Exarion

Bounty model for donations

Jan 19th, 2016
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  1. I started accepting donations a few days ago. I haven't received any yet, but I realized today that I don't want them. I have three main reasons for this:
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  3. 1) I'm fortunate enough to have parents who paid for me to attend college and have many other opportunities. Although I work a low-paying, part-time job at the moment, I could be working more and making a lot more. So I don't need money from streaming, unlike other dedicated streamers who weren't as fortunate as I was.
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  5. 2) From what I've seen, donations have little to no relationship with high-level speedrunning, which is the reason I stream. The people who get the most donation money make a big deal about it by adding sub/donation notifications, offering incentives such as emotes, stressing that they have no other income, etc.
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  7. 3) I've become opposed to the idea of gifts over the years. I've had a few bad experiences with it in my family, and sometimes they discourage hard work or have strings attached. I believe people should earn money, rather than being given it, as long as they are physically and mentally able.
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  9. Having said that, if I'm to continue streaming and speedrunning as often as I want, I need to find a way to make money doing it. So I'm going to try implementing an achievement-based model of donations, better known as a bounty.
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  11. Werster explains bounties in depth here: http://pastebin.com/u0x97Y4K. The basic idea is that you can offer a reward for someone to achieve a certain time in a speedrun. Something like "I'll donate $100 if you get sub-2 in Sapphire."
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  13. Unlike a simple donation model, the bounty model directly rewards speedrunning, both on an individual level and a community level. It motivates runners to work harder, and it stimulates competition that ultimately brings times down. And there's no ambiguity with any donations received -- if the runner doesn't meet the bounty, s/he doesn't get paid.
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  15. I don't expect this to become a main form of income, but I'd like to try it out. Ideally, I'll work harder to get good times, gain some financial flexibility, and encourage others in the community to try the model. Worst case, I don't make any money and need to cut back on speedrunning so I can have another job.
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  17. Lastly, a note on the common sentiment that speedrunning should be a hobby and not involve money: These aren't mutually exclusive. Speedrunning a game at a high level -- the kind of level that makes it enjoyable for both runners and viewers -- requires runners to put in hundreds, if not thousands, of hours in routing, practice and runs. This kind of investment simply can't happen without some form of monetization. I hope that as speedrunning becomes more popular, the money shifts from traditional sub/donation models to incentive-based models that recognize speedrunning for what it is: high-quality gaming.
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