Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using System.Collections;
- public class EventTrigger : MonoBehaviour {
- public delegate void EnterToOblivion();
- public static event EnterToOblivion OblivionEnter;
- void OnTriggerEnter()
- {
- if (OblivionEnter != null)
- {
- OblivionEnter ();
- }
- }
- }
- // somewhere in other script
- using UnityEngine;
- using System.Collections;
- public class Oblivon : MonoBehaviour {
- void OnEnable()
- {
- EventTrigger.OblivionEnter += Die;
- }
- void CheatDeath()
- {
- EventTrigger.OblivionEnter -= Die;
- }
- void Die()
- {
- // you died xD
- }
- }
Advertisement