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Thrice

Iornian Style Experts

Jun 22nd, 2017
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  1. Style Expert
  2. [Class] [Branch]
  3. Prerequisites: 3 Pokémon with 3d6 in a specifc certain Contest Stat from Poffins
  4. Prerequisites: Fashionista or Coordinator, 1 Pokémon with 3d6 in a specific certain Contest Stat from Poffins
  5. Static
  6. Effect: Your Pokémon gain +2d6 to your chosen Contest Stat. These dice are counted as if coming from Poffins. Your Pokémon gain a +5 bonus to damage with attacks that match your chosen Contest Stat. When your Pokémon uses a non-damaging attack that matches your chosen Contest Stat, it gains a +1 bonus to its Evasion for one full round.
  7.  
  8. Note: When you take Style Expert, choose from Beauty, Cool, Cute, Smart, or Tough. This becomes your Chosen Contest Stat. You may take Style Expert multiple times, each time choosing a different Contest Stat. You gain a different Stat Tag depending on your chosen Contest Stat. As a reminder, Beauty corresponds to Special Attack, Cool corresponds to Attack, Cute corresponds to Speed, Smart corresponds to Special Defense, and Tough corresponds to Defense.
  9.  
  10. Style Flourish
  11. [Branch]
  12. Prerequisites: 3 Style Expert Features
  13. 1 AP – Free Action
  14. Trigger: Your Pokémon uses a Move of your Chosen Type
  15. Contest Effect: Re-Roll all dice that result in 1s. This effect may only be used once per Contest.
  16. Battle Effect: Your Pokémon gains +1 CS in the Stat corresponding to your chosen Contest Type, after the Move and any effects have been resolved.
  17.  
  18. Style Entrainment
  19. [Branch]
  20. Prerequisites: 4 Style Expert Features
  21. 1 AP – Swift Action, Priority (Limited)
  22. Target: Your Pokémon
  23. Effect: Your Pokémon gains one of the following Abilities corresponding to your chosen Contest Stat for the rest of the Scene. Style Entrainment may only grant one Ability at a time. If it is used a second time, it replaces the first granted Ability.
  24. » Beauty gives Gentle Vibe or Serene Grace
  25. » Cool gives Defiant or Sniper
  26. » Cute gives Cute Charm or Cute Tears
  27. » Smart gives Analytic or Anticipation
  28. » Tough gives Sturdy or Intimidate
  29.  
  30. --------------------------------------------------------------------------------------------------------------------------------------
  31.  
  32. Beauty Expert Features
  33.  
  34. Beautiful Ballet
  35. [Ranked 2]
  36. Rank 1 Prerequisites: Style Expert, Beauty as Chosen Stat, Novice Intuition
  37. Rank 2 Prerequisites: Expert Intuition
  38. 1 AP - Special
  39. Effect: Your Pokémon with at least 3d6 in their Beauty Stat from Poffins may activate Beautiful Ballet as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
  40. Rank 1: Captivate, Mist
  41. Rank 2: Lovely Kiss, Mean Look
  42.  
  43. Fabulous Max
  44. Prerequisites: Beautiful Ballet Rank 1
  45. At-Will – Free Action
  46. Trigger: Your Pokémon uses a Beauty-Type Move
  47. Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
  48. Battle Effect: The move gains the keyword Burst 1 if Melee, or Blast 2 if ranged. If the move is already a Burst, Blast, or Cone, increase the size of the Move's Range by 1. This does not cause a target to be hit multiple times.
  49.  
  50. Enticing Beauty
  51. Prerequisites: Beautiful Ballet Rank 1
  52. Scene – Free Action
  53. Trigger: Your Pokémon hits with a Beauty Type attack
  54. Effect: All targets hit by the attack become Infatuated with Your Pokémon, regardless of gender.
  55.  
  56. --------------------------------------------------------------------------------------------------------------------------------------
  57.  
  58. Cool Conduct
  59. [Ranked 2]
  60. Rank 1 Prerequisites: Style Expert, Cool as Chosen Stat, Novice Command
  61. Rank 2 Prerequisites: Expert Command
  62. 1 AP - Special
  63. Effect: Your Pokémon with at least 3d6 in their Cool Stat from Poffins may activate Cool Conduct as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
  64. Rank 1: Focus Energy, Noble Roar
  65. Rank 2: Roar, Double Team
  66.  
  67. Rule of Cool
  68. Prerequisites: Cool Conduct Rank 1
  69. At-Will – Free Action
  70. Trigger: Your Pokémon uses a Cool-Type Move
  71. Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
  72. Battle Effect: The triggering Move's Crit Range is increased by 3, and Moves with the Interrupt or Shield Keywords may not be activated in reaction to this Move. The triggering Move may not be Intercepted. You may activate Rule of Cool only once per Pokémon per Scene.
  73.  
