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Pieridae

LoadPrefs Script (Unity)

Mar 15th, 2022
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C# 2.95 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using TMPro;
  6.  
  7. public class LoadPrefs : MonoBehaviour
  8. {
  9.     [Header("General Setting")]
  10.     [SerializeField] private bool canUse = false;
  11.     [SerializeField] private MenuController menuController;
  12.  
  13.     [Header("Volume Setting")]
  14.     [SerializeField] private Slider volumeSlider = null;
  15.  
  16.     [Header("Brightness Setting")]
  17.     [SerializeField] private Slider brightnessSlider = null;
  18.  
  19.     [Header("Quality Level Setting")]
  20.     [SerializeField] private TMP_Dropdown qualityDropdown;
  21.  
  22.     [Header("Fullscreen Setting")]
  23.     [SerializeField] private Toggle fullScreenToggle;
  24.  
  25.     [Header("Sensitivity Setting")]
  26.     [SerializeField] private Slider ControllerSenSlider = null;
  27.  
  28.     [Header("Invert Y Setting")]
  29.     [SerializeField] private Toggle invertYToggle = null;
  30.  
  31.     private void Awake()
  32.     {
  33.         if (canUse)
  34.         {
  35.             if (PlayerPrefs.HasKey("masterVolume"))
  36.             {
  37.                 float localVolume = PlayerPrefs.GetFloat("masterVolume");
  38.  
  39.                 volumeSlider.value = localVolume;
  40.                 AudioListener.volume = localVolume;
  41.             }
  42.             else
  43.             {
  44.                 menuController.ResetButton();
  45.             }
  46.  
  47.             if (PlayerPrefs.HasKey("masterQuality"))
  48.             {
  49.                 int localQuality = PlayerPrefs.GetInt("masterQuality");
  50.                 qualityDropdown.value = localQuality;
  51.                 QualitySettings.SetQualityLevel(localQuality);
  52.             }
  53.  
  54.             if (PlayerPrefs.HasKey("masterFullscreen"))
  55.             {
  56.                 int localFullscreen = PlayerPrefs.GetInt("masterFullscreen");
  57.  
  58.                 if (localFullscreen == 1)
  59.                 {
  60.                     Screen.fullScreen = true;
  61.                     fullScreenToggle.isOn = true;
  62.                 }
  63.                 else
  64.                 {
  65.                     Screen.fullScreen = false;
  66.                     fullScreenToggle.isOn = false;
  67.                 }
  68.             }
  69.  
  70.             if (PlayerPrefs.HasKey("masterBrightness"))
  71.             {
  72.                 float localBrightness = PlayerPrefs.GetFloat("masterBrightness");
  73.  
  74.                 brightnessSlider.value = localBrightness;
  75.             }
  76.  
  77.             if (PlayerPrefs.HasKey("masterSen"))
  78.             {
  79.                 float localSensitivity = PlayerPrefs.GetFloat("masterSen");
  80.  
  81.                 ControllerSenSlider.value = localSensitivity;
  82.                 menuController.mainControllerSen = Mathf.RoundToInt(localSensitivity);
  83.             }
  84.  
  85.             if (PlayerPrefs.HasKey("masterInvertY"))
  86.             {
  87.                 if (PlayerPrefs.GetInt("masterInvertY") == 1)
  88.                 {
  89.                     invertYToggle.isOn = true;
  90.                 }
  91.                 else
  92.                 {
  93.                     invertYToggle.isOn = false;
  94.                 }
  95.             }
  96.         }
  97.     }
  98. }
  99.  
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