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- public float speed = 0;
- public static ScrollScript current;
- private Material[] materials;
- private Renderer rend;
- void Start()
- {
- rend = GetComponent<Renderer>();
- rend.enabled = true;
- current = this;
- }
- void Update()
- {
- Vector2 offset = new Vector2(Time.time * speed, 0);
- rend.material.mainTextureOffset = offset;
- }
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