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- using UnityEngine;
- using UnityEngine.EventSystems;
- public abstract class Box : MonoBehaviour
- {
- protected BoxSpawner Spawner;
- private void Awake()
- {
- var eventTrigger = GetComponent<EventTrigger>();
- EventTrigger.Entry pointerDownEntry = eventTrigger.triggers.Find(entry => entry.eventID == EventTriggerType.PointerDown);
- pointerDownEntry.callback.AddListener(OnPointerDown);
- }
- public void Initialize(BoxSpawner spawner) =>
- Spawner = spawner;
- protected abstract void OnPointerDown(BaseEventData eventData);
- }
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