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- if ( networkObject.IsServer && networkObject.IsOwner ) // server syncs sim results to networkObject fields
- {
- networkObject.rbPosition = rb.position;
- networkObject.rbRotation = rb.rotation;
- networkObject.rbVelocity = rb.velocity;
- networkObject.rbAngularVelocity = rb.angularVelocity;
- }
- else // clients update rb fields from networkObject fields
- {
- rb.position = networkObject.rbPosition;
- rb.rotation = networkObject.rbRotation;
- rb.velocity = networkObject.rbVelocity;
- rb.angularVelocity = networkObject.rbAngularVelocity;
- }
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