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  1. RetroArch 1.7.2 (Git 191c58a427)
  2. === Build =======================================
  3. Version: 1.7.2
  4. Git: 191c58a427
  5. =================================================
  6. Environ SET_PIXEL_FORMAT: RGB565.
  7. Redirecting save file to "E:\Emulateurs\RetroArch64\save\.srm".
  8. Redirecting savestate to "E:\Emulateurs\RetroArch64\save\.state".
  9. Version of libretro API: 1
  10. Compiled against API: 1
  11. [Audio]: Set audio input rate to: 30001.20 Hz.
  12. [Video]: Video @ 960x720
  13. [GL]: Found GL context: wgl
  14. [GL]: Detecting screen resolution 1920x1080.
  15. [WGL]: wglSwapInterval(1)
  16. [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 770/PCIe/SSE2.
  17. [GL]: Version: 4.6.0 NVIDIA 391.35.
  18. [GL]: Using ARB_sync to reduce latency.
  19. [GL]: Using resolution 960x720
  20. [GL]: Default shader backend found: glsl.
  21. [Shader driver]: Using Cg shader backend.
  22. [CG]: Vertex profile: gp5vp
  23. [CG]: Fragment profile: gp5fp
  24. [CG]: Loading Cg meta-shader: shaders\retroarch.cgp
  25. Found #pragma parameter img- Target Gamma (img_target_gamma) 2.400000 0.100000 5.000000 0.100000
  26. Found #pragma parameter img- Monitor Gamma (img_monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  27. Found #pragma parameter img- Horizontal Overscan % (img_overscan_percent_x) 0.000000 -50.000000 50.000000 1.000000
  28. Found #pragma parameter img- Vertical Overscan % (img_overscan_percent_y) 0.000000 -50.000000 50.000000 1.000000
  29. Found #pragma parameter img- Saturation (img_saturation) 1.000000 0.000000 5.000000 0.100000
  30. Found #pragma parameter img- Contrast (img_contrast) 1.000000 0.000000 7.500000 0.010000
  31. Found #pragma parameter img- Luminance (img_luminance) 1.000000 0.000000 2.000000 0.010000
  32. Found #pragma parameter img- Brightness Boost (img_bright_boost) 0.000000 -1.000000 1.000000 0.100000
  33. Found #pragma parameter img- Red Channel (img_R) 1.000000 0.000000 2.000000 0.050000
  34. Found #pragma parameter img- Green Channel (img_G) 1.000000 0.000000 2.000000 0.050000
  35. Found #pragma parameter img- Blue Channel (img_B) 1.000000 0.000000 2.000000 0.050000
  36. Found #pragma parameter img- Zoom Factor (img_ZOOM) 1.000000 0.000000 4.000000 0.005000
  37. Found #pragma parameter img- X Modifier (img_XPOS) 0.000000 -200.000000 200.000000 1.000000
  38. Found #pragma parameter img- Y Modifier (img_YPOS) 0.000000 -200.000000 200.000000 1.000000
  39. Found #pragma parameter img- Overscan Mask Y (img_V_OSMASK) 0.000000 0.000000 1.000000 0.001000
  40. Found #pragma parameter img- Overscan Mask X (img_H_OSMASK) 0.000000 0.000000 1.000000 0.001000
  41. Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000
  42. Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000
  43. Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000
  44. Found #pragma parameter CRTGeom Distance (d) 1.900000 0.100000 3.000000 0.100000
  45. Found #pragma parameter CRTGeom Curvature Radius (R) 1.800000 0.100000 10.000000 0.100000
  46. Found #pragma parameter CRTGeom Corner Size (cornersize) 0.010000 0.001000 1.000000 0.005000
  47. Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 800.000000 80.000000 2000.000000 100.000000
  48. Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000
  49. Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) -0.150000 -0.500000 0.500000 0.050000
  50. Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 0.500000
  51. Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 0.500000
  52. Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.000000 0.000000 0.300000 0.300000
  53. Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000
  54. Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.010000
  55. Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000
  56. [CG]: Loading Cg shader: "E:\Emulateurs\RetroArch64\shaders\1custom1\image-adjustment-namefix.cg".
  57. [CG]: Loading Cg shader: "E:\Emulateurs\RetroArch64\shaders\1custom1\crt-geom-mod-3x.cg".
  58. [CG]: Found semantic "POSITION" in prog #1.
  59. [CG]: Found semantic "COLOR" in prog #1.
  60. [CG]: Found semantic "TEXCOORD0" in prog #1.
  61. [CG]: Found semantic "POSITION" in prog #2.
  62. [CG]: Found semantic "COLOR" in prog #2.
  63. [CG]: Found semantic "TEXCOORD0" in prog #2.
  64. Setting up menu pipeline shaders for XMB ...
  65. [CG]: Found semantic "POSITION" in prog #24.
  66. [CG]: Found semantic "COLOR" in prog #24.
  67. [CG]: Found semantic "TEXCOORD0" in prog #24.
  68. [CG]: Found semantic "POSITION" in prog #23.
  69. [CG]: Found semantic "COLOR" in prog #23.
  70. [CG]: Found semantic "TEXCOORD0" in prog #23.
  71. [CG]: Found semantic "POSITION" in prog #22.
