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Jan 18th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. local Player = game:service'Players':WaitForChild"LUCAS_KENJK2"
  9. local FakeMouse = script.FakeMouse:Clone();
  10. FakeMouse.Parent = Player.Character;
  11. script.FakeMouse:Destroy()
  12. do
  13. local GUID = {}
  14. do
  15. GUID.IDs = {};
  16. function GUID:new(len)
  17. local id;
  18. if(not len)then
  19. id = (tostring(function() end))
  20. id = id:gsub("function: ","")
  21. else
  22. local function genID(len)
  23. local newID = ""
  24. for i = 1,len do
  25. newID = newID..string.char(math.random(48,90))
  26. end
  27. return newID
  28. end
  29. repeat id = genID(len) until not GUID.IDs[id]
  30. local oid = id;
  31. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  32. GUID.IDs[oid]=true;
  33. end
  34. return id
  35. end
  36. end
  37.  
  38. local AHB = Instance.new("BindableEvent")
  39.  
  40. local FPS = 30
  41.  
  42. local TimeFrame = 0
  43.  
  44. local LastFrame = tick()
  45. local Frame = 1/FPS
  46.  
  47. game:service'RunService'.Heartbeat:connect(function(s,p)
  48. TimeFrame = TimeFrame + s
  49. if(TimeFrame >= Frame)then
  50. for i = 1,math.floor(TimeFrame/Frame) do
  51. AHB:Fire()
  52. end
  53. LastFrame=tick()
  54. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  55. end
  56. end)
  57.  
  58.  
  59. function swait(dur)
  60. if(dur == 0 or typeof(dur) ~= 'number')then
  61. AHB.Event:wait()
  62. else
  63. for i = 1, dur*FPS do
  64. AHB.Event:wait()
  65. end
  66. end
  67. end
  68.  
  69. local oPlayer = Player
  70. local Player = oPlayer
  71.  
  72. local loudnesses={}
  73. script.Parent = Player.Character
  74. local CoAS = {Actions={}}
  75. local Event = Instance.new("RemoteEvent")
  76. Event.Name = "UserInputEvent"
  77. Event.Parent = Player.Character
  78. local Func = Instance.new("RemoteFunction")
  79. Func.Name = "GetClientProperty"
  80. Func.Parent = Player.Character
  81. local fakeEvent = function()
  82. local t = {_fakeEvent=true,Waited={},Connected={}}
  83. t.Connect = function(self,f)
  84. local ft={}
  85. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  86. ft.Disconnect=ft.disconnect
  87.  
  88. ft.Func=function(...)
  89. for id,_ in next, t.Waited do
  90. t.Waited[id] = true
  91. end
  92. return f(...)
  93. end;
  94.  
  95. table.insert(self.Connected,ft)
  96. return ft;
  97. end
  98. t.connect = t.Connect
  99. t.Wait = function()
  100. local guid = GUID:new(25)
  101. local waitingId = guid:Get()
  102. t.Waited[waitingId]=false
  103. repeat swait() until t.Waited[waitingId]==true
  104. t.Waited[waitingId]=nil;
  105. guid:Trash()
  106. end
  107. t.wait = t.Wait
  108. return t
  109. end
  110. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  111. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  112. local Run = {RenderStepped=fakeEvent()}
  113.  
  114. function CoAS:BindAction(name,fun,touch,...)
  115. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  116. end
  117. function CoAS:UnbindAction(name)
  118. CoAS.Actions[name] = nil
  119. end
  120. local function te(self,ev,...)
  121. local t = self[ev]
  122. if t and t._fakeEvent and t.Connected then
  123. for i,v in next, t.Connected do
  124. if(v.Func and not v.Disconnected)then
  125. v.Func(...)
  126. else
  127. t.Connected[i]=nil
  128. end
  129. end
  130. end
  131. end
  132. m.TrigEvent = te
  133. UsIS.TrigEvent = te
  134. Run.TrigEvent = te
  135. Event.OnServerEvent:Connect(function(plr,io)
  136. if plr~=Player then return end
  137. --[[table.foreach(io,print)
  138. print'---']]
  139. if io.Mouse then
  140. m.Target = io.Target
  141. m.Hit = io.Hit
  142. elseif io.KeyEvent then
  143. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  144. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  145. if io.UserInputState == Enum.UserInputState.Begin then
  146. m:TrigEvent("Button1Down")
  147. else
  148. m:TrigEvent("Button1Up")
  149. end
  150. end
  151. if(not io.KeyEvent and not io.Mouse)then
  152.  
  153. for n,t in pairs(CoAS.Actions) do
  154. for _,k in pairs(t.Keys) do
  155. if k==io.KeyCode then
  156. t.Function(t.Name,io.UserInputState,io)
  157. end
  158. end
  159. end
  160. if io.UserInputState == Enum.UserInputState.Begin then
  161. UsIS:TrigEvent("InputBegan",io,false)
  162. else
  163. UsIS:TrigEvent("InputEnded",io,false)
  164. end
  165. end
  166. end)
  167.  
  168. Func.OnServerInvoke = function(plr,inst,play)
  169. if plr~=Player then return end
  170. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  171. loudnesses[inst]=play
  172. end
  173. end
  174.  
  175. function GetClientProperty(inst,prop)
  176. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  177. return loudnesses[inst]
  178. elseif(prop == 'PlaybackLoudness')then
  179. return Func:InvokeClient(Player,'RegSound',inst)
  180. end
  181. return Func:InvokeClient(Player,inst,prop)
  182. end
  183. local oldGame = game;
  184. function GetFakePlayer()
  185. local oldPlayer = Player;
  186. local fakePlayer = newproxy(true)
  187. getmetatable(fakePlayer).__index = function(s,i)
  188. if(i == 'GetMouse')then
  189. return function() return m; end
  190. end
  191. return Player[i]
  192. end
  193. getmetatable(fakePlayer).__newindex = function(s,i,v)
  194. Player[i]=v
  195. end
  196. getmetatable(fakePlayer).__call=function(self,...)
  197. if(self == fakePlayer)then self = Player end
  198. local wh = {...}
  199. local name = table.remove(wh,1)
  200. for i,v in next, wh do
  201. wh[i]=v
  202. end
  203. if(name == 'GetMouse')then
  204. return m;
  205. end
  206. return self(name,unpack(wh))
  207. end
  208. getmetatable(fakePlayer).__namecall=function(self,...)
  209. if(self == fakePlayer)then self = Player end
  210. local tuple={...}
  211. local name = table.remove(tuple,#tuple)
  212.  
  213. if(name == 'GetMouse')then
  214. return m;
  215. else
  216. return self[name](self,unpack(tuple))
  217. end
  218. end
  219.  
  220. return fakePlayer
  221. end
  222. local oll = LoadLibrary;
  223. function LoadLibrary(libtard)
  224. local libtarddestroyed=oll(libtard)
  225. if(libtard=='RbxUtility')then
  226. local library={Create=function(obj)
  227. local inst = Instance.new(obj)
  228. return function(props)
  229. for prop,valu in next, props do
  230. inst[prop]=valu
  231. end
  232. return inst
  233. end
  234. end}
  235. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  236.  
  237. return library
  238. else
  239. return libtarddestroyed
  240. end
  241. end
  242. fakePlayer = GetFakePlayer()
  243. local function GetService(s,i)
  244. local service = s:GetService(i)
  245. if(i == 'Players')then
  246. local oldService = service;
  247. local fakeService = newproxy(true)
  248. getmetatable(fakeService).__index = function(s,i)
  249. if(s == fakeService)then s=oldService end
  250. if(i == 'LocalPlayer' or i == 'localPlayer')then
  251. return fakePlayer
  252. elseif(i == 'oPlayer')then
  253. return oPlayer
  254. else
  255. return s[i]
  256. end
  257. end
  258. getmetatable(fakeService).__newindex = function(s,i,v)
  259. if(s == fakeService)then s=oldService end
  260. s[i]=v
  261. end
  262. getmetatable(fakeService).__call=function(self,...)
  263. if(self == fakeService)then self = oldService end
  264. local wh = {...}
  265. local name = table.remove(wh,1)
  266. for i,v in next, wh do
  267. wh[i]=v
  268. end
  269. return self(name,unpack(wh))
  270. end
  271. getmetatable(fakeService).__namecall=function(self,...)
  272. if(self == fakeService)then self = oldService end
  273. local tuple={...}
  274. local name = table.remove(tuple,#tuple)
  275.  
  276. return self[name](self,unpack(tuple))
  277. end
  278. getmetatable(fakeService).__metatable = 'gay'
  279. return fakeService
  280. elseif(i == 'RunService')then
  281. local oldService = service;
  282. local fakeService = newproxy(true)
  283. getmetatable(fakeService).__index = function(s,i)
  284. if(s == fakeService)then s=oldService end
  285. return Run[i] or s[i]
  286. end
  287. getmetatable(fakeService).__newindex = function(s,i,v)
  288. if(s == fakeService)then s=oldService end
  289. s[i]=v
  290. end
  291. getmetatable(fakeService).__call=function(self,...)
  292. if(self == fakeService)then self = oldService end
  293. local wh = {...}
  294. local name = table.remove(wh,1)
  295. for i,v in next, wh do
  296. wh[i]=v
  297. end
  298. return self(name,unpack(wh))
  299. end
  300. getmetatable(fakeService).__namecall=function(self,...)
  301. if(self == fakeService)then self = oldService end
  302. local tuple={...}
  303. local name = table.remove(tuple,#tuple)
  304.  
