Guest User

brzinomer by Deda

a guest
Nov 5th, 2017
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.30 KB | None | 0 0
  1. Brzinomer by Deda
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][22];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 473.750000, 292.666656, "LD_POOL:ball");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 157.000000, 130.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1061109505);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 481.250000, 298.499969, "LD_POOL:ball");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 143.000000, 119.000000);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -16776961);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 533.125000, 270.500000, "LD_POOL:ball");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  32. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 39.000000, 24.000000);
  33. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -16776961);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  38. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  39. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  41.  
  42. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 537.500000, 272.833374, "LD_POOL:ball");
  43. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  44. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 30.000000, 19.000000);
  45. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  46. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1061109505);
  47. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  50. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  51. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  52. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  53.  
  54. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 540.625000, 271.083282, "o");
  55. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.400000, 1.600000);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 255);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  64.  
  65. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 546.250000, 271.083282, "o");
  66. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.400000, 1.600000);
  67. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  68. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 255);
  69. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  70. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  71. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  72. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  73. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  74. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  75.  
  76. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 551.875000, 271.083282, "o");
  77. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.400000, 1.600000);
  78. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  79. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 255);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  81. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  82. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  83. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
  84. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  86.  
  87. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 558.125000, 271.083312, "o");
  88. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.400000, 1.600000);
  89. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  90. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 255);
  91. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  92. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  93. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  94. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 1);
  95. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  96. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  97.  
  98. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 545.625000, 281.583465, "audi");
  99. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.229374, 0.905833);
  100. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  101. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 255);
  102. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  103. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  104. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  105. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  106. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  108.  
  109. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 525.000000, 300.249816, "LD_POOL:ball");
  110. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  111. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 57.000000, 48.000000);
  112. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  113. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 255);
  114. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  115. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  116. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  117. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  118. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  119. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  120.  
  121. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 512.500000, 280.416687, "");
  122. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  123. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 71.000000, 84.000000);
  124. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  125. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1061109505);
  126. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  127. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  128. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 0);
  129. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 5);
  130. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  131. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  132. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][10], 560);
  133. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000, 45.000000, 1.000000);
  134. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][10], 1, 1);
  135.  
  136. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 492.500000, 340.499847, "LD_POOL:ball");
  137. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  138. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 57.000000, 48.000000);
  139. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  140. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 255);
  141. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  142. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  143. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  144. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
  145. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  146. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  147.  
  148. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 522.500000, 354.500061, "45L");
  149. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.400000, 1.600000);
  150. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  151. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -16776961);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  153. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  154. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  155. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 3);
  156. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  157. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  158.  
  159. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 486.250000, 346.916870, "");
  160. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  161. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 40.000000, 29.000000);
  162. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  163. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  164. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  165. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  166. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 0);
  167. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 5);
  168. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  169. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  170. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][13], 1650);
  171. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
  172.  
  173. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 555.625000, 340.499847, "LD_POOL:ball");
  174. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  175. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 57.000000, 48.000000);
  176. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  177. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 255);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  179. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  180. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  181. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  182. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  183. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  184.  
  185. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 572.500000, 347.500030, "333");
  186. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.400000, 1.600000);
  187. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  188. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -16776961);
  189. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  190. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  191. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  192. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 3);
  193. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  194. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  195.  
  196. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 570.625000, 363.833435, "KM/h");
  197. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.400000, 1.600000);
  198. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  199. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -16776961);
  200. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  201. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  202. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  203. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 3);
  204. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  205. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  206.  
  207. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 518.125000, 395.333496, "box");
  208. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.937500);
  209. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 590.000000, 0.000000);
  210. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  211. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  212. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][17], 1);
  213. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][17], 255);
  214. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  215. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  216. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  217. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 1);
  218. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  219. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  220.  
  221. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 523.125000, 392.416900, "sultan");
  222. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.323124, 1.290833);
  223. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  224. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -16776961);
  225. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  226. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  227. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  228. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 1);
  229. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  230. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  231.  
  232. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 505.000000, 325.333251, "LD_POOL:ball");
  233. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  234. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 15.000000, 11.000000);
  235. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  236. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 255);
  237. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  238. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  239. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  240. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  241. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  242. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  243.  
  244. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 586.875000, 327.083190, "LD_POOL:ball");
  245. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  246. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 15.000000, 11.000000);
  247. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  248. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 255);
  249. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  250. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  251. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  252. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  253. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  254. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  255.  
  256. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 544.375000, 378.999938, "LD_POOL:ball");
  257. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.000000, 0.000000);
  258. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 15.000000, 11.000000);
  259. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  260. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 255);
  261. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  262. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  263. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  264. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
  265. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
  266. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
Advertisement
Add Comment
Please, Sign In to add comment