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1
Style Expert
2
[Class] [Branch]
3-
Prerequisites: Fashionista or Coordinator
3+
Prerequisites: 3 Pokémon with 3d6 in a specifc certain Contest Stat from Poffins
4-
Prerequisites: Grace, 3d6 in a specific certain Contest Stat from Poffins
4+
Prerequisites: Fashionista or Coordinator, 1 Pokémon with 3d6 in a specific certain Contest Stat from Poffins
5
Static
6-
Effect: You gain +2d6 to your chosen Contest Stat. These dice are counted as if coming from Poffins. You gain a +5 bonus to damage with attacks that match your chosen Contest Stat. When you use a non-damaging attack that matches your chosen Contest Stat, you gain a +1 bonus to your Evasion for one full round.
6+
Effect: Your Pokémon gain +2d6 to your chosen Contest Stat. These dice are counted as if coming from Poffins. Your Pokémon gain a +5 bonus to damage with attacks that match your chosen Contest Stat. When your Pokémon uses a non-damaging attack that matches your chosen Contest Stat, it gains a +1 bonus to its Evasion for one full round.
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Note: When you take Style Expert, choose from Beauty, Cool, Cute, Smart, or Tough. This becomes your Chosen Contest Stat. You may take Style Expert multiple times, each time choosing a different Contest Stat. You gain a different Stat Tag depending on your chosen Contest Stat. As a reminder, Beauty corresponds to Special Attack, Cool corresponds to Attack, Cute corresponds to Speed, Smart corresponds to Special Defense, and Tough corresponds to Defense.
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Style Flourish
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[Branch]
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Prerequisites: 3 Style Expert Features
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1 AP – Free Action
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Trigger: You use a Move of your Chosen Type
14+
Trigger: Your Pokémon uses a Move of your Chosen Type
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Contest Effect: Re-Roll all dice that result in 1s. This effect may only be used once per Contest.
15+
Contest Effect: Re-Roll all dice that result in 1s. This effect may only be used once per Contest.
16-
Battle Effect: You gain +1 CS in the Stat corresponding to your chosen Contest Type, before the Move or any effects have been resolved.
16+
Battle Effect: Your Pokémon gains +1 CS in the Stat corresponding to your chosen Contest Type, after the Move and any effects have been resolved.
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Style Entrainment
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[Branch]
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Prerequisites: 4 Style Expert Features
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1 AP – Swift Action, Priority (Limited)
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Target: Yourself
22+
Target: Your Pokémon
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Effect: You gain one of the following Abilities corresponding to your chosen Contest Stat for the rest of the Scene. Style Entrainment may only grant one Ability at a time. If it is used a second time, it replaces the first granted Ability.
23+
Effect: Your Pokémon gains one of the following Abilities corresponding to your chosen Contest Stat for the rest of the Scene. Style Entrainment may only grant one Ability at a time. If it is used a second time, it replaces the first granted Ability.
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» Beauty gives Gentle Vibe or Serene Grace
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» Cool gives Defiant or Sniper
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» Cute gives Cute Charm or Cute Tears
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» Smart gives Analytic or Anticipation
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» Tough gives Sturdy or Intimidate
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Beauty Expert Features
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Beautiful Ballet
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[Ranked 2]
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Rank 1 Prerequisites: Style Expert, Beauty as Chosen Stat, Novice Intuition
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Rank 2 Prerequisites: Expert Intuition
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1 AP - Special
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Rank 1 Effect: You learn the Moves Captivate and Mist.
39+
Effect: Your Pokémon with at least 3d6 in their Beauty Stat from Poffins may activate Beautiful Ballet as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
40-
Rank 2 Effect: You learn the Moves Lovely Kiss and Mean Look.
40+
Rank 1: Captivate, Mist
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Rank 2: Lovely Kiss, Mean Look
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Fabulous Max
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Scene x2 – Free Action
44+
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Trigger: You use a Beauty-Type Move
45+
At-Will – Free Action
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Trigger: Your Pokémon uses a Beauty-Type Move
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Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
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Battle Effect: The move gains the keyword Burst 1 if Melee, or Blast 2 if ranged. If the move is already a Burst, Blast, or Cone, increase the size of the Move's Range by 1. This does not cause a target to be hit multiple times.
