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May 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. -- Services --
  152. local Player = game:GetService("Players").LocalPlayer
  153. local RunService = game:GetService("RunService")
  154. local InputService = game:GetService("UserInputService")
  155. local ChatService = game:GetService("Chat")
  156. local Mouse = Player:GetMouse()
  157. -- Variables --
  158. local Character = Player.Character
  159. local Torso = Character.Torso
  160. local Head = Character.Head
  161. local HammerHandleWeld = Character.HumanoidRootPart
  162. local Humanoid = Character:FindFirstChild("Humanoid")
  163. local Parts = Instance.new("Model",Character)
  164. local clickDebounce = false
  165. local hitBoxEnabled = false
  166. local comboFlag = 0
  167. local comboFlag2 = 0
  168. Humanoid.WalkSpeed = 10
  169. Humanoid.Health = 1000
  170. Humanoid.MaxHealth = 1000
  171. Humanoid.JumpPower = 0
  172. Parts.Name = "Hammer"
  173. -- Hammer --
  174. HammerHandle = Instance.new("Part",Parts)
  175. HammerHandle.Size = Vector3.new(7.7,0.25,0.25)
  176. HammerHandle.BrickColor = BrickColor.new("Black")
  177. HammerHandle.Anchored = false
  178. HammerHandle.Locked = true
  179. HammerHandle.Material = "Wood"
  180. HammerHandle.CanCollide = false
  181.  
  182. HammerBlock1 = Instance.new("Part",Parts)
  183. HammerBlock1.Locked = true
  184. HammerBlock1.Size = Vector3.new(1.74,4.20,1.74)
  185. HammerBlock1.BrickColor = BrickColor.new("Black")
  186. HammerBlock1.Anchored = false
  187. HammerBlock1.Material = "Neon"
  188. HammerBlock1.CanCollide = false
  189. HammerBlock1.Locked = true
  190.  
  191. HammerBlock2 = Instance.new("Part",Parts)
  192. HammerBlock2.Size = Vector3.new(1.54,4.45,1.54)
  193. HammerBlock2.BrickColor = BrickColor.new("Dark stone grey")
  194. HammerBlock2.Anchored = false
  195. HammerBlock2.Locked = true
  196. HammerBlock2.Material = "Neon"
  197. HammerBlock2.CanCollide = false
  198.  
  199. HammerBlock3 = Instance.new("Part",Parts)
  200. HammerBlock3.Size = Vector3.new(2,1,2)
  201. HammerBlock3.BrickColor = BrickColor.new("Dark stone grey")
  202. HammerBlock3.Anchored = false
  203. HammerBlock3.Locked = true
  204. HammerBlock3.Material = "Neon"
  205. HammerBlock3.CanCollide = false
  206.  
  207. HammerBlock4 = Instance.new("Part",Parts)
  208. HammerBlock4.Size = Vector3.new(2,1,2)
  209. HammerBlock4.BrickColor = BrickColor.new("Dark stone grey")
  210. HammerBlock4.Anchored = false
  211. HammerBlock4.Locked = true
  212. HammerBlock4.Material = "Neon"
  213. HammerBlock4.CanCollide = false
  214.  
  215. HammerBlock5 = Instance.new("Part",Parts)
  216. HammerBlock5.Size = Vector3.new(1.9,1,1.9)
  217. HammerBlock5.BrickColor = BrickColor.new("Really black")
  218. HammerBlock5.Anchored = false
  219. HammerBlock5.Locked = true
  220. HammerBlock5.Material = "Wood"
  221. HammerBlock5.CanCollide = false
  222.  
  223. HammerBlock6 = Instance.new("Part",Parts)
  224. HammerBlock6.Size = Vector3.new(1.9,1,1.9)
  225. HammerBlock6.BrickColor = BrickColor.new("Really black")
  226. HammerBlock6.Anchored = false
  227. HammerBlock6.Locked = true
  228. HammerBlock6.Material = "Wood"
  229. HammerBlock6.CanCollide = false
  230.  
  231. HammerBlock7 = Instance.new("Part",Parts)
  232. HammerBlock7.Size = Vector3.new(2.15,0.85,2.1)
  233. HammerBlock7.BrickColor = BrickColor.new("Really black")
  234. HammerBlock7.Anchored = false
  235. HammerBlock7.Locked = true
  236. HammerBlock7.Material = "Wood"
  237. HammerBlock7.CanCollide = false
  238.  
