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| 1 | // Author: Morbo | |
| 2 | - | // ~1970 US Army |
| 2 | + | // ~1967 US Army |
| 3 | #include "undef.hpp" // Reset defines | |
| 4 | ||
| 5 | // ==================== PASTE BELOW | |
| 6 | // Camo set | |
| 7 | #define CAMO_UNIFORM "usm_bdu_odg" | |
| 8 | #define CAMO_VEST "usm_vest_LBE_rm" | |
| 9 | #define CAMO_BACKPACK "SE_Scavenger_Backpack" | |
| 10 | #define CAMO_HEADGEAR "rhsgref_helmet_M1_bare","rhsgref_helmet_M1_bare","rhsgref_helmet_M1_bare_alt01","usm_bdu_boonie_odg","usm_bdu_boonie_odg","H_Bandanna_khk" | |
| 11 | // Rifle | |
| 12 | #define RIFLE "hlc_rifle_M14" | |
| 13 | #define RIFLE_MAG "hlc_20Rnd_762x51_B_M14:13" | |
| 14 | // GL Rifle | |
| 15 | #define GLRIFLE "RH_M16A1gl" | |
| 16 | #define GLRIFLE_MAG "RH_20Rnd_556x45_M855A1:15" | |
| 17 | #define GLRIFLE_MAG_SMOKE "1Rnd_Smoke_Grenade_shell:8" | |
| 18 | #define GLRIFLE_MAG_RED "1Rnd_SmokeRed_Grenade_shell:5" | |
| 19 | #define GLRIFLE_MAG_HE "1Rnd_HE_Grenade_shell:8" | |
| 20 | #define GLRIFLE_MAG_FLARE "UGL_FlareYellow_F:10" | |
| 21 | // Carbine | |
| 22 | #define CARBINE "RH_M16a1" | |
| 23 | #define CARBINE_MAG "RH_20Rnd_556x45_M855A1:15" | |
| 24 | // AR | |
| 25 | #define AR "hlc_lmg_m60" | |
| 26 | #define AR_MAG "hlc_100Rnd_762x51_M_M60E4:5" | |
| 27 | // AT | |
| 28 | #define AT "rhs_weap_m72a7" | |
| 29 | #define AT_MAG "rhs_m72a7_mag:1" | |
| 30 | // MMG | |
| 31 | #define MMG "hlc_lmg_m60" | |
| 32 | #define MMG_MAG "hlc_100Rnd_762x51_M_M60E4:5" | |
| 33 | // MAT | |
| 34 | #define MAT "rhs_weap_maaws" | |
| 35 | #define MAT_MAG "rhs_mag_maaws_HEAT:3" | |
| 36 | #define MAT_MAG2 "rhs_mag_maaws_HEAT:4" | |
| 37 | #define MAT_OPTIC "rhs_optic_maaws" | |
| 38 | // ==================== PASTE ABOVE | |
| 39 | ||
| 40 | // MANPADS | |
| 41 | #define SAM "rhs_weap_fim92" | |
| 42 | #define SAM_MAG "rhs_fim92_mag:2" | |
| 43 | #define SAM_MAG2 "rhs_fim92_mag:3" | |
| 44 | // Sniper Rifle & Attachments | |
| 45 | #define SNIPER "hlc_rifle_M21" | |
| 46 | #define SNIPER_ATT "hlc_optic_LRT_m14" | |
| 47 | #define SNIPER_MAG RIFLE_MAG | |
| 48 | // Spotter Rifle & Attachments | |
| 49 | #define SPOTTER RIFLE | |
| 50 | #define SPOTTER_MAG RIFLE_MAG | |
| 51 | #define SPOTTER_ATT "hlc_optic_artel_m14" | |
| 52 | // Marksman Rifle & Attachments | |
| 53 | #define DMRIFLE CARBINE | |
| 54 | #define DMRIFLE_MAG CARBINE_MAG | |
| 55 | #define DMRIFLE_OPTICS "hlc_optic_artel_m14" | |
| 56 | // SMG (Crew) | |
| 57 | #define SMG CARBINE | |
| 58 | #define SMG_MAG CARBINE_MAG | |
| 59 | // Shotgun (Breacher) | |
| 60 | #define SG "rhs_weap_M590_5RD" | |
| 61 | #define SG_MAG "rhsusf_5Rnd_00Buck:6" | |
| 62 | // Pistol (Leadership, Jet Pilot) | |
| 63 | #define PISTOL "rhsusf_weap_m1911a1" | |
| 64 | #define PISTOL_MAG "rhsusf_mag_7x45acp_MHP:4" | |
| 65 | // Flare Pistol (Pilot) | |
| 66 | #define FLAREPISTOL "BWA3_P2A1" | |
