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yojimbos_law

2 day HCCS "guide"

Aug 23rd, 2015
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  1. This is a list of things to do to complete a high turncount 2 day HCCS run. It is by no means the only approach. I do not claim that any of the suggested strategies are actually good; be aware that many are actually very harmful to your turncount. I've tried to note which these are. Other things that may harm your turncount include diet suggestions and a number of strategies that I've deliberately omitted because I'm a selfish prick who hates everyone and wants to watch the world burn from atop a pile of (extremely pointy) gold stars. Enjoy!
  2.  
  3. * ==> strictly turnbloat.
  4. ~ ==> skip if missing requisite iotm
  5.  
  6. [scarequotes]requires[/scarequotes]:
  7. [spoiler]
  8. deck
  9. VIP
  10. chateau
  11. smiths
  12. advanced saucecrafting
  13. ode
  14. probably a minimal combat suite.
  15. [/spoiler]
  16.  
  17. helpful:
  18. [/spoiler]
  19. source of scaling monsters
  20. CI
  21. puck
  22. winter garden
  23. sombrero
  24. turkey (mostly turnbloat)
  25. *spleen fam
  26. shrub
  27. collective
  28. [/spoiler]
  29.  
  30. Moderately important skills in no particular order:
  31. [spoiler]
  32. cocoon
  33. way of the sauce
  34. rapid prototyping
  35. giant growth
  36. song of starch
  37. spirit of ravioli or whatever the +25% hp passive is
  38. other +hp% passives
  39. hot resistance passives
  40. song of sauce
  41. song of the north
  42. elemental saucesphere
  43. astral shell
  44. tao of the terrapin
  45. olfaction
  46. pulverize
  47. summon annoyance %%best skill
  48. curse of weaksauce
  49. +item% skills
  50. ur-kel's et al.
  51. leash
  52. [e|sy]mpathy
  53. free rest skills
  54. everything that speeds up a test marginally
  55. [/spoiler]
  56.  
  57. Before ascending:
  58. [spoiler]
  59. *paint dairy goat
  60. have ceiling fan, juice bar, foreign language tapes
  61. choose gameinform correspondent
  62. choose winter garden and DNA %%or beer garden with snow machine if you're bad at buying iotms before they're expensive
  63. ice house golem thing in lavaco or beast thing in caldera, who cares
  64. gash the jump
  65. [/spoiler]
  66.  
  67. Valhalla:
  68. [spoiler]
  69. *take pilsners
  70. be saucerer
  71. *take astral statuette
  72. go knoll/gnoll/muscle/whatever-you-want-to-call-it sign
  73. ascend
  74. [/spoiler]
  75.  
  76. Day 1:
  77. [spoiler]
  78. %%assumes use of a spleen familiar for turnbloat when a fairy isn't needed. Running the puck for a power pill is probably wise.
  79. %%assumes you will buff accordingly for all contests. buffs suggested are not intended to be an exhaustive list because fuck that. Ask the modifier maximizer.
  80. grab pork gems and sell them
  81. cheat stats, 1952, giant growth %%550 myst, 10k meat, 1 green mana
  82. summon smiths
  83. acquire hairpiece
  84. acquire saucepanic
  85. acquire a light that never goes out %%wear these.
  86. use 3 flaskfulls of hollow
  87. cast 1/day stuff using chateau as needed for mp.
  88. harvest garden
  89. acquire and drink ice island long tea %%beer garden whatever if you're bad at buying iotms before they're expensive
  90. drink lindy for SR number %%grab either eyedrops or epic filler.
  91. grab beast DNA for tonic and YR painted goat %%I don't recommend this YR, but it's simple.
  92. ~grab pirate DNA tonic from dinsey %%booze contest
  93. ~grab elemental tonic, fish hybrid from caldera %%buffing hp, hot res, and/or init with non-limited stuff.
  94. wire coiling contest %% 60 turns
  95. use wire coiling contest reward
  96. drink sockdollager
  97. ~grab 1-2 g-9 serums olfacting government scientist and running from unwanted encounters %%finding items in this zone reduces base drop rates throughout the zone.
