-25), RAD(0)), CF(0, 0, 0))
| |
| 626 | local limb2b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 627 | local mesh = Instance.new("SpecialMesh",limb2b)
| |
| 628 | mesh.MeshType = "Sphere" | |
| 629 | local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 630 | local limb2c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 631 | local mesh = Instance.new("SpecialMesh",limb2c)
| |
| 632 | mesh.MeshType = "Sphere" | |
| 633 | local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 634 | ||
| 635 | local limb3a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 636 | local mesh = Instance.new("SpecialMesh",limb3a)
| |
| 637 | mesh.MeshType = "Sphere" | |
| 638 | local limbweld3a = CreateWeldOrSnapOrMotor("Weld", limb3a, Torso, limb3a, CF(-1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-25), RAD(90)), CF(0, 0, 0))
| |
| 639 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
| 639 | + | local limb3b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) |
| 640 | local mesh = Instance.new("SpecialMesh",limb3b)
| |
| 641 | mesh.MeshType = "Sphere" | |
| 642 | local limbweld3b = CreateWeldOrSnapOrMotor("Weld", limb3b, limb3a, limb3b, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), CF(0, 0, 0))
| |
| 643 | local limb3c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 644 | local mesh = Instance.new("SpecialMesh",limb3c)
| |
| 645 | mesh.MeshType = "Sphere" | |
| 646 | local limbweld3c = CreateWeldOrSnapOrMotor("Weld", limb3c, limb3b, limb3c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 647 | ||
| 648 | local limb4a = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 649 | local mesh = Instance.new("SpecialMesh",limb4a)
| |
| 650 | mesh.MeshType = "Sphere" | |
| 651 | local limbweld4a = CreateWeldOrSnapOrMotor("Weld", limb4a, Torso, limb4a, CF(1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(-90)), CF(0, 0, 0))
| |
| 652 | local limb4b = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 653 | local mesh = Instance.new("SpecialMesh",limb4b)
| |
| 654 | mesh.MeshType = "Sphere" | |
| 655 | local limbweld4b = CreateWeldOrSnapOrMotor("Weld", limb4b, limb4a, limb4b, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), CF(0, 0, 0))
| |
| 656 | local limb4c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,1*Player_Size,3*Player_Size)) | |
| 657 | local mesh = Instance.new("SpecialMesh",limb4c)
| |
| 658 | mesh.MeshType = "Sphere" | |
| 659 | local limbweld4c = CreateWeldOrSnapOrMotor("Weld", limb4c, limb4b, limb4c, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 660 | ||
| 661 | --------------------- | |
| 662 | ||
| 663 | for _, c in pairs(Weapon:GetChildren()) do | |
| 664 | if c.ClassName == "Part" then | |
| 665 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 666 | end | |
| 667 | end | |
| 668 | ||
| 669 | Weapon.Parent = Character | |
| 670 | ||
| 671 | Humanoid.Died:connect(function() | |
| 672 | ATTACK = true | |
| 673 | end) | |
| 674 | ||
| 675 | print(Class_Name.." loaded.") | |
| 676 | ||
| 677 | --//=================================\\ | |
| 678 | --\\=================================// | |
| 679 | ||
| 680 | ||
| 681 | ||
| 682 | ||
| 683 | ||
| 684 | --//=================================\\ | |
| 685 | --|| DAMAGE FUNCTIONS | |
| 686 | --\\=================================// | |
| 687 | ||
| 688 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 689 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT()) | |
| 690 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 691 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 692 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 693 | BODYPOSITION.P = 2000 | |
| 694 | BODYPOSITION.D = 100 | |
| 695 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 696 | if LABELTYPE == "Normal" then | |
| 697 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 698 | elseif LABELTYPE == "Debuff" then | |
| 699 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 700 | elseif LABELTYPE == "Interruption" then | |
| 701 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 702 | end | |
| 703 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 704 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 705 | BILLBOARDGUI.Adornee = STATPART | |
| 706 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 707 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 708 | BILLBOARDGUI.AlwaysOnTop = false | |
