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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | print'Pandora Edit By UndeniableInfinity.' | |
| 6 | print'Script name: "INSANITY PANDORA"' | |
| 7 | print'Insanity Pandora is an edit which makes it more op.' | |
| 8 | print'The Upgrades are:' | |
| 9 | warn'More Magic Bullets, which is now named Bullet Hell.' | |
| 10 | warn'Much Bigger Impact Of "Warp Meteor" which is now named "Warp Apocalypse"' | |
| 11 | warn'"Times up", which is now named "Game Over" has now Ultra-Fast Wave/Pulse Killing.' | |
| 12 | warn'WAVES ARE NOW INSANELY FAST. at this point i do not know if anyone can touch you. except Ghosts.' | |
| 13 | warn'Chained Punch was only SLIGHTLY buffed.' | |
| 14 | warn'"Pandoras Box", which is now named "Insanity Box", has now;' | |
| 15 | warn'More "Ghosts" Spawn.' | |
| 16 | warn'Bigger Black Hole And Gravity Orb...thing.' | |
| 17 | warn'Bigger Box Explosion.' | |
| 18 | warn'Added Two Moves that came from OTHER Shackluster Scripts.' | |
| 19 | print'MOVES BELOW' | |
| 20 | warn'[Z] Bullet Hell' | |
| 21 | warn'[B] Game Over' | |
| 22 | warn'[V] Warp Apocalypse' | |
| 23 | warn'[C] Chained Punch' | |
| 24 | warn'[X] Insanity Box' | |
| 25 | warn'[Q] Isolation (Warden Lock)' | |
| 26 | warn'[E] Void Blast (Ravager Beam)' | |
| 27 | print'Welp, Thats it all covered up.' | |
| 28 | print'Credits to Shackluster, as there are some moves from other scripts he did too. this may be a Minor Mix, and kind of major edit.' | |
| 29 | ||
| 30 | wait(0.2) | |
| 31 | ||
| 32 | Player = game:GetService("Players").LocalPlayer
| |
| 33 | PlayerGui = Player.PlayerGui | |
| 34 | Cam = workspace.CurrentCamera | |
| 35 | Backpack = Player.Backpack | |
| 36 | Character = Player.Character | |
| 37 | Humanoid = Character.Humanoid | |
| 38 | Mouse = Player:GetMouse() | |
| 39 | RootPart = Character["HumanoidRootPart"] | |
| 40 | Torso = Character["Torso"] | |
| 41 | Head = Character["Head"] | |
| 42 | RightArm = Character["Right Arm"] | |
| 43 | LeftArm = Character["Left Arm"] | |
| 44 | RightLeg = Character["Right Leg"] | |
| 45 | LeftLeg = Character["Left Leg"] | |
| 46 | RootJoint = RootPart["RootJoint"] | |
| 47 | Neck = Torso["Neck"] | |
| 48 | RightShoulder = Torso["Right Shoulder"] | |
| 49 | LeftShoulder = Torso["Left Shoulder"] | |
| 50 | RightHip = Torso["Right Hip"] | |
| 51 | LeftHip = Torso["Left Hip"] | |
| 52 | Character.Archivable = true | |
| 53 | Player:ClearCharacterAppearance() | |
| 54 | ||
| 55 | IT = Instance.new | |
| 56 | CF = CFrame.new | |
| 57 | VT = Vector3.new | |
| 58 | RAD = math.rad | |
| 59 | C3 = Color3.new | |
| 60 | UD2 = UDim2.new | |
| 61 | BRICKC = BrickColor.new | |
| 62 | ANGLES = CFrame.Angles | |
| 63 | EULER = CFrame.fromEulerAnglesXYZ | |
| 64 | COS = math.cos | |
| 65 | ACOS = math.acos | |
| 66 | SIN = math.sin | |
| 67 | ASIN = math.asin | |
| 68 | ABS = math.abs | |
| 69 | MRANDOM = math.random | |
| 70 | FLOOR = math.floor | |
| 71 | ||
| 72 | --//=================================\\ | |
| 73 | --|| USEFUL VALUES | |
| 74 | --\\=================================// | |
| 75 | ||
| 76 | Animation_Speed = 3 | |
| 77 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 78 | local Speed = 20 | |
| 79 | local SIZE = 1.4 | |
| 80 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 81 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 82 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 83 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 84 | local DAMAGEMULTIPLIER = 1 | |
| 85 | local ANIM = "Idle" | |
| 86 | local ATTACK = false | |
| 87 | local EQUIPPED = false | |
| 88 | local HOLD = false | |
| 89 | local COMBO = 1 | |
| 90 | local Rooted = false | |
| 91 | local SINE = 0 | |
| 92 | local KEYHOLD = false | |
| 93 | local CHANGE = 2 / Animation_Speed | |
| 94 | local WALKINGANIM = false | |
| 95 | local VALUE1 = false | |
| 96 | local VALUE2 = false | |
| 97 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 98 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 99 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 100 | local ATANIM = IT("Animation")
| |
| 101 | ATANIM.Name = "Attack Animation" | |
| 102 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 103 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 104 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 105 | WEAPONGUI.Name = "Weapon GUI" | |
| 106 | local Weapon = IT("Model")
| |
| 107 | Weapon.Name = "Adds" | |
| 108 | local Effects = IT("Folder", Weapon)
| |
| 109 | Effects.Name = "Effects" | |
| 110 | local ANIMATOR = Humanoid.Animator | |
| 111 | local ANIMATE = Character.Animate | |
| 112 | local UNANCHOR = true | |
| 113 | local CLOCKLOOP = 0 | |
| 114 | local SONG = 1382488262 | |
| 115 | local CLOCKTARGET = nil | |
| 116 | local CLOCKSPEED = 50 | |
| 117 | script.Parent = WEAPONGUI | |
| 118 | local CLONE = Character:Clone() | |
| 119 | CLONE.Parent = nil | |
| 120 | Character.Archivable = false | |
| 121 | local sick = Instance.new("Sound",Torso)
| |
| 122 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 123 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 124 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 125 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 126 | ||
| 127 | --//=================================\\ | |
| 128 | --\\=================================// | |
| 129 | ||
| 130 | ||
| 131 | --//=================================\\ | |
| 132 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 133 | --\\=================================// | |
| 134 | ||
| 135 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 136 | ArtificialHB.Name = "ArtificialHB" | |
| 137 | ||
| 138 | script:WaitForChild("ArtificialHB")
| |
| 139 | ||
| 140 | frame = Frame_Speed | |
| 141 | tf = 0 | |
| 142 | allowframeloss = false | |
| 143 | tossremainder = false | |
| 144 | lastframe = tick() | |
| 145 | script.ArtificialHB:Fire() | |
| 146 | ||
| 147 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 148 | tf = tf + s | |
| 149 | if tf >= frame then | |
| 150 | if allowframeloss then | |
| 151 | script.ArtificialHB:Fire() | |
| 152 | lastframe = tick() | |
| 153 | else | |
| 154 | for i = 1, math.floor(tf / frame) do | |
| 155 | script.ArtificialHB:Fire() | |
| 156 | end | |
| 157 | lastframe = tick() | |
| 158 | end | |
| 159 | if tossremainder then | |
| 160 | tf = 0 | |
| 161 | else | |
| 162 | tf = tf - frame * math.floor(tf / frame) | |
| 163 | end | |
| 164 | end | |
| 165 | end) | |
| 166 | ||
| 167 | --//=================================\\ | |
| 168 | --\\=================================// | |
| 169 | ||
| 170 | --//=================================\\ | |
| 171 | --|| SOME FUNCTIONS | |
| 172 | --\\=================================// | |
| 173 | function RemoveOutlines(part) | |
| 174 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 175 | end | |
| 176 | ||
| 177 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 178 | local Create = RbxUtility.Create | |
| 179 | ||
| 180 | ||
| 181 | CFuncs = {
| |
| 182 | Part = {
| |
| 183 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 184 | local Part = Create("Part"){
| |
| 185 | Parent = Parent, | |
| 186 | Reflectance = Reflectance, | |
| 187 | Transparency = Transparency, | |
| 188 | CanCollide = false, | |
| 189 | Locked = true, | |
| 190 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 191 | Name = Name, | |
| 192 | Size = Size, | |
| 193 | Material = Material, | |
| 194 | } | |
| 195 | RemoveOutlines(Part) | |
| 196 | if Size == Vector3.new() then | |
| 197 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 198 | else | |
| 199 | Part.Size = Size | |
| 200 | end | |
| 201 | return Part | |
| 202 | end; | |
| 203 | }; | |
| 204 | ||
| 205 | Mesh = {
| |
| 206 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 207 | local Msh = Create(Mesh){
| |
| 208 | Parent = Part, | |
| 209 | Offset = OffSet, | |
| 210 | Scale = Scale, | |
| 211 | } | |
| 212 | if Mesh == "SpecialMesh" then | |
| 213 | Msh.MeshType = MeshType | |
| 214 | Msh.MeshId = MeshId | |
| 215 | end | |
| 216 | return Msh | |
| 217 | end; | |
| 218 | }; | |
| 219 | ||
| 220 | Weld = {
| |
| 221 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 222 | local Weld = Create("Weld"){
| |
| 223 | Parent = Parent, | |
| 224 | Part0 = Part0, | |
| 225 | Part1 = Part1, | |
| 226 | C0 = C0, | |
| 227 | C1 = C1, | |
| 228 | } | |
| 229 | return Weld | |
| 230 | end; | |
| 231 | }; | |
| 232 | ||
| 233 | Sound = {
| |
| 234 | Create = function(id, par, vol, pit) | |
| 235 | local Sound = Create("Sound"){
| |
| 236 | Volume = vol, | |
| 237 | Pitch = pit or 1, | |
| 238 | Name = "aa", | |
| 239 | SoundId = "rbxassetid://" .. id, | |
| 240 | Parent = par or workspace, | |
| 241 | } | |
| 242 | Sound:play() | |
| 243 | return Sound | |
| 244 | end; | |
| 245 | }; | |
| 246 | ||
| 247 | Decal = {
| |
| 248 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 249 | local Decal = Create("Decal"){
| |
| 250 | Color3 = Color, | |
| 251 | Texture = "rbxassetid://" .. Texture, | |
| 252 | Transparency = Transparency, | |
| 253 | Name = Name, | |
| 254 | Parent = Parent, | |
| 255 | } | |
| 256 | return Decal | |
| 257 | end; | |
| 258 | }; | |
| 259 | ||
| 260 | BillboardGui = {
| |
| 261 | Create = function(Parent, Image, Position, Size) | |
| 262 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 263 | BillPar.CFrame = CFrame.new(Position) | |
| 264 | local Bill = Create("BillboardGui"){
| |
| 265 | Parent = BillPar, | |
| 266 | Adornee = BillPar, | |
| 267 | Size = UDim2.new(1, 0, 1, 0), | |
| 268 | SizeOffset = Vector2.new(Size, Size), | |
| 269 | } | |
| 270 | local d = Create("ImageLabel", Bill){
| |
| 271 | Parent = Bill, | |
| 272 | BackgroundTransparency = 1, | |
| 273 | Size = UDim2.new(1, 0, 1, 0), | |
| 274 | Image = "rbxassetid://" .. Image, | |
| 275 | } | |
| 276 | return BillPar | |
| 277 | end | |
| 278 | }; | |
| 279 | ||
| 280 | ParticleEmitter = {
| |
| 281 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 282 | local Particle = Create("ParticleEmitter"){
| |
| 283 | Parent = Parent, | |
| 284 | Color = Color3.new(0,0,0), | |
| 285 | LightEmission = LightEmission, | |
| 286 | Size = Size, | |
| 287 | Texture = Texture, | |
| 288 | Transparency = Transparency, | |
| 289 | ZOffset = ZOffset, | |
| 290 | Acceleration = Accel, | |
| 291 | Drag = Drag, | |
| 292 | LockedToPart = LockedToPart, | |
| 293 | VelocityInheritance = VelocityInheritance, | |
| 294 | EmissionDirection = EmissionDirection, | |
| 295 | Enabled = Enabled, | |
| 296 | Lifetime = LifeTime, | |
| 297 | Rate = Rate, | |
| 298 | Rotation = Rotation, | |
| 299 | RotSpeed = RotSpeed, | |
| 300 | Speed = Speed, | |
| 301 | VelocitySpread = VelocitySpread, | |
| 302 | } | |
| 303 | return Particle | |
| 304 | end; | |
| 305 | }; | |
| 306 | ||
| 307 | CreateTemplate = {
| |
| 308 | ||
| 309 | }; | |
| 310 | } | |
| 311 | ||
| 312 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 313 | for _, c in pairs(workspace:children()) do | |
| 314 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 315 | if hum ~= nil then | |
| 316 | local head = c:findFirstChild("Torso")
| |
| 317 | if head ~= nil then | |
| 318 | local targ = head.Position - Part.Position | |
| 319 | local mag = targ.magnitude | |
| 320 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 321 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 322 | Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3) | |
| 323 | end | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | end | |
| 328 | ||
| 329 | ||
| 330 | function PlayAnimationFromTable(table, speed, bool) | |
| 331 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 332 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 333 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 334 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 335 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 336 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 337 | if bool == true then | |
| 338 | if resetc1 == false then | |
| 339 | resetc1 = true | |
| 340 | RootJoint.C1 = RootJoint.C1 | |
| 341 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 342 | RW.C1 = rarmc1 | |
| 343 | LW.C1 = larmc1 | |
| 344 | RH.C1 = rlegc1 | |
| 345 | LH.C1 = llegc1 | |
| 346 | end | |
| 347 | end | |
| 348 | end | |
| 349 | ||
| 350 | ||
| 351 | function Reappear() | |
| 352 | for _, c in pairs(Character:GetChildren()) do | |
| 353 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 354 | c.Transparency = 0 | |
| 355 | if c:FindFirstChildOfClass("Decal") then
| |
| 356 | c:FindFirstChildOfClass("Decal").Transparency = 0
| |
| 357 | end | |
| 358 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 359 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 360 | end | |
| 361 | elseif c.ClassName == "Accessory" then | |
| 362 | c.Handle.Transparency = 0 | |
| 363 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 364 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 371 | if FLOOR ~= nil then | |
| 372 | coroutine.resume(coroutine.create(function() | |
| 373 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
| 374 | PART.CFrame = CF(POSITION) | |
| 375 | for i = 1, 45 do | |
| 376 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
| 377 | RingPiece.Material = FLOOR.Material | |
| 378 | RingPiece.Color = FLOOR.Color | |