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Enticing Beauty
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Prerequisites: Beautiful Ballet Rank 1
52-
Trigger: You hit with a Beauty Type attack
52+
53-
Effect: All targets of the Move become Infatuated with you, regardless of gender.
53+
Trigger: Your Pokémon hits with a Beauty Type attack
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Effect: All targets hit by the attack become Infatuated with Your Pokémon, regardless of gender.
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Cool Conduct
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[Ranked 2]
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Rank 1 Prerequisites: Style Expert, Cool as Chosen Stat, Novice Command
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Rank 2 Prerequisites: Expert Command
62-
Rank 1 Effect: You learn the Moves Focus Energy and Noble Roar.
62+
1 AP - Special
63-
Rank 2 Effect: You learn the Moves Roar and Double Team.
63+
Effect: Your Pokémon with at least 3d6 in their Cool Stat from Poffins may activate Cool Conduct as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
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Rank 1: Focus Energy, Noble Roar
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Rank 2: Roar, Double Team
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67-
Scene x2 – Free Action
67+
68-
Trigger: You use a Cool-Type Move
68+
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At-Will – Free Action
70-
Battle Effect: The triggering Move's Crit Range is increased by 3, and the Moves with the Interrupt or Shield Keywords may not be activated in reaction to this Move.
70+
Trigger: Your Pokémon uses a Cool-Type Move
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Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
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Battle Effect: The triggering Move's Crit Range is increased by 3, and Moves with the Interrupt or Shield Keywords may not be activated in reaction to this Move. The triggering Move may not be Intercepted. You may activate Rule of Cool only once per Pokémon per Scene.
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Action Hero Stunt
75-
Trigger: You make a Skill Check for a dramatic, high risk action
75+
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Daily x3 – Free Action
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Trigger: Your Pokémon makes a Skill Check for a dramatic, high risk action
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Effect: Instead of using a Skill for this Check, you roll your Cool Dice from Poffins and add your number of Cool Dice from Stats and your Spirit Attribute as modifiers. For example, a Pokémon with 5d6 Cool from Poffins and 2d6 from Attack rolls 5d6+2. Even Skill Checks invoked by Intercepting attacks, Combat Maneuvers, Moves, and Abilities may trigger this Feature.
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Example Trigger: Charging into a burning building for a heroic rescue, Intercepting a powerful attack
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Cute Cuddle
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[Ranked 2]
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Rank 1 Prerequisites: Style Expert, Cute as Chosen Stat, Novice Charm
86-
Rank 1 Effect: You learn the Moves Charm and Block.
86+
87-
Rank 2 Effect: You learn the Moves Teeter Dance and Attract.
87+
1 AP - Special
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Effect: Your Pokémon with at least 3d6 in their Cute Stat from Poffins may activate Cute Cuddle as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
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Rank 1: Charm, Block
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Rank 2: Teeter Dance, Attract
91-
Scene x2 – Free Action
91+
92-
Trigger: You use a Cute-Type Move
92+
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Prerequisites: Cute Cuddle Rank 1
94-
Battle Effect: You may immediately shift up to half your Movement speed in meters in any direction after the attack is resolved.
94+
At-Will – Free Action
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Trigger: Your Pokémon uses a Cute-Type Move
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Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
97
Battle Effect: Your Pokémon may immediately Disengage up to half their Movement speed in meters in any direction after the attack is resolved. You may activate Gleeful Steps only once per Pokémon per Scene.
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Effect: You gain the Snuggle Ability.
99+
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Prerequisites: Cute Cuddle Rank 1
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Scene – Free Action
102
Target: Your Pokémon
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Effect: The target may attempt to improve the disposition of a Wild Pokémon as if making a Charm Check. They roll their Cute Dice from Poffins and add their number of Cute Dice from Stats as a modifier. For example, a Pokémon with 4d6 Cute from Poffins and 3d6 Cute from Speed rolls 4d6+3 in place of a Charm Check.