| 709 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 710 | TEXTLABEL.BackgroundTransparency = 1 | |
| 711 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 712 | TEXTLABEL.Text = TEXT | |
| 713 | TEXTLABEL.Font = "Antique" | |
| 714 | TEXTLABEL.FontSize="Size42" | |
| 715 | TEXTLABEL.TextColor3 = COLOR | |
| 716 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 717 | TEXTLABEL.TextScaled = true | |
| 718 | TEXTLABEL.TextWrapped = true | |
| 719 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 720 | wait(0.2) | |
| 721 | for i=1, 5 do | |
| 722 | wait() | |
| 723 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 724 | end | |
| 725 | wait(1.2) | |
| 726 | for i=1, 5 do | |
| 727 | wait() | |
| 728 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 729 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 730 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 731 | end | |
| 732 | THEPART.Parent = nil | |
| 733 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 734 | end | |
| 735 | ||
| 736 | local asd = Instance.new("ParticleEmitter")
| |
| 737 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 738 | asd.LightEmission = .1 | |
| 739 | asd.Size = NumberSequence.new(0.2) | |
| 740 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 741 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 742 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 743 | asd.Transparency = bbb | |
| 744 | asd.Size = aaa | |
| 745 | asd.ZOffset = .9 | |
| 746 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 747 | asd.LockedToPart = false | |
| 748 | asd.EmissionDirection = "Back" | |
| 749 | asd.Lifetime = NumberRange.new(1, 2) | |
| 750 | asd.Rotation = NumberRange.new(-100, 100) | |
| 751 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 752 | asd.Speed = NumberRange.new(2) | |
| 753 | asd.Enabled = false | |
| 754 | asd.VelocitySpread = 10000 | |
| 755 | ||
| 756 | function getbloody(victim,amount) | |
| 757 | local prtcl = asd:Clone() | |
| 758 | prtcl.Parent = victim | |
| 759 | prtcl:Emit(amount) | |
| 760 | end | |
| 761 | ||
| 762 | function dealdamage(hit,maxstrength,beserk) | |
| 763 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 764 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 765 | if humanoid.Health == "inf" then | |
| 766 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "inf, skid", C3(255/255, 0, 0))
| |
| 767 | humanoid.Health = 0 | |
| 768 | end | |
| 769 | if humanoid.Health > 0 and humanoid.MaxHealth ~= "inf" then | |
| 770 | if beserk == true then | |
| 771 | humanoid.Health = 0 | |
| 772 | else | |
| 773 | if humanoid.MaxHealth ~= "inf" then | |
| 774 | getbloody(hit,3) | |
| 775 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], hit, 1.2, MRANDOM(7, 12) / 10) | |
| 776 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 777 | local dmg = humanoid.MaxHealth/5 | |
| 778 | if math.random(1,5) == 1 then | |
| 779 | humanoid.Health = humanoid.Health - dmg*3 | |
| 780 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*3, C3(255/255, 0, 0))
| |
| 781 | else | |
| 782 | humanoid.Health = humanoid.Health - dmg | |
| 783 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
| |
| 784 | end | |
| 785 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 786 | defence.Name = ("HitBy"..Player.Name)
| |
| 787 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 788 | elseif humanoid.MaxHealth == "inf" then | |
| 789 | humanoid.Health = 0 | |
| 790 | getbloody(hit,50) | |
| 791 | end | |
| 792 | end | |
| 793 | elseif humanoid.MaxHealth == "inf" then | |
| 794 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "inf, skid", C3(255/255, 0, 0))
| |
| 795 | humanoid.Health = 0 | |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | ||
| 800 | --//=================================\\ | |
| 801 | --|| ATTACK FUNCTIONS AND STUFF | |
| 802 | --\\=================================// | |
| 803 | ||
| 804 | ||
| 805 | function Attack() | |
| 806 | stab = true | |
| 807 | local Animation_Speed2 = Animation_Speed/2 | |
| 808 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 809 | Swait() | |
| 810 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 0.8 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-10), RAD(25), RAD(0)), 0.4 / Animation_Speed2) | |