| 379 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 380 | Debris:AddItem(RingPiece,SWAIT) | |
| 381 | end | |
| 382 | PART:remove() | |
| 383 | end)) | |
| 384 | end | |
| 385 | end | |
| 386 | ||
| 387 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 388 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 389 | local mesh = IT("SpecialMesh",wave)
| |
| 390 | mesh.MeshType = "FileMesh" | |
| 391 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 392 | mesh.Scale = SIZE | |
| 393 | mesh.Offset = VT(0,0,0) | |
| 394 | wave.CFrame = CFRAME | |
| 395 | coroutine.resume(coroutine.create(function(PART) | |
| 396 | for i = 1, WAIT do | |
| 397 | Swait() | |
| 398 | mesh.Scale = mesh.Scale + GROW | |
| 399 | if DOESROT == true then | |
| 400 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 401 | end | |
| 402 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 403 | if wave.Transparency > 0.99 then | |
| 404 | wave:remove() | |
| 405 | end | |
| 406 | end | |
| 407 | end)) | |
| 408 | end | |
| 409 | ||
| 410 | function VanishPlayer() | |
| 411 | for _, c in pairs(Character:GetChildren()) do | |
| 412 | if c.ClassName == "Part" then | |
| 413 | c.Transparency = 1 | |
| 414 | if c:FindFirstChildOfClass("Decal") then
| |
| 415 | c:FindFirstChildOfClass("Decal").Transparency = 1
| |
| 416 | end | |
| 417 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 418 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 419 | end | |
| 420 | elseif c.ClassName == "Accessory" then | |
| 421 | c.Handle.Transparency = 1 | |
| 422 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 423 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 424 | end | |
| 425 | end | |
| 426 | end | |
| 427 | end | |
| 428 | ||
| 429 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 430 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 431 | end | |
| 432 | ||
| 433 | function PositiveAngle(NUMBER) | |
| 434 | if NUMBER >= 0 then | |
| 435 | NUMBER = 0 | |
| 436 | end | |
| 437 | return NUMBER | |
| 438 | end | |
| 439 | ||
| 440 | function NegativeAngle(NUMBER) | |
| 441 | if NUMBER <= 0 then | |
| 442 | NUMBER = 0 | |
| 443 | end | |
| 444 | return NUMBER | |
| 445 | end | |
| 446 | ||
| 447 | function Swait(NUMBER) | |
| 448 | if NUMBER == 0 or NUMBER == nil then | |
| 449 | ArtificialHB.Event:wait() | |
| 450 | else | |
| 451 | for i = 1, NUMBER do | |
| 452 | ArtificialHB.Event:wait() | |
| 453 | end | |
| 454 | end | |
| 455 | end | |
| 456 | ||
| 457 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 458 | local NEWMESH = IT(MESH) | |
| 459 | if MESH == "SpecialMesh" then | |
| 460 | NEWMESH.MeshType = MESHTYPE | |
| 461 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 462 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 463 | end | |
| 464 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 465 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 466 | end | |
| 467 | end | |
| 468 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 469 | NEWMESH.Scale = SCALE | |
| 470 | NEWMESH.Parent = PARENT | |
| 471 | return NEWMESH | |
| 472 | end | |
| 473 | ||
| 474 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 475 | local NEWPART = IT("Part")
| |
| 476 | NEWPART.formFactor = FORMFACTOR | |
| 477 | NEWPART.Reflectance = REFLECTANCE | |
| 478 | NEWPART.Transparency = TRANSPARENCY | |
| 479 | NEWPART.CanCollide = false | |
| 480 | NEWPART.Locked = true | |
| 481 | NEWPART.Anchored = true | |
| 482 | if ANCHOR == false then | |
| 483 | NEWPART.Anchored = false | |
| 484 | end | |
| 485 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 486 | NEWPART.Name = NAME | |
| 487 | NEWPART.Size = SIZE | |
| 488 | NEWPART.Position = Torso.Position | |
| 489 | NEWPART.Material = MATERIAL | |
| 490 | NEWPART:BreakJoints() | |
| 491 | NEWPART.Parent = PARENT | |
| 492 | return NEWPART | |
| 493 | end | |
| 494 | ||
| 495 | local function weldBetween(a, b) | |
| 496 | local weldd = Instance.new("ManualWeld")
| |
| 497 | weldd.Part0 = a | |
| 498 | weldd.Part1 = b | |
| 499 | weldd.C0 = CFrame.new() | |
| 500 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 501 | weldd.Parent = a | |
| 502 | return weldd | |
| 503 | end | |
| 504 | ||
| 505 | ||
| 506 | function QuaternionFromCFrame(cf) | |
| 507 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 508 | local trace = m00 + m11 + m22 | |
| 509 | if trace > 0 then | |
| 510 | local s = math.sqrt(1 + trace) | |
| 511 | local recip = 0.5 / s | |
| 512 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 513 | else | |
| 514 | local i = 0 | |
| 515 | if m11 > m00 then | |
| 516 | i = 1 | |
| 517 | end | |
| 518 | if m22 > (i == 0 and m00 or m11) then | |
| 519 | i = 2 | |
| 520 | end | |
| 521 | if i == 0 then | |
| 522 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 523 | local recip = 0.5 / s | |
| 524 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 525 | elseif i == 1 then | |
| 526 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 527 | local recip = 0.5 / s | |
| 528 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 529 | elseif i == 2 then | |
| 530 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 531 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 532 | end | |
| 533 | end | |
| 534 | end | |
| 535 | ||
| 536 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 537 | local xs, ys, zs = x + x, y + y, z + z | |
| 538 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 539 | local xx = x * xs | |
| 540 | local xy = x * ys | |
| 541 | local xz = x * zs | |
| 542 | local yy = y * ys | |
| 543 | local yz = y * zs | |
| 544 | local zz = z * zs | |
| 545 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 546 | end | |
| 547 | ||
| 548 | function QuaternionSlerp(a, b, t) | |
| 549 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 550 | local startInterp, finishInterp; | |
| 551 | if cosTheta >= 0.0001 then | |
| 552 | if (1 - cosTheta) > 0.0001 then | |
| 553 | local theta = ACOS(cosTheta) | |
| 554 | local invSinTheta = 1 / SIN(theta) | |
| 555 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 556 | finishInterp = SIN(t * theta) * invSinTheta | |
| 557 | else | |
| 558 | startInterp = 1 - t | |
| 559 | finishInterp = t | |
| 560 | end | |
| 561 | else | |
| 562 | if (1 + cosTheta) > 0.0001 then | |
| 563 | local theta = ACOS(-cosTheta) | |
| 564 | local invSinTheta = 1 / SIN(theta) | |
| 565 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 566 | finishInterp = SIN(t * theta) * invSinTheta | |
| 567 | else | |
| 568 | startInterp = t - 1 | |
| 569 | finishInterp = t | |
| 570 | end | |
| 571 | end | |
| 572 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 573 | end | |
| 574 | ||
| 575 | function Clerp(a, b, t) | |
| 576 | local qa = {QuaternionFromCFrame(a)}
| |
| 577 | local qb = {QuaternionFromCFrame(b)}
| |
| 578 | local ax, ay, az = a.x, a.y, a.z | |
| 579 | local bx, by, bz = b.x, b.y, b.z | |
| 580 | local _t = 1 - t | |
| 581 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 582 | end | |
| 583 | ||
| 584 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 585 | local frame = IT("Frame")
| |
| 586 | frame.BackgroundTransparency = TRANSPARENCY | |
| 587 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 588 | frame.Position = POSITION | |
| 589 | frame.Size = SIZE | |
| 590 | frame.BackgroundColor3 = COLOR | |
| 591 | frame.BorderColor3 = BORDERCOLOR | |
| 592 | frame.Name = NAME | |
| 593 | frame.Parent = PARENT | |
| 594 | return frame | |
| 595 | end | |
| 596 | ||
| 597 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 598 | local label = IT("TextLabel")
| |
| 599 | label.BackgroundTransparency = 1 | |
| 600 | label.Size = UD2(1, 0, 1, 0) | |
| 601 | label.Position = UD2(0, 0, 0, 0) | |
| 602 | label.TextColor3 = TEXTCOLOR | |
| 603 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 604 | label.TextTransparency = TRANSPARENCY | |
| 605 | label.FontSize = TEXTFONTSIZE | |
| 606 | label.Font = TEXTFONT | |
| 607 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 608 | label.TextStrokeColor3 = C3(1,1,1) | |
| 609 | label.TextScaled = false | |
| 610 | label.Text = TEXT | |
| 611 | label.Name = NAME | |
| 612 | label.Parent = PARENT | |
| 613 | return label | |
| 614 | end | |
| 615 | ||
| 616 | function NoOutlines(PART) | |
| 617 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 618 | end | |
| 619 | ||
| 620 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 621 | local NEWWELD = IT(TYPE) | |
| 622 | NEWWELD.Part0 = PART0 | |
| 623 | NEWWELD.Part1 = PART1 | |
| 624 | NEWWELD.C0 = C0 | |
| 625 | NEWWELD.C1 = C1 | |
| 626 | NEWWELD.Parent = PARENT | |
| 627 | return NEWWELD | |
| 628 | end | |
| 629 | ||
| 630 | local S = IT("Sound")
| |
| 631 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 632 | local NEWSOUND = nil | |
| 633 | coroutine.resume(coroutine.create(function() | |
| 634 | NEWSOUND = S:Clone() | |
| 635 | NEWSOUND.Parent = PARENT | |
| 636 | NEWSOUND.Volume = VOLUME | |
| 637 | NEWSOUND.Pitch = PITCH | |
| 638 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 639 | NEWSOUND:play() | |
| 640 | if DOESLOOP == true then | |
| 641 | NEWSOUND.Looped = true | |
| 642 | else | |
| 643 | repeat wait(1) until NEWSOUND.Playing == false | |
| 644 | NEWSOUND:remove() | |
| 645 | end | |
| 646 | end)) | |
| 647 | return NEWSOUND | |
| 648 | end | |
| 649 | ||
| 650 | function CFrameFromTopBack(at, top, back) | |
| 651 | local right = top:Cross(back) | |
| 652 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 653 | end | |
| 654 | ||
| 655 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 656 | function WACKYEFFECT(Table) | |
| 657 | local TYPE = (Table.EffectType or "Sphere") | |
| 658 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 659 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 660 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 661 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 662 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 663 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 664 | local ROTATION1 = (Table.RotationX or 0) | |
| 665 | local ROTATION2 = (Table.RotationY or 0) | |
| 666 | local ROTATION3 = (Table.RotationZ or 0) | |
| 667 | local MATERIAL = (Table.Material or "Neon") | |
| 668 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 669 | local TIME = (Table.Time or 45) | |
| 670 | local SOUNDID = (Table.SoundID or nil) | |
| 671 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 672 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 673 | coroutine.resume(coroutine.create(function() | |
| 674 | local PLAYSSOUND = false | |
| 675 | local SOUND = nil | |
| 676 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 677 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 678 | PLAYSSOUND = true | |
| 679 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 680 | end | |
| 681 | EFFECT.Color = COLOR | |
| 682 | local MSH = nil | |
| 683 | if TYPE == "Sphere" then | |
| 684 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 685 | elseif TYPE == "Block" then | |
| 686 | MSH = IT("BlockMesh",EFFECT)
| |
| 687 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 688 | elseif TYPE == "Wave" then | |
| 689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 690 | elseif TYPE == "Ring" then | |
| 691 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 692 | elseif TYPE == "Slash" then | |
| 693 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 694 | elseif TYPE == "Round Slash" then | |
| 695 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 696 | elseif TYPE == "Swirl" then | |
| 697 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 698 | elseif TYPE == "Skull" then | |
| 699 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 700 | elseif TYPE == "Crystal" then | |
| 701 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 702 | end | |
| 703 | if MSH ~= nil then | |
| 704 | local MOVESPEED = nil | |
| 705 | if MOVEDIRECTION ~= nil then | |
| 706 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 707 | end | |
| 708 | local GROWTH = SIZE - ENDSIZE | |
| 709 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 710 | if TYPE == "Block" then | |
| 711 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 712 | else | |
| 713 | EFFECT.CFrame = CFRAME | |
| 714 | end | |
| 715 | for LOOP = 1, TIME+1 do | |
| 716 | Swait() | |
| 717 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 718 | if TYPE == "Wave" then | |
| 719 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 720 | end | |
| 721 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 722 | if TYPE == "Block" then | |
| 723 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 724 | else | |
| 725 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 726 | end | |
| 727 | if MOVEDIRECTION ~= nil then | |
| 728 | local ORI = EFFECT.Orientation | |
| 729 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 730 | EFFECT.Orientation = ORI | |
| 731 | end | |
| 732 | end | |
| 733 | if PLAYSSOUND == false then | |
| 734 | EFFECT:remove() | |
| 735 | else | |
| 736 | repeat Swait() until SOUND.Playing == false | |
| 737 | EFFECT:remove() | |
| 738 | end | |
| 739 | else | |
| 740 | if PLAYSSOUND == false then | |
| 741 | EFFECT:remove() | |
| 742 | else | |
| 743 | repeat Swait() until SOUND.Playing == false | |
| 744 | EFFECT:remove() | |
| 745 | end | |
| 746 | end | |
| 747 | end)) | |
