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9Simplicity9

Pandoramoretest

Jun 2nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. print'Pandora Edit By UndeniableInfinity.'
  6. print'Script name: "INSANITY PANDORA"'
  7. print'Insanity Pandora is an edit which makes it more op.'
  8. print'The Upgrades are:'
  9. warn'More Magic Bullets, which is now named Bullet Hell.'
  10. warn'Much Bigger Impact Of "Warp Meteor" which is now named "Warp Apocalypse"'
  11. warn'"Times up", which is now named "Game Over" has now Ultra-Fast Wave/Pulse Killing.'
  12. warn'WAVES ARE NOW INSANELY FAST. at this point i do not know if anyone can touch you. except Ghosts.'
  13. warn'Chained Punch was only SLIGHTLY buffed.'
  14. warn'"Pandoras Box", which is now named "Insanity Box", has now;'
  15. warn'More "Ghosts" Spawn.'
  16. warn'Bigger Black Hole And Gravity Orb...thing.'
  17. warn'Bigger Box Explosion.'
  18. warn'Added Two Moves that came from OTHER Shackluster Scripts.'
  19. print'MOVES BELOW'
  20. warn'[Z] Bullet Hell'
  21. warn'[B] Game Over'
  22. warn'[V] Warp Apocalypse'
  23. warn'[C] Chained Punch'
  24. warn'[X] Insanity Box'
  25. warn'[Q] Isolation (Warden Lock)'
  26. warn'[E] Void Blast (Ravager Beam)'
  27. print'Welp, Thats it all covered up.'
  28. print'Credits to Shackluster, as there are some moves from other scripts he did too. this may be a Minor Mix, and kind of major edit.'
  29.  
  30. wait(0.2)
  31.  
  32. Player = game:GetService("Players").LocalPlayer
  33. PlayerGui = Player.PlayerGui
  34. Cam = workspace.CurrentCamera
  35. Backpack = Player.Backpack
  36. Character = Player.Character
  37. Humanoid = Character.Humanoid
  38. Mouse = Player:GetMouse()
  39. RootPart = Character["HumanoidRootPart"]
  40. Torso = Character["Torso"]
  41. Head = Character["Head"]
  42. RightArm = Character["Right Arm"]
  43. LeftArm = Character["Left Arm"]
  44. RightLeg = Character["Right Leg"]
  45. LeftLeg = Character["Left Leg"]
  46. RootJoint = RootPart["RootJoint"]
  47. Neck = Torso["Neck"]
  48. RightShoulder = Torso["Right Shoulder"]
  49. LeftShoulder = Torso["Left Shoulder"]
  50. RightHip = Torso["Right Hip"]
  51. LeftHip = Torso["Left Hip"]
  52. Character.Archivable = true
  53. Player:ClearCharacterAppearance()
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71.  
  72. --//=================================\\
  73. --|| USEFUL VALUES
  74. --\\=================================//
  75.  
  76. Animation_Speed = 3
  77. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  78. local Speed = 20
  79. local SIZE = 1.4
  80. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  81. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  82. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  83. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  84. local DAMAGEMULTIPLIER = 1
  85. local ANIM = "Idle"
  86. local ATTACK = false
  87. local EQUIPPED = false
  88. local HOLD = false
  89. local COMBO = 1
  90. local Rooted = false
  91. local SINE = 0
  92. local KEYHOLD = false
  93. local CHANGE = 2 / Animation_Speed
  94. local WALKINGANIM = false
  95. local VALUE1 = false
  96. local VALUE2 = false
  97. local ROBLOXIDLEANIMATION = IT("Animation")
  98. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  99. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  100. local ATANIM = IT("Animation")
  101. ATANIM.Name = "Attack Animation"
  102. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  103. --ROBLOXIDLEANIMATION.Parent = Humanoid
  104. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  105. WEAPONGUI.Name = "Weapon GUI"
  106. local Weapon = IT("Model")
  107. Weapon.Name = "Adds"
  108. local Effects = IT("Folder", Weapon)
  109. Effects.Name = "Effects"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character.Animate
  112. local UNANCHOR = true
  113. local CLOCKLOOP = 0
  114. local SONG = 1382488262
  115. local CLOCKTARGET = nil
  116. local CLOCKSPEED = 50
  117. script.Parent = WEAPONGUI
  118. local CLONE = Character:Clone()
  119. CLONE.Parent = nil
  120. Character.Archivable = false
  121. local sick = Instance.new("Sound",Torso)
  122. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  123. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  124. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  125. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130.  
  131. --//=================================\\
  132. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  133. --\\=================================//
  134.  
  135. ArtificialHB = Instance.new("BindableEvent", script)
  136. ArtificialHB.Name = "ArtificialHB"
  137.  
  138. script:WaitForChild("ArtificialHB")
  139.  
  140. frame = Frame_Speed
  141. tf = 0
  142. allowframeloss = false
  143. tossremainder = false
  144. lastframe = tick()
  145. script.ArtificialHB:Fire()
  146.  
  147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  148. tf = tf + s
  149. if tf >= frame then
  150. if allowframeloss then
  151. script.ArtificialHB:Fire()
  152. lastframe = tick()
  153. else
  154. for i = 1, math.floor(tf / frame) do
  155. script.ArtificialHB:Fire()
  156. end
  157. lastframe = tick()
  158. end
  159. if tossremainder then
  160. tf = 0
  161. else
  162. tf = tf - frame * math.floor(tf / frame)
  163. end
  164. end
  165. end)
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170. --//=================================\\
  171. --|| SOME FUNCTIONS
  172. --\\=================================//
  173. function RemoveOutlines(part)
  174. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  175. end
  176.  
  177. local RbxUtility = LoadLibrary("RbxUtility")
  178. local Create = RbxUtility.Create
  179.  
  180.  
  181. CFuncs = {
  182. Part = {
  183. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  184. local Part = Create("Part"){
  185. Parent = Parent,
  186. Reflectance = Reflectance,
  187. Transparency = Transparency,
  188. CanCollide = false,
  189. Locked = true,
  190. BrickColor = BrickColor.new(tostring(BColor)),
  191. Name = Name,
  192. Size = Size,
  193. Material = Material,
  194. }
  195. RemoveOutlines(Part)
  196. if Size == Vector3.new() then
  197. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  198. else
  199. Part.Size = Size
  200. end
  201. return Part
  202. end;
  203. };
  204.  
  205. Mesh = {
  206. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  207. local Msh = Create(Mesh){
  208. Parent = Part,
  209. Offset = OffSet,
  210. Scale = Scale,
  211. }
  212. if Mesh == "SpecialMesh" then
  213. Msh.MeshType = MeshType
  214. Msh.MeshId = MeshId
  215. end
  216. return Msh
  217. end;
  218. };
  219.  
  220. Weld = {
  221. Create = function(Parent, Part0, Part1, C0, C1)
  222. local Weld = Create("Weld"){
  223. Parent = Parent,
  224. Part0 = Part0,
  225. Part1 = Part1,
  226. C0 = C0,
  227. C1 = C1,
  228. }
  229. return Weld
  230. end;
  231. };
  232.  
  233. Sound = {
  234. Create = function(id, par, vol, pit)
  235. local Sound = Create("Sound"){
  236. Volume = vol,
  237. Pitch = pit or 1,
  238. Name = "aa",
  239. SoundId = "rbxassetid://" .. id,
  240. Parent = par or workspace,
  241. }
  242. Sound:play()
  243. return Sound
  244. end;
  245. };
  246.  
  247. Decal = {
  248. Create = function(Color, Texture, Transparency, Name, Parent)
  249. local Decal = Create("Decal"){
  250. Color3 = Color,
  251. Texture = "rbxassetid://" .. Texture,
  252. Transparency = Transparency,
  253. Name = Name,
  254. Parent = Parent,
  255. }
  256. return Decal
  257. end;
  258. };
  259.  
  260. BillboardGui = {
  261. Create = function(Parent, Image, Position, Size)
  262. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  263. BillPar.CFrame = CFrame.new(Position)
  264. local Bill = Create("BillboardGui"){
  265. Parent = BillPar,
  266. Adornee = BillPar,
  267. Size = UDim2.new(1, 0, 1, 0),
  268. SizeOffset = Vector2.new(Size, Size),
  269. }
  270. local d = Create("ImageLabel", Bill){
  271. Parent = Bill,
  272. BackgroundTransparency = 1,
  273. Size = UDim2.new(1, 0, 1, 0),
  274. Image = "rbxassetid://" .. Image,
  275. }
  276. return BillPar
  277. end
  278. };
  279.  
  280. ParticleEmitter = {
  281. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  282. local Particle = Create("ParticleEmitter"){
  283. Parent = Parent,
  284. Color = Color3.new(0,0,0),
  285. LightEmission = LightEmission,
  286. Size = Size,
  287. Texture = Texture,
  288. Transparency = Transparency,
  289. ZOffset = ZOffset,
  290. Acceleration = Accel,
  291. Drag = Drag,
  292. LockedToPart = LockedToPart,
  293. VelocityInheritance = VelocityInheritance,
  294. EmissionDirection = EmissionDirection,
  295. Enabled = Enabled,
  296. Lifetime = LifeTime,
  297. Rate = Rate,
  298. Rotation = Rotation,
  299. RotSpeed = RotSpeed,
  300. Speed = Speed,
  301. VelocitySpread = VelocitySpread,
  302. }
  303. return Particle
  304. end;
  305. };
  306.  
  307. CreateTemplate = {
  308.  
  309. };
  310. }
  311.  
  312. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  313. for _, c in pairs(workspace:children()) do
  314. local hum = c:findFirstChildOfClass("Humanoid")
  315. if hum ~= nil then
  316. local head = c:findFirstChild("Torso")
  317. if head ~= nil then
  318. local targ = head.Position - Part.Position
  319. local mag = targ.magnitude
  320. if mag <= Magnitude and c.Name ~= Player.Name then
  321. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  322. Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3)
  323. end
  324. end
  325. end
  326. end
  327. end
  328.  
  329.  
  330. function PlayAnimationFromTable(table, speed, bool)
  331. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  332. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  333. RW.C0 = clerp(RW.C0, table[3], speed)
  334. LW.C0 = clerp(LW.C0, table[4], speed)
  335. RH.C0 = clerp(RH.C0, table[5], speed)
  336. LH.C0 = clerp(LH.C0, table[6], speed)
  337. if bool == true then
  338. if resetc1 == false then
  339. resetc1 = true
  340. RootJoint.C1 = RootJoint.C1
  341. Torso.Neck.C1 = Torso.Neck.C1
  342. RW.C1 = rarmc1
  343. LW.C1 = larmc1
  344. RH.C1 = rlegc1
  345. LH.C1 = llegc1
  346. end
  347. end
  348. end
  349.  
  350.  
