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- // this file is updated by NWI to define rules for matchmaking servers.
- // it must match the client's version of the file in order to work.
- "mm_playlists.txt"
- {
- "pvp"
- {
- "print_name" "#Playlist_PvP"
- "description" "#Playlist_PvP_Desc"
- "allowed_maps"
- {
- "panj" "push"
- "panj_night" "push"
- "market" "push"
- "market_night" "push"
- "sinjar" "push"
- "sinjar_night" "push"
- "peak" "push"
- "peak_night" "push"
- "heights" "push"
- "heights_night" "push"
- "buhriz" "push"
- "district" "push"
- "district_night" "push"
- "siege" "push"
- "revolt" "push"
- "verticality" "push"
- "verticality_night" "push"
- "panj" "firefight"
- "panj_night" "firefight"
- "uprising" "firefight"
- "market" "firefight"
- "market_night" "firefight"
- "heights" "firefight"
- "heights_night" "firefight"
- "district" "firefight"
- "district_night" "firefight"
- "siege" "firefight"
- "contact" "firefight"
- "peak" "firefight"
- "peak_night" "firefight"
- "sinjar" "firefight"
- "sinjar_night" "firefight"
- "ministry" "firefight"
- "ministry_night" "firefight"
- "revolt" "firefight"
- "uprising" "firefight"
- "uprising_night" "firefight"
- "verticality" "firefight"
- "verticality_night" "firefight"
- "panj" "skirmish"
- "panj_night" "skirmish"
- "market" "skirmish"
- "market_night" "skirmish"
- "heights" "skirmish"
- "heights_night" "skirmish"
- "district" "skirmish"
- "district_night" "skirmish"
- "siege" "skirmish"
- "contact" "skirmish"
- "peak" "skirmish"
- "peak_night" "skirmish"
- "ministry" "skirmish"
- "ministry_night" "skirmish"
- "revolt" "skirmish"
- "verticality" "skirmish"
- "verticality_night" "skirmish"
- "uprising" "occupy"
- "uprising_night" "occupy"
- "panj" "occupy"
- "panj_night" "occupy"
- "market" "occupy"
- "market_night" "occupy"
- "peak" "occupy"
- "peak_night" "occupy"
- "heights" "occupy"
- "heights_night" "occupy"
- "district" "occupy"
- "district_night" "occupy"
- "siege" "occupy"
- "buhriz" "occupy"
- "ministry" "occupy"
- "ministry_night" "occupy"
- "revolt" "occupy"
- "verticality" "occupy"
- "verticality_night" "occupy"
- "district" "infiltrate"
- "district_night" "infiltrate"
- "market" "infiltrate"
- "market_night" "infiltrate"
- "contact" "infiltrate"
- "ministry" "infiltrate"
- "ministry_night" "infiltrate"
- "revolt" "infiltrate"
- "uprising" "infiltrate"
- "uprising_night" "infiltrate"
- "verticality" "infiltrate"
- "verticality_night" "infiltrate"
- "market" "strike"
- "market_night" "strike"
- "contact" "strike"
- "buhriz" "strike"
- "sinjar" "strike"
- "sinjar_night" "strike"
- "heights" "strike"
- "heights_night" "strike"
- "revolt" "strike"
- "peak" "strike"
- "market" "ambush"
- "market_night" "ambush"
- "siege" "ambush"
- "contact" "ambush"
- "revolt" "ambush"
- "verticality" "ambush"
- "verticality_night" "ambush"
- "peak" "flashpoint"
- "peak_night" "flashpoint"
- "contact" "flashpoint"
- "heights" "flashpoint"
- "heights_night" "flashpoint"
- "revolt" "flashpoint"
- }
- // recommended settings but can be changed
- "cvars"
- {
- "mp_friendlyfire" "1" // friendly fire
- "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
- "sv_hud_deathmessages" "0" // death messages
- "sv_hud_deathmessages" "0" // death messages
- "sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
- "sv_hud_targetindicator" "1" // show friendly player names when looking at them
- "mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
- "mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
- "mp_timer_postround" "15" // timer for the post-round (after the round starts)
- "mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
- "mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
- "mp_voice_min_distance_friendly" "8" // min distance you can hear friendly players who are not in your squad
- "mp_voice_max_distance_friendly" "1080" // max distance you can hear friendly players who are not in your squad