| 748 | end | |
| 749 | function killnearest(position,range,maxstrength) | |
| 750 | for i,v in ipairs(workspace:GetChildren()) do | |
| 751 | local body = v:GetChildren() | |
| 752 | for part = 1, #body do | |
| 753 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 754 | if(body[part].Position - position).Magnitude < range then | |
| 755 | if v.ClassName == "Model" then | |
| 756 | v:BreakJoints() | |
| 757 | end | |
| 758 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 759 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 760 | end | |
| 761 | end | |
| 762 | end | |
| 763 | if v.ClassName == "Part" then | |
| 764 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 765 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 766 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 767 | end | |
| 768 | end | |
| 769 | end | |
| 770 | end | |
| 771 | ||
| 772 | function CheckTableForString(Table, String) | |
| 773 | for i, v in pairs(Table) do | |
| 774 | if string.find(string.lower(String), string.lower(v)) then | |
| 775 | return true | |
| 776 | end | |
| 777 | end | |
| 778 | return false | |
| 779 | end | |
| 780 | ||
| 781 | function CheckIntangible(Hit) | |
| 782 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 783 | if Hit and Hit.Parent then | |
| 784 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 785 | return true | |
| 786 | end | |
| 787 | end | |
| 788 | return false | |
| 789 | end | |
| 790 | ||
| 791 | function MakeForm(PART,TYPE) | |
| 792 | if TYPE == "Cyl" then | |
| 793 | local MSH = IT("CylinderMesh",PART)
| |
| 794 | elseif TYPE == "Ball" then | |
| 795 | local MSH = IT("SpecialMesh",PART)
| |
| 796 | MSH.MeshType = "Sphere" | |
| 797 | elseif TYPE == "Wedge" then | |
| 798 | local MSH = IT("SpecialMesh",PART)
| |
| 799 | MSH.MeshType = "Wedge" | |
| 800 | end | |
| 801 | end | |
| 802 | ||
| 803 | Debris = game:GetService("Debris")
| |
| 804 | ||
| 805 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 806 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 807 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 808 | end | |
| 809 | ||
| 810 | function turnto(position) | |
| 811 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 812 | end | |
| 813 | ||
| 814 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 815 | PLAYMAINANIM = false | |
| 816 | if WhichPose == "Cast1" then | |
| 817 | for i=0, Time, 0.1 / Animation_Speed do | |
| 818 | Swait() | |
| 819 | if Magic == true then | |
| 820 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 821 | end | |
| 822 | if Gyro ~= nil and Gyro ~= false then | |
| 823 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 824 | end | |
| 825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 831 | end | |
| 832 | elseif WhichPose == "Cast2" then | |
| 833 | for i=0, Time, 0.1 / Animation_Speed do | |
| 834 | Swait() | |
| 835 | if Magic == true then | |
| 836 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 837 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 838 | end | |
| 839 | if Gyro ~= nil and Gyro ~= false then | |
| 840 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 841 | end | |
| 842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 848 | end | |
| 849 | elseif WhichPose == "RightArmUp" then | |
| 850 | for i=0, Time, 0.1 / Animation_Speed do | |
| 851 | Swait() | |
| 852 | if Magic == true then | |
| 853 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 854 | end | |
| 855 | if Gyro ~= nil and Gyro ~= false then | |
| 856 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 857 | end | |
| 858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 864 | end | |
| 865 | elseif WhichPose == "Taunt" then | |
| 866 | for i=0, Time, 0.1 / Animation_Speed do | |
| 867 | Swait() | |
| 868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 874 | end | |
| 875 | HATWELD.Part0 = RightArm | |
| 876 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 877 | CreateSound(221057812,Torso,10,1,false) | |
| 878 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 879 | Swait() | |
| 880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 884 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 886 | end | |
| 887 | for i=0, Time, 0.1 / Animation_Speed do | |
| 888 | Swait() | |
| 889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 893 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 895 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 896 | end | |
| 897 | HATWELD.Part0 = Head | |
| 898 | HATWELD.C0 = CF(0,0.35,0) | |
| 899 | elseif WhichPose == "Prepare key" then | |
| 900 | for i=0, Time, 0.1 / Animation_Speed do | |
| 901 | Swait() | |
| 902 | if Gyro ~= nil and Gyro ~= false then | |
| 903 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 904 | end | |
| 905 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 911 | end | |
| 912 | elseif WhichPose == "Turn key" then | |
| 913 | for i=0, Time, 0.1 / Animation_Speed do | |
| 914 | Swait() | |
| 915 | if Gyro ~= nil and Gyro ~= false then | |
| 916 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 917 | end | |
| 918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 924 | end | |
| 925 | end | |
| 926 | PLAYMAINANIM = true | |
| 927 | end | |
| 928 | ||
| 929 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 930 | function Lightning(Table) | |
| 931 | local Color = Table.Color or C3(1,1,1) | |
| 932 | local StartPos = Table.Start or Torso.Position | |
| 933 | local EndPos = Table.End or Mouse.Hit.p | |
| 934 | local SegmentLength = Table.SegmentL or 2 | |
| 935 | local Thickness = Table.Thickness or 0.1 | |
| 936 | local Dissapear = Table.DoesFade or false | |
| 937 | local Parent = Table.Ignore or Character | |
| 938 | local MaxDist = Table.MaxDist or 400 | |
| 939 | local Branches = Table.Branches or false | |
| 940 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 941 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 942 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 943 | LIGHTNINGMODEL.Name = "Lightning" | |
| 944 | local LastBolt = nil | |
| 945 | for E = 1, DISTANCE do | |
| 946 | local ExtraSize = (DISTANCE-E)/15 | |
| 947 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 948 | PART.Color = Color | |
| 949 | MakeForm(PART,"Cyl") | |
| 950 | if LastBolt == nil then | |
| 951 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 952 | else | |
| 953 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 954 | end | |
| 955 | LastBolt = PART | |
| 956 | if Branches == true then | |
| 957 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 958 | if CHOICE == 1 then | |
| 959 | local LASTBRANCH = nil | |
| 960 | for i = 1, MRANDOM(2,5) do | |
| 961 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 962 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 963 | PART.Color = Color | |
| 964 | MakeForm(PART,"Cyl") | |
| 965 | if LASTBRANCH == nil then | |
| 966 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 967 | else | |
| 968 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 969 | end | |
| 970 | LASTBRANCH = PART | |
| 971 | end | |
| 972 | end | |
| 973 | end | |
| 974 | end | |
| 975 | if Dissapear == true then | |
| 976 | coroutine.resume(coroutine.create(function() | |
| 977 | for i = 1, 10 do | |
| 978 | Swait() | |
| 979 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 980 | if c.ClassName == "Part" then | |
| 981 | c.Transparency = i/10 | |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | LIGHTNINGMODEL:remove() | |
| 986 | end)) | |
| 987 | elseif Dissapear == false then | |
| 988 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 989 | end | |
| 990 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 991 | end | |
| 992 | ||
| 993 | --//=================================\\ | |
| 994 | --|| WEAPON CREATION | |
| 995 | --\\=================================// | |
| 996 | ||
| 997 | RootPart.Size = RootPart.Size*SIZE | |
| 998 | Torso.Size = Torso.Size*SIZE | |
| 999 | RightArm.Size = RightArm.Size*SIZE | |
| 1000 | RightLeg.Size = RightLeg.Size*SIZE | |
| 1001 | LeftArm.Size = LeftArm.Size*SIZE | |
| 1002 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 1003 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1004 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1005 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1006 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1007 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1008 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1009 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1010 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1011 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1012 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1013 | Head.Size = Head.Size*SIZE | |
| 1014 | RootJoint.Parent = RootPart | |
| 1015 | Neck.Parent = Torso | |
| 1016 | RightShoulder.Parent = Torso | |
| 1017 | LeftShoulder.Parent = Torso | |
| 1018 | RightHip.Parent = Torso | |
| 1019 | LeftHip.Parent = Torso | |
| 1020 | ||
| 1021 | Humanoid.DisplayDistanceType = "None" | |
| 1022 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1023 | naeeym2.AlwaysOnTop = true | |
| 1024 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1025 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1026 | naeeym2.MaxDistance = 75 | |
| 1027 | naeeym2.Adornee = Character.Head | |
| 1028 | naeeym2.Name = "Name" | |
| 1029 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1030 | tecks2.BackgroundTransparency = 1 | |
| 1031 | tecks2.TextScaled = true | |
| 1032 | tecks2.BorderSizePixel = 0 | |
| 1033 | tecks2.Text = "!Insanity! Pandora" | |
| 1034 | tecks2.Font = "Fantasy" | |
| 1035 | tecks2.TextSize = 30 | |
| 1036 | tecks2.TextStrokeTransparency = 0 | |
| 1037 | tecks2.TextColor3 = C3(1,1,1) | |
| 1038 | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) | |
| 1039 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1040 | tecks2.Parent = naeeym2 | |
| 1041 | local top = Instance.new("Shirt")
| |
| 1042 | top.ShirtTemplate = "rbxassetid://1533635803" | |
| 1043 | top.Parent = Character | |
| 1044 | top.Name = "Cloth" | |
| 1045 | local bottom = Instance.new("Pants")
| |
| 1046 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
| 1047 | bottom.Parent = Character | |
| 1048 | bottom.Name = "Cloth" | |
| 1049 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 1050 | PRT.Color = C3(0,0,0) | |
| 1051 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1052 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1053 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 1054 | PRT.Color = C3(1,1,1) | |
| 1055 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1056 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1057 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false) | |
| 1058 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1059 | MakeForm(PRT,"Ball") | |
| 1060 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1061 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false) | |
| 1062 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1063 | MakeForm(PRT,"Ball") | |
| 1064 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 1065 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) | |
| 1066 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1067 | MakeForm(PRT,"Ball") | |
| 1068 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1069 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) | |
| 1070 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1071 | MakeForm(PRT,"Ball") | |
| 1072 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1073 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) | |
| 1074 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1075 | MakeForm(PRT,"Ball") | |
| 1076 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 1077 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) | |
| 1078 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1079 | MakeForm(PRT,"Ball") | |
| 1080 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 1081 | ||
| 1082 | local LASTPART = Head | |
| 1083 | for i = 1, 24 do | |
| 1084 | local MATH = (1-(i/30)) | |
| 1085 | if LASTPART == Head then | |
| 1086 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1087 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 1088 | LASTPART = Horn | |
| 1089 | Horn.Color = C3(0,0,0) | |
| 1090 | else | |
| 1091 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1092 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1093 | LASTPART = Horn | |
| 1094 | Horn.Color = C3(0,0,0) | |
| 1095 | end | |
| 1096 | end | |
| 1097 | local LASTPART = Head | |
| 1098 | for i = 1, 24 do | |
| 1099 | local MATH = (1-(i/30)) | |
| 1100 | if LASTPART == Head then | |
| 1101 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1102 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 1103 | LASTPART = Horn | |
| 1104 | Horn.Color = C3(0,0,0) | |
| 1105 | else | |
| 1106 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1107 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1108 | LASTPART = Horn | |
| 1109 | Horn.Color = C3(0,0,0) | |
| 1110 | end | |
| 1111 | end | |
| 1112 | local LASTPART = Head | |
| 1113 | for i = 1, 8 do | |
| 1114 | local MATH = (1-(i/14)) | |
| 1115 | if LASTPART == Head then | |
| 1116 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1117 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 1118 | LASTPART = Horn | |