| 67 | #define FLAREPISTOL_MAG "BWA3_1Rnd_Flare_Singlestar_Green:3","BWA3_1Rnd_Flare_Singlestar_Red:3" | |
| 68 | // Grenades | |
| 69 | #define BASE_GRENADES W_BASE_SMOKES,"rhs_mag_m67:2" | |
| 70 | #define LEADER_GRENADES W_LEADER_SMOKES,"rhs_mag_m67:2" | |
| 71 | // Misc Equipment | |
| 72 | #define BASE_TOOLS COMMON_TOOLS | |
| 73 | #define LEADER_TOOLS "ACE_personalAidKit","ACE_Fortify" | |
| 74 | #define BASE_LINKED COMMON_LINKED | |
| 75 | // Class Gear | |
| 76 | #define CREW_HEADGEAR "rhsusf_cvc_green_helmet" | |
| 77 | #define PILOT_HEADGEAR "rhsusf_hgu56p" | |
| 78 | #define JET_HEADGEAR "H_PilotHelmetFighter_O" | |
| 79 | #define JET_UNIFORM "U_I_PilotCoveralls" | |
| 80 | #define JET_VEST "milgp_v_battle_belt_hgunner_RGR" | |
| 81 | #define BACKPACK_LARGE "rhsgref_hidf_alicepack" | |
| 82 | #define GOG "G_Aviator","G_Aviator","G_Spectacles_Tinted","","","","","" | |
| 83 | #define V_GR "usm_vest_LBE_gr" | |
| 84 | #define B_LD "usm_pack_st138_prc77" | |
| 85 | #define B_MED "usm_pack_m5_medic" | |
| 86 | #define V_F "usm_vest_rba" | |
| 87 | #define V_AR "usm_vest_LBE_mg" | |
| 88 | #define H_SL "usm_bdu_cap_odg" | |
| 89 | #define H_CO "usm_bdu_8point_odg" | |
| 90 | #define GR_GR "rhs_mag_m67:2","rhs_mag_an_m14_th3:2","rhs_mag_mk3a2:2" | |
| 91 | ||
| 92 | class Car {
| |
| 93 | TransportWeapons[] = {AT};
| |
| 94 | TransportMagazines[] = {AT_MAG,RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,GLRIFLE_MAG_SMOKE,MMG_MAG};
| |
| 95 | TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
| |
| 96 | }; | |
| 97 | class Tank {
| |
| 98 | TransportWeapons[] = {AT};
| |
| 99 | TransportMagazines[] = {CARBINE_MAG,BASE_EXP};
| |
| 100 | TransportItems[] = {BASE_MEDICAL,"ACE_Clacker"};
| |
| 101 | }; | |
| 102 | class Helicopter {
| |
| 103 | TransportMagazines[] = {SMG_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
| |
| 104 | TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
| |
| 105 | }; | |
| 106 | class Plane {};
| |
| 107 | class Ship_F {};
| |
| 108 | class supplyCrate_F {
| |
| 109 | TransportWeapons[] = {AT,AT};
| |
| 110 | TransportMagazines[] = {AT_MAG,AT_MAG,RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE,MMG_MAG,MMG_MAG,MAT_MAG,MAT_MAG};
| |
| 111 | TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
| |
| 112 | }; | |
| 113 | ||
| 114 | // uniform[] = {}; Uniform/clothes
| |
| 115 | // vest[] = {}; Vest/Plate Carrier/Harness/Chest rig
| |
| 116 | // headgear[] = {}; Helmets, Hats
| |
| 117 | // backpack[] = {}; Backpack
| |
| 118 | // goggles[] = {}; Facewear
| |
| 119 | // weapons[] = {}; Primary weapons (Rifles, MGs, DMRs etc)
| |
| 120 | // handguns[] = {}; Pistols, machine-pistols etc
| |
| 121 | // launchers[] = {}; AT/AA launchers
| |
| 122 | // magazines[] = {}; Magazines. Includes grenades, and can include specific explosives such as mines and demo blocks.