- "mp_voice_max_friendly_volume" "0.6" // max volume it will play friendly player VOIP for those who are not in your squad at the min distance
- "mp_voice_min_squad_volume" "0.3" // min volume it will play squad member VOIP if they are further than the max distance
- "mp_voice_min_distance_enemy" "8" // min distance you can hear enemy players
- "mp_voice_max_distance_enemy" "1080" // max distance you can hear enemy players
- "mp_voice_max_enemy_volume" "0.5" // max volume it will play enemy player VOIP at the min distance
- "mp_voice_indirect_talker_volume" "0.4" // frac applied to voip volume if the talker is not facing the listener
- "mp_voice_indirect_listener_volume" "0.7" // frac applied to voip volume if the listener is not facing the talker
- "mp_voice_blocked_lineofsight_friendly_volume" "0.35" // frac applied to voip volume if the speaker is a friendly and line of sight is blocked
- "mp_voice_blocked_lineofsight_enemy_volume" "0.0" // frac applied to voip volume if the speaker is an enemy and line of sight is blocked
- }
- "forced_cvars"
- {
- "sv_password" ""
- "mp_theater_override" ""
- "ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
- "mp_teams_auto_join" "1" // when enabled, players are automatically assigned to a team on join
- "mp_teams_unbalance_limit" "1" // the amount of player difference between each team the server considers to be imbalanced
- "mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
- "mp_minteamplayers" "1" // min players on each team to start the match
- "sv_deadchat" "0" // enabling this will allow the dead and living to chat text each other
- "sv_deadchat_team" "1" // is deadchat limited to just your team?
- "sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
- "sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
- "sv_nwi_banlist" "1" // global ban list
- "mp_supply_token_base" "10" // force to 10 starting supply, too many are changing this
- "ambush"
- {
- "mp_supply_rate_losing_team_high" "0"
- "mp_supply_rate_losing_team_low" "0"
- "mp_supply_rate_winning_team_high" "0"
- "mp_supply_rate_winning_team_low" "0"
- }
- "firefight"
- {
- "mp_supply_rate_losing_team_high" "0"
- "mp_supply_rate_losing_team_low" "0"
- "mp_supply_rate_winning_team_high" "0"
- "mp_supply_rate_winning_team_low" "0"
- }
- "flashpoint"
- {
- "mp_supply_rate_losing_team_high" "0"
- "mp_supply_rate_losing_team_low" "0"
- "mp_supply_rate_winning_team_high" "0"
- "mp_supply_rate_winning_team_low" "0"
- }
- "infiltrate"
- {
- "mp_supply_rate_losing_team_high" "0"
- "mp_supply_rate_losing_team_low" "0"
- "mp_supply_rate_winning_team_high" "0"
- "mp_supply_rate_winning_team_low" "0"
- }
- "occupy"
- {
- "mp_occupy_bonus_wave" "1"
- "mp_wave_count_perteam" "5"
- "mp_wave_capture_increment" "1"
- "mp_wave_dpr_perteam" "0.2"
- "mp_respawnwavetime_min" "20"
- "mp_respawnwavetime_max" "30"
- "mp_cp_capture_time" "15"
- "mp_supply_rate_winning_team_high" "2"
- "mp_supply_rate_losing_team_high" "2"
- "mp_supply_rate_winning_team_low" "1"
- "mp_supply_rate_losing_team_low" "1"
- }
- "skirmish"
- {
- "mp_wave_count_perteam" "3"
- "mp_wave_capture_increment" "1"
- "mp_wave_dpr_perteam" "0.2"
- "mp_respawnwavetime_min" "20"
- "mp_respawnwavetime_max" "30"
- "mp_cp_capture_time" "30"
- "mp_supply_rate_winning_team_high" "2"
- "mp_supply_rate_losing_team_high" "2"
- "mp_supply_rate_winning_team_low" "1"
- "mp_supply_rate_losing_team_low" "1"
- }
- "push"
- {
- "mp_wave_count_attackers" "5"
- "mp_wave_count_defenders" "15"
- "mp_wave_capture_increment" "5"
- "mp_wave_dpr_attackers" "0.2"
- "mp_wave_dpr_defenders" "0.2"
- "mp_respawnwavetime_min" "20"
- "mp_respawnwavetime_max" "35"
- "mp_cp_capture_time" "30"
- "mp_supply_rate_winning_team_high" "2"
- "mp_supply_rate_losing_team_high" "2"
- "mp_supply_rate_winning_team_low" "1"
- "mp_supply_rate_losing_team_low" "1"
- }
- }
- "filters"
- {
- "map" "1"
- "tags"
- {
- "#GameUI_mm_filter_ff"
- {
