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- game:GetService("StarterGui"):SetCore("SendNotification", {Title = "ItzHxS#1280", Text = "Thanks for using!"})
- -- Farewell Infortality.
- -- Version: 2.82
- -- Made by (Thundermods)
- -- fungsi:
- eeq = false
- gec = false
- dak = false
- ewe = false
- here = false
- fefe = false
- hehe = false
- jak = false
- up = false
- bn = false
- yu = false
- lol = false
- hoho = false
- bh = false
- egg = false
- ahh = false
- sii = false
- aap = false
- -- Instances:
- local Ent3g = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local judul = Instance.new("TextLabel")
- local p2 = Instance.new("TextButton")
- local p3 = Instance.new("TextButton")
- local p4 = Instance.new("TextButton")
- local p5 = Instance.new("TextButton")
- local p6 = Instance.new("TextButton")
- local Alist = Instance.new("ScrollingFrame")
- local f1 = Instance.new("TextButton")
- local f2 = Instance.new("TextButton")
- local f3 = Instance.new("TextButton")
- local f4 = Instance.new("TextButton")
- local f5 = Instance.new("TextButton")
- local f6 = Instance.new("TextButton")
- local p1 = Instance.new("TextButton")
- local tlist = Instance.new("ScrollingFrame")
- local t1 = Instance.new("TextButton")
- local t2 = Instance.new("TextButton")
- local t3 = Instance.new("TextButton")
- local t4 = Instance.new("TextButton")
- local t5 = Instance.new("TextButton")
- local t6 = Instance.new("TextButton")
- local Slist = Instance.new("Frame")
- local sjudul = Instance.new("TextLabel")
- local WST = Instance.new("TextBox")
- local WS = Instance.new("TextButton")
- local x = Instance.new("TextButton")
- --Properties:
- Ent3g.Name = "Ent3g"
- Ent3g.Parent = game.CoreGui
- Frame.Parent = Ent3g
- Frame.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- Frame.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- Frame.BorderSizePixel = 3
- Frame.Active = true
- Frame.Draggable = true
- Frame.Position = UDim2.new(0.331294596, 0, 0.241279066, 0)
- Frame.Size = UDim2.new(0, 331, 0, 280)
- judul.Name = "judul"
- judul.Parent = Frame
- judul.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- judul.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- judul.BorderSizePixel = 4
- judul.Position = UDim2.new(-0.0010316968, 0, -0.00236710906, 0)
- judul.Size = UDim2.new(0, 331, 0, 50)
- judul.Font = Enum.Font.Cartoon
- judul.Text = "Ninja Masters"
- judul.TextColor3 = Color3.new(0, 0, 0)
- judul.TextSize = 41
- p2.Name = "p2"
- p2.Parent = Frame
- p2.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- p2.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- p2.BorderSizePixel = 4
- p2.Position = UDim2.new(0.598187327, 0, 0.271428585, 0)
- p2.Size = UDim2.new(0, 125, 0, 50)
- p2.Font = Enum.Font.Cartoon
- p2.Text = "AutoSell"
- p2.TextColor3 = Color3.new(0, 0, 0)
- p2.TextSize = 21
- p2.MouseButton1Down:connect(function()
- if gec == true then
- gec = false
- p2.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- gec = true
- p2.BackgroundColor3 = Color3.new(40, 127, 71)
- while gec do
- wait()
- game.Workspace.Rings.Sell.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- p3.Name = "p3"
- p3.Parent = Frame
- p3.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- p3.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- p3.BorderSizePixel = 4
- p3.Position = UDim2.new(0.0271903276, 0, 0.524999976, 0)
- p3.Size = UDim2.new(0, 125, 0, 50)
- p3.Font = Enum.Font.Cartoon
- p3.Text = "UnlockAllZone"
- p3.TextColor3 = Color3.new(0, 0, 0)
- p3.TextSize = 17
- p3.MouseButton1Down:connect(function()
- if dak == true then
- dak = false
- p3.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- dak = true
- p3.BackgroundColor3 = Color3.new(40, 127, 71)
- while dak do
- wait()
- game.Workspace.ZoneBuy:Destroy()
- end
- end
- end)
- p4.Name = "p4"
- p4.Parent = Frame
- p4.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- p4.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- p4.BorderSizePixel = 4