| |
| 123 | // items[] = {}; Misc items, eg. Explosive detonators, wire cutters etc
| |
| 124 | // backpackItems[] = {}; Items sent to backpack. Can include weapons, magazines and probably a lot of other things.
| |
| 125 | // linkedItems[] = {}; Items that go in the linked slots: NVGs, Map, Compass, Watch, Binoculars, Rangefinders, GPS/UAV terminal
| |
| 126 | // attachments[] = {}; Primary weapon attachments.
| |
| 127 | // secondaryAttachments[] = {}; Launcher attachments
| |
| 128 | // handgunAttachments[] = {}; Sidearm attachments
| |
| 129 | // opticChoices[] = {}; List of optics that can be chosen by this class during safestart. Automatically included by arsenal exporter, so scroll back up and add some for the love of god.
| |
| 130 | // ==================== | |
| 131 | ||
| 132 | // ==================== | |
| 133 | // Base Classes | |
| 134 | // ==================== | |
| 135 | class Soldier_F {// rifleman
| |
| 136 | uniform[] = {CAMO_UNIFORM};
| |
| 137 | vest[] = {CAMO_VEST};
| |
| 138 | headgear[] = {CAMO_HEADGEAR};
| |
| 139 | backpack[] = {CAMO_BACKPACK};
| |
| 140 | backpackItems[] = {BASE_MEDICAL};
| |
| 141 | weapons[] = {RIFLE};
| |
| 142 | magazines[] = {RIFLE_MAG,BASE_GRENADES};
| |
| 143 | items[] = {RADIO_SR,BASE_TOOLS};
| |
| 144 | linkedItems[] = {BASE_LINKED};
| |
| 145 | goggles[] = {GOG};
| |
| 146 | face[] = {F_USA};
| |
| 147 | speaker[] = {NOVO};
| |
| 148 | }; | |
| 149 | class Fic_Soldier_Carbine: Soldier_F {// carbine-man
| |
| 150 | weapons[] = {CARBINE};
| |
| 151 | magazines[] = {CARBINE_MAG,BASE_GRENADES};
| |
| 152 | }; | |
| 153 | class Fic_eng: Fic_Soldier_Carbine {
| |
| 154 | weapons[] = {SMG};
| |
| 155 | magazines[] = {SMG_MAG,SMG_MAG,BASE_GRENADES};
| |
| 156 | items[] += {BASE_ENG};
| |
| 157 | backpack[] = {BACKPACK_LARGE};
| |
| 158 | backpackItems[] += {TOOLKIT};
| |
| 159 | }; | |
| 160 | class Fic_Spotter: Soldier_F {
| |
| 161 | linkedItems[] += {BINOS};
| |
| 162 | }; | |
| 163 | // ==================== | |
| 164 | // GI | |
| 165 | // ==================== | |
| 166 | class Soldier_AR_F: Soldier_F {// AR
| |
| 167 | weapons[] = {AR};
| |
| 168 | vest[] = {V_AR};
| |
| 169 | magazines[] = {PISTOL_MAG,AR_MAG,BASE_GRENADES};
| |
| 170 | handguns[] = {PISTOL};
| |
| 171 | }; | |
| 172 | class Soldier_AAR_F: Fic_Soldier_Carbine {// AAR
| |
| 173 | backpackItems[] += {AR_MAG};
| |
| 174 | vest[] = {V_AR};
| |
| 175 | linkedItems[] += {BINOS};
| |
| 176 | }; | |
| 177 | class Soldier_LAT_F: Fic_Soldier_Carbine {// RAT
| |
| 178 | magazines[] += {AT_MAG};
| |
| 179 | launchers[] = {AT};
| |
| 180 | }; | |
| 181 | class Survivor_F: Soldier_F { // FT CLS
| |
| 182 | backpack[] = {B_MED};
| |
| 183 | backpackItems[] = {CLS_MEDICAL};
| |
| 184 | }; | |
| 185 | class Soldier_GL_F: Soldier_F { // Grenadier
| |
| 186 | magazines[] += {GR_GR};
| |
| 187 | }; | |
| 188 | // ==================== | |
| 189 | // Specialists (Requires editing unit) | |
| 190 | // ==================== | |