| 1119 | Horn.Color = C3(0,0,0) | |
| 1120 | else | |
| 1121 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1122 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1123 | LASTPART = Horn | |
| 1124 | Horn.Color = C3(0,0,0) | |
| 1125 | end | |
| 1126 | end | |
| 1127 | local LASTPART = Head | |
| 1128 | for i = 1, 8 do | |
| 1129 | local MATH = (1-(i/14)) | |
| 1130 | if LASTPART == Head then | |
| 1131 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1132 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 1133 | LASTPART = Horn | |
| 1134 | Horn.Color = C3(0,0,0) | |
| 1135 | else | |
| 1136 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1137 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1138 | LASTPART = Horn | |
| 1139 | Horn.Color = C3(0,0,0) | |
| 1140 | end | |
| 1141 | end | |
| 1142 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1143 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1144 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1145 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1146 | MakeForm(PRT,"Cyl") | |
| 1147 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1148 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1149 | MakeForm(PRT,"Cyl") | |
| 1150 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1151 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1152 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1153 | MakeForm(RING,"Cyl") | |
| 1154 | RING.Color = C3(0,0,0) | |
| 1155 | for i = 1, 12 do | |
| 1156 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1157 | PRT.Color = C3(0,0,0) | |
| 1158 | local MSH = IT("BlockMesh",PRT)
| |
| 1159 | MSH.Scale = VT(0.6,1,1) | |
| 1160 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1161 | end | |
| 1162 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1163 | PRT.Color = C3(0,0,0) | |
| 1164 | local MSH = IT("BlockMesh",PRT)
| |
| 1165 | MSH.Scale = VT(0.4,1,1) | |
| 1166 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1167 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1168 | PRT.Color = C3(0,0,0) | |
| 1169 | local MSH = IT("BlockMesh",PRT)
| |
| 1170 | MSH.Scale = VT(0.4,1,1) | |
| 1171 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1172 | coroutine.resume(coroutine.create(function() | |
| 1173 | while true do | |
| 1174 | Swait() | |
| 1175 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 1176 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1177 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1178 | if CLOCKLOOP <= -150 then | |
| 1179 | if VALUE1 == false then | |
| 1180 | CLOCKLOOP = 0 | |
| 1181 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1182 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1183 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1184 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1185 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1186 | if CLOCKTARGET ~= nil then | |
| 1187 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1188 | if CLOCKTARGET.Torso ~= nil then | |
| 1189 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1190 | end | |
| 1191 | if CLOCKTARGET.Health == 0 then | |
| 1192 | CLOCKTARGET = nil | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | end | |
| 1198 | end)) | |
| 1199 | ||
| 1200 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1201 | if c.ClassName == "Part" then | |
| 1202 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1203 | end | |
| 1204 | end | |
| 1205 | ||
| 1206 | Neck.Name = "Weld" | |
| 1207 | RootJoint.Name = "Weld" | |
| 1208 | RightShoulder.Name = "Weld" | |
| 1209 | LeftShoulder.Name = "Weld" | |
| 1210 | RightHip.Name = "Weld" | |
| 1211 | LeftHip.Name = "Weld" | |
| 1212 | ||
| 1213 | local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255) | |
| 1214 | local SKILLFONT = "Fantasy" | |
| 1215 | local SKILLTEXTSIZE = 7 | |
| 1216 | ||
| 1217 | Weapon.Parent = Character | |
| 1218 | Humanoid.Parent = Character | |
| 1219 | ||
| 1220 | Humanoid.Died:connect(function() | |
| 1221 | ATTACK = true | |
| 1222 | end) | |
| 1223 | ||
| 1224 | --//=================================\\ | |
| 1225 | --|| DAMAGING | |
| 1226 | --\\=================================// | |
| 1227 | ||
| 1228 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1229 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1230 | defence.Name = ("HitBy"..Player.Name)
| |
| 1231 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1232 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1233 | if Humanoid.Health ~= 0 then | |
| 1234 | local CritChance = MRANDOM(1,100) | |
| 1235 | if Damage > Humanoid.Health then | |
| 1236 | Damage = math.ceil(Humanoid.Health) | |
| 1237 | if Damage == 0 then | |
| 1238 | Damage = 0.1 | |
| 1239 | end | |
| 1240 | end | |
| 1241 | Humanoid.Health = Humanoid.Health - Damage | |
| 1242 | end | |
| 1243 | end | |
| 1244 | ||
| 1245 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1246 | local CHILDREN = workspace:GetDescendants() | |
| 1247 | for index, CHILD in pairs(CHILDREN) do | |
| 1248 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1249 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1250 | if HUM then | |
| 1251 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1252 | if TORSO then | |
| 1253 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1254 | if INSTAKILL == true then | |
| 1255 | CHILD:BreakJoints() | |
| 1256 | else | |
| 1257 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1258 | ApplyDamage(HUM,DMG,TORSO) | |
| 1259 | end | |
| 1260 | if FLING > 0 then | |
| 1261 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1262 | if c:IsA("BasePart") then
| |
| 1263 | local bv = Instance.new("BodyVelocity")
| |
| 1264 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1265 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1266 | bv.Parent = c | |
| 1267 | Debris:AddItem(bv,0.05) | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | end | |
| 1275 | end | |
| 1276 | end | |
| 1277 | ||
| 1278 | function MagicSphere2(size,waitt,cframe,color) | |
| 1279 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1280 | local mesh = IT("SpecialMesh",wave)
| |
| 1281 | mesh.MeshType = "Sphere" | |
| 1282 | mesh.Scale = VT(size,size,size) | |
| 1283 | mesh.Offset = VT(0,0,0) | |
| 1284 | wave.CFrame = cframe | |
| 1285 | coroutine.resume(coroutine.create(function(PART) | |
| 1286 | for i = 1, waitt do | |
| 1287 | Swait() | |
| 1288 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 1289 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 1290 | end | |
| 1291 | wave:remove() | |
| 1292 | end)) | |
| 1293 | end | |
| 1294 | ||
| 1295 | function MagicSphere(size,waitt,cframe,color) | |
| 1296 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1297 | local mesh = IT("SpecialMesh",wave)
| |
| 1298 | mesh.MeshType = "Sphere" | |
| 1299 | mesh.Scale = VT(size,size,size) | |
| 1300 | mesh.Offset = VT(0,0,0) | |
| 1301 | wave.CFrame = cframe | |
| 1302 | coroutine.resume(coroutine.create(function(PART) | |
| 1303 | for i = 1, waitt do | |
| 1304 | Swait() | |
| 1305 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 1306 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 1307 | if wave.Transparency > 0.99 then | |
| 1308 | wave:remove() | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end)) | |
| 1312 | end | |
| 1313 | ||
| 1314 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1315 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1316 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1317 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1318 | if RayHit and CheckIntangible(RayHit) then | |
| 1319 | if DelayIfHit then | |
| 1320 | wait() | |
| 1321 | end | |
| 1322 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1323 | end | |
| 1324 | return RayHit, RayPos, RayNormal | |
| 1325 | end | |
| 1326 | ||
| 1327 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 1328 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 1329 | local mesh = IT("SpecialMesh",wave)
| |
| 1330 | mesh.MeshType = "FileMesh" | |
| 1331 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1332 | mesh.Scale = VT(size,size,size) | |
| 1333 | wave.CFrame = cframe | |
| 1334 | coroutine.resume(coroutine.create(function(PART) | |
| 1335 | for i = 1, waitt do | |
| 1336 | Swait() | |
| 1337 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1338 | if doesrotate == true then | |
| 1339 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1340 | end | |
| 1341 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1342 | if wave.Transparency > 0.99 then | |
| 1343 | wave:remove() | |
| 1344 | end | |
| 1345 | end | |
| 1346 | end)) | |
| 1347 | end | |
| 1348 | ||
| 1349 | --//=================================\\ | |
| 1350 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1351 | --\\=================================// | |
| 1352 | ||
| 1353 | function MagicMissiles() | |
| 1354 | ATTACK = true | |
| 1355 | Rooted = true | |
| 1356 | local SELECTING = true | |
| 1357 | local SPOTS = {}
| |
| 1358 | coroutine.resume(coroutine.create(function() | |
| 1359 | local LOOP = 0 | |
| 1360 | repeat | |
| 1361 | LOOP = LOOP + 1 | |
| 1362 | Swait() | |
| 1363 | if LOOP >= 20 then | |
| 1364 | LOOP = 0 | |
| 1365 | for i = 1, #SPOTS do | |
| 1366 | if SPOTS[i] ~= nil then | |
| 1367 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1368 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1378 | until SELECTING == false | |
| 1379 | Rooted = false | |
| 1380 | repeat | |
| 1381 | LOOP = LOOP + 1 | |
| 1382 | Swait() | |
| 1383 | if LOOP >= 20 then | |
| 1384 | LOOP = 0 | |
| 1385 | for i = 1, #SPOTS do | |
| 1386 | if SPOTS[i] ~= nil then | |
| 1387 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1388 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1398 | until ATTACK == false | |
| 1399 | end)) | |
| 1400 | repeat | |
| 1401 | repeat Swait() until HOLD == true | |
| 1402 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1403 | if DIST > 9999 then | |
| 1404 | DIST = 9999 | |
| 1405 | end | |
| 1406 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1407 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1408 | if HITFLOOR ~= nil then | |
| 1409 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 1410 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 1411 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1412 | end | |
| 1413 | repeat Swait() until HOLD == false | |
| 1414 | until #SPOTS == 15 | |
| 1415 | SELECTING = false | |
| 1416 | for i = 1, #SPOTS do | |
| 1417 | if SPOTS[i] ~= nil then | |
| 1418 | local POS = SPOTS[i] | |
| 1419 | coroutine.resume(coroutine.create(function() | |
| 1420 | local MISSILE = IT("Model",Effects)
| |
| 1421 | MISSILE.Name = "Missile" | |
| 1422 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
| 1423 | MakeForm(BASEPART,"Cyl") | |
| 1424 | MISSILE.PrimaryPart = BASEPART | |
| 1425 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 1426 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
| 1427 | MakeForm(HEAD,"Ball") | |
| 1428 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1429 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
| 1430 | MakeForm(TAIL,"Cyl") | |
| 1431 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 1432 | for i = 1, 10 do | |
| 1433 | Swait() | |
| 1434 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 1435 | if c.ClassName == "Part" then | |
| 1436 | c.Transparency = c.Transparency - 1/10 | |
| 1437 | end | |
| 1438 | end | |
| 1439 | end | |
| 1440 | for i = 1, 15*1.5 do | |
| 1441 | Swait() | |
| 1442 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 1443 | end | |
| 1444 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 1445 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1446 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 1447 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1448 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1449 | MISSILE:remove() | |
| 1450 | end)) | |
| 1451 | end | |
| 1452 | end | |
| 1453 | wait(0.6) | |
| 1454 | ATTACK = false | |
| 1455 | Rooted = false | |
| 1456 | end | |
| 1457 | ||
| 1458 | ||
| 1459 | ||
| 1460 | function TimesUp() | |
| 1461 | CLOCKTARGET = nil | |
| 1462 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1463 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1464 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1465 | if TORSO then | |
| 1466 | ATTACK = true | |
| 1467 | Rooted = false | |
| 1468 | coroutine.resume(coroutine.create(function() | |
| 1469 | repeat | |
| 1470 | Swait() | |
| 1471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1477 | until ATTACK == false | |
| 1478 | end)) | |
| 1479 | if Effects:FindFirstChild("NeonDoll") then
| |
| 1480 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 1481 | end | |
| 1482 | wait(0.5) | |
| 1483 | local FAKECHARACTER = IT("Model",Effects)
| |
| 1484 | FAKECHARACTER.Name = "NeonDoll" | |
