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NickG

enbseries.ini

Nov 17th, 2012
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  1. [PROXY]
  2. EnableProxyLibrary=false
  3. InitProxyFunctions=true
  4. ProxyLibrary=other_d3d9.dll
  5.  
  6. [GLOBAL]
  7. AdditionalConfigFile=userconfig.ini
  8. UseEffect=true
  9.  
  10. [FIX]
  11. ForceFakeVideocard=false
  12. FixGameBugs=true
  13. FixParallaxBugs=true
  14. ForceSingleCoreCPU=false
  15. IgnoreThreadManagement=true
  16. IgnoreThreadPriority=true
  17. AntiBSOD=true
  18.  
  19. [GAME]
  20. SpeedHack=false
  21.  
  22. [MULTIHEAD]
  23. ForceVideoAdapterIndex=false
  24. VideoAdapterIndex=0
  25.  
  26. [LIMITER]
  27. WaitBusyRenderer=false
  28. EnableFPSLimit=false
  29. FPSLimit=30.0
  30.  
  31. [INPUT]
  32. //back
  33. KeyReadConfig=8
  34. //shift
  35. KeyCombination=16
  36. //f12
  37. KeyUseEffect=123
  38. //home
  39. KeyFPSLimit=36
  40. //num / 106
  41. KeyShowFPS=106
  42. //insert
  43. KeyScreenshot=45
  44.  
  45. [ENGINE]
  46. ForceAnisotropicFiltering=true
  47. MaxAnisotropy=16
  48. SkipShaderOptimization=false
  49.  
  50. [EFFECT]
  51. UseOriginalPostProcessing=false
  52. UseOriginalObjectsProcessing=false
  53. EnableBloom=true
  54. EnableAdaptation=true
  55. EnableAmbientOcclusion=true
  56. EnableDepthOfField=true
  57. EnableDetailedShadow=true
  58. EnableSunRays=true
  59. EnableSkyLighting=false
  60.  
  61. [BLOOM]
  62. Quality=0
  63. AmountDay=0.2
  64. AmountNight=0.2
  65. AmountInterior=0.25
  66. BlueShiftAmountDay=4.0
  67. BlueShiftAmountNight=0.3
  68. BlueShiftAmountInterior=1.0
  69. ContrastDay=0.2
  70. ContrastNight=0.2
  71. ContrastInterior=1.0
  72.  
  73. [CAMERAFX]
  74. LenzReflectionIntensityDay=0.0
  75. LenzReflectionIntensityNight=0.0
  76. LenzReflectionIntensityInterior=1.0
  77. LenzReflectionPowerDay=2.0
  78. LenzReflectionPowerNight=2.0
  79. LenzReflectionPowerInterior=2.0
  80.  
  81. [SSAO_SSIL]
  82. UseIndirectLighting=true
  83. UseComplexIndirectLighting=true
  84. SamplingQuality=0
  85. SamplingRange=0.6
  86. FadeFogRangeDay=7.0
  87. FadeFogRangeNight=7.0
  88. FadeFogRangeInterior=7.0
  89. SizeScale=0.7
  90. SourceTexturesScale=1.0
  91. FilterQuality=0
  92. AOAmount=1.3
  93. ILAmount=3.5
  94.  
  95. [NIGHTDAY]
  96. DetectorDefaultDay=false
  97. DetectorLevelDay=0.7
  98. DetectorLevelNight=0.3
  99. DetectorLevelCurve=1.0
  100.  
  101. [ADAPTATION]
  102. ForceMinMaxValues=false
  103. AdaptationSensitivity=0.1
  104. AdaptationTime=0.2
  105. AdaptationMin=0.1
  106. AdaptationMax=100.0
  107.  
  108. [ENVIRONMENT]
  109. DirectLightingIntensityDay=1.3
  110. DirectLightingIntensityNight=0.8
  111. DirectLightingIntensityInterior=1.0
  112. DirectLightingCurveDay=1.8
  113. DirectLightingCurveNight=1.4
  114. DirectLightingCurveInterior=1.0
  115. DirectLightingDesaturationDay=0.8
  116. DirectLightingDesaturationNight=0.8
  117. DirectLightingDesaturationInterior=0.0
  118.  
  119. SpecularAmountMultiplierDay=1.0
  120. SpecularAmountMultiplierNight=2.1
  121. SpecularAmountMultiplierInterior=1.0
  122. SpecularPowerMultiplierDay=1.0
  123. SpecularPowerMultiplierNight=2.0
  124. SpecularPowerMultiplierInterior=1.0
  125. SpecularFromLightDay=0.1
  126. SpecularFromLightNight=0.0
  127. SpecularFromLightInterior=0.0
  128.  
  129. AmbientLightingIntensityDay=1.4
  130. AmbientLightingIntensityNight=1.4
  131. AmbientLightingIntensityInterior=1.0
  132. AmbientLightingCurveDay=1.0
  133. AmbientLightingCurveNight=1.2
  134. AmbientLightingCurveInterior=1.0
  135. AmbientLightingDesaturationDay=0.8
  136. AmbientLightingDesaturationNight=0.0
  137. AmbientLightingDesaturationInterior=0.0
  138.  