  72. [CG]: Found semantic "COLOR" in prog #22.
  73. [CG]: Found semantic "TEXCOORD0" in prog #22.
  74. Resetting shader to defaults ...
  75. [GL]: Using 4 textures.
  76. [GL]: Loaded 2 program(s).
  77. [GL]: Using GL_RGB565 for texture uploads.
  78. [GL]: Creating FBO 0 @ 512x512
  79. [GL]: FBO pass #0 is sRGB.
  80. [XInput]: Found XInput v1.3.
  81. [XInput]: Found controller, user #0
  82. [XInput]: Found controller, user #1
  83. [XInput]: Pads connected: 2
  84. [DINPUT]: Enumerating joypads ...
  85. [DINPUT]: Device #0 PID: {02EA} VID:{045E}
  86. [DINPUT]: Device #1 PID: {0083} VID:{0F0D}
  87. [DINPUT]: Done enumerating joypads ...
  88. [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  89. [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  90. [XInput]: Found VID/PID (045E/02EA) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  91. [XInput]: Attempting autoconf for "XInput Controller (User 2)", user #1
  92. [DINPUT]: Found XInput pad at index 1 (DINPUT index 1)
  93. [XInput]: Found VID/PID (0F0D/0083) from DINPUT index 1 for "XInput Controller (User 2)", user #1
  94. [XInput]: Attempting autoconf for user #2
  95. [XInput]: Attempting autoconf for user #3
  96. [XInput]: Attempting autoconf for user #4
  97. [XInput]: Attempting autoconf for user #5
  98. [XInput]: Attempting autoconf for user #6
  99. [XInput]: Attempting autoconf for user #7
  100. [XInput]: Attempting autoconf for user #8
  101. [XInput]: Attempting autoconf for user #9
  102. [XInput]: Attempting autoconf for user #10
  103. [XInput]: Attempting autoconf for user #11
  104. [XInput]: Attempting autoconf for user #12
  105. [XInput]: Attempting autoconf for user #13
  106. [XInput]: Attempting autoconf for user #14
  107. [XInput]: Attempting autoconf for user #15
  108. [Joypad]: Found joypad driver: "xinput".
  109. [Autoconf]: 66 profiles found.
  110. [Font]: Using font rendering backend: freetype.
  111. [Video]: Found display server: win32
  112. Found shader "E:\Emulateurs\RetroArch64\shaders\01-aann-halfres.cgp"
  113. Found shader "E:\Emulateurs\RetroArch64\shaders\01-bilinear.cgp"
  114. Found shader "E:\Emulateurs\RetroArch64\shaders\01-quilez.cgp"
  115. Found shader "E:\Emulateurs\RetroArch64\shaders\01-scanlines_black.cgp"
  116. Found shader "E:\Emulateurs\RetroArch64\shaders\02-crt-curved-deint.cgp"
  117. Found shader "E:\Emulateurs\RetroArch64\shaders\02-crt-curved-V.cgp"
  118. Found shader "E:\Emulateurs\RetroArch64\shaders\02-crt-curved.cgp"
  119. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat-deint.cgp"
  120. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat-deint3x.cgp"
  121. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat.cgp"
  122. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat3x.cgp"
  123. Found shader "E:\Emulateurs\RetroArch64\shaders\03a-crt-flat3x-aann-halfres.cgp"
  124. Found shader "E:\Emulateurs\RetroArch64\shaders\03a-crt-flat3x-jinc-halfres.cgp"
  125. Found shader "E:\Emulateurs\RetroArch64\shaders\03b-crt-flat3x-aann-y200p.cgp"
  126. Found shader "E:\Emulateurs\RetroArch64\shaders\03b-crt-flat3x-aann-y240p.cgp"
  127. Found shader "E:\Emulateurs\RetroArch64\shaders\03b-crt-flat3x-deint_bob-force240p.cgp"
  128. Found shader "E:\Emulateurs\RetroArch64\shaders\04-lcd-grid2.cgp"
  129. Found shader "E:\Emulateurs\RetroArch64\shaders\05-GB-pocket.cgp"
  130. Found shader "E:\Emulateurs\RetroArch64\shaders\05-GBP-contrast.cgp"
  131. Found shader "E:\Emulateurs\RetroArch64\shaders\06-GBC-gambatte.cgp"
  132. Found shader "E:\Emulateurs\RetroArch64\shaders\06-GBC.cgp"
  133. Found shader "E:\Emulateurs\RetroArch64\shaders\06-GBC2.cgp"
  134. Found shader "E:\Emulateurs\RetroArch64\shaders\07-GG-SMS-adapt.cgp"
  135. Found shader "E:\Emulateurs\RetroArch64\shaders\07-GG.cgp"
  136. Found shader "E:\Emulateurs\RetroArch64\shaders\08-GBA-high.cgp"
  137. Found shader "E:\Emulateurs\RetroArch64\shaders\08-GBA-LUT.cgp"
  138. Found shader "E:\Emulateurs\RetroArch64\shaders\08-GBA-standard.cgp"
  139. Found shader "E:\Emulateurs\RetroArch64\shaders\09-GBA-raw.cgp"
  140. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-crt.cgp"
  141. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-crt3x.cgp"
  142. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-HighRes.cgp"
  143. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-hybrid-LCD-8x.cgp"
  144. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-hybrid.cgp"
  145. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS.cgp"
  146. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DSi-border.cgp"
  147. Found shader "E:\Emulateurs\RetroArch64\shaders\11-img-adjust.cgp"
  148. Found shader "E:\Emulateurs\RetroArch64\shaders\lanczos4.glslp"
  149. Found shader "E:\Emulateurs\RetroArch64\shaders\mupen64plus.cgp"
  150. Found shader "E:\Emulateurs\RetroArch64\shaders\mupen64plus.glslp"
  151. Found shader "E:\Emulateurs\RetroArch64\shaders\ppsspp.cgp"
  152. Found shader "E:\Emulateurs\RetroArch64\shaders\retroarch.cgp"
  153. Found shader "E:\Emulateurs\RetroArch64\shaders\retroarch.glslp"
  154. Found shader "E:\Emulateurs\RetroArch64\shaders\z-deint-bob-lanc2s.cgp"
  155. Found shader "E:\Emulateurs\RetroArch64\shaders\z-deint-ghost-lanc2s.cgp"
  156. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg-deint.cgp"
  157. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg-force240p.cgp"
  158. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg-force360p.cgp"
  159. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg.cgp"
