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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
 
3
local Player,game,owner = owner,game
4
 
5
local RealPlayer = Player
6
 
7
do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
8
local Player = game:service'Players':WaitForChild"LUCAS_KENJK2"
9
local FakeMouse = script.FakeMouse:Clone();
10
FakeMouse.Parent = Player.Character;
11
script.FakeMouse:Destroy()
12
do
13
	local GUID = {}
14
	do
15
	    GUID.IDs = {};
16
	    function GUID:new(len)
17
	        local id;
18
	        if(not len)then
19
	            id = (tostring(function() end))
20
	            id = id:gsub("function: ","")
21
	        else
22
	            local function genID(len)
23
	                local newID = ""
24
	                for i = 1,len do
25
	                    newID = newID..string.char(math.random(48,90))
26
	                end
27
	                return newID
28
	            end
29
	            repeat id = genID(len) until not GUID.IDs[id]
30
				local oid = id;
31
				id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
32
	            GUID.IDs[oid]=true;
33
	        end
34
	        return id
35
	    end
36
	end
37
38
	local AHB = Instance.new("BindableEvent")
39
	
40
	local FPS = 30
41
	
42
	local TimeFrame = 0
43
	
44
	local LastFrame = tick()
45
	local Frame = 1/FPS
46
	
47
	game:service'RunService'.Heartbeat:connect(function(s,p)
48
		TimeFrame = TimeFrame + s
49
		if(TimeFrame >= Frame)then
50
			for i = 1,math.floor(TimeFrame/Frame) do
51
				AHB:Fire()
52
			end
53
			LastFrame=tick()
54
			TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
55
		end
56
	end)
57
58
59
	function swait(dur)
60
		if(dur == 0 or typeof(dur) ~= 'number')then
61
			AHB.Event:wait()
62
		else
63
			for i = 1, dur*FPS do
64
				AHB.Event:wait()
65
			end
66
		end
67
	end
68
	
69
	local oPlayer = Player
70
	local Player = oPlayer
71
	
72
	local loudnesses={}
73
	script.Parent = Player.Character
74
	local CoAS = {Actions={}}
75
	local Event = Instance.new("RemoteEvent")
76
	Event.Name = "UserInputEvent"
77
	Event.Parent = Player.Character
78
	local Func = Instance.new("RemoteFunction")
79
	Func.Name = "GetClientProperty"
80
	Func.Parent = Player.Character
81
	local fakeEvent = function()
82
		local t = {_fakeEvent=true,Waited={},Connected={}}
83
		t.Connect = function(self,f)
84
			local ft={}
85
			ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
86
			ft.Disconnect=ft.disconnect
87
				
88
			ft.Func=function(...)
89
				for id,_ in next, t.Waited do 
90
					t.Waited[id] = true 
91
				end 
92
				return f(...)
93
			end; 
94
			
95
			table.insert(self.Connected,ft)
96
			return ft;
97
		end
98
		t.connect = t.Connect
99
		t.Wait = function() 
100
			local guid = GUID:new(25)
101
			local waitingId = guid:Get()
102
			t.Waited[waitingId]=false
103
			repeat swait() until t.Waited[waitingId]==true  
104
			t.Waited[waitingId]=nil;
105
			guid:Trash()
106
		end
107
		t.wait = t.Wait
108
		return t
109
	end
110
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
111
	local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
112
	local Run = {RenderStepped=fakeEvent()}
113
	
114
	function CoAS:BindAction(name,fun,touch,...)
115
		CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
116
	end
117
	function CoAS:UnbindAction(name)
118
		CoAS.Actions[name] = nil
119
	end
120
	local function te(self,ev,...)
121
		local t = self[ev]
122
		if t and t._fakeEvent and t.Connected then
123
			for i,v in next, t.Connected do
124
				if(v.Func and not v.Disconnected)then
125
					v.Func(...)
126
				else
127
					t.Connected[i]=nil
128
				end
129
			end
130
		end
131
	end
132
	m.TrigEvent = te
133
	UsIS.TrigEvent = te
134
	Run.TrigEvent = te
135
	Event.OnServerEvent:Connect(function(plr,io)
136
	    if plr~=Player then return end
137
		--[[table.foreach(io,print)
138
		print'---']]
139
		if io.Mouse then
140
			m.Target = io.Target
141
			m.Hit = io.Hit
142
		elseif io.KeyEvent then
143
			m:TrigEvent('Key'..io.KeyEvent,io.Key)
144
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
145
	        if io.UserInputState == Enum.UserInputState.Begin then
146
				m:TrigEvent("Button1Down")
147
			else
148
				m:TrigEvent("Button1Up")
149
			end
150
		end
151
		if(not io.KeyEvent and not io.Mouse)then
152
			
153
			for n,t in pairs(CoAS.Actions) do
154
				for _,k in pairs(t.Keys) do
155
					if k==io.KeyCode then
156
						t.Function(t.Name,io.UserInputState,io)
157
					end
158
				end
159
			end
160
	        if io.UserInputState == Enum.UserInputState.Begin then
161
				UsIS:TrigEvent("InputBegan",io,false)
162
			else
163
				UsIS:TrigEvent("InputEnded",io,false)
164
	        end
165
	    end
166
	end)
167
		
168
	Func.OnServerInvoke = function(plr,inst,play)
169
		if plr~=Player then return end
170
		if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
171
			loudnesses[inst]=play	
172
		end
173
	end
174
	
175
	function GetClientProperty(inst,prop)
176
		if(prop == 'PlaybackLoudness' and loudnesses[inst])then 
177
			return loudnesses[inst] 
178
		elseif(prop == 'PlaybackLoudness')then
179
			return Func:InvokeClient(Player,'RegSound',inst)
180
		end
181
		return Func:InvokeClient(Player,inst,prop)
182
	end
183
	local oldGame = game;
184
	function GetFakePlayer()
185
							local oldPlayer = Player;
186
	local fakePlayer = newproxy(true)
187
	getmetatable(fakePlayer).__index = function(s,i)
188
		if(i == 'GetMouse')then
189
			return function() return m; end
190
		end
191
		return Player[i]
192
	end
193
	getmetatable(fakePlayer).__newindex = function(s,i,v)
194
		Player[i]=v
195
	end
196
	getmetatable(fakePlayer).__call=function(self,...)
197
		if(self == fakePlayer)then self = Player end
198
		local wh = {...}
199
		local name = table.remove(wh,1)
200
		for i,v in next, wh do
201
			wh[i]=v
202
		end
203
		if(name == 'GetMouse')then
204
			return m;
205
		end
206
		return self(name,unpack(wh))
207
	end
208
	getmetatable(fakePlayer).__namecall=function(self,...)
209
		if(self == fakePlayer)then self = Player end
210
		local tuple={...}
211
		local name = table.remove(tuple,#tuple)
212
	
213
		if(name == 'GetMouse')then
214
			return m;
215
		else
216
			return self[name](self,unpack(tuple))
217
		end
218
	end
219
	
220
	return fakePlayer
221
	end
222
	local oll = LoadLibrary;
223
	function LoadLibrary(libtard)
224
		local libtarddestroyed=oll(libtard)
225
		if(libtard=='RbxUtility')then
226
			local library={Create=function(obj)
227
				local inst = Instance.new(obj)
228
				return function(props)
229
					for prop,valu in next, props do
230
						inst[prop]=valu
231
					end
232
					return inst
233
				end	
234
			end}
235
			setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
236
			
237
			return library
238
		else
239
			return libtarddestroyed
240
		end
241
	end
242
	 fakePlayer = GetFakePlayer()
243
	local function GetService(s,i)
244
		local service = s:GetService(i)
245
		if(i == 'Players')then
246
			local oldService = service;
247
			local fakeService = newproxy(true)
248
			getmetatable(fakeService).__index = function(s,i)
249
				if(s == fakeService)then s=oldService end
250
				if(i == 'LocalPlayer' or i == 'localPlayer')then
251
					return fakePlayer
252
				elseif(i == 'oPlayer')then
253
					return oPlayer
254
				else
255
					return s[i]	
256
				end
257
			end
258
			getmetatable(fakeService).__newindex = function(s,i,v)
259
				if(s == fakeService)then s=oldService end				
260
				s[i]=v
261
			end
262
			getmetatable(fakeService).__call=function(self,...)
263
				if(self == fakeService)then self = oldService end
264
				local wh = {...}
265
				local name = table.remove(wh,1)
266
				for i,v in next, wh do
267
					wh[i]=v
268
				end
269
				return self(name,unpack(wh))
270
			end
271
			getmetatable(fakeService).__namecall=function(self,...)
272
				if(self == fakeService)then self = oldService end
273
				local tuple={...}
274
				local name = table.remove(tuple,#tuple)
275
276
				return self[name](self,unpack(tuple))
277
				end
278
			getmetatable(fakeService).__metatable = 'gay'
279
			return fakeService
280
		elseif(i == 'RunService')then
281
			local oldService = service;
282
			local fakeService = newproxy(true)
283
			getmetatable(fakeService).__index = function(s,i)
284
				if(s == fakeService)then s=oldService end
285
				return Run[i] or s[i]	
286
			end
287
			getmetatable(fakeService).__newindex = function(s,i,v)
288
				if(s == fakeService)then s=oldService end				
289
				s[i]=v
290
			end
291
			getmetatable(fakeService).__call=function(self,...)
292
				if(self == fakeService)then self = oldService end
293
				local wh = {...}
294
				local name = table.remove(wh,1)
295
				for i,v in next, wh do
296
					wh[i]=v
297
				end
298
				return self(name,unpack(wh))
299
			end
300
			getmetatable(fakeService).__namecall=function(self,...)
301
				if(self == fakeService)then self = oldService end
302
				local tuple={...}
303
				local name = table.remove(tuple,#tuple)
304
305
				return self[name](self,unpack(tuple))
306
				end
307
			getmetatable(fakeService).__metatable = 'gay'
308
			return fakeService	
309
		elseif(i == 'UserInputService')then
310
			return UsIS
311
		elseif(i == 'ContextActionService')then
312
			return CoAS;
313
		else
314
			return service
315
		end
316
	end
317
	