  239. HammerBlock8 = Instance.new("Part",Parts)
  240. HammerBlock8.Size = Vector3.new(2.15,0.85,2.1)
  241. HammerBlock8.BrickColor = BrickColor.new("Really black")
  242. HammerBlock8.Anchored = false
  243. HammerBlock8.Locked = true
  244. HammerBlock8.Material = "Wood"
  245. HammerBlock8.CanCollide = false
  246. HammerHitBox = Instance.new("Part",Parts)
  247. HammerHitBox.Size = Vector3.new(8.2,4.8,2.25)
  248. HammerHitBox.BrickColor = BrickColor.new("Really red")
  249. HammerHitBox.Transparency = 1
  250. HammerHitBox.Anchored = false
  251. HammerHitBox.Locked = true
  252. HammerHitBox.Material = "Neon"
  253. HammerHitBox.CanCollide = false
  254. HammerHitBoxHandle = Instance.new("Part",Parts)
  255. HammerHitBoxHandle.Size = Vector3.new(7.92,0.55,0.55)
  256. HammerHitBoxHandle.BrickColor = BrickColor.new("Really red")
  257. HammerHitBoxHandle.Transparency = 1
  258. HammerHitBoxHandle.Anchored = false
  259. HammerHitBoxHandle.Locked = true
  260. HammerHitBoxHandle.Material = "Neon"
  261. HammerHitBoxHandle.CanCollide = false
  262. HammerSquare1 = Instance.new("Part",Parts)
  263. HammerSquare1.Size = Vector3.new(0.25,0.45,0.45)
  264. HammerSquare1.BrickColor = BrickColor.new("Dark stone grey")
  265. HammerSquare1.Anchored = false
  266. HammerSquare1.Locked = true
  267. HammerSquare1.Material = "Concrete"
  268. HammerSquare1.CanCollide = false
  269. HammerSquare2 = Instance.new("Part",Parts)
  270. HammerSquare2.Size = Vector3.new(0.25,0.45,0.45)
  271. HammerSquare2.BrickColor = BrickColor.new("Dark stone grey")
  272. HammerSquare2.Anchored = false
  273. HammerSquare2.Locked = true
  274. HammerSquare2.Material = "Concrete"
  275. HammerSquare2.CanCollide = false
  276. HammerSwing1 = Instance.new("Sound",HammerHitBox)
  277. HammerSwing1.SoundId = "rbxassetid://145486992"
  278. HammerSwing1.Volume = 1
  279. HammerSwing2 = Instance.new("Sound",HammerHitBox)
  280. HammerSwing2.SoundId = "rbxassetid://246930031"
  281. HammerSwing2.Volume = 2
  282. HammerContact = Instance.new("Sound",HammerHitBox)
  283. HammerContact.SoundId = "rbxassetid://130791043"
  284. HammerContact.Volume = 1
  285. HammerContact2 = Instance.new("Sound",HammerHitBox)
  286. HammerContact2.SoundId = "rbxassetid://146163534"
  287. HammerContact2.Volume = 1
  288.  