- p4.Position = UDim2.new(0.598187327, 0, 0.524999976, 0)
- p4.Size = UDim2.new(0, 125, 0, 50)
- p4.Font = Enum.Font.Cartoon
- p4.Text = "Rainbow: off"
- p4.TextColor3 = Color3.new(0, 0, 0)
- p4.TextSize = 17
- p5.Name = "p5"
- p5.Parent = Frame
- p5.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- p5.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- p5.BorderSizePixel = 4
- p5.Position = UDim2.new(0.0271903276, 0, 0.771428525, 0)
- p5.Size = UDim2.new(0, 125, 0, 50)
- p5.Font = Enum.Font.Cartoon
- p5.Text = "Teleport"
- p5.TextColor3 = Color3.new(0, 0, 0)
- p5.TextSize = 21
- p5.MouseButton1Down:connect(function()
- if ewe == true then
- ewe = false
- p5.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- tlist.Visible = false
- else
- ewe = true
- p5.BackgroundColor3 = Color3.new(40, 127, 71)
- tlist.Visible = true
- end
- end)
- p6.Name = "p6"
- p6.Parent = Frame
- p6.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- p6.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- p6.BorderSizePixel = 4
- p6.Position = UDim2.new(0.598187327, 0, 0.771428525, 0)
- p6.Size = UDim2.new(0, 125, 0, 50)
- p6.Font = Enum.Font.Cartoon
- p6.Text = "Settings"
- p6.TextColor3 = Color3.new(0, 0, 0)
- p6.TextSize = 21
- p6.MouseButton1Down:connect(function()
- if here == true then
- here = false
- p6.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- Slist.Visible = false
- else
- here = true
- p6.BackgroundColor3 = Color3.new(40, 127, 71)
- Slist.Visible = true
- end
- end)
- Alist.Name = "Alist"
- Alist.Parent = Frame
- Alist.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- Alist.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- Alist.BorderSizePixel = 4
- Alist.Position = UDim2.new(-0.516616285, 0, -0.00357142836, 0)
- Alist.Size = UDim2.new(0, 161, 0, 281)
- Alist.Visible = false
- f1.Name = "f1"
- f1.Parent = Alist
- f1.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- f1.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- f1.BorderSizePixel = 4
- f1.Position = UDim2.new(0.107935652, 0, 0.024911087, 0)
- f1.Size = UDim2.new(0, 118, 0, 50)
- f1.Font = Enum.Font.Cartoon
- f1.Text = "StartArea"
- f1.TextColor3 = Color3.new(0, 0, 0)
- f1.TextSize = 21
- f1.MouseButton1Down:connect(function()
- if fefe == true then
- fefe = false
- f1.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- _G.StopFarming = true
- else
- fefe = true
- f1.BackgroundColor3 = Color3.new(40, 127, 71)
- local Options = {
- ["Start Area Back"] = true, -- Starting Area (true if you wanna farm it)
- ["Autumn"] = false, -- Autumn Area (true if you wanna farm it)
- ["Frostland"] = false, -- Frostland Area (true if you wanna farm it)
- ["Inferno"] = false, -- Inferno Zone (true if you wanna farm it)
- ["Voidland"] = false,
- ["Skyland"] = false,
- }
- local Weapon;
- _G.StopFarming = false
- function GetWeapon()
- local Found = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- Found = true
- end
- end
- end
- if Found == false then
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b:IsA("Tool") then
- if b:FindFirstChild("Katana") then
- b.Parent = game.Players.LocalPlayer.Character
- Weapon = b
- Found = true
- end
- end
- end
- end
- end
- GetWeapon()
- function CheckWeapon()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- return true
- else
- return false
- end
- end
- end
- end
- local NotDoneYet = false
- repeat
- wait()
- for i,v in pairs(game.Workspace.NPCs.Spawns:GetChildren()) do
- if v.Name == "Start Area Back" and Options["Start Area Back"] == true or v.Name == "Autumn" and Options["Autumn"] == true or v.Name == "Frostland" and Options["Frostland"] == true or v.Name == "Inferno" and Options["Inferno"] == true or v.Name == "Voidland" and Options["Voidland"] == true or v.Name == "Skyland" and Options["Skyland"] == true then
- local a = v:GetChildren()
- for i=1,#a do
- if a[i].Name:match("Ninja") then