  351. function Reappear()
  352. for _, c in pairs(Character:GetChildren()) do
  353. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  354. c.Transparency = 0
  355. if c:FindFirstChildOfClass("Decal") then
  356. c:FindFirstChildOfClass("Decal").Transparency = 0
  357. end
  358. if c:FindFirstChildOfClass("ParticleEmitter") then
  359. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  360. end
  361. elseif c.ClassName == "Accessory" then
  362. c.Handle.Transparency = 0
  363. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  364. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  365. end
  366. end
  367. end
  368. end
  369.  
  370. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  371. if FLOOR ~= nil then
  372. coroutine.resume(coroutine.create(function()
  373. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  374. PART.CFrame = CF(POSITION)
  375. for i = 1, 45 do
  376. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  377. RingPiece.Material = FLOOR.Material
  378. RingPiece.Color = FLOOR.Color
  379. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  380. Debris:AddItem(RingPiece,SWAIT)
  381. end
  382. PART:remove()
  383. end))
  384. end
  385. end
  386.  
  387. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  388. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  389. local mesh = IT("SpecialMesh",wave)
  390. mesh.MeshType = "FileMesh"
  391. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  392. mesh.Scale = SIZE
  393. mesh.Offset = VT(0,0,0)
  394. wave.CFrame = CFRAME
  395. coroutine.resume(coroutine.create(function(PART)
  396. for i = 1, WAIT do
  397. Swait()
  398. mesh.Scale = mesh.Scale + GROW
  399. if DOESROT == true then
  400. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  401. end
  402. wave.Transparency = wave.Transparency + (0.5/WAIT)
  403. if wave.Transparency > 0.99 then
  404. wave:remove()
  405. end
  406. end
  407. end))
  408. end
  409.  
  410. function VanishPlayer()
  411. for _, c in pairs(Character:GetChildren()) do
  412. if c.ClassName == "Part" then
  413. c.Transparency = 1
  414. if c:FindFirstChildOfClass("Decal") then
  415. c:FindFirstChildOfClass("Decal").Transparency = 1
  416. end
  417. if c:FindFirstChildOfClass("ParticleEmitter") then
  418. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  419. end
  420. elseif c.ClassName == "Accessory" then
  421. c.Handle.Transparency = 1
  422. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  423. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  424. end
  425. end
  426. end
  427. end
  428.  
  429. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  430. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  431. end
  432.  
  433. function PositiveAngle(NUMBER)
  434. if NUMBER >= 0 then
  435. NUMBER = 0
  436. end
  437. return NUMBER
  438. end
  439.  
  440. function NegativeAngle(NUMBER)
  441. if NUMBER <= 0 then
  442. NUMBER = 0
  443. end
  444. return NUMBER
  445. end
  446.  
  447. function Swait(NUMBER)
  448. if NUMBER == 0 or NUMBER == nil then
  449. ArtificialHB.Event:wait()
  450. else
  451. for i = 1, NUMBER do
  452. ArtificialHB.Event:wait()
  453. end
  454. end
  455. end
  456.  
  457. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  458. local NEWMESH = IT(MESH)
  459. if MESH == "SpecialMesh" then
  460. NEWMESH.MeshType = MESHTYPE
  461. if MESHID ~= "nil" and MESHID ~= "" then
  462. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  463. end
  464. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  465. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  466. end
  467. end
  468. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  469. NEWMESH.Scale = SCALE
  470. NEWMESH.Parent = PARENT
  471. return NEWMESH
  472. end
  473.  
  474. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  475. local NEWPART = IT("Part")
  476. NEWPART.formFactor = FORMFACTOR
  477. NEWPART.Reflectance = REFLECTANCE
  478. NEWPART.Transparency = TRANSPARENCY
  479. NEWPART.CanCollide = false
  480. NEWPART.Locked = true
  481. NEWPART.Anchored = true
  482. if ANCHOR == false then
  483. NEWPART.Anchored = false
  484. end
  485. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  486. NEWPART.Name = NAME
  487. NEWPART.Size = SIZE
  488. NEWPART.Position = Torso.Position
  489. NEWPART.Material = MATERIAL
  490. NEWPART:BreakJoints()
  491. NEWPART.Parent = PARENT
  492. return NEWPART
  493. end
  494.  
  495. local function weldBetween(a, b)
  496. local weldd = Instance.new("ManualWeld")
  497. weldd.Part0 = a
  498. weldd.Part1 = b
  499. weldd.C0 = CFrame.new()
  500. weldd.C1 = b.CFrame:inverse() * a.CFrame
  501. weldd.Parent = a
  502. return weldd
  503. end
  504.  
  505.  
  506. function QuaternionFromCFrame(cf)
  507. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  508. local trace = m00 + m11 + m22
  509. if trace > 0 then
  510. local s = math.sqrt(1 + trace)
  511. local recip = 0.5 / s
  512. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  513. else
  514. local i = 0
  515. if m11 > m00 then
  516. i = 1
  517. end
  518. if m22 > (i == 0 and m00 or m11) then
  519. i = 2
  520. end
  521. if i == 0 then
  522. local s = math.sqrt(m00 - m11 - m22 + 1)
  523. local recip = 0.5 / s
  524. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  525. elseif i == 1 then
  526. local s = math.sqrt(m11 - m22 - m00 + 1)
  527. local recip = 0.5 / s
  528. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  529. elseif i == 2 then
  530. local s = math.sqrt(m22 - m00 - m11 + 1)
  531. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  532. end
  533. end
  534. end
  535.  
  536. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  537. local xs, ys, zs = x + x, y + y, z + z
  538. local wx, wy, wz = w * xs, w * ys, w * zs
  539. local xx = x * xs
  540. local xy = x * ys
  541. local xz = x * zs
  542. local yy = y * ys
  543. local yz = y * zs
  544. local zz = z * zs
  545. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  546. end
  547.  
  548. function QuaternionSlerp(a, b, t)
  549. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  550. local startInterp, finishInterp;
  551. if cosTheta >= 0.0001 then
  552. if (1 - cosTheta) > 0.0001 then
  553. local theta = ACOS(cosTheta)
  554. local invSinTheta = 1 / SIN(theta)
  555. startInterp = SIN((1 - t) * theta) * invSinTheta
  556. finishInterp = SIN(t * theta) * invSinTheta
  557. else
  558. startInterp = 1 - t
  559. finishInterp = t
  560. end
  561. else
  562. if (1 + cosTheta) > 0.0001 then
  563. local theta = ACOS(-cosTheta)
  564. local invSinTheta = 1 / SIN(theta)
  565. startInterp = SIN((t - 1) * theta) * invSinTheta
  566. finishInterp = SIN(t * theta) * invSinTheta
  567. else
  568. startInterp = t - 1
  569. finishInterp = t
  570. end
  571. end
  572. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  573. end
  574.  
  575. function Clerp(a, b, t)
  576. local qa = {QuaternionFromCFrame(a)}
  577. local qb = {QuaternionFromCFrame(b)}
  578. local ax, ay, az = a.x, a.y, a.z
  579. local bx, by, bz = b.x, b.y, b.z
  580. local _t = 1 - t
  581. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  582. end
  583.  
  584. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  585. local frame = IT("Frame")
  586. frame.BackgroundTransparency = TRANSPARENCY
  587. frame.BorderSizePixel = BORDERSIZEPIXEL
  588. frame.Position = POSITION
  589. frame.Size = SIZE
  590. frame.BackgroundColor3 = COLOR
  591. frame.BorderColor3 = BORDERCOLOR
  592. frame.Name = NAME
  593. frame.Parent = PARENT
  594. return frame
  595. end
  596.  
  597. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  598. local label = IT("TextLabel")
  599. label.BackgroundTransparency = 1
  600. label.Size = UD2(1, 0, 1, 0)
  601. label.Position = UD2(0, 0, 0, 0)
  602. label.TextColor3 = TEXTCOLOR
  603. label.TextStrokeTransparency = STROKETRANSPARENCY
  604. label.TextTransparency = TRANSPARENCY
  605. label.FontSize = TEXTFONTSIZE
  606. label.Font = TEXTFONT
  607. label.BorderSizePixel = BORDERSIZEPIXEL
  608. label.TextStrokeColor3 = C3(1,1,1)
  609. label.TextScaled = false
  610. label.Text = TEXT
  611. label.Name = NAME
  612. label.Parent = PARENT
  613. return label
  614. end
  615.  
  616. function NoOutlines(PART)
  617. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  618. end
  619.  
  620. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  621. local NEWWELD = IT(TYPE)
  622. NEWWELD.Part0 = PART0
  623. NEWWELD.Part1 = PART1
  624. NEWWELD.C0 = C0
  625. NEWWELD.C1 = C1
  626. NEWWELD.Parent = PARENT
  627. return NEWWELD
  628. end
  629.  
  630. local S = IT("Sound")
  631. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  632. local NEWSOUND = nil
  633. coroutine.resume(coroutine.create(function()
  634. NEWSOUND = S:Clone()
  635. NEWSOUND.Parent = PARENT
  636. NEWSOUND.Volume = VOLUME
  637. NEWSOUND.Pitch = PITCH
  638. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  639. NEWSOUND:play()
  640. if DOESLOOP == true then
  641. NEWSOUND.Looped = true
  642. else
  643. repeat wait(1) until NEWSOUND.Playing == false
  644. NEWSOUND:remove()
  645. end
  646. end))
  647. return NEWSOUND
  648. end
  649.  
  650. function CFrameFromTopBack(at, top, back)
  651. local right = top:Cross(back)
  652. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  653. end
  654.  