  160. XAudio2: Requesting 64 ms latency, using 64 ms latency.
  161. [autoconf]: selected configuration: E:\Emulateurs\RetroArch64\autoconfig\xinput\XInput_Controller_User_1.cfg
  162. [Autoconf]: 66 profiles found.
  163. [autoconf]: selected configuration: E:\Emulateurs\RetroArch64\autoconfig\xinput\XInput_Controller_User_2.cfg
  164. [Menu]: Found menu display driver: "menu_display_gl".
  165. Found #pragma parameter img- Target Gamma (img_target_gamma) 2.400000 0.100000 5.000000 0.100000
  166. Found #pragma parameter img- Monitor Gamma (img_monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  167. Found #pragma parameter img- Horizontal Overscan % (img_overscan_percent_x) 0.000000 -50.000000 50.000000 1.000000
  168. Found #pragma parameter img- Vertical Overscan % (img_overscan_percent_y) 0.000000 -50.000000 50.000000 1.000000
  169. Found #pragma parameter img- Saturation (img_saturation) 1.000000 0.000000 5.000000 0.100000
  170. Found #pragma parameter img- Contrast (img_contrast) 1.000000 0.000000 7.500000 0.010000
  171. Found #pragma parameter img- Luminance (img_luminance) 1.000000 0.000000 2.000000 0.010000
  172. Found #pragma parameter img- Brightness Boost (img_bright_boost) 0.000000 -1.000000 1.000000 0.100000
  173. Found #pragma parameter img- Red Channel (img_R) 1.000000 0.000000 2.000000 0.050000
  174. Found #pragma parameter img- Green Channel (img_G) 1.000000 0.000000 2.000000 0.050000
  175. Found #pragma parameter img- Blue Channel (img_B) 1.000000 0.000000 2.000000 0.050000
  176. Found #pragma parameter img- Zoom Factor (img_ZOOM) 1.000000 0.000000 4.000000 0.005000
  177. Found #pragma parameter img- X Modifier (img_XPOS) 0.000000 -200.000000 200.000000 1.000000
  178. Found #pragma parameter img- Y Modifier (img_YPOS) 0.000000 -200.000000 200.000000 1.000000
  179. Found #pragma parameter img- Overscan Mask Y (img_V_OSMASK) 0.000000 0.000000 1.000000 0.001000
  180. Found #pragma parameter img- Overscan Mask X (img_H_OSMASK) 0.000000 0.000000 1.000000 0.001000
  181. Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000
  182. Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000
  183. Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000
  184. Found #pragma parameter CRTGeom Distance (d) 1.900000 0.100000 3.000000 0.100000
  185. Found #pragma parameter CRTGeom Curvature Radius (R) 1.800000 0.100000 10.000000 0.100000
  186. Found #pragma parameter CRTGeom Corner Size (cornersize) 0.010000 0.001000 1.000000 0.005000
  187. Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 800.000000 80.000000 2000.000000 100.000000
  188. Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000
  189. Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) -0.150000 -0.500000 0.500000 0.050000
  190. Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 0.500000
  191. Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 0.500000
  192. Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.000000 0.000000 0.300000 0.300000
  193. Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000
  194. Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.010000
  195. Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000
  196. [Font]: Using font rendering backend: freetype.
  197. [Font]: Using font rendering backend: freetype.
