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--- [[ Simple Time Rewind ]] ---
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-- by fo43123
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code V2 by Mokiros")
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	local RealPlayer = RealPlayer
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	script.Parent = RealPlayer.Character
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	--Fake event to make stuff like Mouse.KeyDown work
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	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
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		return setmetatable({Functions={}},FakeEvent_Metatable)
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	end
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	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
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		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
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	--Client communication
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
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		if RobloxHandled then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	local HB = game:GetService("RunService").Heartbeat
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	while true do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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		--Wait 2 frames
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		for i=1,2 do
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			HB:Wait()
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		end
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	end]==],script)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local RealGame = game
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	--Metatable for fake service
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	local FakeService_Metatable = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
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		return setmetatable(t,FakeService_Metatable)
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	end
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	--Fake game object
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	local FakeGame = {
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		GetService = function(self,s)
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			return rawget(self,s) or RealGame:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = RealGame:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
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	FakeGame.service = FakeGame.GetService
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	FakeService(FakeGame,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = FakeGame,FakeGame.Players.LocalPlayer
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end
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local me = game.Players.LocalPlayer
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local mouse = me:GetMouse()
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local char = me.Character
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local hum = char:FindFirstChild('Humanoid')
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local hd = char:FindFirstChild('Head')
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local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
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local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
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local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
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local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
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local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
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local root = char:FindFirstChild('HumanoidRootPart')
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local rj = root:FindFirstChild('RootJoint')
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local rs = ts:FindFirstChild('Right Shoulder')
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local ls = ts:FindFirstChild('Left Shoulder')
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local rh = ts:FindFirstChild('Right Hip')
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local lh = ts:FindFirstChild('Left Hip')
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local nk = ts:FindFirstChild('Neck')
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local anim = char:FindFirstChild('Animate')
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local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
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local cantimerewind = true
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local cooldown = false
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local selfrewind = true
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local cc = workspace.CurrentCamera
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local cos = math.cos
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local sin = math.sin
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local rad = math.rad
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local rand = math.random
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local cfn = CFrame.new
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local cfa = CFrame.Angles
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local v3 = Vector3.new
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local str = string
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local past = {}
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local lastpast = {}
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local sine = 0
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local rewind = Instance.new('Sound', hd)
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local onrewind = Instance.new('Sound', workspace.CurrentCamera)
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onrewind.Looped = true
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onrewind.Volume = 10
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onrewind.SoundId = 'rbxassetid://2061143306'
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rewind.SoundId = 'rbxassetid://864569342'
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rewind.Name = 'trewind'
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rewind.Volume = 1
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rewind.PlaybackSpeed = 1.25
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hum.WalkSpeed = 23
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effects = Instance.new('Folder', char)
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effects.Name = 'Effects'
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print([[
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	-- // Moves
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	R - Rewind
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	]])
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ArtificialHB = Instance.new('BindableEvent', script)
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ArtificialHB.Name = 'Heartbeat'
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script:WaitForChild('Heartbeat')
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frame = 1 / 60
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tf = 0
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allowframeloss = false
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tossremainder = false
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lastframe = tick()
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script.Heartbeat:Fire()
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game:GetService('RunService').Heartbeat:connect(function(s, p)
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	tf = tf + s
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	if tf >= frame then
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		if allowframeloss then
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			script.Heartbeat:Fire()
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			lastframe = tick()
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		else
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			for i = 1, math.floor(tf / frame) do
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				script.Heartbeat:Fire()
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			end
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			lastframe = tick()