  655. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  656. function WACKYEFFECT(Table)
  657. local TYPE = (Table.EffectType or "Sphere")
  658. local SIZE = (Table.Size or VT(1,1,1))
  659. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  660. local TRANSPARENCY = (Table.Transparency or 0)
  661. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  662. local CFRAME = (Table.CFrame or Torso.CFrame)
  663. local MOVEDIRECTION = (Table.MoveToPos or nil)
  664. local ROTATION1 = (Table.RotationX or 0)
  665. local ROTATION2 = (Table.RotationY or 0)
  666. local ROTATION3 = (Table.RotationZ or 0)
  667. local MATERIAL = (Table.Material or "Neon")
  668. local COLOR = (Table.Color or C3(1,1,1))
  669. local TIME = (Table.Time or 45)
  670. local SOUNDID = (Table.SoundID or nil)
  671. local SOUNDPITCH = (Table.SoundPitch or nil)
  672. local SOUNDVOLUME = (Table.SoundVolume or nil)
  673. coroutine.resume(coroutine.create(function()
  674. local PLAYSSOUND = false
  675. local SOUND = nil
  676. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  677. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  678. PLAYSSOUND = true
  679. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  680. end
  681. EFFECT.Color = COLOR
  682. local MSH = nil
  683. if TYPE == "Sphere" then
  684. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  685. elseif TYPE == "Block" then
  686. MSH = IT("BlockMesh",EFFECT)
  687. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  688. elseif TYPE == "Wave" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  690. elseif TYPE == "Ring" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  692. elseif TYPE == "Slash" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  694. elseif TYPE == "Round Slash" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  696. elseif TYPE == "Swirl" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  698. elseif TYPE == "Skull" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  700. elseif TYPE == "Crystal" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  702. end
  703. if MSH ~= nil then
  704. local MOVESPEED = nil
  705. if MOVEDIRECTION ~= nil then
  706. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  707. end
  708. local GROWTH = SIZE - ENDSIZE
  709. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  710. if TYPE == "Block" then
  711. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  712. else
  713. EFFECT.CFrame = CFRAME
  714. end
  715. for LOOP = 1, TIME+1 do
  716. Swait()
  717. MSH.Scale = MSH.Scale - GROWTH/TIME
  718. if TYPE == "Wave" then
  719. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  720. end
  721. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  722. if TYPE == "Block" then
  723. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  724. else
  725. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  726. end
  727. if MOVEDIRECTION ~= nil then
  728. local ORI = EFFECT.Orientation
  729. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  730. EFFECT.Orientation = ORI
  731. end
  732. end
  733. if PLAYSSOUND == false then
  734. EFFECT:remove()
  735. else
  736. repeat Swait() until SOUND.Playing == false
  737. EFFECT:remove()
  738. end
  739. else
  740. if PLAYSSOUND == false then
  741. EFFECT:remove()
  742. else
  743. repeat Swait() until SOUND.Playing == false
  744. EFFECT:remove()
  745. end
  746. end
  747. end))
  748. end
  749. function killnearest(position,range,maxstrength)
  750. for i,v in ipairs(workspace:GetChildren()) do
  751. local body = v:GetChildren()
  752. for part = 1, #body do
  753. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  754. if(body[part].Position - position).Magnitude < range then
  755. if v.ClassName == "Model" then
  756. v:BreakJoints()
  757. end
  758. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  759. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  760. end
  761. end
  762. end
  763. if v.ClassName == "Part" then
  764. if v.Anchored == false and (v.Position - position).Magnitude < range then
  765. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  766. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  767. end
  768. end
  769. end
  770. end
  771.  
  772. function CheckTableForString(Table, String)
  773. for i, v in pairs(Table) do
  774. if string.find(string.lower(String), string.lower(v)) then
  775. return true
  776. end
  777. end
  778. return false
  779. end
  780.  
  781. function CheckIntangible(Hit)
  782. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  783. if Hit and Hit.Parent then
  784. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  785. return true
  786. end
  787. end
  788. return false
  789. end
  790.  
  791. function MakeForm(PART,TYPE)
  792. if TYPE == "Cyl" then
  793. local MSH = IT("CylinderMesh",PART)
  794. elseif TYPE == "Ball" then
  795. local MSH = IT("SpecialMesh",PART)
  796. MSH.MeshType = "Sphere"
  797. elseif TYPE == "Wedge" then
  798. local MSH = IT("SpecialMesh",PART)
  799. MSH.MeshType = "Wedge"
  800. end
  801. end
  802.  
  803. Debris = game:GetService("Debris")
  804.  
  805. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  806. local DIRECTION = CF(StartPos,EndPos).lookVector
  807. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  808. end
  809.  
  810. function turnto(position)
  811. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  812. end
  813.  
  814. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  815. PLAYMAINANIM = false
  816. if WhichPose == "Cast1" then
  817. for i=0, Time, 0.1 / Animation_Speed do
  818. Swait()
  819. if Magic == true then
  820. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  821. end
  822. if Gyro ~= nil and Gyro ~= false then
  823. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  824. end
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  831. end
  832. elseif WhichPose == "Cast2" then
  833. for i=0, Time, 0.1 / Animation_Speed do
  834. Swait()
  835. if Magic == true then
  836. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  837. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  838. end
  839. if Gyro ~= nil and Gyro ~= false then
  840. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  841. end
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  848. end
  849. elseif WhichPose == "RightArmUp" then
  850. for i=0, Time, 0.1 / Animation_Speed do
  851. Swait()
  852. if Magic == true then
  853. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  854. end
  855. if Gyro ~= nil and Gyro ~= false then
  856. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  857. end
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  864. end
  865. elseif WhichPose == "Taunt" then
  866. for i=0, Time, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  874. end
  875. HATWELD.Part0 = RightArm
  876. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  877. CreateSound(221057812,Torso,10,1,false)
  878. for i=0, Time*2, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  886. end
  887. for i=0, Time, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  895. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  896. end
  897. HATWELD.Part0 = Head
  898. HATWELD.C0 = CF(0,0.35,0)
  899. elseif WhichPose == "Prepare key" then
  900. for i=0, Time, 0.1 / Animation_Speed do
  901. Swait()
  902. if Gyro ~= nil and Gyro ~= false then
  903. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  904. end
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  911. end
  912. elseif WhichPose == "Turn key" then
  913. for i=0, Time, 0.1 / Animation_Speed do
  914. Swait()
  915. if Gyro ~= nil and Gyro ~= false then
  916. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  917. end
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  924. end
  925. end
  926. PLAYMAINANIM = true
  927. end
  928.  
  929. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  930. function Lightning(Table)
  931. local Color = Table.Color or C3(1,1,1)
  932. local StartPos = Table.Start or Torso.Position
  933. local EndPos = Table.End or Mouse.Hit.p
  934. local SegmentLength = Table.SegmentL or 2
  935. local Thickness = Table.Thickness or 0.1
  936. local Dissapear = Table.DoesFade or false
  937. local Parent = Table.Ignore or Character
  938. local MaxDist = Table.MaxDist or 400
  939. local Branches = Table.Branches or false
  940. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  941. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  942. local LIGHTNINGMODEL = IT("Model",Effects)
  943. LIGHTNINGMODEL.Name = "Lightning"
  944. local LastBolt = nil
  945. for E = 1, DISTANCE do
  946. local ExtraSize = (DISTANCE-E)/15
  947. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  948. PART.Color = Color
  949. MakeForm(PART,"Cyl")
  950. if LastBolt == nil then
  951. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  952. else
  953. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  954. end
  955. LastBolt = PART
  956. if Branches == true then
  957. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  958. if CHOICE == 1 then
  959. local LASTBRANCH = nil
  960. for i = 1, MRANDOM(2,5) do
  961. local ExtraSize2 = ((DISTANCE-E)/25)/i
  962. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  963. PART.Color = Color
  964. MakeForm(PART,"Cyl")
  965. if LASTBRANCH == nil then
  966. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  967. else
  968. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  969. end
  970. LASTBRANCH = PART
  971. end
  972. end
  973. end
  974. end
  975. if Dissapear == true then
  976. coroutine.resume(coroutine.create(function()
  977. for i = 1, 10 do
  978. Swait()
  979. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  980. if c.ClassName == "Part" then
  981. c.Transparency = i/10
  982. end
  983. end
  984. end
  985. LIGHTNINGMODEL:remove()
  986. end))
  987. elseif Dissapear == false then
  988. Debris:AddItem(LIGHTNINGMODEL,0.1)
  989. end
  990. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  991. end
  992.  
  993. --//=================================\\
  994. --|| WEAPON CREATION
  995. --\\=================================//
  996.  
  997. RootPart.Size = RootPart.Size*SIZE
  998. Torso.Size = Torso.Size*SIZE
  999. RightArm.Size = RightArm.Size*SIZE
  1000. RightLeg.Size = RightLeg.Size*SIZE
  1001. LeftArm.Size = LeftArm.Size*SIZE
  1002. LeftLeg.Size = LeftLeg.Size*SIZE
  1003. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1004. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1005. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1006. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1007. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1008. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1009. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1010. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1011. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1012. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1013. Head.Size = Head.Size*SIZE
  1014. RootJoint.Parent = RootPart
  1015. Neck.Parent = Torso
  1016. RightShoulder.Parent = Torso
  1017. LeftShoulder.Parent = Torso
  1018. RightHip.Parent = Torso
  1019. LeftHip.Parent = Torso
  1020.  
  1021. Humanoid.DisplayDistanceType = "None"
  1022. local naeeym2 = IT("BillboardGui",Character)
  1023. naeeym2.AlwaysOnTop = true
  1024. naeeym2.Size = UDim2.new(5,35,2,15)
  1025. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1026. naeeym2.MaxDistance = 75
  1027. naeeym2.Adornee = Character.Head
  1028. naeeym2.Name = "Name"
  1029. local tecks2 = IT("TextLabel",naeeym2)
  1030. tecks2.BackgroundTransparency = 1
  1031. tecks2.TextScaled = true
  1032. tecks2.BorderSizePixel = 0
  1033. tecks2.Text = "!Insanity! Pandora"
  1034. tecks2.Font = "Fantasy"
  1035. tecks2.TextSize = 30
  1036. tecks2.TextStrokeTransparency = 0
  1037. tecks2.TextColor3 = C3(1,1,1)
  1038. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  1039. tecks2.Size = UDim2.new(1,0,0.5,0)
  1040. tecks2.Parent = naeeym2
  1041. local top = Instance.new("Shirt")
  1042. top.ShirtTemplate = "rbxassetid://1533635803"
  1043. top.Parent = Character
  1044. top.Name = "Cloth"
  1045. local bottom = Instance.new("Pants")
  1046. bottom.PantsTemplate = "rbxassetid://1460022985"
  1047. bottom.Parent = Character
  1048. bottom.Name = "Cloth"
  1049. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1050. PRT.Color = C3(0,0,0)
  1051. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1052. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1053. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1054. PRT.Color = C3(1,1,1)
  1055. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1056. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1057. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  1058. PRT.Color = C3(159/255, 111/255, 183/255)
  1059. MakeForm(PRT,"Ball")
  1060. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1061. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  1062. PRT.Color = C3(159/255, 111/255, 183/255)
  1063. MakeForm(PRT,"Ball")
  1064. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1065. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  1066. PRT.Color = C3(159/255, 111/255, 183/255)
  1067. MakeForm(PRT,"Ball")
  1068. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1069. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  1070. PRT.Color = C3(159/255, 111/255, 183/255)
  1071. MakeForm(PRT,"Ball")
  1072. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1073. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  1074. PRT.Color = C3(159/255, 111/255, 183/255)
  1075. MakeForm(PRT,"Ball")
  1076. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1077. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  1078. PRT.Color = C3(159/255, 111/255, 183/255)
  1079. MakeForm(PRT,"Ball")
  1080. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1081.  
