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ins_mm_playlists

Sep 8th, 2014
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  1. // this file is updated by NWI to define rules for matchmaking servers.
  2. // it must match the client's version of the file in order to work.
  3. "mm_playlists.txt"
  4. {
  5. "pvp"
  6. {
  7. "print_name" "#Playlist_PvP"
  8. "description" "#Playlist_PvP_Desc"
  9.  
  10. "allowed_maps"
  11. {
  12. "panj" "push"
  13. "panj_night" "push"
  14. "market" "push"
  15. "market_night" "push"
  16. "sinjar" "push"
  17. "sinjar_night" "push"
  18. "peak" "push"
  19. "peak_night" "push"
  20. "heights" "push"
  21. "heights_night" "push"
  22. "buhriz" "push"
  23. "district" "push"
  24. "district_night" "push"
  25. "siege" "push"
  26. "revolt" "push"
  27. "verticality" "push"
  28. "verticality_night" "push"
  29. "panj" "firefight"
  30. "panj_night" "firefight"
  31. "uprising" "firefight"
  32. "market" "firefight"
  33. "market_night" "firefight"
  34. "heights" "firefight"
  35. "heights_night" "firefight"
  36. "district" "firefight"
  37. "district_night" "firefight"
  38. "siege" "firefight"
  39. "contact" "firefight"
  40. "peak" "firefight"
  41. "peak_night" "firefight"
  42. "sinjar" "firefight"
  43. "sinjar_night" "firefight"
  44. "ministry" "firefight"
  45. "ministry_night" "firefight"
  46. "revolt" "firefight"
  47. "uprising" "firefight"
  48. "uprising_night" "firefight"
  49. "verticality" "firefight"
  50. "verticality_night" "firefight"
  51. "panj" "skirmish"
  52. "panj_night" "skirmish"
  53. "market" "skirmish"
  54. "market_night" "skirmish"
  55. "heights" "skirmish"
  56. "heights_night" "skirmish"
  57. "district" "skirmish"
  58. "district_night" "skirmish"
  59. "siege" "skirmish"
  60. "contact" "skirmish"
  61. "peak" "skirmish"
  62. "peak_night" "skirmish"
  63. "ministry" "skirmish"
  64. "ministry_night" "skirmish"
  65. "revolt" "skirmish"
  66. "verticality" "skirmish"
  67. "verticality_night" "skirmish"
  68. "uprising" "occupy"
  69. "uprising_night" "occupy"
  70. "panj" "occupy"
  71. "panj_night" "occupy"
  72. "market" "occupy"
  73. "market_night" "occupy"
  74. "peak" "occupy"
  75. "peak_night" "occupy"
  76. "heights" "occupy"
  77. "heights_night" "occupy"
  78. "district" "occupy"
  79. "district_night" "occupy"
  80. "siege" "occupy"
  81. "buhriz" "occupy"
  82. "ministry" "occupy"
  83. "ministry_night" "occupy"
  84. "revolt" "occupy"
  85. "verticality" "occupy"
  86. "verticality_night" "occupy"
  87. "district" "infiltrate"
  88. "district_night" "infiltrate"
  89. "market" "infiltrate"
  90. "market_night" "infiltrate"
  91. "contact" "infiltrate"
  92. "ministry" "infiltrate"
  93. "ministry_night" "infiltrate"
  94. "revolt" "infiltrate"
  95. "uprising" "infiltrate"
  96. "uprising_night" "infiltrate"
  97. "verticality" "infiltrate"
  98. "verticality_night" "infiltrate"
  99. "market" "strike"
  100. "market_night" "strike"
  101. "contact" "strike"
  102. "buhriz" "strike"
  103. "sinjar" "strike"
  104. "sinjar_night" "strike"
  105. "heights" "strike"
  106. "heights_night" "strike"
  107. "revolt" "strike"
  108. "peak" "strike"
  109. "market" "ambush"
  110. "market_night" "ambush"
  111. "siege" "ambush"
  112. "contact" "ambush"
  113. "revolt" "ambush"
  114. "verticality" "ambush"
  115. "verticality_night" "ambush"
  116. "peak" "flashpoint"
  117. "peak_night" "flashpoint"
  118. "contact" "flashpoint"
  119. "heights" "flashpoint"
  120. "heights_night" "flashpoint"
  121. "revolt" "flashpoint"
  122. }
  123.  