  305. return self[name](self,unpack(tuple))
  306. end
  307. getmetatable(fakeService).__metatable = 'gay'
  308. return fakeService
  309. elseif(i == 'UserInputService')then
  310. return UsIS
  311. elseif(i == 'ContextActionService')then
  312. return CoAS;
  313. else
  314. return service
  315. end
  316. end
  317.  
  318. local new = Instance.new;
  319. Instance = {}
  320. Instance.new = function(inst,obje)
  321. local lp = GetService(oldGame,'Players').localPlayer
  322. local instance = new(inst)
  323. if(inst=='ObjectValue')then
  324. local fake = newproxy(true)
  325. getmetatable(fake).__index=function(self,index)
  326. if(self==fake)then self=instance end
  327. return self[index]
  328. end
  329. getmetatable(fake).__newindex=function(self,index,value)
  330. if(self==fake)then self=instance end
  331. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  332. self[index]=oPlayer
  333. else
  334. self[index]=value
  335. end
  336. end
  337. getmetatable(fake).__call=function(self,...)
  338. if(self == fake)then self = instance end
  339. local wh = {...}
  340. local name = table.remove(wh,1)
  341. for i,v in next, wh do
  342. if(v == fake)then v = instance end
  343. wh[i]=v
  344. end
  345. return self(name,unpack(wh))
  346. end
  347. getmetatable(fake). __namecall=function(self,...)
  348. if(self == fake)then self = instance end
  349. local tuple={...}
  350. local name = table.remove(tuple,#tuple)
  351. return self[name](self,unpack(tuple))
  352. end
  353. return fake
  354. elseif(inst=='aaa')then
  355. local fake = newproxy(true)
  356. getmetatable(fake).__index=function(self,index)
  357. if(self==fake)then self=instance end
  358. if(index=='PlaybackLoudnes')then
  359. return GetClientProperty(instance,'PlaybackLoudness')
  360. end
  361. return self[index]
  362. end
  363. getmetatable(fake).__newindex=function(self,index,value)
  364. if(self==fake)then self=instance end
  365. self[index]=value
  366. end
  367. getmetatable(fake).__call=function(self,...)
  368. if(self == fake)then self = instance end
  369. local wh = {...}
  370. local name = table.remove(wh,1)
  371. for i,v in next, wh do
  372. if(v == fake)then v = instance end
  373. wh[i]=v
  374. end
  375. return self(name,unpack(wh))
  376. end
  377. getmetatable(fake). __namecall=function(self,...)
  378. if(self == fake)then self = instance end
  379. local tuple={...}
  380. local name = table.remove(tuple,#tuple)
  381. return self[name](self,unpack(tuple))
  382. end
  383. return fake
  384. else
  385. instance.Parent = obje
  386. return instance;
  387. end
  388.  
  389. end
  390. local serviceFunctions={
  391. service=true,
  392. GetService=true,
  393. }
  394. local fakeGame = newproxy(true)
  395. getmetatable(fakeGame).__index = function(s,i)
  396. if(s == fakeGame)then s=oldGame end
  397. local serv = GetService(oldGame,i)
  398. if serviceFunctions[i] then
  399. return GetService
  400. elseif(serv)then
  401. return serv
  402. else
  403. return s[i]
  404. end
  405. end
  406. getmetatable(fakeGame).__newindex = function(s,i,v)
  407. if(s == fakeGame)then s=oldGame end
  408. s[i]=v
  409. end
  410. getmetatable(fakeGame).__call=function(self,...)
  411. if(self == fakeGame)then self = oldGame end
  412. local wh = {...}
  413. local name = table.remove(wh,1)
  414. for i,v in next, wh do
  415. if(v == fakeGame)then v = oldGame end
  416. wh[i]=v
  417. end
  418. if serviceFunctions[name] then
  419. return GetService(self,unpack(wh))
  420. else
  421. return self(name,unpack(wh))
  422. end
  423. end
  424. getmetatable(fakeGame). __namecall=function(self,...)
  425. if(self == fakeGame)then self = oldGame end
  426. local tuple={...}
  427. local name = table.remove(tuple,#tuple)
  428.  
  429. local funcToCall=self[name]
  430.  
  431. if serviceFunctions[name] then
  432. return GetService(self,unpack(tuple))
  433. else
  434. return self[name](self,unpack(tuple))
  435. end
  436. end
  437. getmetatable(fakeGame).__metatable = 'gay'
  438.  
  439. coroutine.wrap(function()
  440. while true do
  441. Run:TrigEvent('RenderStepped')
  442. swait()
  443. end
  444. end)()
  445. game=fakeGame
  446. UserInputService,ContextActionService = UsIS,CoAS
  447. end
  448.  
  449. --//====================================================\\--
  450. --|| GOOD COP BAD COP BY SHACKLUSTER
  451. --\\====================================================//--
  452.  
  453. wait(0.2)
  454.  
  455. Player = game:GetService("Players").LocalPlayer
  456. PlayerGui = Player.PlayerGui
  457. Cam = workspace.CurrentCamera
  458. Backpack = Player.Backpack
  459. Character = Player.Character
  460. Humanoid = Character.Humanoid
  461. RootPart = Character["HumanoidRootPart"]
  462. Torso = Character["Torso"]
  463. Head = Character["Head"]
  464. RightArm = Character["Right Arm"]
  465. LeftArm = Character["Left Arm"]
  466. RightLeg = Character["Right Leg"]
  467. LeftLeg = Character["Left Leg"]
  468. RootJoint = RootPart["RootJoint"]
  469. Neck = Torso["Neck"]
  470. RightShoulder = Torso["Right Shoulder"]
  471. LeftShoulder = Torso["Left Shoulder"]
  472. RightHip = Torso["Right Hip"]
  473. LeftHip = Torso["Left Hip"]
  474. local sick = Instance.new("Sound",RootPart)
  475.  
  476. IT = Instance.new
  477. CF = CFrame.new
  478. VT = Vector3.new
  479. RAD = math.rad
  480. C3 = Color3.new
  481. UD2 = UDim2.new
  482. BRICKC = BrickColor.new
  483. ANGLES = CFrame.Angles
  484. EULER = CFrame.fromEulerAnglesXYZ
  485. COS = math.cos
  486. ACOS = math.acos
  487. SIN = math.sin
  488. ASIN = math.asin
  489. ABS = math.abs
  490. MRANDOM = math.random
  491. FLOOR = math.floor
  492.  
  493. --//=================================\\
  494. --|| USEFUL VALUES
  495. --\\=================================//
  496.  
  497. Animation_Speed = 3
  498. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  499. local Speed = 20
  500. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  501. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  502. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  503. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  504. local DAMAGEMULTIPLIER = 1
  505. local ANIM = "Idle"
  506. local ATTACK = false
  507. local EQUIPPED = false
  508. local HOLD = false
  509. local COMBO = 1
  510. local Rooted = false
  511. local SINE = 0
  512. local KEYHOLD = false
  513. local CHANGE = 2 / Animation_Speed
  514. local WALKINGANIM = false
  515. local VALUE1 = false
  516. local VALUE2 = false
  517. local ROBLOXIDLEANIMATION = IT("Animation")
  518. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  519. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  520. --ROBLOXIDLEANIMATION.Parent = Humanoid
  521. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  522. WEAPONGUI.Name = "Weapon GUI"
  523. local Weapon = IT("Model")
  524. Weapon.Name = "Adds"
  525. local Shotgun = IT("Model")
  526. Shotgun.Name = "Shotgun"
  527. local Effects = IT("Folder", Weapon)
  528. Effects.Name = "Effects"
  529. local ANIMATOR = Humanoid.Animator
  530. local ANIMATE = Character.Animate
  531. local UNANCHOR = true
  532. local MODE = "GoodCop"
  533. local SONG = 259554386
  534. local BLINKLOOP = 0
  535. local OFFSET = 0
  536. --//=================================\\
  537. --\\=================================//
  538.  
  539.  
  540. --//=================================\\
  541. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  542. --\\=================================//
  543.  
  544. ArtificialHB = Instance.new("BindableEvent", script)
  545. ArtificialHB.Name = "ArtificialHB"
  546.  
  547. script:WaitForChild("ArtificialHB")
  548.  
  549. frame = Frame_Speed
  550. tf = 0
  551. allowframeloss = false
  552. tossremainder = false
  553. lastframe = tick()
  554. script.ArtificialHB:Fire()
  555.  
  556. game:GetService("RunService").Heartbeat:connect(function(s, p)
  557. tf = tf + s
  558. if tf >= frame then
  559. if allowframeloss then
  560. script.ArtificialHB:Fire()
  561. lastframe = tick()
  562. else
  563. for i = 1, math.floor(tf / frame) do
  564. script.ArtificialHB:Fire()
  565. end
  566. lastframe = tick()
  567. end
  568. if tossremainder then
  569. tf = 0
  570. else
  571. tf = tf - frame * math.floor(tf / frame)
  572. end
  573. end
  574. end)
  575.  
  576. --//=================================\\
  577. --\\=================================//
  578.  
  579. --//=================================\\
  580. --|| SOME FUNCTIONS
  581. --\\=================================//
  582.  
  583. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  584. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  585. end
  586.  
  587. function PositiveAngle(NUMBER)
  588. if NUMBER >= 0 then
  589. NUMBER = 0
  590. end
  591. return NUMBER
  592. end
  593.  
  594. function NegativeAngle(NUMBER)
  595. if NUMBER <= 0 then
  596. NUMBER = 0
  597. end
  598. return NUMBER
  599. end
  600.  
  601. function Swait(NUMBER)
  602. if NUMBER == 0 or NUMBER == nil then
  603. ArtificialHB.Event:wait()
  604. else
  605. for i = 1, NUMBER do
  606. ArtificialHB.Event:wait()
  607. end
  608. end
  609. end
  610.  