  1082. local LASTPART = Head
  1083. for i = 1, 24 do
  1084. local MATH = (1-(i/30))
  1085. if LASTPART == Head then
  1086. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1087. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1088. LASTPART = Horn
  1089. Horn.Color = C3(0,0,0)
  1090. else
  1091. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1092. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1093. LASTPART = Horn
  1094. Horn.Color = C3(0,0,0)
  1095. end
  1096. end
  1097. local LASTPART = Head
  1098. for i = 1, 24 do
  1099. local MATH = (1-(i/30))
  1100. if LASTPART == Head then
  1101. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1102. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1103. LASTPART = Horn
  1104. Horn.Color = C3(0,0,0)
  1105. else
  1106. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1107. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1108. LASTPART = Horn
  1109. Horn.Color = C3(0,0,0)
  1110. end
  1111. end
  1112. local LASTPART = Head
  1113. for i = 1, 8 do
  1114. local MATH = (1-(i/14))
  1115. if LASTPART == Head then
  1116. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1117. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1118. LASTPART = Horn
  1119. Horn.Color = C3(0,0,0)
  1120. else
  1121. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1122. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1123. LASTPART = Horn
  1124. Horn.Color = C3(0,0,0)
  1125. end
  1126. end
  1127. local LASTPART = Head
  1128. for i = 1, 8 do
  1129. local MATH = (1-(i/14))
  1130. if LASTPART == Head then
  1131. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1132. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1133. LASTPART = Horn
  1134. Horn.Color = C3(0,0,0)
  1135. else
  1136. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1137. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1138. LASTPART = Horn
  1139. Horn.Color = C3(0,0,0)
  1140. end
  1141. end
  1142. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1143. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1145. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1146. MakeForm(PRT,"Cyl")
  1147. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1148. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1149. MakeForm(PRT,"Cyl")
  1150. PRT.Color = C3(159/255, 111/255, 183/255)
  1151. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1152. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1153. MakeForm(RING,"Cyl")
  1154. RING.Color = C3(0,0,0)
  1155. for i = 1, 12 do
  1156. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
  1157. PRT.Color = C3(0,0,0)
  1158. local MSH = IT("BlockMesh",PRT)
  1159. MSH.Scale = VT(0.6,1,1)
  1160. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1161. end
  1162. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1163. PRT.Color = C3(0,0,0)
  1164. local MSH = IT("BlockMesh",PRT)
  1165. MSH.Scale = VT(0.4,1,1)
  1166. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1167. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1168. PRT.Color = C3(0,0,0)
  1169. local MSH = IT("BlockMesh",PRT)
  1170. MSH.Scale = VT(0.4,1,1)
  1171. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1172. coroutine.resume(coroutine.create(function()
  1173. while true do
  1174. Swait()
  1175. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1176. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1177. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1178. if CLOCKLOOP <= -150 then
  1179. if VALUE1 == false then
  1180. CLOCKLOOP = 0
  1181. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1182. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1183. ApplyAoE(HITPOS,10,15,45,75,false)
  1184. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1185. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1186. if CLOCKTARGET ~= nil then
  1187. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1188. if CLOCKTARGET.Torso ~= nil then
  1189. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1190. end
  1191. if CLOCKTARGET.Health == 0 then
  1192. CLOCKTARGET = nil
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end))
  1199.  
  1200. for _, c in pairs(Weapon:GetChildren()) do
  1201. if c.ClassName == "Part" then
  1202. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1203. end
  1204. end
  1205.  
  1206. Neck.Name = "Weld"
  1207. RootJoint.Name = "Weld"
  1208. RightShoulder.Name = "Weld"
  1209. LeftShoulder.Name = "Weld"
  1210. RightHip.Name = "Weld"
  1211. LeftHip.Name = "Weld"
  1212.  
  1213. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1214. local SKILLFONT = "Fantasy"
  1215. local SKILLTEXTSIZE = 7
  1216.  
  1217. Weapon.Parent = Character
  1218. Humanoid.Parent = Character
  1219.  
  1220. Humanoid.Died:connect(function()
  1221. ATTACK = true
  1222. end)
  1223.  
  1224. --//=================================\\
  1225. --|| DAMAGING
  1226. --\\=================================//
  1227.  
  1228. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1229. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1230. defence.Name = ("HitBy"..Player.Name)
  1231. game:GetService("Debris"):AddItem(defence, 0.001)
  1232. Damage = Damage * DAMAGEMULTIPLIER
  1233. if Humanoid.Health ~= 0 then
  1234. local CritChance = MRANDOM(1,100)
  1235. if Damage > Humanoid.Health then
  1236. Damage = math.ceil(Humanoid.Health)
  1237. if Damage == 0 then
  1238. Damage = 0.1
  1239. end
  1240. end
  1241. Humanoid.Health = Humanoid.Health - Damage
  1242. end
  1243. end
  1244.  
  1245. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1246. local CHILDREN = workspace:GetDescendants()
  1247. for index, CHILD in pairs(CHILDREN) do
  1248. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1249. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1250. if HUM then
  1251. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1252. if TORSO then
  1253. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1254. if INSTAKILL == true then
  1255. CHILD:BreakJoints()
  1256. else
  1257. local DMG = MRANDOM(MINDMG,MAXDMG)
  1258. ApplyDamage(HUM,DMG,TORSO)
  1259. end
  1260. if FLING > 0 then
  1261. for _, c in pairs(CHILD:GetChildren()) do
  1262. if c:IsA("BasePart") then
  1263. local bv = Instance.new("BodyVelocity")
  1264. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1265. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1266. bv.Parent = c
  1267. Debris:AddItem(bv,0.05)
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277.  
  1278. function MagicSphere2(size,waitt,cframe,color)
  1279. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1280. local mesh = IT("SpecialMesh",wave)
  1281. mesh.MeshType = "Sphere"
  1282. mesh.Scale = VT(size,size,size)
  1283. mesh.Offset = VT(0,0,0)
  1284. wave.CFrame = cframe
  1285. coroutine.resume(coroutine.create(function(PART)
  1286. for i = 1, waitt do
  1287. Swait()
  1288. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1289. wave.Transparency = wave.Transparency - (1/waitt)
  1290. end
  1291. wave:remove()
  1292. end))
  1293. end
  1294.  
  1295. function MagicSphere(size,waitt,cframe,color)
  1296. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1297. local mesh = IT("SpecialMesh",wave)
  1298. mesh.MeshType = "Sphere"
  1299. mesh.Scale = VT(size,size,size)
  1300. mesh.Offset = VT(0,0,0)
  1301. wave.CFrame = cframe
  1302. coroutine.resume(coroutine.create(function(PART)
  1303. for i = 1, waitt do
  1304. Swait()
  1305. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1306. wave.Transparency = wave.Transparency + (1/waitt)
  1307. if wave.Transparency > 0.99 then
  1308. wave:remove()
  1309. end
  1310. end
  1311. end))
  1312. end
  1313.  
  1314. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1315. local Direction = CFrame.new(StartPos, Vec).lookVector
  1316. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1317. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1318. if RayHit and CheckIntangible(RayHit) then
  1319. if DelayIfHit then
  1320. wait()
  1321. end
  1322. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1323. end
  1324. return RayHit, RayPos, RayNormal
  1325. end
  1326.  
  1327. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1328. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1329. local mesh = IT("SpecialMesh",wave)
  1330. mesh.MeshType = "FileMesh"
  1331. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1332. mesh.Scale = VT(size,size,size)
  1333. wave.CFrame = cframe
  1334. coroutine.resume(coroutine.create(function(PART)
  1335. for i = 1, waitt do
  1336. Swait()
  1337. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1338. if doesrotate == true then
  1339. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1340. end
  1341. wave.Transparency = wave.Transparency + (0.5/waitt)
  1342. if wave.Transparency > 0.99 then
  1343. wave:remove()
  1344. end
  1345. end
  1346. end))
  1347. end
  1348.  
  1349. --//=================================\\
  1350. --|| ATTACK FUNCTIONS AND STUFF
  1351. --\\=================================//
  1352.  
  1353. function MagicMissiles()
  1354. ATTACK = true
  1355. Rooted = true
  1356. local SELECTING = true
  1357. local SPOTS = {}
  1358. coroutine.resume(coroutine.create(function()
  1359. local LOOP = 0
  1360. repeat
  1361. LOOP = LOOP + 1
  1362. Swait()
  1363. if LOOP >= 20 then
  1364. LOOP = 0
  1365. for i = 1, #SPOTS do
  1366. if SPOTS[i] ~= nil then
  1367. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1368. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1369. end
  1370. end
  1371. end
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. until SELECTING == false
  1379. Rooted = false
  1380. repeat
  1381. LOOP = LOOP + 1
  1382. Swait()
  1383. if LOOP >= 20 then
  1384. LOOP = 0
  1385. for i = 1, #SPOTS do
  1386. if SPOTS[i] ~= nil then
  1387. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1388. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1389. end
  1390. end
  1391. end
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. until ATTACK == false
  1399. end))
  1400. repeat
  1401. repeat Swait() until HOLD == true
  1402. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1403. if DIST > 9999 then
  1404. DIST = 9999
  1405. end
  1406. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1407. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1408. if HITFLOOR ~= nil then
  1409. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1410. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1411. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1412. end
  1413. repeat Swait() until HOLD == false
  1414. until #SPOTS == 15
  1415. SELECTING = false
  1416. for i = 1, #SPOTS do
  1417. if SPOTS[i] ~= nil then
  1418. local POS = SPOTS[i]
  1419. coroutine.resume(coroutine.create(function()
  1420. local MISSILE = IT("Model",Effects)
  1421. MISSILE.Name = "Missile"
  1422. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1423. MakeForm(BASEPART,"Cyl")
  1424. MISSILE.PrimaryPart = BASEPART
  1425. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1426. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1427. MakeForm(HEAD,"Ball")
  1428. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1429. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1430. MakeForm(TAIL,"Cyl")
  1431. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1432. for i = 1, 10 do
  1433. Swait()
  1434. for _, c in pairs(MISSILE:GetChildren()) do
  1435. if c.ClassName == "Part" then
  1436. c.Transparency = c.Transparency - 1/10
  1437. end
  1438. end
  1439. end
  1440. for i = 1, 15*1.5 do
  1441. Swait()
  1442. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1443. end
  1444. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1445. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1446. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1447. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1448. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1449. MISSILE:remove()
  1450. end))
  1451. end
  1452. end
  1453. wait(0.6)
  1454. ATTACK = false
  1455. Rooted = false
  1456. end
  1457.  
  1458.  
  1459.  