  289. -- Welds --
  290. local leftArmWeld = Instance.new("Weld",Character["Left Arm"])
  291. local leftLegWeld = Instance.new("Weld",Character["Left Leg"])
  292. local rightArmWeld = Instance.new("Weld",Character["Right Arm"])
  293. local rightLegWeld = Instance.new("Weld",Character["Right Leg"])
  294. local hammerHandleWeld = Instance.new("Weld",Character["Right Arm"])
  295. local hammerBlock1Weld = Instance.new("Weld",hammerHandleWeld)
  296. local hammerBlock2Weld = Instance.new("Weld",hammerHandleWeld)
  297. local hammerBlock3Weld = Instance.new("Weld",hammerHandleWeld)
  298. local hammerBlock4Weld = Instance.new("Weld",hammerHandleWeld)
  299. local hammerBlock5Weld = Instance.new("Weld",hammerHandleWeld)
  300. local hammerBlock6Weld = Instance.new("Weld",hammerHandleWeld)
  301. local hammerBlock7Weld = Instance.new("Weld",hammerHandleWeld)
  302. local hammerBlock8Weld = Instance.new("Weld",hammerHandleWeld)
  303. local hammerHitBoxWeld = Instance.new("Weld",hammerHandleWeld)
  304. local hammerHitBoxHandleWeld = Instance.new("Weld",hammerHandleWeld)
  305. local HammerSquare1Weld = Instance.new("Weld",hammerHandleWeld)
  306. local HammerSquare2Weld = Instance.new("Weld",hammerHandleWeld)
  307. local headWeld = Instance.new("Weld",Head)
  308. local torsoWeld = Instance.new("Weld",Torso)
  309. -- WeldsPartC0 --
  310. leftArmWeld.Part0 = Torso
  311. leftArmWeld.Part1 = Character["Left Arm"]
  312. leftArmWeld.C0 = CFrame.new(-1,0.5,0)
  313. rightArmWeld.Part0 = Torso
  314. rightArmWeld.Part1 = Character["Right Arm"]
  315. rightArmWeld.C0 = CFrame.new(1,0.5,0)
  316. leftLegWeld.Part0 = Torso
  317. leftLegWeld.Part1 = Character["Left Leg"]
  318. leftLegWeld.C0 = CFrame.new(-0.5,-1.0,0)
  319. rightLegWeld.Part0 = Torso
  320. rightLegWeld.Part1 = Character["Right Leg"]
  321. rightLegWeld.C0 = CFrame.new(0.5,-1.0,0)
  322. hammerHandleWeld.Part0 = Character["Right Arm"]
  323. hammerHandleWeld.Part1 = HammerHandle
  324. hammerHandleWeld.C0 = CFrame.new(0,-.90,0)
  325. hammerBlock1Weld.Part0 = HammerHandle
  326. hammerBlock1Weld.Part1 = HammerBlock1
  327. hammerBlock1Weld.C0 = CFrame.new(-2.5,0,0)
  328. hammerBlock2Weld.Part0 = HammerBlock1
  329. hammerBlock2Weld.Part1 = HammerBlock2
  330. hammerBlock2Weld.C0 = CFrame.new(0,0,0)
  331. hammerBlock3Weld.Part0 = HammerBlock1
  332. hammerBlock3Weld.Part1 = HammerBlock3
  333. hammerBlock3Weld.C0 = CFrame.new(0,1.55,0)
  334. hammerBlock4Weld.Part0 = HammerBlock1
  335. hammerBlock4Weld.Part1 = HammerBlock4
  336. hammerBlock4Weld.C0 = CFrame.new(0,-1.55,0)
  337. hammerBlock5Weld.Part0 = HammerBlock1
  338. hammerBlock5Weld.Part1 = HammerBlock5
  339. hammerBlock5Weld.C0 = CFrame.new(0,1,0)
  340. hammerBlock6Weld.Part0 = HammerBlock1
  341. hammerBlock6Weld.Part1 = HammerBlock6
  342. hammerBlock6Weld.C0 = CFrame.new(0,-1,0)
  343. hammerBlock7Weld.Part0 = HammerBlock1
  344. hammerBlock7Weld.Part1 = HammerBlock7
  345. hammerBlock7Weld.C0 = CFrame.new(0,1.7,0)
  346. hammerBlock8Weld.Part0 = HammerBlock1
  347. hammerBlock8Weld.Part1 = HammerBlock8
  348. hammerBlock8Weld.C0 = CFrame.new(0,-1.7,0)
  349. hammerHitBoxWeld.Part0 = HammerBlock1
  350. hammerHitBoxWeld.Part1 = HammerHitBox
  351. hammerHitBoxWeld.C0 = CFrame.new(2.4,0,0)
  352. hammerHitBoxHandleWeld.Part0 = HammerHandle
  353. hammerHitBoxHandleWeld.Part1 = HammerHitBoxHandle
  354. hammerHitBoxHandleWeld.C0 = CFrame.new(0,0,0)
  355. HammerSquare1Weld.Part0 = HammerBlock1
  356. HammerSquare1Weld.Part1 = HammerSquare1
  357. HammerSquare1Weld.C0 = CFrame.new(-.9,0,0)
  358. HammerSquare2Weld.Part0 = HammerBlock1
  359. HammerSquare2Weld.Part1 = HammerSquare2
  360. HammerSquare2Weld.C0 = CFrame.new(.9,0,0)
  361. torsoWeld.Part0 = HammerHandleWeld
  362. torsoWeld.Part1 = Torso
  363. headWeld.Part0 = Torso
  364. headWeld.Part1 = Head
  365. headWeld.C0 = CFrame.new(0,1,0)
  366. --[[
  367. local billboard = Instance.new("BillboardGui")
  368. billboard.Size = UDim2.new(1,0,1,0)
  369. billboard.Parent = HammerSquare1
  370. billboard.AlwaysOnTop = true
  371.  
