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- CMD:leave( playerid, params[] )
- {
- if( (DeathMach [ playerid ] ) == 0) //dm
- {
- if( Language[ playerid ] == 0 ) return SCM(playerid,-1, "{CCFF66}[ SERVERIS ]:{FFFFFF} Jūs nedalyvaujate {FF0000}MINIGAME");
- if( Language[ playerid ] == 1 ) return SCM(playerid,-1, "{CCFF66}[ SERVER ]:{FFFFFF} You not {FF0000}MINIGAME");
- return 1;
- }
- ///
- if( (InfernusRace [ playerid ] ) == 0) //inf
- {
- if( Language[ playerid ] == 0 ) return SCM(playerid,-1, "{CCFF66}[ SERVERIS ]:{FFFFFF} Jūs nedalyvaujate {FF0000}MINIGAME");
- if( Language[ playerid ] == 1 ) return SCM(playerid,-1, "{CCFF66}[ SERVER ]:{FFFFFF} You not {FF0000}MINIGAME");
- return 1;
- }
- ///
- if( (NrgRace [ playerid ] ) == 0) //nrg
- {
- if( Language[ playerid ] == 0 ) return SCM(playerid,-1, "{CCFF66}[ SERVERIS ]:{FFFFFF} Jūs nedalyvaujate {FF0000}MINIGAME");
- if( Language[ playerid ] == 1 ) return SCM(playerid,-1, "{CCFF66}[ SERVER ]:{FFFFFF} You not {FF0000}MINIGAME");
- return 1;
- }
- VehicleDestroy( playerid );
- InfernusRace[ playerid ]= 0; //inf race end
- DeathMach[ playerid ] = 0;//dm end
- NrgRace[ playerid ] = 0;//nrg end
- pInfo[ playerid ][ InfernusRaceCP ]=0;//inf cp end
- pInfo[ playerid ][ NrgRaceCP ]=0;//nrg cp end
- ResetPlayerWeapons(playerid);
- DisablePlayerRaceCheckpoint( playerid );
- DisablePlayerCheckpoint( playerid );
- return 1;
- }
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