| 191 | class Soldier_M_F: Soldier_F { // Marksman
| |
| 192 | weapons[] = {DMRIFLE};
| |
| 193 | magazines[] = {DMRIFLE_MAG,BASE_GRENADES};
| |
| 194 | attachments[] = {DMRIFLE_OPTICS};
| |
| 195 | }; | |
| 196 | class soldier_lite_F: Fic_Soldier_Carbine { // Breacher
| |
| 197 | backpackItems[] += {SG};
| |
| 198 | magazines[] += {SG_MAG};
| |
| 199 | }; | |
| 200 | // ==================== | |
| 201 | // Leadership | |
| 202 | // ==================== | |
| 203 | class medic_F: Fic_Soldier_Carbine {// Medic
| |
| 204 | weapons[] = {SMG};
| |
| 205 | magazines[] = {SMG_MAG,W_MEDIC_GRENADES};
| |
| 206 | backpack[] = {B_MED};
| |
| 207 | backpackItems[] = {MEDIC_MEDICAL};
| |
| 208 | items[] += {RADIO_MR};
| |
| 209 | }; | |
| 210 | class Soldier_TL_F: Soldier_F {// FTL
| |
| 211 | weapons[] = {GLRIFLE};
| |
| 212 | vest[] = {V_GR};
| |
| 213 | magazines[] = {GLRIFLE_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,GLRIFLE_MAG_RED,LEADER_GRENADES};
| |
| 214 | items[] += {LEADER_TOOLS,RADIO_MR};
| |
| 215 | linkedItems[] += {BINOS};
| |
| 216 | }; | |
| 217 | class Soldier_SL_F: Soldier_TL_F {// SL
| |
| 218 | backpack[] = {B_LD};
| |
| 219 | headgear[] = {H_SL};
| |
| 220 | handguns[] = {PISTOL};
| |
| 221 | magazines[] += {PISTOL_MAG};
| |
| 222 | items[] = {BASE_TOOLS,LEADER_TOOLS,RADIO_MR,RADIO_LR,RADIO_SR};
| |
| 223 | }; | |
| 224 | class officer_F: Soldier_SL_F {// CO and DC
| |
| 225 | headgear[] = {H_CO};
| |
| 226 | }; | |
| 227 | // ==================== | |
| 228 | // Weapons Teams | |
| 229 | // ==================== | |
| 230 | class support_MG_F: Soldier_AR_F {// MMG
| |
| 231 | weapons[] = {MMG};
| |
| 232 | handguns[] = {PISTOL};
| |
| 233 | magazines[] = {MMG_MAG,PISTOL_MAG,BASE_GRENADES};
| |
| 234 | }; | |
| 235 | class Soldier_A_F: Fic_Spotter {// MMG Spotter/Ammo Bearer
| |
| 236 | backpack[] = {BACKPACK_LARGE};
| |
| 237 | vest[] = {V_AR};
| |
| 238 | backpackItems[] += {MMG_MAG};
| |
| 239 | }; | |
| 240 | class soldier_AT_F: Fic_Soldier_Carbine {// MAT Gunner
| |
| 241 | backpack[] = {BACKPACK_LARGE};
| |
| 242 | backpackItems[] += {MAT_MAG};
| |
| 243 | launchers[] = {MAT};
| |
| 244 | secondaryAttachments[] = {MAT_OPTIC};
| |
| 245 | }; | |
| 246 | class Soldier_AAT_F: Fic_Spotter {// MAT Spotter/Ammo Bearer
| |
| 247 | backpack[] = {BACKPACK_LARGE};
| |
| 248 | backpackItems[] += {MAT_MAG2};
| |
| 249 | }; | |
| 250 | class soldier_AA_F: Fic_Soldier_Carbine {// SAM Gunner
| |
| 251 | backpack[] = {BACKPACK_LARGE};
| |
| 252 | backpackItems[] += {SAM_MAG};
| |
| 253 | launchers[] = {SAM};
| |
| 254 | }; | |
| 255 | class Soldier_AAA_F: Fic_Spotter {// SAM Spotter/Ammo Bearer
| |
| 256 | backpack[] = {BACKPACK_LARGE};
| |
| 257 | backpackItems[] += {SAM_MAG2};
| |
| 258 | }; | |
| 259 | class support_Mort_F: Fic_Soldier_Carbine {// Mortar Gunner
| |
| 260 | MORTAR_GEAR("B_Mortar_01_weapon_F")
| |
| 261 | }; | |
| 262 | class support_AMort_F: Fic_Spotter {// Assistant Mortar
| |
| 263 | MORTAR_GEAR("B_Mortar_01_support_F")
