carlosname

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Nov 24th, 2019
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  1. --- [[ Simple Time Rewind ]] ---
  2. -- by fo43123
  3.  
  4. --https://github.com/Mokiros/roblox-FE-compatibility
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9.     print("FE Compatibility code V2 by Mokiros")
  10.     local RealPlayer = RealPlayer
  11.     script.Parent = RealPlayer.Character
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local Disconnect_Function = function(this)
  15.         this[1].Functions[this[2]] = nil
  16.     end
  17.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  18.     local FakeEvent_Metatable = {__index={
  19.         Connect = function(this,f)
  20.             local i = tostring(math.random(0,10000))
  21.             while this.Functions[i] do
  22.                 i = tostring(math.random(0,10000))
  23.             end
  24.             this.Functions[i] = f
  25.             return setmetatable({this,i},Disconnect_Metatable)
  26.         end
  27.     }}
  28.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  29.     local function fakeEvent()
  30.         return setmetatable({Functions={}},FakeEvent_Metatable)
  31.     end
  32.  
  33.     --Creating fake input objects with fake variables
  34.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  35.     FakeMouse.keyUp = FakeMouse.KeyUp
  36.     FakeMouse.keyDown = FakeMouse.KeyDown
  37.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40.     end}
  41.     --Merged 2 functions into one by checking amount of arguments
  42.     CAS.UnbindAction = CAS.BindAction
  43.  
  44.     --This function will trigger the events that have been :Connect()'ed
  45.     local function TriggerEvent(self,ev,...)
  46.         for _,f in pairs(self[ev].Functions) do
  47.             f(...)
  48.         end
  49.     end
  50.     FakeMouse.TriggerEvent = TriggerEvent
  51.     UIS.TriggerEvent = TriggerEvent
  52.  
  53.     --Client communication
  54.     local Event = Instance.new("RemoteEvent")
  55.     Event.Name = "UserInput_Event"
  56.     Event.OnServerEvent:Connect(function(plr,io)
  57.         if plr~=RealPlayer then return end
  58.         FakeMouse.Target = io.Target
  59.         FakeMouse.Hit = io.Hit
  60.         if not io.isMouse then
  61.             local b = io.UserInputState == Enum.UserInputState.Begin
  62.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  64.             end
  65.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  66.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  67.             end
  68.             for _,t in pairs(CAS.Actions) do
  69.                 for _,k in pairs(t.Keys) do
  70.                     if k==io.KeyCode then
  71.                         t.Function(t.Name,io.UserInputState,io)
  72.                     end
  73.                 end
  74.             end
  75.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  76.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  77.         end
  78.     end)
  79.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  80.     local Mouse = owner:GetMouse()
  81.     local UIS = game:GetService("UserInputService")
  82.     local input = function(io,RobloxHandled)
  83.         if RobloxHandled then return end
  84.         --Since InputObject is a client-side instance, we create and pass table instead
  85.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86.     end
  87.     UIS.InputBegan:Connect(input)
  88.     UIS.InputEnded:Connect(input)
  89.     local h,t
  90.     --Give the server mouse data every second frame, but only if the values changed
  91.     --If player is not moving their mouse, client won't fire events
  92.     local HB = game:GetService("RunService").Heartbeat
  93.     while true do
  94.         if h~=Mouse.Hit or t~=Mouse.Target then
  95.             h,t=Mouse.Hit,Mouse.Target
  96.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  97.         end
  98.         --Wait 2 frames
  99.         for i=1,2 do
  100.             HB:Wait()
  101.         end
  102.     end]==],script)
  103.  
  104.     ----Sandboxed game object that allows the usage of client-side methods and services
  105.     --Real game object
  106.     local RealGame = game
  107.  
  108.     --Metatable for fake service
  109.     local FakeService_Metatable = {
  110.         __index = function(self,k)
  111.             local s = rawget(self,"_RealService")
  112.             if s then
  113.                 return typeof(s[k])=="function"
  114.                 and function(_,...)return s[k](s,...)end or s[k]
  115.             end
  116.         end,
  117.         __newindex = function(self,k,v)
  118.             local s = rawget(self,"_RealService")
  119.             if s then s[k]=v end
  120.         end
  121.     }
  122.     local function FakeService(t,RealService)
  123.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  124.         return setmetatable(t,FakeService_Metatable)
  125.     end
  126.  
  127.     --Fake game object
  128.     local FakeGame = {
  129.         GetService = function(self,s)
  130.             return rawget(self,s) or RealGame:GetService(s)
  131.         end,
  132.         Players = FakeService({
  133.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  134.         },"Players"),
  135.         UserInputService = FakeService(UIS,"UserInputService"),
  136.         ContextActionService = FakeService(CAS,"ContextActionService"),
  137.         RunService = FakeService({
  138.             _btrs = {},
  139.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  140.             BindToRenderStep = function(self,name,_,fun)
  141.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  142.             end,
  143.             UnbindFromRenderStep = function(self,name)
  144.                 self._btrs[name]:Disconnect()
  145.             end,
  146.         },"RunService")
  147.     }
  148.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  149.     FakeGame.service = FakeGame.GetService
  150.     FakeService(FakeGame,game)
  151.     --Changing owner to fake player object to support owner:GetMouse()
  152.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  153. end
  154.  