- if a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 and a[i]:FindFirstChild("HumanoidRootPart") then
- local ItsNil = false
- if _G.StopFarming == false then
- wait(0.6)
- end
- repeat
- wait()
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("HumanoidRootPart") then
- if CheckWeapon() then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector * -3
- wait()
- Weapon:Activate()
- wait()
- Weapon:Deactivate()
- else
- GetWeapon()
- end
- else
- ItsNil = true
- end
- until ItsNil == true or a[i].Humanoid.Health <= 0 or _G.StopFarming == true
- if _G.StopFarming == false then
- wait(0.5)
- else
- wait()
- end
- if _G.StopFarming == true and NotDoneYet == false then
- NotDoneYet = true
- wait(0.5)
- end
- end
- end
- end
- end
- end
- until _G.StopFarming == true
- end
- end)
- f2.Name = "f2"
- f2.Parent = Alist
- f2.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- f2.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- f2.BorderSizePixel = 4
- f2.Position = UDim2.new(0.107935652, 0, 0.135625377, 0)
- f2.Size = UDim2.new(0, 118, 0, 50)
- f2.Font = Enum.Font.Cartoon
- f2.Text = "Autumn"
- f2.TextColor3 = Color3.new(0, 0, 0)
- f2.TextSize = 21
- f2.MouseButton1Down:connect(function()
- if hehe == true then
- hehe = false
- f2.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- _G.StopFarming = true
- else
- hehe = true
- f2.BackgroundColor3 = Color3.new(40, 127, 71)
- local Options = {
- ["Start Area Back"] = false, -- Starting Area (true if you wanna farm it)
- ["Autumn"] = true, -- Autumn Area (true if you wanna farm it)
- ["Frostland"] = false, -- Frostland Area (true if you wanna farm it)
- ["Inferno"] = false, -- Inferno Zone (true if you wanna farm it)
- ["Voidland"] = false,
- ["Skyland"] = false,
- }
- local Weapon;
- _G.StopFarming = false
- function GetWeapon()
- local Found = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- Found = true
- end
- end
- end
- if Found == false then
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b:IsA("Tool") then
- if b:FindFirstChild("Katana") then
- b.Parent = game.Players.LocalPlayer.Character
- Weapon = b
- Found = true
- end
- end
- end
- end
- end
- GetWeapon()
- function CheckWeapon()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- return true
- else
- return false
- end
- end
- end
- end
- local NotDoneYet = false
- repeat
- wait()
- for i,v in pairs(game.Workspace.NPCs.Spawns:GetChildren()) do
- if v.Name == "Start Area Back" and Options["Start Area Back"] == true or v.Name == "Autumn" and Options["Autumn"] == true or v.Name == "Frostland" and Options["Frostland"] == true or v.Name == "Inferno" and Options["Inferno"] == true or v.Name == "Voidland" and Options["Voidland"] == true or v.Name == "Skyland" and Options["Skyland"] == true then
- local a = v:GetChildren()
- for i=1,#a do
- if a[i].Name:match("Ninja") then
- if a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 and a[i]:FindFirstChild("HumanoidRootPart") then
- local ItsNil = false
- if _G.StopFarming == false then
- wait(0.6)
- end
- repeat
- wait()
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("HumanoidRootPart") then
- if CheckWeapon() then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector * -3
- wait()
- Weapon:Activate()
- wait()
- Weapon:Deactivate()
- else
- GetWeapon()
- end
- else
- ItsNil = true
- end
- until ItsNil == true or a[i].Humanoid.Health <= 0 or _G.StopFarming == true
- if _G.StopFarming == false then
- wait(0.5)
- else
- wait()
- end
- if _G.StopFarming == true and NotDoneYet == false then
- NotDoneYet = true
- wait(0.5)
- end
- end
- end
- end
- end
- end
- until _G.StopFarming == true
- end
- end)
- f3.Name = "f3"
- f3.Parent = Alist
- f3.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- f3.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- f3.BorderSizePixel = 4
- f3.Position = UDim2.new(0.107935652, 0, 0.246339664, 0)
- f3.Size = UDim2.new(0, 118, 0, 50)
- f3.Font = Enum.Font.Cartoon