318
	local new = Instance.new;
319
	Instance = {}
320
	Instance.new = function(inst,obje)
321
		local lp = GetService(oldGame,'Players').localPlayer
322
		local instance = new(inst)
323
		if(inst=='ObjectValue')then
324
			local fake = newproxy(true)
325
			getmetatable(fake).__index=function(self,index)
326
				if(self==fake)then self=instance end
327
				return self[index]
328
			end
329
			getmetatable(fake).__newindex=function(self,index,value)
330
				if(self==fake)then self=instance end
331
				if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
332
					self[index]=oPlayer
333
				else
334
					self[index]=value
335
				end
336
			end
337
			getmetatable(fake).__call=function(self,...)
338
				if(self == fake)then self = instance end
339
				local wh = {...}
340
				local name = table.remove(wh,1)
341
				for i,v in next, wh do
342
					if(v == fake)then v = instance end
343
					wh[i]=v
344
				end
345
				return self(name,unpack(wh))
346
			end
347
			getmetatable(fake).	__namecall=function(self,...)
348
				if(self == fake)then self = instance end
349
				local tuple={...}
350
				local name = table.remove(tuple,#tuple)
351
				return self[name](self,unpack(tuple))
352
			end
353
			return fake
354
		elseif(inst=='aaa')then
355
			local fake = newproxy(true)
356
			getmetatable(fake).__index=function(self,index)
357
				if(self==fake)then self=instance end
358
				if(index=='PlaybackLoudnes')then
359
					return GetClientProperty(instance,'PlaybackLoudness')
360
				end
361
				return self[index]
362
			end
363
			getmetatable(fake).__newindex=function(self,index,value)
364
				if(self==fake)then self=instance end
365
				self[index]=value
366
			end
367
			getmetatable(fake).__call=function(self,...)
368
				if(self == fake)then self = instance end
369
				local wh = {...}
370
				local name = table.remove(wh,1)
371
				for i,v in next, wh do
372
					if(v == fake)then v = instance end
373
					wh[i]=v
374
				end
375
				return self(name,unpack(wh))
376
			end
377
			getmetatable(fake).	__namecall=function(self,...)
378
				if(self == fake)then self = instance end
379
				local tuple={...}
380
				local name = table.remove(tuple,#tuple)
381
				return self[name](self,unpack(tuple))
382
			end
383
			return fake
384
		else
385
			instance.Parent = obje
386
			return instance;
387
		end
388
389
	end
390
	local serviceFunctions={
391
		service=true,
392
		GetService=true,
393
	}
394
	local fakeGame = newproxy(true)
395
	getmetatable(fakeGame).__index = function(s,i)
396
		if(s == fakeGame)then s=oldGame end
397
		local serv = GetService(oldGame,i)
398
		if serviceFunctions[i] then
399
			return GetService
400
		elseif(serv)then
401
			return serv
402
		else
403
			return s[i]
404
		end		
405
	end
406
	getmetatable(fakeGame).__newindex = function(s,i,v)
407
		if(s == fakeGame)then s=oldGame end
408
		s[i]=v
409
	end
410
	getmetatable(fakeGame).__call=function(self,...)
411
		if(self == fakeGame)then self = oldGame end
412
		local wh = {...}
413
		local name = table.remove(wh,1)
414
		for i,v in next, wh do
415
			if(v == fakeGame)then v = oldGame end
416
			wh[i]=v
417
		end
418
		if serviceFunctions[name] then
419
			return GetService(self,unpack(wh))
420
		else
421
			return self(name,unpack(wh))
422
		end	
423
	end
424
	getmetatable(fakeGame).	__namecall=function(self,...)
425
		if(self == fakeGame)then self = oldGame end
426
		local tuple={...}
427
		local name = table.remove(tuple,#tuple)
428
		
429
		local funcToCall=self[name]
430
		
431
		if serviceFunctions[name] then
432
			return GetService(self,unpack(tuple))
433
		else
434
			return self[name](self,unpack(tuple))
435
		end
436
	end
437
	getmetatable(fakeGame).__metatable = 'gay'
438
439
	coroutine.wrap(function()
440
		while true do
441
			Run:TrigEvent('RenderStepped')
442
			swait()
443
		end
444
	end)()
445
	game=fakeGame
446
	UserInputService,ContextActionService = UsIS,CoAS
447
	end
448
449
--//====================================================\\--
450
--||         GOOD COP BAD COP BY SHACKLUSTER
451
--\\====================================================//--
452
453
wait(0.2)
454
455
Player = game:GetService("Players").LocalPlayer
456
PlayerGui = Player.PlayerGui
457
Cam = workspace.CurrentCamera
458
Backpack = Player.Backpack
459
Character = Player.Character
460
Humanoid = Character.Humanoid
461
RootPart = Character["HumanoidRootPart"]
462
Torso = Character["Torso"]
463
Head = Character["Head"]
464
RightArm = Character["Right Arm"]
465
LeftArm = Character["Left Arm"]
466
RightLeg = Character["Right Leg"]
467
LeftLeg = Character["Left Leg"]
468
RootJoint = RootPart["RootJoint"]
469
Neck = Torso["Neck"]
470
RightShoulder = Torso["Right Shoulder"]
471
LeftShoulder = Torso["Left Shoulder"]
472
RightHip = Torso["Right Hip"]
473
LeftHip = Torso["Left Hip"]
474
local sick = Instance.new("Sound",RootPart)
475
476
IT = Instance.new
477
CF = CFrame.new
478
VT = Vector3.new
479
RAD = math.rad
480
C3 = Color3.new
481
UD2 = UDim2.new
482
BRICKC = BrickColor.new
483
ANGLES = CFrame.Angles
484
EULER = CFrame.fromEulerAnglesXYZ
485
COS = math.cos
486
ACOS = math.acos
487
SIN = math.sin
488
ASIN = math.asin
489
ABS = math.abs
490
MRANDOM = math.random
491
FLOOR = math.floor
492
493
--//=================================\\
494
--|| 	      USEFUL VALUES
495
--\\=================================//
496
497
Animation_Speed = 3
498
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
499
local Speed = 20
500
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
501
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
502
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
503
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
504
local DAMAGEMULTIPLIER = 1
505
local ANIM = "Idle"
506
local ATTACK = false
507
local EQUIPPED = false
508
local HOLD = false
509
local COMBO = 1
510
local Rooted = false
511
local SINE = 0
512
local KEYHOLD = false
513
local CHANGE = 2 / Animation_Speed
514
local WALKINGANIM = false
515
local VALUE1 = false
516
local VALUE2 = false
517
local ROBLOXIDLEANIMATION = IT("Animation")
518
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
519
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
520
--ROBLOXIDLEANIMATION.Parent = Humanoid
521
local WEAPONGUI = IT("ScreenGui", PlayerGui)
522
WEAPONGUI.Name = "Weapon GUI"
523
local Weapon = IT("Model")
524
Weapon.Name = "Adds"
525
local Shotgun = IT("Model")
526
Shotgun.Name = "Shotgun"
527
local Effects = IT("Folder", Weapon)
528
Effects.Name = "Effects"
529
local ANIMATOR = Humanoid.Animator
530
local ANIMATE = Character.Animate
531
local UNANCHOR = true
532
local MODE = "GoodCop"
533
local SONG = 259554386
534
local BLINKLOOP = 0
535
local OFFSET = 0
536
--//=================================\\
537
--\\=================================//
538
539
540
--//=================================\\
541
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
542
--\\=================================//
543
544
ArtificialHB = Instance.new("BindableEvent", script)
545
ArtificialHB.Name = "ArtificialHB"
546
547
script:WaitForChild("ArtificialHB")
548
549
frame = Frame_Speed
550
tf = 0
551
allowframeloss = false
552
tossremainder = false
553
lastframe = tick()
554
script.ArtificialHB:Fire()
555
556
game:GetService("RunService").Heartbeat:connect(function(s, p)
557
	tf = tf + s
558
	if tf >= frame then
559
		if allowframeloss then
560
			script.ArtificialHB:Fire()
561
			lastframe = tick()
562
		else
563
			for i = 1, math.floor(tf / frame) do
564
				script.ArtificialHB:Fire()
565
			end
566
		lastframe = tick()
567
		end
568
		if tossremainder then
569
			tf = 0
570
		else
571
			tf = tf - frame * math.floor(tf / frame)
572
		end
573
	end
574
end)
575
576
--//=================================\\
577
--\\=================================//
578
579
--//=================================\\
580
--|| 	      SOME FUNCTIONS
581
--\\=================================//
582
583
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
584
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
585
end
586
587
function PositiveAngle(NUMBER)
588
	if NUMBER >= 0 then
589
		NUMBER = 0
590
	end
591
	return NUMBER
592
end
593
594
function NegativeAngle(NUMBER)
595
	if NUMBER <= 0 then
596
		NUMBER = 0
597
	end
598
	return NUMBER
599
end
600
601
function Swait(NUMBER)
602
	if NUMBER == 0 or NUMBER == nil then
603
		ArtificialHB.Event:wait()
604
	else
605
		for i = 1, NUMBER do
606
			ArtificialHB.Event:wait()
607
		end
608
	end
609
end
610
611
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
612
	local NEWMESH = IT(MESH)
613
	if MESH == "SpecialMesh" then
614
		NEWMESH.MeshType = MESHTYPE
615
		if MESHID ~= "nil" and MESHID ~= "" then
616
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
617
		end
618
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
619
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
620
		end
621
	end
622
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
623
	NEWMESH.Scale = SCALE
624
	NEWMESH.Parent = PARENT
625
	return NEWMESH
626
end
627
628
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
629
	local NEWPART = IT("Part")
630
	NEWPART.formFactor = FORMFACTOR
631
	NEWPART.Reflectance = REFLECTANCE
632
	NEWPART.Transparency = TRANSPARENCY
633
	NEWPART.CanCollide = false
634
	NEWPART.Locked = true
635
	NEWPART.Anchored = true
636
	if ANCHOR == false then
637
		NEWPART.Anchored = false
638
	end
639
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
640
	NEWPART.Name = NAME
641
	NEWPART.Size = SIZE
642
	NEWPART.Position = Torso.Position
643
	NEWPART.Material = MATERIAL
644
	NEWPART:BreakJoints()
645
	NEWPART.Parent = PARENT
646
	return NEWPART
647
end
648
649
	local function weldBetween(a, b)
650
	    local weldd = Instance.new("ManualWeld")
651
	    weldd.Part0 = a
652
	    weldd.Part1 = b
653
	    weldd.C0 = CFrame.new()
654
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
655
	    weldd.Parent = a
656
	    return weldd
657
	end
658
659
660
function QuaternionFromCFrame(cf)
661
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
662
	local trace = m00 + m11 + m22
663
	if trace > 0 then 
664
		local s = math.sqrt(1 + trace)
665
		local recip = 0.5 / s
666
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
667
	else
668
		local i = 0
669
		if m11 > m00 then
670
			i = 1
671
		end
672
		if m22 > (i == 0 and m00 or m11) then
673
			i = 2
674
		end
675
		if i == 0 then
676
			local s = math.sqrt(m00 - m11 - m22 + 1)
677
			local recip = 0.5 / s
678
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
679
		elseif i == 1 then
680
			local s = math.sqrt(m11 - m22 - m00 + 1)
681
			local recip = 0.5 / s
682
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
683
		elseif i == 2 then
684
			local s = math.sqrt(m22 - m00 - m11 + 1)
685
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
686
		end
687
	end
688
end
689
 