| 811 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0 * Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 812 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 813 | ||
| 814 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 0.8 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-10), RAD(-25), RAD(0)), 0.4 / Animation_Speed2) | |
| 815 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0 * Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 816 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 817 | ||
| 818 | limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-0.6 * Player_Size, -0.65 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
| 819 | limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), 0.4 / Animation_Speed2) | |
| 820 | limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 821 | ||
| 822 | limbweld4a.C0 = Clerp(limbweld4a.C0, CF(0.6 * Player_Size, -0.65 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
| 823 | limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), 0.4 / Animation_Speed2) | |
| 824 | limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 825 | end | |
| 826 | CreateSound("1112042117", Torso, 1, MRANDOM(9, 11) / 10)
| |
| 827 | local paw1 = limb1c.Touched:Connect(function(hit) | |
| 828 | dealdamage(hit,5) | |
| 829 | end) | |
| 830 | local paw2 = limb2c.Touched:Connect(function(hit) | |
| 831 | dealdamage(hit,5) | |
| 832 | end) | |
| 833 | local paw3 = limb3c.Touched:Connect(function(hit) | |
| 834 | dealdamage(hit,5) | |
| 835 | end) | |
| 836 | local paw4 = limb4c.Touched:Connect(function(hit) | |
| 837 | dealdamage(hit,5) | |
| 838 | end) | |
| 839 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 840 | Swait() | |
| 841 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 1.6 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(-75), RAD(25), RAD(0)), 0.4 / Animation_Speed2) | |
| 842 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0.4 * Player_Size, 1.2 * Player_Size, 0.8 * Player_Size) * ANGLES(RAD(60), RAD(-15), RAD(0)), 0.4 / Animation_Speed2) | |
| 843 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 844 | ||
| 845 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 1.6 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(-75), RAD(-25), RAD(0)), 0.4 / Animation_Speed2) | |
| 846 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(-0.4 * Player_Size, 1.2 * Player_Size, 0.8 * Player_Size) * ANGLES(RAD(60), RAD(15), RAD(0)), 0.4 / Animation_Speed2) | |
| 847 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 848 | ||
| 849 | limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-1.4 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-50), RAD(90)), 0.4 / Animation_Speed2) | |
| 850 | limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(50), RAD(25), RAD(0)), 0.4 / Animation_Speed2) | |
| 851 | limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 852 | ||
| 853 | limbweld4a.C0 = Clerp(limbweld4a.C0, CF(1.4 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(50), RAD(-90)), 0.4 / Animation_Speed2) | |
| 854 | limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(50), RAD(-25), RAD(0)), 0.4 / Animation_Speed2) | |
| 855 | limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed2) | |
| 856 | end | |
| 857 | paw1:disconnect() | |
| 858 | paw2:disconnect() | |
| 859 | paw3:disconnect() | |
| 860 | paw4:disconnect() | |
| 861 | stab = false | |
| 862 | end | |
| 863 | ||
| 864 | function Weld2(to, from, c1) | |
| 865 | local New_Weld = Instance.new('Motor', to)
| |
| 866 | New_Weld.Part0 = from | |
| 867 | New_Weld.Part1 = to | |
| 868 | New_Weld.C1 = c1 | |
| 869 | New_Weld.Name = "GrabWeld" | |
| 870 | return New_Weld | |
| 871 | end | |
| 872 | ||
| 873 | function grabandfeed() | |
| 874 | ATTACK = true | |
| 875 | local victim = nil | |
| 876 | local tors = nil | |
| 877 | local wld = nil | |
| 878 | for i=0, 1, 0.1 / Animation_Speed do | |
| 879 | Swait() | |
| 880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 884 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 886 | end | |
| 887 | local hitting = RightArm.Touched:connect(function(hit) | |
| 888 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 889 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 890 | UNANCHOR = false | |
| 891 | victim = hit.Parent.Humanoid | |
