Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- game.Lighting:ClearAllChildren()
- game.Lighting.ExposureCompensation = 0
- game.Lighting.Brightness = 5
- game.Lighting.GeographicLatitude = 70
- game.Lighting.ClockTime = 12
- for _,block in pairs(workspace:GetChildren())
- do if block:IsA("Part") or block:IsA("MeshPart") or block:IsA("Model") or block:IsA("Folder") then block:Destroy() end end
- workspace.Terrain:Clear()
- for _,plr in pairs(game.Players:GetPlayers())
- do plr.PlayerGui:ClearAllChildren() plr:LoadCharacter() end
- local baseplate = Instance.new("Part",Workspace)
- baseplate.Anchored = true
- baseplate.Locked = true
- baseplate.Position = Vector3.new(0,90,0)
- baseplate.Size = Vector3.new(520,1,520)
- baseplate.Material = Enum.Material.Grass
- baseplate.Color = Color3.fromRGB(0,110,0)
Advertisement
Add Comment
Please, Sign In to add comment