  198. [LED]: LED driver = 'null' 00000000008BE6E0
  199. Disconnecting device from port 3.
  200. Disconnecting device from port 4.
  201. Disconnecting device from port 5.
  202. Disconnecting device from port 6.
  203. Disconnecting device from port 7.
  204. Disconnecting device from port 8.
  205. Disconnecting device from port 9.
  206. Disconnecting device from port 10.
  207. Disconnecting device from port 11.
  208. Disconnecting device from port 12.
  209. Disconnecting device from port 13.
  210. Disconnecting device from port 14.
  211. Disconnecting device from port 15.
  212. Disconnecting device from port 16.
  213. SRAM will not be saved.
  214. Found #pragma parameter img- Target Gamma (img_target_gamma) 2.400000 0.100000 5.000000 0.100000
  215. Found #pragma parameter img- Monitor Gamma (img_monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  216. Found #pragma parameter img- Horizontal Overscan % (img_overscan_percent_x) 0.000000 -50.000000 50.000000 1.000000
  217. Found #pragma parameter img- Vertical Overscan % (img_overscan_percent_y) 0.000000 -50.000000 50.000000 1.000000
  218. Found #pragma parameter img- Saturation (img_saturation) 1.000000 0.000000 5.000000 0.100000
  219. Found #pragma parameter img- Contrast (img_contrast) 1.000000 0.000000 7.500000 0.010000
  220. Found #pragma parameter img- Luminance (img_luminance) 1.000000 0.000000 2.000000 0.010000
  221. Found #pragma parameter img- Brightness Boost (img_bright_boost) 0.000000 -1.000000 1.000000 0.100000
  222. Found #pragma parameter img- Red Channel (img_R) 1.000000 0.000000 2.000000 0.050000
  223. Found #pragma parameter img- Green Channel (img_G) 1.000000 0.000000 2.000000 0.050000
  224. Found #pragma parameter img- Blue Channel (img_B) 1.000000 0.000000 2.000000 0.050000
  225. Found #pragma parameter img- Zoom Factor (img_ZOOM) 1.000000 0.000000 4.000000 0.005000
  226. Found #pragma parameter img- X Modifier (img_XPOS) 0.000000 -200.000000 200.000000 1.000000
  227. Found #pragma parameter img- Y Modifier (img_YPOS) 0.000000 -200.000000 200.000000 1.000000
  228. Found #pragma parameter img- Overscan Mask Y (img_V_OSMASK) 0.000000 0.000000 1.000000 0.001000
  229. Found #pragma parameter img- Overscan Mask X (img_H_OSMASK) 0.000000 0.000000 1.000000 0.001000
  230. Found #pragma parameter CRTGeom Target Gamma (CRTgamma) 2.400000 0.100000 5.000000 0.100000
  231. Found #pragma parameter CRTGeom Monitor Gamma (monitorgamma) 2.200000 0.100000 5.000000 0.100000
  232. Found #pragma parameter CRTGeom Curvature Toggle (CURVATURE) 1.000000 0.000000 1.000000 1.000000
  233. Found #pragma parameter CRTGeom Distance (d) 1.900000 0.100000 3.000000 0.100000
  234. Found #pragma parameter CRTGeom Curvature Radius (R) 1.800000 0.100000 10.000000 0.100000
  235. Found #pragma parameter CRTGeom Corner Size (cornersize) 0.010000 0.001000 1.000000 0.005000
  236. Found #pragma parameter CRTGeom Corner Smoothness (cornersmooth) 800.000000 80.000000 2000.000000 100.000000
  237. Found #pragma parameter CRTGeom Horizontal Tilt (x_tilt) 0.000000 -0.500000 0.500000 0.050000
  238. Found #pragma parameter CRTGeom Vertical Tilt (y_tilt) -0.150000 -0.500000 0.500000 0.050000
  239. Found #pragma parameter CRTGeom Horiz. Overscan % (overscan_x) 100.000000 -125.000000 125.000000 0.500000
  240. Found #pragma parameter CRTGeom Vert. Overscan % (overscan_y) 100.000000 -125.000000 125.000000 0.500000
  241. Found #pragma parameter CRTGeom Dot Mask Toggle (DOTMASK) 0.000000 0.000000 0.300000 0.300000
  242. Found #pragma parameter CRTGeom Sharpness (SHARPER) 1.000000 1.000000 3.000000 1.000000
  243. Found #pragma parameter CRTGeom Scanline Weight (scanline_weight) 0.300000 0.100000 0.500000 0.010000
  244. Found #pragma parameter CRTGeom Luminance (lum) 0.000000 0.000000 1.000000 0.010000
  245. Loading history file: [content_history.lpl].
  246. Loading history file: [E:\Emulateurs\RetroArch64\content_favorites.lpl].
  247. Loading history file: [content_music_history.lpl].
  248. Loading history file: [content_video_history.lpl].
  249. Loading history file: [content_image_history.lpl].
  250. [GL]: VSync => on
  251. [WGL]: wglSwapInterval(1)
  252. [WGL]: wglSwapInterval() failed.
  253. [GL]: VSync => on
  254. [WGL]: wglSwapInterval(1)
  255. [WGL]: wglSwapInterval() failed.
  256. Using content: E:\Roms\Nintendo - Game Boy Advance\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).zip.
  257. arg #0: retroarch
  258. arg #1: E:\Roms\Nintendo - Game Boy Advance\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).zip
  259. arg #2: -s
  260. arg #3: E:\Emulateurs\RetroArch64\save
  261. arg #4: -S
  262. arg #5: E:\Emulateurs\RetroArch64\save
  263. arg #6: -c
  264. arg #7: E:\Emulateurs\RetroArch64\retroarch.cfg
  265. arg #8: -L
  266. arg #9: E:\Emulateurs\RetroArch64\cores\vbam_libretro.dll
  267. [CG]: Destroying programs.
  268. [CG]: Destroying context.