  611. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  612. local NEWMESH = IT(MESH)
  613. if MESH == "SpecialMesh" then
  614. NEWMESH.MeshType = MESHTYPE
  615. if MESHID ~= "nil" and MESHID ~= "" then
  616. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  617. end
  618. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  619. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  620. end
  621. end
  622. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  623. NEWMESH.Scale = SCALE
  624. NEWMESH.Parent = PARENT
  625. return NEWMESH
  626. end
  627.  
  628. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  629. local NEWPART = IT("Part")
  630. NEWPART.formFactor = FORMFACTOR
  631. NEWPART.Reflectance = REFLECTANCE
  632. NEWPART.Transparency = TRANSPARENCY
  633. NEWPART.CanCollide = false
  634. NEWPART.Locked = true
  635. NEWPART.Anchored = true
  636. if ANCHOR == false then
  637. NEWPART.Anchored = false
  638. end
  639. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  640. NEWPART.Name = NAME
  641. NEWPART.Size = SIZE
  642. NEWPART.Position = Torso.Position
  643. NEWPART.Material = MATERIAL
  644. NEWPART:BreakJoints()
  645. NEWPART.Parent = PARENT
  646. return NEWPART
  647. end
  648.  
  649. local function weldBetween(a, b)
  650. local weldd = Instance.new("ManualWeld")
  651. weldd.Part0 = a
  652. weldd.Part1 = b
  653. weldd.C0 = CFrame.new()
  654. weldd.C1 = b.CFrame:inverse() * a.CFrame
  655. weldd.Parent = a
  656. return weldd
  657. end
  658.  
  659.  
  660. function QuaternionFromCFrame(cf)
  661. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  662. local trace = m00 + m11 + m22
  663. if trace > 0 then
  664. local s = math.sqrt(1 + trace)
  665. local recip = 0.5 / s
  666. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  667. else
  668. local i = 0
  669. if m11 > m00 then
  670. i = 1
  671. end
  672. if m22 > (i == 0 and m00 or m11) then
  673. i = 2
  674. end
  675. if i == 0 then
  676. local s = math.sqrt(m00 - m11 - m22 + 1)
  677. local recip = 0.5 / s
  678. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  679. elseif i == 1 then
  680. local s = math.sqrt(m11 - m22 - m00 + 1)
  681. local recip = 0.5 / s
  682. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  683. elseif i == 2 then
  684. local s = math.sqrt(m22 - m00 - m11 + 1)
  685. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  686. end
  687. end
  688. end
  689.  
  690. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  691. local xs, ys, zs = x + x, y + y, z + z
  692. local wx, wy, wz = w * xs, w * ys, w * zs
  693. local xx = x * xs
  694. local xy = x * ys
  695. local xz = x * zs
  696. local yy = y * ys
  697. local yz = y * zs
  698. local zz = z * zs
  699. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  700. end
  701.  
  702. function QuaternionSlerp(a, b, t)
  703. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  704. local startInterp, finishInterp;
  705. if cosTheta >= 0.0001 then
  706. if (1 - cosTheta) > 0.0001 then
  707. local theta = ACOS(cosTheta)
  708. local invSinTheta = 1 / SIN(theta)
  709. startInterp = SIN((1 - t) * theta) * invSinTheta
  710. finishInterp = SIN(t * theta) * invSinTheta
  711. else
  712. startInterp = 1 - t
  713. finishInterp = t
  714. end
  715. else
  716. if (1 + cosTheta) > 0.0001 then
  717. local theta = ACOS(-cosTheta)
  718. local invSinTheta = 1 / SIN(theta)
  719. startInterp = SIN((t - 1) * theta) * invSinTheta
  720. finishInterp = SIN(t * theta) * invSinTheta
  721. else
  722. startInterp = t - 1
  723. finishInterp = t
  724. end
  725. end
  726. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  727. end
  728.  
  729. function Clerp(a, b, t)
  730. local qa = {QuaternionFromCFrame(a)}
  731. local qb = {QuaternionFromCFrame(b)}
  732. local ax, ay, az = a.x, a.y, a.z
  733. local bx, by, bz = b.x, b.y, b.z
  734. local _t = 1 - t
  735. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  736. end
  737.  
  738. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  739. local frame = IT("Frame")
  740. frame.BackgroundTransparency = TRANSPARENCY
  741. frame.BorderSizePixel = BORDERSIZEPIXEL
  742. frame.Position = POSITION
  743. frame.Size = SIZE
  744. frame.BackgroundColor3 = COLOR
  745. frame.BorderColor3 = BORDERCOLOR
  746. frame.Name = NAME
  747. frame.Parent = PARENT
  748. return frame
  749. end
  750.  
  751. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  752. local label = IT("TextLabel")
  753. label.BackgroundTransparency = 1
  754. label.Size = UD2(1, 0, 1, 0)
  755. label.Position = UD2(0, 0, 0, 0)
  756. label.TextColor3 = TEXTCOLOR
  757. label.TextStrokeTransparency = STROKETRANSPARENCY
  758. label.TextTransparency = TRANSPARENCY
  759. label.FontSize = TEXTFONTSIZE
  760. label.Font = TEXTFONT
  761. label.BorderSizePixel = BORDERSIZEPIXEL
  762. label.TextScaled = false
  763. label.Text = TEXT
  764. label.Name = NAME
  765. label.Parent = PARENT
  766. return label
  767. end
  768.  
  769. function NoOutlines(PART)
  770. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  771. end
  772.  
  773. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  774. local NEWWELD = IT(TYPE)
  775. NEWWELD.Part0 = PART0
  776. NEWWELD.Part1 = PART1
  777. NEWWELD.C0 = C0
  778. NEWWELD.C1 = C1
  779. NEWWELD.Parent = PARENT
  780. return NEWWELD
  781. end
  782.  
  783. local S = IT("Sound")
  784. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  785. local NEWSOUND = nil
  786. coroutine.resume(coroutine.create(function()
  787. NEWSOUND = S:Clone()
  788. NEWSOUND.Parent = PARENT
  789. NEWSOUND.Volume = VOLUME
  790. NEWSOUND.Pitch = PITCH
  791. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  792. NEWSOUND:play()
  793. if DOESLOOP == true then
  794. NEWSOUND.Looped = true
  795. else
  796. repeat wait(1) until NEWSOUND.Playing == false
  797. NEWSOUND:remove()
  798. end
  799. end))
  800. return NEWSOUND
  801. end
  802.  
  803. function CFrameFromTopBack(at, top, back)
  804. local right = top:Cross(back)
  805. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  806. end
  807.  
  808. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  809. function WACKYEFFECT(Table)
  810. local TYPE = (Table.EffectType or "Sphere")
  811. local SIZE = (Table.Size or VT(1,1,1))
  812. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  813. local TRANSPARENCY = (Table.Transparency or 0)
  814. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  815. local CFRAME = (Table.CFrame or Torso.CFrame)
  816. local MOVEDIRECTION = (Table.MoveToPos or nil)
  817. local ROTATION1 = (Table.RotationX or 0)
  818. local ROTATION2 = (Table.RotationY or 0)
  819. local ROTATION3 = (Table.RotationZ or 0)
  820. local MATERIAL = (Table.Material or "Neon")
  821. local COLOR = (Table.Color or C3(1,1,1))
  822. local TIME = (Table.Time or 45)
  823. local SOUNDID = (Table.SoundID or nil)
  824. local SOUNDPITCH = (Table.SoundPitch or nil)
  825. local SOUNDVOLUME = (Table.SoundVolume or nil)
  826. coroutine.resume(coroutine.create(function()
  827. local PLAYSSOUND = false
  828. local SOUND = nil
  829. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  830. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  831. PLAYSSOUND = true
  832. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  833. end
  834. EFFECT.Color = COLOR
  835. local MSH = nil
  836. if TYPE == "Sphere" then
  837. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  838. elseif TYPE == "Block" or TYPE == "Box" then
  839. MSH = IT("BlockMesh",EFFECT)
  840. MSH.Scale = SIZE
  841. elseif TYPE == "Wave" then
  842. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  843. elseif TYPE == "Ring" then
  844. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  845. elseif TYPE == "Slash" then
  846. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  847. elseif TYPE == "Round Slash" then
  848. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  849. elseif TYPE == "Swirl" then
  850. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  851. elseif TYPE == "Skull" then
  852. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  853. elseif TYPE == "Crystal" then
  854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  855. elseif TYPE == "Ice" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1778999", "", SIZE, VT(0,0,0))
  857. end
  858. if MSH ~= nil then
  859. local MOVESPEED = nil
  860. if MOVEDIRECTION ~= nil then
  861. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  862. end
  863. local GROWTH = SIZE - ENDSIZE
  864. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  865. if TYPE == "Block" then
  866. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  867. else
  868. EFFECT.CFrame = CFRAME
  869. end
  870. for LOOP = 1, TIME+1 do
  871. Swait()
  872. MSH.Scale = MSH.Scale - GROWTH/TIME
  873. if TYPE == "Wave" then
  874. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  875. end
  876. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  877. if TYPE == "Block" then
  878. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  879. else
  880. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  881. end
  882. if MOVEDIRECTION ~= nil then
  883. local ORI = EFFECT.Orientation
  884. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  885. EFFECT.Orientation = ORI
  886. end
  887. end
  888. if PLAYSSOUND == false then
  889. EFFECT:remove()
  890. else
  891. repeat Swait() until SOUND.Playing == false
  892. EFFECT:remove()
  893. end
  894. else
  895. if PLAYSSOUND == false then
  896. EFFECT:remove()
  897. else
  898. repeat Swait() until SOUND.Playing == false
  899. EFFECT:remove()
  900. end
  901. end
  902. end))
  903. end
  904.  