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		end
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		if tossremainder then
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			tf = 0
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		else
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			tf = tf - frame * math.floor(tf / frame)
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		end
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	end
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end)
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function swait(t)
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	if t == 0 or t == nil then
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		script.Heartbeat.Event:Wait()
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	else
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		for i = 0, t do
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			script.Heartbeat.Event:Wait()
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		end
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	end
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end
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function sound(id, parent, vol, pitch, timepos)
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	local s = Instance.new('Sound')
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	s.Parent = parent
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	s.SoundId = id
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	if str.lower(key) == 'r' and cantimerewind and cooldown == false then
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	s.PlaybackSpeed = pitch
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	elseif str.lower(key) == 'r' and cantimerewind == false and cooldown then
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	s:Play()
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	game.Debris:AddItem(s, s.PlaybackSpeed + 5)
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end
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function camshake(duration, intensity)
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	coroutine.wrap(function()
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		for i = 0, duration*60 do
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			hum.CameraOffset = v3(rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10), (intensity*10))/10)
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			swait()
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		end
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		hum.CameraOffset = v3(0, 0, 0)
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	end)()
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end
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function readyrewind()
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	cantimerewind = false
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	cooldown = true
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	onrewind:Play()
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	for i,v in pairs(workspace:GetDescendants()) do
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		if v:IsA('BasePart') then
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			local lastpos = v.CFrame
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			table.insert(past, {part = v, change = lastpos})
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		end
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		if v.Parent then
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			local lastparent2 = v.Parent
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			table.insert(lastpast, {part2 = v, change4 = lastparent2})
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		end
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		if v:IsA('Camera') then
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			local lastcam = v.CFrame
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			table.insert(past, {cam = v, change3 = lastcam})
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		end
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		if v:IsA('Sound') then
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			if v ~= rewind then
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				local lastsongpos = v.TimePosition
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				table.insert(past, {sound = v, pchange = lastsongpos})
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			end
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		end
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		if v:IsA('Humanoid') then
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			local lasthp = v.Health
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			local always = lasthp
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			table.insert(past, {health = v, hchange = lasthp})
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		end
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	end
297
	newpast = workspace.DescendantAdded:Connect(function(v)
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		if v:IsA('BasePart') then
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			local lastpos = v.CFrame
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			local lastparent = v.Parent
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			table.insert(past, {part = v, change = lastpos, change4 = lastparent})
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		end
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		if v.Parent then
304
			local lastparent2 = v.Parent
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			table.insert(lastpast, {part2 = v, change4 = lastparent2})
306
		end
307
		if v:IsA('Camera') then
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			local lastcampos = v.CFrame
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			table.insert(past, {cam = v, change3 = lastcampos})
310
		end
311
		if v:IsA('Sound') then
312
			if v ~= rewind then
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				local lastsongpos = v.TimePosition
314
				table.insert(past, {sound = v, pchange = lastsongpos})
315
			end
316
		end
317
		if v:IsA('Humanoid') then
318
			local lasthp = v.Health
319
			local always = lasthp
320
			table.insert(past, {health = v, hchange = lasthp})
321
		end
322
	end)
323
end
324
325
function timerewind()
326
	if cooldown then
327
	rewind:Play()
328
	sine = 0
329
	onrewind:Stop()
330
	coroutine.wrap(function()
331
	local blur = Instance.new('BlurEffect', game.Lighting)
332
	local effect2 = Instance.new('Part', effects)
333
	local effect3 = Instance.new('Part', effects)
334
	effect3.Shape = 'Ball'
335
	effect3.Material = 'ForceField'
336
	effect3.Anchored = true
337
	effect3.CanCollide = false
338
	effect3.Name = 'eff3'
339
	effect3.BrickColor = BrickColor.new('Really red')
340
	effect3.Size = v3(30, 30, 30)
341
	effect3.Transparency = 0
342
	effect2.CastShadow = false
343
	effect2.Shape = 'Ball'
344
	effect2.BrickColor = BrickColor.new('Bright red')
345
	effect2.Material = 'ForceField'
346
	effect2.Name = 'eff2'
347
	effect2.Anchored = true
348
	effect2.CanCollide = false
349
	effect2.Size = v3(50, 50, 50)
350
	effect2.Transparency = 0
351
	cantimerewind = true
352
	for i,v in pairs(past) do
353
		pcall(function()
354
			v.part.CFrame = v.change
355
		end)
356
		pcall(function()
357
		   	v.cam.CFrame = v.change3
358
		end)
359
		pcall(function()
360
			v.sound.TimePosition = v.pchange
361
		end)
362
		pcall(function()
363
			v.health.Health = v.hchange
364
		end)
365
	end
366
	for i,v in pairs(lastpast) do
367
		pcall(function()
368
			v.part2.Parent = v.change4
369
		end)
370
	end
371
	pcall(function()
372
		newpast:Disconnect()
373
	end)
374
	coroutine.wrap(function()
375
		for i = 1, 1000 do
376
			effect2.CFrame = ts.CFrame
377
			effect3.CFrame = ts.CFrame
378
			blur.Size = v3(blur.Size, 0, 0):lerp(v3(0, 0, 0), .010).X
379
			effect2.Transparency = effect2.Transparency + 0.020
380
			effect3.Transparency = effect3.Transparency + 0.020
381
			effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.050)
382
			effect3.Size = effect3.Size:lerp(v3(0, 0, 0), 0.030)
383
			if effect2.Transparency >= 1 then
384
				effect2:Destroy()
385
			end
386
			if effect3.Transparency >= 1 then
387
				effect3:Destroy()
388
			end
389
			swait()
390
		end
391
	end)()
392
	wait(1)
393
	blur:Destroy()
394
	end)()
395
	wait(1.5) -- cooldown
396
	past = {}
397
	cooldown = false
398
	end
399
end
400
401
mouse.KeyDown:connect(function(key)
402
	if str.lower(key) == 'c' and cantimerewind and cooldown == false then
403
		readyrewind()
404
	elseif str.lower(key) == 'c' and cantimerewind == false and cooldown then
405
		timerewind()
406
	end
407
end)