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Sep 11th, 2014
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  1. ///////////////////////////////////////////////////////////////////
  2. //things to add:
  3. //link/description for some admin tools, remote control, etc.
  4. //SteamCMD autoupdate
  5. //////////////////////////////////////////////////////////////////
  6.  
  7. 1.) Introducrtion
  8. 2.) Preparation
  9. 2.1) Requirements
  10. 2.2) Downloading the server
  11. 3.) Lists of configs & "How to" configs
  12. 3.1) Complete cvarlist
  13. 3.2) Default map cycle files
  14. 3.3) Default map list
  15. 3.4) List of game mode names
  16. 3.5) Default server CFG files
  17. 3.6) List of useful directories & files
  18. 3.7) MOTD file
  19. 4.) Custom content
  20. 4.1) Custom maps
  21. 4.2) Custom theaters
  22. 4.3) Steam Workshop
  23. 4.4) External custom content hosting
  24. 5.) Making the server
  25. 5.1) Creating Server.cfg & server_<mode>.cfg
  26. 5.2) Matchmaking
  27. 5.3) Remote access
  28. 5.4) Server admin tools
  29. 6.) Updates
  30.  
  31. //////////////////////////////////////////////////////////////////
  32. [h1]1.) Introduction[/h2]
  33. Ohai, I'm Arc and I am here to help You guys with Insurgency Dedicated server hosted at Your home (server settings can be used in rented server as well).
  34. First of all, the guide is based on Windows version of the server.
  35.  
  36. Before we proceed to the next point I want to thanks to everyone who helped me, who did great job on their mods, namely Gnalvl/Dr Wholian? and Gypsy for their Theater scripts.
  37. Special thanks:
  38. daMacs for text corrections
  39. sparkie951 for text corrections and additional content
  40.  
  41. Insurgency Dedicated Server is free tool so everybody can host their own server without need to rent one.
  42.  
  43. [h2]2.) Preparation[/h2]
  44. What you will need:
  45. 2.1) Requirements
  46.  
  47. COOP requirements (30 bots / 8 players)
  48. Up to 0.8GB RAM (normally 0.4-0.6, if some memory leak occur it goes higher), so be sure that you have at least 1GB free RAM
  49. Up to 125kBps (1Mbps) upload/download speed consumed, so be sure that you have more than that.
  50. Stable internet connection (best possible are Cable or Fiber Optic)
  51.  
  52. PVP requirements (6v6):
  53. RAM recommendations stays the same, so at least 1GB free
  54. Up to 180kBps upload/download speed (and double for 24 players), again, be sure that you have more than that.
  55.  
  56. If you have Overpowered PC (just like mine) You do not need to run server on dedicated machine (My PC rig is showed in my profile if You are interested).
  57.  
  58. Next step is for those of you who are behind router.
  59. You need to port forward ports:
  60.  
  61. [code]
  62. UDP 27000 to 27015 inclusive (Game client traffic)
  63. UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)
  64. TCP 27015 (SRCDS Rcon port)
  65. [/code]
  66.  
  67. Values are copied form https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711
  68. You can set your own server port if you want (described lately in guide), if so, be sure that you have it port forwarded as well.
  69. How to port forwarding: http://portforward.com/
  70.  
  71. The next step is, assuming that you do not know that already, getting your public IP: http://www.whatismyip.com/ we will use it later in the guide.
  72.  
  73. 2.2) Downloading the server
  74.  
  75. Now pick your download tool, it's either Steam Client or SteamCMD, your call.
  76.  
  77. Steam Client:
  78. Open your Steam Client and go to Library and pick "Tools" instead of usual "Games", find "Insurgency Dedicated Server" (not the MOD one) and download it. It's for free :)
  79.  
  80. note: If you have server on same PC as your game, always start the server WITHOUT Steam Ccient running, otherwise you got error "game is already running" when you try to run game client.
  81.  
  82. SteamCMD:
  83. Complete general guide is here:
  84. https://developer.valvesoftware.com/wiki/SteamCMD
  85.  
  86. [code]
  87. Insurgency case:
  88. login anonymous
  89. force_install_dir <path>
  90. app_update 273410 validate
  91. quit
  92. [/code]
  93.  
  94. Description:
  95. type "quit" (without a quotes) after it finishes downloading and validating.
