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Morbo513

US Army 1967

Jul 11th, 2018
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  1. // Author: Morbo
  2. // ~1967 US Army
  3. #include "undef.hpp" // Reset defines
  4.  
  5. // ==================== PASTE BELOW
  6. // Camo set
  7. #define CAMO_UNIFORM "usm_bdu_odg"
  8. #define CAMO_VEST "usm_vest_LBE_rm"
  9. #define CAMO_BACKPACK "SE_Scavenger_Backpack"
  10. #define CAMO_HEADGEAR "rhsgref_helmet_M1_bare","rhsgref_helmet_M1_bare","rhsgref_helmet_M1_bare_alt01","usm_bdu_boonie_odg","usm_bdu_boonie_odg","H_Bandanna_khk"
  11. // Rifle
  12. #define RIFLE "hlc_rifle_M14"
  13. #define RIFLE_MAG "hlc_20Rnd_762x51_B_M14:13"
  14. // GL Rifle
  15. #define GLRIFLE "RH_M16A1gl"
  16. #define GLRIFLE_MAG "RH_20Rnd_556x45_M855A1:15"
  17. #define GLRIFLE_MAG_SMOKE "1Rnd_Smoke_Grenade_shell:8"
  18. #define GLRIFLE_MAG_RED "1Rnd_SmokeRed_Grenade_shell:5"
  19. #define GLRIFLE_MAG_HE "1Rnd_HE_Grenade_shell:8"
  20. #define GLRIFLE_MAG_FLARE "UGL_FlareYellow_F:10"
  21. // Carbine
  22. #define CARBINE "RH_M16a1"
  23. #define CARBINE_MAG "RH_20Rnd_556x45_M855A1:15"
  24. // AR
  25. #define AR "hlc_lmg_m60"
  26. #define AR_MAG "hlc_100Rnd_762x51_M_M60E4:5"
  27. // AT
  28. #define AT "rhs_weap_m72a7"
  29. #define AT_MAG "rhs_m72a7_mag:1"
  30. // MMG
  31. #define MMG "hlc_lmg_m60"
  32. #define MMG_MAG "hlc_100Rnd_762x51_M_M60E4:5"
  33. // MAT
  34. #define MAT "rhs_weap_maaws"
  35. #define MAT_MAG "rhs_mag_maaws_HEAT:3"
  36. #define MAT_MAG2 "rhs_mag_maaws_HEAT:4"
  37. #define MAT_OPTIC "rhs_optic_maaws"
  38. // ==================== PASTE ABOVE
  39.  
  40. // MANPADS
  41. #define SAM "rhs_weap_fim92"
  42. #define SAM_MAG "rhs_fim92_mag:2"
  43. #define SAM_MAG2 "rhs_fim92_mag:3"
  44. // Sniper Rifle & Attachments
  45. #define SNIPER "hlc_rifle_M21"
  46. #define SNIPER_ATT "hlc_optic_LRT_m14"
  47. #define SNIPER_MAG RIFLE_MAG
  48. // Spotter Rifle & Attachments
  49. #define SPOTTER RIFLE
  50. #define SPOTTER_MAG RIFLE_MAG
  51. #define SPOTTER_ATT "hlc_optic_artel_m14"
  52. // Marksman Rifle & Attachments
  53. #define DMRIFLE CARBINE
  54. #define DMRIFLE_MAG CARBINE_MAG
  55. #define DMRIFLE_OPTICS "hlc_optic_artel_m14"
  56. // SMG (Crew)
  57. #define SMG CARBINE
  58. #define SMG_MAG CARBINE_MAG
  59. // Shotgun (Breacher)
  60. #define SG "rhs_weap_M590_5RD"
  61. #define SG_MAG "rhsusf_5Rnd_00Buck:6"
  62. // Pistol (Leadership, Jet Pilot)
  63. #define PISTOL "rhsusf_weap_m1911a1"
  64. #define PISTOL_MAG "rhsusf_mag_7x45acp_MHP:4"
  65. // Flare Pistol (Pilot)
  66. #define FLAREPISTOL "BWA3_P2A1"
  67. #define FLAREPISTOL_MAG "BWA3_1Rnd_Flare_Singlestar_Green:3","BWA3_1Rnd_Flare_Singlestar_Red:3"
  68. // Grenades
  69. #define BASE_GRENADES W_BASE_SMOKES,"rhs_mag_m67:2"
  70. #define LEADER_GRENADES W_LEADER_SMOKES,"rhs_mag_m67:2"
  71. // Misc Equipment
  72. #define BASE_TOOLS COMMON_TOOLS
  73. #define LEADER_TOOLS "ACE_personalAidKit","ACE_Fortify"
  74. #define BASE_LINKED COMMON_LINKED
  75. // Class Gear
  76. #define CREW_HEADGEAR "rhsusf_cvc_green_helmet"
  77. #define PILOT_HEADGEAR "rhsusf_hgu56p"
  78. #define JET_HEADGEAR "H_PilotHelmetFighter_O"
  79. #define JET_UNIFORM "U_I_PilotCoveralls"                          
  80. #define JET_VEST "milgp_v_battle_belt_hgunner_RGR"
  81. #define BACKPACK_LARGE "rhsgref_hidf_alicepack"
  82. #define GOG "G_Aviator","G_Aviator","G_Spectacles_Tinted","","","","",""
  83. #define V_GR "usm_vest_LBE_gr"
  84. #define B_LD "usm_pack_st138_prc77"
  85. #define B_MED "usm_pack_m5_medic"
  86. #define V_F "usm_vest_rba"
  87. #define V_AR "usm_vest_LBE_mg"
  88. #define H_SL "usm_bdu_cap_odg"
  89. #define H_CO "usm_bdu_8point_odg"
  90. #define GR_GR "rhs_mag_m67:2","rhs_mag_an_m14_th3:2","rhs_mag_mk3a2:2"
  91.  