  372. local frame = Instance.new("Frame",billboard)
  373. frame.BorderSizePixel = 0
  374. frame.Transparency = 1
  375. frame.Size = UDim2.new(1,0,1,0)
  376.  
  377. local image = Instance.new("TextLabel",frame)
  378. image.Size = UDim2.new(1.5,0,1,0)
  379. image.BorderSizePixel = 2
  380. image.TextTransparency = 0
  381. image.TextSize = 35
  382. image.BackgroundTransparency = 1
  383. image.Font = Enum.Font.SourceSansBold
  384. image.TextColor3 = Color3.new(0,0,0)
  385. image.TextStrokeTransparency = 0
  386. image.TextStrokeColor3 = Color3.new(255,255,255)
  387. ]]
  388.  
  389. -- Functions --
  390. local function Debris(x,y,z)
  391. wait(1)
  392. for i = 1,14 do
  393. z.TextTransparency = z.TextTransparency + 0.1
  394. z.TextStrokeTransparency = z.TextStrokeTransparency + 0.1
  395. wait()
  396. end
  397. game:GetService("Debris"):AddItem(x,y)
  398. end
  399. function Chat(playername,pos)
  400. local billboard = Instance.new("BillboardGui")
  401. billboard.Size = UDim2.new(1,0,1,0)
  402. billboard.Parent = HammerSquare1
  403. billboard.AlwaysOnTop = true
  404.  
  405. local frame = Instance.new("Frame",billboard)
  406. frame.BorderSizePixel = 0
  407. frame.Transparency = 1
  408. frame.Size = UDim2.new(1,0,1,0)
  409.  
  410. local image = Instance.new("TextLabel",frame)
  411. image.Size = UDim2.new(1.5,0,1,0)
  412. image.BorderSizePixel = 2
  413. image.TextTransparency = 0
  414. image.TextSize = 35
  415. image.BackgroundTransparency = 1
  416. image.Font = Enum.Font.SourceSansBold
  417. image.TextColor3 = Color3.new(0,0,0)
  418. image.TextStrokeTransparency = 0
  419. image.TextStrokeColor3 = Color3.new(255,255,255)
  420. image.Text = "[ "..playername.." ] has been nil'd."
  421. Spawn(function()
  422. Debris(billboard,1,image)
  423.  
  424. end)
  425. end
  426.  
  427.  
  428. -- Walking Idle --
  429. Spawn(function()
  430. while RunService.Stepped:Wait() do
  431. if hitBoxEnabled == true then
  432. HammerHitBox.Transparency = 0.85
  433. HammerHitBoxHandle.Transparency = 0.85
  434. else
  435. HammerHitBox.Transparency = 01
  436. HammerHitBoxHandle.Transparency = 1
  437. end
  438. local positionSpeed = (HammerHandleWeld.Velocity * Vector3.new(1,0,1)).magnitude
  439. if positionSpeed < 1 then
  440. if clickDebounce == true then repeat wait() until clickDebounce == false end
  441. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,0.5,0) * CFrame.Angles(-math.rad(70),math.rad(15),-math.rad(45)),0.2)
  442. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,0.5,0) * CFrame.Angles(-math.rad(45),0,math.rad(45) + -math.cos(tick()*4)/17),0.2)
  443. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1 + -math.cos(tick()*4)/17,0) * CFrame.Angles(-math.rad(15),-math.rad(50) + math.cos(tick()*4)/17,0),0.2)
  444. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1 + -math.cos(tick()*4)/17,0) * CFrame.Angles(math.rad(15),-math.rad(50) + math.cos(tick()*4)/17,0),0.2)
  445. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,math.cos(tick()*4)/17,0) * CFrame.Angles(0,math.rad(55),0),0.2)
  446. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(5),-math.rad(45),0),0.2)
  447. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.2)
  448. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
  449. elseif positionSpeed > 1 then
  450. if clickDebounce == true then repeat wait() until clickDebounce == false end
  451. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,0.5,0) * CFrame.Angles(-math.rad(120),math.rad(45),math.rad(45)),0.2)
  452. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,0.5,0) * CFrame.Angles(-math.rad(45),-math.rad(170),math.rad(160) ),0.2)
  453. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.cos(tick()*6)/2,-math.rad(50),0),0.2)
  454. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(-math.cos(tick()*6)/2,-math.rad(50),0),0.2)
  455. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(55),0),0.2)
  456. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(5),-math.rad(45),0),0.2)
  457. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(45),0,0),0.2)
  458. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
  459. end
  460.  