| 1485 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 1486 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 1487 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1488 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 1489 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1490 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 1491 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1492 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 1493 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1494 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 1495 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 1496 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 1497 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 1498 | for i = 1, 150 do | |
| 1499 | Swait() | |
| 1500 | CLOCKSPEED = 100 | |
| 1501 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1502 | if c.ClassName == "Part" then | |
| 1503 | c.Transparency = c.Transparency - 0.5/150 | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | CLOCKTARGET = HUM | |
| 1508 | coroutine.resume(coroutine.create(function() | |
| 1509 | repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil | |
| 1510 | for i = 1, 25 do | |
| 1511 | Swait() | |
| 1512 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1513 | if c.ClassName == "Part" then | |
| 1514 | c.Transparency = c.Transparency + 0.5/25 | |
| 1515 | end | |
| 1516 | end | |
| 1517 | end | |
| 1518 | CLOCKSPEED = 100 | |
| 1519 | FAKECHARACTER:remove() | |
| 1520 | end)) | |
| 1521 | wait(0.5) | |
| 1522 | ATTACK = false | |
| 1523 | Rooted = false | |
| 1524 | end | |
| 1525 | end | |
| 1526 | end | |
| 1527 | ||
| 1528 | function ChainPunch() | |
| 1529 | ATTACK = true | |
| 1530 | Rooted = false | |
| 1531 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1532 | GYRO.D = 25 | |
| 1533 | GYRO.P = 2000 | |
| 1534 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1535 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1536 | repeat | |
| 1537 | Swait() | |
| 1538 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1539 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1543 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1544 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1545 | until HOLD == true | |
| 1546 | local POS = Mouse.Hit.p | |
| 1547 | local CHAINS = false | |
| 1548 | local CHAINLINKS = {}
| |
| 1549 | local A = IT("Attachment",RightArm)
| |
| 1550 | A.Position = VT(1,-1,0)*SIZE | |
| 1551 | A.Orientation = VT(-90, -89.982, 0) | |
| 1552 | local B = IT("Attachment",RightArm)
| |
| 1553 | B.Position = VT(-1,-1,0)*SIZE | |
| 1554 | B.Orientation = VT(-90, 89.988, 0) | |
| 1555 | local C = IT("Attachment",RightArm)
| |
| 1556 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 1557 | C.Orientation = VT(-90, -89.982, 0) | |
| 1558 | local D = IT("Attachment",RightArm)
| |
| 1559 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 1560 | D.Orientation = VT(-90, 89.988, 0) | |
| 1561 | local LIGHT = IT("Attachment",RightArm)
| |
| 1562 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 1563 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1564 | LIGHT2.Range = 7 | |
| 1565 | LIGHT2.Brightness = 5 | |
| 1566 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 1567 | for i = 1, 2 do | |
| 1568 | local TWIST = -2 | |
| 1569 | local START = A | |
| 1570 | local END = B | |
| 1571 | if i == 1 then | |
| 1572 | START = B | |
| 1573 | END = A | |
| 1574 | end | |
| 1575 | local ChainLink = IT("Beam",Torso)
| |
| 1576 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1577 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1578 | ChainLink.TextureSpeed = 1 | |
| 1579 | ChainLink.Width0 = 1 | |
| 1580 | ChainLink.Width1 = 1 | |
| 1581 | ChainLink.TextureLength = 2.5 | |
| 1582 | ChainLink.Attachment0 = START | |
| 1583 | ChainLink.Attachment1 = END | |
| 1584 | ChainLink.CurveSize0 = TWIST | |
| 1585 | ChainLink.CurveSize1 = TWIST | |
| 1586 | --ChainLink.FaceCamera = true | |
| 1587 | ChainLink.Segments = 45 | |
| 1588 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1589 | table.insert(CHAINLINKS,ChainLink) | |
| 1590 | end | |
| 1591 | for i = 1, 2 do | |
| 1592 | local TWIST = -1 | |
| 1593 | local START = C | |
| 1594 | local END = D | |
| 1595 | if i == 1 then | |
| 1596 | START = D | |
| 1597 | END = C | |
| 1598 | end | |
| 1599 | local ChainLink = IT("Beam",Torso)
| |
| 1600 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1601 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1602 | ChainLink.TextureSpeed = 1 | |
| 1603 | ChainLink.Width0 = 1 | |
| 1604 | ChainLink.Width1 = 1 | |
| 1605 | ChainLink.TextureLength = 5 | |
| 1606 | ChainLink.Attachment0 = START | |
| 1607 | ChainLink.Attachment1 = END | |
| 1608 | ChainLink.CurveSize0 = TWIST | |
| 1609 | ChainLink.CurveSize1 = TWIST | |
| 1610 | --ChainLink.FaceCamera = true | |
| 1611 | ChainLink.Segments = 25 | |
| 1612 | ChainLink.LightEmission = 0.5 | |
| 1613 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1614 | table.insert(CHAINLINKS,ChainLink) | |
| 1615 | end | |
| 1616 | coroutine.resume(coroutine.create(function() | |
| 1617 | repeat | |
| 1618 | Swait() | |
| 1619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1623 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1625 | until CHAINS == true | |
| 1626 | repeat | |
| 1627 | Swait() | |
| 1628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1632 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1634 | until ATTACK == false | |
| 1635 | for e = 1, 15 do | |
| 1636 | Swait() | |
| 1637 | for i = 1, #CHAINLINKS do | |
| 1638 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1639 | end | |
| 1640 | end | |
| 1641 | A:remove() | |
| 1642 | B:remove() | |
| 1643 | C:remove() | |
| 1644 | D:remove() | |
| 1645 | end)) | |
| 1646 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1647 | for e = 1, 15 do | |
| 1648 | Swait() | |
| 1649 | for i = 1, #CHAINLINKS do | |
| 1650 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1651 | end | |
| 1652 | end | |
| 1653 | CHAINS = true | |
| 1654 | Rooted = true | |
| 1655 | wait(0.25) | |
| 1656 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
| 1657 | FIST.Color = C3(1, 215/255, 1) | |
| 1658 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1659 | local LIGHT3 = IT("PointLight",FIST)
| |
| 1660 | LIGHT3.Range = 7 | |
| 1661 | LIGHT3.Brightness = 5 | |
| 1662 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 1663 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 1664 | local FISTA = IT("Attachment",FIST)
| |
| 1665 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 1666 | local ChainLink = IT("Beam",Torso)
| |
| 1667 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1668 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1669 | ChainLink.TextureSpeed = 0 | |
| 1670 | ChainLink.Width0 = 3 | |
| 1671 | ChainLink.Width1 = 3 | |
| 1672 | ChainLink.TextureLength = 12 | |
| 1673 | ChainLink.Attachment0 = LIGHT | |
| 1674 | ChainLink.Attachment1 = FISTA | |
| 1675 | ChainLink.FaceCamera = true | |
| 1676 | ChainLink.Segments = 45 | |
| 1677 | ChainLink.LightEmission = 0.5 | |
| 1678 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1679 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 1680 | for i = 1, 85 do | |
| 1681 | Swait() | |
| 1682 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 1683 | ChainLink.TextureLength = 12+(i*2) | |
| 1684 | ApplyAoE(FIST.Position,40,15,20,100,false) | |
| 1685 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1686 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 1687 | if HITFLOOR ~= nil then | |
| 1688 | HITFLOOR:BreakJoints() | |
| 1689 | coroutine.resume(coroutine.create(function() | |
| 1690 | for i = 1, 15 do | |
| 1691 | Swait() | |
| 1692 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 1693 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 1694 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1695 | end | |
| 1696 | end)) | |
| 1697 | break | |
| 1698 | end | |
| 1699 | end | |
| 1700 | coroutine.resume(coroutine.create(function() | |
| 1701 | for i = 1, 50 do | |
| 1702 | Swait() | |
| 1703 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1704 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 1705 | end | |
| 1706 | FIST:remove() | |
| 1707 | end)) | |
| 1708 | LIGHT:remove() | |
| 1709 | GYRO:remove() | |
| 1710 | ATTACK = false | |
| 1711 | Rooted = false | |
| 1712 | end | |
| 1713 | ||
| 1714 | function WarpMeteor() | |
| 1715 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1716 | if DIST > 180 then | |
| 1717 | DIST = 180 | |
| 1718 | end | |
| 1719 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1720 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 1721 | if HITFLOOR then | |
| 1722 | local POS = HITPOS | |
| 1723 | ATTACK = true | |
| 1724 | Rooted = true | |
| 1725 | local WARPED = false | |
| 1726 | local SMASHED = false | |
| 1727 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1728 | coroutine.resume(coroutine.create(function() | |
| 1729 | repeat | |
| 1730 | Swait() | |
| 1731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1735 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1737 | until WARPED == true | |
| 1738 | repeat | |
| 1739 | Swait() | |
| 1740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1744 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1746 | until SMASHED == true | |
| 1747 | repeat | |
| 1748 | Swait() | |
| 1749 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1755 | until ATTACK == false | |
| 1756 | end)) | |
| 1757 | VALUE1 = true | |
| 1758 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 1759 | for i = 1, 25 do | |
| 1760 | Swait() | |
| 1761 | for _, c in pairs(Character:GetChildren()) do | |
| 1762 | if c.ClassName == "Part" then | |
| 1763 | c.Transparency = c.Transparency + 1/25 | |
| 1764 | end | |
| 1765 | end | |
| 1766 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1767 | if c.ClassName == "Part" then | |
| 1768 | c.Transparency = c.Transparency + 1/25 | |
| 1769 | end | |
| 1770 | end | |
| 1771 | end | |
| 1772 | UNANCHOR = false | |
| 1773 | RootPart.Anchored = true | |
| 1774 | RootPart.Velocity = VT(0,0,0) | |
| 1775 | local ROOTPOS = RootPart.Position | |
| 1776 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 1777 | WARPED = true | |
| 1778 | for i = 1, 25 do | |
| 1779 | Swait() | |
| 1780 | for _, c in pairs(Character:GetChildren()) do | |
| 1781 | if c.ClassName == "Part" then | |
| 1782 | c.Transparency = c.Transparency - 1/25 | |
| 1783 | end | |
| 1784 | end | |
| 1785 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1786 | if c.ClassName == "Part" then | |
| 1787 | c.Transparency = c.Transparency - 1/25 | |
| 1788 | end | |
| 1789 | end | |
| 1790 | end | |
| 1791 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
| 1792 | SHELL.CFrame = RootPart.CFrame | |
| 1793 | MakeForm(SHELL,"Ball") | |
| 1794 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 1795 | for i = 1, 10 do | |
| 1796 | Swait() | |
| 1797 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 1798 | SHELL.Size = SHELL.Size + VT(2,2,2)*1.8 | |
| 1799 | end | |
| 1800 | for i = 1, math.ceil(75/2) do | |
| 1801 | Swait() | |
| 1802 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 1803 | SHELL.CFrame = CF(RootPart.Position) | |
| 1804 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1805 | end | |
| 1806 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 1807 | SHELL.CFrame = CF(RootPart.Position) | |
| 1808 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1809 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1810 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1811 | for i = 1, 5 do | |
| 1812 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1813 | end | |
| 1814 | SHELL:remove() | |
| 1815 | ApplyAoE(RootPart.Position,75,35,75,300,false) | |
| 1816 | SMASHED = true | |
| 1817 | wait(1) | |
| 1818 | VALUE1 = false | |
| 1819 | UNANCHOR = true | |
| 1820 | ATTACK = false | |
| 1821 | Rooted = false | |
| 1822 | end | |
| 1823 | end | |
| 1824 | ||
| 1825 | function PandorasBox() | |
| 1826 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1827 | if HITFLOOR ~= nil then | |
| 1828 | ATTACK = true | |
| 1829 | Rooted = true | |
| 1830 | local RINGSPIN = true | |
| 1831 | local CONSTRUCTING = true | |
| 1832 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
| 1833 | RING.Color = C3(0,0,0) | |
| 1834 | MakeForm(RING,"Cyl") | |
| 1835 | RING.CFrame = CF(HITPOS) | |
| 1836 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 1837 | coroutine.resume(coroutine.create(function() | |
| 1838 | repeat | |
| 1839 | Swait() | |
| 1840 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1847 | until CONSTRUCTING == false | |
| 1848 | repeat | |
| 1849 | Swait() | |
| 1850 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1851 | until RINGSPIN == false | |
| 1852 | for i = 1, 25 do | |
| 1853 | Swait() | |
| 1854 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1855 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1856 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1857 | RING.Transparency = RING.Transparency + 1/25 | |
| 1858 | end | |
| 1859 | RING:remove() | |
| 1860 | end)) | |
| 1861 | for i = 1, 15 do | |
| 1862 | Swait() | |
| 1863 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 1864 | RING.Transparency = RING.Transparency - 1/15 | |
| 1865 | end | |
| 1866 | local BOXSPIN = true | |
| 1867 | local PANDORASBOX = IT("Model",Effects)
| |
| 1868 | PANDORASBOX.Name = "Pandora's Box" | |
| 1869 | local BOX = IT("Model",PANDORASBOX)
| |
| 1870 | BOX.Name = "Body" | |
| 1871 | local LID = IT("Model",PANDORASBOX)