  269. [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  270. Set config file to : E:\Emulateurs\RetroArch64\retroarch.cfg
  271. RetroArch 1.7.2 (Git 191c58a427)
  272. Redirecting save file to "E:\Emulateurs\RetroArch64\save\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).srm".
  273. Redirecting savestate to "E:\Emulateurs\RetroArch64\save\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).state".
  274. === Build =======================================
  275. Version: 1.7.2
  276. Git: 191c58a427
  277. =================================================
  278. Loading dynamic libretro core from: "E:\Emulateurs\RetroArch64\cores\vbam_libretro.dll"
  279. [overrides] core-specific overrides found at E:\Emulateurs\RetroArch64\config\VBA-M\VBA-M.cfg.
  280. [overrides] no game-specific overrides found at E:\Emulateurs\RetroArch64\config\VBA-M\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).cfg.
  281. Config: appending config "E:\Emulateurs\RetroArch64\config\VBA-M\VBA-M.cfg"
  282. Shaders: preset directory: E:\Emulateurs\RetroArch64\shaders\presets
  283. Shaders: no game-specific preset found at E:\Emulateurs\RetroArch64\shaders\presets\VBA-M\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).cgp.
  284. Shaders: no game-specific preset found at E:\Emulateurs\RetroArch64\shaders\presets\VBA-M\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).glslp.
  285. Shaders: no parent-dir-specific preset found at E:\Emulateurs\RetroArch64\shaders\presets\VBA-M\Nintendo - Game Boy Advance.cgp.
  286. Shaders: no parent-dir-specific preset found at E:\Emulateurs\RetroArch64\shaders\presets\VBA-M\Nintendo - Game Boy Advance.glslp.
  287. Shaders: no core-specific preset found at E:\Emulateurs\RetroArch64\shaders\presets\VBA-M\VBA-M.cgp.
  288. Shaders: no core-specific preset found at E:\Emulateurs\RetroArch64\shaders\presets\VBA-M\VBA-M.glslp.
  289. Environ SET_VARIABLES.
  290. Environ SET_CONTROLLER_INFO.
  291. Controller port: 1
  292. GBA Joypad (ID: 257)
  293. Alt Joypad YB (ID: 513)
  294. Alt Joypad AB (ID: 769)
  295. Remaps: remap directory: E:\Emulateurs\RetroArch64\remap
  296. Remaps: no game-specific remap found at E:\Emulateurs\RetroArch64\remap\VBA-M\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).rmp.
  297. Remaps: no core-specific remap found at E:\Emulateurs\RetroArch64\remap\VBA-M\VBA-M.rmp.
  298. Redirecting save file to "E:\Emulateurs\RetroArch64\save\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).srm".
  299. Redirecting savestate to "E:\Emulateurs\RetroArch64\save\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).state".
  300. Environ GET_CAN_DUPE: true
  301. Environ GET_LOG_INTERFACE.
  302. Environ SET_PIXEL_FORMAT: RGB565.
  303. Frontend supports RGB565 - will use that instead of XRGB1555.
  304. Loading content file: E:\Emulateurs\RetroArch64\cache\Super Mario Advance - Super Mario USA + Mario Brothers (Japan).gba.
  305. Did not find a valid content patch.
  306. CRC32: 0xb993b92f .
  307. Environ GET_VARIABLE vbam_layer_1:
  308. Yes
  309. Environ GET_VARIABLE vbam_layer_2:
  310. Yes
  311. Environ GET_VARIABLE vbam_layer_3:
  312. Yes
  313. Environ GET_VARIABLE vbam_layer_4:
  314. Yes
  315. Environ GET_VARIABLE vbam_layer_5:
  316. Yes
  317. Environ GET_VARIABLE vbam_layer_6:
  318. Yes
  319. Environ GET_VARIABLE vbam_layer_7:
  320. Yes
  321. Environ GET_VARIABLE vbam_layer_8:
  322. Yes
  323. Environ SET_INPUT_DESCRIPTORS:
  324. RetroPad, User 1, Button "B (bottom)" => "B"
  325. RetroPad, User 1, Button "Select" => "Select"
  326. RetroPad, User 1, Button "Start" => "Start"
  327. RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  328. RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  329. RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  330. RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  331. RetroPad, User 1, Button "A (right)" => "A"
  332. RetroPad, User 1, Button "L" => "L"
  333. RetroPad, User 1, Button "R" => "R"
  334. GameID in ROM is: AMAJ
  335. RTC = 0.
  336. flashSize = 65536.
  337. cpuSaveType = 0.
  338. mirroringEnable = 0.