- "tag" "nofriendlyfire"
- "invert" "1"
- "default" "2"
- }
- "#GameUI_mm_filter_kd"
- {
- "tag" "minimalscoreboard"
- "default" "2"
- }
- "#GameUI_mm_filter_deathmsgs"
- {
- "tag" "deathmsgs"
- "default" "2"
- }
- }
- "maxplayers"
- {
- "total" "16"
- "total" "24"
- "total" "32"
- }
- }
- }
- "custom"
- {
- "print_name" "#Playlist_Custom"
- "description" "#Playlist_Custom_Desc"
- "any_map" "1"
- "mode_filters" "ambush,battle,firefight,flashpoint,infiltrate,occupy,push,skirmish,strike"
- "forced_cvars"
- {
- "sv_password" ""
- }
- "filters"
- {
- "map" "0"
- "tags"
- {
- "#GameUI_mm_filter_ff"
- {
- "tag" "nofriendlyfire"
- "invert" "1"
- "default" "2"
- }
- "#GameUI_mm_filter_kd"
- {
- "tag" "minimalscoreboard"
- "default" "2"
- }
- "#GameUI_mm_filter_deathmsgs"
- {
- "tag" "deathmsgs"
- "default" "2"
- }
- }
- "maxplayers"
- {
- "total" "16"
- "total" "24"
- "total" "32"
- }
- }
- }
- "coop"
- {
- "print_name" "#Playlist_Coop"
- "description" "#Playlist_Coop_Desc"
- "require_maxplayers_min" "24"
- "allowed_maps"
- {
- "sinjar_coop" "checkpoint"
- "revolt_coop" "checkpoint"
- "buhriz_coop" "checkpoint"
- "market_coop" "checkpoint"
- "heights_coop" "checkpoint"
- "contact_coop" "checkpoint"
- "district_coop" "checkpoint"
- "ministry_coop" "checkpoint"
- "siege_coop" "checkpoint"
- "district_hunt" "hunt"
- "heights_hunt" "hunt"
- "ministry_hunt" "hunt"
- "uprising_hunt" "hunt"
- "panj_hunt" "hunt"
- "peak_hunt" "hunt"
- "verticality_hunt" "hunt"
- "sinjar_hunt" "hunt"
- "contact_hunt" "hunt"
- "market_hunt" "hunt"
- "market_survival" "survival"
- "district_survival" "survival"
- }
- "cvars"
- {
- "mp_friendlyfire" "1" // friendly fire
- "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
- "sv_hud_deathmessages" "0" // death messages
- "sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
- "sv_hud_targetindicator" "1" // show friendly player names when looking at them
- "mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
- "mp_timer_postround" "15" // timer for the post-round (after the round starts)
- "mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
- "mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
- "mp_voice_min_distance_friendly" "8" // min distance you can hear friendly players who are not in your squad
- "sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
- "sv_deadchat" "0" // enabling this will allow the dead and living to chat text each other
- "sv_deadchat_team" "1" // is deadchat limited to just your team?
- "mp_coop_lobbysize" "6" // lobby size
- "mp_coop_min_bots" "5" // number of bots when there is 1 player on the server
- "mp_coop_max_bots" "18" // number of bots when there are 8 players on the server
- "bot_damage" "0.6" // the amount of damage bots give off compared to normal players
- "mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
- "mp_voice_max_distance_friendly" "1080" // max distance you can hear friendly players who are not in your squad
- "mp_voice_max_friendly_volume" "0.9" // max volume it will play friendly player VOIP for those who are not in your squad at the min distance
- "mp_voice_min_squad_volume" "0.5" // min volume it will play squad member VOIP if they are further than the max distance
- "mp_voice_indirect_talker_volume" "0.5" // frac applied to voip volume if the talker is not facing the listener
- "mp_voice_indirect_listener_volume" "0.7" // frac applied to voip volume if the listener is not facing the talker
- "mp_voice_blocked_lineofsight_friendly_volume" "0.35" // frac applied to voip volume if the speaker is a friendly and line of sight is blocked
- "sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
- }
- "forced_cvars"
- {
- "sv_password" ""
- "mp_theater_override" ""
- "mp_minteamplayers" "1" // min players on each team to start the match
- "sv_nwi_banlist" "1" // global ban list
- }
- "filters"
- {
- "map" "1"
- }
- }
- }
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