| |
| 1872 | LID.Name = "Lid" | |
| 1873 | --BUILDING THE BOX-- | |
| 1874 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
| 1875 | BASE.Color = C3(0,0,0) | |
| 1876 | PANDORASBOX.PrimaryPart = BASE | |
| 1877 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1878 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1879 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 1880 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1881 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 1882 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1883 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 1884 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1885 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 1886 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1887 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1888 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1889 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1890 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1891 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1892 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1893 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 1894 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1895 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 1896 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1897 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 1898 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1899 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 1900 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1901 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 1902 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 1903 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 1904 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 1905 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 1906 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 1907 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 1908 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 1909 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 1910 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 1911 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 1912 | ------------- | |
| 1913 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 1914 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 1915 | LID.PrimaryPart = LIDPART | |
| 1916 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1917 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 1918 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1919 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 1920 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1921 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 1922 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1923 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 1924 | local DECAL = IT("Decal",LIDPART)
| |
| 1925 | DECAL.Face = "Top" | |
| 1926 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 1927 | DECAL.Color3 = C3(0,0,0) | |
| 1928 | --BUILDING THE BOX-- | |
| 1929 | coroutine.resume(coroutine.create(function() | |
| 1930 | repeat | |
| 1931 | Swait() | |
| 1932 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 1933 | until BOXSPIN == false | |
| 1934 | end)) | |
| 1935 | for i = 1, 25 do | |
| 1936 | Swait() | |
| 1937 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 1938 | end | |
| 1939 | wait(0.5) | |
| 1940 | BOXSPIN = false | |
| 1941 | CONSTRUCTING = false | |
| 1942 | coroutine.resume(coroutine.create(function() | |
| 1943 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 1944 | --[[for i = 1, 45 do | |
| 1945 | Swait() | |
| 1946 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 1947 | end- | |
| 1948 | LID:remove()]]-- | |
| 1949 | for _, c in pairs(LID:GetChildren()) do | |
| 1950 | if c.ClassName == "Part" then | |
| 1951 | c.Anchored = false | |
| 1952 | c.CanCollide = true | |
| 1953 | if c ~= LIDPART then | |
| 1954 | weldBetween(LIDPART,c) | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end | |
| 1958 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 1959 | Debris:AddItem(LID,15) | |
| 1960 | wait(0.5) | |
| 1961 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 1962 | if RANDOMEFFECT == 1 then | |
| 1963 | for i = 1, 45 do | |
| 1964 | wait((2-(i/15))/15) | |
| 1965 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1966 | end | |
| 1967 | wait(1) | |
| 1968 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1969 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1970 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1971 | for i = 1, 5 do | |
| 1972 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1973 | end | |
| 1974 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 1975 | ApplyAoE(BASE.Position,250,35,75,475,false) | |
| 1976 | elseif RANDOMEFFECT == 2 then | |
| 1977 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 1978 | FIELD.CFrame = BASE.CFrame | |
| 1979 | MakeForm(FIELD,"Ball") | |
| 1980 | for i = 1, 50 do | |
| 1981 | Swait() | |
| 1982 | FIELD.Size = FIELD.Size + VT(1,1,1) | |
| 1983 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1984 | end | |
| 1985 | wait(0.2) | |
| 1986 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 1987 | coroutine.resume(coroutine.create(function() | |
| 1988 | for i = 1, 75 do | |
| 1989 | Swait() | |
| 1990 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1991 | LOOP.Parent = FIELD | |
| 1992 | local CHILDREN = workspace:GetDescendants() | |
| 1993 | for index, CHILD in pairs(CHILDREN) do | |
| 1994 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1995 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1996 | if HUM then | |
| 1997 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1998 | if TORSO then | |
| 1999 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2000 | HUM.Health = HUM.Health - 0.1 | |
| 2001 | TORSO.Velocity = VT(0,5,0) | |
| 2002 | HUM.PlatformStand = true | |
| 2003 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2004 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2005 | end | |
| 2006 | end | |
| 2007 | end | |
| 2008 | end | |
| 2009 | end | |
| 2010 | end | |
| 2011 | FIELD.Size = FIELD.Size + VT(6,6,6) | |
| 2012 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 2013 | end | |
| 2014 | for i = 1, 500 do | |
| 2015 | Swait() | |
| 2016 | LOOP.Parent = FIELD | |
| 2017 | local CHILDREN = workspace:GetDescendants() | |
| 2018 | for index, CHILD in pairs(CHILDREN) do | |
| 2019 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2020 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2021 | if HUM then | |
| 2022 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2023 | if TORSO then | |
| 2024 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2025 | TORSO.Velocity = VT(0,5,0) | |
| 2026 | HUM.Health = HUM.Health - 0.1 | |
| 2027 | HUM.PlatformStand = true | |
| 2028 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2029 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2030 | end | |
| 2031 | end | |
| 2032 | end | |
| 2033 | end | |
| 2034 | end | |
| 2035 | end | |
| 2036 | end | |
| 2037 | for i = 1, 25 do | |
| 2038 | Swait() | |
| 2039 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 2040 | LOOP.Parent = FIELD | |
| 2041 | local CHILDREN = workspace:GetDescendants() | |
| 2042 | for index, CHILD in pairs(CHILDREN) do | |
| 2043 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2044 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2045 | if HUM then | |
| 2046 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2047 | if TORSO then | |
| 2048 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 2049 | TORSO.Velocity = VT(0,5,0) | |
| 2050 | HUM.Health = HUM.Health - 0.1 | |
| 2051 | HUM.PlatformStand = false | |
| 2052 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2053 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2054 | end | |
| 2055 | end | |
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | end | |
| 2060 | FIELD.Size = FIELD.Size - VT(9,9,9) | |
| 2061 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 2062 | end | |
| 2063 | FIELD:remove() | |
| 2064 | end)) | |
| 2065 | elseif RANDOMEFFECT == 3 then | |
| 2066 | for i = 1, 20 do | |
| 2067 | wait(0.15) | |
| 2068 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2069 | coroutine.resume(coroutine.create(function() | |
| 2070 | local MINION = CLONE:Clone() | |
| 2071 | MINION.Parent = Effects | |
| 2072 | MINION.Name = "Shadow" | |
| 2073 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 2074 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 2075 | for _, c in pairs(MINION:GetChildren()) do | |
| 2076 | if c.ClassName == "Part" then | |
| 2077 | c.Material = "Neon" | |
| 2078 | c.Color = C3(0,0,0) | |
| 2079 | c.Transparency = 0.25 | |
| 2080 | if c.Name == "Head" then | |
| 2081 | c:ClearAllChildren() | |
| 2082 | local MSH = IT("BlockMesh",c)
| |
| 2083 | MSH.Scale = VT(0.5,1,1) | |
| 2084 | end | |
| 2085 | end | |
| 2086 | end | |
| 2087 | local TORSO = MINION.Torso | |
| 2088 | local HUMAN = MINION.Humanoid | |
| 2089 | HUMAN.WalkSpeed = 20 | |
| 2090 | HUMAN.MaxHealth = math.huge | |
| 2091 | HUMAN.Health = math.huge | |
| 2092 | HUMAN.DisplayDistanceType = "None" | |
| 2093 | HUMAN.Died:connect(function() | |
| 2094 | MINION:remove() | |
| 2095 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 2096 | end) | |
| 2097 | wait(1) | |
| 2098 | local findNearestTorso = function(POS) | |
| 2099 | local list = game.Workspace:GetDescendants() | |
| 2100 | local torso = nil | |
| 2101 | local dist = 500 | |
| 2102 | local temp = nil | |
| 2103 | local human = nil | |
| 2104 | local temp2 = nil | |
| 2105 | for x = 1, #list do | |
| 2106 | temp2 = list[x] | |
| 2107 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 2108 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2109 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2110 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2111 | if (temp.Position - POS).magnitude < dist then | |
| 2112 | torso = temp | |
| 2113 | dist = (temp.Position - POS).magnitude | |
| 2114 | end | |
| 2115 | end | |
| 2116 | end | |
| 2117 | end | |
| 2118 | return torso, dist | |
| 2119 | end | |
| 2120 | for i = 1, 40 do | |
| 2121 | if HUMAN.Health == 0 then | |
| 2122 | break | |
| 2123 | end | |
| 2124 | wait(0.3) | |
| 2125 | local target,dist= findNearestTorso(TORSO.Position) | |
| 2126 | if target then | |
| 2127 | HUMAN:MoveTo(target.Position) | |
| 2128 | if dist < 25 then | |
| 2129 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 2130 | wait(2) | |
| 2131 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 2132 | --ANIM:Play() | |
| 2133 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 2134 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 2135 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 2136 | for i = 1, 5 do | |
| 2137 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2138 | end | |
| 2139 | break | |
| 2140 | end | |
| 2141 | end | |
| 2142 | end | |
| 2143 | MINION:remove() | |
| 2144 | end)) | |
| 2145 | end | |
| 2146 | elseif RANDOMEFFECT == 4 then | |
| 2147 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 2148 | FIELD.Color = C3(0,0,0) | |
| 2149 | FIELD.CFrame = BASE.CFrame | |
| 2150 | MakeForm(FIELD,"Ball") | |
| 2151 | FIELD.CanCollide = true | |
| 2152 | for i = 1, 50 do | |
| 2153 | Swait() | |
| 2154 | FIELD.Size = FIELD.Size + VT(1,1,1) | |
| 2155 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2156 | end | |
| 2157 | wait(0.2) | |
| 2158 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 2159 | coroutine.resume(coroutine.create(function() | |
| 2160 | local E = 0 | |
| 2161 | for i = 1, 75 do | |
| 2162 | E = E + 1 | |
| 2163 | Swait() | |
| 2164 | if E >= 60 then | |
| 2165 | E = 0 | |
| 2166 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2167 | end | |
| 2168 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2169 | LOOP.Parent = FIELD | |
| 2170 | local CHILDREN = workspace:GetDescendants() | |
| 2171 | for index, CHILD in pairs(CHILDREN) do | |
| 2172 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2173 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2174 | if HUM then | |
| 2175 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2176 | if TORSO then | |
| 2177 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2178 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2179 | if c:IsA("BasePart") then
| |
| 2180 | local bv = Instance.new("BodyVelocity")
| |
| 2181 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2182 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2183 | bv.Parent = c | |
| 2184 | Debris:AddItem(bv,0.05) | |
| 2185 | end | |
| 2186 | end | |
| 2187 | HUM.Health = HUM.Health - 0.3 | |
| 2188 | end | |
| 2189 | end | |
| 2190 | end | |
| 2191 | end | |
| 2192 | end | |
| 2193 | FIELD.Size = FIELD.Size + VT(10,10,10)/5 | |
| 2194 | end | |
| 2195 | for i = 1, 180 do | |
| 2196 | E = E + 1 | |
| 2197 | Swait() | |
| 2198 | if E >= 60 then | |
| 2199 | E = 0 | |
| 2200 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2201 | end | |
| 2202 | LOOP.Parent = FIELD | |
| 2203 | local CHILDREN = workspace:GetDescendants() | |
| 2204 | for index, CHILD in pairs(CHILDREN) do | |