| 892 | RootPart.Anchored = true | |
| 893 | if hit.Parent:FindFirstChild("Torso") then
| |
| 894 | wld=Weld2(RightArm,hit.Parent.Torso,CF(0,-1.5,0)*ANGLES(-RAD(90),RAD(180),0)) | |
| 895 | RootPart.Anchored = true | |
| 896 | tors = hit.Parent:FindFirstChild("Torso")
| |
| 897 | elseif hit.Parent:FindFirstChild("UpperTorso") then
| |
| 898 | wld=Weld2(RightArm,hit.Parent.UpperTorso,CF(0,-1.5,0)*ANGLES(-RAD(90),RAD(180),0)) | |
| 899 | RootPart.Anchored = true | |
| 900 | tors = hit.Parent:FindFirstChild("UpperTorso")
| |
| 901 | end | |
| 902 | end | |
| 903 | end | |
| 904 | end) | |
| 905 | for i=0, 1, 0.1 / Animation_Speed do | |
| 906 | Swait() | |
| 907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
| 908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
| 909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 911 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 913 | end | |
| 914 | if victim ~= nil then | |
| 915 | Rooted = true | |
| 916 | local Animation_Speed2 = Animation_Speed*2 | |
| 917 | for i= 0, 1, 0.1 / Animation_Speed2 do | |
| 918 | Swait() | |
| 919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed2) | |
| 920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(-25)), 0.45 / Animation_Speed2) | |
| 921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2) | |
| 923 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
| 924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed2) | |
| 925 | end | |
| 926 | for i= 0, 1, 0.1 / Animation_Speed2 do | |
| 927 | Swait() | |
| 928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed2) | |
| 929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-25)), 0.45 / Animation_Speed2) | |
| 930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2) | |
| 932 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed2) | |
| 933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed2) | |
| 934 | end | |
| 935 | CreateSound("264486467", tors, 1, MRANDOM(9, 11) / 10)
| |
| 936 | CreateSound("230346233", Head, 6, 0.7)
| |
| 937 | getbloody(tors,150) | |
| 938 | Swait(40) | |
| 939 | tors.Anchored = true | |
| 940 | tors.Transparency = 1 | |
| 941 | game:GetService("Debris"):AddItem(tors, 5)
| |
| 942 | foodism = foodism + victim.Health | |
| 943 | victim.Health = 0 | |
| 944 | Rooted = false | |
| 945 | end | |
| 946 | UNANCHOR = true | |
| 947 | if wld ~= nil then | |
| 948 | wld:remove() | |
| 949 | end | |
| 950 | hitting:disconnect() | |
| 951 | ATTACK = false | |
| 952 | end | |
| 953 | ||
| 954 | function roar() | |
| 955 | ATTACK = true | |
| 956 | Rooted = true | |
| 957 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 958 | Swait() | |
| 959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(-15), RAD(-70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(15), RAD(70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 963 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 965 | end | |
| 966 | CreateSound("180140312", Head, 6, 1)
| |
| 967 | for i=0, 3, 0.1 / Animation_Speed do | |
| 968 | Swait() | |
| 969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(15), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*2) | |
| 972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(120), RAD(-15), RAD(-100)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*2) | |
| 973 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 975 | end | |
| 976 | Rooted = false | |
| 977 | ATTACK = false | |
| 978 | end | |
| 979 | ||
| 980 | --//=================================\\ | |
| 981 | --\\=================================// | |
| 982 | ||
| 983 | ||
| 984 | ||
| 985 | --//=================================\\ | |
| 986 | --|| ASSIGN THINGS TO KEYS | |
| 987 | --\\=================================// | |
| 988 | ||
| 989 | Humanoid.Changed:connect(function(Jump) | |
| 990 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 991 | Humanoid.Jump = false | |
| 992 | end | |
| 993 | end) | |
| 994 | ||
| 995 | function MouseDown(Mouse) | |
| 996 | if ATTACK == false and stab == false then | |
| 997 | Attack() | |
| 998 | end | |
| 999 | end | |
| 1000 | ||
| 1001 | function MouseUp(Mouse) | |
| 1002 | HOLD = false | |
| 1003 | end | |
| 1004 | ||
| 1005 | function KeyDown(Key) | |
| 1006 | if Key == "e" and stab == false and ATTACK == false then | |
| 1007 | grabandfeed() | |