690
function QuaternionToCFrame(px, py, pz, x, y, z, w)
691
	local xs, ys, zs = x + x, y + y, z + z
692
	local wx, wy, wz = w * xs, w * ys, w * zs
693
	local xx = x * xs
694
	local xy = x * ys
695
	local xz = x * zs
696
	local yy = y * ys
697
	local yz = y * zs
698
	local zz = z * zs
699
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
700
end
701
 
702
function QuaternionSlerp(a, b, t)
703
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
704
	local startInterp, finishInterp;
705
	if cosTheta >= 0.0001 then
706
		if (1 - cosTheta) > 0.0001 then
707
			local theta = ACOS(cosTheta)
708
			local invSinTheta = 1 / SIN(theta)
709
			startInterp = SIN((1 - t) * theta) * invSinTheta
710
			finishInterp = SIN(t * theta) * invSinTheta
711
		else
712
			startInterp = 1 - t
713
			finishInterp = t
714
		end
715
	else
716
		if (1 + cosTheta) > 0.0001 then
717
			local theta = ACOS(-cosTheta)
718
			local invSinTheta = 1 / SIN(theta)
719
			startInterp = SIN((t - 1) * theta) * invSinTheta
720
			finishInterp = SIN(t * theta) * invSinTheta
721
		else
722
			startInterp = t - 1
723
			finishInterp = t
724
		end
725
	end
726
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
727
end
728
729
function Clerp(a, b, t)
730
	local qa = {QuaternionFromCFrame(a)}
731
	local qb = {QuaternionFromCFrame(b)}
732
	local ax, ay, az = a.x, a.y, a.z
733
	local bx, by, bz = b.x, b.y, b.z
734
	local _t = 1 - t
735
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
736
end
737
738
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
739
	local frame = IT("Frame")
740
	frame.BackgroundTransparency = TRANSPARENCY
741
	frame.BorderSizePixel = BORDERSIZEPIXEL
742
	frame.Position = POSITION
743
	frame.Size = SIZE
744
	frame.BackgroundColor3 = COLOR
745
	frame.BorderColor3 = BORDERCOLOR
746
	frame.Name = NAME
747
	frame.Parent = PARENT
748
	return frame
749
end
750
751
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
752
	local label = IT("TextLabel")
753
	label.BackgroundTransparency = 1
754
	label.Size = UD2(1, 0, 1, 0)
755
	label.Position = UD2(0, 0, 0, 0)
756
	label.TextColor3 = TEXTCOLOR
757
	label.TextStrokeTransparency = STROKETRANSPARENCY
758
	label.TextTransparency = TRANSPARENCY
759
	label.FontSize = TEXTFONTSIZE
760
	label.Font = TEXTFONT
761
	label.BorderSizePixel = BORDERSIZEPIXEL
762
	label.TextScaled = false
763
	label.Text = TEXT
764
	label.Name = NAME
765
	label.Parent = PARENT
766
	return label
767
end
768
769
function NoOutlines(PART)
770
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
771
end
772
773
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
774
	local NEWWELD = IT(TYPE)
775
	NEWWELD.Part0 = PART0
776
	NEWWELD.Part1 = PART1
777
	NEWWELD.C0 = C0
778
	NEWWELD.C1 = C1
779
	NEWWELD.Parent = PARENT
780
	return NEWWELD
781
end
782
783
local S = IT("Sound")
784
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
785
	local NEWSOUND = nil
786
	coroutine.resume(coroutine.create(function()
787
		NEWSOUND = S:Clone()
788
		NEWSOUND.Parent = PARENT
789
		NEWSOUND.Volume = VOLUME
790
		NEWSOUND.Pitch = PITCH
791
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
792
		NEWSOUND:play()
793
		if DOESLOOP == true then
794
			NEWSOUND.Looped = true
795
		else
796
			repeat wait(1) until NEWSOUND.Playing == false
797
			NEWSOUND:remove()
798
		end
799
	end))
800
	return NEWSOUND
801
end
802
803
function CFrameFromTopBack(at, top, back)
804
	local right = top:Cross(back)
805
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
806
end
807
808
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
809
function WACKYEFFECT(Table)
810
	local TYPE = (Table.EffectType or "Sphere")
811
	local SIZE = (Table.Size or VT(1,1,1))
812
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
813
	local TRANSPARENCY = (Table.Transparency or 0)
814
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
815
	local CFRAME = (Table.CFrame or Torso.CFrame)
816
	local MOVEDIRECTION = (Table.MoveToPos or nil)
817
	local ROTATION1 = (Table.RotationX or 0)
818
	local ROTATION2 = (Table.RotationY or 0)
819
	local ROTATION3 = (Table.RotationZ or 0)
820
	local MATERIAL = (Table.Material or "Neon")
821
	local COLOR = (Table.Color or C3(1,1,1))
822
	local TIME = (Table.Time or 45)
823
	local SOUNDID = (Table.SoundID or nil)
824
	local SOUNDPITCH = (Table.SoundPitch or nil)
825
	local SOUNDVOLUME = (Table.SoundVolume or nil)
826
	coroutine.resume(coroutine.create(function()
827
		local PLAYSSOUND = false
828
		local SOUND = nil
829
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
830
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
831
			PLAYSSOUND = true
832
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
833
		end
834
		EFFECT.Color = COLOR
835
		local MSH = nil
836
		if TYPE == "Sphere" then
837
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
838
		elseif TYPE == "Block" or TYPE == "Box" then
839
			MSH = IT("BlockMesh",EFFECT)
840
			MSH.Scale = SIZE
841
		elseif TYPE == "Wave" then
842
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
843
		elseif TYPE == "Ring" then
844
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
845
		elseif TYPE == "Slash" then
846
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
847
		elseif TYPE == "Round Slash" then
848
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
849
		elseif TYPE == "Swirl" then
850
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
851
		elseif TYPE == "Skull" then
852
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
853
		elseif TYPE == "Crystal" then
854
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
855
elseif TYPE == "Ice" then
856
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1778999", "", SIZE, VT(0,0,0))
857
		end
858
		if MSH ~= nil then
859
			local MOVESPEED = nil
860
			if MOVEDIRECTION ~= nil then
861
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
862
			end
863
			local GROWTH = SIZE - ENDSIZE
864
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
865
			if TYPE == "Block" then
866
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
867
			else
868
				EFFECT.CFrame = CFRAME
869
			end
870
			for LOOP = 1, TIME+1 do
871
				Swait()
872
				MSH.Scale = MSH.Scale - GROWTH/TIME
873
				if TYPE == "Wave" then
874
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
875
				end
876
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
877
				if TYPE == "Block" then
878
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
879
				else
880
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
881
				end
882
				if MOVEDIRECTION ~= nil then
883
					local ORI = EFFECT.Orientation
884
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
885
					EFFECT.Orientation = ORI
886
				end
887
			end
888
			if PLAYSSOUND == false then
889
				EFFECT:remove()
890
			else
891
				repeat Swait() until SOUND.Playing == false
892
				EFFECT:remove()
893
			end
894
		else
895
			if PLAYSSOUND == false then
896
				EFFECT:remove()
897
			else
898
				repeat Swait() until SOUND.Playing == false
899
				EFFECT:remove()
900
			end
901
		end
902
	end))
903
end
904
905
function MakeForm(PART,TYPE)
906
	if TYPE == "Cyl" then
907
		local MSH = IT("CylinderMesh",PART)
908
	elseif TYPE == "Ball" then
909
		local MSH = IT("SpecialMesh",PART)
910
		MSH.MeshType = "Sphere"
911
	elseif TYPE == "Wedge" then
912
		local MSH = IT("SpecialMesh",PART)
913
		MSH.MeshType = "Wedge"
914
	elseif TYPE == "Head" then
915
		local MSH = IT("SpecialMesh",PART)
916
		MSH.Scale = VT(1.25,1.25,1.25)
917
	end
918
end
919
920
Debris = game:GetService("Debris")
921
922
function CastProperRay(StartPos, EndPos, Distance, Ignore)
923
	local DIRECTION = CF(StartPos,EndPos).lookVector
924
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
925
end
926
927
function CharacterFade(COLOR,TIMER)
928
	coroutine.resume(coroutine.create(function()
929
		local FADE = IT("Model",Effects)
930
		FADE.Name = "FadingEffect"
931
		for _, c in pairs(Character:GetChildren()) do
932
			if c.ClassName == "Part" and c ~= RootPart then
933
				local FADER = c:Clone()
934
				FADER.Color = COLOR
935
				FADER.CFrame = c.CFrame
936
				FADER.Parent = FADE
937
				FADER.Anchored = true
938
				FADER.Transparency = 0.25+c.Transparency
939
				FADER:BreakJoints()
940
				FADER.Material = "Neon"
941
				if FADER.Name == "Head" then
942
					FADER:ClearAllChildren()
943
					FADER.Size = VT(1,1,1)
944
				end
945
				FADER.CanCollide = false
946
			end
947
		end
948
		local TRANS = 0.75/TIMER
949
		for i = 1, TIMER do
950
			Swait()
951
			for _, c in pairs(FADE:GetChildren()) do
952
				if c.ClassName == "Part" then
953
					c.Transparency = c.Transparency + TRANS
954
				end
955
			end
956
		end
957
		FADE:remove()
958
	end))
959
end
960
961
962
--//=================================\\
963
--||	     WEAPON CREATION
964
--\\=================================//
965
966
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
967
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
968
MakeForm(FACE,"Head")
969
FACE.Color = C3(0,0,0)
970
Head.Color = C3(0,0,0)
971
972
973
974
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
975
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
976
MakeForm(EYE,"Ball")
977
--local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
978
local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye2", VT(0.1,0.25,0.2),false)
979
MakeForm(Eye2,"Ball")
980
EYE.Color = C3(0,1,0)
981
Eye2.Color = C3(0,1,0)
982
LeftArm.Color = C3(0,0,0)
983
RightArm.Color = C3(0,0,0)
984
CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
985
986
987
988
function Blink()
989
	coroutine.resume(coroutine.create(function()
990
		if EYE ~= nil then
991
			for i = 1, 5 do
992
				Swait()
993
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
994
				Eye2.Mesh.Scale = Eye2.Mesh.Scale - VT(0,0.2,0)
995
			end
996
			for i = 1, 7 do
997
				Swait()
998
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
999
				Eye2.Mesh.Scale = Eye2.Mesh.Scale + VT(0,0.2,0)
1000
			end
1001
			EYE.Mesh.Scale = VT(0.1,0.25,0.2)
1002
			Eye2.Mesh.Scale = VT(0.1,0.25,0.2)
1003
		end
1004
	end))
1005
end
1006
1007
function Blink2()
1008
	coroutine.resume(coroutine.create(function()
1009
		if EYE ~= nil then
1010
			for i = 2, 12 do
1011
				Swait()
1012
			EYE.Transparency = 1
1013
			Eye2.Transparency = 1
1014
			end
1015
			EYE.Transparency = 0
1016
			Eye2.Transparency = 0
1017
		end
1018
	end))
1019
end
1020
1021
1022
local top = Instance.new("Shirt")
1023
top.ShirtTemplate = "rbxassetid://269003887"
1024
top.Parent = Character
1025
top.Name = "Cloth"
1026
local bottom = Instance.new("Pants")
1027
bottom.PantsTemplate = "rbxassetid://268832352"
1028
bottom.Parent = Character
1029
bottom.Name = "Cloth"
1030
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
1031
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
1032
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1033
local A = IT("Attachment",BATON)
1034
local B = IT("Attachment",BATON)
1035
B.Position = VT(0,0,-0.4)
1036
A.Position = VT(0,0,1)
1037
local Trail = IT("Trail",BATON)
1038
Trail.Attachment0 = A
1039
Trail.Attachment1 = B
1040
Trail.Lifetime = 0.1
1041
Trail.Color = ColorSequence.new(C3(0,0,0))
1042
Trail.Transparency = NumberSequence.new(0, 1)
1043
Trail.Enabled = false
1044
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
1045
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
1046
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
1047
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
1048
for i,v in pairs(Character:children()) do
1049
    if v:IsA("Accessory") then
1050
        v:Destroy()
1051
    end
1052
end
1053
1054
local SHOTGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
1055
CreateMesh("SpecialMesh", SHOTGUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
1056
local SHOTGUNWELD = CreateWeldOrSnapOrMotor("Weld", SHOTGUN, Torso, SHOTGUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
1057
1058
local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
1059
CreateMesh("SpecialMesh", GUN2, "FileMesh", "943656807", "943658742", VT(0.2, 0.2, 0.2), VT(0,0,0))
1060
--local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1061
local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.537656) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1062
1063
New = function(Object, Parent, Name, Data)
1064
    local Object = Instance.new(Object)
1065
    for Index, Value in pairs(Data or {}) do
1066
        Object[Index] = Value
1067
    end
1068
    Object.Parent = Parent
1069
    Object.Name = Name
1070
    return Object
1071
end
1072
1073
1074
local PoliceHat = New("Part",Character,"PoliceHat",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18.3999939, 1.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1075
local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://1028788",TextureId = "rbxassetid://152240477",MeshType = Enum.MeshType.FileMesh,})
1076
local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.700000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
1077
1078
for _, c in pairs(Weapon:GetChildren()) do
1079
	if c.ClassName == "Part" then
1080
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1081
	end
1082
end
1083
1084
Weapon.Parent = Character
1085
1086
for _, c in pairs(Shotgun:GetChildren()) do
1087
	if c.ClassName == "Part" then
1088
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1089
	end
1090
end
1091
1092
Shotgun.Parent = nil
1093
1094
local SKILLTEXTCOLOR = C3(1,1,1)
1095
local SKILLFONT = "Legacy"
1096
local SKILLTEXTSIZE = 4
1097
1098
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
1099
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
1100
local GOODUI = {}
1101
local BADUI = {}
1102
1103
for i = 1, #ATTACKSGOODCOP do
1104
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1105
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
1106
	SKILLTEXT.TextXAlignment = "Right"
1107
	table.insert(GOODUI,SKILLTEXT)
1108
end
1109
1110
for i = 1, #ATTACKSBADCOP do
1111
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1112
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
1113
	SKILLTEXT.TextXAlignment = "Left"
1114
	table.insert(BADUI,SKILLTEXT)
1115
end
1116
1117
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
1118
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
1119
1120
1121
--CHAT--
1122
function Chatter(Text,Timer)
1123
	local chat = coroutine.wrap(function()
1124
		if Character:FindFirstChild("SpeechBoard")~= nil then
1125
			Character:FindFirstChild("SpeechBoard"):destroy()
1126
		end
1127
		local naeeym2 = IT("BillboardGui",Character)
1128
		naeeym2.Size = UD2(0,100,0,40)
1129
		naeeym2.StudsOffset = Vector3.new(0,2,0)
1130
		naeeym2.Adornee = Character.Head
1131
		naeeym2.Name = "SpeechBoard"
1132
		naeeym2.AlwaysOnTop = true
1133
		local tecks2 = IT("TextLabel",naeeym2)
1134
		tecks2.BackgroundTransparency = 1
1135
		tecks2.BorderSizePixel = 0
1136
		tecks2.Text = ""
1137
		tecks2.Font = "Legacy"
1138
		tecks2.TextSize = 15
1139
		tecks2.TextStrokeTransparency = 0
1140
		tecks2.TextColor3 = EYE.Color
1141
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1142
		tecks2.Size = UDim2.new(1,0,0.5,0)
1143
		for i = 1,string.len(Text),1 do
1144
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
1145
			tecks2.Text = string.sub(Text,1,i)
1146
			wait(Timer)
1147
		end
1148
		wait(1)
1149
		naeeym2:Destroy()
1150
	end)
1151
	chat()
1152
end
1153
1154
function ChatterPixel(Text,Timer,font)
1155
	local chat = coroutine.wrap(function()
1156
		if Character:FindFirstChild("SpeechBoard")~= nil then
1157
			Character:FindFirstChild("SpeechBoard"):destroy()
1158
		end
1159
		local naeeym2 = IT("BillboardGui",Character)
1160
		naeeym2.Size = UD2(0,100,0,40)
1161
		naeeym2.StudsOffset = Vector3.new(0,2,0)
1162
		naeeym2.Adornee = Character.Head
1163
		naeeym2.Name = "SpeechBoard"
1164
		naeeym2.AlwaysOnTop = true
1165
		local tecks2 = IT("TextLabel",naeeym2)
1166
		tecks2.BackgroundTransparency = 1
1167
		tecks2.BorderSizePixel = 0
1168
		tecks2.Text = ""
1169
		tecks2.Font = font
1170
		tecks2.TextSize = 15
1171
		tecks2.TextStrokeTransparency = 0
1172
		tecks2.TextColor3 = EYE.Color
1173
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1174
		tecks2.Size = UDim2.new(1,0,0.5,0)
1175
		for i = 1,string.len(Text),1 do
1176
			CreateSound(2583830330, Head, 3, MRANDOM(8,12)/15, false)
1177
