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- using System;
- using UnrealEngine.Runtime;
- using UnrealEngine.Engine;
- using UnrealEngine.UMG;
- namespace MyProject7Mono
- {
- public class WidgetTest : UserWidget
- {
- protected WidgetTest(IntPtr InNativeObject) : base(InNativeObject)
- {
- }
- protected WidgetTest(ObjectInitializer initializer) : base(initializer)
- {
- }
- [UFunction, BlueprintCallable]
- [Category("TestCsharp")]
- public string Login(string username, string password)
- {
- return "test";
- }
- }
- }
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