  905. function MakeForm(PART,TYPE)
  906. if TYPE == "Cyl" then
  907. local MSH = IT("CylinderMesh",PART)
  908. elseif TYPE == "Ball" then
  909. local MSH = IT("SpecialMesh",PART)
  910. MSH.MeshType = "Sphere"
  911. elseif TYPE == "Wedge" then
  912. local MSH = IT("SpecialMesh",PART)
  913. MSH.MeshType = "Wedge"
  914. elseif TYPE == "Head" then
  915. local MSH = IT("SpecialMesh",PART)
  916. MSH.Scale = VT(1.25,1.25,1.25)
  917. end
  918. end
  919.  
  920. Debris = game:GetService("Debris")
  921.  
  922. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  923. local DIRECTION = CF(StartPos,EndPos).lookVector
  924. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  925. end
  926.  
  927. function CharacterFade(COLOR,TIMER)
  928. coroutine.resume(coroutine.create(function()
  929. local FADE = IT("Model",Effects)
  930. FADE.Name = "FadingEffect"
  931. for _, c in pairs(Character:GetChildren()) do
  932. if c.ClassName == "Part" and c ~= RootPart then
  933. local FADER = c:Clone()
  934. FADER.Color = COLOR
  935. FADER.CFrame = c.CFrame
  936. FADER.Parent = FADE
  937. FADER.Anchored = true
  938. FADER.Transparency = 0.25+c.Transparency
  939. FADER:BreakJoints()
  940. FADER.Material = "Neon"
  941. if FADER.Name == "Head" then
  942. FADER:ClearAllChildren()
  943. FADER.Size = VT(1,1,1)
  944. end
  945. FADER.CanCollide = false
  946. end
  947. end
  948. local TRANS = 0.75/TIMER
  949. for i = 1, TIMER do
  950. Swait()
  951. for _, c in pairs(FADE:GetChildren()) do
  952. if c.ClassName == "Part" then
  953. c.Transparency = c.Transparency + TRANS
  954. end
  955. end
  956. end
  957. FADE:remove()
  958. end))
  959. end
  960.  
  961.  
  962. --//=================================\\
  963. --|| WEAPON CREATION
  964. --\\=================================//
  965.  
  966. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  967. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  968. MakeForm(FACE,"Head")
  969. FACE.Color = C3(0,0,0)
  970. Head.Color = C3(0,0,0)
  971.  
  972.  
  973.  
  974. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  975. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  976. MakeForm(EYE,"Ball")
  977. --local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
  978. local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
  979. MakeForm(Eye2,"Ball")
  980. EYE.Color = C3(0,1,0)
  981. Eye2.Color = C3(0,1,0)
  982. LeftArm.Color = C3(0,0,0)
  983. RightArm.Color = C3(0,0,0)
  984. CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  985.  
  986.  
  987.  
  988. function Blink()
  989. coroutine.resume(coroutine.create(function()
  990. if EYE ~= nil then
  991. for i = 1, 5 do
  992. Swait()
  993. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  994. Eye2.Mesh.Scale = Eye2.Mesh.Scale - VT(0,0.2,0)
  995. end
  996. for i = 1, 7 do
  997. Swait()
  998. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  999. Eye2.Mesh.Scale = Eye2.Mesh.Scale + VT(0,0.2,0)
  1000. end
  1001. EYE.Mesh.Scale = VT(0.1,0.25,0.2)
  1002. Eye2.Mesh.Scale = VT(0.1,0.25,0.2)
  1003. end
  1004. end))
  1005. end
  1006.  
  1007. function Blink2()
  1008. coroutine.resume(coroutine.create(function()
  1009. if EYE ~= nil then
  1010. for i = 2, 12 do
  1011. Swait()
  1012. EYE.Transparency = 1
  1013. Eye2.Transparency = 1
  1014. end
  1015. EYE.Transparency = 0
  1016. Eye2.Transparency = 0
  1017. end
  1018. end))
  1019. end
  1020.  
  1021.  
  1022. local top = Instance.new("Shirt")
  1023. top.ShirtTemplate = "rbxassetid://269003887"
  1024. top.Parent = Character
  1025. top.Name = "Cloth"
  1026. local bottom = Instance.new("Pants")
  1027. bottom.PantsTemplate = "rbxassetid://268832352"
  1028. bottom.Parent = Character
  1029. bottom.Name = "Cloth"
  1030. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  1031. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  1032. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1033. local A = IT("Attachment",BATON)
  1034. local B = IT("Attachment",BATON)
  1035. B.Position = VT(0,0,-0.4)
  1036. A.Position = VT(0,0,1)
  1037. local Trail = IT("Trail",BATON)
  1038. Trail.Attachment0 = A
  1039. Trail.Attachment1 = B
  1040. Trail.Lifetime = 0.1
  1041. Trail.Color = ColorSequence.new(C3(0,0,0))
  1042. Trail.Transparency = NumberSequence.new(0, 1)
  1043. Trail.Enabled = false
  1044. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  1045. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1046. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1047. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1048. for i,v in pairs(Character:children()) do
  1049. if v:IsA("Accessory") then
  1050. v:Destroy()
  1051. end
  1052. end
  1053.  
  1054. local SHOTGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1055. CreateMesh("SpecialMesh", SHOTGUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
  1056. local SHOTGUNWELD = CreateWeldOrSnapOrMotor("Weld", SHOTGUN, Torso, SHOTGUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
  1057.  
  1058. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  1059. CreateMesh("SpecialMesh", GUN2, "FileMesh", "943656807", "943658742", VT(0.2, 0.2, 0.2), VT(0,0,0))
  1060. --local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1061. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.537656) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1062.  
  1063. New = function(Object, Parent, Name, Data)
  1064. local Object = Instance.new(Object)
  1065. for Index, Value in pairs(Data or {}) do
  1066. Object[Index] = Value
  1067. end
  1068. Object.Parent = Parent
  1069. Object.Name = Name
  1070. return Object
  1071. end
  1072.  
  1073.  
  1074. local PoliceHat = New("Part",Character,"PoliceHat",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18.3999939, 1.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1075. local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://1028788",TextureId = "rbxassetid://152240477",MeshType = Enum.MeshType.FileMesh,})
  1076. local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.700000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1077.  
  1078. for _, c in pairs(Weapon:GetChildren()) do
  1079. if c.ClassName == "Part" then
  1080. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1081. end
  1082. end
  1083.  
  1084. Weapon.Parent = Character
  1085.  
  1086. for _, c in pairs(Shotgun:GetChildren()) do
  1087. if c.ClassName == "Part" then
  1088. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1089. end
  1090. end
  1091.  
  1092. Shotgun.Parent = nil
  1093.  
  1094. local SKILLTEXTCOLOR = C3(1,1,1)
  1095. local SKILLFONT = "Legacy"
  1096. local SKILLTEXTSIZE = 4
  1097.  
  1098. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  1099. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  1100. local GOODUI = {}
  1101. local BADUI = {}
  1102.  
  1103. for i = 1, #ATTACKSGOODCOP do
  1104. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1105. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1106. SKILLTEXT.TextXAlignment = "Right"
  1107. table.insert(GOODUI,SKILLTEXT)
  1108. end
  1109.  
  1110. for i = 1, #ATTACKSBADCOP do
  1111. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1112. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1113. SKILLTEXT.TextXAlignment = "Left"
  1114. table.insert(BADUI,SKILLTEXT)
  1115. end
  1116.  
  1117. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1118. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1119.  
  1120.  
  1121. --CHAT--
  1122. function Chatter(Text,Timer)
  1123. local chat = coroutine.wrap(function()
  1124. if Character:FindFirstChild("SpeechBoard")~= nil then
  1125. Character:FindFirstChild("SpeechBoard"):destroy()
  1126. end
  1127. local naeeym2 = IT("BillboardGui",Character)
  1128. naeeym2.Size = UD2(0,100,0,40)
  1129. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1130. naeeym2.Adornee = Character.Head
  1131. naeeym2.Name = "SpeechBoard"
  1132. naeeym2.AlwaysOnTop = true
  1133. local tecks2 = IT("TextLabel",naeeym2)
  1134. tecks2.BackgroundTransparency = 1
  1135. tecks2.BorderSizePixel = 0
  1136. tecks2.Text = ""
  1137. tecks2.Font = "Legacy"
  1138. tecks2.TextSize = 15
  1139. tecks2.TextStrokeTransparency = 0
  1140. tecks2.TextColor3 = EYE.Color
  1141. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1142. tecks2.Size = UDim2.new(1,0,0.5,0)
  1143. for i = 1,string.len(Text),1 do
  1144. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  1145. tecks2.Text = string.sub(Text,1,i)
  1146. wait(Timer)
  1147. end
  1148. wait(1)
  1149. naeeym2:Destroy()
  1150. end)
  1151. chat()
  1152. end
  1153.  