  124. // recommended settings but can be changed
  125. "cvars"
  126. {
  127. "mp_friendlyfire" "1" // friendly fire
  128. "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
  129. "sv_hud_deathmessages" "0" // death messages
  130. "sv_hud_deathmessages" "0" // death messages
  131. "sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
  132. "sv_hud_targetindicator" "1" // show friendly player names when looking at them
  133. "mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
  134. "mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
  135. "mp_timer_postround" "15" // timer for the post-round (after the round starts)
  136. "mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
  137. "mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
  138. "mp_voice_min_distance_friendly" "8" // min distance you can hear friendly players who are not in your squad
  139. "mp_voice_max_distance_friendly" "1080" // max distance you can hear friendly players who are not in your squad
  140. "mp_voice_max_friendly_volume" "0.6" // max volume it will play friendly player VOIP for those who are not in your squad at the min distance
  141. "mp_voice_min_squad_volume" "0.3" // min volume it will play squad member VOIP if they are further than the max distance
  142. "mp_voice_min_distance_enemy" "8" // min distance you can hear enemy players
  143. "mp_voice_max_distance_enemy" "1080" // max distance you can hear enemy players
  144. "mp_voice_max_enemy_volume" "0.5" // max volume it will play enemy player VOIP at the min distance
  145. "mp_voice_indirect_talker_volume" "0.4" // frac applied to voip volume if the talker is not facing the listener
  146. "mp_voice_indirect_listener_volume" "0.7" // frac applied to voip volume if the listener is not facing the talker
  147. "mp_voice_blocked_lineofsight_friendly_volume" "0.35" // frac applied to voip volume if the speaker is a friendly and line of sight is blocked
  148. "mp_voice_blocked_lineofsight_enemy_volume" "0.0" // frac applied to voip volume if the speaker is an enemy and line of sight is blocked
  149. }
  150.  
  151. "forced_cvars"
  152. {
  153. "sv_password" ""
  154. "mp_theater_override" ""
  155. "ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
  156. "mp_teams_auto_join" "1" // when enabled, players are automatically assigned to a team on join
  157. "mp_teams_unbalance_limit" "1" // the amount of player difference between each team the server considers to be imbalanced
  158. "mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
  159. "mp_minteamplayers" "1" // min players on each team to start the match
  160. "sv_deadchat" "0" // enabling this will allow the dead and living to chat text each other
  161. "sv_deadchat_team" "1" // is deadchat limited to just your team?
  162. "sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
  163. "sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
  164. "sv_nwi_banlist" "1" // global ban list
  165. "mp_supply_token_base" "10" // force to 10 starting supply, too many are changing this
  166.  
  167. "ambush"
  168. {
  169. "mp_supply_rate_losing_team_high" "0"
  170. "mp_supply_rate_losing_team_low" "0"
  171. "mp_supply_rate_winning_team_high" "0"
  172. "mp_supply_rate_winning_team_low" "0"
  173. }
  174.  
  175. "firefight"
  176. {
  177. "mp_supply_rate_losing_team_high" "0"
  178. "mp_supply_rate_losing_team_low" "0"
  179. "mp_supply_rate_winning_team_high" "0"
  180. "mp_supply_rate_winning_team_low" "0"
  181. }
  182.  
  183. "flashpoint"
  184. {
  185. "mp_supply_rate_losing_team_high" "0"
  186. "mp_supply_rate_losing_team_low" "0"
  187. "mp_supply_rate_winning_team_high" "0"
  188. "mp_supply_rate_winning_team_low" "0"
  189. }
  190.  