  1460. function TimesUp()
  1461. CLOCKTARGET = nil
  1462. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1463. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1464. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1465. if TORSO then
  1466. ATTACK = true
  1467. Rooted = false
  1468. coroutine.resume(coroutine.create(function()
  1469. repeat
  1470. Swait()
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. until ATTACK == false
  1478. end))
  1479. if Effects:FindFirstChild("NeonDoll") then
  1480. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1481. end
  1482. wait(0.5)
  1483. local FAKECHARACTER = IT("Model",Effects)
  1484. FAKECHARACTER.Name = "NeonDoll"
  1485. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1486. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1487. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1488. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1489. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1490. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1491. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1492. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1493. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1494. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1495. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1496. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1497. CreateSound(201858045, TORS, 5, 0.4, false)
  1498. for i = 1, 150 do
  1499. Swait()
  1500. CLOCKSPEED = 100
  1501. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1502. if c.ClassName == "Part" then
  1503. c.Transparency = c.Transparency - 0.5/150
  1504. end
  1505. end
  1506. end
  1507. CLOCKTARGET = HUM
  1508. coroutine.resume(coroutine.create(function()
  1509. repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil
  1510. for i = 1, 25 do
  1511. Swait()
  1512. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1513. if c.ClassName == "Part" then
  1514. c.Transparency = c.Transparency + 0.5/25
  1515. end
  1516. end
  1517. end
  1518. CLOCKSPEED = 100
  1519. FAKECHARACTER:remove()
  1520. end))
  1521. wait(0.5)
  1522. ATTACK = false
  1523. Rooted = false
  1524. end
  1525. end
  1526. end
  1527.  
  1528. function ChainPunch()
  1529. ATTACK = true
  1530. Rooted = false
  1531. local GYRO = IT("BodyGyro",RootPart)
  1532. GYRO.D = 25
  1533. GYRO.P = 2000
  1534. GYRO.MaxTorque = VT(0,40000,0)
  1535. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1536. repeat
  1537. Swait()
  1538. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. until HOLD == true
  1546. local POS = Mouse.Hit.p
  1547. local CHAINS = false
  1548. local CHAINLINKS = {}
  1549. local A = IT("Attachment",RightArm)
  1550. A.Position = VT(1,-1,0)*SIZE
  1551. A.Orientation = VT(-90, -89.982, 0)
  1552. local B = IT("Attachment",RightArm)
  1553. B.Position = VT(-1,-1,0)*SIZE
  1554. B.Orientation = VT(-90, 89.988, 0)
  1555. local C = IT("Attachment",RightArm)
  1556. C.Position = VT(0.5,-1.3,0)*SIZE
  1557. C.Orientation = VT(-90, -89.982, 0)
  1558. local D = IT("Attachment",RightArm)
  1559. D.Position = VT(-0.5,-1.3,0)*SIZE
  1560. D.Orientation = VT(-90, 89.988, 0)
  1561. local LIGHT = IT("Attachment",RightArm)
  1562. LIGHT.Position = VT(0,-1,0)*SIZE
  1563. local LIGHT2 = IT("PointLight",LIGHT)
  1564. LIGHT2.Range = 7
  1565. LIGHT2.Brightness = 5
  1566. LIGHT2.Color = SKILLTEXTCOLOR
  1567. for i = 1, 2 do
  1568. local TWIST = -2
  1569. local START = A
  1570. local END = B
  1571. if i == 1 then
  1572. START = B
  1573. END = A
  1574. end
  1575. local ChainLink = IT("Beam",Torso)
  1576. ChainLink.Texture = "rbxassetid://73042633"
  1577. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1578. ChainLink.TextureSpeed = 1
  1579. ChainLink.Width0 = 1
  1580. ChainLink.Width1 = 1
  1581. ChainLink.TextureLength = 2.5
  1582. ChainLink.Attachment0 = START
  1583. ChainLink.Attachment1 = END
  1584. ChainLink.CurveSize0 = TWIST
  1585. ChainLink.CurveSize1 = TWIST
  1586. --ChainLink.FaceCamera = true
  1587. ChainLink.Segments = 45
  1588. ChainLink.Transparency = NumberSequence.new(1)
  1589. table.insert(CHAINLINKS,ChainLink)
  1590. end
  1591. for i = 1, 2 do
  1592. local TWIST = -1
  1593. local START = C
  1594. local END = D
  1595. if i == 1 then
  1596. START = D
  1597. END = C
  1598. end
  1599. local ChainLink = IT("Beam",Torso)
  1600. ChainLink.Texture = "rbxassetid://73042633"
  1601. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1602. ChainLink.TextureSpeed = 1
  1603. ChainLink.Width0 = 1
  1604. ChainLink.Width1 = 1
  1605. ChainLink.TextureLength = 5
  1606. ChainLink.Attachment0 = START
  1607. ChainLink.Attachment1 = END
  1608. ChainLink.CurveSize0 = TWIST
  1609. ChainLink.CurveSize1 = TWIST
  1610. --ChainLink.FaceCamera = true
  1611. ChainLink.Segments = 25
  1612. ChainLink.LightEmission = 0.5
  1613. ChainLink.Transparency = NumberSequence.new(1)
  1614. table.insert(CHAINLINKS,ChainLink)
  1615. end
  1616. coroutine.resume(coroutine.create(function()
  1617. repeat
  1618. Swait()
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. until CHAINS == true
  1626. repeat
  1627. Swait()
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. until ATTACK == false
  1635. for e = 1, 15 do
  1636. Swait()
  1637. for i = 1, #CHAINLINKS do
  1638. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1639. end
  1640. end
  1641. A:remove()
  1642. B:remove()
  1643. C:remove()
  1644. D:remove()
  1645. end))
  1646. CreateSound(233856115, RightArm, 5, 1.2, false)
  1647. for e = 1, 15 do
  1648. Swait()
  1649. for i = 1, #CHAINLINKS do
  1650. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1651. end
  1652. end
  1653. CHAINS = true
  1654. Rooted = true
  1655. wait(0.25)
  1656. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1657. FIST.Color = C3(1, 215/255, 1)
  1658. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1659. local LIGHT3 = IT("PointLight",FIST)
  1660. LIGHT3.Range = 7
  1661. LIGHT3.Brightness = 5
  1662. LIGHT3.Color = SKILLTEXTCOLOR
  1663. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1664. local FISTA = IT("Attachment",FIST)
  1665. FISTA.Position = VT(0.062, 0.977, 0)
  1666. local ChainLink = IT("Beam",Torso)
  1667. ChainLink.Texture = "rbxassetid://73042633"
  1668. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1669. ChainLink.TextureSpeed = 0
  1670. ChainLink.Width0 = 3
  1671. ChainLink.Width1 = 3
  1672. ChainLink.TextureLength = 12
  1673. ChainLink.Attachment0 = LIGHT
  1674. ChainLink.Attachment1 = FISTA
  1675. ChainLink.FaceCamera = true
  1676. ChainLink.Segments = 45
  1677. ChainLink.LightEmission = 0.5
  1678. ChainLink.Transparency = NumberSequence.new(0.25)
  1679. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1680. for i = 1, 85 do
  1681. Swait()
  1682. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1683. ChainLink.TextureLength = 12+(i*2)
  1684. ApplyAoE(FIST.Position,40,15,20,100,false)
  1685. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1686. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1687. if HITFLOOR ~= nil then
  1688. HITFLOOR:BreakJoints()
  1689. coroutine.resume(coroutine.create(function()
  1690. for i = 1, 15 do
  1691. Swait()
  1692. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1693. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1694. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1695. end
  1696. end))
  1697. break
  1698. end
  1699. end
  1700. coroutine.resume(coroutine.create(function()
  1701. for i = 1, 50 do
  1702. Swait()
  1703. FIST.Transparency = FIST.Transparency + 0.5/50
  1704. LIGHT3.Range = LIGHT3.Range - 7/50
  1705. end
  1706. FIST:remove()
  1707. end))
  1708. LIGHT:remove()
  1709. GYRO:remove()
  1710. ATTACK = false
  1711. Rooted = false
  1712. end
  1713.  
  1714. function WarpMeteor()
  1715. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1716. if DIST > 180 then
  1717. DIST = 180
  1718. end
  1719. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1720. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1721. if HITFLOOR then
  1722. local POS = HITPOS
  1723. ATTACK = true
  1724. Rooted = true
  1725. local WARPED = false
  1726. local SMASHED = false
  1727. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1728. coroutine.resume(coroutine.create(function()
  1729. repeat
  1730. Swait()
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. until WARPED == true
  1738. repeat
  1739. Swait()
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. until SMASHED == true
  1747. repeat
  1748. Swait()
  1749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. until ATTACK == false
  1756. end))
  1757. VALUE1 = true
  1758. CreateSound(233856115, Torso, 5, 1.6, false)
  1759. for i = 1, 25 do
  1760. Swait()
  1761. for _, c in pairs(Character:GetChildren()) do
  1762. if c.ClassName == "Part" then
  1763. c.Transparency = c.Transparency + 1/25
  1764. end
  1765. end
  1766. for _, c in pairs(Weapon:GetChildren()) do
  1767. if c.ClassName == "Part" then
  1768. c.Transparency = c.Transparency + 1/25
  1769. end
  1770. end
  1771. end
  1772. UNANCHOR = false
  1773. RootPart.Anchored = true
  1774. RootPart.Velocity = VT(0,0,0)
  1775. local ROOTPOS = RootPart.Position
  1776. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1777. WARPED = true
  1778. for i = 1, 25 do
  1779. Swait()
  1780. for _, c in pairs(Character:GetChildren()) do
  1781. if c.ClassName == "Part" then
  1782. c.Transparency = c.Transparency - 1/25
  1783. end
  1784. end
  1785. for _, c in pairs(Weapon:GetChildren()) do
  1786. if c.ClassName == "Part" then
  1787. c.Transparency = c.Transparency - 1/25
  1788. end
  1789. end
  1790. end
  1791. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1792. SHELL.CFrame = RootPart.CFrame
  1793. MakeForm(SHELL,"Ball")
  1794. CreateSound(402981977, SHELL, 5, 1.6, false)
  1795. for i = 1, 10 do
  1796. Swait()
  1797. SHELL.Transparency = SHELL.Transparency - 1/10
  1798. SHELL.Size = SHELL.Size + VT(2,2,2)*1.8
  1799. end
  1800. for i = 1, math.ceil(75/2) do
  1801. Swait()
  1802. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1803. SHELL.CFrame = CF(RootPart.Position)
  1804. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1805. end
  1806. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1807. SHELL.CFrame = CF(RootPart.Position)
  1808. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1809. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1810. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1811. for i = 1, 5 do
  1812. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1813. end
  1814. SHELL:remove()
  1815. ApplyAoE(RootPart.Position,75,35,75,300,false)
  1816. SMASHED = true
  1817. wait(1)
  1818. VALUE1 = false
  1819. UNANCHOR = true
  1820. ATTACK = false
  1821. Rooted = false
  1822. end
  1823. end
  1824.  