  1154. function ChatterPixel(Text,Timer,font)
  1155. local chat = coroutine.wrap(function()
  1156. if Character:FindFirstChild("SpeechBoard")~= nil then
  1157. Character:FindFirstChild("SpeechBoard"):destroy()
  1158. end
  1159. local naeeym2 = IT("BillboardGui",Character)
  1160. naeeym2.Size = UD2(0,100,0,40)
  1161. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1162. naeeym2.Adornee = Character.Head
  1163. naeeym2.Name = "SpeechBoard"
  1164. naeeym2.AlwaysOnTop = true
  1165. local tecks2 = IT("TextLabel",naeeym2)
  1166. tecks2.BackgroundTransparency = 1
  1167. tecks2.BorderSizePixel = 0
  1168. tecks2.Text = ""
  1169. tecks2.Font = font
  1170. tecks2.TextSize = 15
  1171. tecks2.TextStrokeTransparency = 0
  1172. tecks2.TextColor3 = EYE.Color
  1173. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1174. tecks2.Size = UDim2.new(1,0,0.5,0)
  1175. for i = 1,string.len(Text),1 do
  1176. CreateSound(2583830330, Head, 3, MRANDOM(8,12)/15, false)
  1177. tecks2.Text = string.sub(Text,1,i)
  1178. wait(Timer)
  1179. end
  1180. wait(1)
  1181. naeeym2:Destroy()
  1182. end)
  1183. chat()
  1184. end
  1185. --CHAT END--
  1186. --//=================================\\
  1187. --|| DAMAGING
  1188. --\\=================================//
  1189.  
  1190. function ApplyDamage(Humanoid,Damage)
  1191. Damage = Damage * DAMAGEMULTIPLIER
  1192. local DEAD = false
  1193. if Humanoid.Health < 2000 then
  1194. if Humanoid.Health - Damage > 0 then
  1195. Humanoid.Health = Humanoid.Health - Damage
  1196. else
  1197. DEAD = true
  1198. Humanoid.Parent:BreakJoints()
  1199. end
  1200. else
  1201. DEAD = true
  1202. Humanoid.Parent:BreakJoints()
  1203. end
  1204. if DEAD == true then
  1205. if MODE == "GoodCop" then
  1206. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  1207. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1208. elseif MODE == "BadCop" then
  1209. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  1210. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1211. elseif MODE == "PixelCop" then
  1212. local TEXTS = {"Get pixelated bud."}
  1213. ChatterPixel(TEXTS[MRANDOM(1,#TEXTS)],0,"Arcade")
  1214. end
  1215. end
  1216. end
  1217.  
  1218. --//=================================\\
  1219. --|| TRANSFORMATIONS
  1220. --\\=================================//
  1221.  
  1222. function Switch()
  1223. ATTACK = true
  1224. Rooted = true
  1225. if MODE == "GoodCop" then
  1226. for i=0, 0.3, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. for i=0, 1, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. end
  1244. CreateSound(363808674, Torso, 6, 1, false)
  1245. for i=0, 0.6, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. CreateSound(363808674, Torso, 6, 1, false)
  1255. for i=0, 0.6, 0.1 / Animation_Speed do
  1256. Swait()
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. SONG = 393346130
  1265. sick.TimePosition = 0
  1266. MakeForm(EYE,"Block")
  1267. EYE.Color = C3(1,0,0)
  1268. Eye2.Color = C3(1,0,0)
  1269. MODE = "BadCop"
  1270. elseif MODE == "BadCop" then
  1271. CreateSound(147722227, Torso, 4, 1.3, false)
  1272. for i=0, 0.3, 0.1 / Animation_Speed do
  1273. Swait()
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. end
  1281. SONG = 259554386
  1282. MakeForm(EYE,"Ball")
  1283. EYE.Color = C3(0,1,0)
  1284. Eye2.Color = C3(0,1,0)
  1285. MODE = "GoodCop"
  1286. end
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290.  
  1291.  
  1292.  
  1293.  
  1294. function Switch2()
  1295. ATTACK = true
  1296. Rooted = true
  1297. if MODE == "GoodCop" then
  1298. for i=0, 0.3, 0.1 / Animation_Speed do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. end
  1307. for i=0, 0.3, 0.1 / Animation_Speed do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. end
  1316. CreateSound(363808674, Torso, 10, 1, false)
  1317. for i=0, 0.6, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. end
  1326. CreateSound(363808674, Torso, 10, 1, false)
  1327. for i=0, 0.6, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. end
  1336. SONG = 147488802
  1337. sick.TimePosition = 0
  1338. MakeForm(EYE,"Block")
  1339. MakeForm(Eye2,"Block")
  1340. EYE.Color = BRICKC"Steel blue".Color
  1341. Eye2.Color = BRICKC"Steel blue".Color
  1342. MODE = "PixelCop"
  1343. elseif MODE == "PixelCop" then
  1344. for i=0, 0.3, 0.1 / Animation_Speed do
  1345. Swait()
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. for i=0, 0.3, 0.1 / Animation_Speed do
  1354. Swait()
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. end
  1362. CreateSound(363808674, Torso, 10, 1, false)
  1363. for i=0, 0.6, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. end
  1372. CreateSound(363808674, Torso, 10, 1, false)
  1373. for i=0, 0.6, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. SONG = 259554386
  1383. MakeForm(EYE,"Ball")
  1384. EYE.Color = C3(0,1,0)
  1385. Eye2.Color = C3(0,1,0)
  1386. MODE = "GoodCop"
  1387. end
  1388. ATTACK = false
  1389. Rooted = false
  1390. end
  1391.  
  1392.  
  1393. function Switch3()
  1394. ATTACK = true
  1395. Rooted = true
  1396. if MODE == "GoodCop" then
  1397. for i=0, 0.3, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. end
  1406. for i=0, 0.3, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. CreateSound(363808674, Torso, 10, 1, false)
  1416. for i=0, 0.6, 0.1 / Animation_Speed do
  1417. Swait()
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. end
  1425. CreateSound(363808674, Torso, 10, 1, false)
  1426. for i=0, 0.6, 0.1 / Animation_Speed do
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. CreateSound(363808674, Torso, 6, 1, false)
  1436. for i=0, 0.6, 0.1 / Animation_Speed do
  1437. Swait()
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. end
  1445. Shotgun.Parent = Character
  1446. SHOTGUNWELD.Part0 = RightArm
  1447. SHOTGUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
  1448. SONG = 1755770760
  1449. EYE.Color = C3(1,0,0)
  1450. Eye2.Color = C3(0,1,0)
  1451. MODE = "Shotgun"
  1452. elseif MODE == "Shotgun" then
  1453. CreateSound(147722227, Torso, 4, 1.3, false)
  1454. for i=0, 0.3, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. SHOTGUNWELD.Part0 = Torso
  1464. SHOTGUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
  1465. SONG = 259554386
  1466. EYE.Color = C3(0,1,0)
  1467. Eye2.Color = C3(0,1,0)
  1468. Shotgun.Parent = nil
  1469. MODE = "GoodCop"
  1470. end
  1471. ATTACK = false
  1472. Rooted = false
  1473. end
  1474.  
  1475.  
  1476. function Switch4()
  1477. ATTACK = true
  1478. Rooted = true
  1479. if MODE == "GoodCop" then
  1480. for i=0, 0.9, 0.1 / Animation_Speed do
  1481. Swait()
  1482. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = LeftArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1483. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1484. --[[ RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)]]--
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1488. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1491.  
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. end
  1494. for i=0, 0.4, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. end
  1503. -- WACKYEFFECT({TIME = 30 ,EffectType = "Ice", Size = VT(1,2,1), Size2 = VT(8,14,8), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = 200632136, SoundPitch = 1.15, SoundVolume = 15})
  1504. WACKYEFFECT({Time = 50, EffectType = "Crystal", Size = VT(30,30,30)*1.4, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
  1505. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1506. for i=0, 0.4, 0.1 / Animation_Speed do
  1507. Swait()
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. end
  1515. for i=0, 0.1, 0.1 / Animation_Speed do
  1516. Swait()
  1517. --[[ RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) ]]--
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. CreateSound(206083252,Torso,35,1,false)
  1529. CreateSound(206083252,Torso,35,1,false)
  1530. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 25})
  1531. WACKYEFFECT({TIME = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1.15, SoundVolume = 15})
  1532. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1533. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  1534. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1535. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1536. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1537. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1538. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1539. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1540. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1541. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1542. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1543. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1544. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1545. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. SONG = 994970477
  1547. EYE.Color = C3(1,0,1)
  1548. Eye2.Color = C3(1,0,1)
  1549. MODE = "VoidCop"
  1550. elseif MODE == "VoidCop" then
  1551. for i=0, 0.35, 0.1 / Animation_Speed do
  1552. Swait()
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1560. for i=0, 0.5, 0.1 / Animation_Speed do
  1561. Swait()
  1562. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1563. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. end
  1570. for i=0, 0.5, 0.1 / Animation_Speed do
  1571. Swait()
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. end
  1578. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  1579. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1580. for i=0, 0.5, 0.1 / Animation_Speed do
  1581. Swait()
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. SONG = 259554386
  1589. EYE.Color = C3(0,1,0)
  1590. Eye2.Color = C3(0,1,0)
  1591. Shotgun.Parent = nil
  1592. MODE = "GoodCop"
  1593. end
  1594. ATTACK = false
  1595. Rooted = false
  1596. end
  1597.  
  1598.  
  1599. bat = Instance.new("Part", Character)
  1600. bat.Size = Vector3.new(1, 1, 5)
  1601. bat.CanCollide = false
  1602. bat:BreakJoints()
  1603. weld = Instance.new("Weld", bat)
  1604. weld.Part0 = RightArm
  1605. weld.Part1 = bat
  1606. weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9)
  1607. mesh = Instance.new("SpecialMesh", bat)
  1608. mesh.MeshId = "http://www.roblox.com/asset/?id="
  1609. mesh.TextureId = "http://www.roblox.com/asset/?id="
  1610. mesh.Scale = Vector3.new(2,2,2)
  1611.  