			tecks2.Text = string.sub(Text,1,i)
1178
			wait(Timer)
1179
		end
1180
		wait(1)
1181
		naeeym2:Destroy()
1182
	end)
1183
	chat()
1184
end
1185
--CHAT END--
1186
--//=================================\\
1187
--||			DAMAGING
1188
--\\=================================//
1189
1190
function ApplyDamage(Humanoid,Damage)
1191
	Damage = Damage * DAMAGEMULTIPLIER
1192
	local DEAD = false
1193
	if Humanoid.Health < 2000 then
1194
		if Humanoid.Health - Damage > 0 then
1195
			Humanoid.Health = Humanoid.Health - Damage
1196
		else
1197
			DEAD = true
1198
			Humanoid.Parent:BreakJoints()
1199
		end
1200
	else
1201
		DEAD = true
1202
		Humanoid.Parent:BreakJoints()
1203
	end
1204
	if DEAD == true then
1205
		if MODE == "GoodCop" then
1206
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
1207
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1208
		elseif MODE == "BadCop" then
1209
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
1210
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1211
		elseif MODE == "PixelCop" then
1212
			local TEXTS = {"Get pixelated bud."}
1213
			ChatterPixel(TEXTS[MRANDOM(1,#TEXTS)],0,"Arcade")
1214
		end
1215
	end
1216
end
1217
1218
--//=================================\\
1219
--||	    TRANSFORMATIONS
1220
--\\=================================//
1221
1222
function Switch()
1223
	ATTACK = true
1224
	Rooted = true
1225
	if MODE == "GoodCop" then
1226
		for i=0, 0.3, 0.1 / Animation_Speed do
1227
			Swait()
1228
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1229
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1231
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1232
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1233
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
		end
1235
		for i=0, 1, 0.1 / Animation_Speed do
1236
			Swait()
1237
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1238
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1239
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1240
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1241
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1242
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1243
		end
1244
		CreateSound(363808674, Torso, 6, 1, false)
1245
		for i=0, 0.6, 0.1 / Animation_Speed do
1246
			Swait()
1247
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1248
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1249
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1250
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1251
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1252
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1253
		end
1254
		CreateSound(363808674, Torso, 6, 1, false)
1255
		for i=0, 0.6, 0.1 / Animation_Speed do
1256
			Swait()
1257
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1258
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1259
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1260
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1261
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1262
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1263
		end
1264
SONG = 393346130
1265
sick.TimePosition = 0
1266
MakeForm(EYE,"Block")
1267
EYE.Color = C3(1,0,0)
1268
Eye2.Color = C3(1,0,0)
1269
		MODE = "BadCop"
1270
	elseif MODE == "BadCop" then
1271
		CreateSound(147722227, Torso, 4, 1.3, false)
1272
		for i=0, 0.3, 0.1 / Animation_Speed do
1273
			Swait()
1274
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1275
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1276
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1277
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1278
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1279
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1280
		end
1281
SONG = 259554386
1282
MakeForm(EYE,"Ball")
1283
EYE.Color = C3(0,1,0)
1284
Eye2.Color = C3(0,1,0)
1285
		MODE = "GoodCop"
1286
	end
1287
	ATTACK = false
1288
	Rooted = false
1289
end
1290
1291
1292
1293
1294
function Switch2()
1295
	ATTACK = true
1296
	Rooted = true
1297
	if MODE == "GoodCop" then
1298
		for i=0, 0.3, 0.1 / Animation_Speed do
1299
			Swait()
1300
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1302
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1303
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1304
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1305
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1306
		end
1307
		for i=0, 0.3, 0.1 / Animation_Speed do
1308
			Swait()
1309
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1310
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1311
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1312
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1313
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1315
		end
1316
		CreateSound(363808674, Torso, 10, 1, false)
1317
		for i=0, 0.6, 0.1 / Animation_Speed do
1318
			Swait()
1319
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1320
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1321
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1322
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1323
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1324
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1325
		end
1326
		CreateSound(363808674, Torso, 10, 1, false)
1327
		for i=0, 0.6, 0.1 / Animation_Speed do
1328
			Swait()
1329
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1330
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1331
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1332
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1333
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1334
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1335
		end
1336
SONG = 147488802
1337
sick.TimePosition = 0
1338
MakeForm(EYE,"Block")
1339
MakeForm(Eye2,"Block")
1340
EYE.Color = BRICKC"Steel blue".Color
1341
Eye2.Color = BRICKC"Steel blue".Color
1342
		MODE = "PixelCop"
1343
	elseif MODE == "PixelCop" then
1344
		for i=0, 0.3, 0.1 / Animation_Speed do
1345
			Swait()
1346
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1347
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1348
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1349
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1350
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1352
		end
1353
		for i=0, 0.3, 0.1 / Animation_Speed do
1354
			Swait()
1355
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1356
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1358
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1359
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1360
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1361
		end
1362
		CreateSound(363808674, Torso, 10, 1, false)
1363
		for i=0, 0.6, 0.1 / Animation_Speed do
1364
			Swait()
1365
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1366
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1367
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1368
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1369
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1370
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1371
		end
1372
		CreateSound(363808674, Torso, 10, 1, false)
1373
		for i=0, 0.6, 0.1 / Animation_Speed do
1374
			Swait()
1375
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1376
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1377
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1378
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1379
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
		end
1382
SONG = 259554386
1383
MakeForm(EYE,"Ball")
1384
EYE.Color = C3(0,1,0)
1385
Eye2.Color = C3(0,1,0)
1386
		MODE = "GoodCop"
1387
	end
1388
	ATTACK = false
1389
	Rooted = false
1390
end
1391
1392
1393
function Switch3()
1394
	ATTACK = true
1395
	Rooted = true
1396
	if MODE == "GoodCop" then
1397
		for i=0, 0.3, 0.1 / Animation_Speed do
1398
			Swait()
1399
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1400
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1401
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1402
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1403
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1404
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1405
		end
1406
		for i=0, 0.3, 0.1 / Animation_Speed do
1407
			Swait()
1408
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1409
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1410
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1411
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1412
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1413
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1414
		end
1415
		CreateSound(363808674, Torso, 10, 1, false)
1416
		for i=0, 0.6, 0.1 / Animation_Speed do
1417
			Swait()
1418
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1419
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1420
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1421
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1422
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1423
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1424
		end
1425
		CreateSound(363808674, Torso, 10, 1, false)
1426
		for i=0, 0.6, 0.1 / Animation_Speed do
1427
			Swait()
1428
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1429
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1430
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1431
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1432
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1433
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1434
		end
1435
		CreateSound(363808674, Torso, 6, 1, false)
1436
		for i=0, 0.6, 0.1 / Animation_Speed do
1437
			Swait()
1438
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1439
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1440
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1441
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1442
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1443
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1444
		end
1445
Shotgun.Parent = Character
1446
		SHOTGUNWELD.Part0 = RightArm
1447
		SHOTGUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
1448
SONG = 1755770760
1449
EYE.Color = C3(1,0,0)
1450
Eye2.Color = C3(0,1,0)
1451
		MODE = "Shotgun"
1452
	elseif MODE == "Shotgun" then
1453
		CreateSound(147722227, Torso, 4, 1.3, false)
1454
		for i=0, 0.3, 0.1 / Animation_Speed do
1455
			Swait()
1456
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1457
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1458
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1459
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1460
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1461
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1462
		end
1463
		SHOTGUNWELD.Part0 = Torso
1464
		SHOTGUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
1465
SONG = 259554386
1466
EYE.Color = C3(0,1,0)
1467
Eye2.Color = C3(0,1,0)
1468
Shotgun.Parent = nil
1469
		MODE = "GoodCop"
1470
	end
1471
	ATTACK = false
1472
	Rooted = false
1473
end
1474
1475
1476
function Switch4()
1477
	ATTACK = true
1478
	Rooted = true
1479
	if MODE == "GoodCop" then
1480
	for i=0, 0.9, 0.1 / Animation_Speed do
1481
		Swait()
1482
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = LeftArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1483
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1484
--[[		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1485
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)]]--
1486
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1487
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1488
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1489
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1490
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1491
1492
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)			
1493
	end
1494
	for i=0, 0.4, 0.1 / Animation_Speed do
1495
		Swait()
1496
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
1497
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1498
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1499
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)	
1500
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1501
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1502
	end
1503
       -- WACKYEFFECT({TIME = 30 ,EffectType = "Ice", Size = VT(1,2,1), Size2 = VT(8,14,8), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = 200632136, SoundPitch = 1.15, SoundVolume = 15})
1504
	WACKYEFFECT({Time = 50, EffectType = "Crystal", Size = VT(30,30,30)*1.4, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
1505
WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
1506
	for i=0, 0.4, 0.1 / Animation_Speed do
1507
		Swait()
1508
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,-0.01 + 0.02 * math.cos(SINE / 32),0 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(1 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(-10 + 3 * math.cos(SINE / 42))), 0.15 / Animation_Speed)
1509
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1510
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1511
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)	
1512
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1513
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1514
	end
1515
	for i=0, 0.1, 0.1 / Animation_Speed do
1516
		Swait()
1517
--[[		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
1518
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1519
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1520
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)	]]--
1521
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1522
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1524
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1525
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1526
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1527
	end
1528
    CreateSound(206083252,Torso,35,1,false)
1529
    CreateSound(206083252,Torso,35,1,false)
1530
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 25})
1531
        WACKYEFFECT({TIME = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 0.1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1.15, SoundVolume = 15})
1532
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1533
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
1534
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1535
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1536
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1537
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1538
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1539
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1540
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1541
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1542
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1543
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1544
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Royal purple").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1545
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1546
SONG = 994970477        
1547
EYE.Color = C3(1,0,1)
1548
Eye2.Color = C3(1,0,1)
1549
		MODE = "VoidCop"
1550
	elseif MODE == "VoidCop" then
1551
		for i=0, 0.35, 0.1 / Animation_Speed do
1552
			Swait()
1553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1554
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1555
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1556
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1557
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1558
		end
1559
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
1560
		for i=0, 0.5, 0.1 / Animation_Speed do
1561
			Swait()
1562
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1563
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
1565
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1566
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1567
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1568
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1569
		end
1570
		for i=0, 0.5, 0.1 / Animation_Speed do
1571
			Swait()
1572
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
1573