  92. class Car {
  93.   TransportWeapons[] = {AT};
  94.   TransportMagazines[] = {AT_MAG,RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,GLRIFLE_MAG_SMOKE,MMG_MAG};
  95.   TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
  96. };
  97. class Tank {
  98.   TransportWeapons[] = {AT};
  99.   TransportMagazines[] = {CARBINE_MAG,BASE_EXP};
  100.   TransportItems[] = {BASE_MEDICAL,"ACE_Clacker"};
  101. };
  102. class Helicopter {
  103.   TransportMagazines[] = {SMG_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
  104.   TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
  105. };
  106. class Plane {};
  107. class Ship_F {};
  108. class supplyCrate_F {
  109.   TransportWeapons[] = {AT,AT};
  110.   TransportMagazines[] = {AT_MAG,AT_MAG,RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE,MMG_MAG,MMG_MAG,MAT_MAG,MAT_MAG};
  111.   TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
  112. };
  113.  
  114. // uniform[] = {};                 Uniform/clothes
  115. // vest[] = {};                    Vest/Plate Carrier/Harness/Chest rig
  116. // headgear[] = {};                Helmets, Hats
  117. // backpack[] = {};                Backpack
  118. // goggles[] = {};                 Facewear
  119. // weapons[] = {};                 Primary weapons (Rifles, MGs, DMRs etc)
  120. // handguns[] = {};                Pistols, machine-pistols etc
  121. // launchers[] = {};               AT/AA launchers
  122. // magazines[] = {};               Magazines. Includes grenades, and can include specific explosives such as mines and demo blocks.
  123. // items[] = {};                   Misc items, eg. Explosive detonators, wire cutters etc
  124. // backpackItems[] = {};           Items sent to backpack. Can include weapons, magazines and probably a lot of other things.
  125. // linkedItems[] = {};             Items that go in the linked slots: NVGs, Map, Compass, Watch, Binoculars, Rangefinders, GPS/UAV terminal
  126. // attachments[] = {};             Primary weapon attachments.
  127. // secondaryAttachments[] = {};    Launcher attachments
  128. // handgunAttachments[] = {};      Sidearm attachments
  129. // opticChoices[] = {};            List of optics that can be chosen by this class during safestart. Automatically included by arsenal exporter, so scroll back up and add some for the love of god.
  130. // ====================
  131.  
