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- using System;
- using System.Runtime.Serialization;
- namespace GameBoard.LogicLayer.GameEventParticipations.Exceptions
- {
- [Serializable]
- public class GameEventParticipationException : Exception
- {
- public GameEventParticipationException()
- {
- }
- public GameEventParticipationException(string message) : base(message)
- {
- }
- public GameEventParticipationException(string message, Exception innerException)
- : base(message, innerException)
- {
- }
- // Required by the serializable pattern. When adding stuff to this class consult:
- // https://blogs.msdn.microsoft.com/agileer/2013/05/17/the-correct-way-to-code-a-custom-exception-class/.
- protected GameEventParticipationException(SerializationInfo info, StreamingContext context)
- : base(info, context)
- {
- }
- }
- }
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