  461. end
  462. end)
  463. --
  464. local lastAttack = 0
  465. local lastHit = ""
  466. function KeyPress(Key)
  467. if Key == Enum.KeyCode.E then
  468. wait()
  469. local t = game:GetService("RunService").Stepped:wait()
  470. if (t - lastAttack) > 0.7 or comboFlag2 == 2 then
  471. comboFlag2 = 0
  472. end
  473. if clickDebounce then return end
  474. clickDebounce = true
  475. if comboFlag2 == 0 then
  476. HammerSwing1:Play()
  477. for i = 1,15 do
  478. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,0.5,0) * CFrame.Angles(math.rad(55),-math.rad(35),math.rad(45)),0.3)
  479. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,0.5,0) * CFrame.Angles(-math.rad(120),-math.rad(45),-math.rad(55)),0.3)
  480. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  481. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  482. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(0),-math.rad(35),0),0.3)
  483. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(0,-math.rad(75),0),0.3)
  484. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.3)
  485. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),-math.rad(30)),0.3)
  486. game:GetService("RunService").Stepped:wait()
  487. end
  488. local connection1 = HammerHitBox.Touched:connect(function(hit)
  489. pcall(function()
  490. if hit.Parent == Character then return end
  491. if hit.Parent.Name == lastHit then return end
  492. debounce = true
  493. local human = hit.Parent:FindFirstChildOfClass("Humanoid")
  494. if human and debounce then
  495. asd = hit.Parent
  496. lastHit = asd.Name
  497. human:TakeDamage(15)
  498. HammerContact2:Play()
  499. asd:FindFirstChild("Torso").Velocity = Torso.CFrame.lookVector * 200
  500. end
  501. end)
  502. end)
  503. lastHit = ""
  504. wait()
  505. for i = 1,9 do -- move 1
  506. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,0.5,0) * CFrame.Angles(math.rad(10),-math.rad(35),math.rad(45)),0.3)
  507. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,0.5,0) * CFrame.Angles(-math.rad(100),math.rad(75),-math.rad(0)),0.3)
  508. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  509. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  510. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(0),-math.rad(0),0),0.3)
  511. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(0,math.rad(50),0),0.3)
  512. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.3)
  513. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),-math.rad(30)),0.3)
  514. game:GetService("RunService").Stepped:wait()
  515. end
  516. connection1:disconnect()
  517. wait(0.35)
  518. clickDebounce = false
  519. debounce = false
  520. comboFlag2 = comboFlag2 + 1
  521. lastAttack = t
  522. elseif comboFlag2 == 1 then
  523. local connection2 = HammerHitBox.Touched:connect(function(hit)
  524. pcall(function()
  525. if hit.Parent == Character then return end
  526. if hit.Parent.Name == lastHit then return end
  527. debounce = true
  528. local human = hit.Parent:FindFirstChildOfClass("Humanoid")
  529. if human and debounce then
  530. asd = hit.Parent
  531. lastHit = asd.Name
  532. human:TakeDamage(15)
  533. HammerContact2:Play()
  534. asd:FindFirstChild("Torso").Velocity = Torso.CFrame.lookVector * 200
  535. end
  536. end)
  537. end)
  538. for i = 1,15 do -- move 1
  539. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,0.5,0) * CFrame.Angles(math.rad(10),-math.rad(35),math.rad(45)),0.3)
  540. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,0.5,0) * CFrame.Angles(-math.rad(100),math.rad(75),-math.rad(0)),0.3)
  541. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  542. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  543. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(0),-math.rad(0),0),0.3)
  544. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(0,math.rad(50),0),0.3)
  545. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.3)
  546. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),-math.rad(30)),0.3)
  547. game:GetService("RunService").Stepped:wait()
  548. end
  549. wait()
  550. for i = 1,9 do
  551. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,0.5,0) * CFrame.Angles(math.rad(55),-math.rad(35),math.rad(45)),0.3)
  552. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,0.5,0) * CFrame.Angles(-math.rad(120),-math.rad(45),-math.rad(55)),0.3)
  553. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  554. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  555. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(-math.rad(0),-math.rad(35),0),0.3)
  556. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(0,-math.rad(75),0),0.3)
  557. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.3)
  558. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),-math.rad(30)),0.3)
  559. game:GetService("RunService").Stepped:wait()
  560. end
  561. connection2:disconnect()
  562. clickDebounce = false
  563. debounce = false
  564. lastAttack = t
  565. comboFlag2 = comboFlag2 + 1
  566. end
  567.  
