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- -- Best if you place this in your Auto-Execute, cause it will then rejoin a random server to crash it
- -- Works best with Synapse X, but can be used with any other exploit.
- warn('Activated.'); game:GetService('Players'):CreateLocalPlayer()
- local TS, HS = game:GetService('TeleportService'), game:GetService('HttpService')
- repeat
- local GetRequest = game:HttpGetAsync('https://games.roblox.com/v1/games/'..game['PlaceId']..'/servers/Public?sortOrder=Asc&limit=100')
- local Data = HS:JSONDecode(GetRequest)['data']
- local Ids = {};
- for _,Server in next, Data do
- if Server['playing'] ~= nil then
- if Server['playing'] < Server['maxPlayers'] and game['JobId'] ~= Server['id'] then
- table.insert(Ids,Server['id'])
- end
- end
- end
- wait(.8)
- local RJI = Ids[Random.new():NextInteger(1,#Ids)]; warn(RJI)
- TS:TeleportToPlaceInstance(game['PlaceId'], RJI, game:GetService('Players').LocalPlayer); wait(2)
- until nil
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Comments
-
- What do i copy?
-
- the whole fucking script tbh idk why im even talking bc idk if this works
- ima test it [UPDATE]: it dosent
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