  191. "infiltrate"
  192. {
  193. "mp_supply_rate_losing_team_high" "0"
  194. "mp_supply_rate_losing_team_low" "0"
  195. "mp_supply_rate_winning_team_high" "0"
  196. "mp_supply_rate_winning_team_low" "0"
  197. }
  198.  
  199. "occupy"
  200. {
  201. "mp_occupy_bonus_wave" "1"
  202. "mp_wave_count_perteam" "5"
  203. "mp_wave_capture_increment" "1"
  204. "mp_wave_dpr_perteam" "0.2"
  205. "mp_respawnwavetime_min" "20"
  206. "mp_respawnwavetime_max" "30"
  207. "mp_cp_capture_time" "15"
  208. "mp_supply_rate_winning_team_high" "2"
  209. "mp_supply_rate_losing_team_high" "2"
  210. "mp_supply_rate_winning_team_low" "1"
  211. "mp_supply_rate_losing_team_low" "1"
  212. }
  213.  
  214. "skirmish"
  215. {
  216. "mp_wave_count_perteam" "3"
  217. "mp_wave_capture_increment" "1"
  218. "mp_wave_dpr_perteam" "0.2"
  219. "mp_respawnwavetime_min" "20"
  220. "mp_respawnwavetime_max" "30"
  221. "mp_cp_capture_time" "30"
  222. "mp_supply_rate_winning_team_high" "2"
  223. "mp_supply_rate_losing_team_high" "2"
  224. "mp_supply_rate_winning_team_low" "1"
  225. "mp_supply_rate_losing_team_low" "1"
  226. }
  227.  
  228. "push"
  229. {
  230. "mp_wave_count_attackers" "5"
  231. "mp_wave_count_defenders" "15"
  232. "mp_wave_capture_increment" "5"
  233. "mp_wave_dpr_attackers" "0.2"
  234. "mp_wave_dpr_defenders" "0.2"
  235. "mp_respawnwavetime_min" "20"
  236. "mp_respawnwavetime_max" "35"
  237. "mp_cp_capture_time" "30"
  238. "mp_supply_rate_winning_team_high" "2"
  239. "mp_supply_rate_losing_team_high" "2"
  240. "mp_supply_rate_winning_team_low" "1"
  241. "mp_supply_rate_losing_team_low" "1"
  242. }
  243. }
  244.  
  245. "filters"
  246. {
  247. "map" "1"
  248.  
  249. "tags"
  250. {
  251. "#GameUI_mm_filter_ff"
  252. {
  253. "tag" "nofriendlyfire"
  254. "invert" "1"
  255. "default" "2"
  256. }
  257.  
  258. "#GameUI_mm_filter_kd"
  259. {
  260. "tag" "minimalscoreboard"
  261. "default" "2"
  262. }
  263.  
  264. "#GameUI_mm_filter_deathmsgs"
  265. {
  266. "tag" "deathmsgs"
  267. "default" "2"
  268. }
  269. }
  270.  
  271. "maxplayers"
  272. {
  273. "total" "16"
  274. "total" "24"
  275. "total" "32"
  276. }
  277. }
  278. }
  279.  
  280. "custom"
  281. {
  282. "print_name" "#Playlist_Custom"
  283. "description" "#Playlist_Custom_Desc"
  284.  
  285. "any_map" "1"
  286. "mode_filters" "ambush,battle,firefight,flashpoint,infiltrate,occupy,push,skirmish,strike"
  287.  
  288. "forced_cvars"
  289. {
  290. "sv_password" ""
  291. }
  292.  
  293. "filters"
  294. {
  295. "map" "0"
  296.  
  297. "tags"
  298. {
  299. "#GameUI_mm_filter_ff"
  300. {
  301. "tag" "nofriendlyfire"
  302. "invert" "1"
  303. "default" "2"
  304. }
  305.  