| 2205 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2206 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2207 | if HUM then | |
| 2208 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2209 | if TORSO then | |
| 2210 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2211 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2212 | if c:IsA("BasePart") then
| |
| 2213 | local bv = Instance.new("BodyVelocity")
| |
| 2214 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2215 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2216 | bv.Parent = c | |
| 2217 | Debris:AddItem(bv,0.05) | |
| 2218 | end | |
| 2219 | end | |
| 2220 | HUM.Health = HUM.Health - 0.3 | |
| 2221 | end | |
| 2222 | end | |
| 2223 | end | |
| 2224 | end | |
| 2225 | end | |
| 2226 | end | |
| 2227 | ApplyAoE(FIELD.Position,40,100,20,400,false) | |
| 2228 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 2229 | for i = 1, 5 do | |
| 2230 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2231 | end | |
| 2232 | FIELD:remove() | |
| 2233 | end)) | |
| 2234 | elseif RANDOMEFFECT == 5 then | |
| 2235 | end | |
| 2236 | wait(0.5) | |
| 2237 | for i = 1, 25 do | |
| 2238 | Swait() | |
| 2239 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 2240 | end | |
| 2241 | PANDORASBOX:remove() | |
| 2242 | RINGSPIN = false | |
| 2243 | end)) | |
| 2244 | ATTACK = false | |
| 2245 | Rooted = false | |
| 2246 | end | |
| 2247 | end | |
| 2248 | ||
| 2249 | function Taunt() | |
| 2250 | ATTACK = true | |
| 2251 | local LAUGH = nil | |
| 2252 | coroutine.resume(coroutine.create(function() | |
| 2253 | repeat | |
| 2254 | Swait() | |
| 2255 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2259 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2261 | until LAUGH ~= nil | |
| 2262 | repeat | |
| 2263 | Swait() | |
| 2264 | LAUGH.Parent = Head | |
| 2265 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2269 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2271 | until LAUGH.Playing == false | |
| 2272 | ATTACK = false | |
| 2273 | end)) | |
| 2274 | wait(0.1) | |
| 2275 | sick:Pause() | |
| 2276 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
| 2277 | wait(1) | |
| 2278 | sick:Resume() | |
| 2279 | end | |
| 2280 | ||
| 2281 | function Prison_Key() | |
| 2282 | if Mouse.Target ~= nil then | |
| 2283 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2284 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2285 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2286 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2287 | GYRO.D = 750 | |
| 2288 | GYRO.P = 20000 | |
| 2289 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2290 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2291 | grav.D = 15 | |
| 2292 | grav.P = 20000 | |
| 2293 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2294 | grav.position = TORSO.Position | |
| 2295 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2296 | GYRO2.D = 750 | |
| 2297 | GYRO2.P = 20000 | |
| 2298 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2299 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2300 | grav.Name = "Jail" | |
| 2301 | local LOCKPARTS = {}
| |
| 2302 | ATTACK = true | |
| 2303 | Rooted = false | |
| 2304 | local LOCK = IT("Model",Effects)
| |
| 2305 | LOCK.Name = "Lock" | |
| 2306 | local LOCK2 = IT("Model",LOCK)
| |
| 2307 | LOCK2.Name = "Metal" | |
| 2308 | --CREATE LOCK-- | |
| 2309 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 2310 | LOCK.PrimaryPart = BASE | |
| 2311 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2312 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 2313 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2314 | MakeForm(PRT,"Cyl") | |
| 2315 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 2316 | PRT.Color = C3(0,0,0) | |
| 2317 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2318 | MakeForm(PRT,"Cyl") | |
| 2319 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 2320 | PRT.Color = C3(0,0,0) | |
| 2321 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2322 | for i = 1, 45 do | |
| 2323 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2324 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2325 | end | |
| 2326 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2327 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2328 | LOCK2.PrimaryPart = PRT | |
| 2329 | --------------- | |
| 2330 | local CHILDREN = LOCK:GetDescendants() | |
| 2331 | for index, CHILD in pairs(CHILDREN) do | |
| 2332 | if CHILD:IsA("BasePart") then
| |
| 2333 | CHILD.Transparency = 1 | |
| 2334 | end | |
| 2335 | end | |
| 2336 | for i = 1, 75 do | |
| 2337 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2338 | Swait() | |
| 2339 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2340 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2341 | local CHILDREN = LOCK:GetDescendants() | |
| 2342 | for index, CHILD in pairs(CHILDREN) do | |
| 2343 | if CHILD:IsA("BasePart") then
| |
| 2344 | - | if Key == "r" and ATTACK == false then |
| 2344 | + | |
| 2345 | end | |
| 2346 | end | |
| 2347 | end | |
| 2348 | HUM.DisplayDistanceType = "None" | |
| 2349 | local KEY = IT("Model",Effects)
| |
| 2350 | KEY.Name = "Key" | |
| 2351 | --CREATE KEY-- | |
| 2352 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2353 | KEY.PrimaryPart = KBASE | |
| 2354 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2355 | local WLD = weldBetween(RightArm,KBASE) | |
| 2356 | for i = 1, 45 do | |
| 2357 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
| 2358 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2359 | weldBetween(KBASE,PRT) | |
| 2360 | end | |
| 2361 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2362 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2363 | weldBetween(KBASE,PRT) | |
| 2364 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2365 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2366 | weldBetween(KBASE,PRT) | |
| 2367 | -------------- | |
| 2368 | Rooted = true | |
| 2369 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2370 | coroutine.resume(coroutine.create(function() | |
| 2371 | for i = 1, 10 do | |
| 2372 | Swait() | |
| 2373 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2374 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2375 | end | |
| 2376 | CreateSound(1149318312,BASE,5,1,false) | |
| 2377 | CreateSound(160772554,BASE,3,1,false) | |
| 2378 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2379 | for i = 1, 4 do | |
| 2380 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2381 | end | |
| 2382 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2383 | wait(1) | |
| 2384 | TORSO.Parent.Parent = LOCK | |
| 2385 | for i = 1, 75 do | |
| 2386 | Swait() | |
| 2387 | local CHILDREN = KEY:GetDescendants() | |
| 2388 | for index, CHILD in pairs(CHILDREN) do | |
| 2389 | if CHILD:IsA("BasePart") then
| |
| 2390 | CHILD.Transparency = i/25 | |
| 2391 | end | |
| 2392 | end | |
| 2393 | local CHILDREN = LOCK:GetDescendants() | |
| 2394 | for index, CHILD in pairs(CHILDREN) do | |
| 2395 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2396 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2397 | elseif CHILD.ClassName == "Decal" then | |
| 2398 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2399 | end | |
| 2400 | end | |
| 2401 | end | |
| 2402 | TORSO.Parent:ClearAllChildren() | |
| 2403 | KEY:remove() | |
| 2404 | LOCK:remove() | |
| 2405 | end)) | |
| 2406 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2407 | GYRO:remove() | |
| 2408 | ATTACK = false | |
| 2409 | Rooted = false | |
| 2410 | end | |
| 2411 | end | |
| 2412 | end | |
| 2413 | ||
| 2414 | function RavagingOverthrower() | |
| 2415 | ATTACK = true | |
| 2416 | Rooted = true | |
| 2417 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2418 | Swait() | |
| 2419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2423 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2425 | end | |
| 2426 | CreateSound("348663022", Torso, 5, 1)
| |
| 2427 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
| 2428 | for i = 1, 5 do | |
| 2429 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
| 2430 | Swait(15) | |
| 2431 | end | |
| 2432 | local soundeffect = IT("Sound",Torso)
| |
| 2433 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 2434 | soundeffect.Looped = true | |
| 2435 | soundeffect.Volume = 10 | |
| 2436 | soundeffect.Playing = true | |
| 2437 | repeat | |
| 2438 | turnto(Mouse.Hit.p) | |
| 2439 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
| 2440 | MagicSphere(25/10,25,CF(StartPos),"Royal purple") | |
| 2441 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 2442 | local distance = (StartPos - RayPos).magnitude | |
| 2443 | local RayBeam = IT("Part",Effects)
| |
| 2444 | RayBeam.Material = "Neon" | |
| 2445 | RayBeam.Anchored = true | |
| 2446 | RayBeam.BrickColor = BRICKC"Royal purple" | |
| 2447 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 2448 | mesh.MeshType = "Cylinder" | |
| 2449 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
| 2450 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2451 | MagicSphere(15,5,CF(RayPos),"Royal purple") | |
| 2452 | killnearest(RayPos,15,100) | |
| 2453 | for i = 1, 3 do | |
| 2454 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
| 2455 | end | |
| 2456 | Swait() | |
| 2457 | if KEYHOLD == false then | |
| 2458 | coroutine.resume(coroutine.create(function() | |
| 2459 | for i = 1, 5 do | |
| 2460 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
| 2461 | Swait() | |
| 2462 | end | |
| 2463 | RayBeam:remove() | |
| 2464 | end)) | |
| 2465 | else | |
| 2466 | RayBeam:remove() | |
| 2467 | end | |
| 2468 | until KEYHOLD == false | |
| 2469 | soundeffect:remove() | |
| 2470 | ATTACK = false | |
| 2471 | Rooted = false | |
| 2472 | end | |
| 2473 | ||
| 2474 | local deathrain = false | |
| 2475 | ||
| 2476 | function armagedd() | |
| 2477 | local Player = game.Players.localPlayer | |
| 2478 | local Mouse = Player:GetMouse() | |
| 2479 | local Character = Player.Character | |
| 2480 | local Humanoid = Character.Humanoid | |
| 2481 | local Head = Character.Head | |
| 2482 | local RootPart = Character.HumanoidRootPart | |
| 2483 | local Torso = Character.Torso | |
| 2484 | local LeftArm = Character["Left Arm"] | |
| 2485 | local RightArm = Character["Right Arm"] | |
| 2486 | local LeftLeg = Character["Left Leg"] | |
| 2487 | local RightLeg = Character["Right Leg"] | |
| 2488 | local Camera = game.Workspace.CurrentCamera | |
| 2489 | local RootJoint = RootPart.RootJoint | |
| 2490 | local Equipped = false | |
| 2491 | local Attack = false | |
| 2492 | local Anim = 'Idle' | |
| 2493 | local Idle = 0 | |
| 2494 | local Combo = 1 | |
| 2495 | local UIS = game:GetService("UserInputService")
| |
| 2496 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2497 | local Velocity = RootPart.Velocity.y | |
| 2498 | local Sine = 0 | |
| 2499 | local Change = 1 | |
| 2500 | local maincol = Color3.new(0,0,0) | |
| 2501 | local maincol2 = Torso.Color | |
| 2502 | local dash = false | |
| 2503 | Character.Humanoid.Name = "help" | |
| 2504 | humanoid = Character.help | |
| 2505 | local taken = {}
| |
| 2506 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
| |
| 2507 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 2508 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 2509 | ||
| 2510 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 2511 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 2512 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 2513 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 2514 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 2515 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 2516 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 2517 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 2518 | ||
| 2519 | local rarmc1 = RW.C1 | |
| 2520 | local larmc1 = LW.C1 | |
| 2521 | local rlegc1 = RH.C1 | |
| 2522 | local llegc1 = LH.C1 | |
| 2523 | ||
| 2524 | local resetc1 = false | |
| 2525 | ATTACK = true | |
| 2526 | deathrain = true | |
| 2527 | for i = 0, 1, 0.1 do | |
| 2528 | swait() | |
| 2529 | PlayAnimationFromTable({
| |
| 2530 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2531 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2532 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2533 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2534 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2535 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2536 | }, .2, false) | |
| 2537 | end | |
| 2538 | local shur = Instance.new("Part",Camera)
| |
| 2539 | shur.CFrame = Mouse.Hit | |
| 2540 | shur.Anchored = true | |
| 2541 | shur.CanCollide = false | |
| 2542 | shur.Transparency = 1 | |
| 2543 | shur.Rotation = Vector3.new(0,500,0) | |
| 2544 | CreateSound("331888777", shur, 10, .9)
| |
| 2545 | for i = 0, 2, 0.1 do | |
| 2546 | swait() | |
| 2547 | PlayAnimationFromTable({
| |
| 2548 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2549 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2550 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2551 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2552 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2553 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2554 | }, .2, false) | |
| 2555 | end | |
| 2556 | ATTACK = false | |