- f3.Text = "FrostLand"
- f3.TextColor3 = Color3.new(0, 0, 0)
- f3.TextSize = 21
- f3.MouseButton1Down:connect(function()
- if jak == true then
- jak = false
- f3.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- _G.StopFarming = true
- else
- jak = true
- f3.BackgroundColor3 = Color3.new(40, 127, 71)
- local Options = {
- ["Start Area Back"] = false, -- Starting Area (true if you wanna farm it)
- ["Autumn"] = false, -- Autumn Area (true if you wanna farm it)
- ["Frostland"] = true, -- Frostland Area (true if you wanna farm it)
- ["Inferno"] = false, -- Inferno Zone (true if you wanna farm it)
- ["Voidland"] = false,
- ["Skyland"] = false,
- }
- local Weapon;
- _G.StopFarming = false
- function GetWeapon()
- local Found = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- Found = true
- end
- end
- end
- if Found == false then
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b:IsA("Tool") then
- if b:FindFirstChild("Katana") then
- b.Parent = game.Players.LocalPlayer.Character
- Weapon = b
- Found = true
- end
- end
- end
- end
- end
- GetWeapon()
- function CheckWeapon()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- return true
- else
- return false
- end
- end
- end
- end
- local NotDoneYet = false
- repeat
- wait()
- for i,v in pairs(game.Workspace.NPCs.Spawns:GetChildren()) do
- if v.Name == "Start Area Back" and Options["Start Area Back"] == true or v.Name == "Autumn" and Options["Autumn"] == true or v.Name == "Frostland" and Options["Frostland"] == true or v.Name == "Inferno" and Options["Inferno"] == true or v.Name == "Voidland" and Options["Voidland"] == true or v.Name == "Skyland" and Options["Skyland"] == true then
- local a = v:GetChildren()
- for i=1,#a do
- if a[i].Name:match("Ninja") then
- if a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 and a[i]:FindFirstChild("HumanoidRootPart") then
- local ItsNil = false
- if _G.StopFarming == false then
- wait(0.6)
- end
- repeat
- wait()
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("HumanoidRootPart") then
- if CheckWeapon() then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector * -3
- wait()
- Weapon:Activate()
- wait()
- Weapon:Deactivate()
- else
- GetWeapon()
- end
- else
- ItsNil = true
- end
- until ItsNil == true or a[i].Humanoid.Health <= 0 or _G.StopFarming == true
- if _G.StopFarming == false then
- wait(0.5)
- else
- wait()
- end
- if _G.StopFarming == true and NotDoneYet == false then
- NotDoneYet = true
- wait(0.5)
- end
- end
- end
- end
- end
- end
- until _G.StopFarming == true
- end
- end)
- f4.Name = "f4"
- f4.Parent = Alist
- f4.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- f4.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- f4.BorderSizePixel = 4
- f4.Position = UDim2.new(0.107935652, 0, 0.364196807, 0)
- f4.Size = UDim2.new(0, 118, 0, 50)
- f4.Font = Enum.Font.Cartoon
- f4.Text = "Inferno"
- f4.TextColor3 = Color3.new(0, 0, 0)
- f4.TextSize = 21
- f4.MouseButton1Down:connect(function()
- if up == true then
- up = false
- f4.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- _G.StopFarming = true
- else
- up = true
- f4.BackgroundColor3 = Color3.new(40, 127, 71)
- local Options = {
- ["Start Area Back"] = false, -- Starting Area (true if you wanna farm it)
- ["Autumn"] = false, -- Autumn Area (true if you wanna farm it)
- ["Frostland"] = false, -- Frostland Area (true if you wanna farm it)
- ["Inferno"] = true, -- Inferno Zone (true if you wanna farm it)
- ["Voidland"] = false,
- ["Skyland"] = false,
- }
- local Weapon;
- _G.StopFarming = false
- function GetWeapon()
- local Found = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- Found = true
- end
- end
- end
- if Found == false then
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b:IsA("Tool") then
- if b:FindFirstChild("Katana") then
- b.Parent = game.Players.LocalPlayer.Character
- Weapon = b
- Found = true
- end
- end
- end
- end
- end
- GetWeapon()