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1574
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1575
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1576
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1577
		end	
1578
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
1579
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1580
		for i=0, 0.5, 0.1 / Animation_Speed do
1581
			Swait()
1582
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1583
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1584
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1585
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1586
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1587
		end	
1588
SONG = 259554386
1589
EYE.Color = C3(0,1,0)
1590
Eye2.Color = C3(0,1,0)
1591
Shotgun.Parent = nil
1592
		MODE = "GoodCop"
1593
	end
1594
	ATTACK = false
1595
	Rooted = false
1596
end
1597
1598
1599
bat = Instance.new("Part", Character)
1600
bat.Size = Vector3.new(1, 1, 5)
1601
bat.CanCollide = false
1602
bat:BreakJoints()
1603
weld = Instance.new("Weld", bat)
1604
weld.Part0 = RightArm
1605
weld.Part1 = bat
1606
weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9)
1607
mesh = Instance.new("SpecialMesh", bat)
1608
mesh.MeshId = "http://www.roblox.com/asset/?id="
1609
mesh.TextureId = "http://www.roblox.com/asset/?id="
1610
mesh.Scale = Vector3.new(2,2,2)
1611
1612
function Switch5()
1613
	ATTACK = true
1614
	Rooted = true
1615
	if MODE == "GoodCop" then
1616
		CreateSound(1488973826, Torso, 500, 1, false)
1617
		for i=0.1, 0.4, 0.1 / Animation_Speed do
1618
			Swait()
1619
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1620
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
1622
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1624
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1626
		end
1627
mesh.MeshId = "http://www.roblox.com/asset/?id=54983181"
1628
mesh.TextureId = "http://www.roblox.com/asset/?id=54983107"
1629
SONG = 568315166
1630
bottom.PantsTemplate = "rbxassetid://814541664"
1631
top.ShirtTemplate = "rbxassetid://2425620164"
1632
EYE.Color = BRICKC"Dark green".Color
1633
Eye2.Color = BRICKC"Dark green".Color
1634
		MODE = "BIGSMOKE"
1635
	elseif MODE == "BIGSMOKE" then
1636
		for i=0, 0.3, 0.1 / Animation_Speed do
1637
			Swait()
1638
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1639
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1640
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1641
		end
1642
bottom.PantsTemplate = "rbxassetid://268832352"
1643
top.ShirtTemplate = "rbxassetid://269003887"
1644
SONG = 259554386
1645
MakeForm(EYE,"Ball")
1646
EYE.Color = C3(0,1,0)
1647
Eye2.Color = C3(0,1,0)
1648
mesh.MeshId = "http://www.roblox.com/asset/?id="
1649
mesh.TextureId = "http://www.roblox.com/asset/?id="
1650
		MODE = "GoodCop"
1651
	end
1652
	ATTACK = false
1653
	Rooted = false
1654
end
1655
--//=================================\\
1656
--||	   ATTACK GOOD COP
1657
--\\=================================//
1658
1659
function Warning()
1660
	local TARGET = Mouse.Target
1661
	if TARGET ~= nil then
1662
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1663
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1664
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
1665
			if LEG and HUM.Health > 0 then
1666
				Speed = 6
1667
				ATTACK = true
1668
				Rooted = false
1669
				local GYRO = IT("BodyGyro",RootPart)
1670
				GYRO.D = 2
1671
				GYRO.P = 2000
1672
				GYRO.MaxTorque = VT(0,4000000,0)
1673
				coroutine.resume(coroutine.create(function()
1674
					repeat
1675
						Swait()
1676
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
1677
					until ATTACK == false
1678
					GYRO:Remove()
1679
				end))
1680
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1681
				local PASS = true
1682
				for i=0, 0.2, 0.1 / Animation_Speed do
1683
					Swait()
1684
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1685
					if HIT == nil then
1686
						PASS = false
1687
						break
1688
					else
1689
						if HIT.Parent ~= TARGET.Parent then
1690
							PASS = false
1691
							break
1692
						end
1693
					end
1694
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1695
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1696
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1697
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1698
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1699
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1700
				end
1701
				CreateSound(147722227, GUN, 6, 1.3, false)
1702
				GUNWELD.Part0 = LeftArm
1703
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1704
				for i=0, 0.4, 0.1 / Animation_Speed do
1705
					Swait()
1706
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
1707
					if HIT == nil then
1708
						PASS = false
1709
						break
1710
					else
1711
						if HIT.Parent ~= TARGET.Parent then
1712
							PASS = false
1713
							break
1714
						end
1715
					end
1716
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1717
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1718
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1719
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1720
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1721
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1722
				end
1723
				if PASS == true then
1724
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1725
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
1726
					CreateSound(160432334, LEG, 10, 1, false)
1727
					local HEAD = HUM.Parent:FindFirstChild("Head")
1728
					if HEAD then
1729
						CreateSound(535690488, HEAD, 7, 1, false)
1730
					end
1731
					ApplyDamage(HUM,15)
1732
					HUM.WalkSpeed = HUM.WalkSpeed - 3
1733
					HUM.PlatformStand = true
1734
					coroutine.resume(coroutine.create(function()
1735
						wait(0.1)
1736
						if HUM.WalkSpeed > 0 then
1737
							HUM.PlatformStand = false
1738
						end
1739
					end))
1740
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1741
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1742
					for i=0, 1, 0.1 / Animation_Speed do
1743
						Swait()
1744
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1745
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1746
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1747
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1748
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1749
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1750
					end
1751
				end
1752
				for i=0, 0.3, 0.1 / Animation_Speed do
1753
					Swait()
1754
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1755
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1756
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1757
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1758
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1759
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1760
				end
1761
				GUNWELD.Part0 = Torso
1762
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1763
				ATTACK = false
1764
				Rooted = false
1765
				Speed = 20
1766
			end
1767
		end
1768
	end
1769
end
1770
function BatonStun()
1771
	ATTACK = true
1772
	Rooted = false
1773
	Speed = 4
1774
	for i=0, 0.2, 0.1 / Animation_Speed do
1775
		Swait()
1776
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1777
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1778
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1779
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1780
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1781
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1782
	end
1783
	BATONWELD.Part0 = RightArm
1784
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1785
	for i=0, 0.2, 0.1 / Animation_Speed do
1786
		Swait()
1787
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1788
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1789
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1790
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1791
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1792
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1793
	end
1794
	Speed = 25
1795
	CreateSound(147722227, BATON, 6, 1.2, false)
1796
	Trail.Enabled = true
1797
	BATON.CanCollide = true
1798
	local SPEAKING = false
1799
	local HITS = {}
1800
	local TOUCH = BATON.Touched:Connect(function(hit)
1801
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1802
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1803
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1804
			if TORSO and HUM.Health > 0 then
1805
				local PASS = true
1806
				for i = 1, #HITS do
1807
					if HITS[i] == hit.Parent then
1808
						PASS = false
1809
					end
1810
				end
1811
				table.insert(HITS,hit.Parent)
1812
				if PASS == true then
1813
					HUM.PlatformStand = true
1814
					ApplyDamage(HUM,20)
1815
					local bv = Instance.new("BodyVelocity",TORSO) 
1816
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1817
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
1818
					Debris:AddItem(bv,0.05)
1819
					CreateSound(260430079, BATON, 6, 1, false)
1820
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1821
					coroutine.resume(coroutine.create(function()
1822
						wait(1)
1823
						if HUM.WalkSpeed > 0 then
1824
							HUM.PlatformStand = false
1825
						end
1826
					end))
1827
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1828
						SPEAKING = true
1829
						Chatter("Let that be a warning.",0)
1830
					end
1831
				end
1832
			end
1833
		end
1834
	end)
1835
	for i=0, 0.35, 0.1 / Animation_Speed do
1836
		Swait()
1837
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1838
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1839
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1840
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1841
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1842
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1843
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1844
	end
1845
	TOUCH:Disconnect()
1846
	BATON.CanCollide = false
1847
	Speed = 20
1848
	Trail.Enabled = false
1849
	for i=0, 0.2, 0.1 / Animation_Speed do
1850
		Swait()
1851
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1852
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1853
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1854
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1855
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1856
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1857
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1858
	end
1859
	BATONWELD.Part0 = Torso
1860
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1861
	ATTACK = false
1862
	Rooted = false
1863
end
1864
function Cuffs()
1865
	local TARGET = Mouse.Target
1866
	if TARGET ~= nil then
1867
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1868
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1869
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1870
			if ROOT and HUM.Health > 0 then
1871
				local FOE = Mouse.Target.Parent
1872
				ATTACK = true
1873
				Rooted = true
1874
				CharacterFade(C3(1,1,1),70)
1875
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1876
				ROOT.Anchored = true
1877
				CreateSound(289556450, RootPart, 5, 1.4, false)
1878
				Chatter("You have the right to remain silent.",0)
1879
				for i=0, 2, 0.1 / Animation_Speed do
1880
					Swait()
1881
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1882
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1883
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1884
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1885
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1886
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1887
				end
1888
				local RIGHTCUFF = nil
1889
				local LEFTCUFF = nil
1890
				local ChainLink = nil
1891
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1892
				for _, c in pairs(FOE:GetChildren()) do
1893
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1894
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1895
						LEFTCUFF.CFrame = c.CFrame
1896
						weldBetween(c,LEFTCUFF)
1897
					end
1898
				end
1899
				for _, c in pairs(FOE:GetChildren()) do
1900
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1901
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1902
						RIGHTCUFF.CFrame = c.CFrame
1903
						weldBetween(c,RIGHTCUFF)
1904
					end
1905
				end
1906
				if RIGHTCUFF and LEFTCUFF then
1907
					local A = IT("Attachment",RIGHTCUFF)
1908
					local B = IT("Attachment",LEFTCUFF)
1909
					ChainLink = IT("Beam",FOE)
1910
					ChainLink.Texture = "rbxassetid://73042633"
1911
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1912
					ChainLink.TextureSpeed = 0
1913
					ChainLink.Width0 = 1
1914
					ChainLink.Width1 = 1
1915
					ChainLink.Segments = 25
1916
					ChainLink.TextureLength = 3
1917
					ChainLink.Attachment0 = B
1918
					ChainLink.Attachment1 = A
1919
					ChainLink.FaceCamera = true
1920
					ChainLink.Transparency = NumberSequence.new(0)
1921
				end
1922
				coroutine.resume(coroutine.create(function()
1923
					wait(4)
1924
					if RIGHTCUFF and LEFTCUFF then
1925
						RIGHTCUFF:remove()
1926
						LEFTCUFF:remove()
1927
						ChainLink:remove()
1928
						local bv = Instance.new("BodyVelocity",ROOT) 
1929
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1930
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1931
						Debris:AddItem(bv,0.05)
1932
						ApplyDamage(HUM,70)
1933
						HUM.PlatformStand = false
1934
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1935
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1936
					end
1937
				end))
1938
				for i=0, 1.5, 0.1 / Animation_Speed do
1939
					Swait()
1940
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1941
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1942
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1943
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1944
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1945
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1946
				end
1947
				HUM.PlatformStand = true
1948
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1949
				ROOT.Anchored = false
1950
				Chatter("Anything you say can and WILL be used against you.",0)
1951
				for i=0, 3, 0.1 / Animation_Speed do
1952
					Swait()
1953
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1954
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1955
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1956
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1957
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1958
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1959
				end
1960
				ATTACK = false
1961
				Rooted = false
1962
			end
1963
		end
1964
	end
1965
end
1966
1967
--//=================================\\
1968
--||	    ATTACK BAD COP
1969
--\\=================================//
1970
1971
function Silence()
1972
	Speed = 6
1973
	ATTACK = true
1974
	Rooted = false
1975
	local GYRO = IT("BodyGyro",RootPart)
1976
	GYRO.D = 2
1977
	GYRO.P = 20000
1978
	GYRO.MaxTorque = VT(0,4000000,0)
1979
	coroutine.resume(coroutine.create(function()
1980
		repeat
1981
			Swait()
1982
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1983
		until ATTACK == false
1984
		GYRO:Remove()
1985
	end))
1986
	for i=0, 0.2, 0.1 / Animation_Speed do
1987
		Swait()
1988
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1989
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1990
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1991
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1992
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1993
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1994
	end
1995
	local AMMO = 6
1996
	local FIRING = true
1997
	local SHOOTING = false
1998
	local TIMER = 70
1999
	CreateSound(147722227, GUN, 6, 1.3, false)
2000
	GUNWELD.Part0 = LeftArm
2001
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2002
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
2003
		if SHOOTING == false and AMMO > 0 then
2004
			SHOOTING = true
2005
			AMMO = AMMO - 1
2006
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
2007
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
2008
			local DISTANCE = (POS - GUNPOS).Magnitude