  339. Environ SET_MEMORY_MAPS.
  340. ndx flags ptr offset start select disconn len addrspace
  341. 001 M1A1bc 0000000015527010 00000000 03000000 FF000000 00000000 00008000
  342. 002 M1A1bc 0000000013E82010 00000000 02000000 FF000000 00000000 00040000
  343. 003 M1A1bc 0000000062C0DDE0 00000000 0E000000 00000000 00000000 00022000
  344. 004 M1A1bC 0000000019110040 00000000 08000000 00000000 00000000 00400000
  345. 005 M1A1bC 0000000019110040 00000000 0A000000 00000000 00000000 00400000
  346. 006 M1A1bC 0000000019110040 00000000 0C000000 00000000 00000000 00400000
  347. 007 M1A1bC 0000000014EC8010 00000000 00000000 00000000 00000000 00004000
  348. 008 M1A1bc 0000000014A22010 00000000 06000000 FF000000 00000000 00018000
  349. 009 M1A1bc 0000000005A1BBC0 00000000 05000000 FF000000 00000000 00000400
  350. 010 M1A1bc 0000000005A1B7B0 00000000 07000000 FF000000 00000000 00000400
  351. 011 M1A1bc 0000000005A1BFD0 00000000 04000000 00000000 00000000 00000400
  352. Environ SET_SUPPORT_ACHIEVEMENTS: yes.
  353. [CHEEVOS]: system RAM: 0000000013E82010 262144
  354. [CHEEVOS]: save RAM: 0000000062C0DDE0 139264
  355. [CHEEVOS]: video RAM: 0000000014A22010 131072
  356. [CHEEVOS]: RTC: 0000000000000000 0
  357. Skipping SRAM load..
  358. Version of libretro API: 1
  359. Compiled against API: 1
  360. [Audio]: Set audio input rate to: 32147.28 Hz.
  361. [Video]: Video @ 852x480
  362. [GL]: Found GL context: wgl
  363. [GL]: Detecting screen resolution 1920x1080.
  364. [WGL]: wglSwapInterval(1)
  365. [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 770/PCIe/SSE2.
  366. [GL]: Version: 4.6.0 NVIDIA 391.35.
  367. [GL]: Using ARB_sync to reduce latency.
  368. [GL]: Using resolution 852x480
  369. [GL]: Default shader backend found: glsl.
  370. [Shader driver]: Using Cg shader backend.
  371. [CG]: Vertex profile: gp5vp
  372. [CG]: Fragment profile: gp5fp
  373. [CG]: Loading Cg meta-shader: E:\Emulateurs\RetroArch64\shaders\08-GBA-LUT.cgp
  374. Found #pragma parameter Colour of R subpixel: R (RSUBPIX_R) 1.000000 0.000000 1.000000 0.010000
  375. Found #pragma parameter Colour of R subpixel: G (RSUBPIX_G) 0.000000 0.000000 1.000000 0.010000
  376. Found #pragma parameter Colour of R subpixel: B (RSUBPIX_B) 0.000000 0.000000 1.000000 0.010000
  377. Found #pragma parameter Colour of G subpixel: R (GSUBPIX_R) 0.000000 0.000000 1.000000 0.010000
  378. Found #pragma parameter Colour of G subpixel: G (GSUBPIX_G) 1.000000 0.000000 1.000000 0.010000
  379. Found #pragma parameter Colour of G subpixel: B (GSUBPIX_B) 0.000000 0.000000 1.000000 0.010000
  380. Found #pragma parameter Colour of B subpixel: R (BSUBPIX_R) 0.000000 0.000000 1.000000 0.010000
  381. Found #pragma parameter Colour of B subpixel: G (BSUBPIX_G) 0.000000 0.000000 1.000000 0.010000
  382. Found #pragma parameter Colour of B subpixel: B (BSUBPIX_B) 1.000000 0.000000 1.000000 0.010000
  383. Found #pragma parameter Gain (gain) 1.000000 0.500000 2.000000 0.050000
  384. Found #pragma parameter LCD Gamma (gamma) 2.200000 0.500000 5.000000 0.100000
  385. Found #pragma parameter Black level (blacklevel) 0.000000 0.000000 0.500000 0.010000
  386. Found #pragma parameter Ambient (ambient) 0.000000 0.000000 0.500000 0.010000
  387. Found #pragma parameter BGR (BGR) 0.000000 0.000000 1.000000 1.000000
  388. Found #pragma parameter Target Gamma (target_gamma) 2.400000 0.100000 5.000000 0.100000
  389. Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 0.100000 5.000000 0.100000
  390. Found #pragma parameter Horizontal Overscan % (overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000
  391. Found #pragma parameter Vertical Overscan % (overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000
  392. Found #pragma parameter Saturation (saturation) 1.000000 0.000000 5.000000 0.100000
  393. Found #pragma parameter Contrast (contrast) 1.000000 0.000000 7.500000 0.010000
  394. Found #pragma parameter Luminance (luminance) 1.000000 0.000000 2.000000 0.100000
  395. Found #pragma parameter Brightness Boost (bright_boost) 0.000000 -1.000000 1.000000 0.100000
  396. Found #pragma parameter Red Channel (R) 1.000000 0.000000 2.000000 0.050000
  397. Found #pragma parameter Green Channel (G) 1.000000 0.000000 2.000000 0.050000
  398. Found #pragma parameter Blue Channel (B) 1.000000 0.000000 2.000000 0.050000
  399. Found #pragma parameter Box Scale (SCALE) 0.666700 0.666700 1.500000 0.333330
  400. Found #pragma parameter Out X (OUT_X) 1600.000000 1600.000000 4800.000000 8000.000000
  401. Found #pragma parameter Out Y (OUT_Y) 800.000000 800.000000 2400.000000 400.000000
  402. [CG]: Loading Cg shader: "E:\Emulateurs\RetroArch64\shaders\../shaders/1custom1/handheld-border/resources/gba-color.cg".