- function CheckWeapon()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- return true
- else
- return false
- end
- end
- end
- end
- local NotDoneYet = false
- repeat
- wait()
- for i,v in pairs(game.Workspace.NPCs.Spawns:GetChildren()) do
- if v.Name == "Start Area Back" and Options["Start Area Back"] == true or v.Name == "Autumn" and Options["Autumn"] == true or v.Name == "Frostland" and Options["Frostland"] == true or v.Name == "Inferno" and Options["Inferno"] == true or v.Name == "Voidland" and Options["Voidland"] == true or v.Name == "Skyland" and Options["Skyland"] == true then
- local a = v:GetChildren()
- for i=1,#a do
- if a[i].Name:match("Ninja") then
- if a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 and a[i]:FindFirstChild("HumanoidRootPart") then
- local ItsNil = false
- if _G.StopFarming == false then
- wait(0.6)
- end
- repeat
- wait()
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("HumanoidRootPart") then
- if CheckWeapon() then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector * -3
- wait()
- Weapon:Activate()
- wait()
- Weapon:Deactivate()
- else
- GetWeapon()
- end
- else
- ItsNil = true
- end
- until ItsNil == true or a[i].Humanoid.Health <= 0 or _G.StopFarming == true
- if _G.StopFarming == false then
- wait(0.5)
- else
- wait()
- end
- if _G.StopFarming == true and NotDoneYet == false then
- NotDoneYet = true
- wait(0.5)
- end
- end
- end
- end
- end
- end
- until _G.StopFarming == true
- end
- end)
- f5.Name = "f5"
- f5.Parent = Alist
- f5.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- f5.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- f5.BorderSizePixel = 4
- f5.Position = UDim2.new(0.107935652, 0, 0.478482515, 0)
- f5.Size = UDim2.new(0, 118, 0, 50)
- f5.Font = Enum.Font.Cartoon
- f5.Text = "VoidLand"
- f5.TextColor3 = Color3.new(0, 0, 0)
- f5.TextSize = 21
- f5.MouseButton1Down:connect(function()
- if bn == true then
- bn = false
- f5.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- _G.StopFarming = true
- else
- bn = true
- f5.BackgroundColor3 = Color3.new(40, 127, 71)
- local Options = {
- ["Start Area Back"] = false, -- Starting Area (true if you wanna farm it)
- ["Autumn"] = false, -- Autumn Area (true if you wanna farm it)
- ["Frostland"] = false, -- Frostland Area (true if you wanna farm it)
- ["Inferno"] = false, -- Inferno Zone (true if you wanna farm it)
- ["Voidland"] = true,
- ["Skyland"] = false,
- }
- local Weapon;
- _G.StopFarming = false
- function GetWeapon()
- local Found = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- Found = true
- end
- end
- end
- if Found == false then
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b:IsA("Tool") then
- if b:FindFirstChild("Katana") then
- b.Parent = game.Players.LocalPlayer.Character
- Weapon = b
- Found = true
- end
- end
- end
- end
- end
- GetWeapon()
- function CheckWeapon()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- return true
- else
- return false
- end
- end
- end
- end
- local NotDoneYet = false
- repeat
- wait()
- for i,v in pairs(game.Workspace.NPCs.Spawns:GetChildren()) do
- if v.Name == "Start Area Back" and Options["Start Area Back"] == true or v.Name == "Autumn" and Options["Autumn"] == true or v.Name == "Frostland" and Options["Frostland"] == true or v.Name == "Inferno" and Options["Inferno"] == true or v.Name == "Voidland" and Options["Voidland"] == true or v.Name == "Skyland" and Options["Skyland"] == true then
- local a = v:GetChildren()
- for i=1,#a do
- if a[i].Name:match("Ninja") then
- if a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 and a[i]:FindFirstChild("HumanoidRootPart") then
- local ItsNil = false
- if _G.StopFarming == false then
- wait(0.6)
- end
- repeat
- wait()
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("HumanoidRootPart") then
- if CheckWeapon() then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector * -3
- wait()
- Weapon:Activate()
- wait()
- Weapon:Deactivate()
- else
- GetWeapon()
- end
