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Oct 17th, 2019
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  1. 10/17/2019 21:30:15.356: DebugHelper Symbol Search Path......:
  2. 10/17/2019 21:30:15.356: Special K Debug Symbols Loaded From.: E:\GameZz\Shadow Warrior\dx11\SpecialK64.pdb
  3. 10/17/2019 21:30:22.237:
  4. Unhandled Top-Level Exception (c0000005):
  5.  
  6. -----------------------------------------------------------
  7. [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
  8. -----------------------------------------------------------
  9. [ Thread ] ~ Name.....: "[GAME] Primary Render Thread"
  10. [ FaultMod ] # File.....: 'E:\GameZz\Shadow Warrior\dx11\d3d11.dll'
  11. [ FaultMod ] * RIP Addr.: d3d11.dll+000000000065DD67h
  12. [StackFrame] <-> Rip=00018065dd67h, Rsp=000003aeb3f0h, Rbp=000003aeb4f0h
  13. [StackFrame] >-< Rsi=000000000000h, Rdi=000000000000h
  14. [ GP Reg ] rax: 0x000000000000 rbx: 0x000001b664e0
  15. [ GP Reg ] rcx: 0x7ffe72180d3a rdx: 0x000000000000
  16. [ GP Reg ] r8: 0x000000000000 r9: 0x000000000002
  17. [ GP Reg ] r10: 0x000000000000 r11: 0x000003aeb370
  18. [ GP Reg ] r12: 0x000002b710b0 r13: 0x00000003fe08
  19. [ GP Reg ] r14: 0x000000000001 r15: 0x000000000003
  20. [ GP Flags ] EFlags: 0x00010256
  21. -----------------------------------------------------------
  22. d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64>
  23. d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64>
  24. d3d11.dll > SK::ControlPanel::Steam::Draw < C:\Users\amcol\source\repos\SpecialK\src\control_panel\cfg_steam.cpp:587>
  25. d3d11.dll > SK_ImGui_ControlPanel < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3047>
  26. d3d11.dll > SK_ImGui_StageNextFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3306>
  27. d3d11.dll > SK_ImGui_DrawFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3738>
  28. d3d11.dll > SK_CEGUI_DrawD3D11 < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:3516>
  29. d3d11.dll > SK_DXGI_DispatchPresent < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:4624>
  30. d3d11.dll > IWrapDXGISwapChain::Present <C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi_swapchain.cpp:220>
  31. KERNEL32.DLL > BaseThreadInitThunk
  32. ntdll.dll > RtlUserThreadStart
  33. -----------------------------------------------------------
  34.  
  35. 10/17/2019 21:30:22.243:
  36. Unhandled Top-Level Exception (c0000005):
  37.  
  38. -----------------------------------------------------------
  39. [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
  40. -----------------------------------------------------------
  41. [ Thread ] ~ Name.....: "[GAME] Primary Render Thread"
  42. [ FaultMod ] # File.....: 'E:\GameZz\Shadow Warrior\dx11\d3d11.dll'
  43. [ FaultMod ] * RIP Addr.: d3d11.dll+000000000065DD67h
  44. [StackFrame] <-> Rip=00018065dd67h, Rsp=000003aeb3f0h, Rbp=000003aeb4f0h
  45. [StackFrame] >-< Rsi=000000000000h, Rdi=000000000000h
  46. [ GP Reg ] rax: 0x000000000000 rbx: 0x000001b664e0
  47. [ GP Reg ] rcx: 0x7ffe72180d3a rdx: 0x000000000000
  48. [ GP Reg ] r8: 0x000000000000 r9: 0x000000000002
  49. [ GP Reg ] r10: 0x000000000000 r11: 0x000003aeb370
  50. [ GP Reg ] r12: 0x000002b710b0 r13: 0x00000003fe08
  51. [ GP Reg ] r14: 0x000000000001 r15: 0x000000000003
  52. [ GP Flags ] EFlags: 0x00010256
  53. -----------------------------------------------------------
  54. d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64>
  55. d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64>
  56. d3d11.dll > SK::ControlPanel::Steam::Draw < C:\Users\amcol\source\repos\SpecialK\src\control_panel\cfg_steam.cpp:587>
  57. d3d11.dll > SK_ImGui_ControlPanel < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3047>
  58. d3d11.dll > SK_ImGui_StageNextFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3306>
  59. d3d11.dll > SK_ImGui_DrawFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3738>
  60. d3d11.dll > SK_CEGUI_DrawD3D11 < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:3516>
  61. d3d11.dll > SK_DXGI_DispatchPresent < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:4624>
  62. d3d11.dll > IWrapDXGISwapChain::Present <C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi_swapchain.cpp:220>
  63. KERNEL32.DLL > BaseThreadInitThunk
  64. ntdll.dll > RtlUserThreadStart
  65. -----------------------------------------------------------
  66.  
  67. 10/17/2019 21:30:22.249:
  68. Unhandled Top-Level Exception (c0000005):
  69.  
  70. -----------------------------------------------------------
  71. [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
  72. -----------------------------------------------------------
  73. [ Thread ] ~ Name.....: "[GAME] Primary Render Thread"
  74. [ FaultMod ] # File.....: 'E:\GameZz\Shadow Warrior\dx11\d3d11.dll'
  75. [ FaultMod ] * RIP Addr.: d3d11.dll+000000000065DD67h
  76. [StackFrame] <-> Rip=00018065dd67h, Rsp=000003aeb3f0h, Rbp=000003aeb4f0h
  77. [StackFrame] >-< Rsi=000000000000h, Rdi=000000000000h
  78. [ GP Reg ] rax: 0x000000000000 rbx: 0x000001b664e0
  79. [ GP Reg ] rcx: 0x7ffe72180d3a rdx: 0x000000000000
  80. [ GP Reg ] r8: 0x000000000000 r9: 0x000000000002
  81. [ GP Reg ] r10: 0x000000000000 r11: 0x000003aeb370
  82. [ GP Reg ] r12: 0x000002b710b0 r13: 0x00000003fe08
  83. [ GP Reg ] r14: 0x000000000001 r15: 0x000000000003
  84. [ GP Flags ] EFlags: 0x00010256
  85. -----------------------------------------------------------
  86. d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64>
  87. d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64>
  88. d3d11.dll > SK::ControlPanel::Steam::Draw < C:\Users\amcol\source\repos\SpecialK\src\control_panel\cfg_steam.cpp:587>
  89. d3d11.dll > SK_ImGui_ControlPanel < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3047>
  90. d3d11.dll > SK_ImGui_StageNextFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3306>
  91. d3d11.dll > SK_ImGui_DrawFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3738>
  92. d3d11.dll > SK_CEGUI_DrawD3D11 < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:3516>
  93. d3d11.dll > SK_DXGI_DispatchPresent < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:4624>
  94. d3d11.dll > IWrapDXGISwapChain::Present <C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi_swapchain.cpp:220>
  95. KERNEL32.DLL > BaseThreadInitThunk
  96. ntdll.dll > RtlUserThreadStart
  97. -----------------------------------------------------------
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