| 1008 | end | |
| 1009 | if Key == "r" and chitter.Playing == false and stab == false and ATTACK == false then | |
| 1010 | roar() | |
| 1011 | end | |
| 1012 | if Key == "g" and chitter.Playing == false and stab == false and ATTACK == false then | |
| 1013 | CreateSound("609473931", Head, 6, 1)
| |
| 1014 | end | |
| 1015 | if Key == "t" and ATTACK == false then | |
| 1016 | if chitter then | |
| 1017 | if chitter.Playing == false then | |
| 1018 | chitter:Play() | |
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | ||
| 1024 | function KeyUp(Key) | |
| 1025 | end | |
| 1026 | ||
| 1027 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1028 | MouseDown(NEWKEY) | |
| 1029 | end) | |
| 1030 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1031 | MouseUp(NEWKEY) | |
| 1032 | end) | |
| 1033 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1034 | KeyDown(NEWKEY) | |
| 1035 | end) | |
| 1036 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1037 | KeyUp(NEWKEY) | |
| 1038 | end) | |
| 1039 | ||
| 1040 | --//=================================\\ | |
| 1041 | --\\=================================// | |
| 1042 | ||
| 1043 | ||
| 1044 | function unanchor() | |
| 1045 | if UNANCHOR == true then | |
| 1046 | g = Character:GetChildren() | |
| 1047 | for i = 1, #g do | |
| 1048 | if g[i].ClassName == "Part" then | |
| 1049 | g[i].Anchored = false | |
| 1050 | end | |
| 1051 | end | |
| 1052 | end | |
| 1053 | end | |
| 1054 | ||
| 1055 | ||
| 1056 | --//=================================\\ | |
| 1057 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1058 | --\\=================================// | |
| 1059 | ||
| 1060 | Humanoid.Changed:connect(function(Jump) | |
| 1061 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1062 | Humanoid.Jump = false | |
| 1063 | end | |
| 1064 | end) | |
| 1065 | ||
| 1066 | Rooted = false | |
| 1067 | ||
| 1068 | ANIMATE.Parent = nil | |
| 1069 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1070 | IDLEANIMATION:Play() | |
| 1071 | ||
| 1072 | while true do | |
| 1073 | Swait() | |
| 1074 | SINE = SINE + CHANGE | |
| 1075 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1076 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1077 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1078 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1079 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1080 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1081 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1082 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1083 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1084 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1085 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1086 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1087 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1088 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1089 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1090 | end | |
| 1091 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1092 | ANIM = "Jump" | |
| 1093 | if ATTACK == false then | |
| 1094 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1098 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1100 | end | |
| 1101 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1102 | ANIM = "Fall" | |
| 1103 | if ATTACK == false then | |
| 1104 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1108 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1110 | end | |
| 1111 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1112 | ANIM = "Idle" | |
| 1113 | if ATTACK == false then | |
| 1114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.1 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1118 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1120 | end | |
| 1121 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1122 | ANIM = "Walk" | |
| 1123 | WALK = WALK + 1 / Animation_Speed | |
| 1124 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1125 | WALK = 0 | |
| 1126 | if WALKINGANIM == true then | |
| 1127 | WALKINGANIM = false | |
| 1128 | elseif WALKINGANIM == false then | |
| 1129 | WALKINGANIM = true | |
| 1130 | end | |
| 1131 | end | |