  306. "#GameUI_mm_filter_kd"
  307. {
  308. "tag" "minimalscoreboard"
  309. "default" "2"
  310. }
  311.  
  312. "#GameUI_mm_filter_deathmsgs"
  313. {
  314. "tag" "deathmsgs"
  315. "default" "2"
  316. }
  317. }
  318.  
  319. "maxplayers"
  320. {
  321. "total" "16"
  322. "total" "24"
  323. "total" "32"
  324. }
  325. }
  326. }
  327.  
  328. "coop"
  329. {
  330. "print_name" "#Playlist_Coop"
  331. "description" "#Playlist_Coop_Desc"
  332.  
  333. "require_maxplayers_min" "24"
  334.  
  335. "allowed_maps"
  336. {
  337. "sinjar_coop" "checkpoint"
  338. "revolt_coop" "checkpoint"
  339. "buhriz_coop" "checkpoint"
  340. "market_coop" "checkpoint"
  341. "heights_coop" "checkpoint"
  342. "contact_coop" "checkpoint"
  343. "district_coop" "checkpoint"
  344. "ministry_coop" "checkpoint"
  345. "siege_coop" "checkpoint"
  346. "district_hunt" "hunt"
  347. "heights_hunt" "hunt"
  348. "ministry_hunt" "hunt"
  349. "uprising_hunt" "hunt"
  350. "panj_hunt" "hunt"
  351. "peak_hunt" "hunt"
  352. "verticality_hunt" "hunt"
  353. "sinjar_hunt" "hunt"
  354. "contact_hunt" "hunt"
  355. "market_hunt" "hunt"
  356. "market_survival" "survival"
  357. "district_survival" "survival"
  358. }
  359.  
  360. "cvars"
  361. {
  362. "mp_friendlyfire" "1" // friendly fire
  363. "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
  364. "sv_hud_deathmessages" "0" // death messages
  365. "sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
  366. "sv_hud_targetindicator" "1" // show friendly player names when looking at them
  367. "mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
  368. "mp_timer_postround" "15" // timer for the post-round (after the round starts)
  369. "mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
  370. "mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
  371. "mp_voice_min_distance_friendly" "8" // min distance you can hear friendly players who are not in your squad
  372. "sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
  373. "sv_deadchat" "0" // enabling this will allow the dead and living to chat text each other
  374. "sv_deadchat_team" "1" // is deadchat limited to just your team?
  375. "mp_coop_lobbysize" "6" // lobby size
  376. "mp_coop_min_bots" "5" // number of bots when there is 1 player on the server
  377. "mp_coop_max_bots" "18" // number of bots when there are 8 players on the server
  378. "bot_damage" "0.6" // the amount of damage bots give off compared to normal players
  379. "mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
  380. "mp_voice_max_distance_friendly" "1080" // max distance you can hear friendly players who are not in your squad
  381. "mp_voice_max_friendly_volume" "0.9" // max volume it will play friendly player VOIP for those who are not in your squad at the min distance
  382. "mp_voice_min_squad_volume" "0.5" // min volume it will play squad member VOIP if they are further than the max distance
  383. "mp_voice_indirect_talker_volume" "0.5" // frac applied to voip volume if the talker is not facing the listener
  384. "mp_voice_indirect_listener_volume" "0.7" // frac applied to voip volume if the listener is not facing the talker
  385. "mp_voice_blocked_lineofsight_friendly_volume" "0.35" // frac applied to voip volume if the speaker is a friendly and line of sight is blocked
  386. "sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
  387. }
  388.  
  389. "forced_cvars"
  390. {
  391. "sv_password" ""
  392. "mp_theater_override" ""
  393. "mp_minteamplayers" "1" // min players on each team to start the match
  394. "sv_nwi_banlist" "1" // global ban list
  395. }
  396.  
  397. "filters"
  398. {
  399. "map" "1"
  400. }
  401. }
  402. }
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