  1825. function PandorasBox()
  1826. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1827. if HITFLOOR ~= nil then
  1828. ATTACK = true
  1829. Rooted = true
  1830. local RINGSPIN = true
  1831. local CONSTRUCTING = true
  1832. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1833. RING.Color = C3(0,0,0)
  1834. MakeForm(RING,"Cyl")
  1835. RING.CFrame = CF(HITPOS)
  1836. CreateSound(402981977, RING, 5, 1.2, false)
  1837. coroutine.resume(coroutine.create(function()
  1838. repeat
  1839. Swait()
  1840. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. until CONSTRUCTING == false
  1848. repeat
  1849. Swait()
  1850. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1851. until RINGSPIN == false
  1852. for i = 1, 25 do
  1853. Swait()
  1854. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1855. RING.Size = RING.Size - VT(0.15,0,0.15)
  1856. --DECAL.Transparency = DECAL.Transparency + 1/25
  1857. RING.Transparency = RING.Transparency + 1/25
  1858. end
  1859. RING:remove()
  1860. end))
  1861. for i = 1, 15 do
  1862. Swait()
  1863. RING.Size = RING.Size + VT(0.75,0,0.75)
  1864. RING.Transparency = RING.Transparency - 1/15
  1865. end
  1866. local BOXSPIN = true
  1867. local PANDORASBOX = IT("Model",Effects)
  1868. PANDORASBOX.Name = "Pandora's Box"
  1869. local BOX = IT("Model",PANDORASBOX)
  1870. BOX.Name = "Body"
  1871. local LID = IT("Model",PANDORASBOX)
  1872. LID.Name = "Lid"
  1873. --BUILDING THE BOX--
  1874. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1875. BASE.Color = C3(0,0,0)
  1876. PANDORASBOX.PrimaryPart = BASE
  1877. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1878. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1879. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1880. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1881. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1882. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1883. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1884. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1885. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1886. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1887. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1888. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1889. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1890. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1891. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1892. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1893. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1894. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1895. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1896. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1897. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1898. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1899. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1900. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1901. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1902. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1903. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1904. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1905. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1906. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1907. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1908. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1909. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1910. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1911. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1912. -------------
  1913. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1914. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1915. LID.PrimaryPart = LIDPART
  1916. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1917. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1918. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1919. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1920. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1921. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1922. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1923. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1924. local DECAL = IT("Decal",LIDPART)
  1925. DECAL.Face = "Top"
  1926. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1927. DECAL.Color3 = C3(0,0,0)
  1928. --BUILDING THE BOX--
  1929. coroutine.resume(coroutine.create(function()
  1930. repeat
  1931. Swait()
  1932. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1933. until BOXSPIN == false
  1934. end))
  1935. for i = 1, 25 do
  1936. Swait()
  1937. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1938. end
  1939. wait(0.5)
  1940. BOXSPIN = false
  1941. CONSTRUCTING = false
  1942. coroutine.resume(coroutine.create(function()
  1943. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1944. --[[for i = 1, 45 do
  1945. Swait()
  1946. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1947. end-
  1948. LID:remove()]]--
  1949. for _, c in pairs(LID:GetChildren()) do
  1950. if c.ClassName == "Part" then
  1951. c.Anchored = false
  1952. c.CanCollide = true
  1953. if c ~= LIDPART then
  1954. weldBetween(LIDPART,c)
  1955. end
  1956. end
  1957. end
  1958. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1959. Debris:AddItem(LID,15)
  1960. wait(0.5)
  1961. local RANDOMEFFECT = MRANDOM(1,4)
  1962. if RANDOMEFFECT == 1 then
  1963. for i = 1, 45 do
  1964. wait((2-(i/15))/15)
  1965. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1966. end
  1967. wait(1)
  1968. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1969. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1970. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1971. for i = 1, 5 do
  1972. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1973. end
  1974. ApplyAoE(BASE.Position,50,1,200,375,false)
  1975. ApplyAoE(BASE.Position,250,35,75,475,false)
  1976. elseif RANDOMEFFECT == 2 then
  1977. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1978. FIELD.CFrame = BASE.CFrame
  1979. MakeForm(FIELD,"Ball")
  1980. for i = 1, 50 do
  1981. Swait()
  1982. FIELD.Size = FIELD.Size + VT(1,1,1)
  1983. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1984. end
  1985. wait(0.2)
  1986. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1987. coroutine.resume(coroutine.create(function()
  1988. for i = 1, 75 do
  1989. Swait()
  1990. LOOP.Volume = LOOP.Volume + 10/75
  1991. LOOP.Parent = FIELD
  1992. local CHILDREN = workspace:GetDescendants()
  1993. for index, CHILD in pairs(CHILDREN) do
  1994. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1995. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1996. if HUM then
  1997. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1998. if TORSO then
  1999. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2000. HUM.Health = HUM.Health - 0.1
  2001. TORSO.Velocity = VT(0,5,0)
  2002. HUM.PlatformStand = true
  2003. if TORSO.RotVelocity.Magnitude < 15 then
  2004. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2005. end
  2006. end
  2007. end
  2008. end
  2009. end
  2010. end
  2011. FIELD.Size = FIELD.Size + VT(6,6,6)
  2012. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2013. end
  2014. for i = 1, 500 do
  2015. Swait()
  2016. LOOP.Parent = FIELD
  2017. local CHILDREN = workspace:GetDescendants()
  2018. for index, CHILD in pairs(CHILDREN) do
  2019. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2020. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2021. if HUM then
  2022. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2023. if TORSO then
  2024. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2025. TORSO.Velocity = VT(0,5,0)
  2026. HUM.Health = HUM.Health - 0.1
  2027. HUM.PlatformStand = true
  2028. if TORSO.RotVelocity.Magnitude < 15 then
  2029. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2030. end
  2031. end
  2032. end
  2033. end
  2034. end
  2035. end
  2036. end
  2037. for i = 1, 25 do
  2038. Swait()
  2039. LOOP.Volume = LOOP.Volume + 10/25
  2040. LOOP.Parent = FIELD
  2041. local CHILDREN = workspace:GetDescendants()
  2042. for index, CHILD in pairs(CHILDREN) do
  2043. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2044. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2045. if HUM then
  2046. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2047. if TORSO then
  2048. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2049. TORSO.Velocity = VT(0,5,0)
  2050. HUM.Health = HUM.Health - 0.1
  2051. HUM.PlatformStand = false
  2052. if TORSO.RotVelocity.Magnitude < 15 then
  2053. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. end
  2060. FIELD.Size = FIELD.Size - VT(9,9,9)
  2061. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2062. end
  2063. FIELD:remove()
  2064. end))
  2065. elseif RANDOMEFFECT == 3 then
  2066. for i = 1, 20 do
  2067. wait(0.15)
  2068. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2069. coroutine.resume(coroutine.create(function()
  2070. local MINION = CLONE:Clone()
  2071. MINION.Parent = Effects
  2072. MINION.Name = "Shadow"
  2073. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2074. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2075. for _, c in pairs(MINION:GetChildren()) do
  2076. if c.ClassName == "Part" then
  2077. c.Material = "Neon"
  2078. c.Color = C3(0,0,0)
  2079. c.Transparency = 0.25
  2080. if c.Name == "Head" then
  2081. c:ClearAllChildren()
  2082. local MSH = IT("BlockMesh",c)
  2083. MSH.Scale = VT(0.5,1,1)
  2084. end
  2085. end
  2086. end
  2087. local TORSO = MINION.Torso
  2088. local HUMAN = MINION.Humanoid
  2089. HUMAN.WalkSpeed = 20
  2090. HUMAN.MaxHealth = math.huge
  2091. HUMAN.Health = math.huge
  2092. HUMAN.DisplayDistanceType = "None"
  2093. HUMAN.Died:connect(function()
  2094. MINION:remove()
  2095. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2096. end)
  2097. wait(1)
  2098. local findNearestTorso = function(POS)
  2099. local list = game.Workspace:GetDescendants()
  2100. local torso = nil
  2101. local dist = 500
  2102. local temp = nil
  2103. local human = nil
  2104. local temp2 = nil
  2105. for x = 1, #list do
  2106. temp2 = list[x]
  2107. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2108. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2109. human = temp2:findFirstChildOfClass("Humanoid")
  2110. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2111. if (temp.Position - POS).magnitude < dist then
  2112. torso = temp
  2113. dist = (temp.Position - POS).magnitude
  2114. end
  2115. end
  2116. end
  2117. end
  2118. return torso, dist
  2119. end
  2120. for i = 1, 40 do
  2121. if HUMAN.Health == 0 then
  2122. break
  2123. end
  2124. wait(0.3)
  2125. local target,dist= findNearestTorso(TORSO.Position)
  2126. if target then
  2127. HUMAN:MoveTo(target.Position)
  2128. if dist < 25 then
  2129. CreateSound(348663022, TORSO, 10, 1, true)
  2130. wait(2)
  2131. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2132. --ANIM:Play()
  2133. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2134. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2135. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2136. for i = 1, 5 do
  2137. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2138. end
  2139. break
  2140. end
  2141. end
  2142. end
  2143. MINION:remove()
  2144. end))
  2145. end
  2146. elseif RANDOMEFFECT == 4 then
  2147. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2148. FIELD.Color = C3(0,0,0)
  2149. FIELD.CFrame = BASE.CFrame
  2150. MakeForm(FIELD,"Ball")
  2151. FIELD.CanCollide = true
  2152. for i = 1, 50 do
  2153. Swait()
  2154. FIELD.Size = FIELD.Size + VT(1,1,1)
  2155. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2156. end
  2157. wait(0.2)
  2158. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2159. coroutine.resume(coroutine.create(function()
  2160. local E = 0
  2161. for i = 1, 75 do
  2162. E = E + 1
  2163. Swait()
  2164. if E >= 60 then
  2165. E = 0
  2166. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2167. end
  2168. LOOP.Volume = LOOP.Volume + 10/75
  2169. LOOP.Parent = FIELD
  2170. local CHILDREN = workspace:GetDescendants()
  2171. for index, CHILD in pairs(CHILDREN) do
  2172. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2173. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2174. if HUM then
  2175. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2176. if TORSO then
  2177. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2178. for _, c in pairs(CHILD:GetChildren()) do
  2179. if c:IsA("BasePart") then
  2180. local bv = Instance.new("BodyVelocity")
  2181. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2182. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2183. bv.Parent = c
  2184. Debris:AddItem(bv,0.05)
  2185. end
  2186. end
  2187. HUM.Health = HUM.Health - 0.3
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. FIELD.Size = FIELD.Size + VT(10,10,10)/5
  2194. end
  2195. for i = 1, 180 do
  2196. E = E + 1
  2197. Swait()
  2198. if E >= 60 then
  2199. E = 0
  2200. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2201. end
  2202. LOOP.Parent = FIELD
  2203. local CHILDREN = workspace:GetDescendants()
  2204. for index, CHILD in pairs(CHILDREN) do
  2205. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2206. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2207. if HUM then
  2208. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2209. if TORSO then
  2210. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2211. for _, c in pairs(CHILD:GetChildren()) do
  2212. if c:IsA("BasePart") then
  2213. local bv = Instance.new("BodyVelocity")
  2214. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2215. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2216. bv.Parent = c
  2217. Debris:AddItem(bv,0.05)
  2218. end
  2219. end
  2220. HUM.Health = HUM.Health - 0.3
  2221. end
  2222. end
  2223. end
  2224. end
  2225. end
  2226. end
  2227. ApplyAoE(FIELD.Position,40,100,20,400,false)
  2228. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2229. for i = 1, 5 do
  2230. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2231. end
  2232. FIELD:remove()
  2233. end))
  2234. elseif RANDOMEFFECT == 5 then
  2235. end
  2236. wait(0.5)
  2237. for i = 1, 25 do
  2238. Swait()
  2239. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2240. end
  2241. PANDORASBOX:remove()
  2242. RINGSPIN = false
  2243. end))
  2244. ATTACK = false
  2245. Rooted = false
  2246. end
  2247. end
  2248.  
