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Pro_Unit

Box

Jan 19th, 2022
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C# 0.53 KB | None | 0 0
  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3.  
  4. public abstract class Box : MonoBehaviour
  5. {
  6.     protected BoxSpawner Spawner;
  7.  
  8.     private void Awake()
  9.     {
  10.         var eventTrigger = GetComponent<EventTrigger>();
  11.         EventTrigger.Entry pointerDownEntry = eventTrigger.triggers.Find(entry => entry.eventID == EventTriggerType.PointerDown);
  12.         pointerDownEntry.callback.AddListener(OnPointerDown);
  13.     }
  14.  
  15.     public void Initialize(BoxSpawner spawner) =>
  16.         Spawner = spawner;
  17.  
  18.     protected abstract void OnPointerDown(BaseEventData eventData);
  19. }
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