- else
- ItsNil = true
- end
- until ItsNil == true or a[i].Humanoid.Health <= 0 or _G.StopFarming == true
- if _G.StopFarming == false then
- wait(0.5)
- else
- wait()
- end
- if _G.StopFarming == true and NotDoneYet == false then
- NotDoneYet = true
- wait(0.5)
- end
- end
- end
- end
- end
- end
- until _G.StopFarming == true
- end
- end)
- f6.Name = "f6"
- f6.Parent = Alist
- f6.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- f6.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- f6.BorderSizePixel = 4
- f6.Position = UDim2.new(0.107935652, 0, 0.590982497, 0)
- f6.Size = UDim2.new(0, 118, 0, 50)
- f6.Font = Enum.Font.Cartoon
- f6.Text = "SkyLand"
- f6.TextColor3 = Color3.new(0, 0, 0)
- f6.TextSize = 21
- f6.MouseButton1Down:connect(function()
- if yu == true then
- yu = false
- f6.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- _G.StopFarming = true
- else
- yu = true
- f6.BackgroundColor3 = Color3.new(40, 127, 71)
- local Options = {
- ["Start Area Back"] = false, -- Starting Area (true if you wanna farm it)
- ["Autumn"] = false, -- Autumn Area (true if you wanna farm it)
- ["Frostland"] = false, -- Frostland Area (true if you wanna farm it)
- ["Inferno"] = false, -- Inferno Zone (true if you wanna farm it)
- ["Voidland"] = false,
- ["Skyland"] = true,
- }
- local Weapon;
- _G.StopFarming = false
- function GetWeapon()
- local Found = false
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- Found = true
- end
- end
- end
- if Found == false then
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b:IsA("Tool") then
- if b:FindFirstChild("Katana") then
- b.Parent = game.Players.LocalPlayer.Character
- Weapon = b
- Found = true
- end
- end
- end
- end
- end
- GetWeapon()
- function CheckWeapon()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v:FindFirstChild("Katana") then
- Weapon = v
- return true
- else
- return false
- end
- end
- end
- end
- local NotDoneYet = false
- repeat
- wait()
- for i,v in pairs(game.Workspace.NPCs.Spawns:GetChildren()) do
- if v.Name == "Start Area Back" and Options["Start Area Back"] == true or v.Name == "Autumn" and Options["Autumn"] == true or v.Name == "Frostland" and Options["Frostland"] == true or v.Name == "Inferno" and Options["Inferno"] == true or v.Name == "Voidland" and Options["Voidland"] == true or v.Name == "Skyland" and Options["Skyland"] == true then
- local a = v:GetChildren()
- for i=1,#a do
- if a[i].Name:match("Ninja") then
- if a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 and a[i]:FindFirstChild("HumanoidRootPart") then
- local ItsNil = false
- if _G.StopFarming == false then
- wait(0.6)
- end
- repeat
- wait()
- if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("HumanoidRootPart") then
- if CheckWeapon() then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = a[i].HumanoidRootPart.CFrame + a[i].HumanoidRootPart.CFrame.lookVector * -3
- wait()
- Weapon:Activate()
- wait()
- Weapon:Deactivate()
- else
- GetWeapon()
- end
- else
- ItsNil = true
- end
- until ItsNil == true or a[i].Humanoid.Health <= 0 or _G.StopFarming == true
- if _G.StopFarming == false then
- wait(0.5)
- else
- wait()
- end
- if _G.StopFarming == true and NotDoneYet == false then
- NotDoneYet = true
- wait(0.5)
- end
- end
- end
- end
- end
- end
- until _G.StopFarming == true
- end
- end)
- p1.Name = "p1"
- p1.Parent = Frame
- p1.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- p1.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- p1.BorderSizePixel = 4
- p1.Position = UDim2.new(0.0271903314, 0, 0.271428585, 0)
- p1.Size = UDim2.new(0, 125, 0, 50)
- p1.Font = Enum.Font.Cartoon
- p1.Text = "AutoFarm"
- p1.TextColor3 = Color3.new(0, 0, 0)
- p1.TextSize = 21
- p1.MouseButton1Down:connect(function()
- if eeq == true then
- eeq = false
- p1.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- Alist.Visible = false
- else
- eeq = true
- p1.BackgroundColor3 = Color3.new(40, 127, 71)
- Alist.Visible = true
