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- Tank(pos, angle)
- {
- tank = spawn("script_model", pos );
- tank setModel("vehicle_m1a1_abrams_dmg");
- tank.angles = angle;
- tank Solid();
- tank CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- tank.headIcon = newHudElem();
- tank.headIcon.x = tank.origin[0];
- tank.headIcon.y = tank.origin[1];
- tank.headIcon.z = tank.origin[2] + 50;
- tank.headIcon.alpha = 0.85;
- tank.headIcon setShader( "cardicon_tank_01", 2,2 );
- tank.headIcon setWaypoint( true, true, false );
- trigger = spawn( "trigger_radius", pos, 0, 50, 50 );
- trigger.angles = angle;
- trigger thread TankThink(pos, angle);
- wait 0.01;
- }
- TankThink(pos, angle)
- {
- self endon("disconnect");
- tank = spawn("script_model", pos );
- tank setModel("vehicle_m1a1_abrams_dmg");
- tank.angles = angle;
- tank Solid();
- tank CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- while(1)
- {
- self waittill( "trigger", player );
- if(player.tank != 1)
- if(Distance(pos, Player.origin) <= 75){
- Player setLowerMessage("activate", "Press ^3[{+activate}]^7 to Drive Tank [^31750^7]" );}
- if(Distance(pos, Player.origin) >50){
- Player ClearLowerMessage("activate", 1);}
- if(Distance(pos, Player.origin) <= 75 && player.tank != 1 && player.cash >= 1750 && player useButtonPressed())
- {
- player ClearLowerMessage("activate", 1);
- player.cash -= 1750;
- tank delete();
- player thread Tanker();
- wait 60;
- player thread Exitted();
- wait 1;
- }
- else if(Distance(pos, Player.origin) <= 75 && player.tank != 1 && player.cash <= 1750 && player useButtonPressed())
- {
- player iPrintln("You do not have enough points!");
- wait 1;
- }
- wait .25;
- }
- }
- Tanker()
- {
- self endon ("death");
- self endon ("exitTank");
- self setModel("vehicle_m1a1_abrams_dmg");
- self _clearPerks();
- self allowJump(false);
- self DisableWeaponSwitch();
- self _disableUsability();
- self.moveSpeedScaler = 0.6;
- self setClientDvar("cg_thirdPerson", 1);
- self setClientDvar("cg_thirdPersonRange", "1024");
- self thread TankAims();
- self thread Turret();
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- }
- TankAims()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ("exitTank");
- self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
- while(1)
- {
- self takeAllWeapons();
- self waittill("[{+toggleads_throw}]");
- wait 0.3;
- self setClientDvar("cg_thirdPerson", 0);
- self giveWeapon("ac130_40mm_mp", 0, false);
- self switchToWeapon("ac130_40mm_mp");
- self waittill( "weapon_fired" );
- self playSound( "bmp_fire" );
- self setClientDvar("cg_thirdPerson", 1);
- self takeAllWeapons();
- self giveWeapon("ac130_40mm_mp", 0, false);
- self switchToWeapon("ac130_40mm_mp");
- wait 0.0005;
- }
- }
- Turret()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self endon ("exitTank");
- self EnableLinkTo();
- self notifyOnPlayerCommand( "T", "+reload");
- for (;;)
- {
- self waittill( "T" );
- Turret = spawnTurret( "misc_turret", self.origin+(50,0,50), "pavelow_minigun_mp" );
- Turret LinkTo("self");
- Turret setModel( "weapon_minigun" );
- Turret.angles = self.angles;
- Turret MakeUsable();
- Turret useby(self);
- Turret EnableLinkTo();
- self PlayerLinkTo( Turret, 0.5 );
- wait 7;
- Turret delete();
- self Unlink(Turret);
- }
- }
- ChangeAppearance(Type,MyTeam)
- {
- ModelType=[];
- ModelType[0]="GHILLIE";
- ModelType[1]="SNIPER";
- ModelType[2]="LMG";
- ModelType[3]="ASSAULT";
- ModelType[4]="SHOTGUN";
- ModelType[5]="SMG";
- ModelType[6]="RIOT";
- if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
- team=get_enemy_team(self.team);if(MyTeam)team=self.team;
- self detachAll();
- [[game[team+"_model"][ModelType[Type]]]]();
- }
- Exitted()
- {
- self thread ChangeAppearance(5,1);
- self setClientDvar("cg_thirdPerson", 0);
- self giveWeapon("ump45_mp");
- self giveWeapon("spas12_mp");
- self switchToWeapon("ump45_mp");
- self.moveSpeedScaler = 1;
- self allowJump(true);
- self allowSprint(true);
- self notify ("exitTank");
- }
- }
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