  1612. function Switch5()
  1613. ATTACK = true
  1614. Rooted = true
  1615. if MODE == "GoodCop" then
  1616. CreateSound(1488973826, Torso, 500, 1, false)
  1617. for i=0.1, 0.4, 0.1 / Animation_Speed do
  1618. Swait()
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.  
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. end
  1627. mesh.MeshId = "http://www.roblox.com/asset/?id=54983181"
  1628. mesh.TextureId = "http://www.roblox.com/asset/?id=54983107"
  1629. SONG = 568315166
  1630. bottom.PantsTemplate = "rbxassetid://814541664"
  1631. top.ShirtTemplate = "rbxassetid://2425620164"
  1632. EYE.Color = BRICKC"Dark green".Color
  1633. Eye2.Color = BRICKC"Dark green".Color
  1634. MODE = "BIGSMOKE"
  1635. elseif MODE == "BIGSMOKE" then
  1636. for i=0, 0.3, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1639. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1641. end
  1642. bottom.PantsTemplate = "rbxassetid://268832352"
  1643. top.ShirtTemplate = "rbxassetid://269003887"
  1644. SONG = 259554386
  1645. MakeForm(EYE,"Ball")
  1646. EYE.Color = C3(0,1,0)
  1647. Eye2.Color = C3(0,1,0)
  1648. mesh.MeshId = "http://www.roblox.com/asset/?id="
  1649. mesh.TextureId = "http://www.roblox.com/asset/?id="
  1650. MODE = "GoodCop"
  1651. end
  1652. ATTACK = false
  1653. Rooted = false
  1654. end
  1655. --//=================================\\
  1656. --|| ATTACK GOOD COP
  1657. --\\=================================//
  1658.  
  1659. function Warning()
  1660. local TARGET = Mouse.Target
  1661. if TARGET ~= nil then
  1662. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1663. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1664. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  1665. if LEG and HUM.Health > 0 then
  1666. Speed = 6
  1667. ATTACK = true
  1668. Rooted = false
  1669. local GYRO = IT("BodyGyro",RootPart)
  1670. GYRO.D = 2
  1671. GYRO.P = 2000
  1672. GYRO.MaxTorque = VT(0,4000000,0)
  1673. coroutine.resume(coroutine.create(function()
  1674. repeat
  1675. Swait()
  1676. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  1677. until ATTACK == false
  1678. GYRO:Remove()
  1679. end))
  1680. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1681. local PASS = true
  1682. for i=0, 0.2, 0.1 / Animation_Speed do
  1683. Swait()
  1684. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1685. if HIT == nil then
  1686. PASS = false
  1687. break
  1688. else
  1689. if HIT.Parent ~= TARGET.Parent then
  1690. PASS = false
  1691. break
  1692. end
  1693. end
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. CreateSound(147722227, GUN, 6, 1.3, false)
  1702. GUNWELD.Part0 = LeftArm
  1703. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1704. for i=0, 0.4, 0.1 / Animation_Speed do
  1705. Swait()
  1706. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1707. if HIT == nil then
  1708. PASS = false
  1709. break
  1710. else
  1711. if HIT.Parent ~= TARGET.Parent then
  1712. PASS = false
  1713. break
  1714. end
  1715. end
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. end
  1723. if PASS == true then
  1724. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1725. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  1726. CreateSound(160432334, LEG, 10, 1, false)
  1727. local HEAD = HUM.Parent:FindFirstChild("Head")
  1728. if HEAD then
  1729. CreateSound(535690488, HEAD, 7, 1, false)
  1730. end
  1731. ApplyDamage(HUM,15)
  1732. HUM.WalkSpeed = HUM.WalkSpeed - 3
  1733. HUM.PlatformStand = true
  1734. coroutine.resume(coroutine.create(function()
  1735. wait(0.1)
  1736. if HUM.WalkSpeed > 0 then
  1737. HUM.PlatformStand = false
  1738. end
  1739. end))
  1740. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1741. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1742. for i=0, 1, 0.1 / Animation_Speed do
  1743. Swait()
  1744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. end
  1751. end
  1752. for i=0, 0.3, 0.1 / Animation_Speed do
  1753. Swait()
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. end
  1761. GUNWELD.Part0 = Torso
  1762. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1763. ATTACK = false
  1764. Rooted = false
  1765. Speed = 20
  1766. end
  1767. end
  1768. end
  1769. end
  1770. function BatonStun()
  1771. ATTACK = true
  1772. Rooted = false
  1773. Speed = 4
  1774. for i=0, 0.2, 0.1 / Animation_Speed do
  1775. Swait()
  1776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. end
  1783. BATONWELD.Part0 = RightArm
  1784. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1785. for i=0, 0.2, 0.1 / Animation_Speed do
  1786. Swait()
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. Speed = 25
  1795. CreateSound(147722227, BATON, 6, 1.2, false)
  1796. Trail.Enabled = true
  1797. BATON.CanCollide = true
  1798. local SPEAKING = false
  1799. local HITS = {}
  1800. local TOUCH = BATON.Touched:Connect(function(hit)
  1801. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1802. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1803. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1804. if TORSO and HUM.Health > 0 then
  1805. local PASS = true
  1806. for i = 1, #HITS do
  1807. if HITS[i] == hit.Parent then
  1808. PASS = false
  1809. end
  1810. end
  1811. table.insert(HITS,hit.Parent)
  1812. if PASS == true then
  1813. HUM.PlatformStand = true
  1814. ApplyDamage(HUM,20)
  1815. local bv = Instance.new("BodyVelocity",TORSO)
  1816. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1817. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1818. Debris:AddItem(bv,0.05)
  1819. CreateSound(260430079, BATON, 6, 1, false)
  1820. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1821. coroutine.resume(coroutine.create(function()
  1822. wait(1)
  1823. if HUM.WalkSpeed > 0 then
  1824. HUM.PlatformStand = false
  1825. end
  1826. end))
  1827. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1828. SPEAKING = true
  1829. Chatter("Let that be a warning.",0)
  1830. end
  1831. end
  1832. end
  1833. end
  1834. end)
  1835. for i=0, 0.35, 0.1 / Animation_Speed do
  1836. Swait()
  1837. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. TOUCH:Disconnect()
  1846. BATON.CanCollide = false
  1847. Speed = 20
  1848. Trail.Enabled = false
  1849. for i=0, 0.2, 0.1 / Animation_Speed do
  1850. Swait()
  1851. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. end
  1859. BATONWELD.Part0 = Torso
  1860. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1861. ATTACK = false
  1862. Rooted = false
  1863. end
  1864. function Cuffs()
  1865. local TARGET = Mouse.Target
  1866. if TARGET ~= nil then
  1867. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1868. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1869. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1870. if ROOT and HUM.Health > 0 then
  1871. local FOE = Mouse.Target.Parent
  1872. ATTACK = true
  1873. Rooted = true
  1874. CharacterFade(C3(1,1,1),70)
  1875. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1876. ROOT.Anchored = true
  1877. CreateSound(289556450, RootPart, 5, 1.4, false)
  1878. Chatter("You have the right to remain silent.",0)
  1879. for i=0, 2, 0.1 / Animation_Speed do
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. end
  1888. local RIGHTCUFF = nil
  1889. local LEFTCUFF = nil
  1890. local ChainLink = nil
  1891. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1892. for _, c in pairs(FOE:GetChildren()) do
  1893. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1894. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1895. LEFTCUFF.CFrame = c.CFrame
  1896. weldBetween(c,LEFTCUFF)
  1897. end
  1898. end
  1899. for _, c in pairs(FOE:GetChildren()) do
  1900. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1901. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1902. RIGHTCUFF.CFrame = c.CFrame
  1903. weldBetween(c,RIGHTCUFF)
  1904. end
  1905. end
  1906. if RIGHTCUFF and LEFTCUFF then
  1907. local A = IT("Attachment",RIGHTCUFF)
  1908. local B = IT("Attachment",LEFTCUFF)
  1909. ChainLink = IT("Beam",FOE)
  1910. ChainLink.Texture = "rbxassetid://73042633"
  1911. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1912. ChainLink.TextureSpeed = 0
  1913. ChainLink.Width0 = 1
  1914. ChainLink.Width1 = 1
  1915. ChainLink.Segments = 25
  1916. ChainLink.TextureLength = 3
  1917. ChainLink.Attachment0 = B
  1918. ChainLink.Attachment1 = A
  1919. ChainLink.FaceCamera = true
  1920. ChainLink.Transparency = NumberSequence.new(0)
  1921. end
  1922. coroutine.resume(coroutine.create(function()
  1923. wait(4)
  1924. if RIGHTCUFF and LEFTCUFF then
  1925. RIGHTCUFF:remove()
  1926. LEFTCUFF:remove()
  1927. ChainLink:remove()
  1928. local bv = Instance.new("BodyVelocity",ROOT)
  1929. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1930. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1931. Debris:AddItem(bv,0.05)
  1932. ApplyDamage(HUM,70)
  1933. HUM.PlatformStand = false
  1934. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1935. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1936. end
  1937. end))
  1938. for i=0, 1.5, 0.1 / Animation_Speed do
  1939. Swait()
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. end
  1947. HUM.PlatformStand = true
  1948. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1949. ROOT.Anchored = false
  1950. Chatter("Anything you say can and WILL be used against you.",0)
  1951. for i=0, 3, 0.1 / Animation_Speed do
  1952. Swait()
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. end
  1960. ATTACK = false
  1961. Rooted = false
  1962. end
  1963. end
  1964. end
  1965. end
  1966.  
  1967. --//=================================\\
  1968. --|| ATTACK BAD COP
  1969. --\\=================================//
  1970.  