  132. // ====================
  133. // Base Classes
  134. // ====================
  135. class Soldier_F {// rifleman
  136.   uniform[] = {CAMO_UNIFORM};
  137.   vest[] = {CAMO_VEST};
  138.   headgear[] = {CAMO_HEADGEAR};
  139.   backpack[] = {CAMO_BACKPACK};
  140.   backpackItems[] = {BASE_MEDICAL};
  141.   weapons[] = {RIFLE};
  142.   magazines[] = {RIFLE_MAG,BASE_GRENADES};
  143.   items[] = {RADIO_SR,BASE_TOOLS};
  144.   linkedItems[] = {BASE_LINKED};
  145.   goggles[] = {GOG};
  146.   face[] = {F_USA};
  147.   speaker[] = {NOVO};
  148. };
  149. class Fic_Soldier_Carbine: Soldier_F {// carbine-man
  150.   weapons[] = {CARBINE};
  151.   magazines[] = {CARBINE_MAG,BASE_GRENADES};
  152. };
  153. class Fic_eng: Fic_Soldier_Carbine {
  154.   weapons[] = {SMG};
  155.   magazines[] = {SMG_MAG,SMG_MAG,BASE_GRENADES};
  156.   items[] += {BASE_ENG};
  157.   backpack[] = {BACKPACK_LARGE};
  158.   backpackItems[] += {TOOLKIT};
  159. };
  160. class Fic_Spotter: Soldier_F {
  161.   linkedItems[] += {BINOS};
  162. };
  163. // ====================
  164. // GI
  165. // ====================
  166. class Soldier_AR_F: Soldier_F {// AR
  167.   weapons[] = {AR};
  168.   vest[] = {V_AR};
  169.   magazines[] = {PISTOL_MAG,AR_MAG,BASE_GRENADES};
  170.   handguns[] = {PISTOL};
  171. };
  172. class Soldier_AAR_F: Fic_Soldier_Carbine {// AAR
  173.   backpackItems[] += {AR_MAG};
  174.   vest[] = {V_AR};
  175.   linkedItems[] += {BINOS};
  176. };
  177. class Soldier_LAT_F: Fic_Soldier_Carbine {// RAT
  178.   magazines[] += {AT_MAG};
  179.   launchers[] = {AT};
  180. };
  181. class Survivor_F: Soldier_F { // FT CLS
  182.   backpack[] = {B_MED};
  183.   backpackItems[] = {CLS_MEDICAL};
  184. };
  185. class Soldier_GL_F: Soldier_F { // Grenadier
  186.   magazines[] += {GR_GR};
  187. };
  188. // ====================
  189. // Specialists (Requires editing unit)
  190. // ====================
  191. class Soldier_M_F: Soldier_F { // Marksman
  192.   weapons[] = {DMRIFLE};
  193.   magazines[] = {DMRIFLE_MAG,BASE_GRENADES};
  194.   attachments[] = {DMRIFLE_OPTICS};
  195. };
  196. class soldier_lite_F: Fic_Soldier_Carbine { // Breacher
  197.   backpackItems[] += {SG};
  198.   magazines[] += {SG_MAG};
  199. };
  200. // ====================
  201. // Leadership
  202. // ====================
  203. class medic_F: Fic_Soldier_Carbine {// Medic
  204.   weapons[] = {SMG};
  205.   magazines[] = {SMG_MAG,W_MEDIC_GRENADES};
  206.   backpack[] = {B_MED};
  207.   backpackItems[] = {MEDIC_MEDICAL};
  208.   items[] += {RADIO_MR};
  209. };
  210. class Soldier_TL_F: Soldier_F {// FTL
  211.   weapons[] = {GLRIFLE};
  212.   vest[] = {V_GR};
  213.   magazines[] = {GLRIFLE_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,GLRIFLE_MAG_RED,LEADER_GRENADES};
  214.   items[] += {LEADER_TOOLS,RADIO_MR};
  215.   linkedItems[] += {BINOS};
  216. };
  217. class Soldier_SL_F: Soldier_TL_F {// SL
  218.   backpack[] = {B_LD};
  219.   headgear[] = {H_SL};
  220.   handguns[] = {PISTOL};
  221.   magazines[] += {PISTOL_MAG};
  222.   items[] = {BASE_TOOLS,LEADER_TOOLS,RADIO_MR,RADIO_LR,RADIO_SR};
  223. };
  224. class officer_F: Soldier_SL_F {// CO and DC
  225.   headgear[] = {H_CO};
  226. };
  227. // ====================
  228. // Weapons Teams
  229. // ====================
  230. class support_MG_F: Soldier_AR_F {// MMG
  231.   weapons[] = {MMG};
  232.   handguns[] = {PISTOL};
  233.   magazines[] = {MMG_MAG,PISTOL_MAG,BASE_GRENADES};
  234. };
  235. class Soldier_A_F: Fic_Spotter {// MMG Spotter/Ammo Bearer
  236.   backpack[] = {BACKPACK_LARGE};
  237.   vest[] = {V_AR};
  238.   backpackItems[] += {MMG_MAG};
  239. };