  139. PointLightingIntensityDay=1.0
  140. PointLightingIntensityNight=1.2
  141. PointLightingIntensityInterior=1.0
  142. PointLightingCurveDay=0.9
  143. PointLightingCurveNight=1.2
  144. PointLightingCurveInterior=1.0
  145. PointLightingDesaturationDay=0.5
  146. PointLightingDesaturationNight=0.1
  147. PointLightingDesaturationInterior=0.0
  148.  
  149. FogColorMultiplierDay=0.4
  150. FogColorMultiplierNight=0.2
  151. FogColorMultiplierInterior=1.0
  152. FogColorCurveDay=1.0
  153. FogColorCurveNight=1.0
  154. FogColorCurveInterior=1.0
  155.  
  156. ColorPowDay=1.3
  157. ColorPowNight=1.0
  158. ColorPowInterior=1.7
  159.  
  160. [SKY]
  161. Enable=true
  162.  
  163. StarsIntensity=2.0
  164. StarsCurve=1.0
  165.  
  166. AuroraBorealisIntensity=1.0
  167. AuroraBorealisCurve=1.5
  168.  
  169. CloudsIntensityDay=2.0
  170. CloudsIntensityNight=0.4
  171. CloudsIntensityInterior=1.0
  172. CloudsCurveDay=1.0
  173. CloudsCurveNight=1.0
  174. CloudsCurveInterior=1.0
  175. CloudsDesaturationDay=0.0
  176. CloudsDesaturationNight=0.3
  177. CloudsDesaturationInterior=0.0
  178.  
  179. GradientIntensityDay=1.0
  180. GradientIntensityNight=1.0
  181. GradientIntensityInterior=1.0
  182. GradientDesaturationDay=0.0
  183. GradientDesaturationNight=0.0
  184. GradientDesaturationInterior=0.0
  185.  
  186. GradientTopIntensityDay=2.0
  187. GradientTopIntensityNight=0.9
  188. GradientTopIntensityInterior=1.0
  189. GradientTopCurveDay=0.8
  190. GradientTopCurveNight=0.8
  191. GradientTopCurveInterior=1.0
  192.  
  193. GradientMiddleIntensityDay=2.3
  194. GradientMiddleIntensityNight=0.7
  195. GradientMiddleIntensityInterior=1.0
  196. GradientMiddleCurveDay=1.0
  197. GradientMiddleCurveNight=0.8
  198. GradientMiddleCurveInterior=1.0
  199.  
  200. GradientHorizonIntensityDay=2.5
  201. GradientHorizonIntensityNight=0.8
  202. GradientHorizonIntensityInterior=1.0
  203. GradientHorizonCurveDay=1.0
  204. GradientHorizonCurveNight=0.8
  205. GradientHorizonCurveInterior=1.0
  206.  
  207. SunIntensity=5.5
  208. SunDesaturation=0.0
  209. SunCoronaIntensity=3.0
  210. SunCoronaCurve=0.8
  211. SunCoronaDesaturation=0.7
  212.  
  213. MoonIntensity=2.0
  214. MoonCurve=1.0
  215. MoonDesaturation=0.0
  216. CloudsEdgeClamp=0.5
  217. CloudsEdgeIntensity=8.0
  218.  
  219. [OBJECT]
  220. SubSurfaceScatteringMultiplierDay=0.5
  221. SubSurfaceScatteringMultiplierNight=0.7
  222. SubSurfaceScatteringMultiplierInterior=1.0
  223. SubSurfaceScatteringPowerDay=1.0
  224. SubSurfaceScatteringPowerNight=1.0
  225. SubSurfaceScatteringPowerInterior=1.0
  226.  
  227. [LIGHTSPRITE]
  228. IntensityDay=1.1
  229. IntensityNight=0.9
  230. IntensityInterior=1.0
  231. CurveDay=1.2
  232. CurveNight=1.0
  233. CurveInterior=1.0
  234.  
  235. [WINDOWLIGHT]
  236. Intensity=2.5
  237. Curve=1.5
  238.  
  239. [VOLUMETRICFOG]
  240. IntensityDay=1.4
  241. IntensityNight=0.2
  242. IntensityInterior=1.0
  243. CurveDay=0.5
  244. CurveNight=0.8
  245. CurveInterior=1.0
  246.  
  247. [FIRE]
  248. IntensityDay=2.5
  249. IntensityNight=4.0
  250. IntensityInterior=1.0
  251. CurveDay=0.7
  252. CurveNight=0.7
  253. CurveInterior=1.0
  254.  
  255. [COLORCORRECTION]
  256. UsePaletteTexture=true
  257. Brightness=1.0
  258. GammaCurve=1.0
  259.  
  260. [SHADOW]
  261. ShadowCastersFix=true
  262. ShadowQualityFix=true
  263. DetailedShadowQuality=0
  264. UseBilateralShadowFilter=true
  265. UseShadowFilter=true
  266.  
  267. [DEPTHOFFIELD]
  268. FadeTime=0.2
  269.  
  270. [RAYS]
  271. SunRaysMultiplier=0.4
  272.  
  273. [SKYLIGHTING]
  274. Quality=1
  275. FilterQuality=2
  276. AmbientMinLevel=0.1
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