  1971. function Silence()
  1972. Speed = 6
  1973. ATTACK = true
  1974. Rooted = false
  1975. local GYRO = IT("BodyGyro",RootPart)
  1976. GYRO.D = 2
  1977. GYRO.P = 20000
  1978. GYRO.MaxTorque = VT(0,4000000,0)
  1979. coroutine.resume(coroutine.create(function()
  1980. repeat
  1981. Swait()
  1982. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1983. until ATTACK == false
  1984. GYRO:Remove()
  1985. end))
  1986. for i=0, 0.2, 0.1 / Animation_Speed do
  1987. Swait()
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. end
  1995. local AMMO = 6
  1996. local FIRING = true
  1997. local SHOOTING = false
  1998. local TIMER = 70
  1999. CreateSound(147722227, GUN, 6, 1.3, false)
  2000. GUNWELD.Part0 = LeftArm
  2001. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2002. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  2003. if SHOOTING == false and AMMO > 0 then
  2004. SHOOTING = true
  2005. AMMO = AMMO - 1
  2006. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  2007. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  2008. local DISTANCE = (POS - GUNPOS).Magnitude
  2009. if HIT then
  2010. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2011. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  2012. CreateSound(160432334, HIT, 10, 1, false)
  2013. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  2014. end
  2015. end
  2016. end
  2017. TIMER = 55
  2018. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  2019. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2020. for i=0, 0.3, 0.1 / Animation_Speed do
  2021. Swait()
  2022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. end
  2029. if AMMO <= 0 then
  2030. FIRING = false
  2031. end
  2032. SHOOTING = false
  2033. end
  2034. end)
  2035. repeat
  2036. Swait()
  2037. if SHOOTING == false then
  2038. TIMER = TIMER - 1
  2039. if TIMER <= 0 then
  2040. FIRING = false
  2041. end
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. end
  2049. until FIRING == false and SHOOTING == false
  2050. MOUSE:Disconnect()
  2051. for i=0, 0.3, 0.1 / Animation_Speed do
  2052. Swait()
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. end
  2060. GUNWELD.Part0 = Torso
  2061. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2062. Speed = 20
  2063. ATTACK = false
  2064. Rooted = false
  2065. end
  2066. function BatonBreaker()
  2067. ATTACK = true
  2068. Rooted = false
  2069. Speed = 4
  2070. Chatter("I'll break you!",0)
  2071. for i=0, 0.2, 0.1 / Animation_Speed do
  2072. Swait()
  2073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. end
  2080. BATONWELD.Part0 = RightArm
  2081. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  2082. for i=0, 0.5, 0.1 / Animation_Speed do
  2083. Swait()
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. end
  2091. Speed = 30
  2092. CreateSound(147722227, BATON, 6, 1, false)
  2093. Trail.Enabled = true
  2094. BATON.CanCollide = true
  2095. local SPEAKING = false
  2096. local HITS = {}
  2097. local TOUCH = BATON.Touched:Connect(function(hit)
  2098. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2099. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2100. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2101. if TORSO and HUM.Health > 0 then
  2102. local PASS = true
  2103. for i = 1, #HITS do
  2104. if HITS[i] == hit.Parent then
  2105. PASS = false
  2106. end
  2107. end
  2108. table.insert(HITS,hit.Parent)
  2109. if PASS == true then
  2110. CreateSound(260430079, BATON, 6, 0.8, false)
  2111. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2112. TORSO.Anchored = true
  2113. local POS = TORSO.CFrame
  2114. coroutine.resume(coroutine.create(function()
  2115. for i = 1, 15 do
  2116. Swait()
  2117. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  2118. end
  2119. local HEAD = HUM.Parent:FindFirstChild("Head")
  2120. HUM.Parent:BreakJoints()
  2121. if HEAD then
  2122. CreateSound(363808674, HEAD, 10, 0.8, false)
  2123. local bv = Instance.new("BodyVelocity",TORSO)
  2124. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2125. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  2126. Debris:AddItem(bv,0.05)
  2127. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  2128. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  2129. end
  2130. TORSO.Anchored = false
  2131. end))
  2132. end
  2133. end
  2134. end
  2135. end)
  2136. for i=0, 0.45, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  2139. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. end
  2147. TOUCH:Disconnect()
  2148. BATON.CanCollide = false
  2149. Speed = 20
  2150. Trail.Enabled = false
  2151. for i=0, 0.2, 0.1 / Animation_Speed do
  2152. Swait()
  2153. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  2154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. end
  2161. BATONWELD.Part0 = Torso
  2162. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  2163. ATTACK = false
  2164. Rooted = false
  2165. end
  2166. function TheRightToRemainSilent()
  2167. local TARGET = Mouse.Target
  2168. if TARGET ~= nil then
  2169. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2170. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2171. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2172. if ROOT and HUM.Health > 0 then
  2173. local FOE = Mouse.Target.Parent
  2174. local HEADB = FOE:FindFirstChild("Head")
  2175. ATTACK = true
  2176. Rooted = true
  2177. CharacterFade(C3(1,1,1),70)
  2178. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  2179. ROOT.Anchored = true
  2180. CreateSound(289556450, RootPart, 5, 1.4, false)
  2181. Chatter("You are to remain silent and DEAD!",0)
  2182. for i=0, 0.4, 0.1 / Animation_Speed do
  2183. Swait()
  2184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. end
  2191. HUM.PlatformStand = true
  2192. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2193. CreateSound(260430117, ROOT, 6, 1.3, false)
  2194. coroutine.resume(coroutine.create(function()
  2195. Swait()
  2196. ROOT.Anchored = true
  2197. end))
  2198. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2199. HEADB.CFrame = RootPart.CFrame*CF(0,0,-0.9)
  2200. HEADB.Velocity = VT(0,0,0)
  2201. for i=0, 0.2, 0.1 / Animation_Speed do
  2202. Swait()
  2203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. end
  2210. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  2211. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  2212. for i=0, 0.2, 0.1 / Animation_Speed do
  2213. Swait()
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. end
  2221. local AMMO = 6
  2222. local FIRING = true
  2223. local SHOOTING = false
  2224. local TIMER = 70
  2225. CreateSound(147722227, GUN, 6, 1.3, false)
  2226. GUNWELD.Part0 = LeftArm
  2227. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2228. for i=0, 0.2, 0.1 / Animation_Speed do
  2229. Swait()
  2230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236. end
  2237. for i = 1, 6 do
  2238. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  2239. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2240. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  2241. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2242. HUM.Health = HUM.Health/1.5
  2243. for i=0, 0.2, 0.1 / Animation_Speed do
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. end
  2252. for i=0, 0.2, 0.1 / Animation_Speed do
  2253. Swait()
  2254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260. end
  2261. end
  2262. FOE:BreakJoints()
  2263. ROOT.Anchored = false
  2264. for i=0, 0.3, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. end
  2273. GUNWELD.Part0 = Torso
  2274. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  2275. ATTACK = false
  2276. Rooted = false
  2277. end
  2278. end
  2279. end
  2280. end
  2281.  
  2282. --//=================================\\
  2283. --|| PIXEL COP ATTACKS
  2284. --\\=================================//
  2285.  
  2286. function SwordBeam()
  2287. ATTACK = true
  2288. Rooted = false
  2289. local SWORDMODEL = IT("Model",Effects)
  2290. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(0.2,2,0.2),false)
  2291. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  2292. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(1,0.2,0.2),false)
  2293. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  2294. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  2295. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  2296. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  2297. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  2298. for i=0, 1, 0.1 / Animation_Speed do
  2299. Swait()
  2300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. end
  2307. coroutine.resume(coroutine.create(function()
  2308. local BEAM = IT("Model",Effects)
  2309. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5,0.1))
  2310. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  2311. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5.25,0.1))
  2312. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  2313. for i = 1, 4 do
  2314. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.25,5,0.25))
  2315. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  2316. end
  2317. BEAM.PrimaryPart = BASE
  2318. for i = 1, 75 do
  2319. wait()
  2320. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  2321. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  2322. if HITFLOOR then
  2323. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2324. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  2325. ApplyDamage(HUM,MRANDOM(15,89))
  2326. end
  2327. break
  2328. end
  2329. end
  2330. BEAM:remove()
  2331. end))
  2332. for i=0, 0.05, 0.1 / Animation_Speed do
  2333. Swait()
  2334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340. end
  2341. for i=0, 0.5, 0.1 / Animation_Speed do
  2342. Swait()
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. end
  2350. SWORDMODEL:remove()
  2351. ATTACK = false
  2352. Rooted = false
  2353. end
  2354.  
  2355.  
  2356. --//=================================\\
  2357. --|| BIG SMOKE ATTACKS
  2358. --\\=================================//
  2359.  
  2360.  
  2361. function depressedAoE(POSITION,RANGE,FLING,BURN)
  2362. local CHILDREN = workspace:GetDescendants()
  2363. for index, CHILD in pairs(CHILDREN) do
  2364. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2365. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2366. if HUM then
  2367. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2368. if TORSO then
  2369. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2370. CHILD:BreakJoints()
  2371. if FLING ~= 0 then
  2372. for _, c in pairs(CHILD:GetChildren()) do
  2373. if c:IsA("BasePart") and c.Transparency == 0 then
  2374. if BURN == true then
  2375. Fire(c)
  2376. end
  2377. local bv = Instance.new("BodyVelocity")
  2378. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2379. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2380. bv.Parent = c
  2381. Debris:AddItem(bv,0.05)
  2382. end
  2383. end
  2384. end
  2385. end
  2386. end
  2387. end
  2388. end
  2389. end
  2390. end
  2391.  
  2392.  
  2393. function BATHIT()
  2394. ATTACK = true
  2395. Rooted = false
  2396. for i=0, 0.2, 0.1 / Animation_Speed do
  2397. Swait()
  2398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2402.  