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Smart Scheme
108-
Rank 1 Effect: You learn the Moves Fake Tears and Calm Mind.
108+
109-
Rank 2 Effect: You learn the Moves Taunt and Flatter.
109+
110
Rank 2 Prerequisites: Expert Guile
111
1 AP - Special
112
Effect: Your Pokémon with at least 3d6 in their Smart Stat from Poffins may activate Smart Scheme as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
113-
Scene x2 – Free Action
113+
Rank 1: Fake Tears, Calm Mind
114-
Trigger: You use a Smart-Type Move
114+
Rank 2: Taunt, Flatter
115
116-
Battle Effect: Choose one: The triggering move gains a +1 bonus on its Accuracy Roll for each ally that hit a target of the Move this round, or all allies get a +1 bonus to their Accuracy Rolls against targets of the triggering Move until the end of your next turn.
116+
117
Prerequisites: Smart Scheme Rank 1
118
At-Will – Free Action
119
Trigger: Your Pokémon use a Smart-Type Move
120
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
121-
Trigger: You roll a Skill Check
121+
Battle Effect: Choose one: The triggering move gains a +1 bonus on its Accuracy Roll for each ally that attacked a target of the Move this round, or all allies get a +1 bonus to their Accuracy and Evasion against targets of the triggering Move until the end of your next turn.
122-
Effect: You may re-roll the Skill Check with a Bonus equal to your number of Smart Dice from Poffins.
122+
123
Learn From Your Mistakes
124
Prerequisites: Smart Scheme Rank 1
125
Daily x3 – Free Action
126
Trigger: Your Pokémon fails a Skill Check, or misses with an attack
127
Effect: Your Pokémon may re-roll the Skill Check or Accuracy check with a Bonus equal to its number of Smart Dice from Poffins. Learn From Your Mistakes may only be used once per Scene.
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131-
Rank 1 Effect: You learn the Moves Scary Face and Spite. 
131+
132-
Rank 2: You learn the Moves Glare and Bide.
132+
133
Rank 1 Prerequisites: Style Expert, Tough as Chosen Stat, Novice Intimidate
134
Rank 2 Prerequisites: Expert Intimidate
135
1 AP - Special
136-
Scene x2 – Free Action
136+
Effect: Your Pokémon with at least 3d6 in their Tough Stat from Poffins may activate Tough Tumble as a Standard Action to perform one of the following Moves. They must still follow frequency limits as usual for these Moves.
137-
Trigger: You use a Tough-Type Move
137+
Rank 1: Scary Face, Spite
138
Rank 2: Glare, Bide
139-
Battle Effect: All targets hit by the Move lose a Tick of Hit Points and are pushed away from you by 3 meters.
139+
140
Macho Charge
141
Prerequisites: Tough Tumble Rank 1
142
At-Will – Free Action
143
Trigger: Your Pokémon uses a Tough-Type Move
144-
Trigger: You take falling damage, begin to suffocate, would gain an Injury, or are Heavily Injured.
144+
Contest Effect: Treat the Move as if it were one step more aligned with the Contest Type. If the Move would be opposing the Contest Type, it is instead neutral. If it is neutral, it is instead matching. You may activate this effect only once per Contest.
145-
Effect: You can ignore up to X meters of falling when calculating falling damage, act without beginning to suffocate for X additional rounds, not gain the Injury, or ignore the Hit Point loss effects from acting while Heavily Injured for X rounds. X is equal to half your number of Tough Dice from Poffins.
145+
Battle Effect: All targets hit by the Move lose a Tick of Hit Points and are pushed away from your Pokémon  by 3 meters.
146
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Endurance
148
Prerequisites: Tough Tumble Rank 1
149
Scene – Free Action
150
Trigger: Your Pokémon takes falling damage, begins to suffocate, would gain an Injury, or is Heavily Injured.
151
Effect: Your Pokémon can ignore up to X meters of falling when calculating falling damage, act without beginning to suffocate for X additional rounds, ignore the Hit Point loss effects from acting while Heavily Injured for X rounds, or not gain the Injury. X is equal to half your number of Tough Dice from Poffins.