  74. Action Hero Stunt
  75. Prerequisites: Cool Conduct Rank 1
  76. Daily x3 – Free Action
  77. Trigger: Your Pokémon makes a Skill Check for a dramatic, high risk action
  78. Effect: Instead of using a Skill for this Check, you roll your Cool Dice from Poffins and add your number of Cool Dice from Stats and your Spirit Attribute as modifiers. For example, a Pokémon with 5d6 Cool from Poffins and 2d6 from Attack rolls 5d6+2. Even Skill Checks invoked by Intercepting attacks, Combat Maneuvers, Moves, and Abilities may trigger this Feature.
  79. Example Trigger: Charging into a burning building for a heroic rescue, Intercepting a powerful attack
  80.  
  81. --------------------------------------------------------------------------------------------------------------------------------------
  82.  
  83. Cute Cuddle
  84. [Ranked 2]
  85. Rank 1 Prerequisites: Style Expert, Cute as Chosen Stat, Novice Charm
  86. Rank 2 Prerequisites: Expert Charm
  87. 1 AP - Special
  88. Effect: Your Pokémon with at least 3d6 in their Cute Stat from Poffins may activate Cute Cuddle as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
  89. Rank 1: Charm, Block
  90. Rank 2: Teeter Dance, Attract
  91.  
  92. Gleeful Steps
  93. Prerequisites: Cute Cuddle Rank 1
  94. At-Will – Free Action
  95. Trigger: Your Pokémon uses a Cute-Type Move
  96. Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
  97. Battle Effect: Your Pokémon may immediately Disengage up to half their Movement speed in meters in any direction after the attack is resolved. You may activate Gleeful Steps only once per Pokémon per Scene.
  98.  
  99. Let's Be Friends!
  100. Prerequisites: Cute Cuddle Rank 1
  101. Scene – Free Action
  102. Target: Your Pokémon
  103. Effect: The target may attempt to improve the disposition of a Wild Pokémon as if making a Charm Check. They roll their Cute Dice from Poffins and add their number of Cute Dice from Stats as a modifier. For example, a Pokémon with 4d6 Cute from Poffins and 3d6 Cute from Speed rolls 4d6+3 in place of a Charm Check.
  104.  
  105. --------------------------------------------------------------------------------------------------------------------------------------
  106.  
  107. Smart Scheme
  108. [Ranked 2]
  109. Rank 1 Prerequisites: Style Expert, Smart as Chosen Stat, Novice Guile
  110. Rank 2 Prerequisites: Expert Guile
  111. 1 AP - Special
  112. Effect: Your Pokémon with at least 3d6 in their Smart Stat from Poffins may activate Smart Scheme as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
  113. Rank 1: Fake Tears, Calm Mind
  114. Rank 2: Taunt, Flatter
  115.  
  116. Calculated Assault
  117. Prerequisites: Smart Scheme Rank 1
  118. At-Will – Free Action
  119. Trigger: Your Pokémon use a Smart-Type Move
  120. Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
  121. Battle Effect: Choose one: The triggering move gains a +1 bonus on its Accuracy Roll for each ally that attacked a target of the Move this round, or all allies get a +1 bonus to their Accuracy and Evasion against targets of the triggering Move until the end of your next turn.
  122.  
  123. Learn From Your Mistakes
  124. Prerequisites: Smart Scheme Rank 1
  125. Daily x3 – Free Action
  126. Trigger: Your Pokémon fails a Skill Check, or misses with an attack
  127. Effect: Your Pokémon may re-roll the Skill Check or Accuracy check with a Bonus equal to its number of Smart Dice from Poffins. Learn From Your Mistakes may only be used once per Scene.
  128.  
  129. --------------------------------------------------------------------------------------------------------------------------------------
  130.  
  131. Tough Tumble
  132. [Ranked 2]
  133. Rank 1 Prerequisites: Style Expert, Tough as Chosen Stat, Novice Intimidate
  134. Rank 2 Prerequisites: Expert Intimidate
  135. 1 AP - Special
  136. Effect: Your Pokémon with at least 3d6 in their Tough Stat from Poffins may activate Tough Tumble as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
  137. Rank 1: Scary Face, Spite
  138. Rank 2: Glare, Bide
  139.  
  140. Macho Charge
  141. Prerequisites: Tough Tumble Rank 1
  142. At-Will – Free Action
  143. Trigger: Your Pokémon uses a Tough-Type Move
  144. Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
  145. Battle Effect: All targets hit by the Move lose a Tick of Hit Points and are pushed away from your Pokémon by 3 meters.
  146.  
  147. Endurance
  148. Prerequisites: Tough Tumble Rank 1
  149. Scene – Free Action
  150. Trigger: Your Pokémon takes falling damage, begins to suffocate, would gain an Injury, or is Heavily Injured.
  151. Effect: Your Pokémon can ignore up to X meters of falling when calculating falling damage, act without beginning to suffocate for X additional rounds, ignore the Hit Point loss effects from acting while Heavily Injured for X rounds, or not gain the Injury. X is equal to half your number of Tough Dice from Poffins.
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