  96. Insurgency Dedicated Server is free tool, so you can use "anonymous" as the login name and then enter: "force_install_dir" and instead of <path> type whole path to your desired folder (for example D:\Insurgency_Server\ ).
  97.  
  98. Also, note if you are running more than one server instance do not simply copy one directory to the other
  99. as that does not allow the 2nd server to operate. Simply go back to the force_install_dir command, and enter the directory name and continue from there. If you want to run more than one server but under the same configuration then you can run them from the same directory. Make note, if you run 2 servers under the same config, they will have the same name.
  100.  
  101. If something goes wrong, look at "Known issues" section of SteamCMD guide at link shown before.
  102.  
  103. [h3]3.) Lists of configs & "How to" configs[/h3]
  104. I'll post here the list of what you can edit to make your server unique or corresponding to your feels.
  105. And "How to" as well.
  106.  
  107. 3.1) Complete cvarlist
  108. I'll be updating it every update.
  109. http://pastebin.com/QyqJNNvK
  110.  
  111. You can also generate cvarlist in Your server console, just type:
  112. cvarlist log cvarlist.txt
  113.  
  114. 3.2)Default map cycle files
  115. http://pastebin.com/TDQfDAUe
  116.  
  117. Again, you can make your own mapcycle file, you can name it whatever you want. How to make your own mapcycle file, here are some examples:
  118. Example for coop mapcycle:
  119. mapcycle_coop.txt
  120. contains:
  121. [code]
  122. sinjar_coop
  123. revolt_coop
  124. buhriz_coop
  125. [/code]
  126.  
  127. and so on, one map name per line.
  128.  
  129. Example of PVP mapcycle:
  130. mapcycle_PVP.txt
  131. [code]
  132. siege push
  133. revolt push
  134. panj firefight
  135. uprising firefight
  136. [/code]
  137.  
  138. rule is the same, one map per line, except now we have "gamemode", see next step.
  139.  
  140. 3.3) Default map list
  141. http://pastebin.com/3XP6UpbM
  142.  
  143. There are at least 2 files for each map, sometimes 3 (maps downlaoded from Steam Workshop have TXT and NAV packed in BSP, so it comes only with BSP):
  144. [code]
  145. BSP file (main map file)
  146. TXT file (definition of supported mods)
  147. NAV file (Navigational file for bots/AI)
  148. [/code]
  149.  
  150. For now, the default maps for Cooperation modes supports only 1 mode each map file, example _coop map supports only "Checkpoint", when _hunt supports only "Hunt" mode. It's little bit confusing because it's supposed to be like PVP maps (1 map file for multiple modes). Just remember _coop maps are Checkpoint, _hunt are for Hunt and you'll be fine. So far, every custom map follow the same rule ( _coop for "Checkpoint only).
  151.  
  152. 3.4) List of game mode names
  153. http://pastebin.com/4fu26G23
  154. Not every map supports every mode, see <mapname>.txt (example: Siege.txt, Siege_coop.txt) for more info about supported modes.
  155.  
  156. 3.5) Default server CFG files
  157. http://pastebin.com/WGDPYJiG
  158.  
  159. There goes the very server settings. Those are Text files but with CFG as file extension (just create TXT file and rename TXT to CFG and you are done).
  160. First things first, the server loads CFG in !!specific!! order and you can make settings per-map or even per-gamemode:
  161. [code]
  162. server_<map>_<mode>.cfg // optional file for settings per-gamemode
  163. server_<map>.cfg // optional file for settings per-map
  164. server_<mode>.cfg // this is file which contains settings for specific mode
  165. server.cfg // this is your primary server config file containing global stuff like name of the server, logging, ban list and such
  166. [/code]
  167. Loaded from top to bottom (from most specific to most general).
  168.  
  169. The list on pastebin contains default files, so "server_<mode>.cfg" only, other CFGs are made by Admins.
  170. Those cfgs are loaded by default, you do not need to specify them anywhere.
  171. If you want settings per map (or per gamemode) just create file with corresponding name to your desired mapname/gamemodename.
  172.  
  173. Side note:
  174. server_cooperative.cfg
  175. server_sustained_combat.cfg
  176. server_tactical_operation.cfg
  177.  