| 2557 | for i = 1, 40 do | |
| 2558 | local met = Instance.new("Part",workspace)
| |
| 2559 | met.CFrame = shur.CFrame * CFrame.new(math.random(-200,200),300,math.random(-200,200)) | |
| 2560 | met.Anchored = false | |
| 2561 | met.CanCollide = false | |
| 2562 | met.Transparency = 0 | |
| 2563 | met.Size = Vector3.new(.1,.1,.1) | |
| 2564 | met.Material = "Neon" | |
| 2565 | met.BrickColor = BrickColor.new(maincol) | |
| 2566 | local mbewm2 = Instance.new("SpecialMesh", met)
| |
| 2567 | mbewm2.MeshType = "Sphere" | |
| 2568 | mbewm2.Scale = Vector3.new(100,100,100) | |
| 2569 | local con = met.Touched:connect(function(hit) | |
| 2570 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then | |
| 2571 | MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1) | |
| 2572 | CFuncs.Sound.Create("239000203", workspace, .5, 1)
| |
| 2573 | Effects.Sphere2.Create(BrickColor.random, EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01) | |
| 2574 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01) | |
| 2575 | ||
| 2576 | for i = 0, 5 do | |
| 2577 | local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1)) | |
| 2578 | frag.Anchored = false | |
| 2579 | frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
| 2580 | frag.CanCollide = false | |
| 2581 | frag.Velocity = Vector3.new(math.random(-200,200),math.random(-200,200),math.random(-200,200)) | |
| 2582 | local flame = Instance.new("Fire",frag)
| |
| 2583 | flame.SecondaryColor = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) | |
| 2584 | flame.Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) | |
| 2585 | flame.Heat = 15 | |
| 2586 | local mbewm2 = Instance.new("SpecialMesh", frag)
| |
| 2587 | mbewm2.MeshType = "Sphere" | |
| 2588 | mbewm2.Scale = Vector3.new(100,100,100) | |
| 2589 | local con = frag.Touched:connect(function(hit) | |
| 2590 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then | |
| 2591 | MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1) | |
| 2592 | CFuncs.Sound.Create("206049428", workspace, .5, 1)
| |
| 2593 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03)
| |
| 2594 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03) | |
| 2595 | frag:Destroy() | |
| 2596 | end | |
| 2597 | end) | |
| 2598 | met:Destroy()end end end) | |
| 2599 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03)
| |
| 2600 | wait(.5) | |
| 2601 | end | |
| 2602 | deathrain = false | |
| 2603 | shur:Destroy() | |
| 2604 | end | |
| 2605 | ||
| 2606 | ||
| 2607 | function obliterate() | |
| 2608 | Attack = true | |
| 2609 | Humanoid.WalkSpeed = 0 | |
| 2610 | Humanoid.JumpPower = 0 | |
| 2611 | Humanoid.AutoRotate = false | |
| 2612 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 2613 | refpart.Anchored = true | |
| 2614 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0) | |
| 2615 | local smonk1 = Instance.new("ParticleEmitter",refpart)
| |
| 2616 | smonk1.LightEmission = .5 | |
| 2617 | smonk1.Size = NumberSequence.new(0.2) | |
| 2618 | smonk1.Texture = "rbxassetid://382425306" | |
| 2619 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
| |
| 2620 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)})
| |
| 2621 | smonk1.Transparency = bbb | |
| 2622 | smonk1.Size = aaa | |
| 2623 | smonk1.ZOffset = .5 | |
| 2624 | smonk1.Acceleration = Vector3.new(0, 0, 0) | |
| 2625 | smonk1.LockedToPart = false | |
| 2626 | smonk1.EmissionDirection = "Top" | |
| 2627 | smonk1.Lifetime = NumberRange.new(3, 3) | |
| 2628 | smonk1.Rate = 5 | |
| 2629 | smonk1.Rotation = NumberRange.new(0, 50) | |
| 2630 | smonk1.RotSpeed = NumberRange.new(50, 50) | |
| 2631 | smonk1.Speed = NumberRange.new(0) | |
| 2632 | smonk1.VelocitySpread = 0 | |
| 2633 | smonk1.Enabled=true | |
| 2634 | local startColor = maincol | |
| 2635 | local endColor = maincol | |
| 2636 | local sequence2 = Color3.new(math.random(0,255), math.random(0,255), math.random(0,255)) | |
| 2637 | smonk1.Color = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) | |
| 2638 | local smonk2 = Instance.new("ParticleEmitter",refpart)
| |
| 2639 | smonk2.LightEmission = .5 | |
| 2640 | smonk2.Size = NumberSequence.new(0.2) | |
| 2641 | smonk2.Texture = "rbxassetid://95648201" | |
| 2642 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
| |
| 2643 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2644 | smonk2.Transparency = bbb | |
| 2645 | smonk2.Size = aaa | |
| 2646 | smonk2.ZOffset = .5 | |
| 2647 | smonk2.Acceleration = Vector3.new(0, 0, 0) | |
| 2648 | smonk2.LockedToPart = false | |
| 2649 | smonk2.EmissionDirection = "Top" | |
| 2650 | smonk2.Lifetime = NumberRange.new(3, 3) | |
| 2651 | smonk2.Rate = 5 | |
| 2652 | smonk2.Rotation = NumberRange.new(0, 50) | |
| 2653 | smonk2.RotSpeed = NumberRange.new(50, 50) | |
| 2654 | smonk2.Speed = NumberRange.new(0) | |
| 2655 | smonk2.VelocitySpread = 0 | |
| 2656 | smonk2.Enabled=true | |
| 2657 | local startColor = maincol | |
| 2658 | local startColor = maincol | |
| 2659 | local endColor = maincol | |
| 2660 | local sequence3 = ColorSequence.new(startColor, endColor) | |
| 2661 | smonk2.Color = sequence3 | |
| 2662 | CFuncs.Sound.Create("376020049", refpart, 1, 1)
| |
| 2663 | local void = Instance.new("Sound", refpart)
| |
| 2664 | void.Looped = true | |
| 2665 | void.SoundId = "rbxassetid://565538601" | |
| 2666 | void:Play() | |
| 2667 | ||
| 2668 | for i = 0, 8, 0.1 do | |
| 2669 | swait() | |
| 2670 | PlayAnimationFromTable({
| |
| 2671 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2672 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2673 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2674 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2675 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2676 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2677 | }, .1, false) | |
| 2678 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
| 2679 | armagedd() | |
| 2680 | end | |
| 2681 | Humanoid.WalkSpeed = 8 | |
| 2682 | Humanoid.JumpPower = 0 | |
| 2683 | Humanoid.AutoRotate = true | |
| 2684 | Attack = false | |
| 2685 | for i = 0, 100, 0.1 do | |
| 2686 | swait() | |
| 2687 | local startColor = maincol | |
| 2688 | local endColor = maincol | |
| 2689 | local sequence2 = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)) | |
| 2690 | smonk1.Color = sequence2 | |
| 2691 | shoot(Mouse,8,refpart,0,7) | |
| 2692 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
| 2693 | end | |
| 2694 | refpart:Destroy() | |
| 2695 | end | |
| 2696 | ||
| 2697 | ||
| 2698 | --//=================================\\ | |
| 2699 | --|| ASSIGN THINGS TO KEYS | |
| 2700 | --\\=================================// | |
| 2701 | ||
| 2702 | function MouseDown(Mouse) | |
| 2703 | HOLD = true | |
| 2704 | if ATTACK == false then | |
| 2705 | end | |
| 2706 | end | |
| 2707 | ||
| 2708 | function MouseUp(Mouse) | |
| 2709 | HOLD = false | |
| 2710 | end | |
| 2711 | ||
| 2712 | function KeyDown(Key) | |
| 2713 | KEYHOLD = true | |
| 2714 | if Key == "z" and ATTACK == false then | |
| 2715 | MagicMissiles() | |
| 2716 | end | |
| 2717 | ||
| 2718 | if Key == "b" and ATTACK == false then | |
| 2719 | TimesUp() | |
| 2720 | end | |
| 2721 | ||
| 2722 | if Key == "c" and ATTACK == false then | |
| 2723 | ChainPunch() | |
| 2724 | end | |
| 2725 | ||
| 2726 | if Key == "v" and ATTACK == false then | |
| 2727 | WarpMeteor() | |
| 2728 | end | |
| 2729 | ||
| 2730 | if Key == "x" and ATTACK == false then | |
| 2731 | PandorasBox() | |
| 2732 | end | |
| 2733 | ||
| 2734 | if Key == "t" and ATTACK == false then | |
| 2735 | Taunt() | |
| 2736 | end | |
| 2737 | ||
| 2738 | if Key == "q" and ATTACK == false then | |
| 2739 | Prison_Key() | |
| 2740 | end | |
| 2741 | ||
| 2742 | if Key == "e" and ATTACK == false then | |
| 2743 | RavagingOverthrower() | |
| 2744 | end | |
| 2745 | if Key == "r" and ATTACK == false and deathrain == false then | |
| 2746 | obliterate() | |
| 2747 | end | |
| 2748 | end | |
| 2749 | ||
| 2750 | function KeyUp(Key) | |
| 2751 | KEYHOLD = false | |
| 2752 | end | |
| 2753 | ||
| 2754 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2755 | MouseDown(NEWKEY) | |
| 2756 | end) | |
| 2757 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2758 | MouseUp(NEWKEY) | |
| 2759 | end) | |
| 2760 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2761 | KeyDown(NEWKEY) | |
| 2762 | end) | |
| 2763 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2764 | KeyUp(NEWKEY) | |
| 2765 | end) | |
| 2766 | ||
| 2767 | --//=================================\\ | |
| 2768 | --\\=================================// | |
| 2769 | ||
| 2770 | ||
| 2771 | function unanchor() | |
| 2772 | if UNANCHOR == true then | |
| 2773 | RootPart.Anchored = false | |
| 2774 | end | |
| 2775 | g = Character:GetChildren() | |
| 2776 | for i = 1, #g do | |
| 2777 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2778 | g[i].Anchored = false | |
| 2779 | end | |
| 2780 | end | |
| 2781 | g = Weapon:GetChildren() | |
| 2782 | for i = 1, #g do | |
| 2783 | if g[i].ClassName == "Part" then | |
| 2784 | g[i].Anchored = false | |
| 2785 | end | |
| 2786 | end | |
| 2787 | end | |
| 2788 | ||
| 2789 | ||
| 2790 | --//=================================\\ | |
| 2791 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2792 | --\\=================================// | |
| 2793 | ||
| 2794 | Humanoid.Changed:connect(function(Jump) | |
| 2795 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2796 | Humanoid.Jump = false | |
| 2797 | end | |
| 2798 | end) | |
| 2799 | ||
| 2800 | while true do | |
| 2801 | Swait() | |
| 2802 | script.Parent = WEAPONGUI | |
| 2803 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2804 | v:Stop(); | |
| 2805 | end | |
| 2806 | ANIMATE.Parent = nil | |
| 2807 | SINE = SINE + CHANGE*1.5 | |
| 2808 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2809 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2810 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2811 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2812 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2813 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2814 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2815 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2816 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2817 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2818 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2819 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2820 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2821 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2822 | end | |
| 2823 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2824 | ANIM = "Jump" | |
| 2825 | if ATTACK == false then | |
| 2826 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2830 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2832 | end | |
| 2833 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2834 | ANIM = "Fall" | |
| 2835 | if ATTACK == false then | |
| 2836 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2840 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2842 | end | |
| 2843 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2844 | ANIM = "Idle" | |
| 2845 | if ATTACK == false then | |
| 2846 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2850 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2852 | end | |
| 2853 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2854 | ANIM = "Walk" | |
| 2855 | if ATTACK == false then | |
| 2856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2860 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2862 | end | |
| 2863 | end | |
| 2864 | unanchor() | |
| 2865 | Humanoid.MaxHealth = "inf" | |
| 2866 | Humanoid.Health = "inf" | |
| 2867 | if Rooted == false then | |
| 2868 | Disable_Jump = false | |
| 2869 | Humanoid.WalkSpeed = Speed | |
| 2870 | elseif Rooted == true then | |
| 2871 | Disable_Jump = true | |
| 2872 | Humanoid.WalkSpeed = 0 | |
| 2873 | end | |
| 2874 | for _, c in pairs(Character:GetChildren()) do | |
| 2875 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2876 | c.Material = "Fabric" | |
| 2877 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2878 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2879 | end | |
| 2880 | if c ~= Head then | |
| 2881 | c.Color = C3(0,0,0) | |
| 2882 | else | |
| 2883 | c.Color = C3(1,1,1) | |
| 2884 | end | |
| 2885 | if c == Head then | |
| 2886 | if c:FindFirstChild("face") then
| |
| 2887 | c.face:remove() | |
| 2888 | end | |
| 2889 | end | |
| 2890 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2891 | c:remove() | |
| 2892 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2893 | c:remove() | |
| 2894 | end | |
| 2895 | end | |
| 2896 | sick.SoundId = "rbxassetid://"..SONG | |
| 2897 | sick.Looped = true | |
| 2898 | sick.Pitch = 1 | |
| 2899 | sick.Volume = 5 | |
| 2900 | sick.Parent = Torso | |
| 2901 | sick:Resume() | |
| 2902 | --sick.Playing = false | |
| 2903 | Humanoid.Name = "Pandora = "..Player.Name | |
| 2904 | end | |
| 2905 | ||
| 2906 | --//=================================\\ | |
| 2907 | --\\=================================// | |
| 2908 | ||
| 2909 | ||
| 2910 | ||
| 2911 | ||
| 2912 | ||
| 2913 | --//====================================================\\-- | |
| 2914 | --|| END OF SCRIPT | |
| 2915 | --\\====================================================//-- |