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- This is a list of things to do to complete a high turncount 2 day HCCS run. It is by no means the only approach. I do not claim that any of the suggested strategies are actually good; be aware that many are actually very harmful to your turncount. I've tried to note which these are. Other things that may harm your turncount include diet suggestions and a number of strategies that I've deliberately omitted because I'm a selfish prick who hates everyone and wants to watch the world burn from atop a pile of (extremely pointy) gold stars. Enjoy!
- * ==> strictly turnbloat.
- ~ ==> skip if missing requisite iotm
- [scarequotes]requires[/scarequotes]:
- [spoiler]
- deck
- VIP
- chateau
- smiths
- advanced saucecrafting
- ode
- probably a minimal combat suite.
- [/spoiler]
- helpful:
- [/spoiler]
- source of scaling monsters
- CI
- puck
- winter garden
- sombrero
- turkey (mostly turnbloat)
- *spleen fam
- shrub
- collective
- [/spoiler]
- Moderately important skills in no particular order:
- [spoiler]
- cocoon
- way of the sauce
- rapid prototyping
- giant growth
- song of starch
- spirit of ravioli or whatever the +25% hp passive is
- other +hp% passives
- hot resistance passives
- song of sauce
- song of the north
- elemental saucesphere
- astral shell
- tao of the terrapin
- olfaction
- pulverize
- summon annoyance %%best skill
- curse of weaksauce
- +item% skills
- ur-kel's et al.
- leash
- [e|sy]mpathy
- free rest skills
- everything that speeds up a test marginally
- [/spoiler]
- Before ascending:
- [spoiler]
- *paint dairy goat
- have ceiling fan, juice bar, foreign language tapes
- choose gameinform correspondent
- choose winter garden and DNA %%or beer garden with snow machine if you're bad at buying iotms before they're expensive
- ice house golem thing in lavaco or beast thing in caldera, who cares
- gash the jump
- [/spoiler]
- Valhalla:
- [spoiler]
- *take pilsners
- be saucerer
- *take astral statuette
- go knoll/gnoll/muscle/whatever-you-want-to-call-it sign
- ascend
- [/spoiler]
- Day 1:
- [spoiler]
- %%assumes use of a spleen familiar for turnbloat when a fairy isn't needed. Running the puck for a power pill is probably wise.
- %%assumes you will buff accordingly for all contests. buffs suggested are not intended to be an exhaustive list because fuck that. Ask the modifier maximizer.
- grab pork gems and sell them
- cheat stats, 1952, giant growth %%550 myst, 10k meat, 1 green mana
- summon smiths
- acquire hairpiece
- acquire saucepanic
- acquire a light that never goes out %%wear these.
- use 3 flaskfulls of hollow
- cast 1/day stuff using chateau as needed for mp.
- harvest garden
- acquire and drink ice island long tea %%beer garden whatever if you're bad at buying iotms before they're expensive
- drink lindy for SR number %%grab either eyedrops or epic filler.
- grab beast DNA for tonic and YR painted goat %%I don't recommend this YR, but it's simple.
- ~grab pirate DNA tonic from dinsey %%booze contest
- ~grab elemental tonic, fish hybrid from caldera %%buffing hp, hot res, and/or init with non-limited stuff.
- wire coiling contest %% 60 turns
- use wire coiling contest reward
- drink sockdollager
- ~grab 1-2 g-9 serums olfacting government scientist and running from unwanted encounters %%finding items in this zone reduces base drop rates throughout the zone.
- unlock island %%another simplification that I wouldn't really recommend, but less so than the goat bullshit.
- %%grab SR somewhere around here.
- rest to level 8 %%burning mp on stuff that matters
- *drink a bunch of pilsners
- weapon damage contest %% 54-58 turns or so
- ~*acquire snow crab
- *acquire charming flan
- use milk
- eat sleeping dog, eat weapon damage reward, eat snow crab, eat charming flan
- item/booze contest %% 45-55 turns or so
- YR hippy outfit
- clover hippy camp in outfit for fruit baskets until a cherry is obtained. %%olfacting novelty tropical skeletons with heavy +item% as a back up or as an alternative
- cook 4 sauce potions %% oil of expertise, serum of sarcasm, tomato juice, ointment of the occult
- ~cast simmer
- burn remaining rests
- nightcap with item/booze contest reward.
- regret mistakes that you can't fix now because you've already nightcapped and oh fuck casting simmer now is going to ruin my +200% spell damage buff shit
- attempt to adventure while overdrunk to finish things you forgot to do and encounter drunken stupor
- [/spoiler]
- Day 2:
- [spoiler]
- grab 1/day stuff.
- summon smiths
- cheat forest, giant growth, whatever %%+200% muscle/myst card is fine, but only summon when appropriate (i.e. later)
- acquire saucepanic
- acquire 3 louder than bombs
- acquire headmaster's victuals
- spell damage test %% should take 48-53 turns or so
- YR a bunch of hot resistance garbage
- cook more sauce potions %%philter of phorce, hot resistance lotions, maybe more tomato juice.
- use milk
- eat spell damage test reward, hot resistance dog, ice harvest + snow crab %%limp broccoli is good, too.
- drink ish kabibble %%if not intending to powerlevel. otherwise both speakeasy drinks should be bee's knees and should happen later.
- ~grab scroll of bad stuff
- take parrot
- hot resistance test %%should take like 18-25 turns. Depends a lot on powders dropped for lotions and resource allocation.
- drink bee's knees
- use g-9 serum
- burn almost all of your free rests %% plan ahead for mp concerns
- ~powerlevel %%scaling monsters are good. Sombreros provide stats based on your mainstat, not moxie. If this saves more turns than it cuts, do it; otherwise, don't. Figure it out.
- %% choosing a combat arbitrarily from session logs: "After Battle: You gain 283 Enchantedness // You gain some Mysticality points!"
- %%cheat strength card here if you intend to do so.
- use equalizer
- hp test %%probably 10-20 turns if following this ordering. 1 turn if you do a thing that I left out deliberately. Please don't post said thing in response if you think you know it.
- use hp test reward
- giant growth & LTB run
- use equalizer
- muscle test %% ~8 turns with some powerleveling and strength. 25-30ish without.
- giant growth & LTB run
- use muscle test reward
- myst test %% ~1 turn with some powerleveling and good g-9 serum. 20-25ish without.
- giant growth & LTB run
- use myst test reward
- use equalizer
- moxie test %% similar to myst test.
- drink hot resistance reward
- familiar weight test %%47-52 turns. can be done earlier as it only requires the hot resistance test reward. If powerleveling, this is likely the proper place for it.
- use reodorant
- acquire +15% combat somehow
- YR frat orc for deodorant %%stupid fly adventure can take a turn regardless because fuck you.
- use moxie test reward
- use fam weight test reward
- use deodorant, snow shoes, etc.
- do NC test %%24 turns
- kill yourself
- [/spoiler]
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