| |
| 264 | }; | |
| 265 | class spotter_F: Fic_Spotter {// Spotter
| |
| 266 | weapons[] = {SPOTTER};
| |
| 267 | magazines[] = {SPOTTER_MAG,BASE_GRENADES};
| |
| 268 | attachments[] = {SPOTTER_ATT};
| |
| 269 | items[] += {RADIO_MR,"ACE_RangeCard","ACE_SpottingScope"};
| |
| 270 | }; | |
| 271 | class sniper_F: spotter_F {// Sniper
| |
| 272 | weapons[] = {SNIPER};
| |
| 273 | magazines[] = {PISTOL_MAG,SNIPER_MAG,BASE_GRENADES};
| |
| 274 | handguns[] = {PISTOL};
| |
| 275 | items[] = {RADIO_SR,LEADER_TOOLS,"ACE_RangeCard"};
| |
| 276 | linkedItems[] = {BASE_LINKED};
| |
| 277 | }; | |
| 278 | // ==================== | |
| 279 | // Engineers | |
| 280 | // ==================== | |
| 281 | class engineer_F: Fic_eng {// Engineer TL
| |
| 282 | backpackItems[] += {RADIO_MR};
| |
| 283 | handguns[] = {PISTOL};
| |
| 284 | magazines[] += {PISTOL_MAG};
| |
| 285 | items[] += {LEADER_TOOLS};
| |
| 286 | }; | |
| 287 | class soldier_repair_F: Fic_Eng {// Engineer Asst
| |
| 288 | handguns[] = {MINE_SWEEPER};
| |
| 289 | }; | |
| 290 | // class soldier_exp_F: Soldier_F {// Flamethrower
| |
| 291 | // vest[] = {V_F};
| |
| 292 | // backpack[] = {B_F};
| |
| 293 | // weapons[] = {F};
| |
| 294 | // handguns[] = {PISTOL};
| |
| 295 | // magazines[] = {F_MAG,PISTOL_MAG};
| |
| 296 | // items[] = {RADIO_SR,BASE_MEDICAL};
| |
| 297 | // goggles[] = {"SE_M17"};
| |
| 298 | //}; | |
| 299 | // ==================== | |
| 300 | // Vehicle Crews | |
| 301 | // ==================== | |
| 302 | class crew_F: Fic_Soldier_Carbine {// Crew
| |
| 303 | headgear[] = {CREW_HEADGEAR};
| |
| 304 | weapons[] = {SMG};
| |
| 305 | magazines[] = {SMG_MAG,W_CREW_GRENADES};
| |
| 306 | backpackItems[] = {RADIO_LR};
| |
| 307 | linkedItems[] = {BASE_LINKED,BINOS,NODS};
| |
| 308 | items[] += {BASE_MEDICAL};
| |
| 309 | }; | |
| 310 | class Helipilot_F: Soldier_F {// Pilot
| |
| 311 | vest[] = {CAMO_VEST};
| |
| 312 | backpack[] = {CAMO_BACKPACK};
| |
| 313 | uniform[] = {CAMO_UNIFORM};
| |
| 314 | headgear[] = {PILOT_HEADGEAR};
| |
| 315 | weapons[] = {};
| |
| 316 | handguns[] = {PISTOL};
| |
| 317 | magazines[] = {PISTOL_MAG,FLAREPISTOL_MAG,AIRCREW_GRENADES};
| |
| 318 | backpackItems[] = {RADIO_LR,FLAREPISTOL};
| |
| 319 | items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS,RADIO_MR};
| |
| 320 | linkedItems[] = {BASE_LINKED,NODS};
| |
| 321 | }; | |
| 322 | class Pilot_F: Soldier_F {// Jet Pilot
| |
| 323 | vest[] = {JET_VEST};
| |
| 324 | uniform[] = {JET_UNIFORM};
| |
| 325 | headgear[] = {JET_HEADGEAR};
| |
| 326 | handguns[] = {PISTOL};
| |
| 327 | magazines[] = {PISTOL_MAG,CHEMLIGHTS,AIRCREW_GRENADES};
| |
| 328 | items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS};
| |
| 329 | backpack[] = {BACKPACK_LARGE};
| |
| 330 | backpackItems[] = {RADIO_LR};
| |
| 331 | }; | |
| 332 | class helicrew_F: Helipilot_F {}; // Pilot
| |
| 333 | class fallback: Soldier_F {}; // This means any faction member who doesn't match something will use this loadout |