  240. class soldier_AT_F: Fic_Soldier_Carbine {// MAT Gunner
  241.   backpack[] = {BACKPACK_LARGE};
  242.   backpackItems[] += {MAT_MAG};
  243.   launchers[] = {MAT};
  244.   secondaryAttachments[] = {MAT_OPTIC};
  245. };
  246. class Soldier_AAT_F: Fic_Spotter {// MAT Spotter/Ammo Bearer
  247.   backpack[] = {BACKPACK_LARGE};
  248.   backpackItems[] += {MAT_MAG2};
  249. };
  250. class soldier_AA_F: Fic_Soldier_Carbine {// SAM Gunner
  251.   backpack[] = {BACKPACK_LARGE};
  252.   backpackItems[] += {SAM_MAG};
  253.   launchers[] = {SAM};
  254. };
  255. class Soldier_AAA_F: Fic_Spotter {// SAM Spotter/Ammo Bearer
  256.   backpack[] = {BACKPACK_LARGE};
  257.   backpackItems[] += {SAM_MAG2};
  258. };
  259. class support_Mort_F: Fic_Soldier_Carbine {// Mortar Gunner
  260.   MORTAR_GEAR("B_Mortar_01_weapon_F")
  261. };
  262. class support_AMort_F: Fic_Spotter {// Assistant Mortar
  263.   MORTAR_GEAR("B_Mortar_01_support_F")
  264. };
  265. class spotter_F: Fic_Spotter {// Spotter
  266.   weapons[] = {SPOTTER};
  267.   magazines[] = {SPOTTER_MAG,BASE_GRENADES};
  268.   attachments[] = {SPOTTER_ATT};
  269.   items[] += {RADIO_MR,"ACE_RangeCard","ACE_SpottingScope"};
  270. };
  271. class sniper_F: spotter_F {// Sniper
  272.   weapons[] = {SNIPER};
  273.   magazines[] = {PISTOL_MAG,SNIPER_MAG,BASE_GRENADES};
  274.   handguns[] = {PISTOL};
  275.   items[] = {RADIO_SR,LEADER_TOOLS,"ACE_RangeCard"};
  276.   linkedItems[] = {BASE_LINKED};
  277. };
  278. // ====================
  279. // Engineers
  280. // ====================
  281. class engineer_F: Fic_eng {// Engineer TL
  282.   backpackItems[] += {RADIO_MR};
  283.   handguns[] = {PISTOL};
  284.   magazines[] += {PISTOL_MAG};
  285.   items[] += {LEADER_TOOLS};
  286. };
  287. class soldier_repair_F: Fic_Eng {// Engineer Asst
  288.   handguns[] = {MINE_SWEEPER};
  289. };
  290. // class soldier_exp_F: Soldier_F {// Flamethrower
  291. //  vest[] = {V_F};
  292. //  backpack[] = {B_F};
  293. //  weapons[] = {F};
  294. // handguns[] = {PISTOL};
  295. //  magazines[] = {F_MAG,PISTOL_MAG};
  296. //  items[] = {RADIO_SR,BASE_MEDICAL};
  297. //  goggles[] = {"SE_M17"};
  298. //};
  299. // ====================
  300. // Vehicle Crews
  301. // ====================
  302. class crew_F: Fic_Soldier_Carbine {// Crew
  303.   headgear[] = {CREW_HEADGEAR};
  304.   weapons[] = {SMG};
  305.   magazines[] = {SMG_MAG,W_CREW_GRENADES};
  306.   backpackItems[] = {RADIO_LR};
  307.   linkedItems[] = {BASE_LINKED,BINOS,NODS};
  308.   items[] += {BASE_MEDICAL};
  309. };
  310. class Helipilot_F: Soldier_F {// Pilot
  311.   vest[] = {CAMO_VEST};
  312.   backpack[] = {CAMO_BACKPACK};
  313.   uniform[] = {CAMO_UNIFORM};
  314.   headgear[] = {PILOT_HEADGEAR};
  315.   weapons[] = {};
  316.   handguns[] = {PISTOL};
  317.   magazines[] = {PISTOL_MAG,FLAREPISTOL_MAG,AIRCREW_GRENADES};
  318.   backpackItems[] = {RADIO_LR,FLAREPISTOL};
  319.   items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS,RADIO_MR};
  320.   linkedItems[] = {BASE_LINKED,NODS};
  321. };
  322. class Pilot_F: Soldier_F {// Jet Pilot
  323.   vest[] = {JET_VEST};
  324.   uniform[] = {JET_UNIFORM};
  325.   headgear[] = {JET_HEADGEAR};
  326.   handguns[] = {PISTOL};
  327.   magazines[] = {PISTOL_MAG,CHEMLIGHTS,AIRCREW_GRENADES};
  328.   items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS};
  329.   backpack[] = {BACKPACK_LARGE};
  330.   backpackItems[] = {RADIO_LR};
  331. };
  332. class helicrew_F: Helipilot_F {}; // Pilot
  333. class fallback: Soldier_F {}; // This means any faction member who doesn't match something will use this loadout
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