  155. local me = game.Players.LocalPlayer
  156. local mouse = me:GetMouse()
  157. local char = me.Character
  158. local hum = char:FindFirstChild('Humanoid')
  159. local hd = char:FindFirstChild('Head')
  160. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  161. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  162. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  163. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  164. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  165. local root = char:FindFirstChild('HumanoidRootPart')
  166. local rj = root:FindFirstChild('RootJoint')
  167. local rs = ts:FindFirstChild('Right Shoulder')
  168. local ls = ts:FindFirstChild('Left Shoulder')
  169. local rh = ts:FindFirstChild('Right Hip')
  170. local lh = ts:FindFirstChild('Left Hip')
  171. local nk = ts:FindFirstChild('Neck')
  172. local anim = char:FindFirstChild('Animate')
  173. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  174. local cantimerewind = true
  175. local cooldown = false
  176. local selfrewind = true
  177. local cc = workspace.CurrentCamera
  178. local cos = math.cos
  179. local sin = math.sin
  180. local rad = math.rad
  181. local rand = math.random
  182. local cfn = CFrame.new
  183. local cfa = CFrame.Angles
  184. local v3 = Vector3.new
  185. local str = string
  186. local past = {}
  187. local lastpast = {}
  188. local sine = 0
  189. local rewind = Instance.new('Sound', hd)
  190. local onrewind = Instance.new('Sound', workspace.CurrentCamera)
  191. onrewind.Looped = true
  192. onrewind.Volume = 10
  193. onrewind.SoundId = 'rbxassetid://2061143306'
  194. rewind.SoundId = 'rbxassetid://864569342'
  195. rewind.Name = 'trewind'
  196. rewind.Volume = 1
  197. rewind.PlaybackSpeed = 1.25
  198. hum.WalkSpeed = 23
  199. effects = Instance.new('Folder', char)
  200. effects.Name = 'Effects'
  201. print([[
  202.     -- // Moves
  203.     R - Rewind
  204.     ]])
  205.  
  206. ArtificialHB = Instance.new('BindableEvent', script)
  207. ArtificialHB.Name = 'Heartbeat'
  208. script:WaitForChild('Heartbeat')
  209.  
  210. frame = 1 / 60
  211. tf = 0
  212. allowframeloss = false
  213. tossremainder = false
  214. lastframe = tick()
  215. script.Heartbeat:Fire()
  216.  
  217. game:GetService('RunService').Heartbeat:connect(function(s, p)
  218.     tf = tf + s
  219.     if tf >= frame then
  220.         if allowframeloss then
  221.             script.Heartbeat:Fire()
  222.             lastframe = tick()
  223.         else
  224.             for i = 1, math.floor(tf / frame) do
  225.                 script.Heartbeat:Fire()
  226.             end
  227.             lastframe = tick()
  228.         end
  229.         if tossremainder then
  230.             tf = 0
  231.         else
  232.             tf = tf - frame * math.floor(tf / frame)
  233.         end
  234.     end
  235. end)
  236.  
  237. function swait(t)
  238.     if t == 0 or t == nil then
  239.         script.Heartbeat.Event:Wait()
  240.     else
  241.         for i = 0, t do
  242.             script.Heartbeat.Event:Wait()
  243.         end
  244.     end
  245. end
  246.  
  247. function sound(id, parent, vol, pitch, timepos)
  248.     local s = Instance.new('Sound')
  249.     s.Parent = parent
  250.     s.SoundId = id
  251.     s.Volume = vol
  252.     s.PlaybackSpeed = pitch
  253.     s.TimePosition = timepos
  254.     s:Play()
  255.     game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  256. end
  257.  
  258. function camshake(duration, intensity)
  259.     coroutine.wrap(function()
  260.         for i = 0, duration*60 do
  261.             hum.CameraOffset = v3(rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10), (intensity*10))/10)
  262.             swait()
  263.         end
  264.         hum.CameraOffset = v3(0, 0, 0)
  265.     end)()
  266. end
  267.  