  2249. function Taunt()
  2250. ATTACK = true
  2251. local LAUGH = nil
  2252. coroutine.resume(coroutine.create(function()
  2253. repeat
  2254. Swait()
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261. until LAUGH ~= nil
  2262. repeat
  2263. Swait()
  2264. LAUGH.Parent = Head
  2265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2269. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. until LAUGH.Playing == false
  2272. ATTACK = false
  2273. end))
  2274. wait(0.1)
  2275. sick:Pause()
  2276. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2277. wait(1)
  2278. sick:Resume()
  2279. end
  2280.  
  2281. function Prison_Key()
  2282. if Mouse.Target ~= nil then
  2283. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2284. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2285. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2286. local GYRO = IT("BodyGyro",RootPart)
  2287. GYRO.D = 750
  2288. GYRO.P = 20000
  2289. GYRO.MaxTorque = VT(0,40000000,0)
  2290. local grav = Instance.new("BodyPosition",TORSO)
  2291. grav.D = 15
  2292. grav.P = 20000
  2293. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2294. grav.position = TORSO.Position
  2295. local GYRO2 = IT("BodyGyro",TORSO)
  2296. GYRO2.D = 750
  2297. GYRO2.P = 20000
  2298. GYRO2.MaxTorque = VT(0,40000000,0)
  2299. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2300. grav.Name = "Jail"
  2301. local LOCKPARTS = {}
  2302. ATTACK = true
  2303. Rooted = false
  2304. local LOCK = IT("Model",Effects)
  2305. LOCK.Name = "Lock"
  2306. local LOCK2 = IT("Model",LOCK)
  2307. LOCK2.Name = "Metal"
  2308. --CREATE LOCK--
  2309. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  2310. LOCK.PrimaryPart = BASE
  2311. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2312. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  2313. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2314. MakeForm(PRT,"Cyl")
  2315. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2316. PRT.Color = C3(0,0,0)
  2317. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2318. MakeForm(PRT,"Cyl")
  2319. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2320. PRT.Color = C3(0,0,0)
  2321. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2322. for i = 1, 45 do
  2323. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2324. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2325. end
  2326. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2327. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2328. LOCK2.PrimaryPart = PRT
  2329. ---------------
  2330. local CHILDREN = LOCK:GetDescendants()
  2331. for index, CHILD in pairs(CHILDREN) do
  2332. if CHILD:IsA("BasePart") then
  2333. CHILD.Transparency = 1
  2334. end
  2335. end
  2336. for i = 1, 75 do
  2337. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2338. Swait()
  2339. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2340. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2341. local CHILDREN = LOCK:GetDescendants()
  2342. for index, CHILD in pairs(CHILDREN) do
  2343. if CHILD:IsA("BasePart") then
  2344. CHILD.Transparency = CHILD.Transparency - 1/75
  2345. end
  2346. end
  2347. end
  2348. HUM.DisplayDistanceType = "None"
  2349. local KEY = IT("Model",Effects)
  2350. KEY.Name = "Key"
  2351. --CREATE KEY--
  2352. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  2353. KEY.PrimaryPart = KBASE
  2354. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2355. local WLD = weldBetween(RightArm,KBASE)
  2356. for i = 1, 45 do
  2357. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  2358. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2359. weldBetween(KBASE,PRT)
  2360. end
  2361. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2362. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2363. weldBetween(KBASE,PRT)
  2364. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2365. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2366. weldBetween(KBASE,PRT)
  2367. --------------
  2368. Rooted = true
  2369. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2370. coroutine.resume(coroutine.create(function()
  2371. for i = 1, 10 do
  2372. Swait()
  2373. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2374. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2375. end
  2376. CreateSound(1149318312,BASE,5,1,false)
  2377. CreateSound(160772554,BASE,3,1,false)
  2378. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2379. for i = 1, 4 do
  2380. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2381. end
  2382. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2383. wait(1)
  2384. TORSO.Parent.Parent = LOCK
  2385. for i = 1, 75 do
  2386. Swait()
  2387. local CHILDREN = KEY:GetDescendants()
  2388. for index, CHILD in pairs(CHILDREN) do
  2389. if CHILD:IsA("BasePart") then
  2390. CHILD.Transparency = i/25
  2391. end
  2392. end
  2393. local CHILDREN = LOCK:GetDescendants()
  2394. for index, CHILD in pairs(CHILDREN) do
  2395. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2396. CHILD.Transparency = CHILD.Transparency + 1/75
  2397. elseif CHILD.ClassName == "Decal" then
  2398. CHILD.Transparency = CHILD.Transparency + 1/75
  2399. end
  2400. end
  2401. end
  2402. TORSO.Parent:ClearAllChildren()
  2403. KEY:remove()
  2404. LOCK:remove()
  2405. end))
  2406. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2407. GYRO:remove()
  2408. ATTACK = false
  2409. Rooted = false
  2410. end
  2411. end
  2412. end
  2413.  
  2414. function RavagingOverthrower()
  2415. ATTACK = true
  2416. Rooted = true
  2417. for i=0, 1, 0.1 / Animation_Speed do
  2418. Swait()
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2425. end
  2426. CreateSound("348663022", Torso, 5, 1)
  2427. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2428. for i = 1, 5 do
  2429. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2430. Swait(15)
  2431. end
  2432. local soundeffect = IT("Sound",Torso)
  2433. soundeffect.SoundId = "rbxassetid://487186990"
  2434. soundeffect.Looped = true
  2435. soundeffect.Volume = 10
  2436. soundeffect.Playing = true
  2437. repeat
  2438. turnto(Mouse.Hit.p)
  2439. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2440. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  2441. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2442. local distance = (StartPos - RayPos).magnitude
  2443. local RayBeam = IT("Part",Effects)
  2444. RayBeam.Material = "Neon"
  2445. RayBeam.Anchored = true
  2446. RayBeam.BrickColor = BRICKC"Royal purple"
  2447. local mesh = IT("SpecialMesh",RayBeam)
  2448. mesh.MeshType = "Cylinder"
  2449. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2450. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2451. MagicSphere(15,5,CF(RayPos),"Royal purple")
  2452. killnearest(RayPos,15,100)
  2453. for i = 1, 3 do
  2454. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2455. end
  2456. Swait()
  2457. if KEYHOLD == false then
  2458. coroutine.resume(coroutine.create(function()
  2459. for i = 1, 5 do
  2460. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2461. Swait()
  2462. end
  2463. RayBeam:remove()
  2464. end))
  2465. else
  2466. RayBeam:remove()
  2467. end
  2468. until KEYHOLD == false
  2469. soundeffect:remove()
  2470. ATTACK = false
  2471. Rooted = false
  2472. end
  2473.  
  2474. local deathrain = false
  2475.  
  2476. function armagedd()
  2477. local Player = game.Players.localPlayer
  2478. local Mouse = Player:GetMouse()
  2479. local Character = Player.Character
  2480. local Humanoid = Character.Humanoid
  2481. local Head = Character.Head
  2482. local RootPart = Character.HumanoidRootPart
  2483. local Torso = Character.Torso
  2484. local LeftArm = Character["Left Arm"]
  2485. local RightArm = Character["Right Arm"]
  2486. local LeftLeg = Character["Left Leg"]
  2487. local RightLeg = Character["Right Leg"]
  2488. local Camera = game.Workspace.CurrentCamera
  2489. local RootJoint = RootPart.RootJoint
  2490. local Equipped = false
  2491. local Attack = false
  2492. local Anim = 'Idle'
  2493. local Idle = 0
  2494. local Combo = 1
  2495. local UIS = game:GetService("UserInputService")
  2496. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2497. local Velocity = RootPart.Velocity.y
  2498. local Sine = 0
  2499. local Change = 1
  2500. local maincol = Color3.new(0,0,0)
  2501. local maincol2 = Torso.Color
  2502. local dash = false
  2503. Character.Humanoid.Name = "help"
  2504. humanoid = Character.help
  2505. local taken = {}
  2506. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  2507. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2508. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2509.  
  2510. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  2511. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  2512. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  2513. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  2514. RootJoint.C1 = CFrame.new(0, 0, 0)
  2515. RootJoint.C0 = CFrame.new(0, 0, 0)
  2516. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  2517. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  2518.  
  2519. local rarmc1 = RW.C1
  2520. local larmc1 = LW.C1
  2521. local rlegc1 = RH.C1
  2522. local llegc1 = LH.C1
  2523.  
  2524. local resetc1 = false
  2525. ATTACK = true
  2526. deathrain = true
  2527. for i = 0, 1, 0.1 do
  2528. swait()
  2529. PlayAnimationFromTable({
  2530. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2531. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2532. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2533. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2534. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2535. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2536. }, .2, false)
  2537. end
  2538. local shur = Instance.new("Part",Camera)
  2539. shur.CFrame = Mouse.Hit
  2540. shur.Anchored = true
  2541. shur.CanCollide = false
  2542. shur.Transparency = 1
  2543. shur.Rotation = Vector3.new(0,500,0)
  2544. CreateSound("331888777", shur, 10, .9)
  2545. for i = 0, 2, 0.1 do
  2546. swait()
  2547. PlayAnimationFromTable({
  2548. CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2549. CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2550. CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2551. CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2552. CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2553. CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2554. }, .2, false)
  2555. end
  2556. ATTACK = false
  2557. for i = 1, 40 do
  2558. local met = Instance.new("Part",workspace)
  2559. met.CFrame = shur.CFrame * CFrame.new(math.random(-200,200),300,math.random(-200,200))
  2560. met.Anchored = false
  2561. met.CanCollide = false
  2562. met.Transparency = 0
  2563. met.Size = Vector3.new(.1,.1,.1)
  2564. met.Material = "Neon"
  2565. met.BrickColor = BrickColor.new(maincol)
  2566. local mbewm2 = Instance.new("SpecialMesh", met)
  2567. mbewm2.MeshType = "Sphere"
  2568. mbewm2.Scale = Vector3.new(100,100,100)
  2569. local con = met.Touched:connect(function(hit)
  2570. if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then
  2571. MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1)
  2572. CFuncs.Sound.Create("239000203", workspace, .5, 1)
  2573. Effects.Sphere2.Create(BrickColor.random, EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01)
  2574. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01)
  2575.  