  178. These are !! NOT !! loaded by default and probably contains obsolete (non-functional) cvars.
  179.  
  180. 3.6) List of useful directories & files
  181.  
  182. [code]
  183. "..\insurgency" // this is our parent directory, there are mapcycles, our generated cvarlist, motd file (explained in next step), and other directories showed below
  184. "..\insurgency\cfg" // server config files directory
  185. "..\insurgency\cfg\mm_playlists.txt" // TXT file containing Matchmaking rules, explained later in this guide
  186. "..\insurgency\maps" // maps are in there
  187. "..\insurgency\maps\workshop" // here are maps dowloaded from workshop
  188. "..\insurgency\maps\<mapname>.txt" // text file containing supported gamemodes for specific map
  189. "..\insurgency\script\theater" // theater script directory, explained later in this guide
  190. "..\insurgency\custom" // folder for custom content (VPK format)
  191. "..\insurgency\custom\workshop" // here are mods downloaded from workshop
  192. "..\insurgency\logs" // server log text files, if it's logging enabled
  193. [/code]
  194.  
  195. 3.7) MOTD file
  196.  
  197. You can create Message of the day which will be displayed in map loading screen in client.
  198. simply make file named:
  199. motd.txt
  200. and that's it, this file will be loaded by default, if you want custom named you need to specify that file in server.cfg, more of that later in this guide.
  201.  
  202. example of MOTD file:
  203. [code]
  204. Welcome in Arc's COOP server
  205. Admin: Arc
  206. Rules: <rules>
  207. Gamemodes: <gamemodes>
  208. [/code]
  209.  
  210. You can put anything you want but keep it as short as possible because it's displayed only for few seconds before map loads.
  211.  
  212. [h4]4.) Custom content[/h4]
  213.  
  214. You can add custom maps, custom theater, skins, sounds, etc.
  215.  
  216. 4.1) Custom maps
  217.  
  218. Map download&install:
  219. www.insmaps.com or Steam Workshop
  220. Maps from insmaps.com are usually zipped (*.zip), extract it into "..\insurgency\maps" directory. It's same directory as for default maps.
  221. Maps downloaded from Workshop are located in "..\insurgency\maps\workshop" folder
  222. Then add map name to your desired mapcycle file. (example: anbar_coop, inside mapcycle_cooperative.txt)
  223.  
  224. 4.2) Custom theaters
  225.  
  226. Gameplay is specified in Theater (aka Scenario), it's script containing various specifications from supply point costs, weapon restrictions to whole new content in game.
  227. There are couple of theaters out there:
  228. http://steamcommunity.com/groups/gypsystuff/discussions/0/35222218695741306/
  229. By Gypsy
  230.  
  231. http://www.playinsurgency.com/forums/topic/3794-gnalvls-realism-mod-v099/
  232. By Gnavl/Dr.Wholian?
  233. and some more.
  234.  
  235. If you are interested in creating your own:
  236. http://www.playinsurgency.com/forums/topic/2547-messing-around-with-the-theater-system/
  237.  
  238. Theater file (*.theater) belongs to "..\insurgency\script\theater" directory, if you do not have it and want custom theater, just create such directories.
  239. Gnavl's theater mod have VPK format and belongs to "..\insurgency\custom" directory
  240.  
  241. 4.3)Steam Workshop
  242.  
  243. Since patch from 10.9.2014 servers have support for Steam Workshop content.
  244. You can pick whatever mod from workshop you want, even collection of mods.
  245.  
  246. Official Workshop guide:
  247. http://steamcommunity.com/sharedfiles/filedetails/?id=266580040&searchtext=workshop
  248.  
  249. You need:
  250. +sv_workshop_enabled 1 on your server's command line (startup batch file).
  251. create:
  252. subscribed_file_ids.txt
  253. subscribed_collection_ids.txt
  254. in "..\insurgency\" directory
  255. and copy mod ID from mod's workshop link into one of those TXT (like in picture showed in official guide), depending on if your mod is collection or not. One ID per line.
  256.  
  257. You can out source mods/cutom maps downloads for cient so it will not harm your connection. An it's highly recommended fopr non-workshop content.
  258.  
  259. Before we proceed to next step:
  260. You do not need to upload mods acquired from workshop to ftp/external file hosting, they are downloaded in client directly from the Steam Workshop's cloud server.
