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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AttackTrigger : MonoBehaviour {
- public int dmg = 20;
- private void OnTriggerEnter2D(Collider2D col)
- {
- if (col.isTrigger != true && col.CompareTag("Enemy"))
- {
- col.SendMessageUpwards("Damage", dmg);
- }
- }
- }
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