  403. [CG]: Loading Cg shader: "E:\Emulateurs\RetroArch64\shaders\../shaders/1custom1/handheld-border/resources/lcd_cgwg_2.cg".
  404. [CG]: Loading Cg shader: "E:\Emulateurs\RetroArch64\shaders\../shaders/1custom1/handheld-border/resources/image-adjustment.cg".
  405. [CG]: Loading Cg shader: "E:\Emulateurs\RetroArch64\shaders\../shaders/1custom1/handheld-border/resources/gb-pass-5.cg".
  406. [GL]: Loaded texture image from: "E:\Emulateurs\RetroArch64\shaders\../shaders/1custom1/handheld-border/resources/gba-color.png" ...
  407. [GL]: Loaded texture image from: "E:\Emulateurs\RetroArch64\shaders\../shaders/1custom1/handheld-border/resources/gba-border-square-4x.png" ...
  408. [CG]: Found semantic "POSITION" in prog #1.
  409. [CG]: Found semantic "TEXCOORD" in prog #1.
  410. [CG]: Found semantic "POSITION" in prog #2.
  411. [CG]: Found semantic "TEXCOORD0" in prog #2.
  412. [CG]: Found semantic "POSITION" in prog #3.
  413. [CG]: Found semantic "COLOR" in prog #3.
  414. [CG]: Found semantic "TEXCOORD0" in prog #3.
  415. [CG]: Found semantic "POSITION" in prog #4.
  416. [CG]: Found semantic "TEXCOORD" in prog #4.
  417. [CG]: Found semantic "TEXCOORD1" in prog #4.
  418. Setting up menu pipeline shaders for XMB ...
  419. [CG]: Found semantic "POSITION" in prog #24.
  420. [CG]: Found semantic "COLOR" in prog #24.
  421. [CG]: Found semantic "TEXCOORD0" in prog #24.
  422. [CG]: Found semantic "POSITION" in prog #23.
  423. [CG]: Found semantic "COLOR" in prog #23.
  424. [CG]: Found semantic "TEXCOORD0" in prog #23.
  425. [CG]: Found semantic "POSITION" in prog #22.
  426. [CG]: Found semantic "COLOR" in prog #22.
  427. [CG]: Found semantic "TEXCOORD0" in prog #22.
  428. Resetting shader to defaults ...
  429. [GL]: Using 4 textures.
  430. [GL]: Loaded 4 program(s).
  431. [GL]: Using GL_RGB565 for texture uploads.
  432. [GL]: Creating FBO 0 @ 256x256
  433. [GL]: Creating FBO 1 @ 1024x1024
  434. [GL]: Creating FBO 2 @ 1024x1024
  435. [XInput]: Found XInput v1.3.
  436. [XInput]: Found controller, user #0
  437. [XInput]: Found controller, user #1
  438. [XInput]: Pads connected: 2
  439. [DINPUT]: Enumerating joypads ...
  440. [DINPUT]: Device #0 PID: {02EA} VID:{045E}
  441. [DINPUT]: Device #1 PID: {0083} VID:{0F0D}
  442. [DINPUT]: Done enumerating joypads ...
  443. [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
  444. [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
  445. [XInput]: Found VID/PID (045E/02EA) from DINPUT index 0 for "XInput Controller (User 1)", user #0
  446. [XInput]: Attempting autoconf for "XInput Controller (User 2)", user #1
  447. [DINPUT]: Found XInput pad at index 1 (DINPUT index 1)
  448. [XInput]: Found VID/PID (0F0D/0083) from DINPUT index 1 for "XInput Controller (User 2)", user #1
  449. [XInput]: Attempting autoconf for user #2
  450. [XInput]: Attempting autoconf for user #3
  451. [XInput]: Attempting autoconf for user #4
  452. [XInput]: Attempting autoconf for user #5
  453. [XInput]: Attempting autoconf for user #6
  454. [XInput]: Attempting autoconf for user #7
  455. [XInput]: Attempting autoconf for user #8
  456. [XInput]: Attempting autoconf for user #9
  457. [XInput]: Attempting autoconf for user #10
  458. [XInput]: Attempting autoconf for user #11
  459. [XInput]: Attempting autoconf for user #12
  460. [XInput]: Attempting autoconf for user #13
  461. [XInput]: Attempting autoconf for user #14
  462. [XInput]: Attempting autoconf for user #15
  463. [Joypad]: Found joypad driver: "xinput".
  464. [Autoconf]: 66 profiles found.
  465. [Font]: Using font rendering backend: freetype.