- end
- end)
- tlist.Name = "tlist"
- tlist.Parent = Frame
- tlist.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- tlist.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- tlist.BorderSizePixel = 4
- tlist.Position = UDim2.new(-0.516616285, 0, -0.00357142836, 0)
- tlist.Size = UDim2.new(0, 161, 0, 281)
- tlist.Visible = false
- t1.Name = "t1"
- t1.Parent = tlist
- t1.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- t1.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- t1.BorderSizePixel = 4
- t1.Position = UDim2.new(0.107935652, 0, 0.024911087, 0)
- t1.Size = UDim2.new(0, 118, 0, 50)
- t1.Font = Enum.Font.Cartoon
- t1.Text = "Spawn"
- t1.TextColor3 = Color3.new(0, 0, 0)
- t1.TextSize = 21
- t1.MouseButton1Down:connect(function()
- if lol == true then
- lol = false
- t1.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- lol = true
- t1.BackgroundColor3 = Color3.new(40, 127, 71)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-2244.56104, 89.1650772, -165.718338))
- end
- end)
- t2.Name = "t2"
- t2.Parent = tlist
- t2.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- t2.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- t2.BorderSizePixel = 4
- t2.Position = UDim2.new(0.107935652, 0, 0.135625377, 0)
- t2.Size = UDim2.new(0, 118, 0, 50)
- t2.Font = Enum.Font.Cartoon
- t2.Text = "StarterArea"
- t2.TextColor3 = Color3.new(0, 0, 0)
- t2.TextSize = 21
- t2.MouseButton1Down:connect(function()
- if hoho == true then
- hoho = false
- t2.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- hoho = true
- t2.BackgroundColor3 = Color3.new(40, 127, 71)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-1904.06628,88.0204697,-175.877625))
- end
- end)
- t3.Name = "t3"
- t3.Parent = tlist
- t3.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- t3.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- t3.BorderSizePixel = 4
- t3.Position = UDim2.new(0.107935652, 0, 0.246339664, 0)
- t3.Size = UDim2.new(0, 118, 0, 50)
- t3.Font = Enum.Font.Cartoon
- t3.Text = "FrostLand"
- t3.TextColor3 = Color3.new(0, 0, 0)
- t3.TextSize = 21
- t3.MouseButton1Down:connect(function()
- if bh == true then
- bh = false
- t3.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- bh = true
- t3.BackgroundColor3 = Color3.new(40, 127, 71)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-2066.70386, 88.0204697, -645.098816))
- end
- end)
- t4.Name = "t4"
- t4.Parent = tlist
- t4.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- t4.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- t4.BorderSizePixel = 4
- t4.Position = UDim2.new(0.107935652, 0, 0.364196807, 0)
- t4.Size = UDim2.new(0, 118, 0, 50)
- t4.Font = Enum.Font.Cartoon
- t4.Text = "Inferno"
- t4.TextColor3 = Color3.new(0, 0, 0)
- t4.TextSize = 21
- t4.MouseButton1Down:connect(function()
- if eeg == true then
- eeg = false
- t4.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- eeg = true
- t4.BackgroundColor3 = Color3.new(40, 127, 71)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-1575.28064,88.0204697,-201.113968))
- end
- end)
- t5.Name = "t5"
- t5.Parent = tlist
- t5.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- t5.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- t5.BorderSizePixel = 4
- t5.Position = UDim2.new(0.107935652, 0, 0.478482515, 0)
- t5.Size = UDim2.new(0, 118, 0, 50)
- t5.Font = Enum.Font.Cartoon
- t5.Text = "VoidLand"
- t5.TextColor3 = Color3.new(0, 0, 0)
- t5.TextSize = 21
- t5.MouseButton1Down:connect(function()
- if ahh == true then
- ahh = false
- t5.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- ahh = true
- t5.BackgroundColor3 = Color3.new(40, 127, 71)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-1300.45325,88.0204697,-245.176514))
- end
- end)
- t6.Name = "t6"
- t6.Parent = tlist
- t6.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- t6.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- t6.BorderSizePixel = 4