| 1132 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1133 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1134 | if ATTACK == false then | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.6 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1.1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1141 | end | |
| 1142 | end | |
| 1143 | if stab == false then | |
| 1144 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(25), RAD(0)), 0.4 / Animation_Speed) | |
| 1145 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1146 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1147 | ||
| 1148 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-1 * Player_Size, 1.2 * Player_Size, 1 * Player_Size) * ANGLES(RAD(-45), RAD(-25), RAD(0)), 0.4 / Animation_Speed) | |
| 1149 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 1.4 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1150 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1151 | ||
| 1152 | limbweld3a.C0 = Clerp(limbweld3a.C0, CF(-1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(-25), RAD(90)), 0.4 / Animation_Speed) | |
| 1153 | limbweld3b.C0 = Clerp(limbweld3b.C0, CF(-0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(0)), 0.4 / Animation_Speed) | |
| 1154 | limbweld3c.C0 = Clerp(limbweld3c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1155 | ||
| 1156 | limbweld4a.C0 = Clerp(limbweld4a.C0, CF(1 * Player_Size, -0.7 * Player_Size, 1 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(-90)), 0.4 / Animation_Speed) | |
| 1157 | limbweld4b.C0 = Clerp(limbweld4b.C0, CF(0.6* Player_Size, 1.3 * Player_Size, 1.4 * Player_Size) * ANGLES(RAD(90), RAD(-25), RAD(0)), 0.4 / Animation_Speed) | |
| 1158 | limbweld4c.C0 = Clerp(limbweld4c.C0, CF(0 * Player_Size, -1.1 * Player_Size, -2.3 * Player_Size) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1159 | end | |
| 1160 | if #Effects2>0 then | |
| 1161 | for e=1,#Effects2 do | |
| 1162 | - | if Head:FindFirstChild("face") then
|
| 1162 | + | |
| 1163 | - | Head.face:remove() |
| 1163 | + | |
| 1164 | if Thing~=nil then | |
| 1165 | local Part=Thing[1] | |
| 1166 | local Mode=Thing[2] | |
| 1167 | local Delay=Thing[3] | |
| 1168 | local IncX=Thing[4] | |
| 1169 | local IncY=Thing[5] | |
| 1170 | local IncZ=Thing[6] | |
| 1171 | local Part2=Thing[8] | |
| 1172 | if Thing[1].Transparency<=1 then | |
| 1173 | if Thing[2]=="Block1" then | |
| 1174 | Thing[1].CFrame=Part2.CFrame | |
| 1175 | Mesh=Thing[1].Mesh | |
| 1176 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1177 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1178 | elseif Thing[2]=="Cylinder" then | |
| 1179 | Mesh=Thing[1].Mesh | |
| 1180 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1181 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1182 | elseif Thing[2]=="Blood" then | |
| 1183 | Mesh=Thing[7] | |
| 1184 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1185 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1186 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1187 | elseif Thing[2]=="Elec" then | |
| 1188 | Mesh=Thing[1].Mesh | |
| 1189 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1190 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1191 | elseif Thing[2]=="Disappear" then | |
| 1192 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1193 | end | |
| 1194 | else | |
| 1195 | Part.Parent=nil | |
| 1196 | table.remove(Effects2,e) | |
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | end | |
| 1202 | unanchor() | |
| 1203 | Humanoid.MaxHealth = foodism | |
| 1204 | Humanoid.Health = Humanoid.Health + (foodism/50) | |
| 1205 | if Rooted == false then | |
| 1206 | Disable_Jump = false | |
| 1207 | Humanoid.WalkSpeed = Speed | |
| 1208 | elseif Rooted == true then | |
| 1209 | Disable_Jump = true | |
| 1210 | Humanoid.WalkSpeed = 0 | |
| 1211 | end | |
| 1212 | if Speed > 200 or foodism > (200*80) then | |
| 1213 | Speed = 200 | |
| 1214 | elseif Speed < 200 and foodism < (200*80) then | |
| 1215 | Speed = (foodism/80) | |
| 1216 | end | |
| 1217 | Humanoid.JumpPower = 150 | |
| 1218 | end | |
| 1219 | ||
| 1220 | --//=================================\\ | |
| 1221 | --\\=================================// | |
| 1222 | ||
| 1223 | ||
| 1224 | ||
| 1225 | ||
| 1226 | ||
| 1227 | --//====================================================\\-- | |
| 1228 | --|| END OF SCRIPT | |
| 1229 | --\\====================================================//-- |