10/17/2019 21:30:15.356: DebugHelper Symbol Search Path......: 10/17/2019 21:30:15.356: Special K Debug Symbols Loaded From.: E:\GameZz\Shadow Warrior\dx11\SpecialK64.pdb 10/17/2019 21:30:22.237: Unhandled Top-Level Exception (c0000005): ----------------------------------------------------------- [! Except !] << EXCEPTION_ACCESS_VIOLATION >> ----------------------------------------------------------- [ Thread ] ~ Name.....: "[GAME] Primary Render Thread" [ FaultMod ] # File.....: 'E:\GameZz\Shadow Warrior\dx11\d3d11.dll' [ FaultMod ] * RIP Addr.: d3d11.dll+000000000065DD67h [StackFrame] <-> Rip=00018065dd67h, Rsp=000003aeb3f0h, Rbp=000003aeb4f0h [StackFrame] >-< Rsi=000000000000h, Rdi=000000000000h [ GP Reg ] rax: 0x000000000000 rbx: 0x000001b664e0 [ GP Reg ] rcx: 0x7ffe72180d3a rdx: 0x000000000000 [ GP Reg ] r8: 0x000000000000 r9: 0x000000000002 [ GP Reg ] r10: 0x000000000000 r11: 0x000003aeb370 [ GP Reg ] r12: 0x000002b710b0 r13: 0x00000003fe08 [ GP Reg ] r14: 0x000000000001 r15: 0x000000000003 [ GP Flags ] EFlags: 0x00010256 ----------------------------------------------------------- d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64> d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64> d3d11.dll > SK::ControlPanel::Steam::Draw < C:\Users\amcol\source\repos\SpecialK\src\control_panel\cfg_steam.cpp:587> d3d11.dll > SK_ImGui_ControlPanel < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3047> d3d11.dll > SK_ImGui_StageNextFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3306> d3d11.dll > SK_ImGui_DrawFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3738> d3d11.dll > SK_CEGUI_DrawD3D11 < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:3516> d3d11.dll > SK_DXGI_DispatchPresent < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:4624> d3d11.dll > IWrapDXGISwapChain::Present KERNEL32.DLL > BaseThreadInitThunk ntdll.dll > RtlUserThreadStart ----------------------------------------------------------- 10/17/2019 21:30:22.243: Unhandled Top-Level Exception (c0000005): ----------------------------------------------------------- [! Except !] << EXCEPTION_ACCESS_VIOLATION >> ----------------------------------------------------------- [ Thread ] ~ Name.....: "[GAME] Primary Render Thread" [ FaultMod ] # File.....: 'E:\GameZz\Shadow Warrior\dx11\d3d11.dll' [ FaultMod ] * RIP Addr.: d3d11.dll+000000000065DD67h [StackFrame] <-> Rip=00018065dd67h, Rsp=000003aeb3f0h, Rbp=000003aeb4f0h [StackFrame] >-< Rsi=000000000000h, Rdi=000000000000h [ GP Reg ] rax: 0x000000000000 rbx: 0x000001b664e0 [ GP Reg ] rcx: 0x7ffe72180d3a rdx: 0x000000000000 [ GP Reg ] r8: 0x000000000000 r9: 0x000000000002 [ GP Reg ] r10: 0x000000000000 r11: 0x000003aeb370 [ GP Reg ] r12: 0x000002b710b0 r13: 0x00000003fe08 [ GP Reg ] r14: 0x000000000001 r15: 0x000000000003 [ GP Flags ] EFlags: 0x00010256 ----------------------------------------------------------- d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64> d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64> d3d11.dll > SK::ControlPanel::Steam::Draw < C:\Users\amcol\source\repos\SpecialK\src\control_panel\cfg_steam.cpp:587> d3d11.dll > SK_ImGui_ControlPanel < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3047> d3d11.dll > SK_ImGui_StageNextFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3306> d3d11.dll > SK_ImGui_DrawFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3738> d3d11.dll > SK_CEGUI_DrawD3D11 < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:3516> d3d11.dll > SK_DXGI_DispatchPresent < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:4624> d3d11.dll > IWrapDXGISwapChain::Present KERNEL32.DLL > BaseThreadInitThunk ntdll.dll > RtlUserThreadStart ----------------------------------------------------------- 10/17/2019 21:30:22.249: Unhandled Top-Level Exception (c0000005): ----------------------------------------------------------- [! Except !] << EXCEPTION_ACCESS_VIOLATION >> ----------------------------------------------------------- [ Thread ] ~ Name.....: "[GAME] Primary Render Thread" [ FaultMod ] # File.....: 'E:\GameZz\Shadow Warrior\dx11\d3d11.dll' [ FaultMod ] * RIP Addr.: d3d11.dll+000000000065DD67h [StackFrame] <-> Rip=00018065dd67h, Rsp=000003aeb3f0h, Rbp=000003aeb4f0h [StackFrame] >-< Rsi=000000000000h, Rdi=000000000000h [ GP Reg ] rax: 0x000000000000 rbx: 0x000001b664e0 [ GP Reg ] rcx: 0x7ffe72180d3a rdx: 0x000000000000 [ GP Reg ] r8: 0x000000000000 r9: 0x000000000002 [ GP Reg ] r10: 0x000000000000 r11: 0x000003aeb370 [ GP Reg ] r12: 0x000002b710b0 r13: 0x00000003fe08 [ GP Reg ] r14: 0x000000000001 r15: 0x000000000003 [ GP Flags ] EFlags: 0x00010256 ----------------------------------------------------------- d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64> d3d11.dll > SK_Denuvo_UsedByGame < C:\Users\amcol\source\repos\SpecialK\src\widgets\denuvo.cpp:64> d3d11.dll > SK::ControlPanel::Steam::Draw < C:\Users\amcol\source\repos\SpecialK\src\control_panel\cfg_steam.cpp:587> d3d11.dll > SK_ImGui_ControlPanel < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3047> d3d11.dll > SK_ImGui_StageNextFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3306> d3d11.dll > SK_ImGui_DrawFrame < C:\Users\amcol\source\repos\SpecialK\src\control_panel.cpp:3738> d3d11.dll > SK_CEGUI_DrawD3D11 < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:3516> d3d11.dll > SK_DXGI_DispatchPresent < C:\Users\amcol\source\repos\SpecialK\src\render\dxgi\dxgi.cpp:4624> d3d11.dll > IWrapDXGISwapChain::Present KERNEL32.DLL > BaseThreadInitThunk ntdll.dll > RtlUserThreadStart -----------------------------------------------------------