  261. You can use external server for non-workshop content AND workshop support at the same time, it's flaweless :-)
  262.  
  263. This step is only for those who want to use non-Workshop custom content:
  264.  
  265. 4.4) External custom content hosting
  266. For example you can use Goolgle Drive for hosting such content, so it will not harm your connection. But beware, GDrive have only 15GB of space for free users.
  267.  
  268. Guide:
  269. https://www.youtube.com/watch?v=FY2ZEkHzQhU
  270.  
  271. It's not primary for Insurgency but the basics are the same.
  272. You need to adjust folder structure so it corresponds with Insurgency Server:
  273. [code]
  274. insurgency
  275. ---maps
  276. ---custom
  277. ---scripts
  278. ------theaters
  279. [/code]
  280.  
  281. Depending on which content you want to share, put it to the corresponding folders on server and Gdrive.
  282. Then you need to set CVAR (Console Variable) sv_downloadurl "your_url_here" in server.cfg file (showed 2 steps below).
  283.  
  284. Useful tool:
  285. BZIP2:
  286. This program is for file compressing (like WinRAR, WinZip, etc.) and it's very recommended (it saves you a lot of space in Gdrive).
  287.  
  288. http://sourceforge.net/projects/gnuwin32/files/bzip2/1.0.5/bzip2-1.0.5-bin.zip/download?use_mirror=netcologne&download=
  289.  
  290. Download, and unpack "bin" folder.
  291.  
  292. You can compress all files with it (bsp, nav, txt, vpk, and so on), just grab all your custom content (for example: custom maps), copy & paste it in some folder, drag & drop all files over BZIP2.exe and it will compress all files into BZ2 archives (one file per archive), then you upload BZ2 files into your Google Drive.
  293.  
  294. [h5]5.) Making the server[/h5]
  295. First of all you will need a startup batch file containing cvars needed for server to start properly.
  296. Create TXT file in same directory as SRCDS.exe is, then rename TXT file extension to BAT and put there at least following cvars:
  297.  
  298. [code]
  299. @echo on
  300. start /abovenormal srcds.exe -game insurgency -console +maxplayers "n" +sv_lan 0 +map <mapname> <modname>
  301. Start server with this BAT file, not with SRCDS.exe itself.
  302. [/code]
  303.  
  304. Explanation/Additions:
  305.  
  306. [code]
  307. +maxplayers "n" // "n" stands for number of player/AI slots you will have at your disposal, maximum number is 48, minimum is 1
  308. +map <mapname> <modname> // example +map ministry skirmish, you do not need to specifi gamemode in coop for reason explained earlier in this guide. cooperation map example: +map ministry_coop
  309. +servercfgfile <your_server.cfg> // if you want custom named primary server CFG, specify it's name here (example: server_whatever.cfg), otherwise do not include
  310. -port <port_number> // if you want port other than default 27015/27016, if not, do not include
  311. [/code]
  312.  
  313. 5.1)Creating Server.cfg & server_gamemode.cfg
  314. create a text file with name "server" and change file extension from TXT to CFG, open with notepad and edit, here are some examples of cvars which should be there:
  315.  
  316. [code]
  317. hostname "your_server_name" // server name
  318. motdfile "motd.txt" // Message of the day file
  319. rcon_password "your_password" // remote console access password
  320. hostip x.x.x.x // public IP if you have multiple LAN cards or IPs
  321. sv_password "" // server password, not compatible with sv_playlist
  322. log on // enables/disables server logging, it will store all text which console prints into TXT files
  323. sv_logbans 1
  324. sv_logecho 1
  325. sv_logfile 1
  326. sv_log_onefile 1
  327. mp_allowNPCs 1
  328. sv_allowdownload 1 // Cvar needed if you have custom content on your server
  329. sv_allowupload 1 // Cvar needed if you have custom content on your server
  330. sv_downloadurl "your_url_here" // url for external file hosting server, Gdrive users must follow the video tutorial for the right url.
  331. sv_consistency 1 // forces consistency of file for client-server
  332. sv_pure 0 // settings for PURE server, -1 to 2, this cvars restricts client files (-1 means no restriction is in use, 2 means all files are restricted = no client side mods)
  333. sv_nwi_banlist 1
  334. exec banned_user.cfg
  335. exec banned_ip.cfg
  336. writeid
  337. writeip
  338. "mapcyclefile" "your_mapcycle.txt" // this cvar sets your mapcycle file
  339. [/code]
  340.  