  2576. for i = 0, 5 do
  2577. local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1))
  2578. frag.Anchored = false
  2579. frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
  2580. frag.CanCollide = false
  2581. frag.Velocity = Vector3.new(math.random(-200,200),math.random(-200,200),math.random(-200,200))
  2582. local flame = Instance.new("Fire",frag)
  2583. flame.SecondaryColor = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
  2584. flame.Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
  2585. flame.Heat = 15
  2586. local mbewm2 = Instance.new("SpecialMesh", frag)
  2587. mbewm2.MeshType = "Sphere"
  2588. mbewm2.Scale = Vector3.new(100,100,100)
  2589. local con = frag.Touched:connect(function(hit)
  2590. if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then
  2591. MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1)
  2592. CFuncs.Sound.Create("206049428", workspace, .5, 1)
  2593. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03)
  2594. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03)
  2595. frag:Destroy()
  2596. end
  2597. end)
  2598. met:Destroy()end end end)
  2599. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03)
  2600. wait(.5)
  2601. end
  2602. deathrain = false
  2603. shur:Destroy()
  2604. end
  2605.  
  2606.  
  2607. function obliterate()
  2608. Attack = true
  2609. Humanoid.WalkSpeed = 0
  2610. Humanoid.JumpPower = 0
  2611. Humanoid.AutoRotate = false
  2612. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  2613. refpart.Anchored = true
  2614. refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0)
  2615. local smonk1 = Instance.new("ParticleEmitter",refpart)
  2616. smonk1.LightEmission = .5
  2617. smonk1.Size = NumberSequence.new(0.2)
  2618. smonk1.Texture = "rbxassetid://382425306"
  2619. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
  2620. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)})
  2621. smonk1.Transparency = bbb
  2622. smonk1.Size = aaa
  2623. smonk1.ZOffset = .5
  2624. smonk1.Acceleration = Vector3.new(0, 0, 0)
  2625. smonk1.LockedToPart = false
  2626. smonk1.EmissionDirection = "Top"
  2627. smonk1.Lifetime = NumberRange.new(3, 3)
  2628. smonk1.Rate = 5
  2629. smonk1.Rotation = NumberRange.new(0, 50)
  2630. smonk1.RotSpeed = NumberRange.new(50, 50)
  2631. smonk1.Speed = NumberRange.new(0)
  2632. smonk1.VelocitySpread = 0
  2633. smonk1.Enabled=true
  2634. local startColor = maincol
  2635. local endColor = maincol
  2636. local sequence2 = Color3.new(math.random(0,255), math.random(0,255), math.random(0,255))
  2637. smonk1.Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
  2638. local smonk2 = Instance.new("ParticleEmitter",refpart)
  2639. smonk2.LightEmission = .5
  2640. smonk2.Size = NumberSequence.new(0.2)
  2641. smonk2.Texture = "rbxassetid://95648201"
  2642. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
  2643. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2644. smonk2.Transparency = bbb
  2645. smonk2.Size = aaa
  2646. smonk2.ZOffset = .5
  2647. smonk2.Acceleration = Vector3.new(0, 0, 0)
  2648. smonk2.LockedToPart = false
  2649. smonk2.EmissionDirection = "Top"
  2650. smonk2.Lifetime = NumberRange.new(3, 3)
  2651. smonk2.Rate = 5
  2652. smonk2.Rotation = NumberRange.new(0, 50)
  2653. smonk2.RotSpeed = NumberRange.new(50, 50)
  2654. smonk2.Speed = NumberRange.new(0)
  2655. smonk2.VelocitySpread = 0
  2656. smonk2.Enabled=true
  2657. local startColor = maincol
  2658. local startColor = maincol
  2659. local endColor = maincol
  2660. local sequence3 = ColorSequence.new(startColor, endColor)
  2661. smonk2.Color = sequence3
  2662. CFuncs.Sound.Create("376020049", refpart, 1, 1)
  2663. local void = Instance.new("Sound", refpart)
  2664. void.Looped = true
  2665. void.SoundId = "rbxassetid://565538601"
  2666. void:Play()
  2667.  
  2668. for i = 0, 8, 0.1 do
  2669. swait()
  2670. PlayAnimationFromTable({
  2671. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2672. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2673. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2674. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2675. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2676. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2677. }, .1, false)
  2678. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
  2679. armagedd()
  2680. end
  2681. Humanoid.WalkSpeed = 8
  2682. Humanoid.JumpPower = 0
  2683. Humanoid.AutoRotate = true
  2684. Attack = false
  2685. for i = 0, 100, 0.1 do
  2686. swait()
  2687. local startColor = maincol
  2688. local endColor = maincol
  2689. local sequence2 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
  2690. smonk1.Color = sequence2
  2691. shoot(Mouse,8,refpart,0,7)
  2692. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
  2693. end
  2694. refpart:Destroy()
  2695. end
  2696.  
  2697.  
  2698. --//=================================\\
  2699. --|| ASSIGN THINGS TO KEYS
  2700. --\\=================================//
  2701.  
  2702. function MouseDown(Mouse)
  2703. HOLD = true
  2704. if ATTACK == false then
  2705. end
  2706. end
  2707.  
  2708. function MouseUp(Mouse)
  2709. HOLD = false
  2710. end
  2711.  
  2712. function KeyDown(Key)
  2713. KEYHOLD = true
  2714. if Key == "z" and ATTACK == false then
  2715. MagicMissiles()
  2716. end
  2717.  
  2718. if Key == "b" and ATTACK == false then
  2719. TimesUp()
  2720. end
  2721.  
  2722. if Key == "c" and ATTACK == false then
  2723. ChainPunch()
  2724. end
  2725.  
  2726. if Key == "v" and ATTACK == false then
  2727. WarpMeteor()
  2728. end
  2729.  
  2730. if Key == "x" and ATTACK == false then
  2731. PandorasBox()
  2732. end
  2733.  
  2734. if Key == "t" and ATTACK == false then
  2735. Taunt()
  2736. end
  2737.  
  2738. if Key == "q" and ATTACK == false then
  2739. Prison_Key()
  2740. end
  2741.  
  2742. if Key == "e" and ATTACK == false then
  2743. RavagingOverthrower()
  2744. end
  2745. if Key == "r" and ATTACK == false and deathrain == false then
  2746. obliterate()
  2747. end
  2748. end
  2749.  
  2750. function KeyUp(Key)
  2751. KEYHOLD = false
  2752. end
  2753.  
  2754. Mouse.Button1Down:connect(function(NEWKEY)
  2755. MouseDown(NEWKEY)
  2756. end)
  2757. Mouse.Button1Up:connect(function(NEWKEY)
  2758. MouseUp(NEWKEY)
  2759. end)
  2760. Mouse.KeyDown:connect(function(NEWKEY)
  2761. KeyDown(NEWKEY)
  2762. end)
  2763. Mouse.KeyUp:connect(function(NEWKEY)
  2764. KeyUp(NEWKEY)
  2765. end)
  2766.  
  2767. --//=================================\\
  2768. --\\=================================//
  2769.  
  2770.  
  2771. function unanchor()
  2772. if UNANCHOR == true then
  2773. RootPart.Anchored = false
  2774. end
  2775. g = Character:GetChildren()
  2776. for i = 1, #g do
  2777. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2778. g[i].Anchored = false
  2779. end
  2780. end
  2781. g = Weapon:GetChildren()
  2782. for i = 1, #g do
  2783. if g[i].ClassName == "Part" then
  2784. g[i].Anchored = false
  2785. end
  2786. end
  2787. end
  2788.  
  2789.  
  2790. --//=================================\\
  2791. --|| WRAP THE WHOLE SCRIPT UP
  2792. --\\=================================//
  2793.  
  2794. Humanoid.Changed:connect(function(Jump)
  2795. if Jump == "Jump" and (Disable_Jump == true) then
  2796. Humanoid.Jump = false
  2797. end
  2798. end)
  2799.  
  2800. while true do
  2801. Swait()
  2802. script.Parent = WEAPONGUI
  2803. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2804. v:Stop();
  2805. end
  2806. ANIMATE.Parent = nil
  2807. SINE = SINE + CHANGE*1.5
  2808. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2809. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2810. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2811. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2812. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2813. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2814. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2815. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2816. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2817. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2818. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2819. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2822. end
  2823. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2824. ANIM = "Jump"
  2825. if ATTACK == false then
  2826. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2832. end
  2833. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2834. ANIM = "Fall"
  2835. if ATTACK == false then
  2836. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2840. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2842. end
  2843. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2844. ANIM = "Idle"
  2845. if ATTACK == false then
  2846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2850. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2852. end
  2853. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2854. ANIM = "Walk"
  2855. if ATTACK == false then
  2856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2860. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2862. end
  2863. end
  2864. unanchor()
  2865. Humanoid.MaxHealth = "inf"
  2866. Humanoid.Health = "inf"
  2867. if Rooted == false then
  2868. Disable_Jump = false
  2869. Humanoid.WalkSpeed = Speed
  2870. elseif Rooted == true then
  2871. Disable_Jump = true
  2872. Humanoid.WalkSpeed = 0
  2873. end
  2874. for _, c in pairs(Character:GetChildren()) do
  2875. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2876. c.Material = "Fabric"
  2877. if c:FindFirstChildOfClass("ParticleEmitter") then
  2878. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2879. end
  2880. if c ~= Head then
  2881. c.Color = C3(0,0,0)
  2882. else
  2883. c.Color = C3(1,1,1)
  2884. end
  2885. if c == Head then
  2886. if c:FindFirstChild("face") then
  2887. c.face:remove()
  2888. end
  2889. end
  2890. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2891. c:remove()
  2892. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2893. c:remove()
  2894. end
  2895. end
  2896. sick.SoundId = "rbxassetid://"..SONG
  2897. sick.Looped = true
  2898. sick.Pitch = 1
  2899. sick.Volume = 5
  2900. sick.Parent = Torso
  2901. sick:Resume()
  2902. --sick.Playing = false
  2903. Humanoid.Name = "Pandora = "..Player.Name
  2904. end
  2905.  
  2906. --//=================================\\
  2907. --\\=================================//
  2908.  
  2909.  
  2910.  
  2911.  
  2912.  
  2913. --//====================================================\\--
  2914. --|| END OF SCRIPT
  2915. --\\====================================================//--
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