2009
			if HIT then
2010
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
2011
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
2012
						CreateSound(160432334, HIT, 10, 1, false)
2013
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
2014
					end
2015
				end
2016
			end
2017
			TIMER = 55
2018
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
2019
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2020
			for i=0, 0.3, 0.1 / Animation_Speed do
2021
				Swait()
2022
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
2023
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
2024
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2025
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2026
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2027
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2028
			end
2029
			if AMMO <= 0 then
2030
				FIRING = false
2031
			end
2032
			SHOOTING = false
2033
		end
2034
	end)
2035
	repeat
2036
		Swait()
2037
		if SHOOTING == false then
2038
			TIMER = TIMER - 1
2039
			if TIMER <= 0 then
2040
				FIRING = false
2041
			end
2042
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
2043
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
2044
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2045
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2046
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2047
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2048
		end
2049
	until FIRING == false and SHOOTING == false
2050
	MOUSE:Disconnect()
2051
	for i=0, 0.3, 0.1 / Animation_Speed do
2052
		Swait()
2053
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2054
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
2055
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2056
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2057
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2058
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2059
	end
2060
	GUNWELD.Part0 = Torso
2061
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2062
	Speed = 20
2063
	ATTACK = false
2064
	Rooted = false
2065
end
2066
function BatonBreaker()
2067
	ATTACK = true
2068
	Rooted = false
2069
	Speed = 4
2070
	Chatter("I'll break you!",0)
2071
	for i=0, 0.2, 0.1 / Animation_Speed do
2072
		Swait()
2073
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2074
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2075
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2076
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2077
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2078
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2079
	end
2080
	BATONWELD.Part0 = RightArm
2081
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
2082
	for i=0, 0.5, 0.1 / Animation_Speed do
2083
		Swait()
2084
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
2085
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
2086
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2087
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2088
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2089
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2090
	end
2091
	Speed = 30
2092
	CreateSound(147722227, BATON, 6, 1, false)
2093
	Trail.Enabled = true
2094
	BATON.CanCollide = true
2095
	local SPEAKING = false
2096
	local HITS = {}
2097
	local TOUCH = BATON.Touched:Connect(function(hit)
2098
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
2099
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
2100
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2101
			if TORSO and HUM.Health > 0 then
2102
				local PASS = true
2103
				for i = 1, #HITS do
2104
					if HITS[i] == hit.Parent then
2105
						PASS = false
2106
					end
2107
				end
2108
				table.insert(HITS,hit.Parent)
2109
				if PASS == true then
2110
					CreateSound(260430079, BATON, 6, 0.8, false)
2111
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
2112
					TORSO.Anchored = true
2113
					local POS = TORSO.CFrame
2114
					coroutine.resume(coroutine.create(function()
2115
						for i = 1, 15 do
2116
							Swait()
2117
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
2118
						end
2119
						local HEAD = HUM.Parent:FindFirstChild("Head")
2120
						HUM.Parent:BreakJoints()
2121
						if HEAD then
2122
							CreateSound(363808674, HEAD, 10, 0.8, false)
2123
							local bv = Instance.new("BodyVelocity",TORSO) 
2124
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2125
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
2126
							Debris:AddItem(bv,0.05)
2127
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
2128
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
2129
						end
2130
						TORSO.Anchored = false
2131
					end))
2132
				end
2133
			end
2134
		end
2135
	end)
2136
	for i=0, 0.45, 0.1 / Animation_Speed do
2137
		Swait()
2138
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
2139
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2140
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2141
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2142
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2143
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2144
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2145
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2146
	end
2147
	TOUCH:Disconnect()
2148
	BATON.CanCollide = false
2149
	Speed = 20
2150
	Trail.Enabled = false
2151
	for i=0, 0.2, 0.1 / Animation_Speed do
2152
		Swait()
2153
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
2154
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2155
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2156
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2157
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2158
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2159
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2160
	end
2161
	BATONWELD.Part0 = Torso
2162
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
2163
	ATTACK = false
2164
	Rooted = false
2165
end
2166
function TheRightToRemainSilent()
2167
	local TARGET = Mouse.Target
2168
	if TARGET ~= nil then
2169
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
2170
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
2171
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
2172
			if ROOT and HUM.Health > 0 then
2173
				local FOE = Mouse.Target.Parent
2174
				local HEADB = FOE:FindFirstChild("Head")
2175
				ATTACK = true
2176
				Rooted = true
2177
				CharacterFade(C3(1,1,1),70)
2178
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
2179
				ROOT.Anchored = true
2180
				CreateSound(289556450, RootPart, 5, 1.4, false)
2181
				Chatter("You are to remain silent and DEAD!",0)
2182
				for i=0, 0.4, 0.1 / Animation_Speed do
2183
					Swait()
2184
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2185
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2186
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2187
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2188
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2189
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2190
				end
2191
				HUM.PlatformStand = true
2192
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
2193
				CreateSound(260430117, ROOT, 6, 1.3, false)
2194
				coroutine.resume(coroutine.create(function()
2195
					Swait()
2196
					ROOT.Anchored = true
2197
				end))
2198
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
2199
							HEADB.CFrame = RootPart.CFrame*CF(0,0,-0.9)
2200
							HEADB.Velocity = VT(0,0,0)
2201
				for i=0, 0.2, 0.1 / Animation_Speed do
2202
					Swait()
2203
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
2204
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
2205
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2206
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2207
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2208
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2209
				end
2210
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
2211
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
2212
				for i=0, 0.2, 0.1 / Animation_Speed do
2213
					Swait()
2214
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2215
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2216
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2217
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2218
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2219
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2220
				end
2221
				local AMMO = 6
2222
				local FIRING = true
2223
				local SHOOTING = false
2224
				local TIMER = 70
2225
				CreateSound(147722227, GUN, 6, 1.3, false)
2226
				GUNWELD.Part0 = LeftArm
2227
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2228
				for i=0, 0.2, 0.1 / Animation_Speed do
2229
					Swait()
2230
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2231
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2232
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2233
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2234
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2235
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2236
				end
2237
				for i = 1, 6 do
2238
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
2239
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
2240
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
2241
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2242
					HUM.Health = HUM.Health/1.5
2243
					for i=0, 0.2, 0.1 / Animation_Speed do
2244
						Swait()
2245
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2246
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2247
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2248
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2249
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2250
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2251
					end
2252
					for i=0, 0.2, 0.1 / Animation_Speed do
2253
						Swait()
2254
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
2255
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
2256
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2257
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2258
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2259
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
2260
					end
2261
				end
2262
				FOE:BreakJoints()
2263
				ROOT.Anchored = false
2264
				for i=0, 0.3, 0.1 / Animation_Speed do
2265
					Swait()
2266
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2267
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
2268
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2269
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2270
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2271
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2272
				end
2273
				GUNWELD.Part0 = Torso
2274
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
2275
				ATTACK = false
2276
				Rooted = false
2277
			end
2278
		end
2279
	end
2280
end
2281
2282
--//=================================\\
2283
--||	  PIXEL COP ATTACKS
2284
--\\=================================//
2285
2286
function SwordBeam()
2287
	ATTACK = true
2288
	Rooted = false
2289
	local SWORDMODEL = IT("Model",Effects)
2290
	local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(0.2,2,0.2),false)
2291
	local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
2292
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Steel blue", "Stic", VT(1,0.2,0.2),false)
2293
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
2294
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
2295
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
2296
	local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
2297
	CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
2298
	for i=0, 1, 0.1 / Animation_Speed do
2299
		Swait()
2300
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2301
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2302
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2303
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2304
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2305
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2306
	end
2307
	coroutine.resume(coroutine.create(function()
2308
		local BEAM = IT("Model",Effects)
2309
		local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5,0.1))
2310
		BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
2311
		local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.1,5.25,0.1))
2312
		PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
2313
		for i = 1, 4 do
2314
			local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Steel blue", "Stic", VT(0.25,5,0.25))
2315
			PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
2316
		end
2317
		BEAM.PrimaryPart = BASE
2318
		for i = 1, 75 do
2319
			wait()
2320
			BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
2321
			local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
2322
			if HITFLOOR then
2323
				if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
2324
					local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
2325
					ApplyDamage(HUM,MRANDOM(15,89))
2326
				end
2327
				break
2328
			end
2329
		end
2330
		BEAM:remove()
2331
	end))
2332
	for i=0, 0.05, 0.1 / Animation_Speed do
2333
		Swait()
2334
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2335
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2336
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2337
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2338
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2339
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2340
	end
2341
	for i=0, 0.5, 0.1 / Animation_Speed do
2342
		Swait()
2343
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2344
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2345
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2346
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2347
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2348
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2349
	end
2350
	SWORDMODEL:remove()
2351
	ATTACK = false
2352
	Rooted = false
2353
end
2354
2355
2356
--//=================================\\
2357
--||	  BIG SMOKE ATTACKS
2358
--\\=================================//
2359
2360
2361
function depressedAoE(POSITION,RANGE,FLING,BURN)
2362
	local CHILDREN = workspace:GetDescendants()
2363
	for index, CHILD in pairs(CHILDREN) do
2364
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2365
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2366
			if HUM then
2367
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2368
				if TORSO then
2369
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
2370
						CHILD:BreakJoints()
2371
						if FLING ~= 0 then
2372
							for _, c in pairs(CHILD:GetChildren()) do
2373
								if c:IsA("BasePart") and c.Transparency == 0 then
2374
									if BURN == true then
2375
										Fire(c)
2376
									end
2377
									local bv = Instance.new("BodyVelocity") 
2378
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2379
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2380
									bv.Parent = c
2381
									Debris:AddItem(bv,0.05)
2382
								end
2383
							end
2384
						end
2385
					end
2386
				end
2387
			end
2388
		end
2389
	end
2390
end
2391
2392
2393
function BATHIT()
2394
	ATTACK = true
2395
	Rooted = false
2396
	for i=0, 0.2, 0.1 / Animation_Speed do
2397
		Swait()
2398
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2399
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2400
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2401
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2402
2403
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2404
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2405
	end
2406
	CreateSound("210946558", RightArm, 5, 1)
2407
	if COMBO == 1 then
2408
		COMBO = 2
2409
		for i=0, 0.1, 0.1 / Animation_Speed do
2410
			RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
2411
			Swait()
2412
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
2413
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
2414
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
2415
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
2416
	