  341. And here are some optional cvars, you can put it here (so they will be global) or only into specific game modes, it's up to You:
  342.  
  343. [code]
  344. "mp_friendlyfire" "1" // enables/disables friendly fire
  345. "mp_tkpunish" "2" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
  346. "sv_vote_failure_timer" "10" // how many seconds before you can vote again after failed vote
  347. "sv_vote_issue_changegamemode_allowed" "0"
  348. "sv_vote_issue_changelevel_allowed" "1"
  349. "sv_vote_issue_nextlevel_allowextend" "1"
  350. "sv_vote_issue_nextlevel_round_count_delay" "0"
  351. "sv_vote_issue_kick_allowed" "1"
  352. "sv_vote_issue_botdifficulty_allowed" "0"
  353. "sv_vote_issue_botcount_allowed" "0"
  354. "sv_map_voting" "1" // enables/disables map voting
  355. "sv_vote_issue_nextlevel_choicesmode" "1" // enables/disables eng game map choice screen
  356. "mp_spectator_allow_chase" "0" // enables/disables chase cam for spectator (non functional)
  357. "mp_allowspectators" "1"
  358. "spec_allow_bots" "0" // enables/disables spectating of bots
  359. "sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
  360. "sv_deadchat" "1" // enabling this will allow the dead and living to chat text each other
  361. "sv_deadchat_team" "0" // is deadchat limited to just your team?
  362. "sv_alltalk" "0" // enables/disables voice chat between team sides (Insurgents/Security)
  363. "mp_voice_use_3d_voip" "1" // enables/disables 3D voice chat
  364. "sv_hud_deathmessages" "0" // death messages (kill feed)
  365. "sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
  366. "sv_hud_targetindicator" "1" // show friendly player names/diamonds when looking at them
  367. "sv_weapon_manager_cleanup" "1" // enables/disables weapon manager (WM is responsible for cleaning dropped weapons and bodies)
  368. "sv_weapon_manager_drop_timer" "1200" // how many seconds will dropped weapons remain till they vanish
  369. "sv_weapon_manager_max_count" "50" // how many dropped weapons can be on map at a time
  370. "mp_coop_lobbysize" "6" // defines maximum players for coop modes, 1-8
  371. "mp_theater_override" "name_of_your_theater" //this cvar enables custom theaters
  372. "sv_playlist" "playlist_name" //choices are: "coop", "pvp", "custom", explained later in this guide
  373. [/code]
  374.  
  375. Server_<mode>.cfg
  376. There is a server_<mode>.cfg file which contains per-gamemode settings, for example server_checkpoint.cfg:
  377.  
  378. [code]
  379. "mp_maxgames" "1"
  380. "mp_maxrounds" "10"
  381. "mp_winlimit_coop" "1"
  382. "mp_roundtime" "900" // for Checkpoint gamemode this cvar is NOT round time, it's time till next objective is captured
  383. "mp_cp_capture_time" "30"
  384. "mp_cp_deteriorate_time" "0"
  385. "mp_supply_token_base" "10" // base supply points for players, both teams
  386. "mp_supply_token_bot_base" "18" // base supply points for bots
  387. "mp_supply_rate_losing_team_high" "3" // how many supply points will player earn on losing team as MVP
  388. "mp_supply_rate_losing_team_low" "1" // losing team non-mvp
  389. "mp_supply_rate_winning_team_high" "3" // wining team MVP
  390. "mp_supply_rate_winning_team_low" "1" // wining team non-MVP
  391. "ins_bot_count_checkpoint_min" "5" // a set bot number when 1 player is connected
  392. "ins_bot_count_checkpoint_max" "16" // a set bot number when 8 players are connected
  393. "ins_bot_count_checkpoint" "0" // a set bot count for Checkpoint. Bot number stays the same no matter of how many palyers are on server
  394. "ins_bot_count_checkpoint_default" "0" // this is the default bot count for Checkpoint that the server will reset to when hibernating
  395. [/code]
  396.  