  466. [Video]: Found display server: win32
  467. Found shader "E:\Emulateurs\RetroArch64\shaders\01-aann-halfres.cgp"
  468. Found shader "E:\Emulateurs\RetroArch64\shaders\01-bilinear.cgp"
  469. Found shader "E:\Emulateurs\RetroArch64\shaders\01-quilez.cgp"
  470. Found shader "E:\Emulateurs\RetroArch64\shaders\01-scanlines_black.cgp"
  471. Found shader "E:\Emulateurs\RetroArch64\shaders\02-crt-curved-deint.cgp"
  472. Found shader "E:\Emulateurs\RetroArch64\shaders\02-crt-curved-V.cgp"
  473. Found shader "E:\Emulateurs\RetroArch64\shaders\02-crt-curved.cgp"
  474. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat-deint.cgp"
  475. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat-deint3x.cgp"
  476. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat.cgp"
  477. Found shader "E:\Emulateurs\RetroArch64\shaders\03-crt-flat3x.cgp"
  478. Found shader "E:\Emulateurs\RetroArch64\shaders\03a-crt-flat3x-aann-halfres.cgp"
  479. Found shader "E:\Emulateurs\RetroArch64\shaders\03a-crt-flat3x-jinc-halfres.cgp"
  480. Found shader "E:\Emulateurs\RetroArch64\shaders\03b-crt-flat3x-aann-y200p.cgp"
  481. Found shader "E:\Emulateurs\RetroArch64\shaders\03b-crt-flat3x-aann-y240p.cgp"
  482. Found shader "E:\Emulateurs\RetroArch64\shaders\03b-crt-flat3x-deint_bob-force240p.cgp"
  483. Found shader "E:\Emulateurs\RetroArch64\shaders\04-lcd-grid2.cgp"
  484. Found shader "E:\Emulateurs\RetroArch64\shaders\05-GB-pocket.cgp"
  485. Found shader "E:\Emulateurs\RetroArch64\shaders\05-GBP-contrast.cgp"
  486. Found shader "E:\Emulateurs\RetroArch64\shaders\06-GBC-gambatte.cgp"
  487. Found shader "E:\Emulateurs\RetroArch64\shaders\06-GBC.cgp"
  488. Found shader "E:\Emulateurs\RetroArch64\shaders\06-GBC2.cgp"
  489. Found shader "E:\Emulateurs\RetroArch64\shaders\07-GG-SMS-adapt.cgp"
  490. Found shader "E:\Emulateurs\RetroArch64\shaders\07-GG.cgp"
  491. Found shader "E:\Emulateurs\RetroArch64\shaders\08-GBA-high.cgp"
  492. Found shader "E:\Emulateurs\RetroArch64\shaders\08-GBA-LUT.cgp"
  493. Found shader "E:\Emulateurs\RetroArch64\shaders\08-GBA-standard.cgp"
  494. Found shader "E:\Emulateurs\RetroArch64\shaders\09-GBA-raw.cgp"
  495. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-crt.cgp"
  496. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-crt3x.cgp"
  497. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-HighRes.cgp"
  498. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-hybrid-LCD-8x.cgp"
  499. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS-hybrid.cgp"
  500. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DS.cgp"
  501. Found shader "E:\Emulateurs\RetroArch64\shaders\10-DSi-border.cgp"
  502. Found shader "E:\Emulateurs\RetroArch64\shaders\11-img-adjust.cgp"
  503. Found shader "E:\Emulateurs\RetroArch64\shaders\lanczos4.glslp"
  504. Found shader "E:\Emulateurs\RetroArch64\shaders\mupen64plus.cgp"
  505. Found shader "E:\Emulateurs\RetroArch64\shaders\mupen64plus.glslp"
  506. Found shader "E:\Emulateurs\RetroArch64\shaders\ppsspp.cgp"
  507. Found shader "E:\Emulateurs\RetroArch64\shaders\retroarch.cgp"
  508. Found shader "E:\Emulateurs\RetroArch64\shaders\retroarch.glslp"
  509. Found shader "E:\Emulateurs\RetroArch64\shaders\z-deint-bob-lanc2s.cgp"
  510. Found shader "E:\Emulateurs\RetroArch64\shaders\z-deint-ghost-lanc2s.cgp"
  511. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg-deint.cgp"
  512. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg-force240p.cgp"
  513. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg-force360p.cgp"
  514. Found shader "E:\Emulateurs\RetroArch64\shaders\z-ffmpeg.cgp"
  515. XAudio2: Requesting 64 ms latency, using 64 ms latency.
  516. [autoconf]: selected configuration: E:\Emulateurs\RetroArch64\autoconfig\xinput\XInput_Controller_User_1.cfg
  517. [Autoconf]: 66 profiles found.
  518. [autoconf]: selected configuration: E:\Emulateurs\RetroArch64\autoconfig\xinput\XInput_Controller_User_2.cfg
  519. [Font]: Using font rendering backend: freetype.
  520. [Font]: Using font rendering backend: freetype.
  521. [LED]: LED driver = 'null' 00000000008BE6E0
  522. Controller 1'
  523. Disconnecting device from port 3.
  524. Controller 0'
  525. Disconnecting device from port 4.
  526. Controller 0'
  527. Disconnecting device from port 5.
  528. Controller 0'
  529. Disconnecting device from port 6.
  530. Controller 0'
  531. Disconnecting device from port 7.
  532. Controller 0'
  533. Disconnecting device from port 8.
  534. Controller 0'
  535. Disconnecting device from port 9.
  536. Controller 0'
  537. Disconnecting device from port 10.
  538. Controller 0'
  539. Disconnecting device from port 11.
  540. Controller 0'
  541. Disconnecting device from port 12.
  542. Controller 0'
  543. Disconnecting device from port 13.
  544. Controller 0'
  545. Disconnecting device from port 14.
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