- t6.Position = UDim2.new(0.107935652, 0, 0.590982497, 0)
- t6.Size = UDim2.new(0, 118, 0, 50)
- t6.Font = Enum.Font.Cartoon
- t6.Text = "SkyLand"
- t6.TextColor3 = Color3.new(0, 0, 0)
- t6.TextSize = 21
- t6.MouseButton1Down:connect(function()
- if sii == true then
- sii = false
- t6.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- sii = true
- t6.BackgroundColor3 = Color3.new(40, 127, 71)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-1030.37061, 88.0204697, -212.551849))
- end
- end)
- Slist.Name = "Slist"
- Slist.Parent = Frame
- Slist.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- Slist.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- Slist.BorderSizePixel = 4
- Slist.Position = UDim2.new(1.04531729, 0, -0.00357142859, 0)
- Slist.Size = UDim2.new(0, 168, 0, 281)
- Slist.Visible = false
- sjudul.Name = "sjudul"
- sjudul.Parent = Slist
- sjudul.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- sjudul.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- sjudul.BorderSizePixel = 4
- sjudul.Size = UDim2.new(0, 168, 0, 50)
- sjudul.Font = Enum.Font.Cartoon
- sjudul.Text = "Settings"
- sjudul.TextColor3 = Color3.new(0, 0, 0)
- sjudul.TextSize = 31
- WST.Name = "WST"
- WST.Parent = Slist
- WST.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- WST.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- WST.BorderSizePixel = 4
- WST.Position = UDim2.new(0.0297619104, 0, 0.274021357, 0)
- WST.Size = UDim2.new(0, 158, 0, 50)
- WST.Font = Enum.Font.Cartoon
- WST.Text = "150"
- WST.TextColor3 = Color3.new(0, 0, 0)
- WST.TextSize = 31
- WS.Name = "WS"
- WS.Parent = Slist
- WS.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- WS.BorderColor3 = Color3.new(0.584314, 0.647059, 0.65098)
- WS.BorderSizePixel = 4
- WS.Position = UDim2.new(0.15476191, 0, 0.526690423, 0)
- WS.Size = UDim2.new(0, 115, 0, 50)
- WS.Font = Enum.Font.Cartoon
- WS.Text = "Walkspeed"
- WS.TextColor3 = Color3.new(0, 0, 0)
- WS.TextSize = 24
- WS.MouseButton1Down:connect(function()
- if aap == true then
- app = false
- WS.BackgroundColor3 = Color3.new(0.203922, 0.286275, 0.368627)
- else
- aap = true
- WS.BackgroundColor3 = Color3.new(40, 127, 71)
- local a = WST.Text
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = a
- end
- end)
- x.Name = "x"
- x.Parent = Frame
- x.BackgroundColor3 = Color3.new(1, 1, 1)
- x.BackgroundTransparency = 1
- x.Position = UDim2.new(0.929515421, 0, -0.00249376567, 0)
- x.Size = UDim2.new(0, 32, 0, 23)
- x.Font = Enum.Font.Cartoon
- x.Text = "X"
- x.TextColor3 = Color3.new(0.956863, 0.262745, 0.211765)
- x.TextSize = 31
- x.MouseButton1Down:connect(function()
- Ent3g:Destroy()
- end)
- -- Rainbow:
- local RainbowEnabled = false
- local rs = game:GetService("RunService")
- local RRAAIINNBBOOWWSS = {}
- local function rainbowify(obj, prop)
- if type(obj) == "table" then
- for i, v in pairs(obj) do
- rainbowify(v, prop)
- end
- elseif type(prop) == "table" then
- for i, v in pairs(prop) do
- rainbowify(obj, v)
- end
- else
- local ok, o = pcall(function()
- return obj[prop]
- end)
- if ok then
- table.insert(RRAAIINNBBOOWWSS, function(c)
- if c then
- obj[prop] = c
- else
- obj[prop] = o
- end
- end)
- end
- end
- end
- do
- local reset = true
- rs.RenderStepped:connect(function()
- if RainbowEnabled then
- local c = Color3.fromHSV((tick() / 16) % 1, 1, 1)
- for i = 1, #RRAAIINNBBOOWWSS do
- pcall(RRAAIINNBBOOWWSS[i], c)
- end
- reset = true
- elseif reset then
- for i = 1, #RRAAIINNBBOOWWSS do
- pcall(RRAAIINNBBOOWWSS[i], false)
- end
- reset = false
- end
- end)
- end
- rainbowify({Ent3g, Frame, judul, tlist, p1, p2, p3, p4, p5, p6, f1, f2, f3, f4, f5, f6, t1, t2, t3, t4, t5, t6, WS, WST, Slist, Alist, sjudul}
- , {"BackgroundColor3",})
- p4.MouseButton1Down:connect(function()
- RainbowEnabled = not RainbowEnabled
- if RainbowEnabled then
- p4.Text = "Rainbow: On"
- else
- p4.Text = "Rainbow: Off"
- end
- end)
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