  568. elseif Key == Enum.KeyCode.Z then
  569. if hitBoxEnabled == false then
  570. wait(1)
  571. hitBoxEnabled = true
  572. else
  573. hitBoxEnabled = false
  574. end
  575.  
  576. elseif Key == Enum.KeyCode.Q then
  577. wait()
  578. if clickDebounce then return end
  579. clickDebounce = true
  580. local connection1 = HammerHitBox.Touched:connect(function(hit)
  581. pcall(function()
  582. if hit.Parent == Character then return end
  583. if hit.Parent.Name == lastHit then return end
  584. debounce = true
  585. local human = hit.Parent:FindFirstChildOfClass("Humanoid")
  586. if human and debounce then
  587. asd = hit.Parent
  588. lastHit = asd.Name
  589. HammerContact:Play()
  590. asd.Parent = nil
  591. if asd.Parent == nil then
  592. Chat(asd.Name)
  593. end
  594. end
  595. end)
  596. end)
  597. lastHit = ""
  598. HammerSwing1:Play()
  599. for i = 1,15 do
  600. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,1,0) * CFrame.Angles(-math.rad(190),-math.rad(0),math.rad(35)),0.3)
  601. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,1,0) * CFrame.Angles(-math.rad(190),math.rad(0),-math.rad(35)),0.3)
  602. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(25),-math.rad(0),0),0.3)
  603. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(25),-math.rad(0),0),0.3)
  604. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,-3,0) * CFrame.Angles(-math.rad(35),-math.rad(0),0),0.3)
  605. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.3)
  606. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.3)
  607. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(90),math.rad(0)),0.3)
  608. game:GetService("RunService").Stepped:wait()
  609. end
  610. wait(0.25)
  611. HammerSwing2:Play()
  612. for i = 1,9 do -- move 1
  613. leftArmWeld.C1 = leftArmWeld.C1:Lerp(CFrame.new(0.5,1,0) * CFrame.Angles(-math.rad(112),math.rad(25),math.rad(35)),0.2)
  614. rightArmWeld.C1 = rightArmWeld.C1:Lerp(CFrame.new(-0.5,1,0) * CFrame.Angles(-math.rad(112),-math.rad(25),-math.rad(35)),0.2)
  615. leftLegWeld.C1 = leftLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(25),-math.rad(0),0),0.2)
  616. rightLegWeld.C1 = rightLegWeld.C1:Lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(25),-math.rad(0),0),0.2)
  617. torsoWeld.C1 = torsoWeld.C1:Lerp(CFrame.new(0,3,0) * CFrame.Angles(math.rad(145),-math.rad(0),0),0.2)
  618. headWeld.C1 = headWeld.C1:Lerp(CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(0),-math.rad(0),0),0.2)
  619. hammerBlock1Weld.C1 = hammerBlock1Weld.C1:Lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(104),0,0),0.2)
  620. hammerHandleWeld.C1 = hammerHandleWeld.C1:Lerp(CFrame.new(2.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(60)),0.2)
  621. game:GetService("RunService").Stepped:wait()
  622. end
  623. connection1:disconnect()
  624. wait(0.35)
  625. clickDebounce = false
  626. debounce = false
  627. end
  628. end
  629.  
  630. if InputService.KeyboardEnabled then
  631. function onInput(input,processed)
  632. if input.UserInputType == Enum.UserInputType.Keyboard then
  633. KeyPress(input.KeyCode)
  634.  
  635. end
  636. end
  637. end
  638. InputService.InputBegan:connect(onInput)
  639. InputService.InputChanged:connect(onInput)
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