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2405. end
  2406. CreateSound("210946558", RightArm, 5, 1)
  2407. if COMBO == 1 then
  2408. COMBO = 2
  2409. for i=0, 0.1, 0.1 / Animation_Speed do
  2410. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2411. Swait()
  2412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416.  
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. end
  2420. for i=0, 0.45, 0.1 / Animation_Speed do
  2421. Swait()
  2422. weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. end
  2430. depressedAoE(LeftArm.Position,10,5,15,5,2,2,VALUE1)
  2431. for i=0, 0.15, 0.1 / Animation_Speed do
  2432. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
  2433. Swait()
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2438.  
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2441. end
  2442. elseif COMBO == 2 then
  2443. COMBO = 1
  2444. for i=0, 0.2, 0.1 / Animation_Speed do
  2445. Swait()
  2446. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451.  
  2452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2454. end
  2455. for i=0, 0.45, 0.1 / Animation_Speed do
  2456. Swait()
  2457. weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  2458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. end
  2465. depressedAoE(RightArm.Position,10,5,15,5,2,2,VALUE1)
  2466. for i=0, 0.1, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
  2469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473.  
  2474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2476. end
  2477. end
  2478. ATTACK = false
  2479. Rooted = false
  2480. end
  2481. --//=================================\\
  2482. --|| ASSIGN THINGS TO KEYS
  2483. --\\=================================//
  2484.  
  2485. function MouseDown(Mouse)
  2486. if ATTACK == false then
  2487. if MODE == "GoodCop" then
  2488. Warning()
  2489. elseif MODE == "BadCop" then
  2490. Silence()
  2491. elseif MODE == "PixelCop" then
  2492. SwordBeam()
  2493. elseif MODE == "BIGSMOKE" then
  2494. BATHIT()
  2495. end
  2496. end
  2497. end
  2498.  
  2499. function MouseUp(Mouse)
  2500. HOLD = false
  2501. end
  2502.  
  2503. function KeyDown(Key)
  2504. KEYHOLD = true
  2505. if Key == "q" and ATTACK == false then
  2506. if MODE == "GoodCop" then
  2507. BatonStun()
  2508. elseif MODE == "BadCop" then
  2509. BatonBreaker()
  2510. end
  2511. end
  2512.  
  2513. if Key == "e" and ATTACK == false then
  2514. if MODE == "GoodCop" then
  2515. Cuffs()
  2516. elseif MODE == "BadCop" then
  2517. TheRightToRemainSilent()
  2518. end
  2519. end
  2520.  
  2521. if Key == "t" and ATTACK == false then
  2522. if MODE == "GoodCop" then
  2523. Chatter("You should obey the law.",0.01)
  2524. elseif MODE == "BadCop" then
  2525. Chatter("I don't think so, Criminal!",0.01)
  2526. elseif MODE == "PixelCop" then
  2527. -- ChatterPixel("I have a little bit of pixels left to share.",0.01,"Arcade")
  2528. elseif MODE == "Shotgun" then
  2529. ChatterPixel("I think its time to have a little fun.",0.01,"Antique")
  2530. elseif MODE == "VoidCop" then
  2531. ChatterPixel("Lets get it over with.",0.01,"Antique")
  2532. end
  2533. end
  2534.  
  2535. if Key == "f" and ATTACK == false then
  2536. Switch()
  2537. end
  2538. if Key == "g" and ATTACK == false then
  2539. Switch2()
  2540. end
  2541. if Key == "h" and ATTACK == false then
  2542. Switch3()
  2543. end
  2544. if Key == "j" and ATTACK == false then
  2545. Switch4()
  2546. end
  2547. if Key == "k" and ATTACK == false then
  2548. Switch5()
  2549. end
  2550. if Key == "0" and ATTACK == false then
  2551. if sick.Parent ~= RootPart then
  2552. sick = IT("Sound",RootPart)
  2553. end
  2554. end
  2555. end
  2556.  
  2557. function KeyUp(Key)
  2558. KEYHOLD = false
  2559. end
  2560.  
  2561. Mouse.Button1Down:connect(function(NEWKEY)
  2562. MouseDown(NEWKEY)
  2563. end)
  2564. Mouse.Button1Up:connect(function(NEWKEY)
  2565. MouseUp(NEWKEY)
  2566. end)
  2567. Mouse.KeyDown:connect(function(NEWKEY)
  2568. KeyDown(NEWKEY)
  2569. end)
  2570. Mouse.KeyUp:connect(function(NEWKEY)
  2571. KeyUp(NEWKEY)
  2572. end)
  2573.  
  2574. --//=================================\\
  2575. --\\=================================//
  2576.  
  2577. function unanchor()
  2578. for _, c in pairs(Character:GetChildren()) do
  2579. if c:IsA("BasePart") and c ~= RootPart then
  2580. c.Anchored = false
  2581. end
  2582. end
  2583. for _, c in pairs(Weapon:GetChildren()) do
  2584. if c:IsA("BasePart") and c ~= RootPart then
  2585. c.Anchored = false
  2586. end
  2587. end
  2588. if UNANCHOR == true then
  2589. RootPart.Anchored = false
  2590. else
  2591. RootPart.Anchored = true
  2592. end
  2593. end
  2594.  
  2595. --//=================================\\
  2596. --|| WRAP THE WHOLE SCRIPT UP
  2597. --\\=================================//
  2598.  
  2599. Humanoid.Changed:connect(function(Jump)
  2600. if Jump == "Jump" and (Disable_Jump == true) then
  2601. Humanoid.Jump = false
  2602. end
  2603. end)
  2604.  
  2605.  
  2606.  
  2607.  
  2608. while true do
  2609. Swait()
  2610. script.Parent = WEAPONGUI
  2611. ANIMATE.Parent = nil
  2612. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2613. v:Stop();
  2614. end
  2615. SINE = SINE + CHANGE
  2616. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2617. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2618. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2619. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2620. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2621. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2622. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2623. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2624. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2625. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2626. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2627. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2628. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2629. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2630. end
  2631. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2632. ANIM = "Jump"
  2633. if ATTACK == false then
  2634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2640. end
  2641. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2642. ANIM = "Fall"
  2643. if ATTACK == false then
  2644. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2650. end
  2651. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2652. ANIM = "Idle"
  2653. if ATTACK == false then
  2654. if MODE == "GoodCop" then
  2655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
  2657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2659. --RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2660. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2661. --[[
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(5 - 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(-5 + 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
  2664. ]]--
  2665. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2667. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2668. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2669. elseif MODE == "BadCop" then
  2670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
  2672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. elseif MODE == "PixelCop" then
  2677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(0-0.01*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 17))), 1 / Animation_Speed)
  2679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2680. -- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. elseif MODE == "Shotgun" then
  2685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2687. -- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 16), -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2689. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 16), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. elseif MODE == "VoidCop" then
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20 - 4.5 * SIN(SINE / 30)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  2695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 24), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2700. elseif MODE == "BIGSMOKE" then
  2701. if MRANDOM(1,200) == 1 then
  2702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-75), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2703. end
  2704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2709. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2711.  
  2712. end
  2713. end
  2714. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2715. ANIM = "Walk"
  2716. if ATTACK == false then
  2717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2719. if MODE == "GoodCop" then
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2722. elseif MODE == "BadCop" then
  2723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2725. elseif MODE == "PixelCop" then
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2728. elseif MODE == "Shotgun" then
  2729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2731. elseif MODE == "VoidCop" then
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2734. elseif MODE == "BIGSMOKE" then
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2736. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2738. end
  2739. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2741. end
  2742. end
  2743. unanchor()
  2744. Humanoid.MaxHealth = 3e3
  2745. Humanoid.Health = 3e3
  2746. if Rooted == false then
  2747. Disable_Jump = false
  2748. Humanoid.WalkSpeed = Speed
  2749. elseif Rooted == true then
  2750. Disable_Jump = true
  2751. Humanoid.WalkSpeed = 0
  2752. end
  2753. for _, c in pairs(Character:GetChildren()) do
  2754. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2755. c:remove()
  2756. end
  2757. end
  2758. sick.SoundId = "rbxassetid://"..SONG
  2759. sick.Looped = true
  2760. sick.Pitch = 1
  2761. sick.Volume = 4
  2762. sick.Playing = true
  2763. Head.Material = "Neon"
  2764. BLINKLOOP = BLINKLOOP + 1
  2765. if BLINKLOOP >=500 then
  2766. BLINKLOOP = 0
  2767. Blink2()
  2768. end
  2769. if MODE == "GoodCop" then
  2770. for E = 1, #GOODUI do
  2771. GOODUI[E].TextStrokeTransparency = 0
  2772. GOODUI[E].TextTransparency = 0
  2773. end
  2774. for E = 1, #BADUI do
  2775. BADUI[E].TextStrokeTransparency = 1
  2776. BADUI[E].TextTransparency = 0.5
  2777. end
  2778. elseif MODE == "BadCop" then
  2779. for E = 1, #GOODUI do
  2780. GOODUI[E].TextStrokeTransparency = 1
  2781. GOODUI[E].TextTransparency = 0.5
  2782. end
  2783. for E = 1, #BADUI do
  2784. BADUI[E].TextStrokeTransparency = 0
  2785. BADUI[E].TextTransparency = 0
  2786. end
  2787. end
  2788. end
  2789.  
  2790. --//=================================\\
  2791. --\\=================================//
  2792.  
  2793.  
  2794.  
  2795.  
  2796.  
  2797. --//====================================================\\--
  2798. --|| END OF SCRIPT 511924043
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