  397. Other optional CVARs:
  398. [code]
  399. "mp_supply_token_max" "50" // maximum supply points (base + earned)
  400. "mp_player_resupply_delay" "240" // how many seconds players need to wait till they can resupply
  401. "mp_timer_pregame" "0" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
  402. "mp_timer_preround" "10" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
  403. "mp_timer_postround" "8" // timer for the post-round (after the round starts)
  404. "mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
  405. "mp_checkpoint_counterattack_always" "0"
  406. "bot_damage" "1" // the amount of damage bots give off compared to normal players 0-1 (in 0.1 increments), this is claimed as non functional since HUNT DLC update
  407. [/code]
  408.  
  409. The same goes for other game modes, they have some cvars in their CFG files, but there are probably more cvars hidden in cvarlist so read it carefully.
  410.  
  411. And as we explained before you can create server_mapname_modname.cfg or server_mapname.cfg and create whole variety of settings, rules are the same as for server_gamemode.cfg.
  412.  
  413. Useful admin commands typed directly into the console:
  414. [code]
  415. map <mapname> <gamemode> // for example: map ministry push
  416. host_map // displays curent map on the server
  417. status // display current server status (connected players, ips, steam IDs, etc.)
  418. version // display current server version
  419. addip <minutes> <ipaddress> // this is for banning player by his/her IP address, if <minutes> set to 0 = permanent ban, example: addip 60 12.23.34.45 (banned for hour)
  420. banid <minutes> <id> // same as addip but this time for Steam ID, example: banid 60 STEAM_1:0:11111111
  421. [/code]
  422.  
  423. Every cvar mentioned in cvarlist can be put directly into the console.
  424.  
  425. Side note:
  426. There is one thing called "commenting" you can see it within my guide as "// <note>", the server will ignore everything past "//" in that line
  427. You can comment cvars as well (so you do not need to delete them), example:
  428. [code]
  429. //sv_downloadurl
  430. sv_consistency 1
  431. [/code]
  432. sv_downloadurl is commented and server will ignore whole line, sv_consistency is still in use.
  433.  
  434. 5.2) Matchmaking
  435. You can set your server up into Matchmaking mode, which have certain rules that are forced and others which can be changed.
  436. mm_playlist.txt contains this set of rules(do not ever modify this file, just look):
  437.  
  438. http://pastebin.com/i9yVv3vM
  439.  
  440. "Forced" cvars:
  441. Such settings in your Server cfgs will be ignored (example: sv_password <password> )
  442.  
  443. If you want non-modded server, pick "PVP" or "COOP" (depending on which modes you want), if you want mods in your server (including maps !) or mixed coop/pvp modes, you need to set sv_playlist "custom".
  444.  
  445. More info about matchmaking here:
  446.  
  447. http://steamcommunity.com/app/222880/discussions/2/558746089590579609/
  448.  
  449. 5.3) Remote access
  450.  
  451. If you have your server on dedicated machine (or in datacentre, or rented, whatever) you can access to it by RCON.
  452. You have set your rcon_password in server.cfg, so, if you are in game client, bring on Client Console and type this:
  453. rcon_password <your_rcon_password>
  454. rcon status // this will display server status and add you to the exception of auto kick for afking
  455. rcon <cvar> // if you want to change any cvar you need to put "rcon" before you can type that cvar, example: rcon mp_maxrounds 10
  456.  
  457. 5.4) Server admin tools
  458.  
  459. SourceMod:
  460.  
  461. Sourcemod is all-kind of admin tool, powered by user scripts (plugins) it can do almost anything on the server.
  462. Installing:
  463. https://wiki.alliedmods.net/Installing_SourceMod
  464.  
  465. All documentations:
  466. https://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation
  467.  
  468. Plugins:
  469. http://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=&author=&description=&search=1
  470.  
  471. LAST NOTE: Every server update is overwriting default named mapcycle files, server cfgs and such, so if you modified some of the stuff like that, be sure that you have made a copy in safe folder.
  472. Preserve your configs!
  473.  
  474. Also, you can visit our group for admins:
  475. http://steamcommunity.com/groups/inshosters
  476.  
  477. [h6]6.) Updates[/h6]
  478.  
  479. [template]
  480. 8.9.2014: Nothing new
  481. 9.9.2014: New maps, modified cvars
  482. 10.9.2014: Hotfix, new cvars
  483. [/template]
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