2417
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2418
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2419
		end
2420
	for i=0, 0.45, 0.1 / Animation_Speed do
2421
		Swait()
2422
		weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2423
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2424
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2425
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2426
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2427
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2428
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2429
	end
2430
		depressedAoE(LeftArm.Position,10,5,15,5,2,2,VALUE1)
2431
		for i=0, 0.15, 0.1 / Animation_Speed do
2432
			RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
2433
			Swait()
2434
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
2435
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
2436
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2437
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2438
	
2439
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2440
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2441
		end
2442
	elseif COMBO == 2 then
2443
		COMBO = 1
2444
		for i=0, 0.2, 0.1 / Animation_Speed do
2445
			Swait()
2446
			RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
2447
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
2448
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
2449
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2450
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2451
	
2452
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2453
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2454
		end
2455
	for i=0, 0.45, 0.1 / Animation_Speed do
2456
		Swait()
2457
		weld.C0 = Clerp(weld.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
2458
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
2459
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
2460
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2461
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2462
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2463
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2464
	end
2465
		depressedAoE(RightArm.Position,10,5,15,5,2,2,VALUE1)
2466
		for i=0, 0.1, 0.1 / Animation_Speed do
2467
			Swait()
2468
			RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
2469
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
2470
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
2471
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2472
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2473
	