  268. function readyrewind()
  269.     cantimerewind = false
  270.     cooldown = true
  271.     onrewind:Play()
  272.     for i,v in pairs(workspace:GetDescendants()) do
  273.         if v:IsA('BasePart') then
  274.             local lastpos = v.CFrame
  275.             table.insert(past, {part = v, change = lastpos})
  276.         end
  277.         if v.Parent then
  278.             local lastparent2 = v.Parent
  279.             table.insert(lastpast, {part2 = v, change4 = lastparent2})
  280.         end
  281.         if v:IsA('Camera') then
  282.             local lastcam = v.CFrame
  283.             table.insert(past, {cam = v, change3 = lastcam})
  284.         end
  285.         if v:IsA('Sound') then
  286.             if v ~= rewind then
  287.                 local lastsongpos = v.TimePosition
  288.                 table.insert(past, {sound = v, pchange = lastsongpos})
  289.             end
  290.         end
  291.         if v:IsA('Humanoid') then
  292.             local lasthp = v.Health
  293.             local always = lasthp
  294.             table.insert(past, {health = v, hchange = lasthp})
  295.         end
  296.     end
  297.     newpast = workspace.DescendantAdded:Connect(function(v)
  298.         if v:IsA('BasePart') then
  299.             local lastpos = v.CFrame
  300.             local lastparent = v.Parent
  301.             table.insert(past, {part = v, change = lastpos, change4 = lastparent})
  302.         end
  303.         if v.Parent then
  304.             local lastparent2 = v.Parent
  305.             table.insert(lastpast, {part2 = v, change4 = lastparent2})
  306.         end
  307.         if v:IsA('Camera') then
  308.             local lastcampos = v.CFrame
  309.             table.insert(past, {cam = v, change3 = lastcampos})
  310.         end
  311.         if v:IsA('Sound') then
  312.             if v ~= rewind then
  313.                 local lastsongpos = v.TimePosition
  314.                 table.insert(past, {sound = v, pchange = lastsongpos})
  315.             end
  316.         end
  317.         if v:IsA('Humanoid') then
  318.             local lasthp = v.Health
  319.             local always = lasthp
  320.             table.insert(past, {health = v, hchange = lasthp})
  321.         end
  322.     end)
  323. end
  324.  
  325. function timerewind()
  326.     if cooldown then
  327.     rewind:Play()
  328.     sine = 0
  329.     onrewind:Stop()
  330.     coroutine.wrap(function()
  331.     local blur = Instance.new('BlurEffect', game.Lighting)
  332.     local effect2 = Instance.new('Part', effects)
  333.     local effect3 = Instance.new('Part', effects)
  334.     effect3.Shape = 'Ball'
  335.     effect3.Material = 'ForceField'
  336.     effect3.Anchored = true
  337.     effect3.CanCollide = false
  338.     effect3.Name = 'eff3'
  339.     effect3.BrickColor = BrickColor.new('Really red')
  340.     effect3.Size = v3(30, 30, 30)
  341.     effect3.Transparency = 0
  342.     effect2.CastShadow = false
  343.     effect2.Shape = 'Ball'
  344.     effect2.BrickColor = BrickColor.new('Bright red')
  345.     effect2.Material = 'ForceField'
  346.     effect2.Name = 'eff2'
  347.     effect2.Anchored = true
  348.     effect2.CanCollide = false
  349.     effect2.Size = v3(50, 50, 50)
  350.     effect2.Transparency = 0
  351.     cantimerewind = true
  352.     for i,v in pairs(past) do
  353.         pcall(function()
  354.             v.part.CFrame = v.change
  355.         end)
  356.         pcall(function()
  357.             v.cam.CFrame = v.change3
  358.         end)
  359.         pcall(function()
  360.             v.sound.TimePosition = v.pchange
  361.         end)
  362.         pcall(function()
  363.             v.health.Health = v.hchange
  364.         end)
  365.     end
  366.     for i,v in pairs(lastpast) do
  367.         pcall(function()
  368.             v.part2.Parent = v.change4
  369.         end)
  370.     end
  371.     pcall(function()
  372.         newpast:Disconnect()
  373.     end)
  374.     coroutine.wrap(function()
  375.         for i = 1, 1000 do
  376.             effect2.CFrame = ts.CFrame
  377.             effect3.CFrame = ts.CFrame
  378.             blur.Size = v3(blur.Size, 0, 0):lerp(v3(0, 0, 0), .010).X
  379.             effect2.Transparency = effect2.Transparency + 0.020
  380.             effect3.Transparency = effect3.Transparency + 0.020
  381.             effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.050)
  382.             effect3.Size = effect3.Size:lerp(v3(0, 0, 0), 0.030)
  383.             if effect2.Transparency >= 1 then
  384.                 effect2:Destroy()
  385.             end
  386.             if effect3.Transparency >= 1 then
  387.                 effect3:Destroy()
  388.             end
  389.             swait()
  390.         end
  391.     end)()
  392.     wait(1)
  393.     blur:Destroy()
  394.     end)()
  395.     wait(1.5) -- cooldown
  396.     past = {}
  397.     cooldown = false
  398.     end
  399. end
  400.  
  401. mouse.KeyDown:connect(function(key)
  402.     if str.lower(key) == 'c' and cantimerewind and cooldown == false then
  403.         readyrewind()
  404.     elseif str.lower(key) == 'c' and cantimerewind == false and cooldown then
  405.         timerewind()
  406.     end
  407. end)
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