  98. unlock island %%another simplification that I wouldn't really recommend, but less so than the goat bullshit.
  99. %%grab SR somewhere around here.
  100. rest to level 8 %%burning mp on stuff that matters
  101. *drink a bunch of pilsners
  102. weapon damage contest %% 54-58 turns or so
  103. ~*acquire snow crab
  104. *acquire charming flan
  105. use milk
  106. eat sleeping dog, eat weapon damage reward, eat snow crab, eat charming flan
  107. item/booze contest %% 45-55 turns or so
  108. YR hippy outfit
  109. clover hippy camp in outfit for fruit baskets until a cherry is obtained. %%olfacting novelty tropical skeletons with heavy +item% as a back up or as an alternative
  110. cook 4 sauce potions %% oil of expertise, serum of sarcasm, tomato juice, ointment of the occult
  111. ~cast simmer
  112. burn remaining rests
  113. nightcap with item/booze contest reward.
  114. regret mistakes that you can't fix now because you've already nightcapped and oh fuck casting simmer now is going to ruin my +200% spell damage buff shit
  115. attempt to adventure while overdrunk to finish things you forgot to do and encounter drunken stupor
  116. [/spoiler]
  117.  
  118. Day 2:
  119. [spoiler]
  120. grab 1/day stuff.
  121. summon smiths
  122. cheat forest, giant growth, whatever %%+200% muscle/myst card is fine, but only summon when appropriate (i.e. later)
  123. acquire saucepanic
  124. acquire 3 louder than bombs
  125. acquire headmaster's victuals
  126. spell damage test %% should take 48-53 turns or so
  127. YR a bunch of hot resistance garbage
  128. cook more sauce potions %%philter of phorce, hot resistance lotions, maybe more tomato juice.
  129. use milk
  130. eat spell damage test reward, hot resistance dog, ice harvest + snow crab %%limp broccoli is good, too.
  131. drink ish kabibble %%if not intending to powerlevel. otherwise both speakeasy drinks should be bee's knees and should happen later.
  132. ~grab scroll of bad stuff
  133. take parrot
  134. hot resistance test %%should take like 18-25 turns. Depends a lot on powders dropped for lotions and resource allocation.
  135. drink bee's knees
  136. use g-9 serum
  137. burn almost all of your free rests %% plan ahead for mp concerns
  138. ~powerlevel %%scaling monsters are good. Sombreros provide stats based on your mainstat, not moxie. If this saves more turns than it cuts, do it; otherwise, don't. Figure it out.
  139. %% choosing a combat arbitrarily from session logs: "After Battle: You gain 283 Enchantedness // You gain some Mysticality points!"
  140. %%cheat strength card here if you intend to do so.
  141. use equalizer
  142. hp test %%probably 10-20 turns if following this ordering. 1 turn if you do a thing that I left out deliberately. Please don't post said thing in response if you think you know it.
  143. use hp test reward
  144. giant growth & LTB run
  145. use equalizer
  146. muscle test %% ~8 turns with some powerleveling and strength. 25-30ish without.
  147. giant growth & LTB run
  148. use muscle test reward
  149. myst test %% ~1 turn with some powerleveling and good g-9 serum. 20-25ish without.
  150. giant growth & LTB run
  151. use myst test reward
  152. use equalizer
  153. moxie test %% similar to myst test.
  154. drink hot resistance reward
  155. familiar weight test %%47-52 turns. can be done earlier as it only requires the hot resistance test reward. If powerleveling, this is likely the proper place for it.
  156. use reodorant
  157. acquire +15% combat somehow
  158. YR frat orc for deodorant %%stupid fly adventure can take a turn regardless because fuck you.
  159. use moxie test reward
  160. use fam weight test reward
  161. use deodorant, snow shoes, etc.
  162. do NC test %%24 turns
  163. kill yourself
  164. [/spoiler]
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