2474
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2475
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2476
		end
2477
	end
2478
	ATTACK = false
2479
	Rooted = false
2480
end
2481
--//=================================\\
2482
--||	  ASSIGN THINGS TO KEYS
2483
--\\=================================//
2484
2485
function MouseDown(Mouse)
2486
	if ATTACK == false then
2487
		if MODE == "GoodCop" then
2488
			Warning()
2489
		elseif MODE == "BadCop" then
2490
			Silence()
2491
		elseif MODE == "PixelCop" then
2492
			SwordBeam()
2493
		elseif MODE == "BIGSMOKE" then
2494
			BATHIT()
2495
		end
2496
	end
2497
end
2498
2499
function MouseUp(Mouse)
2500
HOLD = false
2501
end
2502
2503
function KeyDown(Key)
2504
	KEYHOLD = true
2505
	if Key == "q" and ATTACK == false then
2506
		if MODE == "GoodCop" then
2507
			BatonStun()
2508
		elseif MODE == "BadCop" then
2509
			BatonBreaker()
2510
		end
2511
	end
2512
2513
	if Key == "e" and ATTACK == false then
2514
		if MODE == "GoodCop" then
2515
			Cuffs()
2516
		elseif MODE == "BadCop" then
2517
			TheRightToRemainSilent()
2518
		end
2519
	end
2520
2521
	if Key == "t" and ATTACK == false then
2522
		if MODE == "GoodCop" then
2523
			Chatter("You should obey the law.",0.01)
2524
		elseif MODE == "BadCop" then
2525
			Chatter("I don't think so, Criminal!",0.01)
2526
		elseif MODE == "PixelCop" then
2527
		--	ChatterPixel("I have a little bit of pixels left to share.",0.01,"Arcade")
2528
		elseif MODE == "Shotgun" then
2529
			ChatterPixel("I think its time to have a little fun.",0.01,"Antique")
2530
		elseif MODE == "VoidCop" then
2531
			ChatterPixel("Lets get it over with.",0.01,"Antique")
2532
		end
2533
	end
2534
2535
	if Key == "f" and ATTACK == false then
2536
		Switch()
2537
	end
2538
	if Key == "g" and ATTACK == false then
2539
		Switch2()
2540
	end
2541
	if Key == "h" and ATTACK == false then
2542
		Switch3()
2543
	end
2544
	if Key == "j" and ATTACK == false then
2545
		Switch4()
2546
	end
2547
	if Key == "k" and ATTACK == false then
2548
		Switch5()
2549
	end
2550
	if Key == "0" and ATTACK == false then
2551
		if sick.Parent ~= RootPart then
2552
			sick = IT("Sound",RootPart)
2553
		end
2554
	end
2555
end
2556
2557
function KeyUp(Key)
2558
	KEYHOLD = false
2559
end
2560
2561
	Mouse.Button1Down:connect(function(NEWKEY)
2562
		MouseDown(NEWKEY)
2563
	end)
2564
	Mouse.Button1Up:connect(function(NEWKEY)
2565
		MouseUp(NEWKEY)
2566
	end)
2567
	Mouse.KeyDown:connect(function(NEWKEY)
2568
		KeyDown(NEWKEY)
2569
	end)
2570
	Mouse.KeyUp:connect(function(NEWKEY)
2571
		KeyUp(NEWKEY)
2572
	end)
2573
2574
--//=================================\\
2575
--\\=================================//
2576
2577
function unanchor()
2578
	for _, c in pairs(Character:GetChildren()) do
2579
		if c:IsA("BasePart") and c ~= RootPart then
2580
			c.Anchored = false
2581
		end
2582
	end
2583
	for _, c in pairs(Weapon:GetChildren()) do
2584
		if c:IsA("BasePart") and c ~= RootPart then
2585
			c.Anchored = false
2586
		end
2587
	end
2588
	if UNANCHOR == true then
2589
		RootPart.Anchored = false
2590
	else
2591
		RootPart.Anchored = true
2592
	end
2593
end
2594
2595
--//=================================\\
2596
--||	WRAP THE WHOLE SCRIPT UP
2597
--\\=================================//
2598
2599
Humanoid.Changed:connect(function(Jump)
2600
	if Jump == "Jump" and (Disable_Jump == true) then
2601
		Humanoid.Jump = false
2602
	end
2603
end)
2604
2605
2606
2607
2608
while true do
2609
	Swait()
2610
	script.Parent = WEAPONGUI
2611
	ANIMATE.Parent = nil
2612
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2613
	    v:Stop();
2614
	end
2615
	SINE = SINE + CHANGE
2616
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2617
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2618
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2619
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
2620
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2621
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2622
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2623
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
2624
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
2625
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2626
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2627
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2628
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
2629
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
2630
	end
2631
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2632
		ANIM = "Jump"
2633
		if ATTACK == false then
2634
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2635
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2638
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2640
	    end
2641
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2642
		ANIM = "Fall"
2643
		if ATTACK == false then
2644
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2645
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2646
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2647
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2648
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2649
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2650
		end
2651
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2652
		ANIM = "Idle"
2653
		if ATTACK == false then
2654
			if MODE == "GoodCop" then
2655
   RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2656
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
2657
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2658
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2659
				--RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2660
				--LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2661
--[[
2662
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(5 - 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
2663
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(-5 + 4.5 * SIN(SINE / 12))), 0.15 / Animation_Speed)
2664
]]--
2665
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2666
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2667
--			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
2668
--			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
2669
			elseif MODE == "BadCop" then
2670
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2671
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25 - 10 * COS(SINE / 23))), 1 / Animation_Speed)
2672
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2673
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2674
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2675
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2676
			elseif MODE == "PixelCop" then
2677
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2678
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(0-0.01*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 17))), 1 / Animation_Speed)
2679
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2680
--			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2681
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2682
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2683
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2684
			elseif MODE == "Shotgun" then
2685
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2686
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2687
--			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2688
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 16), -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2689
--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2690
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 16), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2691
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2692
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2693
elseif MODE == "VoidCop" then
2694
		Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20 - 4.5 * SIN(SINE / 30)), RAD(0), RAD(-5)), 1 / Animation_Speed)
2695
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2696
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2697
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2698
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2699
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 24), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2700
elseif MODE == "BIGSMOKE" then
2701
			if MRANDOM(1,200) == 1 then
2702
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-75), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
2703
end
2704
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2705
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2706
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2707
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2708
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2709
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2710
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2711
2712
			end
2713
		end
2714
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2715
		ANIM = "Walk"
2716
		if ATTACK == false then
2717
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2718
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2719
			if MODE == "GoodCop" then
2720
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2721
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2722
			elseif MODE == "BadCop" then
2723
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2724
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2725
			elseif MODE == "PixelCop" then
2726
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2727
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2728
elseif MODE == "Shotgun" then
2729
			    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2730
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
2731
elseif MODE == "VoidCop" then
2732
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2733
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2734
elseif MODE == "BIGSMOKE" then
2735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-50))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2736
			--LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 2.5, 0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2737
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2738
			end
2739
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
2740
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
2741
		end
2742
	end
2743
	unanchor()
2744
	Humanoid.MaxHealth = 3e3
2745
	Humanoid.Health = 3e3
2746
	if Rooted == false then
2747
		Disable_Jump = false
2748
		Humanoid.WalkSpeed = Speed
2749
	elseif Rooted == true then
2750
		Disable_Jump = true
2751
		Humanoid.WalkSpeed = 0
2752
	end
2753
	for _, c in pairs(Character:GetChildren()) do
2754
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2755
			c:remove()
2756
		end
2757
	end
2758
	sick.SoundId = "rbxassetid://"..SONG
2759
	sick.Looped = true
2760
	sick.Pitch = 1
2761
	sick.Volume = 4
2762
	sick.Playing = true
2763
Head.Material = "Neon"
2764
	BLINKLOOP = BLINKLOOP + 1
2765
	if BLINKLOOP >=500 then
2766
		BLINKLOOP = 0
2767
		Blink2()
2768
	end
2769
	if MODE == "GoodCop" then
2770
		for E = 1, #GOODUI do
2771
			GOODUI[E].TextStrokeTransparency = 0
2772
			GOODUI[E].TextTransparency = 0
2773
		end
2774
		for E = 1, #BADUI do
2775
			BADUI[E].TextStrokeTransparency = 1
2776
			BADUI[E].TextTransparency = 0.5
2777
		end
2778
	elseif MODE == "BadCop" then
2779
		for E = 1, #GOODUI do
2780
			GOODUI[E].TextStrokeTransparency = 1
2781
			GOODUI[E].TextTransparency = 0.5
2782
		end
2783
		for E = 1, #BADUI do
2784
			BADUI[E].TextStrokeTransparency = 0
2785
			BADUI[E].TextTransparency = 0
2786
		end
2787
	end
2788
end
2789
2790
--//=================================\\
2791
--\\=================================//
2792
2793
2794
2795
2796
2797
--//====================================================\\--
2798
--||			  		 END OF SCRIPT        511924043